Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.24 @ 12:30:33 Player: Minty Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (64) 320 Value Destroyed (2605) 2605 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (910) 910 TOTAL SCORE: 7275 Bonus ------- High Alert Combat Kills 190 Follower Combat Kills 20 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 148/300 Energy 98/100 System Corruption 18% Temperature Cool (10) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Carbon-fiber Leg > --- UTILITY (6) ------ Advanced Visual Processing Unit Advanced Targeting Computer Hacking Suite > --- WEAPON (3) ------- Improved EM Pulse Cannon > --- INVENTORY (5) ---- Large Storage Unit Relay Coupler [Grunt] (29) Relay Coupler [Grunt] (31) Trap Extractor (3/4 Gamma Bomb) Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Improved Airjet Improved Airjet Improved Airjet > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Hacking Suite System Shield > --- WEAPON ----------- Advanced Beam Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Large Storage Unit Medium Matter Pod Relay Coupler [Swarmer] Relay Coupler [Grunt] Relay Coupler [Sentry] Trap Extractor Improved Grenade Launcher Heavy Missile Launcher [Rating: 50] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Improved Airjet Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Hover Unit Improved Airjet Flight Unit VTOL Module Utility Advanced Targeting Computer Device Particle Charger Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Launcher Improved Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Fac Slots Evolved 6 | . . 2 . 2 2 . . . . Power . | . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . Utility 4 | . . 1 . 1 2 . . . . Weapon 1 | . . 1 . . . . . . . Parts Attached 48 | . 5 5 5 15 3 . 1 11 3 Power 4 | . . . . 3 . . 1 . . Engine 2 | . . . . 2 . . . . . Core 2 | . . . . 1 . . 1 . . Reactor . | . . . . . . . . . . Propulsion 12 | . 2 1 2 3 . . . 3 1 Treads 3 | . 2 1 . . . . . . . Leg 2 | . . . . . . . . 1 1 Wheel 2 | . . . 2 . . . . . . Hover 4 | . . . . 3 . . . 1 . Flight 1 | . . . . . . . . 1 . Utility 18 | . 3 1 1 6 2 . . 5 . Device 7 | . 1 . . 3 . . . 3 . Storage 2 | . 1 . . 1 . . . . . Processor 2 | . . . . 1 . . . 1 . Hackware 3 | . . . . . 2 . . 1 . Protection 4 | . 1 1 1 1 . . . . . Artifact . | . . . . . . . . . . Weapon 14 | . . 3 2 3 1 . . 3 2 Energy Gun 7 | . . 3 . 2 1 . . 1 . Energy Cannon 2 | . . . 1 . . . . . 1 Ballistic Gun 3 | . . . 1 . . . . 2 . Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . . . 1 . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . 2 1 . 1 . . Corrupted Parts 2 | . . . . . . . . 2 . System Corruption 10 | . . . . . . . . 10 . Parts Lost 27 | . . 3 5 1 . . . 18 . Power 2 | . . . 1 . . . . 1 . Propulsion 8 | . . 1 1 1 . . . 5 . Utility 8 | . . 1 . . . . . 7 . Weapon 9 | . . 1 3 . . . . 5 . Highest Loss Streak 9 | . . 2 4 1 . . . 9 . To Critical Strikes . | . . . . . . . . . . Average Backups 8 | 6 7 12 11 10 6 7 7 7 5 Power . | 1 1 1 1 . . . . . . Propulsion . | 4 3 2 1 . . . . . . Utility 5 | . 1 7 8 10 4 5 5 5 4 Weapon 1 | 1 1 1 . . 1 2 2 1 1 Tool/Special . | . . . . . . . . . . Unused Backups 17 | . 