Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.31 @ 14:36:46 Player: cptwinky Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (158) 790 Value Destroyed (6270) 6270 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (1261) 1261 TOTAL SCORE: 16681 Bonus ------- Follower Combat Kills 513 Entered DSFs 500 Aligned with FarCom 300 Friendly Fire -52 Cogmind --------- Core Integrity 0/1600 Matter 257/300 Energy 99/100 System Corruption 16% Temperature Cool (0) Movement Core (100) Ox1 Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Centrium Leg Potential Leg > --- UTILITY (18) ----- Improved Melee Analysis Suite Improved Melee Analysis Suite Core Analyzer > --- WEAPON (3) ------- Great Maul > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Improved Thunder Leg Potential Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Improved Cooling System Medium Storage Unit Advanced Signal Interpreter Advanced Target Analyzer Core Analyzer Improved Weapon Cycler Advanced Focal Shield Hacking Suite Hacking Suite Improved Hacking Suite Advanced Corruption Screen > --- WEAPON ----------- Advanced Beam Rifle Dispersion Rifle Nova Cannon > --- INVENTORY -------- Light Antimatter Reactor Potential Leg Improved Trap Extractor Gamma Rifle Nova Cannon Gamma Bomb Array Long-range Missile Launcher Advanced Datajack Remote Datajack Great Maul [Rating: 127] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Hacking Suite Device Improved Cooling System Storage Medium Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Powered Armor Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Nova Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Great Maul Build | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac DSF Fac Upp Upp Res Res Acc Slots Evolved 18 | . . . . . 4 . . 4 2 . 2 . . 2 2 2 Power 1 | . . . . . . . . 1 . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Utility 16 | . . . . . 4 . . 3 1 . 2 . . 2 2 2 Weapon 1 | . . . . . . . . . 1 . . . . . . . Parts Attached 98 | 6 6 5 2 2 25 2 . 7 3 1 7 1 1 16 5 9 Power 10 | 1 1 . . . 2 . . 2 . . . . . 3 1 . Engine 5 | 1 1 . . . 2 . . 1 . . . . . . . . Core 2 | . . . . . . . . 1 . . . . . 1 . . Reactor 3 | . . . . . . . . . . . . . . 2 1 . Propulsion 20 | 2 2 2 1 1 5 . . 1 . . . . . 1 . 5 Treads . | . . . . . . . . . . . . . . . . . Leg 20 | 2 2 2 1 1 5 . . 1 . . . . . 1 . 5 Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 39 | 1 1 . 1 . 11 . . 4 2 1 4 1 . 9 1 3 Device 18 | . 1 . . . 4 . . 1 1 1 3 1 . 6 . . Storage 4 | 1 . . 1 . . . . . 1 . . . . . 1 . Processor 9 | . . . . . 2 . . 1 . . 1 . . 2 . 3 Hackware 4 | . . . . . 2 . . 2 . . . . . . . . Protection 4 | . . . . . 3 . . . . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 29 | 2 2 3 . 1 7 2 . . 1 . 3 . 1 3 3 1 Energy Gun 13 | . . 2 . 1 5 1 . . . . 1 . 1 1 1 . Energy Cannon 4 | . . . . . . . . . . . . . . 1 2 1 Ballistic Gun 4 | 2 1 . . . . . . . . . 1 . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 6 | . 1 1 . . 2 . . . . . 1 . . 1 . . Special Weapon 1 | . . . . . . . . . 1 . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 3 . . . . . . . . . . . Parts Lost 39 | . 1 1 . . 3 . . . . . . 2 . 9 4 19 Power 4 | . . . . . . . . . . . . . . 1 1 2 Propulsion 9 | . 1 1 . . 2 . . . . . . 1 . . . 4 Utility 19 | . . . . . 1 . . . . . . 1 . 5 1 11 Weapon 7 | . . . . . . . . . . . . . . 3 2 2 Highest Loss Streak 7 | . 1 1 . . 3 . . . . . . 2 . 5 3 7 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 8 | 2 7 7 8 10 9 9 10 8 9 9 10 9 9 9 9 5 Power 1 | . 1 1 1 3 1 1 1 . 1 1 1 1 1 . . . Propulsion 1 | . . . 1 2 1 2 2 2 2 2 2 1 1 . 1 2 Utility 2 | . 1 2 2 2 3 3 4 2 3 3 3 2 2 1 1 . Weapon 3 | 1 4 4 3 2 2 3 3 3 3 3 2 2 2 4 4 1 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 8 | . 1 2 1 2 1 . . . . . . . . . . 1 Power 2 | . . . . 1 1 . . . . . . . . . . . Propulsion 1 | . . 1 . . . . . . . . . . . . . . Utility 1 | . . 1 . . . . . . . . . . . . . . Weapon 3 | . 1 . 1 1 . . . . . . . . . . . . Tool/Special 1 | . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 93 | . 92 99 100 100 98 98 100 96 96 100 98 99 99 96 87 41 Engine 7 | . 