Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.07.18 @ 15:44:59 Player: AlmondRoll Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (42) 210 Value Destroyed (1106) 1106 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (323) 323 TOTAL SCORE: 5219 Bonus ------- Follower Combat Kills 63 Aligned with FarCom 300 Friendly Fire -40 Cogmind --------- Core Integrity 610/700 Matter 134/300 Energy 325/325 System Corruption 4% Temperature Cool (0) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (1) -------- Antimatter Reactor > --- PROPULSION (4) --- Heavy Treads Heavy Treads > --- UTILITY (6) ------ Improved Cooling System Small Storage Unit Improved Terrain Scan Processor Improved Weapon Cycler Hardened Medium Armor Plating > --- WEAPON (2) ------- Bore Cannon Bore Cannon > --- INVENTORY (8) ---- Heavy Treads Heavy Treads Superbattery (1500) Improved Terrain Scanner Bore Cannon Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Improved Cooling System Small Storage Unit Improved Terrain Scan Processor Matter Filter Improved Weapon Cycler Hardened Medium Armor Plating > --- WEAPON ----------- Bore Cannon Bore Cannon > --- INVENTORY -------- Heavy Treads Heavy Treads Superbattery Improved Terrain Scanner Hardened Medium Armor Plating Bore Cannon [Rating: 66] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Heavy Treads Treads Heavy Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Improved Terrain Scan Processor Protection Hardened Medium Armor Plating Weapon Bore Cannon Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Slots Evolved 6 | . . . . . 4 2 . . Power . | . . . . . . . . . Propulsion 2 | . . . . . 2 . . . Utility 4 | . . . . . 2 2 . . Weapon . | . . . . . . . . . Parts Attached 52 | 3 10 . . . 8 6 22 3 Power 4 | . . . . . 1 1 2 . Engine 1 | . . . . . 1 . . . Core 2 | . . . . . . 1 1 . Reactor 1 | . . . . . . . 1 . Propulsion 15 | 2 7 . . . 4 . 2 . Treads 2 | . . . . . . . 2 . Leg 2 | . 2 . . . . . . . Wheel 6 | 2 4 . . . . . . . Hover . | . . . . . . . . . Flight 5 | . 1 . . . 4 . . . Utility 23 | . 1 . . . 1 5 13 3 Device 12 | . . . . . . 3 8 1 Storage 5 | . 1 . . . 1 1 2 . Processor 1 | . . . . . . 1 . . Hackware . | . . . . . . . . . Protection 5 | . . . . . . . 3 2 Artifact . | . . . . . . . . . Weapon 10 | 1 2 . . . 2 . 5 . Energy Gun 5 | . 2 . . . 1 . 2 . Energy Cannon . | . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . Ballistic Cannon 2 | . . . . . . . 2 . Launcher 2 | . . . . . 1 . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . 1 . . . . . . . Corrupted Parts 3 | . . . . . . . 2 1 System Corruption 11 | . . . . . . . 7 4 Parts Lost 5 | . 1 . . . 2 . . 2 Power 1 | . . . . . 1 . . . Propulsion . | . . . . . . . . . Utility 2 | . . . . . . . . 2 Weapon 2 | . 1 . . . 1 . . . Highest Loss Streak 2 | . 1 . . . 2 . . 2 Average Slot Usage (%) 79 | . 84 85 85 85 72 74 70 83 Engine 5 | . 14 14 14 14 9 5 . . Reactor 3 | . . . . . . . 4 7 Treads 7 | . . . . . . . 11 15 Leg 3 | . 15 . . . . . . . Wheel 6 | . 12 28 28 28 . . . . Flight 5 | . . . . . 36 30 6 . Device 9 | . . . . . . 10 10 22 Storage 11 | . 14 14 14 14 9 10 11 7 Processor 3 | . . . . . . 4 7 7 Protection 3 | . . . . . . . 6 6 Energy Gun 4 | . 6 14 14 14 9 1 . . Ballistic Gun 6 | . 22 14 14 14 4 . . . Ballistic Cannon 5 | . . . . . . . 4 15 Launcher 1 | . . . . . 3 7 2 . Naked Turns . | . . . . . . . . . Heaviest Build 64 | 11 25 25 25 25 12 20 64 53 Greatest Support 140 | 20 20 20 20 20 20 20 140 140 Greatest Overweight (x) 2 | . 2 1 1 1 . . 1 . Average Overweight (x) . | . . 