Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.29 @ 18:22:36 Player: OctagonalPrism Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (71) 355 Value Destroyed (2539) 2539 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (-140) -140 TOTAL SCORE: 6014 Bonus ------- High Alert Combat Kills 30 Follower Combat Kills 37 Friendly Fire -207 Cogmind --------- Core Integrity 0/850 Matter 45/300 Energy 50/100 System Corruption 1% Temperature Cool (18) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (8) ------ Improved Heat Sink Medium Storage Unit Enhanced Optical Array Improved Signal Interpreter Advanced Melee Analysis Suite Core Analyzer Improved Light Armor Plating Hacking Suite > --- WEAPON (3) ------- Shock Rifle Field Laser > --- INVENTORY (10) --- Advanced Targeting Computer Target Analyzer Microactuators System Restoration Module Missile Launcher Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Enhanced Optical Array Improved Signal Interpreter Advanced Targeting Computer Core Analyzer Hacking Suite System Shield > --- WEAPON ----------- Improved EM Pulse Cannon Precision Assault Rifle Powered Hammer > --- INVENTORY -------- Fission Core Advanced Targeting Computer Hardened Light Armor Plating System Restoration Module Precision Assault Rifle Improved Grenade Launcher [Rating: 59] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Wheel Treads Improved Treads Leg Improved Carbon-fiber Leg Wheel Wheel Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Reflective Plating Weapon Improved EM Pulse Cannon Energy Gun Small Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Launcher Missile Launcher Impact Weapon Powered Hammer Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 6 | . . 2 2 1 1 Weapon 1 | . . . . . 1 Parts Attached 104 | 6 5 11 12 22 48 Power 13 | 1 . 2 2 4 4 Engine 9 | 1 . 2 1 3 2 Core 4 | . . . 1 1 2 Reactor . | . . . . . . Propulsion 28 | 2 3 4 1 4 14 Treads 1 | . . 1 . . . Leg 13 | . . . . 3 10 Wheel 14 | 2 3 3 1 1 4 Hover . | . . . . . . Flight . | . . . . . . Utility 28 | 1 2 2 4 8 11 Device 7 | . . 1 . 1 5 Storage 3 | 1 1 . . 1 . Processor 8 | . 1 1 . 3 3 Hackware 3 | . . . 2 1 . Protection 7 | . . . 2 2 3 Artifact . | . . . . . . Weapon 35 | 2 . 3 5 6 19 Energy Gun 14 | 2 . 2 2 1 7 Energy Cannon 5 | . . 1 1 2 1 Ballistic Gun 8 | . . . 1 1 6 Ballistic Cannon . | . . . . . . Launcher 4 | . . . . . 4 Special Weapon . | . . . . . . Impact Weapon 3 | . . . . 2 1 Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 1 1 Corrupted Parts 1 | . . 1 . . . System Corruption 3 | . . 3 . . . Parts Lost 45 | . 1 3 6 10 25 Power 6 | . . 1 1 1 3 Propulsion 16 | . 1 1 1 4 9 Utility 11 | . . . 2 3 6 Weapon 12 | . . 1 2 2 7 Highest Loss Streak 10 | . 1 1 5 7 10 To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 95 98 88 90 92 Engine 5 | . 14 10 6 5 2 Core 1 | . . . 1 . 3 Leg 7 | . . . . 5 14 Wheel 10 | . 24 19 16 11 2 Device 4 | . . 11 4 4 2 Storage 8 | . 14 11 9 7 6 Processor 22 | . 13 22 18 20 27 Hackware 8 | . . . 7 14 10 Protection 3 | . . . 6 4 3 Energy Gun 6 | . 28 14 6 . 3 Energy Cannon 4 | . . 7 7 6 3 Ballistic Gun 3 | . . . 3 3 4 Impact Weapon 2 | . . . . 2 4 Naked Turns . | . . . . . . Heaviest Build 39 | 13 18 23 27 34 39 Greatest Support 53 | 26 32 26 22 38 53 Greatest Overweight (x) 9 | . 1 2 2 1 9 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 Most Carried 10 | 2 6 7 9 10 9 Average Carried 6 | . 4 4 6 7 5 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 9 | 1 5 7 7 9 5 Class Distribution -------------------- 48% | Mutant 42% | Hacker-Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1241 | 204 97 114 40 320 466 Remotely . | . . . . . . Salvage Created 2739 | . 