Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.21 @ 15:23:25 Player: Rohain Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (20) 4000 Robots Destroyed (244) 1220 Value Destroyed (10664) 10664 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (2626) 2626 TOTAL SCORE: 21270 Bonus ------- High Alert Combat Kills 1005 Follower Combat Kills 591 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Acquired ECA 300 Met Zhirov 300 Friendly Fire -370 Cogmind --------- Core Integrity 484/1000 Matter 242/300 Energy 350/350 System Corruption 4% Temperature Cool (0) Movement Walking (120) Location -4/Proximity Caves Parts ------- > --- POWER (1) -------- Cooled Fission Core > --- PROPULSION (5) --- Carbon-fiber Leg Carbon-fiber Leg Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg > --- UTILITY (8) ------ Advanced Heat Sink Advanced Cooling System Large Storage Unit Advanced Targeting Computer Core Analyzer Core Analyzer > --- WEAPON (3) ------- Plasma Cannon Advanced Plasma Cannon > --- INVENTORY (15) --- Neutrino Core Light Antimatter Reactor Armored Wheel Advanced Heat Sink Coolant Injector Large Storage Unit Advanced System Restoration Module Z-Drone Bay (2/2) Cooled Pulse Rifle Plasma Rifle Long-range Proton Cannon Proton Missile Launcher Peak State ------------ > --- POWER ------------ Cooled Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Improved Cryofiber Web Advanced Heat Sink Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Core Analyzer Core Analyzer Advanced System Restoration Module > --- WEAPON ----------- Cooled Pulse Rifle Force Rifle Variable Charge Gun > --- INVENTORY -------- Neutrino Core Light Antimatter Reactor Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Armored Wheel Coolant Injector Large Storage Unit Improved Medium Armor Plating Reflective Plating Improved Powered Armor Z-Drone Bay Proton Cannon Plasma Cannon Proton Missile Launcher [Rating: 88] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Makeshift Hacking Suite Protection Improved Medium Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Plasma Cannon Launcher Grenade Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Slots Evolved 10 | . . . 2 . 2 . . 2 . . . . 2 . . 2 . . . . Power . | . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . 1 . . . . . . . 1 . . . . . . . Utility 6 | . . . 1 . 1 . . 2 . . . . 1 . . 1 . . . . Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . . Parts Attached 287 | 5 11 2 13 . 13 18 23 26 15 26 8 5 37 8 3 52 11 5 6 . Power 20 | 1 1 . 1 . 2 . 2 2 . 2 1 . 2 . . 6 . . . . Engine 9 | 1 1 . . . . . 1 1 . 2 . . 1 . . 2 . . . . Core 10 | . . . 1 . 2 . 1 1 . . . . 1 . . 4 . . . . Reactor 1 | . . . . . . . . . . . 1 . . . . . . . . . Propulsion 101 | 2 4 2 7 . 3 11 12 7 5 8 1 2 9 2 1 17 5 . 3 . Treads 8 | . . . . . . 6 1 . . 1 . . . . . . . . . . Leg 92 | 2 4 2 7 . 3 5 11 7 5 7 . 2 9 2 1 17 5 . 3 . Wheel 1 | . . . . . . . . . . . 1 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 89 | 1 3 . 3 . 5 2 4 8 3 5 3 2 18 4 2 20 3 3 . . Device 46 | . 1 . 1 . 3 1 2 4 2 3 2 1 6 3 . 15 1 1 . . Storage 4 | 1 1 . . . 1 . . . . 1 . . . . . . . . . . Processor 14 | . . . 2 . . . 1 1 1 . . . 5 . 1 3 . . . . Hackware 2 | . . . . . 1 . . . . . . . . . 1 . . . . . Protection 23 | . 1 . . . . 1 1 3 . 1 1 1 7 1 . 2 2 2 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 77 | 1 3 . 2 . 3 5 5 9 7 11 3 1 8 2 . 9 3 2 3 . Energy Gun 45 | 1 . . 2 . 3 3 5 5 2 7 1 . 2 2 . 9 . 2 1 . Energy Cannon 21 | . 2 . . . . . . 2 3 1 1 1 6 . . . 3 . 2 . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 10 | . 1 . . . . 2 . 2 2 3 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 1 . 1 . 2 . . . . . 4 . . 2 . . 1 . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . 1 . . System Corruption 2 | . . . . . . . . . . . . . . . . . . 2 . . Parts Lost 83 | . 1 . 1 . 4 9 4 4 2 22 . . 8 1 3 10 6 2 5 1 Power 8 | . . . . . 2 . 1 1 . 2 . . 2 . . . . . . . Propulsion 34 | . 1 . 1 . . 7 1 . 1 9 . . 1 . 1 4 5 . 3 . Utility 26 | . . . . . 2 1 1 2 . 7 . . 4 . 2 3 . 2 2 . Weapon 15 | . . . . . . 1 1 1 1 4 . . 1 1 . 3 1 . . 1 Highest Loss Streak 12 | . 1 . 1 . 2 4 3 3 1 12 . . 3 1 2 3 4 2 5 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 86 85 99 100 95 91 99 97 99 78 79 97 91 100 97 98 98 99 84 82 Engine 3 | . 