Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.04 @ 11:06:22 Player: Florist Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (12) 2400 Robots Destroyed (357) 1785 Value Destroyed (14722) 14722 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (3367) 3367 TOTAL SCORE: 27014 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2880 Friendly Fire -13 Cogmind --------- Core Integrity 0/1450 Matter 291/300 Energy 98/100 System Corruption 23% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (13) ----- Advanced Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Experimental Core Analyzer Centrium Light Armor Plating > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Energy Well (350) Compact Matter Pod (150) Improved Weapon Cycler Experimental ECM Suite Advanced Point Defense System Peak State ------------ > --- POWER ------------ Multi-Antimatter Reactor > --- PROPULSION ------- Treaded VSS-QT Exoskeleton > --- UTILITY ---------- Scrap Engine Coolant Network Large Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Hardened Heavy Armor Plating > --- WEAPON ----------- Fusion Bomb Launcher Hvy. Kinetic Penetrator Construct/C > --- INVENTORY -------- Micro Antimatter Reactor Quantum Reactor Coolant Network Energy Well Compact Matter Pod Improved Weapon Cycler Experimental ECM Suite Heavy Armor Plating Advanced Point Defense System Coil Gun Heavy Machine Gun Gamma Bomb Array Fusion Bomb Launcher [Rating: 160] Favorites ----------- Power Constructs Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Constructs Propulsion Constructs Treads Constructs Leg Biometal Leg Wheel Wheel Flight Unit Cooled Nuclear Pulse Thruster Utility High-capacity Storage Unit Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Advanced Target Analyzer Protection Layered Light Armor Plating Weapon Constructs Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Constructs Launcher Fusion Bomb Launcher Special Weapon Mining Laser Slashing Weapon Plasma Sword Build | -11 -10 -10 -8 -7 -7 -7 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Fac Arm Res Tes Res Slots Evolved 16 | . . . 4 2 . . 4 2 . 2 . 2 Power 1 | . . . . . . . . 1 . . . . Propulsion 2 | . . . 2 . . . . . . . . . Utility 11 | . . . 2 1 . . 3 1 . 2 . 2 Weapon 2 | . . . . 1 . . 1 . . . . . Parts Attached 208 | 8 6 11 26 11 23 10 10 7 23 4 41 28 Power 22 | 1 1 2 3 1 2 2 . 1 1 . 6 2 Engine 10 | 1 1 2 3 . 2 1 . . . . . . Core 3 | . . . . 1 . 1 . 1 . . . . Reactor 9 | . . . . . . . . . 1 . 6 2 Propulsion 32 | 2 . 3 6 2 8 2 1 1 1 . 1 5 Treads 18 | 2 . . 6 2 7 1 . . . . . . Leg 7 | . . . . . . 1 1 . . . . 5 Wheel 6 | . . 3 . . 1 . . 1 1 . . . Hover . | . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . 1 . Utility 90 | 3 3 1 6 5 3 6 8 4 13 4 21 13 Device 43 | 2 . . 1 2 2 4 3 2 8 1 14 4 Storage 8 | 1 2 . . . . 1 . . 1 1 1 1 Processor 22 | . . . . 1 . 1 4 2 3 2 5 4 Hackware . | . . . . . . . . . . . . . Protection 17 | . 1 1 5 2 1 . 1 . 1 . 1 4 Artifact . | . . . . . . . . . . . . . Weapon 64 | 2 2 5 11 3 10 . 1 1 8 . 13 8 Energy Gun 17 | . 2 . 5 1 3 . 1 . . . 3 2 Energy Cannon 9 | . . 1 3 . . . . . 1 . 3 1 Ballistic Gun 18 | 2 . 3 1 2 3 . . . 1 . 2 4 Ballistic Cannon 8 | . . . . . 4 . . . 2 . 2 . Launcher 10 | . . . 2 . . . . 1 4 . 2 1 Special Weapon 1 | . . 1 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 33 | . . . 3 . 2 1 1 . 1 . 23 2 Parts Lost 101 | . 1 8 5 1 20 1 . 7 13 3 5 37 Power 15 | . 1 1 . . 2 1 . . 2 2 2 4 Propulsion 25 | . . 3 . . 8 . . 1 4 . . 9 Utility 35 | . . 1 3 1 2 . . 3 7 1 3 14 Weapon 26 | . . 3 2 . 8 . . 3 . . . 10 Highest Loss Streak 9 | . 1 5 1 1 9 1 . 4 3 3 3 9 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 15 | 3 10 12 16 19 14 16 19 18 16 15 18 10 Power . | . 1 1 . 1 . . . . . . . 1 Propulsion 2 | 1 2 1 3 4 2 2 2 1 1 . 2 . Utility 7 | . 5 7 6 7 7 7 8 10 7 7 9 5 Weapon 5 | . 2 2 6 6 4 6 8 7 6 6 5 3 Tool/Special . | . . . . . . . . . . . . . Unused Backups 66 | . . 1 9 1 2 12 5 6 8 5 11 6 Power 2 | . . 