5 1 1 4 . . . 4 2 Power 2 | . 1 . 1 . . . . . . Propulsion 2 | . 2 . . . . . . . . Utility 10 | . . . . 4 . . . 4 2 Weapon 3 | . 2 1 . . . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 89 | . 96 94 81 92 99 100 100 92 36 Engine 4 | . 14 11 11 8 . . . . . Core 2 | . . . . . 7 7 7 4 . Treads 7 | . 24 22 6 6 . . . . . Wheel 2 | . . . 15 15 . . . . . Hover 9 | . . . . 3 23 23 23 17 . Flight 1 | . . . . . . . . 3 . Device 9 | . 5 11 11 17 15 15 15 6 . Storage 8 | . 14 11 11 9 7 7 7 7 . Processor 7 | . . . . 1 7 7 7 13 15 Hackware 7 | . . . . . 14 15 15 15 7 Protection 2 | . 4 6 7 7 . . . . . Energy Gun 19 | . 28 33 17 21 23 23 23 13 . Ballistic Gun 2 | . . . . . . . . 7 . Peak Build Rating 50 | 6 7 13 13 36 45 45 47 50 21 Average Rating 28 | 6 6 11 10 22 44 45 46 42 17 On Entrance 22 | 6 6 7 11 9 35 45 45 47 10 Avg Prop Armor Cover (%) 3 | . . . . 7 . . . 2 . Naked Turns . | . . . . . . . . . . Heaviest Build 48 | 14 32 40 35 48 26 26 27 27 7 Greatest Support 40 | 20 40 40 40 27 27 27 27 27 18 Greatest Overweight (x) 4 | . . 1 1 4 . . . 2 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 8 8 8 8 5 Average Capacity 10 | 8 13 15 15 14 8 8 8 7 5 Most Carried 15 | 6 8 15 15 15 8 8 8 8 5 Average Carried 9 | 6 7 13 12 14 7 7 8 7 4 Final Capacity 15 | 8 15 15 15 8 8 8 8 5 5 Final Carried 15 | 6 8 13 15 8 8 8 8 5 5 Class Distribution -------------------- 31% | Hacker-Gunner 29% | Mutant 15% | Gunner 13% | Scavenger-Gunner 7% | Tank 3% | Trapper-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Waste Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Garrison Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Fac Matter Collected 1493 | 200 145 30 36 100 15 100 235 632 . Remotely . | . . . . . . . . . . Salvage Created 2466 | . 230 345 36 412 80 . 237 1098 28 Parts 119 | . 14 11 3 29 6 . 8 45 3 Haulers Intercepted 1 | . 1 . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Fac Combat Hostiles Destroyed 51 | . 4 7 1 14 . . . 23 2 Guns 34 | . 4 6 . 10 . . . 14 . Cannons 1 | . . . 1 . . . . . . AOE 15 | . . 1 . 4 . . . 8 2 Classes Destroyed 12 | . 3 2 . 3 1 . 1 2 . Worker 2 | . . 1 . . . . 1 . . Builder 1 | . . . . . . . 1 . . Tunneler 1 | . . . . . 1 . . . . Hauler 1 | . 1 . . . . . . . . Recycler 4 | . . . . 1 1 . 2 . . Operator 2 | . 1 1 . . . . . . . Watcher 2 | . . . . 2 . . . . . Swarmer 26 | . . . . 11 . . . 13 2 Grunt 21 | . 4 6 1 3 . . . 7 . Sentry 1 | . . 1 . . . . . . . Hunter 2 | . . . . . . . . 2 . Programmer 1 | . . . . . . . . 1 . Best Kill Streak 12 | . 4 6 1 12 2 . 3 5 2 Combat Bots Only 8 | . 4 4 1 8 . . . 5 2 Max Kills in Single Turn 2 | . 1 1 1 2 1 . 1 2 1 Gunslinging 1 | . . . . 1 . . . . . Exploded 2 | . . 1 . 2 . . . 2 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Fac Hostile Shots Fired 425 | . 13 68 28 43 . . . 271 2 Missed 142 | . 3 21 3 9 . . . 106 . Hits 283 | . 10 47 25 34 . . . 165 2 Projectile 283 | . 10 47 25 34 . . . 165 2 Critical Strikes 4 | . . 2 1 . . . . 1 . Damage Taken 3579 | . 109 617 333 341 . . . 2150 29 Core 900 | . 23 72 78 25 . . . 673 29 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 86 | 100 90 . 62 95 . . . . . Volleys Fired 182 | . 14 28 10 16 3 2 5 102 2 Largest 3 | . 