14 14 1 . . . 3 . 7 7 3 . 1 6 6 2 . . . . Core 2 | . . . 9 11 9 9 5 6 . . . . . . . 2 5 5 5 5 Reactor 1 | . . . . . . . . . . . 3 7 3 . . . . . . . Treads 2 | . . . . . . 10 4 . . 2 7 2 . . . . . . . . Leg 24 | . 28 28 32 33 36 21 31 29 29 19 7 18 23 33 32 28 27 29 22 29 Wheel 1 | . . . . . . . . . . . 4 7 4 . . . . . . . Device 14 | . 9 14 11 11 8 6 9 18 14 8 21 23 14 10 13 16 17 16 11 11 Storage 7 | . 14 14 11 11 9 9 9 7 7 11 7 7 6 6 6 5 5 5 5 5 Processor 10 | . . . 10 11 9 9 9 9 15 9 . . 11 18 17 17 17 17 17 17 Hackware 1 | . . . . . 6 7 . . . . . . . . 5 2 . . . . Protection 5 | . 1 . . . . 1 8 6 7 2 11 15 10 9 . 2 4 5 3 . Energy Gun 9 | . . . 21 22 16 17 17 11 6 10 3 7 2 2 13 16 12 11 5 . Energy Cannon 4 | . 17 14 . . . . . 2 7 3 3 7 10 10 . . 3 5 9 11 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 81 | 12 20 18 22 22 32 39 40 47 54 54 56 63 81 79 71 61 61 69 74 58 Greatest Support 120 | 20 20 20 30 30 40 60 60 66 76 78 20 12 80 80 85 96 96 80 120 120 Greatest Overweight (x) 20 | . 1 . 2 . . 3 1 . . 13 4 5 20 . . . 1 . 1 . Average Overweight (x) 1 | . . . . . . . . . . . 3 4 3 . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 9 10 10 10 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 4 10 10 10 10 12 14 15 15 15 15 14 15 15 15 15 15 15 13 15 12 Average Carried 12 | 1 7 10 9 10 10 9 13 14 14 10 12 14 14 14 14 14 12 12 12 12 Final Capacity 15 | 8 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 3 10 10 10 10 11 14 15 15 15 8 13 15 15 14 15 15 11 12 12 12 Class Distribution -------------------- 76% | Scavenger-Mutant 16% | Scavenger-Gunner 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Gunner | -5/Zhirov Gunner | -4/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Matter Collected 3212 | 163 167 65 120 1 124 235 206 238 221 271 139 64 383 110 25 560 95 25 . . Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 10666 | . 457 88 497 50 504 938 932 658 587 589 . 61 1352 481 462 2134 648 228 . . Parts 488 | . 26 3 28 4 25 36 50 30 21 39 . 2 55 29 6 110 21 3 . . Haulers Intercepted 3 | . 1 . 2 . . . . . . . . . . . . . . . . . Recyclers Shooed 3 | . . . . . 1 . . . . . . . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 119 | . . . . . . . . . 18 24 . 19 . 28 5 . 22 3 . . Prevented 9 | . . . . . . . . . . . . 6 . . . . 3 . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 225 | . 15 2 11 1 9 22 23 19 12 18 . 1 28 10 7 35 9 3 . . Guns 127 | . . . 11 1 9 14 23 8 4 7 . . . 4 6 31 8 1 . . Cannons 58 | . 14 2 . . . . . 2 3 3 . 1 26 6 . . . 1 . . AOE 25 | . 1 . . . . 4 . 8 4 8 . . . . . . . . . . Classes Destroyed 15 | . 5 . 1 . 2 3 1 . 1 1 . . . . . 1 . . . . Worker 4 | . 1 . . . . . 1 . . . . . 2 . . . . . . . Builder 1 | . . . . . 1 . . . . . . . . . . . . . . . Hauler 3 | . 1 . 2 . . . . . . . . . . . . . . . . . Recycler 2 | . . . . . 1 . . 1 . . . . . . . . . . . . Operator 1 | . . . . . . . . . . . . . . . . 1 . . . . Watcher 7 | . 1 . 2 . 1 . . 2 . . . . . . . 1 . . . . Swarmer 72 | . 9 . 5 . 3 4 7 12 . 12 . . 9 3 4 4 . . . . Grunt 78 | . 6 2 3 . 5 7 9 5 5 . . . 11 1 1 14 7 2 . . Brawler 4 | . . . . . . 2 . . . . . . . . . 1 . 1 . . Duelist 7 | . . . . . . 2 . . 2 . . . 1 . . 1 1 . . . Sentry 26 | . . . 3 1 1 6 5 . 1 1 . . 2 1 1 3 1 . . . Hunter 15 | . . . . . . . 2 . 2 . . 1 2 2 1 5 . . . . Programmer 16 | . . . . . . 1 . 2 1 . . . 3 3 . 6 . . . . Behemoth 2 | . . . . . . . . . . 1 . . . . . 1 . . . . Thug 1 | . . . . . . . . . . 1 . . . . . . . . . . Savage 4 | . . . . . . . . . . 3 . . . . 1 . . . . . Mutant 1 | . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 8 | . 4 2 5 1 6 7 5 8 4 4 . 1 5 4 3 5 5 3 . . Combat Bots Only 8 | . 3 2 4 1 5 7 5 8 4 4 . 1 5 4 3 5 5 3 . . Max Kills in Single Turn 5 | . 2 1 1 1 2 2 2 5 3 3 . 1 2 2 1 1 1 1 . . Gunslinging 1 | . . . . . . . 1 . . . . . . . . . . . . . Exploded 5 | . 1 . . . . 2 . 5 3 3 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Hostile Shots Fired 1310 | . 49 7 33 4 34 88 126 64 75 107 . 21 186 81 48 228 65 11 73 10 Missed 402 | . 14 2 9 2 9 24 41 19 27 36 . 5 45 17 17 89 14 2 23 7 Damage Taken 15006 | . 405 69 310 28 438 1220 1093 784 892 1662 . 402 1852 760 314 2490 1025 173 1035 54 Core 1636 | . 97 18 . . 