Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.28 @ 20:55:07 Player: Dsarvess Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (134) 670 Value Destroyed (5974) 5974 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (2537) 2537 TOTAL SCORE: 16581 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 237 Entered DSFs 1000 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1450 Matter 253/300 Energy 100/100 System Corruption 33% Temperature Cool (9) Movement Core (50) Location -2/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (13) ----- Experimental Coolant Injector > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Antimatter Reactor Coil Gun Coil Gun Precision Grenade Launcher Peak State ------------ > --- POWER ------------ Antimatter Reactor Reinforced Antimatter Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Improved Light Armor Plating Centrium Heavy Armor Plating Centrium Heavy Armor Plating Improved Force Field Hacking Suite Improved System Shield > --- WEAPON ----------- Coil Gun Coil Gun Coil Gun > --- INVENTORY -------- Light Antimatter Reactor Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Centrium Heavy Armor Plating Experimental Hacking Suite Coil Gun Railgun Precision Grenade Launcher [Rating: 142] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Improved Fusion Compressor Reactor Reinforced Antimatter Reactor Propulsion Myomer Leg Treads Light Treads Leg Myomer Leg Wheel Compact Wheel Hover Unit Combat Linear Gravjet Flight Unit Field Propulsion Array Utility Large Storage Unit Device Recoil Stabilizer Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Flak Gun Energy Gun EM Pulse Gun Ballistic Gun Flak Gun Ballistic Cannon Linear Accelerator Launcher Micro-nuke Launcher Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Res DSF Res Qua Slots Evolved 16 | . . . . . 4 2 2 2 . 2 2 . 2 . Power 1 | . . . . . . . . . . 1 . . . . Propulsion 3 | . . . . . 1 1 . . . 1 . . . . Utility 11 | . . . . . 2 1 2 2 . . 2 . 2 . Weapon 1 | . . . . . 1 . . . . . . . . . Parts Attached 110 | 7 7 1 2 . 13 3 9 2 . 29 4 2 28 3 Power 17 | 1 1 . . . 2 . 2 . . 6 . 1 4 . Engine 4 | 1 1 . . . 1 . . . . 1 . . . . Core 6 | . . . . . 1 . 2 . . 3 . . . . Reactor 7 | . . . . . . . . . . 2 . 1 4 . Propulsion 30 | 2 2 . 2 . 2 1 1 . . 10 2 . 7 1 Treads 2 | . 2 . . . . . . . . . . . . . Leg 24 | 2 . . 2 . 2 1 1 . . 10 2 . 4 . Wheel 2 | . . . . . . . . . . . . . 2 . Hover 1 | . . . . . . . . . . . . . 1 . Flight 1 | . . . . . . . . . . . . . . 1 Utility 38 | 2 2 . . . 6 1 5 2 . 8 2 1 8 1 Device 12 | 1 . . . . 2 . . 1 . 3 1 . 3 1 Storage 3 | 1 2 . . . . . . . . . . . . . Processor 8 | . . . . . 1 . 4 . . 2 . . 1 . Hackware 4 | . . . . . 1 1 . . . . . 1 1 . Protection 11 | . . . . . 2 . 1 1 . 3 1 . 3 . Artifact . | . . . . . . . . . . . . . . . Weapon 25 | 2 2 1 . . 3 1 1 . . 5 . . 9 1 Energy Gun 4 | 2 2 . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 13 | . . 1 . . 3 . 1 . . 5 . . 3 . Ballistic Cannon 4 | . . . . . . . . . . . . . 4 . Launcher 4 | . . . . . . 1 . . . . . . 2 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . . . 1 1 . 1 1 Corrupted Parts 2 | . . . . . . . . . . 1 . . 1 . System Corruption 10 | . . . . . . . . . . 4 . . 6 . Parts Lost 58 | . . 1 . . 2 . 1 . . 20 . . 32 2 Power 7 | . . . . . 1 . . . . 3 . . 3 . Propulsion 15 | . . . . . . . . . . 4 . . 9 2 Utility 21 | . . . . . 1 . 1 . . 8 . . 11 . Weapon 15 | . . 1 . . . . . . . 5 . . 9 . Highest Loss Streak 13 | . . 1 . . 2 . 1 . . 4 . . 