Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.30 @ 14:19:13 Player: Skitcher Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (66) 330 Value Destroyed (1775) 1775 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (295) 295 TOTAL SCORE: 3920 Bonus ------- High Alert Combat Kills 11 Met Imprinter 300 Friendly Fire -16 Cogmind --------- Core Integrity 0/400 Matter 119/300 Energy 11/100 System Corruption 8% Temperature Critical (567) Movement Core (1450) Ox28 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Huge Storage Unit > --- WEAPON (2) ------- Heavy Beamcaster > --- INVENTORY (25) --- Nuclear Core Nuclear Core Light Nuclear Core Reinforced Deuterium Engine Light Treads Light Treads Light Treads Improved Treads Disposable Heat Sink Large Storage Unit Tactical Coordination Suite Utility Shielding Improved Weapon Shielding Improved Weapon Shielding Light Armor Plating Light Armor Plating Hardened Light Armor Plating Battle Rifle Heavy Battle Rifle Datajack Mace Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- Huge Storage Unit Decoy Drone Bay > --- WEAPON ----------- High-powered Shotgun Bore Cannon > --- INVENTORY -------- Ion Engine Nuclear Core Nuclear Core Light Nuclear Core Light Nuclear Core Light Treads Light Treads Light Treads Improved Treads Disposable Heat Sink Large Storage Unit Utility Shielding Improved Weapon Shielding Improved Weapon Shielding Light Armor Plating Light Armor Plating Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Beam Rifle Assault Rifle Rocket Launcher Datajack Mace [Rating: 34] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Tactical Coordination Suite Storage Huge Storage Unit Processor Transport Network Coupler Protection Hardened Light Armor Plating Weapon High-powered Shotgun Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Bore Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 63 | 7 17 27 1 6 5 Power 8 | 1 3 2 . 1 1 Engine 3 | 1 1 1 . . . Core 5 | . 2 1 . 1 1 Reactor . | . . . . . . Propulsion 15 | 2 2 10 . 1 . Treads 11 | 2 . 8 . 1 . Leg 4 | . 2 2 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 17 | 1 7 6 1 2 . Device 6 | . 2 2 1 1 . Storage 3 | 1 1 1 . . . Processor 2 | . 2 . . . . Hackware . | . . . . . . Protection 6 | . 2 3 . 1 . Artifact . | . . . . . . Weapon 23 | 3 5 9 . 2 4 Energy Gun 3 | 1 1 . . . 1 Energy Cannon 3 | . 1 2 . . . Ballistic Gun 13 | 2 3 5 . 1 2 Ballistic Cannon 2 | . . 1 . 1 . Launcher 2 | . . 1 . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 17 | . 3 4 . 1 9 Power 4 | . 1 1 . 1 1 Propulsion 4 | . 1 . . . 3 Utility 5 | . 1 2 . . 2 Weapon 4 | . . 1 . . 3 Highest Loss Streak 9 | . 2 1 . 1 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 97 97 92 97 97 Core 10 | . 13 8 11 10 11 Treads 26 | . 10 25 33 33 31 Leg 5 | . 16 5 . . . Device 11 | . 8 14 11 11 11 Storage 11 | . 14 11 11 11 11 Protection 7 | . 4 7 3 9 10 Energy Cannon 2 | . 3 5 . . . Ballistic Gun 13 | . 21 13 11 11 10 Ballistic Cannon 5 | . . 2 11 10 10 Naked Turns . | . . . . . . Heaviest Build 113 | 13 32 99 107 113 109 Greatest Support 71 | 40 40 63 63 71 71 Greatest Overweight (x) 2 | 2 1 2 1 1 1 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 25 | 8 15 25 25 25 25 Average Capacity 20 | 6 13 20 25 25 25 Most Carried 25 | 4 15 25 25 25 25 Average Carried 19 | 2 10 17 24 24 24 Final Capacity 25 | 8 15 25 25 25 25 Final Carried 25 | 3 15 24 25 25 21 Class Distribution -------------------- 76% | Mutant 22% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Mat Min Zio Pro Matter Collected 2081 | 244 835 921 10 71 . Remotely . | . . . . . . Salvage Created 2386 | . 963 1324 . . 99 Parts 145 | . 52 92 . . 