39 166 149 45 115 219 . 102 105 38 27 307 78 . 131 . Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Ignored by Resistances 660 | . . . . . . . . . . . . . 187 248 96 85 . . 44 . Regen/Repaired (Parts) 1259 | . . . . . 76 . 175 99 . . 552 . 147 . . 210 . . . . Core Remaining (%) 66 | 100 . 54 . 100 . . 35 . . . . 31 . . 80 . . . . . Volleys Fired 597 | . 34 6 28 2 27 68 56 40 26 49 . 8 75 25 27 85 30 7 4 . Largest 3 | . 2 1 2 2 2 2 2 2 2 2 . 2 2 2 2 3 3 3 3 . Hottest 258 | . 136 68 122 122 122 122 122 135 141 149 . 141 175 175 156 230 180 180 258 . Shots Fired 1262 | . 42 6 56 4 54 132 111 80 51 90 . 16 148 50 54 251 83 21 13 . Gun 933 | . . . 56 4 54 124 111 67 23 65 . 8 4 18 54 251 75 14 5 . Cannon 308 | . 40 6 . . . . . 12 25 18 . 8 144 32 . . 8 7 8 . Launcher 21 | . 2 . . . . 8 . 1 3 7 . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Thermal 1236 | . 40 6 56 4 54 124 111 79 48 83 . 16 148 50 54 251 78 21 13 . Explosive 21 | . 2 . . . . 8 . 1 3 7 . . . . . . . . . . Electromagnetic 5 | . . . . . . . . . . . . . . . . . 5 . . . Robot Hit Streak 49 | . 13 10 19 4 13 49 36 20 19 10 . 5 26 28 10 27 19 9 13 . Robot Miss Streak 6 | . 6 . 1 . 1 1 3 2 2 3 . 3 3 2 3 5 3 4 1 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 16 | . . . 2 . . 2 2 2 . 2 . . . . 1 4 1 . . . Max Gunslinging Chain 1 | . . . 1 . . 1 1 1 . 1 . . . . 1 1 1 . . . Shots Hit Robots 918 | . 23 6 43 3 43 97 82 60 39 61 . 10 109 36 35 185 63 13 10 . Core Hits 425 | . 18 3 18 2 18 37 40 33 26 34 . 4 45 14 14 85 26 6 2 . Critical Kills 2 | . . . . . . . . . . . . . 1 . . 1 . . . . Critical Parts Destroyed 2 | . . . . . . . . . . . . . . . . . 2 . . . Critical Strikes 47 | . . . 3 . 4 13 10 4 1 1 . . 1 . 4 1 4 1 . . Burn 43 | . . . 3 . 4 13 10 4 1 1 . . . . 4 . 2 1 . . Meltdown 1 | . . . . . . . . . . . . . 1 . . . . . . . Destroy 3 | . . . . . . . . . . . . . . . . 1 2 . . . Melee Attacks 1 | . . . . . . . . . . . 1 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing 1 | . . . . . . . . . . . 1 . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 22619 | . 651 124 751 53 779 1948 1581 1731 1070 1764 . 290 3431 1173 828 4472 1338 347 288 . Guns 14376 | . . . 751 53 779 1660 1581 969 373 900 . 128 90 318 828 4472 1158 218 98 . Cannons 6517 | . 517 124 . . . . . 282 413 324 . 162 3341 855 . . 180 129 190 . Explosions 1726 | . 134 . . . . 288 . 480 284 540 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Thermal 20983 | . 517 124 751 53 779 1660 1581 1440 786 1224 . 290 3431 1173 828 4472 1239 347 288 . Explosive 1537 | . 134 . . . . 288 . 291 284 540 . . . . . . . . . . Electromagnetic 99 | . . . . . . . . . . . . . . . . . 99 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 35 | . . . . . . . . 1 1 35 35 1 3 1 . 7 1 2 4 4 Average Corruption 6 | . . . . . . . . 1 1 33 33 1 1 1 . 5 1 2 3 4 Corruption Purged 18 | . . . . . . . . . 1 . 2 . 3 1 . 10 1 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 104 | . . . . . . . . 3 1 27 5 4 16 2 . 40 1 . 5 . Message Errors 18 | . . . . . . . . . . 6 1 . 1 . . 10 . . . . Matter Fused 32 | . . . . . . . . 2 1 8 2 2 5 . . 11 . . 1 . Heat Flow Errors 9 | . . . . . . . . . . 1 2 1 1 1 . 3 . . . . Energy Discharges 5 | . . . . . . . . . . 3 . . . . . 2 . . . . Parts Fused 1 | . . . . . . . . . . . . . 1 . . . . . . . Data Loss (minor) 19 | . . . . . . . . 1 . 2 . . 3 1 . 9 1 . 2 . Data Loss (major) 8 | . . . . . . . . . . 2 . 1 3 . . 1 . . 1 . Misfires 3 | . . . . . . . . . . 1 . . 1 . . . . . 1 . Alerts 4 | . . . . . . . . . . 2 . . . . . 2 . . . . Weapon Failures 5 | . . . . . . . . . . 2 . . 1 . . 2 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 245 | . 7 . . . . 13 . 67 . 5 . . 63 70 . . 1 . 19 . Projectiles 161 | . 4 . . . . . . 4 . . . . 63 70 . . 1 . 19 . Explosions 84 | . 3 . . . . 13 . 63 . 5 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 366 | . 99 . . . . 95 . 78 22 72 . . . . . . . . . . Shots 14 | . 3 . . . . 4 . 1 1 5 . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 496 | . 300 87 151 63 121 254 201 36 199 298 152 296 255 496 191 195 . . 96 . Average Temperature 74 | . 67 50 49 33 29 73 55 11 93 122 67 145 60 221 73 75 . . 55 . Received Heat Transfer 3767 | . 42 39 90 9 153 333 423 270 297 141 . 