Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.27 @ 23:27:40 Player: MDK Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (55) 275 Value Destroyed (1509) 1509 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (16) 16 TOTAL SCORE: 3000 Bonus ------- High Alert Combat Kills 16 Cogmind --------- Core Integrity 264/400 Matter 275/300 Energy 265/265 System Corruption 1% Temperature Cool (0) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (4) ------ Medium Storage Unit Sensor Array Signal Interpreter > --- WEAPON (2) ------- Heavy Assault Rifle Shotgun > --- INVENTORY (10) --- Improved Ion Engine Improved Aluminum Leg Improved Aluminum Leg Large Matter Pod (150) Visual Processing Unit Targeting Computer Light Armor Plating Advanced Beam Cannon Heavy Assault Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Experimental Sensor Array Signal Interpreter Medium Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Light Assault Rifle > --- INVENTORY -------- Improved Ion Engine Improved Aluminum Leg Improved Aluminum Leg Large Matter Pod Weight Redist. System Sensor Array Shield Generator Grenade Launcher [Rating: 24] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 57 | 6 30 7 14 Power 6 | 1 3 . 2 Engine 5 | 1 2 . 2 Core 1 | . 1 . . Reactor . | . . . . Propulsion 16 | 2 12 . 2 Treads . | . . . . Leg 16 | 2 12 . 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 14 | 1 3 5 5 Device 7 | . 1 3 3 Storage 4 | 1 2 1 . Processor 1 | . . 1 . Hackware . | . . . . Protection 2 | . . . 2 Artifact . | . . . . Weapon 21 | 2 12 2 5 Energy Gun 5 | 2 3 . . Energy Cannon 2 | . 1 1 . Ballistic Gun 9 | . 3 1 5 Ballistic Cannon 2 | . 2 . . Launcher 3 | . 3 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . 1 2 . Parts Lost 9 | . 3 2 4 Power 2 | . 1 . 1 Propulsion . | . . . . Utility 3 | . . . 3 Weapon 4 | . 2 2 . Highest Loss Streak 3 | . 3 2 2 To Critical Strikes . | . . . . Average Slot Usage (%) 98 | . 95 99 99 Engine 12 | . 13 14 10 Leg 25 | . 27 28 22 Device 13 | . 10 12 19 Storage 13 | . 14 14 11 Processor 4 | . . 1 11 Energy Gun 2 | . 5 . . Energy Cannon 2 | . . 7 . Ballistic Gun 15 | . 12 13 21 Ballistic Cannon 5 | . 9 6 . Naked Turns . | . . . . Heaviest Build 31 | 13 22 23 31 Greatest Support 26 | 20 26 26 26 Greatest Overweight (x) 2 | 2 1 . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 6 9 9 10 Most Carried 10 | 4 10 10 10 Average Carried 8 | 2 8 9 9 Final Capacity 10 | 8 10 10 10 Final Carried 10 | 4 10 10 10 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 1605 | 241 584 253 527 Remotely . | . . . . Salvage Created 1787 | . 498 301 988 Parts 114 | . 32 13 69 Haulers Intercepted 3 | . 2 . 1 Recyclers Shooed 3 | . 2 . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 43 | . 10 8 25 Guns 33 | . 6 3 24 Cannons 6 | . . 5 1 AOE 4 | . 4 . . Classes Destroyed 8 | . 7 . 1 Worker 2 | . 2 . . Builder 1 | . 1 . . Hauler 3 | . 2 . 1 Recycler 1 | . 1 . . Watcher 5 | . 2 . 3 Swarmer 10 | . 3 . 7 Grunt 29 | . 7 8 14 Sentry 4 | . . . 4 Best Kill Streak 5 | . 5 3 4 Combat Bots Only 4 | . 3 3 4 Max Kills in Single Turn 3 | . 3 1 1 Gunslinging . | . . . . Exploded 2 | . 2 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 1837 | . 567 492 778 Core 378 | . 131 111 136 Absorbed by Shields 172 | . . . 172 Core Remaining (%) 51 | 100 . 3 . Volleys Fired 173 | 1 56 27 89 Largest 2 | 2 2 2 2 Hottest 90 | 90 90 88 88 Shots Fired 331 | 2 104 53 172 Gun 280 | 2 89 26 163 Cannon 40 | . 4 27 9 Launcher 11 | . 11 . . Special . | . . . . Kinetic 264 | . 55 46 163 Thermal 56 | 2 38 7 9 Explosive 11 | . 11 . . Electromagnetic . | . . . . Robot Hit Streak 9 | 1 8 7 9 Robot Miss Streak 8 | 1 4 5 8 Penetration Max . | . . . . Secondary Targets 2 | . . . 2 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 178 | 1 55 28 94 Core Hits 104 | 1 35 16 52 Critical Kills 2 | . 1 . 1 Critical Parts Destroyed 1 | . . . 1 Critical Strikes 6 | . 3 1 2 Burn 2 | . 2 . . Destroy 3 | . 1 . 2 Blast 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2941 | 12 1259 412 1258 Guns 1840 | 12 510 122 1196 Cannons 372 | . 20 290 62 Explosions 729 | . 729 . . Melee . | . . . . Ramming . | . . . . Kinetic 1831 | . 285 350 1196 Thermal 381 | 12 245 62 62 Explosive 729 | . 729 . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 2 | . . . 2 Message Errors 1 | . . . 1 Heat Flow Errors 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 32 | . 32 . . Projectiles . | . . . . Explosions 32 | . 32 . . Melee . | . . . . Knockbacks 2 | . . 2 . Impact . | . . . . Kinetic 2 | . . 2 . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 351 | 30 351 276 129 Average Temperature 84 | 17 116 82 35 Received Heat Transfer 1002 | . 348 306 348 Effects 3 | . 3 . . Interference 2 | . 2 . . Short Circuit 1 | . 