1 1 1 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 8 8 8 Average Capacity 9 | 8 9 15 15 15 8 8 8 8 Most Carried 11 | 8 10 10 11 11 10 8 8 8 Average Carried 7 | 5 8 10 10 11 5 6 7 7 Final Capacity 15 | 8 15 15 15 15 8 8 8 8 Final Carried 11 | 8 10 10 11 11 4 8 8 7 Class Distribution -------------------- 50% | Mutant 28% | Skirmisher 9% | Sprinter 6% | Scout 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Sprinter | -8/Materials Sprinter | -7/Factory Mutant | -7/Waste Skirmisher | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Matter Collected 1076 | 273 221 . . . . . 390 192 Remotely . | . . . . . . . . . Salvage Created 1717 | 208 560 . . . 65 . 501 383 Parts 97 | 17 35 . . . 2 . 9 34 Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed 3 | 1 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Combat Hostiles Destroyed 21 | . 9 . . . 2 . . 10 Melee 1 | . . . . . . . . 1 Guns 9 | . 9 . . . . . . . Cannons 8 | . . . . . . . . 8 AOE 3 | . . . . . 2 . . 1 Classes Destroyed 12 | 3 4 . . . . . . 5 Worker 3 | 2 1 . . . . . . . Builder 5 | . . . . . . . . 5 Tunneler 6 | 5 . . . . . . . 1 Hauler 1 | . 1 . . . . . . . Recycler 2 | 1 1 . . . . . . . Operator 2 | . 2 . . . . . . . Watcher 2 | . 2 . . . . . . . Swarmer 2 | . . . . . . . . 2 Grunt 15 | . 9 . . . 2 . . 4 Sentry 2 | . . . . . . . . 2 Hunter 1 | . . . . . . . . 1 Programmer 1 | . . . . . . . . 1 Best Kill Streak 15 | 6 6 . . . 2 . . 15 Combat Bots Only 6 | . 3 . . . 2 . . 6 Max Kills in Single Turn 2 | 1 1 . . . 1 . . 2 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . 1 . . 1 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Damage Taken 1435 | . 379 . . . 170 64 . 822 Core 240 | . 88 . . . 62 18 . 72 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 84 | 100 . . . 64 88 . . . Volleys Fired 161 | 26 73 . . . 14 . 10 38 Largest 2 | 2 2 . . . 2 . 2 2 Hottest 114 | 60 60 . . . 80 . 110 114 Shots Fired 315 | 52 145 . . . 22 . 20 76 Gun 236 | 52 145 . . . 19 . 20 . Cannon 76 | . . . . . . . . 76 Launcher 3 | . . . . . 3 . . . Special . | . . . . . . . . . Kinetic 255 | 43 126 . . . 10 . . 76 Thermal 26 | . 18 . . . 8 . . . Explosive 3 | . . . . . 3 . . . Electromagnetic 31 | 9 1 . . . 1 . 20 . Robot Hit Streak 21 | 9 21 . . . 2 . 8 5 Robot Miss Streak 5 | 3 4 . . . 5 . 1 4 Penetration Max 1 | . . . . . . . . 1 Secondary Targets . | . . . . . . . . . Shots Hit Robots 191 | 32 105 . . . 7 . 17 30 Core Hits 82 | 16 36 . . . 7 . 4 19 Critical Kills 9 | . . . . . . . . 9 Critical Parts Destroyed 16 | . 1 . . . . . . 15 Critical Strikes 30 | . 1 . . . . . . 29 Destroy 30 | . 1 . . . . . . 29 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2773 | 272 883 . . . 273 . 221 1124 Guns 1483 | 272 879 . . . 111 . 221 . Cannons 935 | . . . . . . . . 935 Explosions 336 | . . . . . 162 . . 174 Melee . | . . . . . . . . . Ramming 19 | . 4 . . . . . . 15 Kinetic 1962 | 210 761 . . . 56 . . 935 Thermal 173 | . 118 . . . 55 . . . Explosive 336 | . . . . . 162 . . 174 Electromagnetic 283 | 62 . . . . . . 221 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . . . . 6 4 Average Corruption 3 | . . . . . . . 2 4 Corruption Purged 7 | . . . . . . . 7 . Effects 7 | . . . . . . . 5 2 Message Errors 3 | . . . . . . . 2 1 Heat Flow Errors 1 | . . . . . . . 1 . Energy Discharges 2 | . . . . . . . 1 1 Data Loss (minor) 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 29 | . . . . . 4 . . 25 Projectiles . | . . . . . . . . . Explosions 29 | . . . . . 4 . . 25 Melee . | . . . . . . . . . Knockbacks 12 | . . . . . . . . 12 Impact . | . . . . . . . . . Kinetic 10 | . . . . . . . . 10 Secondary 2 | . . . . . . . . 2 Self-Inflicted Damage 125 | . . . . . . . . 125 Shots 2 | . . . . . . . . 2 Rammed 2 | . . . . . . . . 2 Targets Rammed 4 | . 1 . . . . . . 3 Kicked 1 | . 1 . . . . . . . Crushed 1 | . . . . . . . . 1 Highest Temperature 303 | 40 40 . . . 42 . 263 303 Average Temperature 75 | 19 13 . . . 17 . 95 142 Received Heat Transfer 504 | . 204 . . . 81 9 . 210 Effects 2 | . . . . . . . . 2 Interference 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . 2 . Parts Fried 4 | 1 . . . . . . 