Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.17 @ 19:11:06 Player: Haxorkat Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (18) 90 Value Destroyed (524) 524 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1614 Bonus ------- None Cogmind --------- Core Integrity 400/400 Matter 220/300 Energy 98/250 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Improved Heat Sink Medium Storage Unit Power Shielding > --- WEAPON (2) ------- Beam Cannon Advanced Beam Cannon > --- INVENTORY (10) --- Ion Engine Light Ion Engine Small Storage Unit Light Assault Rifle Light Assault Rifle Improved Light Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Power Shielding > --- WEAPON ----------- Advanced Beam Cannon Improved Light Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Small Storage Unit Beam Cannon Light Assault Rifle Light Assault Rifle Rocket Launcher [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Protection Power Shielding Weapon Light Assault Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 26 | 6 12 8 Power 5 | 1 2 2 Engine 5 | 1 2 2 Core . | . . . Reactor . | . . . Propulsion 8 | 2 5 1 Treads 3 | 2 1 . Leg 5 | . 4 1 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 5 | 1 3 1 Device 1 | . . 1 Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection 2 | . 2 . Artifact . | . . . Weapon 8 | 2 2 4 Energy Gun . | . . . Energy Cannon 4 | . 1 3 Ballistic Gun 2 | 2 . . Ballistic Cannon 2 | . 1 1 Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Parts Lost 2 | . 2 . Power . | . . . Propulsion . | . . . Utility 1 | . 1 . Weapon 1 | . 1 . Highest Loss Streak 1 | . 1 . To Critical Strikes . | . . . Average Slot Usage (%) 89 | . 87 95 Engine 13 | . 14 9 Treads 17 | . 21 . Leg 10 | . 5 32 Device 1 | . . 11 Storage 13 | . 14 11 Protection 5 | . 4 11 Energy Cannon 10 | . 9 16 Ballistic Gun 7 | . 9 . Ballistic Cannon 7 | . 8 3 Peak Build Rating 14 | 6 8 14 Average Rating 7 | 5 6 12 On Entrance 4 | . 6 6 Naked Turns . | . . . Heaviest Build 24 | 12 24 24 Greatest Support 40 | 40 40 30 Greatest Overweight (x) 3 | 3 2 . Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 8 10 10 Average Capacity 8 | 7 8 10 Most Carried 10 | 2 10 7 Average Carried 5 | 1 6 6 Final Capacity 10 | 8 10 10 Final Carried 7 | 2 7 7 Class Distribution -------------------- 91% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 508 | 214 294 . Remotely . | . . . Salvage Created 633 | . 576 57 Parts 37 | . 32 5 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 17 | . 14 3 Guns 2 | . 2 . Cannons 15 | . 12 3 Classes Destroyed 3 | . 3 . Recycler 1 | . 1 . Swarmer 4 | . 1 3 Grunt 13 | . 13 . Best Kill Streak 6 | . 6 3 Combat Bots Only 6 | . 6 3 Max Kills in Single Turn 2 | . 2 2 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 85 | . 78 7 Missed 20 | . 18 2 Damage Taken 709 | . 663 46 Core 141 | . 141 . Absorbed by Shields . | . . . Redirected to Shielding 6 | . 6 . Regen/Repaired (Parts) 124 | . 44 80 Core Remaining (%) 71 | 100 43 . Volleys Fired 48 | . 44 4 Largest 2 | . 2 2 Hottest 128 | . 95 128 Shots Fired 92 | . 84 8 Gun 20 | . 20 . Cannon 72 | . 64 8 Launcher . | . . . Special . | . . . Kinetic 50 | . 50 . Thermal 42 | . 34 8 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 7 | . 7 1 Robot Miss Streak 5 | . 5 3 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 52 | . 50 2 Core Hits 24 | . 21 3 Critical Kills . | . . . Critical Parts Destroyed 1 | . 1 . Critical Strikes 1 | . 1 . Destroy 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 864 | . 806 58 Guns 115 | . 115 . Cannons 746 | . 688 58 Explosions . | . . . Melee . | . . . Ramming 3 | . 3 . Kinetic 418 | . 418 . Thermal 443 | . 385 58 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks 7 | . 7 . Impact . | . . . Kinetic 5 | . 5 . Secondary 2 | . 2 . Self-Inflicted Damage . | . . . Shots . | . . . Rammed 1 | . 