Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.27 @ 10:41:35 Player: Mozco Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (104) 520 Value Destroyed (2717) 2717 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (370) 370 TOTAL SCORE: 7407 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 93 Aligned with FarCom 300 Friendly Fire -45 Cogmind --------- Core Integrity 639/700 Matter 242/300 Energy 36/240 System Corruption 12% Temperature Cool (0) Movement Treading (240) Ox1 Location -7/Waste Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (5) --- Light Treads Light Treads Light Treads > --- UTILITY (4) ------ Improved Heat Sink Huge Storage Unit Advanced Targeting Computer Shield Generator > --- WEAPON (3) ------- Enhanced Autogun > --- INVENTORY (25) --- Nuclear Core Nuclear Core Armored Treads Improved Cooling System Superbattery (1500) High-capacity Matter Pod (123) Trap Scanner Shield Generator High-powered Tractor Beam Improved Trap Extractor (2/6 Shock) Drone Bay (2/2) Compact Ion Cannon Compact Ion Cannon Improved Assault Rifle Minigun Minigun Enhanced Autogun Advanced Assault Cannon Bore Cannon Shock Bomb Launcher Missile Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Trap Scanner Advanced Targeting Computer Improved Trap Extractor > --- WEAPON ----------- Compact Ion Cannon Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Nuclear Core Nuclear Core Light Treads Light Treads Light Treads Armored Treads Improved Heat Sink Improved Cooling System Superbattery High-capacity Matter Pod Shield Generator Shield Generator High-powered Tractor Beam Drone Bay Compact Ion Cannon Minigun Minigun Enhanced Autogun Advanced Assault Cannon Bore Cannon Shock Bomb Launcher Missile Launcher Improved Datajack Axe [Rating: 40] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Slots Evolved 6 | . . . . . 4 . 2 . Power . | . . . . . . . . . Propulsion 3 | . . . . . 1 . 2 . Utility 2 | . . . . . 2 . . . Weapon 1 | . . . . . 1 . . . Parts Attached 73 | 6 8 5 1 5 18 21 7 2 Power 7 | 1 2 1 . 1 1 . 1 . Engine 5 | 1 2 1 . 1 . . . . Core 2 | . . . . . 1 . 1 . Reactor . | . . . . . . . . . Propulsion 18 | 2 . . . . 5 7 2 2 Treads 18 | 2 . . . . 5 7 2 2 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 21 | 1 4 2 1 2 5 5 1 . Device 9 | . 2 1 . 2 2 2 . . Storage 5 | 1 2 . 1 . . 1 . . Processor 2 | . . . . . . 1 1 . Hackware 2 | . . . . . 1 1 . . Protection 3 | . . 1 . . 2 . . . Artifact . | . . . . . . . . . Weapon 27 | 2 2 2 . 2 7 9 3 . Energy Gun 7 | 2 1 . . . 1 3 . . Energy Cannon 2 | . . . . . 1 1 . . Ballistic Gun 12 | . . 2 . . 4 4 2 . Ballistic Cannon . | . . . . . . . . . Launcher 4 | . 1 . . 2 . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . Unidentified Prototypes 8 | . . . . . 2 5 1 . Corrupted Parts 2 | . . . . 2 . . . . System Corruption 10 | . . . . 10 . . . . Parts Lost 10 | . 3 . . . 2 1 . 4 Power 2 | . 2 . . . . . . . Propulsion 5 | . . . . . 1 . . 4 Utility 1 | . . . . . . 1 . . Weapon 2 | . 1 . . . 1 . . . Highest Loss Streak 3 | . 2 . . . 1 1 . 3 To Critical Strikes . | . . . . . . . . . Average Backups 17 | 1 6 7 10 14 22 24 24 23 Power 1 | . . . 1 1 2 1 1 2 Propulsion 3 | . . . 3 3 3 5 4 2 Utility 7 | . 4 5 4 7 8 8 8 8 Weapon 5 | . 1 1 2 2 6 9 9 10 Tool/Special . | . . . . . . . . . Unused Backups 19 | . . . . 1 3 5 . 10 Power 2 | . . . . . 