344 477 75 78 405 429 81 72 9 Effects 5 | . . . . . . . . . . . . . 3 2 . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . 1 . . . . . . Interference 3 | . . . . . . . . . . . . . 3 . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted 15 | . . . . . . 4 . 1 1 . . . 2 . 1 4 1 1 . . Combat Hostiles 15 | . . . . . . 4 . 1 1 . . . 2 . 1 4 1 1 . . Parts Melted 116 | . . . 5 2 4 13 7 14 7 5 . 2 17 6 6 22 6 . . . Heat Transferred 39133 | . 925 222 1813 111 1998 4204 4033 2809 1651 2361 . 522 4354 1740 1901 7030 2333 694 432 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Peak Influence 923 | . 272 140 325 152 285 923 905 665 . . . . 817 . . 753 . . . . Initial 449 | . . 90 54 91 59 55 449 360 . . . . 58 . . 44 . . . . Average 312 | . 119 138 153 109 128 438 645 453 . . . . 248 . . 312 . . . . Maximum Alert Level 3 | . 1 . 1 . 1 3 3 2 . . . . 3 . . 3 . . . . Low Security (%) 46 | 100 80 100 77 100 74 11 . . . . . . 63 . . 47 . . . . Level 1 16 | . 19 . 22 . 25 22 . 36 . . . . 7 . . 23 . . . . Level 2 26 | . . . . . . 51 56 63 . . . . 18 . . 18 . . . . Level 3 10 | . . . . . . 14 43 . . . . . 10 . . 10 . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 33 | . 1 . 1 . 3 . 6 5 . . . . 12 . . 5 . . . . Investigation 7 | . 1 . . . 1 . 1 1 . . . . 2 . . 1 . . . . Extermination 11 | . . . . . . . . 2 . . . . 6 . . 3 . . . . Reinforcement 8 | . . . 1 . 1 . 2 2 . . . . 1 . . 1 . . . . Assault . | . . . . . . . . . . . . . . . . . . . . . Garrison 7 | . . . . . 1 . 3 . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Distress Signals 12 | . 1 . . . . . 4 1 . . . . 2 . . 4 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 310 | . 20 2 16 1 14 22 32 28 14 17 . 8 43 14 9 50 10 3 3 4 Peak Tracking Total 10 | . 4 2 4 . 6 6 10 8 4 4 . 4 6 5 3 5 5 3 3 4 Tactical Retreats 13 | . . . . . . . 1 . 2 . . . 3 1 1 4 1 . . . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Traps Triggered 14 | . 1 . 2 . 1 7 1 2 . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 1 . . 1 . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Machines Disabled 20 | . 2 . 1 . . 7 1 3 1 . . . 2 1 . . . . 2 . Max in Single Turn 3 | . 2 . 1 . . 2 1 3 1 . . . 1 1 . . . . 1 . Garrison Access 3 | . . . . . . . . . . . . . 1 . . 2 . . . . Garrison Relay 4 | . . . . . . 4 . . . . . . . . . . . . . . Phase Generator 1 | . . . . . . 1 . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Machines Accessed 35 | . 1 . 2 . 3 1 3 8 1 . 1 . 6 2 1 5 1 . . . Terminals 8 | . 1 . 2 . 1 1 1 2 . . . . . . . . . . . . Fabricators 9 | . . . . . . . . 4 . . . . 3 . . 2 . . . . Repair Stations 7 | . . . . . 1 . 2 1 . . . . 2 . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 . . 1 . . . . 1 . . 2 . . . . Total Hacks 75 | . 2 . 6 . 9 1 8 16 1 . 3 . 13 4 1 10 1 . . . Successful 44 | . 1 . 4 . 5 . 6 9 1 . 3 . 3 4 1 6 1 . . . Failed 30 | . 1 . 1 . 4 1 2 7 . . . . 10 . . 4 . . . . Catastrophic 9 | . 1 . . . . . . 2 . . . . 3 . . 3 . . . . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . Manual 76 | . 2 . 6 . 1 1 1 11 . . . . 30 . . 24 . . . . Terminals 17 | . 2 . 6 . 3 1 1 4 . . . . . . . . . . . . Fabricators 15 | . . . . . . . . 7 . . . . 5 . . 3 . . . . Repair Stations 20 | . . . . . 2 . 7 2 . . . . 5 . . 4 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 13 | . . . . . 4 . . 3 . . . . 3 . . 3 . . . . Terminal Hacks 16 | . . . 2 . 1 . 1 2 1 . 3 . . 4 1 . 1 . . . Record 4 | . . . . . . . . . . . . . . 3 . . 1 . . . Part Schematic 3 | . . . . . . . . . . . 3 . . . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . Open Door 3 | . . . . . . . . . 1 . . . . 1 1 . . . . . Branch Access Points 3 | . . . 1 . . . 1 1 . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . 1 . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . Build 1 | . . . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks 15 | . . . . . 2 . 5 2 . . . . 2 . . 4 . . . . Scan Component 8 | . . . . . 1 . 3 1 . . . . 1 . . 2 . . . . Repair 7 | . . . . . 1 . 2 1 . . . . 1 . . 2 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . . . . . . 1 . . . . Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . 1 . . . . Unauthorized Hacks 10 | . 1 . 2 . 1 . . 4 . . . . 1 . . 1 . . . . Terminals 6 | . 1 . 2 . 1 . . 2 . . . . . . . . . . . . Botnet 6 | . 1 . 