1 . . . . . . . . . 1 Propulsion 22 | . . . 2 . . 5 1 2 4 3 5 . Utility 14 | . . . 4 1 . . . . 2 . 4 3 Weapon 28 | . . . 3 . 2 7 4 4 2 2 2 2 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 70 | . 92 89 92 99 83 57 55 56 58 58 60 54 Engine 3 | . 7 10 9 6 3 4 4 . . . . . Core 1 | . . . . . 1 2 . 5 1 . . . Reactor 1 | . . . . . . . . . 3 5 5 3 Treads 11 | . 28 14 29 30 17 9 . 3 1 . . . Wheel 1 | . . 10 3 . 1 . . . 2 . . . Device 12 | . 13 7 7 8 13 13 13 13 18 22 16 6 Storage 7 | . 14 14 9 7 7 7 5 5 5 4 4 3 Processor 10 | . . . . 6 7 7 13 14 11 14 22 24 Protection 4 | . . 4 15 13 7 . 3 4 4 . . 2 Energy Gun 3 | . 15 16 7 7 6 . . . . . . . Energy Cannon 1 | . . 3 6 7 . . . . . . 1 . Ballistic Gun 3 | . 12 6 3 7 7 1 . . . . . 2 Ballistic Cannon 3 | . . . . . 6 6 5 5 4 4 2 3 Peak Build Rating 160 | 7 8 14 33 39 40 54 74 97 123 123 152 160 Average Rating 63 | 6 7 8 27 37 31 44 64 82 100 103 133 127 On Entrance 52 | . 7 8 13 32 39 38 53 69 70 84 123 143 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 108 | 14 48 60 76 72 63 61 58 72 108 88 92 87 Greatest Support 127 | 40 40 40 86 86 89 80 24 24 127 105 118 95 Greatest Overweight (x) 16 | . 1 4 4 . 3 2 2 16 8 2 . 12 Average Overweight (x) 1 | . . 3 . . . 1 2 2 3 . . . Largest Inventory Capacity 25 | 8 20 20 20 20 20 25 20 20 20 20 20 15 Average Capacity 19 | 7 16 20 20 20 20 20 20 20 20 20 19 14 Most Carried 20 | 5 15 20 20 20 20 20 20 20 20 19 20 15 Average Carried 15 | 3 10 14 18 19 14 16 19 18 16 15 19 10 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 15 5 Final Carried 20 | 5 13 20 20 19 20 19 19 18 20 16 15 5 Scrap Engine Consumption 153 | . . . . . . 37 10 16 37 9 29 15 Constructs Created 7 | . . . . . . 3 . . 1 1 2 . Constructs Modified 66 | . . . . . . 14 2 9 17 3 11 10 Class Distribution -------------------- 38% | Mutant 20% | Construct 8% | Scavenger-Mutant 6% | Scavenger-Gunner 5% | Skirmisher 4% | Scavenger-Construct 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Skirmisher | -7/Factory Scavenger-Tank | -7/Storage Construct | -7/Recycling Construct | -5/Factory Mutant | -4/Factory Construct | -4/Armory Scavenger-Mutant | -3/Research Scavenger-Gunner | -3/Testing Scavenger-Construct | -2/Research Resources | -11 -10 -10 -8 -7 -7 -7 -5 -4 -4 -3 -3 -2 ----------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Fac Arm Res Tes Res Matter Collected 9114 | 384 225 148 501 191 981 1152 507 463 1061 188 1376 1937 Remotely 91 | 91 . . . . . . . . . . . . Salvage Created 17236 | 250 605 226 1748 401 1389 1178 559 764 2229 464 1921 5502 Parts 792 | 19 33 16 114 29 68 32 20 24 107 25 95 210 Haulers Intercepted 19 | . 1 . 5 . 5 1 1 . . . 3 3 Recyclers Shooed 5 | . 1 . . . . . . . . . . 4 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 19 | . . 19 . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Fac Arm Res Tes Res Combat Hostiles Destroyed 234 | . 11 6 28 4 19 16 6 12 45 4 32 51 Melee 1 | . . . . . . . . . . . . 1 Guns 42 | . 11 3 16 2 7 . . . . . . 3 Cannons 141 | . . 3 7 . 8 13 4 7 34 2 24 39 AOE 42 | . . . 4 2 4 . 2 5 10 2 6 7 Classes Destroyed 22 | 3 5 1 6 1 . . . . 4 . . 2 Worker 26 | 1 1 . 4 1 3 3 1 . . 4 1 7 Builder 24 | . 1 . 6 1 3 1 . . . . 1 11 Tunneler 9 | 6 1 . . . . . . 1 . . . 1 Hauler 19 | . 1 . 5 . 5 1 1 . . . 3 3 Recycler 23 | 1 . . 1 2 5 . . 3 . 1 . 10 Mechanic 2 | . . . 1 . . . . . . . 1 . Operator 4 | . . . 1 1 . . . . 1 . . 1 Watcher 16 | . 3 . 3 . 1 . 2 1 2 1 . 3 Swarmer 50 | . 3 . 7 . 3 1 . 4 15 2 10 5 Cutter 3 | . . . . . . . . . . . . 3 Saboteur 1 | . . . . . . . . . 1 . . . Grunt 70 | . 8 . 12 . 5 4 5 4 6 . 6 20 Brawler 7 | . . . 1 . . 2 1 1 . . . 2 Duelist 9 | . . . 1 . . 1 . . 6 . . 1 Protector 1 | . . . . . . . . . 1 . . . Sentry 23 | . . . 6 2 7 3 . . 2 . . 3 Specialist 2 | . . . . . . . . . 2 . . . Hunter 18 | . . . 1 1 1 . . 2 4 . 2 7 Programmer 35 | . . . . 1 3 . . 1 7 2 12 9 Heavy 1 | . . . . . . . . . 1 . . . Striker 1 | . . . . . . . . . . . . 1 Protovariant X 1 | . . . . . . . . . . . 