2 3 3 3 3 3 3 3 1 Hottest 172 | . 90 165 165 167 172 172 172 172 39 Shots Fired 440 | . 28 77 14 43 7 4 15 250 2 Gun 420 | . 28 77 8 40 6 3 15 243 . Cannon 6 | . . . 6 . . . . . . Launcher 14 | . . . . 3 1 1 . 7 2 Special . | . . . . . . . . . . Kinetic 114 | . . . . . . . . 114 . Thermal 237 | . 14 67 8 40 4 2 10 92 . Explosive 14 | . . . . 3 1 1 . 7 2 Electromagnetic 75 | . 14 10 6 . 2 1 5 37 . Robot Hit Streak 20 | . 4 11 6 6 4 8 12 20 . Robot Miss Streak 5 | . 1 5 2 2 . . 3 5 . Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 7 | . . 1 . 4 . . . 2 . Max Gunslinging Chain 1 | . . 1 . 1 . . . 1 . Shots Hit Robots 248 | . 18 48 9 25 2 4 5 137 . Core Hits 128 | . 10 17 2 21 2 . 4 67 5 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . . 3 . Critical Strikes 17 | . 1 4 . 3 . . . 9 . Burn 13 | . 1 4 . 3 . . . 5 . Destroy 3 | . . . . . . . . 3 . Corrupt 1 | . . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5132 | . 236 705 232 779 41 106 110 2850 73 Guns 3747 | . 234 641 40 420 41 36 110 2225 . Cannons 141 | . . . 141 . . . . . . Explosions 1210 | . . 44 49 359 . 70 . 615 73 Melee . | . . . . . . . . . . Ramming 34 | . 2 20 2 . . . . 10 . Kinetic 1018 | . . . . . . . . 1018 . Thermal 2109 | . 123 604 89 420 . 35 16 822 . Explosive 1117 | . . . . 359 . 70 . 615 73 Electromagnetic 854 | . 111 81 141 . 41 1 94 385 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 18 | . 1 . . . . 7 7 17 18 Average Corruption 12 | . 1 . . . . 7 7 12 17 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 62 | . . . . . . 2 2 51 7 Message Errors 17 | . . . . . . . . 15 2 Matter Fused 12 | . . . . . . . . 9 3 Heat Flow Errors 5 | . . . . . . . . 5 . Energy Discharges 6 | . . . . . . . 1 5 . Parts Rejected 3 | . . . . . . 1 . 1 1 Data Loss (minor) 5 | . . . . . . 1 . 4 . Data Loss (major) 4 | . . . . . . . 1 2 1 Misfires 1 | . . . . . . . . 1 . Alerts 1 | . . . . . . . . 1 . Weapon Failures 8 | . . . . . . . . 8 . Overload Shots . | . . . . . . . . . . Overflow Damage 82 | . . . . 64 . . . 18 . Projectiles . | . . . . . . . . . . Explosions 82 | . . . . 64 . . . 18 . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 193 | . . 28 28 . . . . 137 . Shots 6 | . . 1 1 . . . . 4 . Rammed 9 | . 1 6 1 . . . . 1 . Targets Rammed 9 | . 1 6 1 . . . . 1 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 399 | . 276 399 171 219 126 99 42 363 . Average Temperature 114 | . 122 180 58 76 64 50 28 100 . Received Heat Transfer 942 | . 60 345 153 72 . . . 294 18 Effects 8 | . . 6 . . . . . 2 . Shutdowns 2 | . . 2 . . . . . . . Energy Bleed 3 | . . 1 . . . . . 2 . Interference 2 | . . 2 . . . . . . . Damage (minor) 1 | . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Fried 3 | . . . . . . . . 3 . Impact Corruptions 1 | . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 15 | . 1 9 . 3 . . . 2 . Heat Transferred 5724 | . 444 1850 211 1147 . 74 37 1961 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . 1 1 . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Fac Maximum Alert Level 3 | . . . . 1 . . . 3 2 Low Security (%) 60 | 100 100 100 100 77 100 100 100 21 . Level 1 8 | . . . . 22 . . . 13 . Level 2 17 | . . . . . . . . 29 100 Level 3 13 | . . . . . . . . 