2 . 1 . . 2 . . . . . . . . . . . . Fabricators 2 | . . . . . . . . 2 . . . . . . . . . . . . Fabnet 2 | . . . . . . . . 2 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . 1 . . 1 . . . . Jam 2 | . . . . . . . . . . . . . 1 . . 1 . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 24 | . 1 . 2 . 3 . 2 6 . . . . 6 . . 4 . . . . Full Trace Events 2 | . . . . . . . . 1 . . . . 1 . . . . . . . Feedback Events 1 | . . . . . . . . 1 . . . . . . . . . . . . Corruption 1 | . . . . . . . . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . . 4 . . . . 5 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . . . . . . . . . 18 . . . . . . . . . Parts Built 1 | . . . . . . . . 1 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 42 | . . . . . . . . 42 . . . . . . . . . . . . Total Part Build Rating 4 | . . . . . . . . 4 . . . . . . . . . . . . Parts Repaired 7 | . . . . . 1 . 2 1 . . . . 1 . . 2 . . . . Time 338 | . . . . . 60 . 120 38 . . . . 44 . . 76 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . . 1 1 . . 1 . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat 3 | . . . . . . . . . . . . 1 1 . . 1 . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 18 | . . . . . . 18 . . . . . . . . . . . . . . Machine Destruction 14 | . . . . . . 14 . . . . . . . . . . . . . . Programmers 4 | . . . . . . 4 . . . . . . . . . . . . . . Fabnet Peak Effective % 6 | . . . . . . . . . . . . 6 6 6 6 2 2 2 2 . Autooverrided 3 | . . . . . . . . . . . . 1 1 . . 1 . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . 1 . . . 2 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Total Allies 25 | . . . . 3 . . . 3 . . 9 1 7 . . 2 . . . . Largest Group 10 | . . . . 3 3 . . 3 1 . 9 10 8 . . 1 . . . . Highest-Rated Group 343 | . . . . 40 40 . . 93 31 . 331 343 261 . . 29 . . . . Highest-Rated Ally 51 | . . . . 16 16 . . 31 31 . 51 51 41 . . 29 . . . . Zionite Dispatches 5 | . . . . . . . . . . . . . 3 . . 2 . . . . Recon 1 | . . . . . . . . . . . . . . . . 1 . . . . Fire 1 | . . . . . . . . . . . . . 1 . . . . . . . Thermal Resupply 1 | . . . . . . . . . . . . . 1 . . . . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . Hacking Resupply 1 | . . . . . . . . . . . . . 1 . . . . . . . Total Orders 6 | . . . . . . . . . . . . . 2 . . 4 . . . . DROP 3 | . . . . . . . . . . . . . 2 . . 1 . . . . EXPLORE 2 | . . . . . . . . . . . . . . . . 2 . . . . RETURN 1 | . . . . . . . . . . . . . . . . 1 . . . . Ally Attacks 156 | . . . . 4 29 . . 34 9 . . 52 28 . . . . . . . Total Damage 2649 | . . . . 62 330 . . 417 63 . . 1171 606 . . . . . . . Kills 25 | . . . . 2 2 . . 2 . . . 9 10 . . . . . . . Allies Corrupted 2 | . . . . . . . . . . . . . 2 . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . 1 . . . . . . 1 2 1 . . 1 3 . 3 1 . . Drone Launches 4 | . . . . . . . . . . . . . . . . 4 . . . . Drone Recoveries 4 | . . . . . . . . . . . . . . . . 4 . . . . Zionite Intel Received 7 | . . . . . . . . . . . . . 4 . . 3 . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . 1 . . . . Guard Positions 1 | . . . . . . . . . . . . . 1 . . . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . 1 . . . . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . 1 . . . . Trap Installations 1 | . . . . . . . . . . . . . 1 . . . . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . 1 . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Turns Passed 19984 | 85 573 346 607 270 416 1397 892 1087 860 1277 2619 773 3067 527 1743 2392 524 348 173 8 Spaces Moved 11685 | 65 365 276 408 221 191 660 389 693 599 621 1432 477 1413 341 1378 1451 331 260 108 6 Core 71 | 6 . . . . . . . . . 4 . . 61 . . . . . . . Treads 829 | . . . . . . 344 85 . . 118 282 . . . . . . . . . Legs 8358 | 59 365 276 408 221 191 316 304 693 599 499 . . 552 341 1378 1451 331 260 108 6 Wheels 2427 | . . . . . . . . . . . 1150 477 800 . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 125 135 150 120 120 120 120 120 120 120 120 Average Speed 142 | 113 120 120 120 120 120 161 130 120 123 176 181 152 186 120 120 120 120 120 140 120 Slowest Speed 1050 | 120 190 120 260 120 120 330 240 120 130 700 320 165 1050 120 120 120 190 120 190 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 50 | 3 72 45 40 56 25 64 51 23 68 75 89 63 45 46 68 43 55 54 84 1 Regions Visited 20 Branch Regions 12 Pre-discovered Areas 15 | . . . . . . . . . 