13 2 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 11 | 4 8 7 7 7 11 14 14 13 13 13 12 11 9 3 Power 1 | . 1 1 1 1 1 2 2 2 2 1 1 1 1 . Propulsion 3 | 2 2 2 2 2 6 4 4 4 4 4 4 4 2 . Utility 2 | . 2 4 4 4 2 5 3 2 2 . 1 3 2 . Weapon 4 | . 1 . . . . 2 5 5 5 7 5 3 4 2 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 30 | . 3 . . . 5 11 2 . . 3 3 . 1 2 Power 3 | . . . . . 1 . 1 . . . . . 1 . Propulsion 11 | . 2 . . . 3 5 . . . 1 . . . . Utility 4 | . . . . . 1 2 . . . 1 . . . . Weapon 12 | . 1 . . . . 4 1 . . 1 3 . . 2 Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 96 100 100 100 94 99 99 94 100 94 91 94 74 11 Engine 3 | . 14 14 14 14 8 . . . . . . . . . Core 3 | . . . . . . 7 6 5 5 8 4 2 . . Reactor 1 | . . . . . . . . . . . 4 6 7 2 Treads 2 | . 9 28 19 . . . . . . . . . . . Leg 22 | . 18 . 8 28 26 30 26 23 23 25 23 23 17 . Device 8 | . 10 14 14 14 13 7 6 11 11 11 6 6 4 2 Storage 6 | . 14 14 14 14 9 7 6 5 5 5 4 4 3 . Processor 9 | . . . . . . . 16 17 17 16 19 19 14 . Hackware 5 | . . . . . 8 14 8 5 5 5 4 6 4 . Protection 4 | . . . . . 2 7 6 5 11 3 7 9 6 . Energy Gun 4 | . 28 16 14 14 2 . . . . . . . . . Ballistic Gun 13 | . . 11 14 14 22 22 19 17 17 14 14 14 7 . Peak Build Rating 142 | 7 8 8 26 26 53 60 70 75 75 109 126 126 142 45 Average Rating 70 | 5 7 7 13 26 43 59 67 74 75 94 118 124 114 30 On Entrance 51 | . 7 8 8 26 26 53 60 70 75 75 99 125 126 11 Avg Prop Armor Cover (%) 7 | . . . . . . . . . . . . . 3 10 Naked Turns 5 | . . . . . . . . . . . . . 5 . Heaviest Build 121 | 13 28 28 28 28 46 49 52 57 57 64 94 113 121 22 Greatest Support 130 | 20 40 40 60 60 78 96 98 98 98 130 125 125 125 15 Greatest Overweight (x) 4 | 3 . . . . . . . . . . . . 4 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Average Capacity 14 | 7 10 15 15 15 15 15 15 15 15 15 15 15 14 5 Most Carried 15 | 7 10 8 9 7 15 15 15 14 13 15 15 15 15 4 Average Carried 12 | 4 8 7 7 7 12 14 14 13 13 13 14 13 11 3 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 7 8 7 7 7 15 15 15 13 13 13 13 15 4 4 Class Distribution -------------------- 33% | Scavenger-Gunner 22% | Mutant 18% | Gunner 10% | Hacker-Skirmisher 8% | Skirmisher 4% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Gunner | -5/DSF Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/DSF Scavenger-Gunner | -2/Research Mutant | -2/Quarantine Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Res DSF Res Qua Matter Collected 4720 | 270 70 27 . . 436 43 734 . 7 1476 . 90 1367 200 Remotely 729 | . . . . . . . . . 7 722 . . . . Salvage Created 5775 | 77 421 107 . . 612 43 847 . . 1952 . . 1716 . Parts 256 | 7 32 5 . . 22 5 21 . . 82 . . 82 . Haulers Intercepted 7 | . 2 . . . 1 . 3 . . 1 . . . . Recyclers Shooed 4 | . . . . . . . 3 . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Res DSF Res Qua Combat Hostiles Destroyed 92 | . 9 2 . . 13 1 13 . . 29 . . 25 . Guns 73 | . 9 1 . . 13 1 13 . . 28 . . 8 . Cannons 15 | . . . . . . . . . . . . . 15 . AOE 2 | . . . . . . . . . . 1 . . 1 . Classes Destroyed 13 | 1 6 . . . 1 1 3 . . 1 . . . . Worker 4 | . . . . . . . 2 . . 1 . . 1 . Builder 9 | . 1 . . . . . . . . 1 . . 7 . Tunneler 4 | 3 . . . . . . . . . . . . 1 . Hauler 7 | . 2 . . . 1 . 3 . . 1 . . . . Recycler 8 | . . . . . . . 2 . . 2 . . 4 . Operator 4 | . 1 . . . 1 1 . . . 1 . . . . Watcher 6 | . 2 . . . . 1 1 . . 2 . . . . Swarmer 14 | . 6 . . . . . 4 . . 4 . . . . Grunt 27 | . 3 2 . . 11 . 3 . . 5 . . 3 . Brawler 3 | . . . . . 2 . . . . . . . 1 . Sentry 7 | . . . . . . . 2 . . 3 . . 2 . Hunter 13 | . . . . . . . . . . 6 . . 7 . Programmer 28 | . . . . . . 1 4 . . 