14 14 14 14 9 9 9 6 5 5 5 5 5 2 . . Core 1 | . . . . . . . . 6 5 5 5 5 5 1 . . Reactor 1 | . . . . . . . . . . . . . . 4 8 3 Leg 15 | . 28 27 28 28 18 17 18 13 11 11 10 9 10 9 8 7 Device 15 | . 7 14 14 14 16 9 9 12 14 17 24 21 26 25 19 5 Storage 7 | . 14 14 14 14 9 9 9 6 5 5 5 5 5 4 4 1 Processor 10 | . . . . . 7 18 18 13 11 11 10 13 10 14 17 14 Hackware 9 | . . . . . 10 9 9 16 17 17 15 15 15 14 13 3 Protection 4 | . . . . . 8 8 9 6 5 5 5 5 5 2 4 1 Energy Gun 13 | . . 23 14 27 17 17 18 12 11 11 11 14 14 11 6 1 Ballistic Gun 2 | . 27 . . . . . . . . . . . . . . . Launcher 1 | . . 4 14 1 . . . . . . . . . . . . Peak Build Rating 127 | 6 8 10 12 16 53 39 39 56 62 67 86 100 103 127 127 122 Average Rating 55 | 5 7 9 9 13 33 38 39 52 60 66 81 88 101 114 122 66 On Entrance 51 | . 6 8 9 12 16 39 39 39 56 62 67 85 100 101 126 116 Avg Prop Armor Cover (%) 35 | . . . . . . . . . . . . . . . . 35 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 74 | 10 14 17 22 23 35 35 33 45 49 53 64 55 58 61 68 74 Greatest Support 60 | 20 20 20 20 20 60 27 27 30 30 30 30 60 60 60 58 60 Greatest Overweight (x) 4 | . . 1 1 1 1 1 1 1 1 1 2 1 . 1 1 4 Average Overweight (x) . | . . . . 1 . 1 1 1 1 1 1 . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 9 10 10 10 10 10 10 10 10 10 10 10 10 7 Most Carried 10 | 4 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 8 | 2 7 7 8 9 9 9 10 8 9 9 10 9 9 9 9 5 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 4 8 8 10 10 10 10 10 10 9 10 10 8 10 10 8 . Class Distribution -------------------- 30% | Scavenger-Mutant 21% | Mutant 20% | Hacker-Gunner 10% | Hacker-Mutant 8% | Scavenger-Gunner 8% | Commander-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Commander-Mutant | -8/Recycling Hacker-Mutant | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -5/DSF Hacker-Gunner | -4/Factory Hacker-Gunner | -4/Upper Caves Hacker-Gunner | -4/Upper Caves Hacker-Gunner | -3/Research Scavenger-Gunner | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac DSF Fac Upp Upp Res Res Acc Matter Collected 2406 | 278 257 95 . 50 467 70 83 61 . . 333 110 44 274 185 99 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 6300 | 63 401 160 . 94 1160 434 298 67 19 . 680 404 . 1005 755 760 Parts 301 | 7 33 13 . 7 69 35 13 1 3 . 17 13 . 34 19 37 Haulers Intercepted 7 | . 1 . . . 3 3 . . . . . . . . . . Recyclers Shooed 4 | . 1 . . . . . . . . . 1 . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . . . . . 5 . . . . Prevented . | . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac DSF Fac Upp Upp Res Res Acc Combat Hostiles Destroyed 118 | . 13 5 . 3 23 6 6 1 . . 9 11 . 18 10 13 Melee 1 | . . . . . . . . . . . . . . . . 1 Guns 54 | . 7 2 . 3 12 4 6 1 . . 4 1 . 10 . 4 Cannons 6 | . . . . . . . . . . . . . . 1 2 3 AOE 46 | . 6 3 . . 10 2 . . . . 5 10 . 5 5 . Classes Destroyed 16 | 1 6 1 . . 5 1 . . . . 1 1 . . . . Worker 9 | . 1 . . . 4 . . 1 1 . . . . . 1 1 Builder 8 | . 1 1 . . 1 2 . . . . 2 . . . . 1 Tunneler 5 | 3 . . . . 1 . . . . . . . . . . 1 Hauler 7 | . 1 . . . 3 3 . . . . . . . . . . Recycler 4 | . . . . . 1 . . . . . 2 . . . 1 . Minesweeper 1 | . . . . . . . . . . . . 1 . . . . Mechanic 1 | . . . . . . 1 . . . . . . . . . . Operator 2 | . 1 . . . 1 . . . . . . . . . . . Watcher 4 | . . . . . 2 . . . . . 1 . . 1 . . Swarmer 32 | . 3 . . . 7 . . . . . . 10 . 4 4 4 Grunt 40 | . 10 4 . 3 10 2 . 1 . . 3 1 . 2 4 . Brawler 2 | . . . . . 1 . . . . . 1 . . . . . Sentry 20 | . . . . . 4 4 5 . . . 2 . . 1 2 2 Hunter 8 | . . . . . 1 . 1 . . . 2 . . 4 . . Programmer 15 | . . . . . . . . . . . 1 . . 7 . 7 Assembled 1 | . . 1 . . . . . . . . . . . . . . Best Kill Streak 14 | 2 5 2 . 2 14 5 3 1 1 . 5 5 . 9 5 5 Combat Bots Only 9 | . 5 2 . 2 9 2 3 1 . . 5 5 . 9 4 5 Max Kills in Single Turn 3 | 1 2 2 . 1 3 2 1 1 1 . 2 3 . 2 3 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . 2 2 . . 3 1 . . . . 2 3 . 2 3 . Melee 1 | . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac DSF Fac Upp Upp Res Res Acc Hostile Shots Fired 842 | . 54 8 . 5 89 18 10 9 . 19 33 20 . 167 46 364 Missed 333 | . 14 4 . 2 25 5 2 7 . 8 16 7 . 84 21 138 Hits 509 | . 40 4 . 