Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.19 @ 12:13:55

Player: Nika Jay

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (43)      215
Value Destroyed (709)      709
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3324

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (27)
Movement                   Core (200) Ox3
Location                   -8/Materials

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (4) ---
             (None)
>        --- UTILITY (4) ------
  Medium Storage Unit
>        --- WEAPON (2) -------
             (None)
>        --- INVENTORY (10) ---
   Light Ion Engine
   Light Assault Rifle
   Light Assault Rifle
   Light Assault Rifle

 Peak State 
------------
>        --- POWER ------------
         Ion Engine
>        --- PROPULSION -------
         Aluminum Leg
         Aluminum Leg
         Carbon-fiber Leg
>        --- UTILITY ----------
  Medium Storage Unit
         Seismic Detector
   Light Armor Plating
         Shield Generator
>        --- WEAPON -----------
   Light Assault Rifle
   Light Assault Rifle
>        --- INVENTORY --------
   Light Ion Engine
         Aluminum Leg
         Aluminum Leg
         Aluminum Leg
   Light Assault Rifle
   Light Assault Rifle
   Light Assault Rifle
   Light Assault Rifle
   Light Assault Rifle
         Hammer
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   
  Utility                  2    | .   .   .   1   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             32   | 7   6   3   2   1   1   1   11  
  Power                    5    | 1   2   1   .   .   .   .   1   
    Engine                 4    | 1   2   1   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               11   | 2   1   2   .   .   1   .   5   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    11   | 2   1   2   .   .   1   .   5   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  9    | 2   3   .   1   1   .   .   2   
    Device                 5    | 1   2   .   .   1   .   .   1   
    Storage                2    | 1   1   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   1   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   7    | 2   .   .   1   .   .   1   3   
    Energy Gun             .    | .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          6    | 2   .   .   1   .   .   1   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 20   | .   1   .   1   .   .   .   18  
  Power                    2    | .   .   .   .   .   .   .   2   
  Propulsion               8    | .   .   .   .   .   .   .   8   
  Utility                  5    | .   1   .   1   .   .   .   3   
  Weapon                   5    | .   .   .   .   .   .   .   5   
  Highest Loss Streak      18   | .   1   .   1   .   .   .   18  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   99  100 78  88  91  100 71  
  Engine                   11   | .   14  14  11  11  11  11  5   
  Leg                      27   | .   28  28  22  22  25  33  25  
  Device                   11   | .   13  14  5   11  11  11  9   
  Storage                  12   | .   14  14  11  11  11  11  9   
  Protection               5    | .   .   .   6   11  11  11  5   
  Ballistic Gun            23   | .   28  28  22  22  22  22  14  
Peak Build Rating          14   | 8   8   8   9   9   11  12  14  
  Average Rating           8    | 6   7   8   8   9   9   11  9   
  On Entrance              8    | .   8   8   8   8   9   11  12  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             23   | 13  18  18  20  21  21  21  23  
  Greatest Support         45   | 20  20  20  20  20  35  35  45  
  Greatest Overweight (x)  4    | 1   .   .   .   1   1   .   4   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  
  Average Capacity         9    | 7   8   10  10  10  10  10  10  
  Most Carried             10   | 8   10  10  10  9   9   10  10  
  Average Carried          7    | 2   7   10  9   9   8   9   7   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  
  Final Carried            10   | 8   10  10  10  9   8   10  4   