1 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1076 | 25 829 111 111 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 419 | . 304 109 419 Initial 9 | . . 9 . Average 135 | . 117 37 251 Maximum Alert Level 2 | . 1 . 2 Low Security (%) 71 | 100 86 100 28 Level 1 25 | . 13 . 62 Level 2 2 | . . . 8 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 2 . 5 Investigation 4 | . 1 . 3 Extermination . | . . . . Reinforcement 3 | . 1 . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 4 | . 1 . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 66 | . 19 9 38 Peak Tracking Total 7 | . 4 4 7 Tactical Retreats 6 | . 1 1 4 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 5 | . 2 . 3 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 4 | . 3 . 1 Max in Single Turn 2 | . 2 . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 8 | . 4 1 3 Terminals 4 | . 2 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 2 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 15 | . 8 1 6 Successful 13 | . 7 1 5 Failed 2 | . 1 . 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 6 | . 3 . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 8 | . 5 . 3 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 2 1 2 Prototype ID Bank 1 | . 1 . . Open Door 1 | . . 1 . Alert Level 2 | . 1 . 1 Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 8 | . 5 . 3 Report Inventory 5 | . 3 . 2 Retrieve Components 3 | . 2 . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 2 . 2 Full Trace Events 1 | . . . 1 Feedback Events 1 | . . . 1 Corruption 1 | . . . 1 Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 27 | . 17 . 10 Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 4087 | 98 1486 1166 1337 Spaces Moved 2578 | 68 908 844 758 Core 15 | 15 . . . Treads . | . . . . Legs 2563 | 53 908 844 758 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 128 | 122 136 120 127 Slowest Speed 190 | 150 190 120 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 61 | 3 97 98 47 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched 3 | . . 3 . Spaces Dug . | . . . . Terrain Destroyed 27 | . 27 . . Melee . | . . . . Projectile . | . . . . AOE 27 | . 27 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 3060 | 78 1059 951 972 Wait 162 | . 17 54 91 Move 2575 | 67 907 843 758 Hop . | . . . . Pick Up 52 | 4 24 13 11 Fast Attach 12 | 6 5 1 . Attach 12 | . 3 4 5 Detach . | . . . . Swap 33 | . 22 2 9 Drop 41 | . 25 7 9 Fire 173 | 1 56 27 89 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 12 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 249 | -10/Materials | Discovered new exit (range 9) 316 | -10/Materials | Build established: Mutant 379 | -10/Materials | Lost 3 parts (1p2w) 450 | -10/Materials | Discovered new exit (range 12) 483 | -10/Materials | Core integrity fell below 50% 769 | -10/Materials | Discovered new exit (range 5) 866 | -10/Materials | Discovered new exit (range 13) 1585 | -10/Materials | Entered Mines 1616 | -10/Mines | Found the Drone Emporium 1624 | -10/Mines | Found Prototype Device 1626 | -10/Mines | Identified Decoy Drone Bay 1765 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1770 | -10/Mines | Found Prototype Device 1771 | -10/Mines | Identified Exp. Sensor Array 2013 | -10/Mines | Learned location of Zion (-7) 2040 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2151 | -10/Mines | Core integrity fell below 20% 2188 | -10/Mines | Discovered new exit (range 5) 2267 | -10/Mines | Found a hidden stash of uninstalled traps 2405 | -10/Mines | Learned location of Storage (-7) 2453 | -10/Mines | Learned Materials emergency access door positions 2461 | -10/Mines | Discovered new exit (range 5) 2697 | -10/Mines | Identified exit to Materials 2751 | -10/Mines | Entered Materials 2751 | -9/Materials | Evolved 2 slots: Utility x2 3189 | -9/Materials | Discovered new exit (range 10) 3201 | -9/Materials | Identified exit to Materials 3391 | -9/Materials | Discovered new exit (range 12) 3429 | -9/Materials | Identified exit to Mines 4088 | -9/Materials | Self-destructed Last Messages --------------- 04018_ K-01 Serf collects debris. 04019_ R-06 Scavenger collects Heat Sink. 04021_ K-01 Serf collects debris. 04022_ R-06 Scavenger collects Sml. Laser. 04027_ R-06 Scavenger inserts Aluminum Leg into recycling unit. 04030_ G-34 Mercenary destroyed. 04031_ System corrupted: Heat flow error (+137). 04033_ K-01 Serf collects debris. 04040_ W-16 Scout destroyed. 04041_ K-01 Serf collects debris. 04051_ R-06 Scavenger collects Aluminum Leg. 04055_ R-06 Scavenger collects Sml. Laser. 04058_ R-06 Scavenger collects Aluminum Leg. 04059_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M003. 04061_ R-06 Scavenger collects Lgt. Ion Engine. 04070_ UVYS M