Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.14 @ 15:17:40 // Winter2019/RPGLIKE

Player: Rainynight

Result: Destroyed by B-86 Titan via exploding Fusion Modulator

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (10)       2000
Robots Destroyed (9)       45
Value Destroyed (173)      173
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 6098

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/600
Matter                     300/300
Energy                     278/280
System Corruption          0%
Temperature                Cool (61)
Movement                   Flying (37)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (1) --------
     Heavy Ion Engine
>          --- PROPULSION (4) ---
           Nuclear Pulse Array
           Field Propulsion Array
>          --- UTILITY (6) ------
           Structural Scanner
           Machine Analyzer
  Enhanced Optical Array
           Terrain Scanner
           ECM Suite
           Cloak of Protection
>          --- WEAPON (2) -------
           Scythe
           Chainsword
>          --- INVENTORY (2) ----
  Improved VTOL Module
           Impulse Thruster

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
           Nuclear Pulse Array
           Nuclear Pulse Array
>          --- UTILITY ----------
           Machine Analyzer
  Enhanced Optical Array
           Terrain Scanner
           ECM Suite
           Cloak of Protection
  Advanced Dynamic Insulation System
>          --- WEAPON -----------
           Scythe
           Chainsword
>          --- INVENTORY --------
  Improved VTOL Module
           Impulse Thruster
[Rating: 61]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Flight Unit
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Cloak of Protection
  Device                   Cloak of Protection
  Processor                Machine Analyzer
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Fac 
Slots Evolved              9    | 3   .   .   .   1   .   .   3   .   1   1   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | 1   .   .   .   1   .   .   1   .   .   .   
  Utility                  5    | 1   .   .   .   .   .   .   2   .   1   1   
  Weapon                   1    | 1   .   .   .   .   .   .   .   .   .   .   
Parts Attached             41   | 5   3   2   3   2   2   4   8   .   8   4   
  Power                    3    | 1   .   .   .   .   .   .   2   .   .   .   
    Engine                 3    | 1   .   .   .   .   .   .   2   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               14   | 2   2   1   .   1   .   2   1   .   4   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 12   | .   2   1   .   1   .   2   1   .   4   1   
  Utility                  13   | .   .   1   1   1   .   1   3   .   3   3   
    Device                 10   | .   .   1   1   1   .   .   2   .   2   3   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   .   1   1   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   11   | 2   1   .   2   .   2   1   2   .   1   .   
    Energy Gun             1    | 1   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   1   .   .   .   .   .   
    Ballistic Gun          5    | 1   1   .   2   .   1   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   1   2   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   .   .   2   .   1   1   
Parts Lost                 1    | .   .   1   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  1    | .   .   1   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   1   .   .   .   .   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   71  80  69  87  87  99  96  90  89  84  
  Engine                   10   | .   14  14  14  12  12  12  9   9   8   7   
  Wheel                    1    | .   22  .   .   .   .   .   .   .   .   .   
  Flight                   31   | .   5   28  28  37  37  37  39  36  30  15  
  Device                   17   | .   .   9   1   12  12  12  23  27  25  30  
  Processor                7    | .   .   .   .   .   .   11  6   9   16  15  
  Ballistic Gun            11   | .   14  28  24  25  25  23  4   .   .   .   