1 . Protovariant H 1 | . . . . . . . . . . . 1 . Subdweller 11 | . . 6 . . . 5 . . . . . . Best Kill Streak 15 | 3 3 2 7 3 9 5 2 6 7 5 6 15 Combat Bots Only 9 | . 3 2 3 1 6 3 2 5 7 2 5 9 Max Kills in Single Turn 5 | 1 1 1 3 2 2 1 2 2 4 5 4 5 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . . 2 1 2 . 2 2 4 2 4 3 Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -5 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Fac Arm Res Tes Res Hostile Shots Fired 2120 | . 58 41 160 64 376 80 52 108 308 75 213 585 Missed 643 | . 12 14 36 15 139 29 12 35 92 36 60 163 Hits 1477 | . 46 27 124 49 237 51 40 73 216 39 153 422 Melee 55 | . . . . . . . 3 1 24 . . 27 Projectile 1422 | . 46 27 124 49 237 51 37 72 192 39 153 395 AOE 2 | . . . . 1 . . . . . . 1 . Critical Strikes 63 | . 2 1 2 1 4 . 2 3 14 1 8 25 Part Disruptions 5 | . . . . 2 . . . . 3 . . . Damage Taken 27651 | . 554 614 1658 737 2678 599 1000 1672 3800 729 3353 10257 Core 3477 | . 82 58 150 91 314 84 115 135 322 175 479 1472 Absorbed by Shields 1453 | . . . . . . . . . 1053 136 264 . Reduced by Siege Mode 71 | . . . . . . . . . 71 . . . Redirected to Shielding 110 | . . . 9 22 79 . . . . . . . Regen/Repaired (Parts) 5633 | . . . . . . 211 204 712 1129 137 1857 1383 Core Remaining (%) 63 | 100 . 44 72 . . 30 88 . 60 . 49 . Volleys Fired 1033 | 26 55 39 100 19 104 82 42 38 170 19 113 226 Largest 4 | 2 2 2 2 3 3 3 1 2 4 2 2 3 Hottest 272 | 40 100 110 138 173 155 108 48 88 272 160 271 220 Shots Fired 1430 | 52 110 68 187 52 226 93 42 38 182 20 111 249 Gun 578 | 52 110 55 127 37 147 6 . . 4 . . 40 Cannon 805 | . . 6 56 15 75 87 42 31 167 18 107 201 Launcher 40 | . . . 4 . 4 . . 7 11 2 4 8 Special 7 | . . 7 . . . . . . . . . . Kinetic 967 | 52 80 14 67 15 135 71 42 38 169 18 46 220 Thermal 240 | . 30 54 39 15 48 . . . 2 . 31 21 Explosive 19 | . . . 4 . 4 . . . . . 4 7 Electromagnetic 204 | . . . 77 22 39 22 . . 11 2 30 1 Robot Hit Streak 22 | 5 7 15 22 9 19 21 11 7 8 3 7 18 Robot Miss Streak 11 | 2 4 2 4 3 5 2 1 2 10 11 4 6 Penetration Max 1 | . . . . . 1 . 1 . . . 1 1 Secondary Targets 4 | . 1 1 2 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . Shots Hit Robots 923 | 30 65 46 116 36 141 78 35 28 104 10 68 166 Core Hits 576 | 14 30 10 71 18 88 23 16 36 88 15 48 119 Critical Kills 12 | . . . 1 . . . . . . . 4 7 Critical Parts Destroyed 20 | . . . . . . . 1 . . . 3 16 Critical Strikes 52 | . 3 . 1 . 2 . 1 3 6 . 9 27 Burn 8 | . 3 . . . 1 . . . . . . 4 Destroy 32 | . . . 1 . . . 1 . . . 7 23 Blast 12 | . . . . . 1 . . 3 6 . 2 . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 47031 | 320 800 450 3421 654 3590 2276 1751 2525 8852 869 6304 15219 Guns 6309 | 320 800 337 1681 405 1782 101 . . 21 . . 862 Cannons 32721 | . . 113 892 78 1302 2175 1431 1297 7734 518 5329 11852 Explosions 7955 | . . . 848 171 502 . 301 1228 1097 351 975 2482 Melee . | . . . . . . . . . . . . . Ramming 46 | . . . . . 4 . 19 . . . . 23 Kinetic 32996 | 320 539 13 899 170 2141 1438 1431 2471 7755 518 3072 12229 Thermal 5079 | . 261 437 1081 363 842 . 215 54 53 34 1254 485 Explosive 3874 | . . . 297 . 326 . 86 . . . 975 2190 Electromagnetic 5036 | . . . 1144 121 277 838 . . 1044 317 1003 292 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 23 | . . . 4 13 13 13 . 6 15 2 13 23 Average Corruption 9 | . . . 4 8 13 13 . 6 9 1 5 13 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 347 | . . . 28 21 45 108 . 2 52 1 50 40 Message Errors 87 | . . . 9 5 12 23 . 1 13 . 13 11 Matter Fused 84 | . . . 2 4 11 30 . 1 14 . 15 7 Heat Flow Errors 33 | . . . 3 . 5 13 . . 5 . 4 3 Energy Discharges 44 | . . . 7 4 6 9 . . 9 . 6 3 Parts Rejected 6 | . . . . . 2 2 . . 1 . 1 . Parts Fused 1 | . . . . . . 1 . . . . . . Data Loss (minor) 39 | . . . 2 2 2 14 . . 5 . 7 7 Data Loss (major) 25 | . . . 4 2 3 9 . . 3 1 1 2 Misfires 4 | . . . . 1 1 1 . . . . . 1 Alerts 5 | . . . . 1 . 2 . . 2 . . . Misdirections 1 | . . . . . . . . . . . . 1 Weapon Failures 18 | . . . 1 2 3 4 . . . . 