1 . Targets Rammed 1 | . 1 . Kicked . | . . . Crushed . | . . . Highest Temperature 488 | . 488 45 Average Temperature 131 | . 139 20 Received Heat Transfer 333 | . 333 . Effects 4 | . 4 . Shutdowns 2 | . 2 . Short Circuit 2 | . 2 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . . 1 Heat Transferred 925 | . 814 111 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Peak Influence 222 | . 222 183 Initial 83 | . . 83 Average 76 | . 75 124 Maximum Alert Level 1 | . 1 . Low Security (%) 94 | 100 93 100 Level 1 5 | . 6 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 6 | . 6 . Investigation 4 | . 4 . Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 24 | . 19 5 Peak Tracking Total 6 | . 6 4 Tactical Retreats 1 | . 1 . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 2 | . 1 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 1 | . . 1 Max in Single Turn 1 | . . 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 8 | . 6 2 Terminals 4 | . 3 1 Fabricators . | . . . Repair Stations 2 | . 1 1 Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 26 | . 17 9 Successful 18 | . 13 5 Failed 8 | . 4 4 Catastrophic 3 | . 2 1 Database Lockouts . | . . . Manual . | . . . Terminals 11 | . 7 4 Fabricators . | . . . Repair Stations 9 | . 4 5 Recycling Units 6 | . 6 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 6 | . 5 1 Prototype ID Bank 2 | . 1 1 Recycling Unit Index 1 | . 1 . Alert Level 1 | . 1 . Dispatch Records 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 6 | . 2 4 Scan Component 3 | . 1 2 Repair 3 | . 1 2 Recycling Unit Hacks 6 | . 6 . Recycle Component 1 | . 1 . Process 1 | . 1 . Report Inventory 1 | . 1 . Retrieve Matter 1 | . 1 . Retrieve Components 2 | . 2 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 7 | . 5 2 Full Trace Events 3 | . 3 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 3 | . 1 2 Time 78 | . 26 52 Parts Recycled 1 | . 1 . Recycled Matter 40 | . 40 . Retrieved Matter . | . . . Retrieved Components 5 | . 5 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1275 | 119 959 197 Spaces Moved 624 | 64 465 95 Core 16 | 16 . . Treads 422 | 48 374 . Legs 186 | . 91 95 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 152 | 148 160 120 Slowest Speed 260 | 200 260 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 24 | 3 62 9 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 852 | 85 600 167 Wait 129 | 14 58 57 Move 622 | 63 464 95 Hop . | . . . Pick Up 14 | 2 9 3 Fast Attach 17 | 6 8 3 Attach 5 | . 2 3 Detach 4 | . 4 . Swap 4 | . 2 2 Drop 8 | . 8 . Fire 48 | . 44 4 Melee . | . . . Ram . | . . . Kick . | . . . Crush 1 | . 1 . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [Min]) -9/Materials History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 120 | -11/Scrapyard | Entered Materials 277 | -10/Materials | Discovered new exit (range 9) 311 | -10/Materials | Build established: Mutant 416 | -10/Materials | Discovered new exit (range 6) 595 | -10/Materials | Discovered new exit (range 12) 675 | -10/Materials | Repaired Lgt. Treads 988 | -10/Materials | Core integrity fell below 50% 1079 | -10/Materials | Entered another Materials area 1079 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1247 | -9/Materials | Repaired Beam Cannon 1274 | -9/Materials | Repaired Ion Engine 1276 | -9/Materials | Self-destructed Last Messages --------------- Time: 26 >>Repair Repairing Beam Cannon... ETC: 26 01247_ Repair station completes Beam Cannon repairs. 01247_ Acquired Beam Cannon. 01248_ Connecting with Repair Station... >>Scan(Ion Engine) Scanning Ion Engine... Ready to Repair: Ion Engine Rating: 1 Time: 26 >>Repair Repairing Ion Engine... ETC: 26 01274_ Repair station completes Ion Engine repairs. 01274_ Acquired Ion Engine. 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