35 . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 1041 | . 109 98 30 333 144 46 31 1041 535 Initial 514 | . . 18 30 . 144 46 10 12 514 Average 262 | . 36 34 6 103 128 29 16 531 500 Influence Increases 2227 | . 141 213 40 458 58 9 48 1209 51 Destroy 0b10 Robot/C 1040 | . 80 140 20 280 . . . 480 40 Destroy 0b10 Robot/NC 90 | . 10 10 . 15 10 . 20 25 . Destroy Leader 136 | . 22 30 . 44 . . . 30 10 Allied During Kill 10 | . . . . . . . . 10 . Trap Triggered on 0b10 40 | . . . . . . . . 40 . Successful Hack 68 | . 14 13 . 5 24 . 12 . . Select Force Hacks 30 | . . . . 30 . . . . . Disable Machine 120 | . 15 15 . . 15 . 15 60 . Anti-Garrison Action 300 | . . . . . . . . 300 . Destroy Structure 198 | . . 5 5 24 9 9 1 144 1 Partial Spotted 30 | . . . . 15 . . . 15 . Lose Combat Pursuer 165 | . . . 15 45 . . . 105 . Influence Decreases 1752 | . 95 181 118 140 244 126 45 246 557 Entered New Map 814 | . . 28 48 . 174 86 5 6 467 Time Decay 633 | . 95 123 45 130 70 40 40 . 90 Lost Part 245 | . . 30 25 10 . . . 180 . Lost Ally 60 | . . . . . . . . 60 . Squads Dispatched 7 | . 2 1 . 1 . . 1 . 2 Investigation 4 | . 1 . . 1 . . . . 2 Extermination . | . . . . . . . . . . Reinforcement 3 | . 1 1 . . . . 1 . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Fac Distress Signals 4 | . 1 1 . 2 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 93 | . 8 13 5 19 2 6 1 34 5 Peak Tracking Total 6 | . 4 4 3 4 2 6 . 6 5 Tactical Retreats 10 | . . . 1 1 . 1 . 7 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Fac Traps Triggered 6 | . 2 . . . 1 . . 3 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused 4 | . . . . . . . . 4 . Traps Extracted . | . . . . . . . . . . Installed 6 | . . . . 2 . . . 4 . Triggered 4 | . . . . . . . . 4 . Most Traps Carried 7 | . . . 5 5 1 1 1 7 3 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Fac Machines Disabled 13 | . 1 1 . . 1 . 1 9 . Max in Single Turn 2 | . 1 1 . . 1 . 1 2 . Garrison Relay 3 | . . . . . . . . 3 . Phase Generator 1 | . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Fac Machines Accessed 14 | . 2 1 . 2 2 . 2 2 3 Terminals 9 | . 2 1 . 1 1 . 1 2 1 Fabricators 1 | . . . . . 1 . . . . Repair Stations 1 | . . . . . . . . . 1 Recycling Units 1 | . . . . . . . . . 1 Scanalyzers 1 | . . . . 1 . . . . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 56 | . 6 7 . 10 12 . 5 8 8 Successful 23 | . 1 5 . 6 9 . 1 1 . Failed 32 | . 5 2 . 3 3 . 4 7 8 Catastrophic 4 | . . . . . 1 . . 1 2 Database Lockouts 1 | . . . . 1 . . . . . Manual 18 | . 3 1 . 1 8 . 3 2 . Terminals 34 | . 6 7 . 3 4 . 3 8 3 Fabricators 8 | . . . . . 8 . . . . Repair Stations 3 | . . . . . . . . . 3 Recycling Units 2 | . . . . . . . . . 2 Scanalyzers 7 | . . . . 7 . . . . . Garrison Access 2 | . . . . . . . 2 . . Terminal Hacks 12 | . 1 5 . 2 3 . . 1 . Robot Analysis 2 | . . 1 . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Branch Access Points 2 | . . 1 . . 1 . . . . Emergency Access Points 3 | . . 1 . 1 . . . 1 . Alert Level 2 | . . 1 . . 1 . . . . Transport Status 1 | . . 1 . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . Fabricator Hacks 2 | . . . . . 2 . . . . Network Status 1 | . . . . . 