11 . . 12 . Best Kill Streak 9 | 2 4 1 . . 3 1 6 . . 5 . . 9 . Combat Bots Only 5 | . 4 1 . . 3 1 4 . . 5 . . 4 . Max Kills in Single Turn 4 | 1 1 1 . . 1 1 2 . . 2 . . 4 . Gunslinging 2 | . . . . . . . 1 . . . . . 2 . Exploded 1 | . . . . . . . . . . 1 . . 1 . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Res DSF Res Qua Hostile Shots Fired 1038 | . 38 11 . . 34 4 80 . 2 301 . 8 501 59 Missed 307 | . 11 3 . . 8 1 34 . . 93 . 6 135 16 Hits 731 | . 27 8 . . 26 3 46 . 2 208 . 2 366 43 Melee 3 | . . . . . . . . . . . . . 1 2 Projectile 728 | . 27 8 . . 26 3 46 . 2 208 . 2 365 41 AOE 1 | . . . . . . . . . . 1 . . . . Critical Strikes 21 | . . . . . 1 . . . . 5 . . 13 2 Actively Blocked 2 | . . . . . . . . . . . . . 2 . Part Disruptions 4 | . . . . . . . . . . 1 . . 3 . Damage Taken 15218 | . 247 164 . . 453 120 645 . 137 3787 . 12 8615 1038 Core 2058 | . 54 38 . . 80 . 47 . . 375 . . 877 587 Absorbed by Shields 627 | . . . . . . . . . . 265 . 12 350 . Redirected to Shielding 360 | . . . . . . . . . . 253 . . 107 . Regen/Repaired (Parts) 128 | . 2 . . . . . 126 . . . . . . . Core Remaining (%) 88 | 100 . . . 63 85 100 94 . 100 67 . 100 . . Volleys Fired 297 | 3 31 9 . . 34 6 36 . . 87 . . 91 . Largest 3 | 2 2 2 . . 3 3 3 . . 3 . . 3 . Hottest 147 | 80 80 80 . . 84 84 86 . . 90 . . 147 . Shots Fired 782 | 6 62 18 . . 85 17 108 . . 256 . . 230 . Gun 671 | 6 62 18 . . 85 16 108 . . 256 . . 120 . Cannon 99 | . . . . . . . . . . . . . 99 . Launcher 12 | . . . . . . 1 . . . . . . 11 . Special . | . . . . . . . . . . . . . . . Kinetic 671 | . . 4 . . 68 16 108 . . 256 . . 219 . Thermal 38 | 6 32 . . . . . . . . . . . . . Explosive 12 | . . . . . . 1 . . . . . . 11 . Electromagnetic 61 | . 30 14 . . 17 . . . . . . . . . Robot Hit Streak 77 | 2 10 8 . . 10 4 33 . . 77 . . 39 . Robot Miss Streak 8 | 3 2 1 . . 8 3 4 . . 7 . . 4 . Penetration Max 1 | . . . . . . . . . . 1 . . 1 . Secondary Targets 11 | . . . . . . . 2 . . 5 . . 4 . Max Gunslinging Chain 2 | . . . . . . . 1 . . 1 . . 2 . Shots Hit Robots 596 | 3 42 14 . . 72 11 93 . . 205 . . 156 . Core Hits 467 | 3 17 3 . . 70 13 133 . . 157 . . 70 1 Critical Kills 14 | . . . . . . . . . . 8 . . 6 . Critical Parts Destroyed 17 | . . . . . . . . . . 9 . . 8 . Critical Strikes 42 | . . 1 . . . . . . . 17 . . 24 . Destroy 32 | . . . . . . . . . . 17 . . 15 . Blast 9 | . . . . . . . . . . . . . 9 . Corrupt 1 | . . 1 . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 16442 | 42 554 249 . . 1210 188 2536 . . 4799 . . 6826 38 Guns 11392 | 42 554 184 . . 1167 185 2443 . . 4565 . . 2252 . Cannons 2842 | . . . . . . . . . . . . . 2842 . Explosions 2067 | . . 65 . . 43 . . . . 234 . . 1725 . Melee . | . . . . . . . . . . . . . . . Ramming 141 | . . . . . . 3 93 . . . . . 7 38 Kinetic 13314 | . . 35 . . 992 185 2443 . . 4565 . . 5094 . Thermal 394 | 42 244 65 . . 43 . . . . . . . . . Explosive 1959 | . . . . . . . . . . 234 . . 1725 . Electromagnetic 634 | . 310 149 . . 175 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 33 | . . . . . . 5 2 . . 15 . . 28 33 Average Corruption 6 | . . . . . . 4 1 . . 7 . . 9 28 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 108 | . . . . . . 16 7 . . 47 . . 30 8 Message Errors 21 | . . . . . . 3 1 . . 12 . . 5 . Matter Fused 21 | . . . . . . 4 2 . . 6 . . 6 3 Heat Flow Errors 15 | . . . . . . 3 1 . . 7 . . 3 1 Energy Discharges 9 | . . . . . . 2 . . . 5 . . 2 . Parts Fused 1 | . . . . . . . . . . 1 . . . . Data Loss (minor) 13 | . . . . . . 1 3 . . 5 . . 4 . Data Loss (major) 7 | . . . . . . 