3 64 13 8 2 . 11 17 13 . 83 25 226 Melee 2 | . . . . . 1 . . . . . . . . . . 1 Projectile 507 | . 40 4 . 3 63 13 8 2 . 11 17 13 . 83 25 225 AOE 1 | . . . . . . . . . . . . . . . . 1 Critical Strikes 26 | . . . . . 1 . . . . 1 1 1 . 3 2 17 Part Disruptions 1 | . . . . . . . . . . . . . . 1 . . Damage Taken 9909 | . 471 94 . 34 1071 206 104 24 . 140 305 242 . 1362 608 5248 Core 2196 | . 131 15 . 12 154 15 14 . . 14 . 31 . 126 82 1602 Absorbed by Shields 216 | . . . . . . . . 6 . 50 90 . . 70 . . Ignored by Resistances 241 | . . . . . 24 . . . . . . . . 217 . . Regen/Repaired (Parts) 239 | . . . . . . 135 . . . . . . . 104 . . Core Remaining (%) 85 | 100 . . . 36 . . 66 100 . 98 . . 97 90 94 . Volleys Fired 376 | 9 68 8 . 5 70 18 10 5 2 . 36 17 . 78 27 23 Largest 3 | 2 2 2 . 2 2 2 2 2 2 . 3 3 . 3 3 3 Hottest 321 | 40 40 130 . 145 145 122 122 122 122 . 210 210 . 262 262 321 Shots Fired 720 | 18 130 12 . 10 130 31 20 10 3 . 73 39 . 168 45 31 Gun 599 | 18 124 8 . 10 120 27 20 10 2 . 67 33 . 136 14 10 Cannon 71 | . . . . . . . . . . . . . . 26 24 21 Launcher 49 | . 6 4 . . 10 4 . . . . 6 6 . 6 7 . Special 1 | . . . . . . . . . 1 . . . . . . . Kinetic 143 | 18 124 . . . . . . . . . 1 . . . . . Thermal 521 | . . 8 . 10 120 27 20 10 2 . 66 33 . 162 38 25 Explosive 42 | . 6 4 . . 10 4 . . . . 6 6 . 3 3 . Electromagnetic 13 | . . . . . . . . . . . . . . 3 4 6 Robot Hit Streak 39 | 9 7 8 . 5 11 8 17 9 2 . 23 39 . 11 5 7 Robot Miss Streak 6 | 1 6 1 . 1 4 2 2 1 1 . 1 2 . 4 5 1 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . 1 . . . . . . . . . . . 2 . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . 1 . . Shots Hit Robots 479 | 15 85 7 . 8 79 22 15 8 2 . 46 29 . 91 21 51 Core Hits 314 | 6 41 9 . 5 65 24 6 2 1 . 39 22 . 45 31 18 Critical Kills 3 | . . . . . . . . . . . . 1 . 2 . . Critical Parts Destroyed 15 | . . . . . . . . . . . 3 . . 6 . 6 Critical Strikes 50 | . . . . 2 12 1 . 1 . . 5 2 . 19 1 7 Burn 31 | . . . . 2 12 1 . 1 . . 2 1 . 11 1 . Destroy 12 | . . . . . . . . . . . 2 1 . 8 . 1 Corrupt 1 | . . . . . . . . . . . . . . . . 1 Smash 6 | . . . . . . . . . . . 1 . . . . 5 Melee Attacks 57 | . . . . . . 3 . 2 . . 13 . . 1 . 38 Impact 57 | . . . . . . 3 . 2 . . 13 . . 1 . 38 Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 16500 | 124 1168 298 . 150 2405 951 327 184 20 . 2230 1366 . 3033 1804 2440 Guns 7701 | 124 673 87 . 142 1499 390 326 169 20 . 1034 556 . 2231 222 228 Cannons 1136 | . . . . . . . . . . . . . . 48 409 679 Explosions 6031 | . 484 211 . . 906 561 . . . . 1138 810 . 748 1150 23 Melee 1531 | . . . . . . . . . . . 58 . . . . 1473 Ramming 101 | . 11 . . 8 . . 1 15 . . . . . 6 23 37 Kinetic 825 | 124 673 . . . . . . . . . 28 . . . . . Thermal 7997 | . . 87 . 142 1499 390 326 169 20 . 1006 556 . 2279 730 793 Explosive 5231 | . 484 211 . . 906 561 . . . . 1138 810 . 560 561 . Electromagnetic 815 | . . . . . . . . . . . . . . 188 490 137 Impact 1531 | . . . . . . . . . . . 58 . . . . 1473 Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 16 | . . . . . . 1 1 . . . . . . 6 . 16 Average Corruption 2 | . . . . . . 1 1 . . . . . . 4 . 9 Corruption Purged 6 | . . . . . . . . . . . . . . 6 . . Corruption Blocked 20 | . . . . . . . . . . . . . . . . 20 Effects 32 | . . . . . . 3 4 . . . . . . 19 . 6 Message Errors 5 | . . . . . . 2 . . . . . . . 3 . . Matter Fused 7 | . . . . . . 1 1 . . . . . . 3 . 2 Heat Flow Errors 7 | . . . . . . . 1 . . . . . . 4 . 2 Energy Discharges 5 | . . . . . . . 1 . . . . . . 3 . 1 Data Loss (minor) 4 | . . . . . . . 1 . . . . . . 3 . . Data Loss (major) 2 | . . . . . . . . . . . . . . 1 . 1 Misfires 2 | . . . . . . . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 622 | . . 3 . . 20 . . . . . 58 20 . . . 521 Projectiles . | . . . . . . . . . . . . . . . . . Explosions 43 | . . 3 . . 20 . . . . . . 20 . . . . Melee 579 | . . . . . . . . . . . 58 . . . . 521 Knockbacks 12 | . . . . . . . . . . . . . . . . 12 Impact 11 | . . . . . . . . . . . . . . . . 11 Kinetic . | . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 281 | . . 41 . . 127 . . . . . . 43 . 5 16 49 Shots 12 | . . 2 . . 5 . . . . . . 