Cogmind - Beta 9.1 *** ADVENTURER MODE // 2019.10.31 @ 16:36:17 // Halloween2019/Abominations Player: Ms Vella Result: Destroyed by Lesser Abomination with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (32) 160 Value Destroyed (1791) 1791 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4371 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 214/300 Energy 30/100 System Corruption 13% Temperature Cool (0) Location -7/Factory Parts ------- Power (1) Propulsion (4) Utility (6) Large Storage Unit Large Storage Unit Large Storage Unit Weapon (2) Inventory (22) Heavy Ion Engine Improved Heat Sink Large Storage Unit Large Storage Unit Improved EM Shotgun Arc Projector Peak State ------------ Power Heavy Ion Engine Propulsion Light Treads Advanced Treads Advanced Treads Medium Treads Utility Coolant Injector Large Storage Unit Large Storage Unit Large Storage Unit Particle Charger Light Armor Plating Weapon Improved EM Pulse Cannon Advanced Beam Cannon Inventory Light Ion Engine Improved Ion Engine Heavy Ion Engine Light Treads Improved Treads Advanced Treads Advanced Treads Advanced Treads Improved Heat Sink Large Storage Unit Large Storage Unit Particle Charger Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Particle Cannon Particle Cannon Ion Cannon Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle [Rating: 37] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Particle Charger Storage Large Storage Unit Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 4 | . . 1 1 2 Weapon . | . . . . . Parts Attached 69 | 2 6 24 5 32 Power 5 | . . 2 . 3 Engine 4 | . . 2 . 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 25 | 2 1 7 3 12 Treads 20 | 1 . 6 1 12 Leg 3 | . . 1 2 . Wheel 2 | 1 1 . . . Hover . | . . . . . Flight . | . . . . . Utility 13 | . 1 5 2 5 Device 6 | . . 2 1 3 Storage 5 | . 1 3 . 1 Processor . | . . . . . Hackware . | . . . . . Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 26 | . 4 10 . 12 Energy Gun 5 | . . 2 . 3 Energy Cannon 10 | . 1 3 . 6 Ballistic Gun 10 | . 2 5 . 3 Ballistic Cannon 1 | . 1 . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . 5 . . Parts Lost 26 | . 2 . . 24 Power 2 | . . . . 2 Propulsion 10 | . 1 . . 9 Utility 4 | . . . . 4 Weapon 10 | . 1 . . 9 Highest Loss Streak 24 | . 2 . . 24 Average Slot Usage (%) 91 | . 85 93 96 89 Engine 9 | . 14 10 9 4 Treads 23 | . . 28 27 26 Leg 2 | . . 3 9 . Wheel 3 | . 21 . . . Device 7 | . . 6 8 11 Storage 21 | . 21 22 18 22 Protection 2 | . . . 6 5 Energy Cannon 6 | . 1 5 9 10 Ballistic Gun 11 | . 18 16 9 2 Ballistic Cannon 1 | . 8 . . . Naked Turns . | . . . . . Heaviest Build 76 | 12 18 50 53 76 Greatest Support 92 | 20 26 63 63 92 Greatest Overweight (x) 13 | 1 1 13 1 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 22 | 6 8 16 16 22 Average Capacity 14 | 6 7 12 16 21 Most Carried 22 | 6 8 16 16 22 Average Carried 12 | 5 6 11 15 18 Final Capacity 22 | 6 8 16 16 22 Final Carried 16 | 4 8 16 16 6 Class Distribution -------------------- 75% | Mutant 24% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hauler-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1030 | 200 304 336 50 140 Remotely . | . . . . . Salvage Created 1652 | . 415 419 233 585 Parts 90 | . 14 26 11 39 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 30 | . 8 10 5 7 Guns 15 | . 5 9 . 1 Cannons 14 | . 3 1 4 6 Classes Destroyed 5 | . 3 1 . 1 Recycler 1 | . 1 . . . Grunt 8 | . 4 4 . . Sentry 2 | . . 1 1 . Abomination 20 | . 4 5 4 7 Anomaly 1 | . . . . 1 Best Kill Streak 6 | . 4 6 4 2 Combat Bots Only 6 | . 3 6 4 2 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 5537 | . 555 495 78 4409 Core 1051 | . 209 142 . 700 Absorbed by Shields . | . . . . . Core Remaining (%) 70 | 100 16 64 100 . Volleys Fired 128 | . 35 23 7 63 Largest 2 | . 2 2 1 2 Hottest 137 | . 55 91 68 137 Shots Fired 200 | . 