  Slashing Weapon          6    | .   .   .   .   .   .   1   12  9   8   15  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             25   | 6   6   6   12  13  13  14  21  21  23  25  
  Greatest Support         33   | 20  20  8   8   17  17  17  22  22  31  33  
  Greatest Overweight (x)  2    | .   1   .   1   .   .   .   .   .   2   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 2    | 2   2   2   2   2   2   2   2   2   2   2   
  Average Capacity         2    | 2   2   2   2   2   2   2   2   2   2   2   
  Most Carried             2    | 1   2   2   2   2   2   2   2   2   2   2   
  Average Carried          1    | .   1   2   2   .   .   1   1   2   1   1   
  Final Capacity           2    | 2   2   2   2   2   2   2   2   2   2   2   
  Final Carried            2    | 1   2   2   2   .   2   2   2   2   2   2   

 Class Distribution 
--------------------
 22% | Scavenger-Mutant
 22% | Mutant
 19% | Ninja
 15% | Scavenger-Ninja
 14% | Infiltrator-Ninja
  5% | Sprinter

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -10/Exiles
            Mutant | -9/Mines
  Scavenger-Mutant | -8/Materials
  Scavenger-Mutant | -8/Storage
   Scavenger-Ninja | -7/Factory
   Scavenger-Ninja | -6/Factory
             Ninja | -5/Factory
 Infiltrator-Ninja | -4/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -7  -6  -5  -4  
-----------                Run  | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Fac 
Matter Collected           641  | 236 31  .   72  .   27  55  100 .   30  90  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            304  | .   47  .   .   .   27  .   108 .   112 10  
  Parts                    22   | .   8   .   .   .   1   .   10  .   1   2   
Haulers Intercepted        1    | .   .   .   .   .   .   .   .   .   1   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Fac 
Combat Hostiles Destroyed  3    | .   3   .   .   .   .   .   .   .   .   .   
  Guns                     3    | .   3   .   .   .   .   .   .   .   .   .   
Classes Destroyed          5    | .   1   .   .   .   1   .   2   .   1   .   
  Worker                   2    | .   .   .   .   .   1   .   1   .   .   .   
  Builder                  2    | .   .   .   .   .   .   .   1   .   .   1   
  Hauler                   1    | .   .   .   .   .   .   .   .   .   1   .   
  Recycler                 1    | .   .   .   .   .   .   .   1   .   .   .   
  Swarmer                  3    | .   3   .   .   .   .   .   .   .   .   .   
Best Kill Streak           3    | .   3   .   .   .   1   .   3   .   1   1   
  Combat Bots Only         3    | .   3   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   1    | .   1   .   .   .   1   .   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  -8  -8  -7  -6  -5  -4  
--------                   Run  | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Fac 
Damage Taken               917  | .   50  211 .   15  .   208 22  .   .   411 
  Core                     737  | .   44  173 .   12  .   160 17  .   .   331 
  Absorbed by Shields      .    | .   .   .   .   .   .   .   .   .   .   .   
  Redirected to Core       640  | .   20  129 .   12  .   160 17  .   .   302 
Core Remaining (%)         62   | 100 .   .   .   78  .   51  48  48  48  .   
Volleys Fired              14   | .   7   4   .   .   3   .   .   .   .   .   
  Largest                  2    | .   2   2   .   .   2   .   .   .   .   .   
  Hottest                  70   | .   70  40  .   .   40  .   .   .   .   .   
Shots Fired                28   | .   14  8   .   .   6   .   .   .   .   .   
  Gun                      28   | .   14  8   .   .   6   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  21   | .   7   8   .   .   6   .   .   .   .   .   
  Thermal                  7    | .   7   .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   
  Robot Hit Streak         3    | .   2   2   .   .   3   .   .   .   .   .   
  Robot Miss Streak        5    | .   1   5   .   .   1   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   .   .   .   
Shots Hit Robots           28   | .   8   2   .   .   4   .   3   .   10  1   
  Core Hits                8    | .   3   .   .   .   2   .   1   .   2   .   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   .   .   .   
  Critical Strikes         1    | .   .   .   .   .   .   .   .   .   1   .   
    Sever                  1    | .   .   .   .   .   .   .   .   .   1   .   
Melee Attacks              46   | .   .   .   .   .   .   2   16  .   23  5   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 46   | .   .   .   .   .   .   2   16  .   23  5   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Sneak Attacks            6    | .   .   .   .   .   .   .   3   .   2   1   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   .   .   