3 5 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 4017 | . . . 92 . 43 165 36 144 736 78 643 2080 Projectiles 3780 | . . . 53 . 39 165 36 96 736 78 582 1995 Explosions 237 | . . . 39 . 4 . . 48 . . 61 85 Melee . | . . . . . . . . . . . . . Knockbacks 155 | . . . . . 4 14 9 12 43 2 9 62 Impact 1 | . . . . . . . . . . . . 1 Kinetic 135 | . . . . . 4 13 9 10 39 2 9 49 Secondary 19 | . . . . . . 1 . 2 4 . . 12 Self-Inflicted Damage 1301 | . . . 191 60 234 . 135 218 213 22 . 228 Shots 43 | . . . 5 1 5 . 2 6 14 2 . 8 Rammed 9 | . . . . . 1 . 6 . . . . 2 Targets Rammed 14 | . . . . . 1 . 6 . . . . 7 Kicked 5 | . . . . . . . . . . . . 5 Crushed . | . . . . . . . . . . . . . Highest Temperature 632 | . 120 4 468 422 542 263 23 64 439 21 632 331 Average Temperature 114 | . 24 2 121 122 140 93 5 27 129 14 141 102 Received Heat Transfer 3248 | . 294 87 414 48 669 162 369 198 57 . 95 855 Effects 36 | . . . 2 3 3 . . . 9 . 18 1 Shutdowns 7 | . . . 1 1 1 . . . 1 . 3 . Energy Bleed 5 | . . . 1 . . . . . 2 . 2 . Interference 15 | . . . . . 2 . . . 4 . 9 . Short Circuit 1 | . . . . . . . . . 1 . . . Damage (minor) 4 | . . . . 2 . . . . 1 . . 1 Damage (major) 4 | . . . . . . . . . . . 4 . Siege Activations 1 | . . . . . . . . . 1 . . . Total Turns 9 | . . . . . . . . . 9 . . . Longest Duration 9 | . . . . . . . . . 9 . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . . 1 1 . . Combat Hostiles 2 | . . . . . . . . . 1 1 . . Robots Corrupted 9 | . . . 1 . . 3 . 1 1 . 3 . Combat Hostiles 6 | . . . 1 . . 2 . . 1 . 2 . Parts Fried 35 | . . . 6 . . 8 . 2 4 . 11 4 Impact Corruptions 8 | . . . . . . 1 . 2 . . . 5 Robots Melted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Melted 11 | . 4 1 1 1 . . . . . . 1 3 Heat Transferred 7509 | . 962 1110 1303 557 1556 . 200 50 . 50 814 907 Parts Sabotaged 3 | . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 21 | . . . 9 3 1 . 2 1 4 1 . . Alert | -11 -10 -10 -8 -7 -7 -7 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Fac Arm Res Tes Res Maximum Alert Level 5 | . . . 2 1 1 1 1 1 3 2 2 5 Low Security (%) 55 | 100 100 . 53 92 97 90 19 90 20 . 1 . Level 1 27 | . . . 29 7 2 9 80 9 50 95 58 24 Level 2 10 | . . . 16 . . . . . 25 4 39 11 Level 3 1 | . . . . . . . . . 3 . . 14 Level 4 2 | . . . . . . . . . . . . 22 Level 5 . | . . . . . . . . . . . . 6 High Security 1 | . . . . . . . . . . . . 20 Max Security . | . . . . . . . . . . . . . Peak Influence 1724 | 5 73 . 512 220 209 267 315 267 797 400 631 1724 Initial 400 | . . . . 220 25 72 301 137 99 400 210 347 Average 256 | . 20 . 227 128 97 41 245 73 344 306 420 1018 Influence Increases 8511 | 40 358 . 1073 203 755 383 521 463 1359 218 1017 2121 Destroy 0b10 Robot/C 4440 | . 220 . 560 80 380 220 120 240 880 80 640 1020 Destroy 0b10 Robot/NC 650 | 40 35 . 105 25 85 55 20 25 20 30 30 180 Destroy Leader 908 | . 48 . 156 40 162 . 16 42 156 22 74 192 Successful Hack 166 | . 40 . 21 30 7 16 . 16 12 . 12 12 Select Force Hacks 60 | . . . . . . 60 . . . . . . Disable Machine 540 | . . . 90 15 45 15 60 15 150 . 105 45 Destroy Structure 1202 | . . . 81 13 61 17 90 80 96 26 156 582 Advance Influence 200 | . . . . . . . 200 . . . . . Partial Spotted 15 | . . . . . . . . 15 . . . . Lose Combat Pursuer 330 | . 15 . 60 . 15 . 15 30 45 60 . 90 Influence Decreases 6847 | 40 348 10 588 631 625 327 484 540 799 607 773 1075 Entered New Map 1605 | . . 6 . 265 32 115 142 143 104 363 164 271 Time Decay 4369 | 40 338 4 538 356 450 202 342 327 565 214 559 434 Lost Part 873 | . 10 . 50 10 143 10 . 70 130 30 50 370 Squads Dispatched 59 | . 1 . 5 4 7 . 1 5 8 1 6 21 Investigation 3 | . . . 1 1 1 . . . . . . . Extermination 18 | . . . . 2 2 . . 2 4 1 5 2 Reinforcement 19 | . 1 . 1 1 2 . 1 3 3 . 1 6 Assault 13 | . . . . . . . . . 1 . . 12 Garrison 6 | . . . 3 . 2 . . . . . . 1 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 1 . . . 2 Haulers Reinforced 6 | . . . . . 1 . 1 1 . . 