Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.21 @ 17:16:46 Player: writers.room Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (6) 30 Value Destroyed (118) 118 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 2028 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 183/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- Autogun > --- INVENTORY (5) ---- Improved Trap Extractor (0/6) Hacking Drone Bay (1/1) Bomb Factory No. 2 Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- Bomb Factory No. 2 > --- WEAPON ----------- Improved EM Shotgun Shock Rifle > --- INVENTORY -------- Experimental Sensor Array Hacking Drone Bay Dirty Bomb Trap Self-destruct Interrupter [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Salvage Targeting Computer Device Experimental Sensor Array Storage Medium Storage Unit Processor Salvage Targeting Computer Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 26 | 4 7 . 5 6 4 Power 4 | 1 1 . 2 . . Engine 4 | 1 1 . 2 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 5 | 2 . . 3 . . Treads . | . . . . . . Leg 2 | 2 . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 3 | . . . 3 . . Utility 10 | . 3 . . 5 2 Device 6 | . . . . 4 2 Storage 1 | . 1 . . . . Processor 3 | . 2 . . 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 7 | 1 3 . . 1 2 Energy Gun 4 | . 3 . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 3 | 1 . . . 1 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . 1 . . 3 . Corrupted Parts 1 | . . . 1 . . System Corruption 1 | . . . 1 . . Parts Lost 8 | . 1 . . . 7 Power 2 | . . . . . 2 Propulsion 3 | . . . . . 3 Utility 1 | . . . . . 1 Weapon 2 | . 1 . . . 1 Highest Loss Streak 7 | . 1 . . . 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 78 | . 76 66 77 83 74 Engine 18 | . 12 11 18 22 20 Leg 7 | . 28 22 4 . . Flight 23 | . . . 20 33 31 Device 2 | . . . . . 7 Storage 1 | . 5 . . . . Processor 9 | . 14 22 22 12 . Energy Gun 12 | . 8 11 11 11 15 Ballistic Gun 2 | . 5 . . 4 . Naked Turns . | . . . . . . Heaviest Build 42 | 7 21 8 11 13 42 Greatest Support 20 | 20 20 20 20 12 12 Greatest Overweight (x) 3 | . 2 . 2 1 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 5 10 5 5 5 5 Average Capacity 5 | 5 7 5 5 5 5 Most Carried 5 | . 2 . 1 5 5 Average Carried 2 | . . . . 4 4 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | . . . 1 5 5 Class Distribution -------------------- 68% | Scavenger-Mutant 31% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 616 | 206 96 . 47 49 218 Remotely . | . . . . . . Salvage Created 177 | . 159 . 18 . . Parts 11 | . 8 . 3 . . Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . 3 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 2 | . . . . . 2 Prevented 3 | . . . . . 3 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 4 | . 2 . 1 . 1 Guns 4 | . 2 . 1 . 1 Classes Destroyed 4 | . 3 . 1 . . Tunneler 1 | . 1 . . . . Recycler 1 | . 1 . . . . Swarmer 2 | . . . 1 . 1 Grunt 2 | . 2 . . . . Best Kill Streak 2 | . 2 . 1 . 1 Combat Bots Only 2 | . 2 . 1 . 1 Max Kills in Single Turn 1 | . 1 . 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 100 | . 7 . 8 . 85 Missed 48 | . 4 . 5 . 39 Damage Taken 741 | . 49 . 25 . 667 Core 438 | . 38 . 10 . 390 Absorbed by Shields . | . . . . . . Core Remaining (%) 92 | 100 84 . . . . Volleys Fired 21 | . 9 . 2 3 7 Largest 1 | . 1 . 1 1 1 Hottest 50 | . 45 . 45 45 50 Shots Fired 21 | . 9 . 2 3 7 Gun 21 | . 9 . 2 3 7 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 5 | . 1 . . . 4 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 16 | . 8 . 2 3 3 Robot Hit Streak 6 | . 6 . 2 . 2 Robot Miss Streak 3 | . 3 . 3 . 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 11 | . 7 . 1 . 3 Core Hits 13 | 1 8 . 1 . 3 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 256 | 7 169 . 19 . 61 Guns 206 | . 126 . 19 . 61 Cannons . | . . . . . . Explosions 42 | . 