3 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 400 | . 275 . . . 125 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Peak Influence 476 | 40 313 47 . . 160 96 33 476 Initial 47 | . 26 47 . . . 6 33 . Average 79 | 13 181 47 . . 59 20 20 96 Maximum Alert Level 2 | . 1 . . . . . . 2 Low Security (%) 86 | 100 61 100 . 100 100 100 100 82 Level 1 11 | . 38 . . . . . . 9 Level 2 2 | . . . . . . . . 7 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . 3 . . . 5 2 . 6 Investigation 8 | . 1 . . . 3 2 . 2 Extermination 1 | . . . . . . . . 1 Reinforcement 4 | . 2 . . . 1 . . 1 Assault . | . . . . . . . . . Garrison 3 | . . . . . 1 . . 2 Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Distress Signals 2 | . 1 . . . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 61 | . 16 . . . 18 7 . 20 Peak Tracking Total 11 | . 4 . . . 11 5 . 5 Tactical Retreats 5 | . . . . . 1 1 . 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Traps Triggered 3 | . . . . . . 1 . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Machines Disabled 9 | . . . . . . . . 9 Max in Single Turn 3 | . . . . . . . . 3 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Machines Accessed 12 | . 2 . 2 . 4 2 . 2 Terminals 9 | . 2 . . . 4 2 . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 37 | . 11 . 2 . 14 6 . 4 Successful 16 | . 6 . 2 . 7 1 . . Failed 20 | . 5 . . . 6 5 . 4 Catastrophic 4 | . 1 . . . 1 1 . 1 Database Lockouts 1 | . . . . . 1 . . . Manual 34 | . 11 . 1 . 14 6 . 2 Terminals 33 | . 11 . . . 14 6 . 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 Terminal Hacks 10 | . 4 . 2 . 4 . . . Record 1 | . . . 1 . . . . . Robot Analysis 6 | . 4 . . . 2 . . . Unreport Threat 2 | . . . . . 2 . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 6 | . 2 . . . 3 1 . . Terminals 6 | . 2 . . . 3 1 . . Botnet 6 | . 2 . . . 3 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 2 . . . 4 2 . 2 Full Trace Events 9 | . 2 . . . 4 2 . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Total Allies 3 | . . . . 3 . . . . Largest Group 3 | . . . . 3 3 . . . Highest-Rated Group 40 | . . . . 40 40 . . . Highest-Rated Ally 16 | . . . . 16 16 . . . Total Orders . | . . . . . . . . . Ally Attacks 38 | . . . . . 38 . . . Total Damage 352 | . . . . . 352 . . . Kills 5 | . . . . . 5 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Robot Analysis Total 6 | . 4 . . . 2 . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Turns Passed 2431 | 130 498 16 259 37 135 145 631 580 Spaces Moved 2005 | 48 227 15 272 33 150 410 559 291 Core . | . . . . . . . . . Treads 576 | . . . . . . . 285 291 Legs 109 | 1 108 . . . . . . . Wheels 486 | 47 119 15 272 33 . . . . Hover . | . . . . . . . . . Flight 834 | . . . . . 150 410 274 . Fastest Speed 31 | 80 80 95 95 95 31 31 31 160 Average Speed 88 | 80 110 95 95 95 31 31 97 160 Slowest Speed 200 | 120 200 95 95 95 31 31 160 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 3 | . . . . . 1 2 . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 4 27 5 70 14 17 13 95 13 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 1 | . . . . 1 . . . . Spaces Dug 1 | . . . . . . . . 1 Terrain Destroyed 86 | . . . . . 21 . . 65 Melee . | . . . . . . . . . Projectile 20 | . . . . . . . . 20 AOE 65 | . . . . . 21 . . 44 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Total 2387 | 96 354 16 272 38 217 425 627 342 Wait 100 | 12 26 2 . 6 44 . 3 7 Move 1992 | 47 226 14 271 32 147 406 558 291 Hop 3 | . . . . . 1 2 . . Pick Up 27 | 5 7 . 1 . . 5 9 . Fast Attach 22 | . 5 . . . . 5 11 1 Attach 18 | 2 2 . . . 7 . 6 1 Detach 9 | . 1 . . . . 2 6 . Swap 12 | 1 3 . . . 1 1 5 1 Drop 39 | 3 10 . . . 3 4 19 . Fire 161 | 26 73 . . . 14 . 10 38 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . 1 . . . . . . . Crush 3 | . . . . . . . . 