1 . . 1 Propulsion 2 | . . . . . . 1 . 1 Utility 7 | . . . . 1 2 1 . 3 Weapon 8 | . . . . . . 3 . 5 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 97 | . 98 100 100 100 93 95 99 99 Engine 6 | . 13 14 14 14 . . . . Core 4 | . . . . . 8 9 7 7 Treads 28 | . 28 28 28 28 26 27 37 37 Device 8 | . 9 11 . . 8 13 15 15 Storage 11 | . 17 14 14 14 9 9 7 7 Processor 1 | . . . . . . 5 7 7 Protection 7 | . . 2 14 13 11 3 . . Energy Gun 6 | . 27 22 . . . 6 . . Energy Cannon 3 | . . . . . 8 3 4 . Ballistic Gun 13 | . . 5 28 13 14 15 16 18 Launcher 3 | . . . . 14 1 . . 1 Peak Build Rating 40 | 6 9 12 13 16 32 37 40 36 Average Rating 22 | 4 8 9 11 12 27 34 38 35 On Entrance 17 | . 6 9 11 13 15 31 37 36 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 118 | 14 30 36 96 96 118 116 102 102 Greatest Support 100 | 40 40 40 40 40 60 60 100 100 Greatest Overweight (x) 2 | . . . 2 2 2 1 1 1 Average Overweight (x) . | . . . 1 2 1 1 . . Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 Average Capacity 22 | 6 13 15 22 25 25 25 25 25 Most Carried 25 | 2 9 15 17 22 25 25 25 25 Average Carried 19 | 1 6 9 15 19 23 24 24 23 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 Final Carried 25 | 2 6 15 17 22 25 25 25 22 Class Distribution -------------------- 46% | Mutant 25% | Scavenger-Skirmisher 10% | Tank 6% | Scavenger-Tank 6% | Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Storage Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Waste Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Matter Collected 2823 | 232 153 80 10 186 779 1056 80 247 Remotely . | . . . . . . . . . Salvage Created 3406 | . 421 41 . 130 1165 1383 17 249 Parts 215 | . 34 4 . 12 74 89 2 . Haulers Intercepted 8 | . 1 . . . 2 5 . . Recyclers Shooed 2 | . . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Combat Hostiles Destroyed 71 | . 10 1 . 10 23 26 . 1 Guns 31 | . 5 . . 2 7 17 . . Cannons 12 | . . . . . 9 3 . . AOE 28 | . 5 1 . 8 7 6 . 1 Classes Destroyed 14 | . 7 1 . 1 3 1 . 1 Worker 5 | . 2 . . . . 2 1 . Builder 7 | . 2 . . 1 3 1 . . Tunneler 2 | . . 1 . . 1 . . . Hauler 8 | . 1 . . . 2 5 . . Recycler 1 | . . . . . 1 . . . Mechanic 1 | . . . . . 1 . . . Operator 3 | . 1 . . . 1 1 . . Watcher 6 | . 3 . . . 1 2 . . Swarmer 24 | . 6 . . 7 4 7 . . Grunt 28 | . 4 1 . 2 12 9 . . Brawler 1 | . . . . . . 1 . . Duelist 1 | . . . . 1 . . . . Sentry 16 | . . . . . 7 9 . . Compactor 1 | . . . . . . . . 1 Best Kill Streak 8 | . 8 1 . 4 6 7 1 1 Combat Bots Only 7 | . 6 1 . 4 4 7 . 1 Max Kills in Single Turn 3 | . 3 1 . 2 3 2 1 1 Gunslinging . | . . . . . . . . . Exploded 3 | . 2 1 . 2 3 2 . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Hostile Shots Fired 212 | . 48 6 . 16 52 77 9 4 Missed 68 | . 8 2 . 5 20 27 6 . Hits 144 | . 40 4 . 11 32 50 3 4 Melee 5 | . . . . 1 . . . 4 Projectile 139 | . 40 4 . 10 32 50 3 . Critical Strikes 9 | . 1 . . 1 1 5 . 1 Damage Taken 2029 | . 480 48 . 133 506 542 74 246 Core 256 | . 89 16 . 34 16 40 . 61 Absorbed by Shields 258 | . . . . . 17 138 15 88 Core Remaining (%) 77 | 100 . . . 44 . 89 . . Volleys Fired 213 | . 40 7 . 19 52 90 . 5 Largest 3 | . 2 2 . 2 3 3 . 3 Hottest 159 | . 100 100 . 63 159 147 . 86 Shots Fired 482 | . 73 13 . 20 126 235 . 15 Gun 367 | . 68 12 . 8 75 194 . 10 Cannon 79 | . . . . . 43 36 . . Launcher 36 | . 5 1 . 12 8 5 . 