Damage Inflicted           919  | .   81  18  .   .   42  .   210 .   487 81  
  Guns                     141  | .   81  18  .   .   42  .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    778  | .   .   .   .   .   .   .   210 .   487 81  
  Ramming                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  99   | .   39  18  .   .   42  .   .   .   .   .   
  Thermal                  42   | .   42  .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 778  | .   .   .   .   .   .   .   210 .   487 81  
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   
Highest Corruption         3    | .   .   3   3   3   .   .   3   .   .   .   
  Average Corruption       3    | .   .   3   3   3   .   .   3   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   .   .   .   
  Effects                  4    | .   .   .   2   1   .   .   1   .   .   .   
    Matter Fused           2    | .   .   .   2   .   .   .   .   .   .   .   
    Data Loss (minor)      1    | .   .   .   .   .   .   .   1   .   .   .   
    Data Loss (major)      1    | .   .   .   .   1   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   .   .   
Overflow Damage            126  | .   .   .   .   .   .   .   63  .   22  41  
  Projectiles              .    | .   .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    126  | .   .   .   .   .   .   .   63  .   22  41  
Knockbacks                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   .   .   
Highest Temperature        130  | .   130 8   .   .   12  19  13  2   5   .   
  Average Temperature      13   | .   69  5   .   .   6   7   2   1   1   .   
  Received Heat Transfer   234  | .   .   84  .   9   .   72  12  .   .   57  
Siege Activations          .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Melted             2    | .   2   .   .   .   .   .   .   .   .   .   
  Heat Transferred         111  | .   111 .   .   .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Fac 
Peak Influence             317  | .   70  132 .   .   5   214 317 154 187 117 
  Initial                  154  | .   .   27  .   .   .   1   97  154 74  91  
  Average                  108  | .   34  83  .   .   2   49  216 154 130 105 
Maximum Alert Level        1    | .   .   .   .   .   .   1   1   .   .   .   
  Low Security (%)         86   | 100 100 100 .   100 100 98  41  100 100 100 
  Level 1                  13   | .   .   .   .   .   .   1   58  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   .   .   .   .   .   4   4   .   3   1   
  Investigation            4    | .   .   .   .   .   .   1   3   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            7    | .   .   .   .   .   .   3   .   .   3   1   
  Assault                  1    | .   .   .   .   .   .   .   1   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   2   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -6  -5  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Fac 
Distress Signals           1    | .   .   .   .   .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              69   | .   3   32  .   2   1   22  1   .   6   2   
  Peak Tracking Total      22   | .   3   22  .   2   1   12  1   .   3   1   
  Tactical Retreats        8    | .   .   2   .   .   .   3   .   .   3   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Fac 
Traps Triggered            1    | .   .   .   .   .   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -6  -5  -4  
----------                 Run  | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Fac 
Machines Disabled          3    | .   1   .   .   .   .   .   2   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -6  -5  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Fac 
Machines Accessed          11   | .   1   .   2   .   1   2   5   .   .   .   
  Terminals                4    | .   1   .   .   .   .   1   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   1   1   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   2   .   .   .   
Total Hacks                23   | .   3   .   2   .   1   5   12  .   .   .   
  Successful               10   | .   3   .   2   .   1   3   1   .   .   .   
  Failed                   13   | .   .   .   .   .   .   2   11  .   .   .   
    Catastrophic           1    | .   .   .   .   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   10   | .   2   .   1   .   .   3   4   .   .   .   
  Terminals                10   | .   3   .   .   .   .   3   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   .   .   1   2   3   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   5   .   .   .   
Terminal Hacks             5    | .   3   .   2   .   .   .   .   .   .   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   .   .   1   2   1   .   .   .   
  Report Inventory         3    | .   .   .   .   .   1   1   1   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   1   .   .   .   .   
  Terminals                1    | .   .   .   .   .   .   1   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   1   .   .   .   1   2   4   .   .   .   