1 . . . . Load Schematic 1 | . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 3 | . . . . 3 . . . . . Insert Component 1 | . . . . 1 . . . . . Analyze 1 | . . . . 1 . . . . . Retrieve Study 1 | . . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . Unlock Access 1 | . . . . . . . 1 . . Unauthorized Hacks 5 | . . . . 1 4 . . . . Terminals . | . . . . . . . . . . Fabricators 4 | . . . . . 4 . . . . Prioritize 1 | . . . . . 1 . . . . Liberate 1 | . . . . . 1 . . . . Fabnet 1 | . . . . . 1 . . . . Haulers 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . Extract 1 | . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . 2 1 . 2 2 . 1 2 3 Full Trace Events 4 | . . . . . . . . 2 2 Feedback Events 1 | . . . . . . . . . 1 Corruption 1 | . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . . . . 4 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 1 | . . . . 1 . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Fac Used RIF Installer 1 | . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 12 | . . . . . . . . 12 . Machine Destruction 12 | . . . . . . . . 12 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 3 | . . . . . . . . 3 . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Fac Total Allies 3 | . . . . . . . . 3 . Largest Group 3 | . . . . . . . . 3 . Highest-Rated Group 36 | . . . . . . . . 36 . Highest-Rated Ally 12 | . . . . . . . . 12 . Total Orders 1 | . . . . . . . . 1 . ROAM 1 | . . . . . . . . 1 . Ally Attacks 10 | . . . . . . . . 10 . Total Damage 54 | . . . . . . . . 54 . Kills 1 | . . . . . . . . 1 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Fac Active Infowar (turns) 1105 | . . . . . . . . 908 197 Optics 1105 | . . . . . . . . 908 197 Robot Analysis Total 2 | . . 1 . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Fac Turns Passed 2893 | 6 369 358 181 375 145 89 96 1077 197 Spaces Moved 2500 | 6 203 150 125 261 303 177 185 979 111 Core 19 | . . . . . . . . 13 6 Treads 346 | . 175 150 21 . . . . . . Legs 141 | 6 28 . . . . . . 2 105 Wheels 324 | . . . 104 220 . . . . . Hover 1667 | . . . . 41 303 177 185 961 . Flight 3 | . . . . . . . . 3 . Fastest Speed 42 | 120 120 160 105 42 42 42 42 42 50 Average Speed 75 | 120 154 160 114 96 42 42 42 52 116 Slowest Speed 290 | 120 160 240 160 290 42 42 42 170 120 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 34 | 2 38 19 44 33 12 98 8 87 4 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . 1 . . . . 1 . . Unknown Exits Taken 4 | 1 1 . 1 1 . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 189 | . . 6 5 34 9 10 . 125 . Melee . | . . . . . . . . . . Projectile 5 | . . . . . . . . 5 . AOE 184 | . . 6 5 34 9 10 . 120 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Fac Total 3128 | 5 229 203 149 351 314 186 191 1324 176 Wait 229 | . 2 8 2 30 1 3 . 124 59 Move 2492 | 5 202 149 124 260 303 176 185 977 111 Hop . | . . . . . . . . . . Pick Up 36 | . 2 7 6 6 2 1 . 11 1 Fast Attach 25 | . 3 1 . 6 . 1 . 12 2 Attach 16 | . 1 3 3 4 2 . . 2 1 Detach 4 | . 1 . . 1 . . . 2 . Swap 24 | . 1 1 2 10 3 2 1 4 . Drop 35 | . 2 . 1 16 . 1 . 15 . Fire 182 | . 14 28 10 16 3 2 5 102 2 Melee . | . . . . . . . . . . Ram 2 | . . . 1 . . . . 