1 Haulers Intercepted 2 | . 1 1 . . . Recyclers Shooed 2 | . 2 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Combat Hostiles Destroyed 50 | . 19 29 . . 2 Guns 32 | . 15 17 . . . Cannons 13 | . 4 9 . . . AOE 4 | . . 2 . . 2 Classes Destroyed 8 | . 7 1 . . . Worker 1 | . 1 . . . . Hauler 2 | . 1 1 . . . Recycler 5 | . 1 4 . . . Operator 1 | . 1 . . . . Watcher 7 | . 3 4 . . . Swarmer 13 | . 3 10 . . . Grunt 27 | . 16 9 . . 2 Sentry 10 | . . 10 . . . Best Kill Streak 5 | . 5 5 . . 2 Combat Bots Only 4 | . 4 4 . . 2 Max Kills in Single Turn 4 | . 1 4 . . 2 Gunslinging 1 | . . 1 . . . Exploded 2 | . . 2 . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Damage Taken 3913 | . 978 1211 . 73 1651 Core 616 | . 161 155 . . 300 Absorbed by Shields . | . . . . . . Redirected to Shielding 100 | . . 100 . . . Regen/Repaired (Parts) 190 | . 46 116 . 28 . Core Remaining (%) 67 | 100 35 . . . . Volleys Fired 198 | . 84 101 . 2 11 Largest 2 | . 2 2 . 2 2 Hottest 93 | . 83 93 . 60 85 Shots Fired 356 | . 168 165 . 4 19 Gun 291 | . 155 124 . 2 10 Cannon 63 | . 13 40 . 2 8 Launcher 2 | . . 1 . . 1 Special . | . . . . . . Kinetic 293 | . 147 124 . 4 18 Thermal 53 | . 13 40 . . . Explosive 2 | . . 1 . . 1 Electromagnetic 8 | . 8 . . . . Robot Hit Streak 11 | . 11 8 . 3 3 Robot Miss Streak 5 | . 5 5 . 1 4 Penetration Max . | . . . . . . Secondary Targets 5 | . 3 2 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 220 | . 98 110 . 4 8 Core Hits 106 | . 44 53 . . 9 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 2 | . . 1 . . 1 Meltdown 1 | . . 1 . . . Destroy 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3974 | . 1238 2142 . 64 530 Guns 2676 | . 1062 1400 . 41 173 Cannons 820 | . 139 521 . 23 137 Explosions 414 | . . 194 . . 220 Melee . | . . . . . . Ramming 64 | . 37 27 . . . Kinetic 2786 | . 1012 1400 . 64 310 Thermal 660 | . 139 521 . . . Explosive 414 | . . 194 . . 220 Electromagnetic 50 | . 50 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 . . . . Average Corruption 1 | . 1 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 5 | . 5 . . . . Message Errors 2 | . 2 . . . . Heat Flow Errors 1 | . 1 . . . . Data Loss (minor) 1 | . 1 . . . . Data Loss (major) 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 4 | . . . . 2 2 Impact . | . . . . . . Kinetic 4 | . . . . 2 2 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 9 | . 6 3 . . . Targets Rammed 17 | . 13 4 . . . Kicked 7 | . 6 1 . . . Crushed 1 | . 1 . . . . Highest Temperature 595 | . 108 216 . . 595 Average Temperature 80 | . 30 65 . . 314 Received Heat Transfer 1584 | . 525 405 . . 654 Effects 19 | . . . . . 19 Shutdowns 3 | . . . . . 3 Energy Bleed 2 | . . . . . 2 Interference 3 | . . . . . 3 Matter Decay 3 | . . . . . 3 Short Circuit 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Damage (major) 4 | . . . . . 4 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . 1 . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 4 | . . 4 . . . Heat Transferred 1258 | . 296 962 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Peak Influence 418 | . 174 418 137 . . Initial 137 | . . 55 137 . . Average 187 | . 71 252 137 . . Maximum Alert Level 2 | . . 2 . . . Low Security (%) 56 | 100 100 31 100 . . Level 1 41 | . . 65 . . . Level 2 2 | . . 3 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 5 2 . . . Investigation 5 | . 4 1 . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 80 | . 28 43 . 2 7 Peak Tracking Total 7 | . 6 5 . 1 7 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Traps Triggered 9 | . 5 4 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Mat Min Zio Pro Machines Disabled 3 | . . 