42 . . . . Melee . | . . . . . . Ramming 8 | 7 1 . . . . Kinetic 45 | . . . . . 45 Thermal 42 | . 42 . . . . Explosive . | . . . . . . Electromagnetic 161 | . 126 . 19 . 16 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 . 1 1 . Average Corruption 1 | . 2 . 1 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . 1 . . . . Energy Discharges 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 17 | . 17 . . . . Shots 1 | . 1 . . . . Rammed . | . . . . . . Targets Rammed 8 | 5 3 . . . . Kicked 8 | 5 3 . . . . Crushed . | . . . . . . Highest Temperature 63 | . 16 . . 34 63 Average Temperature 19 | . 5 . . 14 31 Received Heat Transfer 30 | . 18 . . . 12 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 67 | . 67 27 30 . . Initial 27 | . . 27 10 . . Average 20 | . 23 27 26 . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 1 . . . 1 Investigation 1 | . . . . . 1 Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . . . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 21 | . 3 . 3 . 15 Peak Tracking Total 5 | . 2 . 2 . 5 Tactical Retreats 3 | . . . . . 3 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused 1 | . . . . . 1 Traps Extracted . | . . . . . . Installed 6 | . . . . . 6 Triggered 1 | . . . . . 1 Fabricated Traps 6 | . . . . . 6 Most Traps Carried 2 | . . . . . 2 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 3 | . 2 . . . 1 Terminals 3 | . 2 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 11 | . 8 . . . 3 Successful 5 | . 2 . . . 3 Failed 6 | . 6 . . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 10 | . 8 . . 2 . Terminals 11 | . 8 . . . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . . . . . 3 Record 3 | . . . . . 3 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . 2 . . . . Terminals 2 | . 2 . . . . Botnet 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 2 . . . 1 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 14 | . . . . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 1 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 1486 | 88 314 17 93 469 505 Spaces Moved 2665 | 77 229 15 138 1299 907 Core 31 | 23 1 . 7 . . Treads . | . . . . . . Legs 310 | 54 228 15 13 . . Wheels . | . . . . . . Hover . | . . . . . . Flight 2324 | . . . 118 1299 907 Fastest Speed 34 | 50 120 120 34 34 34 Average Speed 50 | 99 120 120 55 34 50 Slowest Speed 274 | 120 190 120 150 114 274 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 8 | . . . . 4 4 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 4 25 3 43 84 40 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 4 | . . . . 4 . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 5 | . . . . 2 3 Spaces Dug . | . . . . . . Terrain Destroyed 2 | . 2 . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 2 | . 2 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2773 | 85 258 14 151 1317 948 Wait 5 | . . . . . 5 Move 2645 | 76 228 14 137 1290 900 Hop 7 | . . . . 4 3 Pick Up 15 | . . . 1 4 10 Fast Attach 21 | 4 8 . 5 2 2 Attach 6 | . . . . 4 2 Detach 17 | . 5 . 3 8 1 Swap . | . . . . . . Drop 22 | . 5 . 3 2 12 Fire 21 | . 9 . 2 3 7 Melee . | . . . . . . Ram . | . . . . . . Kick 8 | 5 3 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 6 | . . . . . 6 Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 10) 403 | -10/Materials | Entered another Materials area 403 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 403 | -9/Materials | Discovered new exit (range 7) 420 | -9/Materials | Entered Mines 426 | -9/Mines | Met a Derelict bent on vengeance 478 | -9/Mines | Learned Materials terminal intel 487 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 487 | -9/Mines | Found Prototype Device 511 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 513 | -9/Mines | Entered Zion 536 | -7/Zion | System corruption cleaned by Quarantine Array 622 | -7/Zion | Learned location of Warlord (-5) 