1 . Kick . | . . . . . . . . . . Crush 7 | . 1 6 . . . . . . . Escape Stasis 39 | . . . . . . . . 39 . Rewire 31 | . . . . . . . . 31 . Trap 6 | . . . . 2 . . . 4 . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Sto / Low x2) -7/Waste -7/Factory -7/Garrison (discovered 4 exits: *Fac x4) -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 7 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 15) 376 | -10/Materials | Entered another Materials area 376 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 543 | -9/Materials | Identified exit to Mines 734 | -9/Materials | Entered Mines 833 | -9/Mines | Lost 4 parts (1n3w) 853 | -9/Mines | Found a hidden stash of uninstalled traps 870 | -9/Mines | Discovered new exit (range 13) 915 | -9/Mines | Entered Materials 915 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1120 | -8/Materials | Central database locked down 1246 | -8/Materials | Destroyed 8 combat bots 1288 | -8/Materials | Discovered new exit (range 5) 1290 | -8/Materials | Entered Factory 1290 | -7/Factory | Evolved 2 slots: Utility x2 1373 | -7/Factory | Discovered new exit (range 9) 1404 | -7/Factory | Identified exit to Storage 1404 | -7/Factory | Identified exit to Lower Caves 1435 | -7/Factory | Sucked down chute 1435 | -7/Factory | Entered Waste 1444 | -7/Waste | Spotted C-40 Crusher 1450 | -7/Waste | EMP discharged 1472 | -7/Waste | Spotted C-40 Crusher 1475 | -7/Waste | Spotted C-40 Crusher 1478 | -7/Waste | Spotted C-40 Crusher 1479 | -7/Waste | Spotted C-40 Crusher 1492 | -7/Waste | Spotted C-40 Crusher 1520 | -7/Waste | Discovered new exit (range 10) 1524 | -7/Waste | Entered Factory 1586 | -7/Factory | Build established: Hacker-Gunner 1620 | -7/Factory | Identified exit to Garrison 1620 | -7/Factory | Entered Garrison 1722 | -7/Garrison | Triggered checkpoint 1847 | -7/Garrison | Garrison Relay disabled 1860 | -7/Garrison | Triggered checkpoint 1872 | -7/Garrison | Discovered new exit (range 5) 1920 | -7/Garrison | Triggered checkpoint 1920 | -7/Garrison | Triggered checkpoint 1978 | -7/Garrison | Discovered new exit (range 8) 1985 | -7/Garrison | Lost 3 allies 2010 | -7/Garrison | Triggered checkpoint 2027 | -7/Garrison | Installed Relay Interface Framework 2031 | -7/Garrison | Garrison Relay disabled 2108 | -7/Garrison | System corruption reached 10% 2173 | -7/Garrison | Lost 3 parts (2n1u) 2180 | -7/Garrison | Discovered new exit (range 11) 2226 | -7/Garrison | Triggered checkpoint 2242 | -7/Garrison | Core integrity fell below 50% 2399 | -7/Garrison | Triggered checkpoint 2584 | -7/Garrison | Build established: Scavenger-Gunner 2617 | -7/Garrison | Discovered new exit (range 12) 2642 | -7/Garrison | Phase Generator disabled 2693 | -7/Garrison | Core integrity fell below 20% 2697 | -7/Garrison | Entered Factory 2725 | -7/Factory | Lost 9 parts (3n3u3w) 2894 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02726_ K-01 Serf cleans the Assembly Bed. 02736_ System corrupted: Matter fused (-7). 02738_ Connecting with DSF Access... Feedback: System corruption (+1%). 02738_ ALERT: Suspicious activity at Terminal F023. Dispatching Investigation squad. 02747_ Connecting with Repair Station... 