 Class Distribution 
--------------------
 55% | Mutant
 44% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat 
Matter Collected           854  | 370 190 41  32  .   .   77  144 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1285 | 265 528 64  46  .   .   182 200 
  Parts                    85   | 25  27  5   6   .   .   16  6   
Haulers Intercepted        2    | .   2   .   .   .   .   .   .   
Recyclers Shooed           7    | .   4   .   1   .   .   2   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Combat Hostiles Destroyed  26   | .   10  1   3   .   .   7   5   
  Guns                     26   | .   10  1   3   .   .   7   5   
Classes Destroyed          6    | 3   3   .   .   .   .   .   .   
  Worker                   2    | 2   .   .   .   .   .   .   .   
  Tunneler                 9    | 8   .   1   .   .   .   .   .   
  Hauler                   2    | .   2   .   .   .   .   .   .   
  Recycler                 4    | 1   2   .   .   .   .   1   .   
  Swarmer                  14   | .   3   .   3   .   .   7   1   
  Grunt                    12   | .   7   1   .   .   .   .   4   
Best Kill Streak           4    | 4   3   1   3   .   .   4   2   
  Combat Bots Only         4    | .   3   1   3   .   .   4   2   
Max Kills in Single Turn   1    | 1   1   1   1   .   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        291  | .    41   2    17   .    .    22   209  
  Missed                   74   | .    7    1    4    .    .    6    56   
Damage Taken               2578 | .    409  11   110  .    .    130  1918 
  Core                     704  | .    128  .    .    .    .    21   555  
  Absorbed by Shields      94   | .    .    .    .    .    .    .    94   
  Regen/Repaired (Parts)   69   | .    13   .    .    .    .    .    56   
Core Remaining (%)         80   | 100  .    48   .    .    .    94   .    
Volleys Fired              205  | 50   64   7    13   .    .    19   52   
  Largest                  2    | 2    2    2    2    .    .    2    2    
  Hottest                  40   | 40   40   40   40   .    .    40   40   
Shots Fired                408  | 100  128  14   26   .    .    38   102  
  Gun                      408  | 100  128  14   26   .    .    38   102  
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  408  | 100  128  14   26   .    .    38   102  
  Thermal                  .    | .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         17   | 7    17   5    5    .    .    11   10   
  Robot Miss Streak        5    | 5    5    1    4    .    .    5    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    1    .    .    .    .    2    1    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    1    1    
Shots Hit Robots           268  | 62   85   10   14   .    .    24   73   
  Core Hits                96   | 22   31   5    7    .    .    10   21   
  Critical Kills           2    | 1    1    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    1    
  Critical Strikes         3    | 1    1    .    .    .    .    .    1    
    Destroy                2    | 1    1    .    .    .    .    .    .    
    Smash                  1    | .    .    .    .    .    .    .    1    
Melee Attacks              12   | .    .    .    .    .    .    .    12   
  Impact                   12   | .    .    .    .    .    .    .    12   
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           2331 | 496  741  81   115  .    .    219  679  
  Guns                     2118 | 496  704  81   106  .    .    219  512  
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    157  | .    .    .    .    .    .    .    157  
  Ramming                  56   | .    37   .    9    .    .    .    10   
  Kinetic                  2118 | 496  704  81   106  .    .    219  512  
  Thermal                  .    | .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   157  | .    .    .    .    .    .    .    157  
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    1    1    .    .    .    .    1    
  Average Corruption       1    | .    1    1    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  7    | .    6    1    .    .    .    .    .    
    Message Errors         2    | .    2    .    .    .    .    .    .    
    Matter Fused           2    | .    2    .    .    .    .    .    .    
    Energy Discharges      1    | .    1    .    .    .    .    .    .    
    Data Loss (minor)      1    | .    1    .    .    .    .    .    .    
    Data Loss (major)      1    | .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            22   | .    .    .    .    .    .    .    22   
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    22   | .    .    .    .    .    .    .    22   
Knockbacks                 2    | .    .    .    1    .    .    .    1    
  Impact                   2    | .    .    .    1    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      2    | .    .    .    .    .    .    .    2    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   4    | .    .    .    .    .    .    .    4    
Targets Rammed             18   | .    11   .    1    .    .    1    5    
  Kicked                   14   | .    11   .    1    .    .    1    1    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        33   | .    12   6    .    .    .    .    33   
  Average Temperature      7    | .    6    6    .    .    .    .    8    