3 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Machines Accessed 11 | . 5 5 1 . . Terminals 6 | . 3 3 . . . Fabricators . | . . . . . . Repair Stations 2 | . 1 1 . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 22 | . 11 10 1 . . Successful 18 | . 9 8 1 . . Failed 4 | . 2 2 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 7 | . 3 4 . . . Fabricators . | . . . . . . Repair Stations 6 | . 3 3 . . . Recycling Units 5 | . 5 . . . . Scanalyzers 3 | . . 3 . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 2 4 1 . . Record 4 | . 1 3 . . . Open Door 1 | . . . 1 . . Emergency Access Points 1 | . 1 . . . . Locate Traps 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . 2 2 . . . Scan Component 2 | . 1 1 . . . Repair 2 | . 1 1 . . . Recycling Unit Hacks 5 | . 5 . . . . Recycle Component 3 | . 3 . . . . Process 2 | . 2 . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . 1 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . 1 . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 1 1 . . . Time 52 | . 26 26 . . . Parts Recycled 3 | . 3 . . . . Recycled Matter 37 | . 37 . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 1 1 . Drone Launches 16 | . . . 3 13 . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Mat Min Zio Pro Turns Passed 9881 | 82 1797 3678 252 3628 444 Spaces Moved 4166 | 49 830 1655 102 1363 167 Core 17 | 17 . . . . . Treads 3424 | 32 341 1419 102 1363 167 Legs 725 | . 489 236 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 120 240 240 240 Average Speed 210 | 136 178 199 240 240 240 Slowest Speed 320 | 160 240 320 240 240 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 49 | 4 78 91 16 89 19 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . . 2 . Spaces Dug . | . . . . . . Terrain Destroyed 21 | . . 11 . . 10 Melee . | . . . . . . Projectile 3 | . . . . . 3 AOE 18 | . . 11 . . 7 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Total 4965 | 64 992 1882 112 1721 194 Wait 392 | . 7 39 4 335 7 Move 4161 | 48 829 1654 101 1362 167 Hop . | . . . . . . Pick Up 86 | 9 30 35 3 8 1 Fast Attach 4 | . . 4 . . . Attach 43 | 6 14 14 1 4 4 Detach 3 | . 3 . . . . Swap 16 | 1 3 9 . 2 1 Drop 45 | . 9 22 3 8 3 Fire 198 | . 84 101 . 2 11 Melee . | . . . . . . Ram . | . . . . . . Kick 7 | . 6 1 . . . Crush 10 | . 7 3 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 5 exits: [*Mat x2] / *Min x2 / [*Sto]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 16) 83 | -11/Junkyard | Entered Materials 317 | -10/Materials | Build established: Mutant 499 | -10/Materials | Discovered new exit (range 7) 881 | -10/Materials | Repaired Lgt. Assault Rifle 1126 | -10/Materials | Discovered new exit (range 15) 1246 | -10/Materials | Discovered new exit (range 16) 1738 | -10/Materials | Core integrity fell below 50% 1880 | -10/Materials | Entered another Materials area 1880 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2380 | -9/Materials | Discovered new exit (range 16) 2587 | -9/Materials | Discovered new exit (range 8) 2986 | -9/Materials | Discovered new exit (range 12) 3531 | -9/Materials | Discovered new exit (range 15) 4371 | -9/Materials | Discovered new exit (range 10) 5262 | -9/Materials | Repaired Lgt. Treads 5558 | -9/Materials | Entered Mines 5607 | -9/Mines | Found the Drone Emporium 5640 | -9/Mines | Found Prototype Device 5642 | -9/Mines | Identified Decoy Drone Bay 5802 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5810 | -9/Mines | Entered Zion 6496 | -7/Zion | Given A8's code to call for help 7368 | -7/Zion | Learned Factory emergency access door positions 7924 | -7/Zion | Build established: Derelict-Mutant 9277 | -7/Zion | Discovered new exit (range 16) 9438 | -7/Zion | Entered Proximity Caves 9872 | -6/Proximity Caves | Core integrity fell below 50% 9882 | -6/Proximity Caves | Core integrity fell below 20% 9883 | -6/Proximity Caves | Core destroyed Last Messages --------------- 09878_ Tactical Coordination Suite broken. 