1 1 5 . 6 2 . . . . . . Known Exits Taken 9 | . . . 1 . 1 . . 1 1 . . 1 1 1 1 . 1 . . . Unknown Exits Taken 10 | 1 1 1 . 1 . . 1 . . 1 1 . . . . 1 . 1 1 . Scrap Searched 23 | . . 1 . . . . . . 7 2 4 3 . 2 1 . . 3 . . Spaces Dug 7 | . . . . . . 4 . . . . . . 3 . . . . . . . Terrain Destroyed 258 | . 31 . . . . 93 . 33 20 47 . . 23 5 . 5 1 . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Projectile 37 | . . . . . . . . . 2 1 . . 23 5 . 5 1 . . . AOE 221 | . 31 . . . . 93 . 33 18 46 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Total 13818 | 74 460 287 472 222 321 853 662 872 672 706 1455 512 1704 411 1418 1922 390 279 120 6 Wait 989 | . 31 . 8 . 83 94 171 96 10 4 7 11 139 29 7 279 16 4 . . Move 11666 | 64 364 275 407 220 191 659 388 692 598 620 1431 476 1412 340 1377 1450 330 259 107 6 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 111 | 5 8 1 7 . 5 4 10 4 9 6 5 6 10 4 3 20 1 3 . . Fast Attach 89 | 3 5 . 5 . 3 8 4 6 2 5 4 . 22 . 2 14 3 . 3 . Attach 82 | 2 1 . 3 . 6 5 6 7 4 14 3 2 5 2 1 11 5 2 3 . Detach 24 | . 3 . . . 1 2 2 3 2 1 3 1 3 . . . . . 3 . Swap 118 | . 5 2 5 . 4 5 13 13 9 7 1 3 12 6 . 27 3 3 . . Drop 135 | . 9 3 9 . 1 2 12 11 12 . . 5 26 5 1 36 2 1 . . Fire 597 | . 34 6 28 2 27 68 56 40 26 49 . 8 75 25 27 85 30 7 4 . Melee 1 | . . . . . . . . . . . 1 . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 6 | . . . . . . 6 . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: [*Fac] / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 409 | -10/Materials | Discovered new exit (range 7) 586 | -10/Materials | Discovered new exit (range 9) 646 | -10/Materials | Discovered new exit (range 11) 659 | -10/Materials | Entered Mines 695 | -10/Mines | Learned Materials security intel 818 | -10/Mines | Build established: Scavenger-Mutant 989 | -10/Mines | Discovered new exit (range 9) 1005 | -10/Mines | Entered Materials 1005 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1286 | -9/Materials | Central database locked down 1365 | -9/Materials | Discovered new exit (range 16) 1457 | -9/Materials | Identified exit to Mines 1612 | -9/Materials | Entered Mines 1623 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1715 | -9/Mines | Assembled infested the area 1720 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1866 | -9/Mines | Discovered new exit (range 10) 1882 | -9/Mines | Entered Materials 1882 | -8/Materials | Accompanied by 3 allies 1882 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1973 | -8/Materials | Repaired Prc. Beam Rifle 2218 | -8/Materials | Garrison activated, responded to threat 2298 | -8/Materials | Identified exit to Garrison 2298 | -8/Materials | Entered Garrison 2376 | -8/Garrison | Triggered checkpoint 2440 | -8/Garrison | Triggered checkpoint 2486 | -8/Garrison | Destroyed 7 combat bots 2491 | -8/Garrison | Lost 4 parts (3n1u) 2533 | -8/Garrison | Discovered new exit (range 10) 2644 | -8/Garrison | Triggered checkpoint 2681 | -8/Garrison | Garrison Relay disabled 2709 | -8/Garrison | Phase Generator disabled 2760 | -8/Garrison | Build established: Mutant 3114 | -8/Garrison | Garrison Relay disabled 3210 | -8/Garrison | Triggered checkpoint 3491 | -8/Garrison | Discovered new exit (range 11) 3534 | -8/Garrison | Triggered checkpoint 3574 | -8/Garrison | Garrison Relay disabled 3579 | -8/Garrison | Build established: Scavenger-Mutant 3684 | -8/Garrison | Garrison Relay disabled 3695 | -8/Garrison | Entered Materials 3808 | -8/Materials | Repaired Prc. Beam Rifle 3909 | -8/Materials | Garrison activated, responded to threat 4138 | -8/Materials | Core integrity fell below 50% 4197 | -8/Materials | Lost 3 parts (1p1n1w) 4335 | -8/Materials | Repaired Prc. Beam Rifle 4442 | -8/Materials | Discovered new exit (range 5) 4587 | -8/Materials | Entered Factory 4587 | -7/Factory | Evolved 2 slots: Utility x2 4678 | -7/Factory | Identified exit to Storage 4678 | -7/Factory | Identified exit to Lower Caves 4864 | -7/Factory | Fabricated Imp. Medium Armor Plating (x1) 5325 | -7/Factory | Destroyed 8 combat bots 5335 | -7/Factory | Lost 3 parts (1p1u1w) 5354 | -7/Factory | Allied Derelicts emerged from ambush