1 2 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -5 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Fac Arm Res Tes Res Distress Signals 23 | . 3 . 1 . 5 3 . . 4 . . 7 Communications Jammed 13 | . . . . . . . . . 13 . . . Distress Signals 13 | . . . . . . . . . 13 . . . Times Spotted 349 | . 20 7 41 5 30 8 9 22 72 13 38 84 Peak Tracking Total 11 | . 3 2 4 1 8 2 4 6 9 6 5 11 Tactical Retreats 14 | . 1 . 3 . 1 . 1 1 1 1 . 5 Traps | -11 -10 -10 -8 -7 -7 -7 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Fac Arm Res Tes Res Traps Triggered 15 | . 1 . . 3 3 . 1 2 2 . 2 1 Indirectly 2 | . . . . . . . . . 2 . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -5 -4 -4 -3 -3 -2 ---------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Fac Arm Res Tes Res Machines Disabled 38 | . . . 6 1 3 2 4 1 10 . 8 3 Max in Single Turn 4 | . . . 1 1 1 1 4 1 2 . 1 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -5 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Fac Arm Res Tes Res Machines Accessed 40 | . 7 . 5 3 4 8 2 3 2 . 4 2 Terminals 31 | . 7 . 5 3 3 4 . 2 2 . 3 2 Fabricators 1 | . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . . . . . . 3 . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . 1 1 . . 1 . Total Hacks 95 | . 21 . 15 6 9 19 4 4 4 . 8 5 Successful 40 | . 11 . 6 4 2 8 1 1 1 . 4 2 Failed 55 | . 10 . 9 2 7 11 3 3 3 . 4 3 Catastrophic 13 | . 1 . 1 1 2 3 . 2 1 . 1 1 Database Lockouts . | . . . . . . . . . . . . . Manual 74 | . 22 . 13 5 4 15 . 1 4 . 5 5 Terminals 76 | . 21 . 15 6 6 11 . 2 4 . 6 5 Fabricators 2 | . . . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 6 | . . . . . . 6 . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 9 | . . . . . 3 . 2 2 . . 2 . Terminal Hacks 15 | . 2 . 3 1 2 3 . 1 . . 1 2 Part Schematic 1 | . . . . . . 1 . . . . . . Robot Analysis 4 | . 2 . 2 . . . . . . . . . Open Door 1 | . . . . . 1 . . . . . . . Branch Access Points 5 | . . . 1 1 1 . . 1 . . . 1 Maintenance Status 1 | . . . . . . . . . . . . 1 Zone Layout 1 | . . . . . . . . . . . 1 . Release Object 2 | . . . . . . 2 . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . Network Status 1 | . . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 23 | . 9 . 3 3 . 4 . . 1 . 3 . Terminals 21 | . 9 . 3 3 . 2 . . 1 . 3 . Track 4 | . . . . . . . . . 1 . 3 . Botnet 9 | . 4 . 2 3 . . . . . . . . Skim 8 | . 5 . 1 . . 2 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . . . . . Tunnel 2 | . . . . . . 2 . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 33 | . 7 . 5 2 3 5 2 3 2 . 2 2 Full Trace Events 4 | . . . 1 . 1 2 . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . 10 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -5 -4 -4 -3 -3 -2 ------------ Run | Yrd Mat Sub Mat Fac Sto Rec Fac Fac Arm Res Tes Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -5 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Fac Arm Res Tes Res Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Fac Arm Res Tes Res Active Infowar (turns) 11384 | 173 1178 465 1401 811 1055 288 395 708 1643 453 1639 1175 Optics 5406 | . . . . . . 1 . 708 1643 453 1639 962 Sensors 1830 | . . . . 811 516 . . . . . 503 . Terrain 805 | . . . . . . . 394 . 411 . . . Structural 963 | . . . . . 539 287 137 . . . . . Seismic 3430 | 173 1178 465 1401 . . . . . . . . 213 Jamming 297 | . . . . . . . . 2 295 . . . ECM 2 | . . . . . . . . . . . 2 . Robot Analysis Total 4 | . 2 . 2 . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -5 -4 -4 -3 -3 -2 ------------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Fac Arm Res Tes Res Turns Passed 15694 | 297 1209 895 1717 812 1196 2704 765 951 1689 453 1652 1354 Spaces Moved 6404 | 135 494 419 708 347 306 945 283 390 583 239 1011 544 Core 23 | 8 . . . . . . . 1 . . . 14 Treads 3095 | 127 494 75 581 347 297 752 35 233 98 . . 56 Legs 1476 | . . . . . . . . . 226 114 662 474 Wheels 771 | . . 344 127 . 9 . . 32 259 . . . Hover 383 | . . . . . . 85 248 . . . 50 . Flight 656 | . . . . . . 108 . 124 . 