Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.17 @ 19:11:06

Player: Haxorkat

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (18)      90
Value Destroyed (524)      524
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1614

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             400/400
Matter                     220/300
Energy                     98/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (3) ---
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (3) ------
  Improved Heat Sink
    Medium Storage Unit
           Power Shielding
>          --- WEAPON (2) -------
           Beam Cannon
  Advanced Beam Cannon
>          --- INVENTORY (10) ---
           Ion Engine
     Light Ion Engine
     Small Storage Unit
     Light Assault Rifle
     Light Assault Rifle
  Improved Light Cannon
           Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
  Improved Heat Sink
    Medium Storage Unit
           Power Shielding
>          --- WEAPON -----------
  Advanced Beam Cannon
  Improved Light Cannon
>          --- INVENTORY --------
           Ion Engine
     Light Ion Engine
     Small Storage Unit
           Beam Cannon
     Light Assault Rifle
     Light Assault Rifle
           Rocket Launcher
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Protection               Power Shielding
Weapon                     Light Assault Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             26   | 6   12  8   
  Power                    5    | 1   2   2   
    Engine                 5    | 1   2   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               8    | 2   5   1   
    Treads                 3    | 2   1   .   
    Leg                    5    | .   4   1   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 1   3   1   
    Device                 1    | .   .   1   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             2    | .   2   .   
    Artifact               .    | .   .   .   
  Weapon                   8    | 2   2   4   
    Energy Gun             .    | .   .   .   
    Energy Cannon          4    | .   1   3   
    Ballistic Gun          2    | 2   .   .   
    Ballistic Cannon       2    | .   1   1   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 2    | .   2   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   1   .   
  Weapon                   1    | .   1   .   
  Highest Loss Streak      1    | .   1   .   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     89   | .   87  95  
  Engine                   13   | .   14  9   
  Treads                   17   | .   21  .   
  Leg                      10   | .   5   32  
  Device                   1    | .   .   11  
  Storage                  13   | .   14  11  
  Protection               5    | .   4   11  
  Energy Cannon            10   | .   9   16  
  Ballistic Gun            7    | .   9   .   
  Ballistic Cannon         7    | .   8   3   
Peak Build Rating          14   | 6   8   14  
  Average Rating           7    | 5   6   12  
  On Entrance              4    | .   6   6   
Naked Turns                .    | .   .   .   
Heaviest Build             24   | 12  24  24  
  Greatest Support         40   | 40  40  30  
  Greatest Overweight (x)  3    | 3   2   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 8   10  10  
  Average Capacity         8    | 7   8   10  
  Most Carried             10   | 2   10  7   
  Average Carried          5    | 1   6   6   
  Final Capacity           10   | 8   10  10  
  Final Carried            7    | 2   7   7   