  Full Trace Events        4    | .   .   .   .   .   .   1   3   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   2   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -6  -5  -4  
------------               Run  | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   1   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   1   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -7  -6  -5  -4  
--------                   Run  | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Fac 
Robot Analysis Total       2    | .   2   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -8  -7  -6  -5  -4  
-------------              Run  | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Fac 
Turns Passed               1144 | 39  56  89  85  22  92  162 247 14  224 114 
Spaces Moved               2169 | 40  38  154 210 53  146 235 560 50  447 236 
  Core                     7    | 5   1   .   .   .   .   .   .   .   1   .   
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   57   | 35  22  .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Flight                   2105 | .   15  154 210 53  146 235 560 50  446 236 
  Fastest Speed            27   | 50  37  37  37  34  34  32  28  28  27  37  
  Average Speed            33   | 76  70  37  37  34  34  33  28  28  28  37  
  Slowest Speed            150  | 80  120 37  117 37  34  34  32  28  150 37  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            30   | .   .   7   .   1   .   17  2   .   1   2   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       24   | 3   12  49  60  15  12  66  24  2   17  10  
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     2    | .   .   .   1   1   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   .   .   .   
  Unknown Exits Taken      10   | 1   1   1   1   1   1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 23   | .   .   .   .   .   .   2   10  .   8   3   
Terrain Destroyed          23   | .   .   .   .   .   .   2   10  .   8   3   
  Melee                    23   | .   .   .   .   .   .   2   10  .   8   3   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -8  -7  -6  -5  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Fac 
Total                      2454 | 45  54  171 216 55  182 298 624 49  507 253 
  Wait                     161  | .   .   14  .   2   30  70  18  .   21  6   
  Move                     2103 | 39  37  140 209 50  145 203 555 49  444 232 
  Hop                      26   | .   .   6   .   1   .   14  2   .   1   2   
  Pick Up                  9    | 1   1   .   .   .   1   1   2   .   2   1   
  Fast Attach              29   | 5   3   1   3   .   1   2   5   .   6   3   
  Attach                   5    | .   .   .   .   2   .   .   2   .   .   1   
  Detach                   4    | .   1   .   1   .   1   .   1   .   .   .   
  Swap                     7    | .   .   1   .   .   1   2   1   .   2   .   
  Drop                     27   | .   3   1   3   .   .   4   5   .   8   3   
  Fire                     14   | .   7   4   .   .   3   .   .   .   .   .   
  Melee                    45   | .   .   .   .   .   .   2   15  .   23  5   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            18   | .   .   .   .   .   .   .   18  .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            6    | .   2   4   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-8/Storage
-7/Factory
-6/Factory
-5/Factory (discovered 2 exits: [*Fac] / [*Ext])
-4/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
    1 | -11/Scrapyard | Upgraded with Utility slot (x1)
    1 | -11/Scrapyard | Upgraded with Weapon slot (x1)