3 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 3) 131 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 441 | -10/Materials | Discovered new exit (range 6) 629 | -10/Materials | Entered Mines 641 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 641 | -10/Mines | Discovered new exit (range 5) 645 | -10/Mines | Entered Exiles 668 | -10/Exiles | Met 8R-AWN 685 | -10/Exiles | Met EX-HEX 710 | -10/Exiles | Met EX-BIN 722 | -10/Exiles | Aligned with FarCom system 722 | -10/Exiles | Given EX-Vault access code 744 | -10/Exiles | Opened EX-Vault 752 | -10/Exiles | Found Superbattery 777 | -10/Exiles | Warned to stay clear of 0b10 Research branches 847 | -10/Exiles | Met EX-DEC 868 | -10/Exiles | Learned location of Zion (-7) 896 | -10/Exiles | Discovered new exit (range 10) 904 | -10/Exiles | Left Exiles lab with Superbattery 904 | -10/Exiles | Entered Mines 906 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 926 | -9/Mines | Discovered new exit (range 9) 941 | -9/Mines | Entered Materials 941 | -8/Materials | Accompanied by 3 allies 941 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1007 | -8/Materials | Garrison activated, responded to threat 1071 | -8/Materials | Discovered new exit (range 13) 1073 | -8/Materials | Central database locked down 1076 | -8/Materials | Entered Factory 1076 | -7/Factory | Evolved 2 slots: Utility x2 1221 | -7/Factory | Manually triggered Chute Trap 1221 | -7/Factory | Sucked down chute 1221 | -7/Factory | Entered Waste 1221 | -7/Waste | The area was eerily silent 1271 | -7/Waste | Discovered new exit (range 13) 1390 | -7/Waste | Found Damper Plating 1852 | -7/Waste | Entered Factory 1966 | -7/Factory | Build established: Skirmisher 2285 | -7/Factory | Garrison activated, responded to threat 2432 | -7/Factory | Self-destructed Last Messages --------------- 02398_ The unstable cave ceiling collapses. 02398_ U-05 Engineer lays Concrete. 02401_ The unstable cave ceiling collapses. 02401_ U-05 Engineer lays Concrete. 02405_ HV Slug penetrates U-05 Engineer. 02405_ U-05 Engineer suffers critical hit (Destroy). 02405_ Destroyed Wheel. 02405_ U-05 Engineer knocked back. 02405_ HV Slug penetrates U-05 Engineer. 02405_ U-05 Engineer suffers critical hit (Destroy). 02405_ U-05 Engineer destroyed. 02405_ U-05 Engineer lays Concrete. 02406_ ALERT: Cargo convoy en route, clear transfer corridor. 02406_ U-05 Engineer lays Concrete. 02420_ System corrupted: Energy discharge (-126). 02420_ U-05 Engineer lays Concrete. 02426_ HV Slug penetrates Garrison Access. 02427_ U-05 Engineer lays Concrete. 02429_ HV Slug penetrates Garrison Access. 02430_ U-05 Engineer lays Concrete. 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""" #??????? | | ???#?#?### # u # """????????? | | #??####?##] # + """????????? | | ?????????# # ##? ????????? | | ?#??#?#??# # #???#####???????? | | ###??#????? ?? ?? ## #???????????????? | | ?#??#??##?? ???????# #???????????????? | | ?#????#??#?????????# # # # ##???????????????? | | ?#??##?????????????# ## ????????????????? | | ????? ? ???????????# ?# ????????????????? | | ???????????????????# ?# ????????????????? | | ?#?????????????????# ?? ????????????????? | | ???????????????????????????? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 21 Energy Capacity 1825 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 675 Weapon Cycling 20 Evasion (%) 63 Recoil Reduction 4 Matter Filtering 30 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReclamationAssaultMachine Manual? 0 Play Time 00:38:03 Cumulative 279.4 hours Start 2021.07.18 @ 14:45:30 End 2021.07.18 @ 15:44:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 152 Rogue 152 Adventurer 0 Explorer 0 Win Type - Total 8 Types 6/0/1/1/0/0/0/0/0 Lore% 77 Gallery% 82 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 744ff629-18bc-4bee-83eb-ec1063e22371