70 45 7 78 Gun 97 | . 46 32 . 19 Cannon 103 | . 24 13 7 59 Launcher . | . . . . . Special . | . . . . . Kinetic 114 | . 70 32 . 12 Thermal 73 | . . 13 7 53 Explosive . | . . . . . Electromagnetic 13 | . . . . 13 Robot Hit Streak 52 | . 24 9 11 52 Robot Miss Streak 3 | . 2 2 1 3 Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 168 | . 59 35 6 68 Core Hits 63 | . 20 15 5 23 Critical Hits 9 | . 1 2 1 5 Critical Kills 3 | . . . 1 2 Critical Parts Destroyed 5 | . 1 2 . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3148 | . 825 567 197 1559 Guns 1043 | . 503 350 . 190 Cannons 2074 | . 322 217 197 1338 Explosions . | . . . . . Melee . | . . . . . Ramming 31 | . . . . 31 Kinetic 1341 | . 825 350 . 166 Thermal 1715 | . . 217 197 1301 Explosive . | . . . . . Electromagnetic 61 | . . . . 61 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 13 | . . 1 . 13 Average Corruption 2 | . . 1 . 4 Corruption Purged . | . . . . . Effects 11 | . . 1 . 10 Message Errors 3 | . . 1 . 2 Matter Fused 1 | . . . . 1 Heat Flow Errors 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Parts Rejected 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Misdirections 1 | . . . . 1 Targeting Errors 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 39 | . . . 11 28 Projectiles 39 | . . . 11 28 Explosions . | . . . . . Melee . | . . . . . Knockbacks 5 | . 4 . . 1 Impact 1 | . . . . 1 Kinetic 3 | . 3 . . . Secondary 1 | . 1 . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 8 | . . . . 8 Targets Rammed 8 | . . . . 8 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 788 | . 314 788 369 569 Average Temperature 153 | . 87 209 129 122 Received Heat Transfer 1080 | . 171 126 . 783 Effects 25 | . . 21 . 4 Shutdowns 6 | . . 5 . 1 Energy Bleed 1 | . . 1 . . Interference 7 | . . 5 . 2 Matter Decay 1 | . . 1 . . Short Circuit 2 | . . 2 . . Damage (minor) 2 | . . 2 . . Damage (major) 3 | . . 3 . . Damage (core) 3 | . . 2 . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 8 | . 4 4 . . Heat Transferred 801 | . . 258 91 452 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 145 | . 145 129 39 15 Average Influence 38 | . 91 39 32 8 Maximum Alert Level . | . . . . . Low Security (%) 100 | . . . . . Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 27 | . 5 6 2 14 Investigation 9 | . 2 4 . 3 Extermination . | . . . . . Reinforcement 7 | . . 1 2 4 Assault 7 | . 3 1 . 3 Garrison 4 | . . . . 4 Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced 2 | . . . . 2 Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 25 | . 2 8 7 8 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 55 | . 16 14 8 17 Peak Tracking Total 11 | . 5 4 5 11 Tactical Retreats 6 | . 3 . 1 2 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 2 | . 1 1 . . Max in Single Turn 1 | . 1 1 . . Garrison Access 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 9 | . 4 3 2 . Terminals 7 | . 4 2 1 . Fabricators . | . . . . . Repair Stations 2 | . . 1 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 25 | . 10 11 4 . Successful 14 | . 6 5 3 . Failed 11 | . 4 6 1 . Catastrophic 2 | . . 2 . . Database Lockouts . | . . . . . Manual 15 | . 6 9 . . Terminals 21 | . 10 9 2 . Fabricators . | . . . . . Repair Stations 4 | . . 2 2 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . 4 1 1 . Prototype ID Bank 1 | . . . 1 . Level Access Points 2 | . 1 1 . . Surveillance Status 1 | . 1 . . . Transport Status 1 | . 1 . . . Registered Prototypes 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . 2 2 . Scan Component 2 | . . 1 1 . Repair 2 | . . 1 1 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 9 | . 4 5 . . Terminals 4 | . 2 2 . . Botnet 4 | . 2 2 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 1 2 1 . Full Trace Events 3 | . 1 2 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 1 1 . Time 89 | . . 