   27 | -11/Scrapyard | Discovered new exit (range 16)
   40 | -11/Scrapyard | Entered Materials
   50 | -10/Materials | Discovered new exit (range 11)
   96 | -10/Materials | Entered Mines
   97 | -10/Mines     | Assembled infested the area
  116 | -10/Mines     | Discovered new exit (range 10)
  136 | -10/Mines     | Learned Materials interactive machine intel
  183 | -10/Mines     | Discovered new exit (range 5)
  185 | -10/Mines     | Entered Exiles
  194 | -10/Exiles    | Met 8R-AWN
  201 | -10/Exiles    | Met EX-HEX
  211 | -10/Exiles    | Met EX-BIN
  215 | -10/Exiles    | Aligned with FarCom system
  216 | -10/Exiles    | Given EX-Vault access code
  224 | -10/Exiles    | Opened EX-Vault
  227 | -10/Exiles    | Found Cloak of Protection
  242 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  253 | -10/Exiles    | Met EX-DEC
  255 | -10/Exiles    | Learned location of Zion (-7)
  266 | -10/Exiles    | Discovered new exit (range 14)
  270 | -10/Exiles    | Left Exiles lab with Cloak of Protection
  270 | -10/Exiles    | Entered Mines
  272 | -9/Mines      | Reached level 2
  273 | -9/Mines      | Upgraded with Propulsion slot (x1)
  280 | -9/Mines      | Discovered new exit (range 8)
  286 | -9/Mines      | Learned location of Storage (-8)
  292 | -9/Mines      | Entered Materials
  293 | -8/Materials  | Loaded intel: 19 interactive machine locations
  294 | -8/Materials  | Reached level 3
  370 | -8/Materials  | Discovered new exit (range 16)
  384 | -8/Materials  | Entered Storage
  535 | -8/Storage    | Discovered new exit (range 19)
  546 | -8/Storage    | Entered Factory
  548 | -7/Factory    | Reached level 4
  548 | -7/Factory    | Upgraded with Propulsion slot (x1)
  648 | -7/Factory    | Reached level 5
  650 | -7/Factory    | Upgraded with Utility slot (x1)
  669 | -7/Factory    | Upgraded with Utility slot (x1)
  757 | -7/Factory    | Discovered new exit (range 14)
  776 | -7/Factory    | Core integrity fell below 50%
  793 | -7/Factory    | Entered another Factory area
  794 | -6/Factory    | Core integrity fell below 50%
  795 | -6/Factory    | Reached level 6
  805 | -6/Factory    | Discovered new exit (range 7)
  807 | -6/Factory    | Entered another Factory area
  808 | -5/Factory    | Core integrity fell below 50%
  809 | -5/Factory    | Reached level 7
  809 | -5/Factory    | Upgraded with Utility slot (x1)
  837 | -5/Factory    | Discovered new exit (range 13)
  999 | -5/Factory    | Discovered new exit (range 14)
 1031 | -5/Factory    | Entered another Factory area
 1032 | -4/Factory    | Core integrity fell below 50%
 1033 | -4/Factory    | Reached level 8
 1033 | -4/Factory    | Upgraded with Utility slot (x1)
 1113 | -4/Factory    | Spotted B-86 Titan
 1145 | -4/Factory    | Destroyed by B-86 Titan via exploding Fusion Modulator

 Last Messages 
---------------
01076_   Terminal x2
01076_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
01077_ ALERT: All DSF locations entering lockdown mode.
01080_ O-16 Technician uses terminal to summon reinforcements.
01080_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  F010.
01080_ O-16 Technician locks terminal.
01085_ Acquired 80 matter.
01097_ >> Machine Analyzer network decryption results:
01097_   Recycling Unit x3
01102_ K-01 Serf cleans the Fusion Modulator.
01103_ >> Machine Analyzer network decryption results:
01103_   Fabricator x2
01105_ K-01 Serf cleans the Fusion Modulator. <x4>
01145_ Fusion Modulator explodes.
01145_ Penetrated by Slug.
01145_ Slug penetrates Fusion Modulator.
01145_ Fusion Modulator explodes. <x5>
01145_ K-01 Serf destroyed.