1 . 1 2 1 Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed 18 | . 3 1 . 2 . . 1 1 . . . . . 2 1 7 Kicked 18 | . 3 1 . 2 . . 1 1 . . . . . 2 1 7 Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 330 | . 18 165 . 129 51 2 193 . . . 330 108 . 282 128 225 Average Temperature 66 | . 7 87 . 59 25 2 82 . . . 95 52 . 61 56 97 Received Heat Transfer 1205 | . 222 33 . 18 324 81 27 12 . 74 39 27 . 51 126 171 Effects 1 | . . . . . . . . . . . 1 . . . . . Damage (minor) 1 | . . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . . . . . . . . . . 2 5 Combat Hostiles 6 | . . . . . . . . . . . . . . . 2 4 Parts Fried 10 | . . . . . . . . . . . 2 . . 2 5 1 Impact Corruptions 24 | . . . . . . . . . . . 1 . . . . 23 Robots Melted 4 | . . . . . 1 . . . . . . . . 2 1 . Combat Hostiles 4 | . . . . . 1 . . . . . . . . 2 1 . Parts Melted 45 | . . . . 3 7 . . . . . 10 . . 18 4 3 Heat Transferred 14628 | . . 185 . 495 3834 777 555 370 37 . 1776 999 . 4107 827 666 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . 1 . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac DSF Fac Upp Upp Res Res Acc Maximum Alert Level 1 | . 1 . . . 1 1 . . . . 1 . . 1 1 1 Low Security (%) 76 | 100 76 100 . 100 83 79 100 100 100 100 60 . . 62 39 31 Level 1 23 | . 23 . . . 16 20 . . . . 39 . . 37 60 68 Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 384 | 5 250 106 . 40 361 273 69 198 21 . 288 . . 382 384 281 Initial 213 | . 3 46 . . . 148 69 . 16 . . . . 2 171 213 Average 104 | 1 149 53 . 9 75 122 16 96 2 . 101 . . 153 222 207 Influence Increases 5001 | 15 442 132 . 119 766 456 174 391 6 15 449 255 . 746 448 587 Destroy 0b10 Robot/C 2620 | . 260 80 . 80 480 220 120 160 . . 180 220 . 360 200 260 Destroy 0b10 Robot/NC 220 | 15 20 5 . . 65 35 . 5 5 . 25 15 . 5 10 15 Destroy Leader 552 | . 42 20 . 10 110 76 . 40 . . 52 20 . 72 40 70 Allied During Kill 127 | . . . . 14 3 46 18 46 . . . . . . . . Trap Triggered on 0b10 30 | . . . . . . . . . . . . . . 10 . 20 Successful Hack 166 | . 10 . . . 5 37 20 20 1 . 33 . . 22 18 . Disable Machine 195 | . . 15 . . 30 15 . 45 . . 45 . . 15 15 15 Destroy Structure 581 | . 35 12 . . 58 27 16 75 . . 114 . . 82 135 27 Partial Spotted 15 | . . . . . . . . . . . . . . 15 . . Lose Combat Pursuer 495 | . 75 . . 15 15 . . . . 15 . . . 165 30 180 Influence Decreases 4733 | 10 327 252 . 119 413 632 351 358 38 16 206 356 138 444 397 676 Entered New Map 806 | . 2 74 . . . 205 108 . 17 1 . 90 28 2 135 144 Time Decay 3311 | 10 315 168 . 119 350 299 243 318 21 . 196 246 110 352 222 342 Lost Part 390 | . 10 10 . . 30 . . . . . . 20 . 90 40 190 Lost Ally 138 | . . . . . 33 40 . 40 . 15 10 . . . . . Purge Threat 88 | . . . . . . 88 . . . . . . . . . . Squads Dispatched 30 | . 3 . . 1 3 2 . 3 . 1 2 . . 7 1 7 Investigation 7 | . 1 . . 1 . . . 1 . . . . . 2 1 1 Extermination 11 | . . . . . . . . 2 . . 2 . . 4 . 3 Reinforcement 7 | . 2 . . . 3 . . . . 1 . . . 1 . . Assault 2 | . . . . . . 2 . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac DSF Fac Upp Upp Res Res Acc Distress Signals 8 | . 1 . . . 3 1 . . . . . . . 1 . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 210 | . 33 6 . 5 37 9 5 8 . 3 14 11 . 28 14 37 Peak Tracking Total 10 | . 7 2 . 2 8 4 3 3 . 3 6 5 . 8 5 10 Tactical Retreats 19 | . 2 1 . 1 1 . . . . 1 . . . 4 1 8 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac DSF Fac Upp Upp Res Res Acc Traps Triggered 8 | . 2 . . . 1 1 . 1 . . 1 . . 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused 3 | . . . . . . . . . . . . . . 1 . 2 Traps Extracted . | . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . . . . . . 1 . 2 Triggered 3 | . . . . . . . . . . . . . . 1 . 2 Most Traps Carried 4 | . . . . . . . . . . . . 4 4 4 3 3 Machines | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac DSF Fac Upp Upp Res Res Acc Machines Disabled 13 | . . 1 . . 2 1 . 3 . . 3 . . 1 1 1 Max in Single Turn 2 | . . 1 . . 1 1 . . . . 2 . . 1 1 1 Garrison Access 3 | . . . . . 1 . . . . . 1 . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac DSF Fac Upp Upp Res Res Acc Machines Accessed 47 | . 5 1 2 1 8 9 5 2 1 . 4 . . 6 2 1 Terminals 28 | . 