trap array 5478 | -7/Factory | Repaired Carbon-fiber Leg 5674 | -7/Factory | Entered Lower Caves 5674 | -7/Lower Caves | Accompanied by 1 ally 5730 | -7/Lower Caves | Ambushed by research squad 5778 | -7/Lower Caves | Met a Warlord Commander 5779 | -7/Lower Caves | Learned location of Warlord (-4) 5780 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 5789 | -7/Lower Caves | Found Encrypted Comm Array 6111 | -7/Lower Caves | Spotted B-75 Beast 6377 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6436 | -7/Lower Caves | Discovered new exit (range 15) 6453 | -7/Lower Caves | Identified exit to Lower Caves 6478 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 6534 | -7/Lower Caves | Entered another Lower Caves area 6566 | -7/Lower Caves | Discovered new exit (range 10) 6585 | -7/Lower Caves | Spotted B-75 Beast 6589 | -7/Lower Caves | Identified exit to Factory 6618 | -7/Lower Caves | Destroyed B-75 Beast 6646 | -7/Lower Caves | Lost 5 parts (2n2u1w) 6701 | -7/Lower Caves | Learned Factory terminal intel 7030 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7148 | -7/Lower Caves | Lost 3 parts (2n1w) 7322 | -7/Lower Caves | Ambushed by wild Derelicts 7343 | -7/Lower Caves | System corruption reached 10% 7368 | -7/Lower Caves | System corruption reached 30% 7387 | -7/Lower Caves | Core integrity fell below 50% 7408 | -7/Lower Caves | Lost 12 parts (2p3n5u2w) 7769 | -7/Lower Caves | Discovered new exit (range 13) 7811 | -7/Lower Caves | Entered Zion 7934 | -7/Zion | System corruption cleaned by Quarantine Array 8184 | -7/Zion | Discovered new exit (range 16) 8319 | -7/Zion | Found CR-A16's Pointy Stick 8806 | -7/Zion | Learned location of Recycling (-7) 8941 | -7/Zion | Learned location of Armory (-4) 8948 | -7/Zion | Learned Factory emergency access door positions 9032 | -7/Zion | Visited the Megawrench Repair Shop 9033 | -7/Zion | Megawrench repaired 9 parts 9197 | -7/Zion | Gained Derelict followers 10122 | -7/Zion | Imprinted 10125 | -7/Zion | Declared Zion's savior 10430 | -7/Zion | Entered Proximity Caves 10430 | -6/Proximity Caves | Accompanied by 9 allies 11020 | -6/Proximity Caves | Spotted B-75 Beast 11058 | -6/Proximity Caves | Allies destroyed B-75 Beast 11187 | -6/Proximity Caves | Discovered exit to Factory (range 8) 11203 | -6/Proximity Caves | Entered Factory 11203 | -6/Factory | Accompanied by 4 allies 11203 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11205 | -6/Factory | Loaded intel: 25 terminal locations 11312 | -6/Factory | Zion Fire squad teleported in 11477 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 11530 | -6/Factory | Retrieved Zion intel report: Trap Installations 11626 | -6/Factory | Retrieved Zion intel report: Guard Positions 11659 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 11660 | -6/Factory | Zion Hacking Resupply teleported in 12341 | -6/Factory | Lost 3 allies 12381 | -6/Factory | Spotted B-75 Beast 12523 | -6/Factory | Zion Thermal Resupply teleported in 12620 | -6/Factory | Terminal network hard line cut 12983 | -6/Factory | Found Hvy. Insulated Plating 13439 | -6/Factory | Garrison activated, responded to threat 13645 | -6/Factory | Lost 3 parts (1p1u1w) 13901 | -6/Factory | Found Prototype Processor 13901 | -6/Factory | Identified Exp. Targeting Computer 14059 | -6/Factory | Repaired Med. Reactive Plating 14255 | -6/Factory | Discovered new exit (range 10) 14267 | -6/Factory | Identified exit to Lower Caves 14270 | -6/Factory | Entered Lower Caves 14310 | -6/Lower Caves | Encountered a Warlord checkpoint 14730 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 14780 | -6/Lower Caves | Discovered new exit (range 10) 14790 | -6/Lower Caves | Identified exit to Lower Caves 14797 | -6/Lower Caves | Entered another Lower Caves area 14845 | -6/Lower Caves | Learned Factory emergency access door positions 14863 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 14989 | -6/Lower Caves | Discovered new exit (range 10) 14998 | -6/Lower Caves | Identified exit to Factory 15185 | -6/Lower Caves | Learned Factory security intel 15232 | -6/Lower Caves | Learned Factory garrison access intel 16540 | -6/Lower Caves | Entered Factory 16540 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 