09878_ Overheating: Short circuit. 09878_ Dropped Barrage Gun. 09879_ Overheating: Lgt. Nuclear Core damaged (-4). 09879_ Bore Cannon destroyed. 09880_ Power failure, Lgt. Nuclear Core shutdown. 09880_ Overheating: Broken Tactical Coordination Suite damaged (-6). 09880_ Overheating: Huge Storage Unit damaged (-305). 09880_ Overheating: Rocket Launcher damaged (-21). 09880_ Overheating: Lgt. Nuclear Core damaged (-4). 09880_ G-50 Soldier destroyed. 09881_ Overheating: Matter decay (-12). 09881_ Lgt. Nuclear Core destroyed. 09882_ Overheating: Core damaged (-80). 09882_ Rocket Launcher destroyed. 09882_ Broken Tactical Coordination Suite destroyed. 09882_ System corrupted by crushing effect (+3). 09882_ System corrupted by crushing effect (+5). 09882_ Knocked back. 09883_ Overheating: Core damaged (-72). Map ----- +----------------------------------------------------+ | #??????### ##????????????????????????????????? | | ?????????## #?????????????????????????????????? | | ##???####?## #???????##????????????????????????? | | #???# #?## ##????? ##???????????????????????? | | #???# ### #????? #??#????????????????????? | | ##????# #???? ## ###??????????????????? | | ??????# #???? ??????????????????? | | ?????## ##???# ?????????????????????? | | ????## ### ####### #????????????????????????? | | ???## # #?????????????????????????? | | ##?# # #??????????????????????????? | | #### ##### #?????????##???????????????? | | #??# #????????# #???????????????? | | ####??# ##????#### #??? ??????????? | | ## ##????## ##????? #?? ??????????? | | #######??#### ##?????? ## #?????????? | | ##???????## ##?????## #?????????? | | ?????????# ##??##?# ?????????? | | ?????????# #?## ## % ?????????? | | ?????????## ## ### g #???????????? | | ??????????##?# # ?????????????? | | ?????????????# #### g%g% ?????????????????? | | ????????????## ##?# # = g #???????????????????? | | ??????????### ### #?# [b#????????????????????? | | ?????????## ### *##????????????????????? | | ????## ## @ #????????????????????? | | ???## #????????????????????? | | ???# ## # ###### ##????????????????????? | | ???# ! *# ##???###?????????????????????? | | ???## #???????????????????????????? | | ????###### #??????????????????????????? | | ?????????### ##??????????????????????????? | | ???????????# #####???????????????????????????? | | ???????????# ##???????????????????????????????? | | ???????????## #????????????????????????????????? | | ????????????## #????????????????????????????????? | | ?????????????####????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Coolant Potential 50 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 50 Recoil Reduction 3 Trap Extractor Capacity 4 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Microactuators | -7/Zion | Archive Arc Thrower | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Med. Treads | -7/Zion | Archive Mapping Drone Bay | -7/Zion | Archive Arc Projector | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Novice Programmer Release The Drones! Robot Respite Tourist Challenges ------------ None Game ------ Seed BehemothMetafiberChainsword Manual? 0 Play Time 01:20:55 Cumulative 5.1 hours Start 2023.10.28 @ 02:12:18 End 2023.10.30 @ 14:19:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 6 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e88930a3-4b91-47f4-ba00-857df92385ca