51 38 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 1 | . . . . 1 Machine Destruction 1 | . . . . 1 Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 2614 | 9 404 1145 386 670 Spaces Moved 1229 | 3 241 513 193 279 Core 1 | . . 1 . . Treads 984 | . . 512 193 279 Legs 1 | 1 . . . . Wheels 243 | 2 241 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 90 | 90 90 160 160 145 Average Speed 149 | 100 100 163 164 154 Slowest Speed 700 | 120 110 700 180 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 2 43 41 17 11 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 1 . . Unknown Exits Taken 2 | 1 . . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1714 | 10 303 733 254 414 Wait 214 | . 14 139 43 18 Move 1225 | 2 240 512 192 279 Hop . | . . . . . Pick Up 36 | 2 5 18 3 8 Fast Attach 28 | . 4 14 4 6 Attach 27 | 2 1 4 1 19 Detach 3 | . . . . 3 Swap 14 | . 1 6 . 7 Drop 31 | 4 3 17 4 3 Fire 128 | . 35 23 7 63 Melee . | . . . . . Ram 1 | . . . . 1 Kick . | . . . . . Crush 7 | . . . . 7 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 3) 10 | -11/Scrapyard | Entered Materials 61 | -10/Materials | Discovered new exit (range 7) 243 | -10/Materials | Core integrity fell below 50% 296 | -10/Materials | Core integrity fell below 20% 306 | -10/Materials | Build established: Mutant 373 | -10/Materials | Identified exit to Materials 414 | -10/Materials | Entered another Materials area 414 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1019 | -9/Materials | Discovered new exit (range 12) 1091 | -9/Materials | Repaired Hvy. Ion Engine? 1439 | -9/Materials | Identified exit to Materials 1559 | -9/Materials | Entered another Materials area 1559 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1741 | -8/Materials | Repaired Particle Charger 1880 | -8/Materials | Discovered new exit (range 14) 1945 | -8/Materials | Entered Factory 1945 | -7/Factory | Evolved 2 slots: Utility x2 2053 | -7/Factory | Garrison activated, responded to threat 2086 | -7/Factory | Garrison activated, responded to threat 2233 | -7/Factory | Garrison activated, responded to threat 2270 | -7/Factory | Build established: Hauler-Mutant 2335 | -7/Factory | Garrison activated, responded to threat 2532 | -7/Factory | Core integrity fell below 50% 2562 | -7/Factory | System corruption reached 10% 2576 | -7/Factory | Core integrity fell below 20% 2615 | -7/Factory | Destroyed by Lesser Abomination with Gauss Rifle Last Messages --------------- 02587_ Slammed into Minor Abomination. 02588_ Minor Abomination absorbs Hvy. Ion Engine. 02588_ Slammed into Minor Abomination. 02591_ Minor Abomination knocked back. 02598_ Minor Abomination misfires. 02600_ Adv. Treads destroyed. 02601_ Slug penetrates Wall. 02604_ System corrupted: Energy discharge (-5). 02607_ System corrupted: Imp. EM Shotgun targeting data glitched. 02607_ Lesser Abomination IFF system glitched. 02609_ Penetrated by Slug. 02609_ Imp. EM Pulse Cannon destroyed. 02611_ Penetrated by Slug. 02611_ Adv. Treads destroyed. 02612_ Slammed into Minor Abomination. 02613_ Penetrated by Slug. 02613_ Adv. Treads destroyed. 02613_ Imp. EM Shotgun destroyed. 02614_ Slammed into Minor Abomination. 02615_ Penetrated by Slug. 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" " #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Coolant Potential 65 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 42 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProcessingMetafieldFlail Manual? 0 Play Time 00:39:57 Cumulative 180.0 hours Start 2019.10.31 @ 15:52:10 End 2019.10.31 @ 16:36:17 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode Halloween2019/Abominations Game No. 114 Rogue -114 Adventurer 114 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 61 Gallery% 67 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e807c540-a6d6-48ee-8a81-58a57742c5bc