01145_ Fusion Modulator explodes. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????#??#???###?????#????????????????????? |
| ?????????##????????#???#?##??????????????????????? |
| ????????#??#??##??##???????#?????????????????????? |
| ?????????#?#??##??#######?##?#???????????????""""" |
|  ? ##???#??##?#???#??######??????????????????""""" |
|  ? #####??#?#?##?#####?????#??#??????????????""""" |
|     ###?#?###?#??####?#??###??##?????????????""""" |
|    ###?#################?#???#?#?????????????????? |
|    ##?######################?????????????????????? |
|    ###?##            ########?####???????????????? |
|    ##??##            ##?##?#?#???????????????????? |
|    ##?### """" """"  ###########?????????????????? |
|    ##?### """" """"  ###########?????????????????? |
|    ###### """" """"  #####?###?# ????????????????? |
|    ##?### """" """"  #######??## ????????????????? |
|    ######            ####?###### ?"??????????????? |
| ######### """" """"  ####??####?? ???????????????? |
|        ## """" """"  #####?#?###  ???????????????? |
|        ## """" """"  ###########  ???????????????? |
|        ## """" """"  ########### ????????????????? |
| " """" ##            ##BB#  ####        # ???????? |
| " """" ########+##### ;BB;  ;;###########     ???? |
| " """" ######                                  ??? |
| " """" ######                                  ??? |
| " """" +                                       ?"" |
| " """" ######            @          """ """?"""?"Y |
| " """" ######                       """ """?"""?"? |
|        ######                       """ """?"""??? |
| +## #########  ]                          ???????? |
|                !                    """ """?"""?"" |
|                                     """ """?"""?"" |
|               k                     """?"""?"""?"" |
|                                         ?????????? |
|        g   g g                            ???????? |
| +#####      g                   ###+######???????? |
|   ####                 ^        #        #???????? |
| " ####     """ """ """u  """""  # ???"""?????????? |
| " ####     """ """ """   ""T""  # ???"""?????????? |
| " +        """ """ """          #"""?"""?????????? |
| " ####                          #"F"?????????????? |
| " ####                      ]   #"???"""?????????? |
| " ############### ##            #"""?"""?????????? |
| " ########       ! #            #"""?"""?????????? |
|   ####?###         #  "" ""     # ???????????????? |
| " ##?#####         +  ""T""     ##???????????????? |
| " ######## """ """ #   """      ##???????????????? |
| " ###?#### """ """ #            ###??????????????? |
| " ######## """ """ #            ###??????????????? |
| " ########         ###"" """######???????????????? |
| " ########*        ###""F"""######???????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          29
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         14
Terrain Scan Density       1010
ECM Strength               1
Cloak Strength             5
Evasion (%)                64

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -10  -9   -8   -8   -7   -6   -5   -4   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Fac  Fac  
Levels Raised              7     | .    .    .    .    1    1    .    2    1    1    1    
  XP Earned                14140 | 3000 350  500  350  500  1500 1080 2325 1500 1535 1500 
  XP Spent                 13200 | 2250 .    .    300  1450 1990 .    3000 1110 1400 1700 
Upgrades                   25    | 5    .    .    1    3    8    .    3    3    1    1    
  Propulsion Slot          3     | 1    .    .    .    1    .    .    1    .    .    .    
  Utility Slot             5     | 1    .    .    .    .    .    .    2    .    1    1    
  Weapon Slot              1     | 1    .    .    .    .    .    .    .    .    .    .    
  Energy Generation        3     | .    .    .    1    1    1    .    .    .    .    .    
  Mass Support             1     | .    .    .    .    1    .    .    .    .    .    .    
  Inventory Capacity       2     | 2    .    .    .    .    .    .    .    .    .    .    
  Terrain Scan Density     10    | .    .    .    .    .    7    .    .    3    .    .    
Protomatter Created        11    | .    11   .    .    .    .    .    .    .    .    .    
  Integrity Restored       99    | .    33   66   .    .    .    .    .    .    .    .    
    Core                   99    | .    33   66   .    .    .    .    .    .    .    .    
Protomatter Decayed        27    | .    .    27   .    .    .    .    .    .    .    .    

 Game 
------
Seed              MakeshiftFissionFalx
  Manual?         0
Play Time         00:25:30
  Cumulative      215.4 hours
  Start           2022.09.14 @ 14:54:20
  End             2022.09.14 @ 15:17:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          213
  Rogue           200
  Adventurer      1
  Explorer        12
Win Type          -
  Total           12
  Types           10/1/0/1/0/0/0/0/0
Lore%             69
Gallery%          75
Achievement%      65
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: c626b834-57a6-41bd-ba6c-0875ddf68ac5