634 | -7/Zion | Learned location of Armory (-4) 669 | -7/Zion | Found Prototype Device 676 | -7/Zion | Identified Exp. Sensor Array 677 | -7/Zion | Identified Bomb Factory No. 2 748 | -7/Zion | Build established: Scavenger-Mutant 750 | -7/Zion | Identified exit to Proximity Caves 750 | -7/Zion | Identified exit to Deep Caves 759 | -7/Zion | Learned Factory non-interactive machine intel 822 | -7/Zion | Received a hallucinogenic algorithm 944 | -7/Zion | Given the Hacking Drone Bay 947 | -7/Zion | Found Prototype Device 948 | -7/Zion | Identified Hacking Drone Bay 982 | -7/Zion | Entered Proximity Caves 1225 | -6/Proximity Caves | Attracted the attention of an 0b10 base 1364 | -6/Proximity Caves | Spotted B-75 Beast 1474 | -6/Proximity Caves | Core integrity fell below 50% 1482 | -6/Proximity Caves | Core integrity fell below 20% 1487 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 01432_ Acquired 21 matter. 01432_ Lgt. Ion Engine destroyed. 01433_ Acquired 5 matter. 01433_ Acquired 3 matter. 01434_ Acquired 2 matter. 01435_ Acquired 5 matter. 01436_ Acquired 2 matter. 01438_ Acquired 3 matter. 01438_ Acquired 1 matter. 01444_ Flight Unit destroyed. 01446_ Acquired 3 matter. 01459_ Lgt. Ion Engine destroyed. 01468_ Exp. Sensor Array destroyed. 01468_ S-27 Virus destroyed. 01476_ Lgt. Nuclear Core fries itself beyond repair. 01477_ VTOL Module fries itself beyond repair. 01477_ Acquired 20 matter. 01480_ Acquired Autogun. 01481_ Flight Unit destroyed. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#####????????????????????? | | ????????????????????????"""""????????????????????? | | ???????????????????????#"" ""#???????????????????? | | ????????????????????????"" ""????????????????????? | | ??????????????###???????#" "#????????????####????? | | ?????????????## ##?????##" "##?#######?### ###?## | | ???????????### #???###"" ""### ### ### | | ??????????## ##?## # ## | | ??????????# ### ## | | ???????????# ## s @ ### | | ???????????# s ## #### #### | | ???????????## s #### #?##### % ##??### | | ???????????# ### #### ##???## #?????? | | ???????????# ##?## ### ##### #?????? | | ???????????# ######???# ### ##????? | | ???????????# ????????## #?## #????? | | ???????????# ???????## #??####### #????? | | ???????????# ????????# ##??????# #????? | | ???????????##????????# ##???????## #???## | | ?????????????????????# #?????????### ##? % | | ?????????????????????# #??????????## ## | | ?????????????????????# #?????????## # | | ?????????????????????## ##?????????# # | | ??????????????????????## ##??????????## ## | | ???????????????????????###????????????## #? | | ???????????????????????????????????????## #? | | ????????????????????????????????????????# ### | | ?????????????????????????## ??#?????????# #?? ## | | ?????????????????????????# #######???# #?? #? | | ??????????????????????????# ##### #??? #? | | ???????????????????????????# #??? #? | | ???????????????????????????# ???## #????#? | | ?????????????????????????## ?#??# #######?????? | | ????????????????????????? ? #?## #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 63 Targeting Accuracy 8 Salvage Targeting 2 Item Schematics ----------------- Energy Well | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Hvy. Shock Bomb Launcher | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Med. Reflective Plating | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive S-27 Virus | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- This Is Interesting... Challenges ------------ None Game ------ Seed PlatingPotentialScythe Manual? 0 Play Time 00:32:24 Cumulative 38.5 hours Start 2024.06.21 @ 16:46:14 End 2024.06.21 @ 17:16:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 111 Rogue 71 Adventurer 14 Explorer 26 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 34 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 705b0c4a-1cdf-473c-b81f-bebc01610fc6