4 . . . 5 6 5 2 1 . 1 . . 2 1 1 Fabricators 1 | . . . . . . . . . . . . . . 1 . . Repair Stations 4 | . . . . . . 2 . . . . 1 . . 1 . . Recycling Units 4 | . 1 . . . 1 1 . . . . . . . 1 . . Scanalyzers 3 | . . . . . 1 . . . . . 1 . . 1 . . Garrison Access 3 | . . . . . 1 . . . . . 1 . . . 1 . Total Hacks 117 | . 18 1 2 1 23 27 12 6 1 . 10 . . 11 3 2 Successful 62 | . 6 1 2 1 9 17 7 3 1 . 8 . . 5 2 . Failed 52 | . 11 . . . 13 10 5 3 . . 1 . . 6 1 2 Catastrophic 1 | . . . . . . . . . . . . . . 1 . . Database Lockouts 3 | . 1 . . . 1 . . . . . 1 . . . . . Manual 51 | . 4 . 1 . 9 15 12 3 . . . . . 6 1 . Terminals 79 | . 15 . . . 17 18 12 6 1 . 2 . . 4 2 2 Fabricators 2 | . . . . . . . . . . . . . . 2 . . Repair Stations 10 | . . . . . . 7 . . . . 1 . . 2 . . Recycling Units 9 | . 3 . . . 3 2 . . . . . . . 1 . . Scanalyzers 10 | . . . . . 2 . . . . . 6 . . 2 . . Garrison Access 3 | . . . . . 1 . . . . . 1 . . . 1 . Terminal Hacks 27 | . 4 1 2 1 4 7 1 2 1 . 2 . . 1 1 . Record 1 | . . . 1 . . . . . . . . . . . . . Robot Analysis 5 | . 1 . . . 1 3 . . . . . . . . . . Prototype ID Bank 4 | . 2 . . . 1 . . 1 . . . . . . . . Open Door 3 | . . 1 . 1 . 1 . . . . . . . . . . Open DSF 1 | . . . . . . . . . 1 . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . 1 . . Branch Access Points 3 | . . . . . 1 . . . . . 1 . . . 1 . Terminal Index 2 | . . . . . . . 1 . . . 1 . . . . . Unreport Threat 2 | . . . . . . 2 . . . . . . . . . . Hauler Manifests 2 | . 1 . . . . 1 . . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . . . Zone Layout 1 | . . . . . . . . 1 . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . . . . 6 . . . . . . . . . . Scan Component 3 | . . . . . . 3 . . . . . . . . . . Repair 3 | . . . . . . 3 . . . . . . . . . . Recycling Unit Hacks 3 | . 1 . . . 1 . . . . . . . . 1 . . Retrieve Components 3 | . 1 . . . 1 . . . . . . . . 1 . . Scanalyzer 8 | . . . . . 2 . . . . . 5 . . 1 . . Insert Component 1 | . . . . . 1 . . . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . . Retrieve Study 6 | . . . . . . . . . . . 5 . . 1 . . Garrison Access Hacks 3 | . . . . . 1 . . . . . 1 . . . 1 . Seal Access 3 | . . . . . 1 . . . . . 1 . . . 1 . Unauthorized Hacks 15 | . 1 . . . 1 4 6 1 . . . . . 2 . . Terminals 10 | . . . . . 1 2 6 1 . . . . . . . . Botnet 4 | . . . . . 1 1 1 1 . . . . . . . . Operators 1 | . . . . . . 1 . . . . . . . . . . Skim 5 | . . . . . . . 5 . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . 1 . . Liberate 1 | . . . . . . . . . . . . . . 1 . . Repair Stations 1 | . . . . . . . . . . . . . . 1 . . Patch 1 | . . . . . . . . . . . . . . 1 . . Recycling Units 3 | . 1 . . . . 2 . . . . . . . . . . Reject 2 | . 1 . . . . 1 . . . . . . . . . . Recyclers 1 | . . . . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 34 | . 4 . . . 7 8 3 2 . . 3 . . 5 1 1 Full Trace Events 1 | . . . . . . . . . . . . . . . . 1 Feedback Events 2 | . . . . . . . . . . . . . . . . 2 Corruption 1 | . . . . . . . . . . . . . . . . 1 Hackware Fried 1 | . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Part Studies Acquired 6 | . . . . . . . . . . . 5 . . 1 . . Parts Repaired 3 | . . . . . . 3 . . . . . . . . . . Time 104 | . . . . . . 104 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 20 | . 1 . . . 9 . . . . . . . . 10 . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac DSF Fac Upp Upp Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . 3 . . . . . Programmers 3 | . . . . . . . . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . 6 . 1 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac DSF Fac Upp Upp Res Res Acc Total Allies 12 | . . 3 . . . 2 6 . 1 . . . . . . . Largest Group 6 | . . 3 3 3 3 2 6 6 4 4 1 . . . . . Highest-Rated Group 126 | . . 40 40 40 40 62 126 126 118 118 22 . . . . . Highest-Rated Ally 41 | . . 16 16 16 16 31 34 34 41 41 22 . . . . . Total Orders 5 | . . . . . . . . 2 . . 3 . . . . . STAY 3 | . . . . . . . . 1 . . 2 . . . . . FOLLOW 2 | . . . . . . . . 1 . . 1 . . . . . Ally Attacks 82 | . . . . 7 9 30 8 22 . 6 . . . . . . Total Damage 1919 | . . . . 90 91 378 137 940 . 283 . . . . . . Kills 15 | . . . . 