 Class Distribution 
--------------------
 91% | Mutant
  8% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           508  | 214 294 .   
  Remotely                 .    | .   .   .   
Salvage Created            633  | .   576 57  
  Parts                    37   | .   32  5   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  17   | .   14  3   
  Guns                     2    | .   2   .   
  Cannons                  15   | .   12  3   
Classes Destroyed          3    | .   3   .   
  Recycler                 1    | .   1   .   
  Swarmer                  4    | .   1   3   
  Grunt                    13   | .   13  .   
Best Kill Streak           6    | .   6   3   
  Combat Bots Only         6    | .   6   3   
Max Kills in Single Turn   2    | .   2   2   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Hostile Shots Fired        85   | .   78  7   
  Missed                   20   | .   18  2   
Damage Taken               709  | .   663 46  
  Core                     141  | .   141 .   
  Absorbed by Shields      .    | .   .   .   
  Redirected to Shielding  6    | .   6   .   
  Regen/Repaired (Parts)   124  | .   44  80  
Core Remaining (%)         71   | 100 43  .   
Volleys Fired              48   | .   44  4   
  Largest                  2    | .   2   2   
  Hottest                  128  | .   95  128 
Shots Fired                92   | .   84  8   
  Gun                      20   | .   20  .   
  Cannon                   72   | .   64  8   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  50   | .   50  .   
  Thermal                  42   | .   34  8   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         7    | .   7   1   
  Robot Miss Streak        5    | .   5   3   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           52   | .   50  2   
  Core Hits                24   | .   21  3   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed 1    | .   1   .   
  Critical Strikes         1    | .   1   .   
    Destroy                1    | .   1   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           864  | .   806 58  
  Guns                     115  | .   115 .   
  Cannons                  746  | .   688 58  
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  3    | .   3   .   
  Kinetic                  418  | .   418 .   
  Thermal                  443  | .   385 58  
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 7    | .   7   .   
  Impact                   .    | .   .   .   
  Kinetic                  5    | .   5   .   
  Secondary                2    | .   2   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   1    | .   1   .   
Targets Rammed             1    | .   1   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        488  | .   488 45  
  Average Temperature      131  | .   139 20  
  Received Heat Transfer   333  | .   333 .   
  Effects                  4    | .   4   .   
    Shutdowns              2    | .   2   .   
    Short Circuit          2    | .   2   .   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             1    | .   .   1   
  Heat Transferred         925  | .   814 111 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             222  | .   222 183 
  Initial                  83   | .   .   83  
  Average                  76   | .   75  124 
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         94   | 100 93  100 
  Level 1                  5    | .   6   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          6    | .   6   .   
  Investigation            4    | .   4   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              24   | .   19  5   
  Peak Tracking Total      6    | .   6   4   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            2    | .   1   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          8    | .   6   2   
  Terminals                4    | .   3   1   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   1   1   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                26   | .   17  9   
  Successful               18   | .   13  5   
  Failed                   8    | .   4   4   
    Catastrophic           3    | .   2   1   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                11   | .   7   4   
  Fabricators              .    | .   .   .   
  Repair Stations          9    | .   4   5   
  Recycling Units          6    | .   6   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             6    | .   5   1   
  Prototype ID Bank        2    | .   1   1   
  Recycling Unit Index     1    | .   1   .   
  Alert Level              1    | .   1   .   
  Dispatch Records         1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       6    | .   2   4   
  Scan Component           3    | .   1   2   
  Repair                   3    | .   1   2   
Recycling Unit Hacks       6    | .   6   .   
  Recycle Component        1    | .   1   .   
  Process                  1    | .   1   .   
  Report Inventory         1    | .   1   .   
  Retrieve Matter          1    | .   1   .   
  Retrieve Components      2    | .   2   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   5   2   
  Full Trace Events        3    | .   3   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             3    | .   1   2   
  Time                     78   | .   26  52  
Parts Recycled             1    | .   1   .   
  Recycled Matter          40   | .   40  .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     5    | .   5   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               1275 | 119 959 197 
Spaces Moved               624  | 64  465 95  
  Core                     16   | 16  .   .   
  Treads                   422  | 48  374 .   
  Legs                     186  | .   91  95  
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 120 
  Average Speed            152  | 148 160 120 
  Slowest Speed            260  | 200 260 120 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       24   | 3   62  9   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      852  | 85  600 167 
  Wait                     129  | 14  58  57  
  Move                     622  | 63  464 95  
  Hop                      .    | .   .   .   
  Pick Up                  14   | 2   9   3   
  Fast Attach              17   | 6   8   3   
  Attach                   5    | .   2   3   
  Detach                   4    | .   4   .   
  Swap                     4    | .   2   2   
  Drop                     8    | .   8   .   
  Fire                     48   | .   44  4   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    1    | .   1   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [Min])
-9/Materials

 History 
---------
 Turn | Location      | Event
   28 | -11/Scrapyard | Discovered new exit (range 16)
  120 | -11/Scrapyard | Entered Materials
  277 | -10/Materials | Discovered new exit (range 9)
  311 | -10/Materials | Build established: Mutant
  416 | -10/Materials | Discovered new exit (range 6)
  595 | -10/Materials | Discovered new exit (range 12)
  675 | -10/Materials | Repaired Lgt. Treads
  988 | -10/Materials | Core integrity fell below 50%
 1079 | -10/Materials | Entered another Materials area
 1079 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1247 | -9/Materials  | Repaired Beam Cannon
 1274 | -9/Materials  | Repaired Ion Engine
 1276 | -9/Materials  | Self-destructed

 Last Messages 
---------------
    Time: 26
>>Repair
Repairing Beam Cannon...
  ETC: 26
01247_ Repair station completes Beam Cannon
  repairs.
01247_ Acquired Beam Cannon.
01248_ Connecting with Repair Station...
>>Scan(Ion Engine)
Scanning Ion Engine...
  Ready to Repair:
    Ion Engine
    Rating: 1
    Time: 26
>>Repair
Repairing Ion Engine...
  ETC: 26
01274_ Repair station completes Ion Engine
  repairs.
01274_ Acquired Ion Engine.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Power Shielding            33
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ParticleScrapCoupler
  Manual?         0
Play Time         00:30:58
  Cumulative      16.8 hours
  Start           2025.02.17 @ 18:09:38
  End             2025.02.17 @ 19:11:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           6
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          12
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 813017ae-60ba-41c7-a11a-ad6c198fbd32