16543 | -5/Factory | Loaded intel: 4 garrison access locations 16671 | -5/Factory | Repaired Carbon-fiber Leg 16711 | -5/Factory | Repaired Carbon-fiber Leg 16853 | -5/Factory | Build established: Scavenger-Gunner 16994 | -5/Factory | Zion Recon squad teleported in 17444 | -5/Factory | Retrieved Zion intel report: Emergency Access 17445 | -5/Factory | Zion Offense Resupply teleported in 17658 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 17714 | -5/Factory | Spotted B-75 Beast 17842 | -5/Factory | Destroyed B-75 Beast 17872 | -5/Factory | Lost 3 parts (1n1u1w) 18010 | -5/Factory | Retrieved Zion intel report: Active Garrisons 18101 | -5/Factory | Terminal network hard line cut 18306 | -5/Factory | Discovered new exit (range 5) 18659 | -5/Factory | Discovered new exit (range 5) 18865 | -5/Factory | Found Imp. Powered Armor 18932 | -5/Factory | Entered Upper Caves 18934 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 18947 | -5/Upper Caves | Identified exit to Upper Caves 18952 | -5/Upper Caves | Learned 8 Factory zone layouts 18956 | -5/Upper Caves | Learned location of 1 exit from Factory 19117 | -5/Upper Caves | Lost 4 parts (3n1w) 19342 | -5/Upper Caves | Encountered a Warlord checkpoint 19456 | -5/Upper Caves | Entered another Upper Caves area 19571 | -5/Upper Caves | Learned Factory stockpile data 19774 | -5/Upper Caves | Discovered new exit (range 7) 19804 | -5/Upper Caves | Entered Zhirov 19804 | -5/Zhirov | Discovered new exit (range 3) 19823 | -5/Zhirov | Cloak Generator disabled 19823 | -5/Zhirov | Attacked by Zhirov 19828 | -5/Zhirov | Met Zhirov 19850 | -5/Zhirov | Zhirov detonated his lab 19851 | -5/Zhirov | Core integrity fell below 50% 19881 | -5/Zhirov | Lost 5 parts (3n2u) 19881 | -5/Zhirov | Lost 8 allies 19977 | -5/Zhirov | Entered Proximity Caves 19985 | -4/Proximity Caves | Self-destructed Last Messages --------------- 19850_ Enhanced Grunt destroyed. 19850_ Imp. Powered Armor destroyed. 19850_ Enhanced Grunt destroyed. 19851_ The unstable cave ceiling collapses. 19854_ System corrupted: Component data lost. 19854_ The unstable cave ceiling collapses. 19904_ Acquired Prototype Leg. 19904_ Identified Adv. Myomer Leg. 19907_ The unstable cave ceiling collapses. 19907_ Acquired Adv. Myomer Leg. 19912_ The unstable cave ceiling collapses. 19945_ System corrupted: Component data lost. 19946_ The unstable cave ceiling collapses. 19962_ System corrupted: Matter fused (-8). 19964_ The unstable cave ceiling collapses. 19977_ System corrupted: Substantial component data lost. LOCATION=UNKNOWN GOAL=ESCAPE 19979_ Force Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????###???#####????????????????????????? | | ?????????????## ## ##???######??????????????? | | ?????????????# ## gb #??????????????? | | ????????????# ###### @g #???????????????????? | | ????????????????????### g###???????????????????? | | ??????????????????????## ##?????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Coolant Potential 65 Energy Generation 21 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 600 Resistance: KI 30 Resistance: TH 15 Resistance: EM 30 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 12 Target Analysis 5 Core Analysis 9 Recoil Reduction 3 Offensive Hacking 11 Item Schematics ----------------- Energy Filter | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Imp. Dynamic Insulation System | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Bore Cannon | -7/Zion | Archive Med. Treads | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive S-27 Virus | -5/Factory | Z-intel L-41 Fighter | -5/Factory | Z-intel E-15 Imp | -5/Factory | Z-intel G-50 Soldier | -5/Factory | Z-intel R-10 Processor | -5/Factory | Z-intel Fabricated ------------ Imp. Medium Armor Plating | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Exposed Challenges ------------ None Game ------ Seed AerolevPointyChronowheel Manual? 0 Play Time 02:12:55 Cumulative 67.5 hours Start 2024.03.21 @ 10:29:14 End 2024.03.21 @ 15:23:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 109 Rogue 93 Adventurer 16 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 55 Achievement% 48 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cc5b9622-c161-4c3a-8f30-bcd828db20b2