1 1 6 . 7 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac DSF Fac Upp Upp Res Res Acc Active Infowar (turns) 1520 | . . . . . . . . . . . 698 82 229 511 . . Jamming 1520 | . . . . . . . . . . . 698 82 229 511 . . Robot Analysis Total 5 | . 1 . . . 1 3 . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 1 . . . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac DSF Fac Upp Upp Res Res Acc Turns Passed 10748 | 139 762 394 546 549 1503 731 827 845 215 58 908 535 229 1271 462 774 Spaces Moved 6001 | 87 402 286 322 259 688 273 359 383 109 30 411 337 249 923 241 642 Core 422 | 6 . . . . . . . . . . . . . . . 416 Treads . | . . . . . . . . . . . . . . . . . Legs 5579 | 81 402 286 322 259 688 273 359 383 109 30 411 337 249 923 241 226 Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 45 | 50 120 120 120 190 90 185 185 185 190 190 175 90 90 65 97 45 Average Speed 142 | 115 120 120 167 190 168 185 185 185 190 190 183 139 90 99 155 82 Slowest Speed 250 | 120 120 190 190 190 190 185 185 190 190 190 245 175 90 162 162 250 Overloaded Moves 119 | . . . . . . . . . . . . . . 48 . 71 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . 1 . . . . . . . . Potential Cave-ins 14 | . . . . . . . . . . . . . . 14 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 5 55 67 61 57 59 48 78 15 2 41 11 53 30 26 8 25 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 3 | . . 1 1 . . . . . . . . 1 . . . . Known Exits Taken 7 | . . . . . 1 . 1 1 1 . 1 . . 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 . 1 . . . . . 1 1 . . . Scrap Searched 5 | . . 3 . 1 . . . . . . . . 1 . . . Spaces Dug 76 | . 11 5 . . 4 3 . 2 . . 20 . . 16 12 3 Terrain Destroyed 429 | . 44 12 . . 77 25 . 2 . . 78 63 . 67 52 9 Melee 18 | . . . . . . 3 . 2 . . 10 . . 1 . 2 Projectile 63 | . . . . . 2 . . . . . 16 . . 27 11 7 AOE 348 | . 44 12 . . 75 22 . . . . 52 63 . 39 41 . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac DSF Fac Upp Upp Res Res Acc Total 7508 | 108 574 324 330 307 889 460 501 501 114 31 491 376 254 1172 293 783 Wait 728 | 3 81 13 . 31 70 157 85 94 . . 10 12 . 132 13 27 Move 5983 | 86 401 285 321 258 687 272 358 380 108 29 410 336 248 922 240 642 Hop 1 | . . . . . . . . 1 . . . . . . . . Pick Up 51 | 4 8 5 4 3 5 1 . 5 . . . 1 1 9 1 4 Fast Attach 49 | 6 1 1 . 1 15 2 . . 1 1 6 . 2 7 1 5 Attach 36 | . 1 . . . 4 1 . 5 1 . . 2 . 7 2 13 Detach 12 | . . . . . 2 . . . . 1 1 . 2 . . 6 Swap 82 | . 7 5 2 2 19 5 . 5 1 . 10 7 . 8 6 5 Drop 65 | . 4 6 3 5 17 1 . 3 1 . 5 1 1 5 2 11 Fire 376 | 9 68 8 . 5 70 18 10 5 2 . 36 17 . 78 27 23 Melee 57 | . . . . . . 3 . 2 . . 13 . . 1 . 38 Ram . | . . . . . . . . . . . . . . . . . Kick 18 | . 3 1 . 2 . . 1 1 . . . . . 2 1 7 Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 47 | . . . . . . . 47 . . . . . . . . . Trap 3 | . . . . . . . . . . . . . . 1 . 2 Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines -10/Exiles -9/Mines -8/Materials -8/Storage -8/Recycling (discovered 2 exits: *Fac / Scr) -6/Factory (discovered 3 exits: *Fac x3) -5/Factory -5/DSF -4/Factory (discovered 5 exits: *Upp x2 / Ext x2 / Arm) -4/Upper Caves -4/Upper Caves -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc / Qua x2) -1/Access History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 140 | -11/Scrapyard | Entered Materials 259 | -10/Materials | Discovered new exit (range 15) 272 | -10/Materials | Central database locked down 307 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered new exit (range 12) 775 | -10/Materials | Build established: Scavenger-Mutant 848 | -10/Materials | Core integrity fell below 50% 902 | -10/Materials | Entered Mines 959 | -10/Mines | Assembled infested the area 1068 | -10/Mines | Learned location of Storage (-8) 1082 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1259 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1284 | -10/Mines | Discovered new exit (range 9) 1296 | -10/Mines | Entered Exiles 1296 | -10/Exiles | Accompanied by 3 allies 1326 | -10/Exiles | Met 8R-AWN 1346 | -10/Exiles | Met EX-HEX 1391 | -10/Exiles | Met EX-DEC 1499 | -10/Exiles | Learned location of Zion (-7) 