125 299 . Fastest Speed 50 | 50 160 140 145 165 145 160 210 145 97 96 72 50 Average Speed 169 | 153 184 159 163 165 212 234 210 193 170 163 105 124 Slowest Speed 850 | 160 240 240 165 165 320 320 210 850 223 283 112 650 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . 2 . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 39 | 11 88 28 65 10 51 98 9 11 33 9 74 20 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . 2 . . . . . . Known Exits Taken 6 | . 1 . . 1 1 . 1 1 . . 1 . Unknown Exits Taken 6 | 1 . 1 1 . . 1 . . 1 1 . . Scrap Searched 5 | . . 5 . . . . . . . . . . Spaces Dug 72 | . . . . . . 3 . . 6 4 34 25 Terrain Destroyed 648 | . . . 87 10 57 19 55 41 51 14 102 212 Melee . | . . . . . . . . . . . . . Projectile 274 | . . . 18 . 27 19 23 7 41 8 26 105 AOE 374 | . . . 69 10 30 . 32 34 10 6 76 107 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -5 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Fac Arm Res Tes Res Total 9876 | 175 689 564 1092 545 650 1348 411 556 1112 281 1498 955 Wait 1714 | . 120 76 185 155 176 259 48 70 265 6 221 133 Move 6392 | 134 493 418 707 346 305 944 282 389 582 238 1010 544 Hop . | . . . . . . . . . . . . . Pick Up 171 | 6 10 14 28 5 17 11 10 7 24 5 29 5 Fast Attach 148 | 7 1 3 10 4 19 16 6 4 12 2 43 21 Attach 84 | 1 2 7 9 4 12 . 3 2 23 4 8 9 Detach 29 | . . . 1 1 1 3 1 . 11 . 10 1 Swap 44 | . 4 4 12 4 5 . 2 1 2 2 5 3 Drop 205 | 1 4 3 34 7 10 33 11 9 23 5 59 6 Fire 1033 | 26 55 39 100 19 104 82 42 38 170 19 113 226 Melee . | . . . . . . . . . . . . . Ram 8 | . . . . . . . 6 . . . . 2 Kick 5 | . . . . . . . . . . . . 5 Crush 1 | . . . . . 1 . . . . . . . Escape Stasis 36 | . . . . . . . . 36 . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous 6 | . . . 6 . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / Min / *Sub) -10/Subcaves -8/Materials -7/Factory (discovered 4 exits: *Sto x2 / Low x2) -7/Storage (discovered 2 exits: Fac / *Rec) -7/Recycling -5/Factory -4/Factory (discovered 5 exits: Upp x2 / Ext x2 / *Arm) -4/Armory -3/Research -3/Testing -2/Research (discovered 3 exits: *Acc / Qua x2) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 298 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 567 | -10/Materials | Discovered new exit (range 4) 1161 | -10/Materials | Learned location of 1 exit from Storage 1203 | -10/Materials | Discovered new exit (range 6) 1235 | -10/Materials | Identified exit to Mines 1300 | -10/Materials | Learned location of 1 exit from Storage 1356 | -10/Materials | Identified exit to Subcaves 1356 | -10/Materials | Identified exit to Materials 1469 | -10/Materials | Learned Storage garrison access intel 1505 | -10/Materials | Learned Storage security intel 1507 | -10/Materials | Entered Subcaves 1508 | -10/Subcaves | Approached by a straggling Scientist 1603 | -10/Subcaves | Learned Materials trap positions 1769 | -10/Subcaves | Lost 3 parts (1p1n1u) 1851 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1962 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 2015 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 2039 | -10/Subcaves | Shifting Twisted Machinery released Hvy. Riot Gun 2192 | -10/Subcaves | Core integrity fell below 50% 2242 | -10/Subcaves | Lost 5 parts (2n3w) 2272 | -10/Subcaves | Discovered new exit (range 9) 2402 | -10/Subcaves | Entered Materials 2402 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2403 | -8/Materials | Loaded intel: 8 trap records 2622 | -8/Materials | Garrison activated, responded to threat 3392 | -8/Materials | Discovered new exit (range 10) 4119 | -8/Materials | Entered Factory 4119 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4410 | -7/Factory | Build established: Skirmisher 4529 | -7/Factory | System corruption reached 10% 4566 | -7/Factory | Identified exit to Storage 4566 | -7/Factory | Identified exit to Lower Caves 4931 | -7/Factory | Entered Storage 4932 | -7/Storage | Identified exit to Factory 4932 | -7/Storage | Identified exit to Recycling 