02747_ ALERT: Suspicious activity at Repair Station F003. Dispatching Investigation squad. 02760_ K-01 Serf collects debris. 02761_ System corrupted: Matter fused (-8). 02766_ K-01 Serf collects debris. 02773_ S-27 Virus destroyed. 02776_ System corrupted: Hvy. Missile Launcher rejected. 02777_ Acquired Hvy. Missile Launcher. 02797_ 5MLJ77G#R2JWSK,:AAJF6EUYO9/&WW/SE 02824_ System corrupted: Substantial component data lost. 02886_ ALERT: All DSF locations entering lockdown mode. 02889_ R-06 Scavenger collects Lgt. Nuclear Core. 02894_ System corrupted: Matter fused (-8). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????? ????????????????????? | | ?????????????????????? ??????????????????? | | ?????????????????????? ^ #???????????????? | | ??????????########???? #???????????????? | | ??????????# #???? #???????????????? | | ??????????#""" ! #???? #???????????????? | | ??????????#"R #???? #???????????????? | | ??????????#""" #???? #???????????????? | | ??????????# "" ! #???? #???????????????? | | ??????????# #???# #???????????????? | | ??????????####/###???# #???????????????? | | ?????????????# #?????# #???????????????? | | ????????????## #?????# t #???????????????? | | ????????????# #?????# #???????????????? | | ????????????#T #?????# #???????????????? | | ????????????## #?????# #???????????????? | | ?############# #?????# #???????????????? | | # # #?????# #???????????????? | | # # #?????# #???????????????? | | # """" """" #h####### ####### #???????? | | # """" """" # g @ ????? | | # """" """" # ???? | | # """" """" + ????? | | # """" """" # ????? | | # """" """" # ?????? | | # ###### ?????? | | # #????# ?????? | | # #????# r #????? | | # #????# r #????? | | ##############????# % #????? | | ??????????????????# % #????? | | ??????????????????# #????? | | ????????????????######+############ #????? | | ????????????????# #?????? ????????? | | ????????????????# !!! """ #???????????????? | | ????????????????# !!! Y" #???????????????? | | ????????????????# !!! """ #???????????????? | | ????????????????# #???????????????? | | ????????????????# #???????????????? | | ????????????????# """"""""" #???????????????? | | ????????????????# #???????????????? | | ????????????????# """"""""" #???????????????? | | ????????????????# #???????????????? | | ????????????????# """"""""" #???????????????? | | ????????????????# #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 56 Targeting Accuracy 8 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 20 Trap Extractor Capacity 4 Item Schematics ----------------- Imp. Grenade Launcher | -8/Materials | Scanalyzed Pulse Rifle | -8/Materials | Extracted Lrg. Storage Unit | -8/Materials | Extracted Adv. Weight Redist. System | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Beam Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SubatomicMeleeEdition Manual? 0 Play Time 00:24:01 Cumulative 1392.0 hours Start 2026.09.22 @ 11:14:13 End 2026.09.24 @ 12:30:33 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1705 Rogue 1421 Adventurer 124 Explorer 160 Win Type - Total 73 Types 55/0/12/4/1/0/0/1/0/0 Lore% 92 Gallery% 84 Achievement% 75 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8e617854-6833-4005-b0f8-60c7054986a8