1539 | -10/Exiles | Met EX-BIN 1560 | -10/Exiles | Aligned with FarCom system 1561 | -10/Exiles | Given EX-Vault access code 1607 | -10/Exiles | Opened EX-Vault 1619 | -10/Exiles | Found Potential Leg 1622 | -10/Exiles | Found Potential Leg 1661 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1813 | -10/Exiles | Discovered new exit (range 15) 1842 | -10/Exiles | Left Exiles lab with Potential Leg 1842 | -10/Exiles | Entered Mines 1842 | -9/Mines | Accompanied by 3 allies 1898 | -9/Mines | Learned Materials garrison access intel 2134 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2189 | -9/Mines | Met a Derelict shopkeep closing up shop 2283 | -9/Mines | Found Powered Armor 2376 | -9/Mines | Discovered new exit (range 6) 2391 | -9/Mines | Entered Materials 2391 | -8/Materials | Accompanied by 3 allies 2391 | -8/Materials | Evolved 4 slots: Utility x4 2392 | -8/Materials | Loaded intel: 1 garrison access location 2551 | -8/Materials | Lost 3 allies 2855 | -8/Materials | Identified exit to Storage 2910 | -8/Materials | Central database locked down 3697 | -8/Materials | Destroyed 9 combat bots 3706 | -8/Materials | Lost 3 parts (2n1u) 3789 | -8/Materials | Build established: Mutant 3894 | -8/Materials | Entered Storage 4054 | -8/Storage | Met a pair of Derelict thieves 4251 | -8/Storage | Repaired Carbon-fiber Leg 4297 | -8/Storage | Repaired Powered Armor 4515 | -8/Storage | Repaired Imp. Cooling System 4621 | -8/Storage | Used back door to open Recycling access 4621 | -8/Storage | Discovered new exit (range 3) 4625 | -8/Storage | Entered Recycling 5179 | -8/Recycling | Build established: Commander-Mutant 5228 | -8/Recycling | Identified exit to Factory 5228 | -8/Recycling | Identified exit to Scraptown 5267 | -8/Recycling | Learned Factory stockpile data 5297 | -8/Recycling | Learned Storage emergency access door positions 5319 | -8/Recycling | Learned location of 2 exits from Factory 5333 | -8/Recycling | Learned 8 Factory zone layouts 5339 | -8/Recycling | Learned location of 1 exit from Storage 5356 | -8/Recycling | Learned Storage emergency access door positions 5452 | -8/Recycling | Entered Factory 5452 | -6/Factory | Accompanied by 6 allies 5452 | -6/Factory | Evolved 4 slots: Power x1, Utility x3 5453 | -6/Factory | Identified exit to Factory 6016 | -6/Factory | Allied Derelicts emerged from ambush trap array 6063 | -6/Factory | Build established: Hacker-Mutant 6264 | -6/Factory | Discovered exit to Factory (range 16) 6297 | -6/Factory | Entered another Factory area 6297 | -5/Factory | Accompanied by 3 allies 6297 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6510 | -5/Factory | Identified exit to DSF 6512 | -5/Factory | Entered DSF 6512 | -5/DSF | Accompanied by 4 allies 6545 | -5/DSF | Discovered new exit (range 13) 6561 | -5/DSF | Additional patrols routed to DSF 6570 | -5/DSF | Entered Factory 6570 | -4/Factory | Accompanied by 1 ally 6570 | -4/Factory | Evolved 2 slots: Utility x2 6571 | -4/Factory | Identified exit to Extension 6591 | -4/Factory | Lost 3 allies 6624 | -4/Factory | Build established: Hacker-Gunner 6740 | -4/Factory | Identified exit to Upper Caves 6740 | -4/Factory | Identified exit to Armory 7053 | -4/Factory | Central database locked down 7478 | -4/Factory | Entered Upper Caves 7777 | -4/Upper Caves | Learned location of Testing (-3) 7982 | -4/Upper Caves | Discovered new exit (range 5) 8013 | -4/Upper Caves | Entered another Upper Caves area 8014 | -4/Upper Caves | Encountered a Warlord checkpoint 8187 | -4/Upper Caves | Discovered new exit (range 7) 8242 | -4/Upper Caves | Entered Research 8242 | -3/Research | Evolved 2 slots: Utility x2 8802 | -3/Research | Found Gamma Bomb Array 8927 | -3/Research | Spotted B-86 Titan 9122 | -3/Research | Destroyed 9 combat bots 9132 | -3/Research | Lost 5 parts (1p2u2w) 9405 | -3/Research | Build established: Scavenger-Gunner 9460 | -3/Research | Identified exit to Research 9513 | -3/Research | Entered another Research area 9513 | -2/Research | Evolved 2 slots: Utility x2 9829 | -2/Research | Identified exit to Quarantine 9883 | -2/Research | Lost 3 parts (1p2w) 