2 . . . 4 . . 1 . Misfires 5 | . . . . . . 1 . . . 3 . . 1 . Alerts 4 | . . . . . . . . . . 2 . . 2 . Misdirections 5 | . . . . . . . . . . . . . 1 4 Weapon Failures 7 | . . . . . . . . . . 2 . . 5 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 541 | . . 8 . . . . . . . 32 . . 501 . Projectiles 166 | . . . . . . . . . . . . . 166 . Explosions 375 | . . 8 . . . . . . . 32 . . 335 . Melee . | . . . . . . . . . . . . . . . Knockbacks 24 | . . . . . . . 1 . . . . . 23 . Impact 1 | . . . . . . . 1 . . . . . . . Kinetic 21 | . . . . . . . . . . . . . 21 . Secondary 2 | . . . . . . . . . . . . . 2 . Self-Inflicted Damage 571 | . . 43 . . 55 . . . . 64 . . 392 17 Shots 7 | . . 1 . . 1 . . . . 1 . . 4 . Rammed 12 | . . . . . . . . . . . . . . 12 Targets Rammed 23 | . . . . . . 1 9 . . . . . 1 12 Kicked 11 | . . . . . . 1 9 . . . . . 1 . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 480 | 18 144 151 . . 19 238 175 . . 147 . . 480 76 Average Temperature 102 | 12 45 102 . . 3 72 25 . . 33 . . 170 76 Received Heat Transfer 1018 | . 60 69 . . 252 . 108 . . 159 . . 307 63 Effects 23 | . . . . . . . . . . . . . 23 . Shutdowns 12 | . . . . . . . . . . . . . 12 . Energy Bleed 2 | . . . . . . . . . . . . . 2 . Matter Decay 4 | . . . . . . . . . . . . . 4 . Short Circuit 2 | . . . . . . . . . . . . . 2 . Damage (minor) 2 | . . . . . . . . . . . . . 2 . Damage (major) 1 | . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 2 | . . 1 . . . . . . . . . . 1 . Combat Hostiles 2 | . . 1 . . . . . . . . . . 1 . Parts Fried 2 | . 1 . . . 1 . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . . . Heat Transferred 750 | 100 550 50 . . 50 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . 1 . . 1 . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Res DSF Res Qua Maximum Alert Level 5 | . . . . . . . . . . 2 1 . 3 5 Low Security (%) 70 | 100 100 100 . 100 100 100 100 100 100 41 50 100 41 . Level 1 20 | . . . . . . . . . . 46 49 . 38 . Level 2 6 | . . . . . . . . . . 11 . . 16 . Level 3 . | . . . . . . . . . . . . . 3 . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . . 99 Sterilizations 1 | . . . . . . . . . . . . 1 . . Peak Influence 1600 | 5 164 50 . . 137 44 170 59 56 481 243 137 715 1600 Initial 398 | . . 5 . . . 44 . 59 41 29 243 107 76 398 Average 153 | 1 63 21 . . 46 5 45 59 42 212 196 114 228 1591 Influence Increases 3761 | 15 325 65 . . 382 77 396 . 15 1121 . 30 1320 15 Destroy 0b10 Robot/C 1840 | . 180 40 . . 260 20 260 . . 580 . . 500 . Destroy 0b10 Robot/NC 210 | 15 30 . . . 10 10 40 . . 40 . . 65 . Destroy Leader 456 | . 38 10 . . 42 12 78 . . 166 . . 110 . Successful Hack 165 | . 17 . . . 4 16 18 . . 47 . . 63 . Disable Machine 150 | . . 15 . . 15 15 . . . 45 . . 60 . Destroy Structure 535 | . . . . . 6 4 . . . 108 . . 417 . Partial Spotted 15 | . . . . . . . . . . . . . 15 . Lose Combat Pursuer 390 | . 60 . . . 45 . . . 15 135 . 30 90 15 Influence Decreases 3368 | 15 311 79 . . 285 174 274 63 18 712 322 36 749 330 Entered New Map 799 | . . 9 . . . 53 . 63 18 27 222 36 61 310 Time Decay 2019 | 15 311 60 . . 265 121 274 . . 505 100 . 368 . Lost Part 550 | . . 10 . . 20 . . . . 180 . . 320 20 Squads Dispatched 34 | . 1 . . . 2 1 3 . . 13 . . 8 6 Investigation 3 | . . . . . 1 . . . . 1 . . 1 . Extermination 11 | . . . . . . 1 2 . . 4 . . 4 . Reinforcement 9 | . 1 . . . 1 . 1 . . 3 . . 3 . Assault 6 | . . . . . . . . . . . . . . 6 Garrison 5 | . . . . . . . . . . 5 . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . 3 . Haulers Reinforced 2 | . . . . . . . 