4934 | -7/Storage | Loaded intel: 1 garrison access location 5110 | -7/Storage | Build established: Scavenger-Skirmisher 5159 | -7/Storage | Garrison activated, responded to threat 5221 | -7/Storage | Lost 8 parts (1p4n3w) 5442 | -7/Storage | Garrison activated, responded to threat 5532 | -7/Storage | Lost 9 parts (1p1n2u5w) 5913 | -7/Storage | Core integrity fell below 50% 6072 | -7/Storage | Build established: Scavenger-Tank 6120 | -7/Storage | Used back door to open Recycling access 6127 | -7/Storage | Entered Recycling 6408 | -7/Recycling | Entered Scraplab 6421 | -7/Recycling | Found Prototype Device 6421 | -7/Recycling | Identified Scrap Engine 6696 | -7/Recycling | Build established: Mutant 7428 | -7/Recycling | Build established: Construct 8171 | -7/Recycling | Discovered new exit (range 15) 8831 | -7/Recycling | Entered Factory 8831 | -5/Factory | Evolved 4 slots: Utility x3, Weapon x1 9459 | -5/Factory | Discovered new exit (range 6) 9495 | -5/Factory | Identified exit to Factory 9596 | -5/Factory | Entered another Factory area 9596 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 9615 | -4/Factory | Identified exit to Upper Caves 9615 | -4/Factory | Identified exit to Extension 9615 | -4/Factory | Identified exit to Armory 9898 | -4/Factory | Build established: Mutant 10496 | -4/Factory | Lost 3 parts (2u1w) 10547 | -4/Factory | Entered Armory 10577 | -4/Armory | Lost 4 parts (1n1u2w) 10756 | -4/Armory | Found Gamma Bomb Array 10759 | -4/Armory | Found Gamma Bomb Array 10762 | -4/Armory | Found Gamma Bomb Array 10764 | -4/Armory | Found Gamma Bomb Array 11492 | -4/Armory | Build established: Construct 11649 | -4/Armory | System corruption reached 10% 11715 | -4/Armory | Lost 3 parts (3u) 11799 | -4/Armory | Found Fusion Bomb Launcher 11801 | -4/Armory | Found Fusion Bomb Launcher 12047 | -4/Armory | First assault squad dispatched 12214 | -4/Armory | Destroyed 7 combat bots 12224 | -4/Armory | Discovered new exit (range 7) 12236 | -4/Armory | Entered Research 12236 | -3/Research | Evolved 2 slots: Utility x2 12258 | -3/Research | Lost 3 parts (1p1n1u) 12499 | -3/Research | Build established: Scavenger-Mutant 12678 | -3/Research | Discovered new exit (range 5) 12689 | -3/Research | Entered Testing 12698 | -3/Testing | Lost 3 parts (2p1u) 12806 | -3/Testing | Spotted Striker 12887 | -3/Testing | Spotted PH-RB81YD6VT5 12912 | -3/Testing | Destroyed PH-RB81YD6VT5 12926 | -3/Testing | Found Prototype Device 12926 | -3/Testing | Identified Exp. ECM Suite 12948 | -3/Testing | Found Prototype Device 12948 | -3/Testing | Identified Adv. EM Shield 13055 | -3/Testing | Spotted PX-L4OMZ7TOY1 13086 | -3/Testing | Destroyed PX-L4OMZ7TOY1 13140 | -3/Testing | Build established: Scavenger-Scout 13499 | -3/Testing | Found Prototype Energy Gun 13499 | -3/Testing | Identified Tachyon Dispersion Ray 13531 | -3/Testing | Found Prototype Energy Cannon 13531 | -3/Testing | Identified Cld. Nova Cannon 13612 | -3/Testing | Build established: Scavenger-Gunner 13666 | -3/Testing | Discovered new exit (range 22) 13965 | -3/Testing | System corruption reached 10% 14056 | -3/Testing | Found Prototype Processor 14056 | -3/Testing | Identified Exp. Melee Analysis Suite 14203 | -3/Testing | Build established: Gunner 14250 | -3/Testing | Identified exit to Research 14251 | -3/Testing | Core integrity fell below 50% 14281 | -3/Testing | Lost 3 parts (3u) 14341 | -3/Testing | Entered Research 14341 | -2/Research | Evolved 2 slots: Utility x2 14454 | -2/Research | Spotted B-90 Cyclops 14496 | -2/Research | Identified exit to Quarantine 14513 | -2/Research | Discovered new exit (range 12) 14528 | -2/Research | Identified exit to Access 14717 | -2/Research | Build established: Scavenger-Construct 14885 | -2/Research | Destroyed 8 combat bots 14957 | -2/Research | System corruption reached 10% 15072 | -2/Research | Garrison activated, responded to threat 15091 | -2/Research | First assault squad dispatched 15330 | -2/Research | Core integrity fell below 50% 15371 | -2/Research | Destroyed 9 combat bots 15376 | -2/Research | Lost 7 parts (2p1n4u) 15392 | -2/Research | Found Prototype Processor 15392 | -2/Research | Identified Exp. Core Analyzer 15420 | -2/Research | High security lockdown imminent 15476 | -2/Research | Lost 9 parts (1p3n5w) 15498 | -2/Research | Found Exp. Core Analyzer 15500 | -2/Research | High security lockdown engaged 15630 | -2/Research | Lost 7 parts (3n1u3w) 15655 | -2/Research | Spotted Striker 15678 | -2/Research | Core integrity fell below 20% 15681 | -2/Research | Destroyed Striker 15695 | -2/Research | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 15678_ Destabilizing: System corrupted (+2). 15679_ Slug penetrates Wall. 15681_ Slammed into Striker. 15681_ Striker destroyed. 15681_ Destabilizing: System corrupted (+2). 15682_ Acquired 17 matter. 15682_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 15682_ Slug penetrates Wall. 15683_ Wall collapses. 15683_ Seismic Detector destroyed. 15685_ Penetrated by Slug. 15686_ Lrg. Storage Unit destroyed. 15688_ Acquired Prototype Protection. 15688_ Identified Centrium Light Armor Plating. 15688_ Penetrated by Slug. 15689_ Door malfunctions. 15690_ Acquired 10 matter. 15692_ Penetrated by Slug. 15693_ System corrupted: Matter fused (-9). 15695_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????? ########?? | | ?????????????????????? ! #?? | | ?????????????????????? ### #?? | | ??????????????????????????######+## ??# #?? | | ???????????????????????????# ?????### ###?# #?? | | ???????????????????????????# ???????# #???# #?? | | ???????????????????????????" ?????????#???# #?? | | ???????????????????????????"??????????????# #?? | | ???????????????????????????"??????????????# "### | | ?????????????????????????? #??????????????# "%## | | ??????????????????????????#????????##?????# | | ?????????????????????????????????###"###### | | ??????????###########????????????# # | | ??????????# #????????????# # | | ??????????# #????????????# "" # | | ??????????# #????????????# """ # | | ??????????# """ #????????????# T" + | | ??????????# """ #????????????# """ # # | | ??????????#% ="! #????????????# ! "" | | ??????????#% [% #????????????# # | | ??????????# !%/ #????????????# # % | | ???##########;;p#############+############# ### | | ? =!g g %" | | ? | | ? " h gC | | ? "%" @ g | | ??######"#################### ####+##### # | | ?????? ?????????# ^ !# # ## # | | ????? ??????????# # # #### | | ????# ???????????#""" !%+ # #??# | | ????# ????????????#""" # # #??# | | ??????????????????#""" # # #??# | | ??????????????????# ^ # # #??# | | ??????????????? / # # #??# | | ??????????????##### # # #??# | | ??????????????????########### # #??? | | ????????????????????????????# + #??? | | ????????????????????????????# # #??? | | ????????????????????######### # #??? | | ?????????????? " ##############??? | | ????????????????????+#########+###???????????????? | | ???????????????????????????? ????????????????? | | ?????????????????????????? ??????????????? | | ????????????????????????# ????????????? | | ????????????????????????# #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 139 Energy Generation 44 Energy Capacity 793 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 410 Jamming Range 16 Armor Coverage 800 Resistance: EM 50 Utility Shielding 66 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 12 Core Analysis 12 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- Salvage Targeting Computer | -7/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlakDerelictNullifier Manual? 0 Play Time 02:11:21 Cumulative 227.5 hours Start 2025.08.03 @ 15:38:24 End 2025.08.04 @ 11:06:22 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 196 Rogue 196 Adventurer 0 Explorer 0 Win Type - Total 12 Types 6/0/4/2/0/0/0/0/0/0 Lore% 78 Gallery% 73 Achievement% 68 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a6a50d29-5da2-4394-8a97-acc650144781