9886 | -2/Research | Discovered new exit (range 16) 9927 | -2/Research | Identified exit to Access 9975 | -2/Research | Entered Access 9975 | -1/Access | Evolved 2 slots: Utility x2 10071 | -1/Access | Hacking Suite fried by hacking feedback 10205 | -1/Access | Spotted B-99 Colossus 10261 | -1/Access | Garrison activated, responded to threat 10326 | -1/Access | Lost 7 parts (2p4u1w) 10536 | -1/Access | Core integrity fell below 50% 10555 | -1/Access | Build established: Mutant 10624 | -1/Access | System corruption reached 10% 10642 | -1/Access | Core integrity fell below 20% 10749 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- cleaned. 10737_ Spectral Interrupter explodes. 10737_ Door malfunctions. 10738_ Penetrated by Slug. 10740_ P-80 Master resets P-80 Master, system corruption cleaned. 10741_ Penetrated by Slug. 10741_ Destroyed Adv. Heat Sink. 10741_ P-80 Master system corrupted by crushing effect. 10741_ P-80 Master knocked back. 10742_ P-80 Master misfires. 10742_ Slug penetrates Wall. 10745_ Penetrated by Slug. 10746_ P-80 Master resets P-80 Master, system corruption cleaned. 10747_ Penetrated by Slug. 10747_ U-05 Engineer repairs door. 10749_ U-05 Engineer lays Concrete. 10749_ Penetrated by Slug. 10749_ Imp. Melee Analysis Suite destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? w ?????????????????????? | | ??????????????????????? ?????????????????????? | | ???????????????????????" ?????????????????????? | | ???????????????????????" #?????????????????????? | | ????????????????????"""" #?????????????????????? | | ?????????????????g?""""" #?????###?????????????? | | ????????????????????"""" #????" #????????????? | | ???????????????????? #????"" #????????????? | | ????????????????????? #????" #????????????? | | ?????????????????????? #????? #????????????? | | ??????????????????????# # ???? #????????????? | | ??????????????????????# hh# ??? #????????????? | | ??????????????????????# #? ??! #????????????? | | ??????????????????????+ +?? #????????????? | | ??????????????????????# @!#???? #????????????? | | ??????????????????????# !%#######+############### | | ??????????????????????# ==R | | ??????????????????######u######## | | ??????????????????# p = ##% ############### | | ??????????????????# ##% #?????????????? | | ??????????????????# ## #?????????????? | | ??????????????????# ## #?????????????? | | ??????????????????# p ## #?????????????? | | ??????????????????# ## #?????????????? | | ??????????????????# ## ##????????????? | | ??????????????????# # #????????????? | | ??????????????????# # #????????????? | | ??????????????????# # ! #????????????? | | ??????????????????# # #????????????? | | ??????????????????# ## ##????????????? | | ??????????????????############### #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# ############### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 130 Coolant Potential 50 Energy Generation 35 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Corruption Block 20 Armor Coverage 400 Resistance: KI 30 Resistance: TH 10 Weapon Cycling 20 Evasion (%) 89 Targeting Accuracy 8 Melee Accuracy 18 Target Analysis 8 Core Analysis 6 Particle Charging 15 Offensive Hacking 32 Defensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Carbon-fiber Leg | 60% | -8/Storage Powered Armor | 67% | -8/Storage Imp. Cooling System | 54% | -8/Storage Studied --------- Dispersion Rifle | -4/Factory | Hacked Carbon-fiber Leg | -4/Factory | Hacked Lrn. Missile Launcher | -4/Factory | Hacked Mic. Nuclear Core | -4/Factory | Hacked Imp. Deuterium Engine | -4/Factory | Hacked Imp. Thunder Leg | -3/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssembledArchitectPrototype Manual? 0 Play Time 01:05:27 Cumulative 2008.6 hours Start 2025.10.31 @ 13:31:38 End 2025.10.31 @ 14:36:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1311 Rogue 1307 Adventurer 4 Explorer 0 Win Type - Total 268 Types 201/12/21/10/3/1/4/9/5/2 Lore% 98 Gallery% 96 Achievement% 84 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 24/Terminus Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c2717f5d-a62f-4a77-8cbe-de7ca806a3c6