1 . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Res DSF Res Qua Distress Signals 13 | . 4 . . . . . . . . 4 . . 4 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 185 | . 21 2 . . 16 7 16 . . 50 . 3 48 22 Peak Tracking Total 21 | . 5 2 . . 3 2 4 . 1 5 . 3 19 21 Tactical Retreats 17 | . 3 . . . 2 . . . 1 4 . 2 4 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Res DSF Res Qua Traps Triggered 14 | . . . . . 1 4 4 . . 4 . . 1 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Res DSF Res Qua Machines Disabled 10 | . . 1 . . 1 1 . . . 3 . . 4 . Max in Single Turn 1 | . . 1 . . 1 1 . . . 1 . . 1 . Garrison Access 1 | . . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Res DSF Res Qua Machines Accessed 39 | . 6 . 1 . 4 7 7 1 . 6 2 . 5 . Terminals 24 | . 5 . . . 2 6 2 1 . 3 1 . 4 . Fabricators 2 | . . . . . . . . . . . 1 . 1 . Repair Stations 5 | . 1 . . . 1 . 2 . . 1 . . . . Recycling Units 3 | . . . . . 1 . 1 . . 1 . . . . Scanalyzers 3 | . . . . . . 1 2 . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . Total Hacks 104 | . 16 . 1 . 13 17 31 2 . 14 2 . 8 . Successful 62 | . 6 . 1 . 5 12 23 1 . 7 1 . 6 . Failed 39 | . 9 . . . 8 4 7 1 . 7 1 . 2 . Catastrophic 3 | . 1 . . . . 1 . . . . . . 1 . Database Lockouts 3 | . 1 . . . . 1 1 . . . . . . . Manual 44 | . 14 . 1 . 9 12 4 . . 2 . . 2 . Terminals 55 | . 13 . . . 10 13 4 2 . 6 1 . 6 . Fabricators 3 | . . . . . . . . . . . 1 . 2 . Repair Stations 14 | . 3 . . . 1 . 6 . . 4 . . . . Recycling Units 9 | . . . . . 2 . 4 . . 3 . . . . Scanalyzers 21 | . . . . . . 4 17 . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . Terminal Hacks 20 | . 2 . 1 . 2 7 . 1 . 3 1 . 3 . Record 5 | . . . . . 1 1 . . . 3 . . . . Robot Analysis 5 | . 1 . . . 1 3 . . . . . . . . Open Door 1 | . . . . . . . . . . . . . 1 . Open DSF 3 | . . . . . . 1 . 1 . . 1 . . . Level Access Points 1 | . . . . . . . . . . . . . 1 . Locate Traps 1 | . . . . . . 1 . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . 1 . Hauler Manifests 1 | . . . . . . 1 . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . . . 1 . Repair Station Hacks 8 | . 2 . . . . . 5 . . 1 . . . . Scan Component 5 | . 1 . . . . . 3 . . 1 . . . . Repair 3 | . 1 . . . . . 2 . . . . . . . Recycling Unit Hacks 3 | . . . . . 1 . 1 . . 1 . . . . Process 1 | . . . . . . . . . . 1 . . . . Report Inventory 1 | . . . . . 1 . . . . . . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . . . . Scanalyzer 17 | . . . . . . 2 15 . . . . . . . Insert Component 7 | . . . . . . 1 6 . . . . . . . Analyze 7 | . . . . . . 1 6 . . . . . . . Retrieve Study 3 | . . . . . . . 3 . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . 1 . . . . Unauthorized Hacks 11 | . 2 . . . 2 3 2 . . 1 . . 1 . Terminals 11 | . 2 . . . 2 3 2 . . 1 . . 1 . Botnet 11 | . 2 . . . 2 3 2 . . 1 . . 1 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . Used 1 | . . . . . . 1 . . . . . . . . Hacking Detections 32 | . 5 . . . 3 7 6 1 . 5 1 . 4 . Full Trace Events 1 | . . . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . 1 5 . . . . . . . Parts Built 2 | . . . . . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . . . . . Time 95 | . . . . . . . . . . . . . 95 . Total Part Build Rating 10 | . . . . . . . . . . . . . 10 . Part Studies Acquired 3 | . . . . . . . 3 . . . . . . . Parts Repaired 2 | . 1 . . . . . 1 . . . . . . . Time 141 | . 53 . . . . . 88 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . . . . 1 5 . . . . . . . Part Schematics Acquired 6 | . . . . . . 