  Received Heat Transfer   1026 | .    126  6    .    .    .    .    894  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Peak Influence             272  | 50  206 74  103 39  .   165 272 
  Initial                  64   | .   3   39  28  39  .   .   64  
  Average                  78   | 18  70  46  67  39  .   132 157 
Maximum Alert Level        1    | .   1   .   .   .   .   .   1   
  Low Security (%)         93   | 100 97  100 100 100 .   100 57  
  Level 1                  6    | .   2   .   .   .   .   .   42  
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   2   1   2   .   .   .   2   
  Investigation            2    | .   1   1   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   1   .   2   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat 
Distress Signals           3    | .   1   .   1   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              55   | .   19  3   8   .   .   6   19  
  Peak Tracking Total      7    | .   4   3   5   .   .   3   7   
  Tactical Retreats        7    | .   3   .   1   .   .   .   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Traps Triggered            2    | .   2   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat 
Machines Disabled          .    | .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat 
Machines Accessed          10   | .   4   2   .   .   1   .   3   
  Terminals                4    | .   3   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                27   | .   14  2   .   .   4   .   7   
  Successful               17   | .   6   2   .   .   4   .   5   
  Failed                   10   | .   8   .   .   .   .   .   2   
    Catastrophic           3    | .   3   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   8    | .   5   .   .   .   .   .   3   
  Terminals                14   | .   11  .   .   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   3   .   .   .   .   .   2   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   2   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             11   | .   4   2   .   .   4   .   1   
  Record                   4    | .   .   .   .   .   4   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   
  Open Door                2    | .   .   2   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   1   
  Locate Traps             1    | .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   2   .   .   .   .   .   2   
  Scan Component           2    | .   1   .   .   .   .   .   1   
  Repair                   2    | .   1   .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   2   
  Insert Component         1    | .   .   .   .   .   .   .   1   
  Analyze                  1    | .   .   .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   4   .   .   .   .   .   2   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   
  Feedback Events          1    | .   1   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   1   .   .   .   .   .   1   
  Time                     52   | .   26  .   .   .   .   .   26  
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat 
Total Allies               2    | .   .   .   .   2   .   .   .   
  Largest Group            2    | .   .   .   .   2   2   .   .   
  Highest-Rated Group      47   | .   .   .   .   47  47  .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Robot Analysis Total       2    | .   2   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  -8  
-------------              Run  | Yrd Mat Min Mat Min Exi Min Mat 
Turns Passed               2938 | 506 873 161 190 85  399 386 338 
Spaces Moved               1708 | 293 508 110 126 45  243 270 113 
  Core                     8    | 3   .   .   .   .   .   .   5   
  Treads                   .    | .   .   .   .   .   .   .   .   
  Legs                     1700 | 290 508 110 126 45  243 270 108 
  Wheels                   .    | .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 190 120 120 120 
  Average Speed            127  | 119 120 120 120 190 157 120 124 
  Slowest Speed            250  | 120 120 120 120 190 190 120 250 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       31   | 14  61  22  15  17  55  51  14  
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     1    | .   .   .   .   .   1   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   
  Unknown Exits Taken      7    | 1   1   1   1   1   1   1   .   
Scrap Searched             1    | .   .   .   .   .   .   1   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat 
Total                      2115 | 365 671 130 143 45  258 302 201 
  Wait                     111  | 6   65  6   2   .   15  9   8   
  Move                     1701 | 292 507 109 125 44  242 269 113 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  21   | 9   9   1   .   .   .   2   .   
  Fast Attach              13   | 7   1   .   .   .   .   .   5   
  Attach                   10   | .   1   .   1   1   1   .   6   
  Detach                   .    | .   .   .   .   .   .   .   .   
  Swap                     9    | .   4   3   1   .   .   1   .   
  Drop                     15   | 1   9   4   .   .   .   1   .   
  Fire                     205  | 50  64  7   13  .   .   19  52  
  Melee                    12   | .   .   .   .   .   .   .   12  
  Ram                      4    | .   .   .   .   .   .   .   4   
  Kick                     14   | .   11  .   1   .   .   1   1   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines
-9/Materials
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 1 exit: Sto)