126 604 412 575 1022 Parts 142 | . 8 46 24 20 44 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 52 | . 2 14 9 6 21 Melee 3 | . . . . 1 2 Guns 24 | . 2 12 4 . 6 Cannons 9 | . . 2 4 2 1 AOE 7 | . . . 1 . 6 Classes Destroyed 13 | . 2 3 1 3 4 Worker 3 | . . . . 3 . Builder 2 | . . . 1 . 1 Hauler 1 | . . . . 1 . Recycler 1 | . . . . 1 . Operator 1 | . . 1 . . . Watcher 10 | . 2 3 2 2 1 Swarmer 10 | . . 4 2 . 4 Grunt 22 | . 2 7 5 3 5 Duelist 2 | . . . . . 2 Sentry 11 | . . 3 2 3 3 Hunter 4 | . . . . . 4 Programmer 2 | . . . . . 2 Behemoth 1 | . . . . . 1 Thug 1 | . . . . . 1 Best Kill Streak 8 | . 1 8 4 4 4 Combat Bots Only 4 | . 1 4 4 4 4 Max Kills in Single Turn 2 | . 1 2 2 2 2 Gunslinging 1 | . . 1 . . . Exploded 2 | . . . 1 . 2 Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 659 | . 12 50 60 183 354 Missed 204 | . 3 10 11 61 119 Damage Taken 6630 | . 116 551 789 1361 3813 Core 1538 | . 23 121 225 313 856 Absorbed by Shields . | . . . . . . Ignored by Resistances 29 | . . . . 8 21 Regen/Repaired (Parts) 13 | . 13 . . . . Core Remaining (%) 74 | 100 90 69 59 55 . Volleys Fired 180 | . 18 41 35 28 58 Largest 3 | . 2 2 2 2 3 Hottest 138 | . 90 124 133 132 138 Shots Fired 318 | . 36 77 64 52 89 Gun 224 | . 36 64 38 22 64 Cannon 85 | . . 13 26 30 16 Launcher 9 | . . . . . 9 Special . | . . . . . . Kinetic 71 | . . . 7 16 48 Thermal 179 | . 36 77 50 6 10 Explosive 9 | . . . . . 9 Electromagnetic 59 | . . . 7 30 22 Robot Hit Streak 29 | . 12 11 17 13 29 Robot Miss Streak 5 | . 3 4 4 5 1 Penetration Max 1 | . . . . 1 . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 246 | . 20 44 48 45 89 Core Hits 127 | . 10 25 40 12 40 Critical Kills . | . . . . . . Critical Parts Destroyed 11 | . . . . 4 7 Critical Strikes 15 | . . 3 . 4 8 Burn 3 | . . 3 . . . Destroy 2 | . . . . . 2 Corrupt 1 | . . . . . 1 Smash 9 | . . . . 4 5 Melee Attacks 60 | . . . 2 26 32 Impact 57 | . . . . 25 32 Slashing 3 | . . . 2 1 . Piercing . | . . . . . . Sneak Attacks 2 | . . . . 2 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6174 | . 233 625 925 1535 2856 Guns 2416 | . 233 480 473 278 952 Cannons 1394 | . . 145 386 484 379 Explosions 1121 | . . . 66 59 996 Melee 1243 | . . . . 714 529 Ramming . | . . . . . . Kinetic 960 | . . . 81 191 688 Thermal 2058 | . 233 625 764 146 290 Explosive 895 | . . . . . 895 Electromagnetic 1018 | . . . 80 484 454 Impact 1243 | . . . . 714 529 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . . 4 . 8 1 Average Corruption 5 | . . 1 . 6 1 Corruption Purged 1 | . . . . . 1 Corruption Blocked . | . . . . . . Effects 31 | . . . . 28 3 Message Errors 7 | . . . . 6 1 Matter Fused 8 | . . . . 6 2 Heat Flow Errors 6 | . . . . 6 . Energy Discharges 3 | . . . . 3 . Data Loss (minor) 2 | . . . . 2 . Data Loss (major) 2 | . . . . 2 . Misfires 3 | . . . . 3 . Overload Shots . | . . . . . . Overflow Damage 700 | . . . . 382 318 Projectiles 45 | . . . . 32 13 Explosions 22 | . . . . . 22 Melee 633 | . . . . 350 283 Knockbacks 7 | . . . . 3 4 Impact 6 | . . . . 3 3 Kinetic . | . . . . . . Secondary 1 | . . . . . 1 Self-Inflicted Damage 285 | . . . 110 35 140 Shots 6 | . . . 3 1 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 313 | . 225 86 234 313 299 Average Temperature 61 | . 76 26 65 79 42 Received Heat Transfer 1551 | . 69 198 360 510 414 Effects 1 | . . . . 1 . Interference 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted 8 | . . . . 4 4 Combat Hostiles 6 | . . . . 3 3 Parts Fried 19 | . . . 2 10 7 Impact Corruptions 25 | . . . . 14 11 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 10 | . 2 7 1 . . Heat Transferred 4337 | . 620 1744 1268 235 470 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . 1 1 1 Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 450 | . 124 450 421 292 295 Initial 141 | . . 21 137 141 70 Average 147 | . 54 294 300 142 86 Maximum Alert Level 2 | . . 2 2 1 1 Low Security (%) 71 | 100 100 9 17 88 88 Level 1 25 | . . 82 63 11 11 Level 2 2 | . . 7 18 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 15 | . . 3 4 3 5 Investigation 3 | . . 1 . 1 1 Extermination 3 | . . . . 1 2 Reinforcement 6 | . . 2 1 1 2 Assault . | . . . . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 3 | . 2 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 101 | . 10 22 20 16 33 Peak Tracking Total 6 | . 3 6 5 5 6 Tactical Retreats 7 | . 2 2 . 1 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 4 | . . 1 . 2 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 1 | . . . . 1 . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 6 | . . . 2 1 3 Max in Single Turn 2 | . . . 2 1 2 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 34 | . 8 4 4 9 9 Terminals 19 | . 5 2 3 5 4 Fabricators . | . . . . . . Repair Stations 4 | . 1 1 . 1 1 Recycling Units 5 | . 2 . . 1 2 Scanalyzers 4 | . . 1 1 1 1 Garrison Access 2 | . . . . 1 1 Total Hacks 132 | . 25 14 22 44 27 Successful 69 | . 17 8 12 16 16 Failed 63 | . 8 6 10 28 11 Catastrophic 5 | . 1 . 1 3 . Database Lockouts . | . . . . . . Manual 45 | . 14 6 5 16 4 Terminals 90 | . 17 9 20 33 11 Fabricators . | . . . . . . Repair Stations 12 | . 3 2 . 3 4 Recycling Units 12 | . 5 . . 2 5 Scanalyzers 14 | . . 3 2 3 6 Garrison Access 4 | . . . . 3 1 Terminal Hacks 24 | . 4 3 7 6 4 Record 2 | . . . . . 2 Prototype ID Bank 5 | . 1 1 1 1 1 Level Access Points 1 | . . . 1 . . Branch Access Points 1 | . . . 1 . . Emergency Access Points 1 | . . . 1 . . Terminal Index 1 | . 1 . . . . Recycling Unit Index 1 | . . . . 1 . Alert Level 2 | . . . . 1 1 Locate Traps 3 | . 1 1 . 1 . Disarm Traps 1 | . . . . 1 . Surveillance Status 1 | . . . 1 . . Investigation Status 1 | . . . 1 . . Zone Layout 4 | . 1 1 1 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . 2 1 . . 3 Scan Component 4 | . 1 1 . . 2 Repair 2 | . 1 . . . 1 Recycling Unit Hacks 7 | . 3 . . 2 2 Report Inventory 4 | . 2 . . 1 1 Retrieve Components 3 | . 1 . . 1 1 Scanalyzer 8 | . . 1 2 2 3 Insert Component 5 | . . 1 1 1 2 Analyze 3 | . . . 1 1 1 Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks 23 | . 8 3 3 6 3 Terminals 20 | . 5 3 3 6 3 Assimilate 2 | . 1 . . 1 . Botnet 15 | . 3 2 3 4 3 Operators 3 | . 1 1 . 1 . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Mechanics 1 | . 1 . . . . Recycling Units 2 | . 2 . . . . Monitor 1 | . 1 . . . . Recyclers 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 28 | . 5 4 4 9 6 Full Trace Events 2 | . . . . 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . 1 1 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 1 . . . 1 Time 87 | . 26 . . . 61 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 8 | . 3 . . 4 1 Parts Scanalyzed 4 | . . 1 1 1 1 Part Schematics Acquired 3 | . . . 1 1 1 Parts Damaged 3 | . . 1 . 1 1 Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies 4 | . 1 . . 3 . Largest Group 2 | . 1 . . 2 2 Highest-Rated Group 62 | . 10 . . 62 62 Highest-Rated Ally 31 | . 10 . . 31 31 Total Orders . | . . . . . . Ally Attacks 11 | . . . . . 11 Total Damage 167 | . . . . . 167 Kills 1 | . . . . . 1 Allies Corrupted 1 | . 1 . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 5251 | 38 482 783 465 1358 2125 Spaces Moved 3767 | 32 389 582 326 1017 1421 Core 7 | 3 . . . . 4 Treads . | . . . . . . Legs 1378 | . . . . 