1 5 . . . . . . . Parts Damaged 2 | . . . . . . . 2 . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Res DSF Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . 4 . . 3 . . . . Programmers 7 | . . . . . . . 4 . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Res DSF Res Qua Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . . . . . . . . 9 9 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Res DSF Res Qua Active Infowar (turns) 1221 | 23 728 149 270 11 40 . . . . . . . . . Optics 20 | . . . . . 20 . . . . . . . . . Seismic 1201 | 23 728 149 270 11 20 . . . . . . . . . Robot Analysis Total 5 | . 1 . . . 1 3 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Res DSF Res Qua Turns Passed 8280 | 110 977 149 270 11 766 904 1045 5 36 2082 204 96 1472 153 Spaces Moved 5348 | 54 523 73 207 9 461 764 712 3 36 1302 159 73 805 167 Core 41 | 18 . . . . . . . . . . . . 10 13 Treads 347 | . 162 73 112 . . . . . . . . . . . Legs 4706 | 36 361 . 95 9 461 764 712 3 36 1302 159 73 695 . Wheels 84 | . . . . . . . . . . . . . 84 . Hover 85 | . . . . . . . . . . . . . 16 69 Flight 85 | . . . . . . . . . . . . . . 85 Fastest Speed 40 | 50 120 160 90 90 90 105 101 101 101 101 116 120 50 40 Average Speed 113 | 133 132 160 127 90 99 105 104 101 101 107 119 120 129 79 Slowest Speed 260 | 200 160 160 160 90 100 105 105 101 101 116 120 120 260 120 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 28 | 4 64 12 41 5 34 22 17 . 44 27 5 73 24 26 Regions Visited 14 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . . 1 . . 1 . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 . . 1 . . 1 . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 323 | . . . . . 8 4 . . . 63 . . 248 . Melee . | . . . . . . . . . . . . . . . Projectile 38 | . . . . . . . . . . 9 . . 29 . AOE 283 | . . . . . 8 4 . . . 52 . . 219 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Res DSF Res Qua Total 6946 | 82 749 87 212 11 700 859 930 4 35 1783 174 82 1052 186 Wait 992 | 12 165 5 . 3 157 57 144 . . 335 4 1 109 . Move 5334 | 53 522 72 206 8 460 763 711 2 35 1301 158 72 804 167 Hop . | . . . . . . . . . . . . . . . Pick Up 92 | 7 11 . 2 . 20 15 9 . . 13 3 3 9 . Fast Attach 44 | 7 . . . . 3 . 4 . . 14 2 1 11 2 Attach 49 | . 1 1 . . 8 2 4 2 . 12 . . 17 2 Detach 12 | . 1 . . . 5 . . . . 1 . 1 2 2 Swap 34 | . 7 . 2 . 3 2 5 . . 10 2 1 2 . Drop 68 | . 11 . 2 . 10 13 8 . . 10 5 3 6 . Fire 297 | 3 31 9 . . 34 6 36 . . 87 . . 91 . Melee . | . . . . . . . . . . . . . . . Ram 13 | . . . . . . . . . . . . . . 13 Kick 11 | . . . . . . 1 9 . . . . . 1 . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -5/Factory -5/DSF -4/Factory -3/Research -3/DSF -2/Research (discovered 4 exits: Acc x3 / [*Qua]) -2/Quarantine History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 14) 111 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Discovered new exit (range 14) 311 | -10/Materials | Build established: Mutant 645 | -10/Materials | Discovered new exit (range 15) 695 | -10/Materials | Central database locked down 811 | -10/Materials | Discovered new exit (range 16) 1043 | -10/Materials | Repaired Corrupted Hacking Suite 1088 | -10/Materials | Entered Mines 1161 | -10/Mines | Discovered new exit (range 5) 1219 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1221 | -10/Mines | Discovered new exit (range 5) 1237 | -10/Mines | Entered Exiles 1281 | -10/Exiles | Met 8R-AWN 1303 | -10/Exiles | Met EX-HEX 1348 | -10/Exiles | Met EX-BIN 1365 | -10/Exiles | Aligned with FarCom system 1367 | -10/Exiles | Given EX-Vault access code 1405 | -10/Exiles | Opened EX-Vault 1415 | -10/Exiles | Found Potential Leg 1418 | -10/Exiles | Found Potential Leg 1441 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1497 | -10/Exiles | Discovered new exit (range 14) 1507 | -10/Exiles | Left Exiles lab with Potential Leg 1507 | -10/Exiles | Entered Mines 1507 | -9/Mines | Discovered new exit (range 9) 1518 | -9/Mines | Entered Materials 1518 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1968 | -8/Materials | Build established: Skirmisher 2262 | -8/Materials | Discovered new exit (range 5) 2284 | -8/Materials | Entered Factory 2284 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2333 | -7/Factory | Discovered new exit (range 8) 2459 | -7/Factory | Central database locked down 2651 | -7/Factory | Build established: Hacker-Skirmisher 3083 | -7/Factory | Discovered new exit (range 4) 3188 | -7/Factory | Entered another Factory area 3188 | -6/Factory | Evolved 2 slots: Utility x2 3492 | -6/Factory | Found Prototype Launcher 3510 | -6/Factory | Build established: Hacker-Gunner 3826 | -6/Factory | Repaired Flak Gun+ 4125 | -6/Factory | Build established: Gunner 4177 | -6/Factory | Central database locked down 4177 | -6/Factory | Identified Rocket Array 4203 | -6/Factory | Discovered new exit (range 10) 4233 | -6/Factory | Entered another Factory area 4233 | -5/Factory | Evolved 2 slots: Utility x2 4238 | -5/Factory | Identified exit to DSF 4238 | -5/Factory | Entered DSF 4256 | -5/DSF | Discovered new exit (range 12) 4270 | -5/DSF | Additional patrols routed to DSF 4274 | -5/DSF | Entered Factory 4274 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 4428 | -4/Factory | Garrison activated, responded to threat 5130 | -4/Factory | Lost 4 parts (1n1u2w) 5155 | -4/Factory | Garrison activated, responded to threat 5220 | -4/Factory | Lost 3 parts (2n1u) 5427 | -4/Factory | Build established: Scavenger-Gunner 6077 | -4/Factory | System corruption reached 10% 6322 | -4/Factory | Discovered new exit (range 15) 6356 | -4/Factory | Entered Research 6356 | -3/Research | Evolved 2 slots: Utility x2 6394 | -3/Research | Found Prototype Protection 6394 | -3/Research | Identified Centrium Heavy Armor Plating 6396 | -3/Research | Found Centrium Heavy Armor Plating 6404 | -3/Research | Found Centrium Heavy Armor Plating 6535 | -3/Research | Found Prototype Hackware 6559 | -3/Research | Identified exit to DSF 6560 | -3/Research | Entered DSF 6560 | -3/DSF | Encountered a pitched battle between 0b10 and Warlord forces 6616 | -3/DSF | Discovered new exit (range 15) 6632 | -3/DSF | Sterilization system engaged 6652 | -3/DSF | Ambient heat levels rising (+10) 6656 | -3/DSF | Entered Research 6656 | -2/Research | Evolved 2 slots: Utility x2 6661 | -2/Research | Lost 12 allies 7177 | -2/Research | Fabricated Coil Gun? 7344 | -2/Research | Lost 13 parts (1p4n5u3w) 7475 | -2/Research | Identified exit to Access 7514 | -2/Research | Identified Exp. Hacking Suite 7785 | -2/Research | System corruption reached 10% 8018 | -2/Research | Lost 13 parts (2p3n3u5w) 8113 | -2/Research | Released all parts (12) 8115 | -2/Research | Core integrity fell below 50% 8124 | -2/Research | Discovered new exit (range 8) 8128 | -2/Research | Entered Quarantine 8129 | -2/Quarantine | Maximum security lockdown engaged 8263 | -2/Quarantine | System corruption reached 30% 8274 | -2/Quarantine | Core integrity fell below 20% 8281 | -2/Quarantine | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 08269_ C-45 Heavy ARC bursts open, deploying its payload. 