 History 
---------
 Turn | Location      | Event
   32 | -11/Scrapyard | Discovered new exit (range 15)
  507 | -11/Scrapyard | Entered Materials
  508 | -10/Materials | Build established: Mutant
  635 | -10/Materials | Discovered new exit (range 10)
 1017 | -10/Materials | Discovered new exit (range 10)
 1239 | -10/Materials | Repaired Seismic Detector
 1333 | -10/Materials | Core integrity fell below 50%
 1380 | -10/Materials | Entered Mines
 1391 | -10/Mines     | Discovered new exit (range 16)
 1462 | -10/Mines     | Found the Drone Emporium
 1495 | -10/Mines     | Assembled infested the area
 1501 | -10/Mines     | Met a Derelict shopkeep closing up shop
 1541 | -10/Mines     | Entered Materials
 1541 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1721 | -9/Materials  | Discovered new exit (range 9)
 1731 | -9/Materials  | Entered Mines
 1807 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1808 | -9/Mines      | Discovered new exit (range 5)
 1816 | -9/Mines      | Entered Exiles
 1816 | -9/Exiles     | Accompanied by 2 allies
 1841 | -9/Exiles     | Discovered new exit (range 15)
 1846 | -9/Exiles     | Led the pair of lost Derelicts to a safe place
 1847 | -9/Exiles     | Build established: Scavenger-Mutant
 1864 | -9/Exiles     | Met 8R-AWN
 1894 | -9/Exiles     | Met EX-HEX
 2012 | -9/Exiles     | Met EX-DEC
 2020 | -9/Exiles     | Learned location of Zion (-7)
 2061 | -9/Exiles     | Met EX-BIN
 2204 | -9/Exiles     | Discovered new exit (range 11)
 2215 | -9/Exiles     | Entered Mines
 2588 | -8/Mines      | Discovered new exit (range 12)
 2601 | -8/Mines      | Entered Materials
 2601 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2602 | -8/Materials  | Identified exit to Storage
 2647 | -8/Materials  | Repaired Lgt. Armor Plating
 2907 | -8/Materials  | Core integrity fell below 50%
 2925 | -8/Materials  | Core integrity fell below 20%
 2939 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02915_ Y-45 Defender IFF system glitched.
02915_ Y-45 Defender destroyed.
02917_ R-06 Scavenger collects Heat Sink.
02917_ K-01 Serf destroyed.
02923_ R-06 Scavenger collects Wheel.
02923_ K-01 Serf collects debris.
02924_ S-10 Pest destroyed.
02926_ R-06 Scavenger collects Lgt. Assault Rifle.
02927_ K-01 Serf collects debris.
02931_ R-06 Scavenger collects Flight Unit.
02931_ K-01 Serf collects debris.
02931_ Hammer destroyed.
02932_ Slammed into G-47 Trooper.
02932_ Destabilizing: System corrupted (+1).
02934_ Slammed into G-47 Trooper.
02934_ R-06 Scavenger collects Lgt. Ion Engine.
02935_ K-01 Serf collects debris.
02936_ Slammed into G-47 Trooper. <x2>
02939_ K-01 Serf collects debris.
02939_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55

 Item Schematics 
-----------------
 Hammer | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CompanionSignalStick
  Manual?         0
Play Time         00:24:02
  Cumulative      106.6 hours
  Start           2025.01.19 @ 11:53:20
  End             2025.01.19 @ 12:13:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          56
  Rogue           52
  Adventurer      2
  Explorer        2
Win Type          -
  Total           1
  Types           0/0/1/0/0/0/0/0/0
Lore%             53
Gallery%          58
Achievement%      42
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f3e07f35-d704-4b13-a69e-4167d1877452