281 1097 Wheels 2382 | 29 389 582 326 736 320 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 85 85 90 80 Average Speed 108 | 85 98 95 99 105 119 Slowest Speed 500 | 90 115 110 120 200 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 4 71 44 40 29 22 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 12 | . . . 2 2 8 Terrain Destroyed 84 | . . . 5 9 70 Melee 12 | . . . 2 2 8 Projectile . | . . . . . . AOE 72 | . . . 3 7 62 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 4512 | 40 450 730 396 1201 1695 Wait 313 | . 33 81 8 89 102 Move 3762 | 31 388 581 325 1016 1421 Hop . | . . . . . . Pick Up 49 | 3 4 8 9 10 15 Fast Attach 44 | 4 3 4 3 8 22 Attach 42 | 2 1 4 5 9 21 Detach 9 | . 1 . . 3 5 Swap 18 | . 1 3 4 5 5 Drop 35 | . 1 8 5 7 14 Fire 180 | . 18 41 35 28 58 Melee 60 | . . . 2 26 32 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 39 | -11/Scrapyard | Entered Materials 207 | -10/Materials | Discovered new exit (range 14) 307 | -10/Materials | Build established: Mutant 371 | -10/Materials | Discovered new exit (range 12) 441 | -10/Materials | Repaired Com. Wheel 521 | -10/Materials | Entered another Materials area 521 | -9/Materials | Evolved 2 slots: Utility x2 1265 | -9/Materials | Discovered new exit (range 10) 1304 | -9/Materials | Entered another Materials area 1304 | -8/Materials | Evolved 2 slots: Utility x2 1470 | -8/Materials | Discovered new exit (range 18) 1531 | -8/Materials | Garrison activated, responded to threat 1551 | -8/Materials | Lost 5 parts (1p1n2u1w) 1671 | -8/Materials | Identified exit to Factory 1769 | -8/Materials | Entered Factory 1769 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1873 | -7/Factory | Build established: Hacker-Mutant 2071 | -7/Factory | Discovered new exit (range 13) 2198 | -7/Factory | Identified exit to Lower Caves 2478 | -7/Factory | Build established: Scavenger-Mutant 2656 | -7/Factory | Lost 7 parts (1p3n1u2w) 3057 | -7/Factory | Build established: Hacker-Mutant 3070 | -7/Factory | Discovered new exit (range 8) 3083 | -7/Factory | Identified exit to Factory 3114 | -7/Factory | Allied Derelicts emerged from ambush trap array 3127 | -7/Factory | Entered another Factory area 3127 | -6/Factory | Accompanied by 2 allies 3127 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3688 | -6/Factory | Repaired Broken System Restoration Module 4428 | -6/Factory | Lost 4 parts (1n2u1w) 4474 | -6/Factory | Core integrity fell below 50% 4518 | -6/Factory | Lost 4 parts (1p3n) 4672 | -6/Factory | Build established: Mutant 4947 | -6/Factory | Spotted B-75 Beast 4974 | -6/Factory | Destroyed B-75 Beast 4975 | -6/Factory | Core integrity fell below 20% 5115 | -6/Factory | Lost 10 parts (1p2n3u4w) 5252 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Acquired Missile Launcher. Dropped Missile Launcher. K-01 Serf cleans the Assembly Bed. Acquired Field Laser. Acquired Shock Rifle. Flexi-carbon Leg destroyed. P-60 Hacker destroyed. Acquired 47 matter. Acquired Target Analyzer. Acquired Imp. Heat Sink. Acquired Imp. Light Armor Plating. R-10 Processor collects Gravmag System. R-10 Processor collects Imp. Heat Sink. Critical hit (Burn: +37). K-01 Serf collects debris. System corrupted: Matter fused (-8). K-01 Serf collects debris. K-01 Serf cleans the Subcomponent Replicator. K-01 Serf collects debris. K-01 Serf cleans the Subcomponent Replicator. 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EM Pulse Cannon | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakingCryofiberAutocannon Manual? 0 Play Time 01:11:48 Cumulative 44.8 hours Start 2024.07.29 @ 17:13:04 End 2024.07.29 @ 18:22:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 35 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 55x38 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f540f07b-a5b0-4bea-a5c6-e27268f02cb7