08269_ G-73 Enforcer unfolds itself. 08269_ L-61 Swordsman unfolds itself. 08269_ G-73 Enforcer unfolds itself. 08269_ E-15 Imp unfolds itself. 08270_ Acquired 100 matter. 08270_ Penetrated by Slug. 08270_ Field Propulsion Array destroyed. 08271_ Slammed into H-88 Terminator. 08271_ Destabilizing: Core damaged (-72). 08272_ C-45 Heavy ARC bursts open, deploying its payload. 08272_ G-73 Enforcer unfolds itself. 08273_ Penetrated by Slug. 08273_ Slug penetrates Wall. 08278_ M-36 Artificer repairs I-47 Archangel. 08279_ Slammed into G-73 Enforcer. 08280_ Slug penetrates G-73 Enforcer. 08280_ Penetrated by Slug. 08280_ Cmb. Linear Gravjet destroyed. 08281_ Slammed into L-61 Swordsman. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | = #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ##########???????????????????????????????????????? | | #???????????????w???????????????????????? | | """ """ #???????????#+#+#########???????????????? | | """ """ #???????????# "% ????????????????? | | """ """ #???????????# "b w??????????????????? | | #???????????# CC ???????????????????? | | ###########??????????# ggl????????????????????? | | #??????????# l #######????????????????? | | #??????????# gg# #????????????????? | | ############ hg@# #????????????????? | | mb g pmlg/ #????????????????? | | +##### ############ih #e !#????????????????? | | #??# # # # #????????????????? | | ""## # # # ! #????????????????? | | ""## # ###### #????????????????? | | T"## # #????# #????????????????? | | ""## + #????# ! #????????????????? | | ""## # """ #????# #????????????????? | | ######### "!" #????# #????????????????? | | #???????# """ #????# !#????????????????? | | #???????# "" #????#######????????????????? | | !#???????# #???????????????????????????? | | #???????# "" #???????????????????????????? | | #???????# """ #???????????????????????????? | | ###???????# " " #???????????????????????????? | | ??????????# """ #???????????????????????????? | | ??????????# #???????????????????????????? | | ??????????############???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Coolant Potential 120 Energy Generation 41 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 750 Resistance: EX 50 Propulsion Shielding 90 Weapon Shielding 66 Evasion (%) 62 Targeting Accuracy 22 Target Analysis 8 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- Imp. Assault Rifle | -7/Factory | Scanalyzed Imp. Carbon-fiber Leg | -6/Factory | Scanalyzed Hrd. Medium Armor Plating | -6/Factory | Scanalyzed Coil Gun | -6/Factory | Scanalyzed Rocket Array | -6/Factory | Scanalyzed Imp. Hardlight Generator | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Coil Gun | x2 | -2/Research Repaired ---------- Hacking Suite | 80% | -10/Materials | Corrupted Flak Gun | 10% | -6/Factory Studied --------- Flak Gun | -6/Factory | Hacked Coil Gun | -6/Factory | Hacked Imp. Carbon-fiber Leg | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Botjacking Bumper Bots Construction Begets Destruction DIY Cooler Deductive Reasoning Fancy Inventory Ghost 'Em Gunslinger Hammer Time Hornet's Nest Hydra More Dakka Please Plot Armor Safety First That Tickles Throw Away The Key Challenges ------------ None Game ------ Seed AntimatterScatterBooster Manual? 0 Play Time 02:05:54 Cumulative 15.3 hours Start 2026.01.28 @ 18:34:56 End 2026.01.28 @ 20:55:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 22 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Cog Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 353a7752-317a-4805-a73d-69025b6bc3db