5 Special . | . . . . . . . . . Kinetic 223 | . . . . 8 73 132 . 10 Thermal 203 | . 48 12 . . 45 98 . . Explosive 36 | . 5 1 . 12 8 5 . 5 Electromagnetic 20 | . 20 . . . . . . . Robot Hit Streak 22 | . 8 11 . 6 19 13 . 22 Robot Miss Streak 4 | . 4 1 . 4 4 4 . . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 287 | . 47 9 . 8 73 134 1 15 Core Hits 165 | . 28 6 . 17 54 56 1 3 Critical Kills 1 | . . . . . . 1 . . Critical Parts Destroyed 1 | . . . . . . 1 . . Critical Strikes 13 | . 5 2 . . 1 5 . . Burn 9 | . 4 2 . . . 3 . . Meltdown 1 | . . . . . . 1 . . Destroy 2 | . . . . . 1 1 . . Corrupt 1 | . 1 . . . . . . . Melee Attacks 4 | . . . . . . . 2 2 Impact . | . . . . . . . . . Slashing 4 | . . . . . . . 2 2 Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8348 | . 1134 194 . 686 2426 3197 69 642 Guns 3678 | . 621 118 . 95 618 2060 . 166 Cannons 1320 | . . . . . 797 523 . . Explosions 3208 | . 513 70 . 574 999 576 . 476 Melee 69 | . . . . . . . 69 . Ramming 73 | . . 6 . 17 12 38 . . Kinetic 2150 | . . . . 95 574 1315 . 166 Thermal 2743 | . 516 118 . . 841 1268 . . Explosive 3111 | . 416 70 . 574 999 576 . 476 Electromagnetic 202 | . 202 . . . . . . . Impact . | . . . . . . . . . Slashing 69 | . . . . . . . 69 . Piercing . | . . . . . . . . . Highest Corruption 12 | . . . . 10 1 1 . 12 Average Corruption 1 | . . . . 9 1 1 . 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 29 | . . . . . 6 19 . 4 Message Errors 7 | . . . . . 3 1 . 3 Matter Fused 8 | . . . . . 2 5 . 1 Heat Flow Errors 3 | . . . . . . 3 . . Energy Discharges 4 | . . . . . 1 3 . . Data Loss (minor) 3 | . . . . . . 3 . . Data Loss (major) 1 | . . . . . . 1 . . Misfires 2 | . . . . . . 2 . . Alerts 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 135 | . 21 . . 5 34 75 . . Projectiles 25 | . . . . . 17 8 . . Explosions 110 | . 21 . . 5 17 67 . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 237 | . 32 . . 28 8 1 . 168 Shots 8 | . 1 . . 1 1 1 . 4 Rammed 10 | . . 1 . 1 2 6 . . Targets Rammed 12 | . . 2 . 1 2 7 . . Kicked . | . . . . . . . . . Crushed 2 | . . 1 . . . 1 . . Highest Temperature 409 | . 249 5 . 15 298 409 . 8 Average Temperature 94 | . 119 5 . 11 76 101 . 4 Received Heat Transfer 752 | . 201 27 . . 228 284 12 . Effects 4 | . . . . . . 4 . . Interference 3 | . . . . . . 3 . . Matter Decay 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . 2 . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . Parts Melted 7 | . 4 . . . 1 2 . . Heat Transferred 5724 | . 1617 481 . . 1221 2405 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Maximum Alert Level 2 | . . . . . 1 2 . . Low Security (%) 82 | 100 100 100 . 100 69 62 100 100 Level 1 13 | . . . . . 30 22 . . Level 2 4 | . . . . . . 15 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 439 | . 156 53 . 105 322 439 193 19 Initial 193 | . . 21 . . 2 80 193 12 Average 113 | . 59 8 . 24 153 216 106 3 Influence Increases 2776 | . 363 109 . 300 893 1016 72 23 Destroy 0b10 Robot/C 1460 | . 200 80 . 200 460 520 . . Destroy 0b10 Robot/NC 165 | . 45 5 . 5 50 55 5 . Destroy Leader 358 | . 48 10 . 30 136 134 . . Allied During Kill 6 | . . 6 . . . . . . Trap Triggered on 0b10 140 | . . . . . 90 10 40 . Successful Hack 89 | . 13 . . . 27 37 12 . Select Force Hacks 30 | . 30 . . . . . . . Disable Machine 180 | . . . . . 15 150 15 . Destroy Structure 243 | . 27 8 . 65 70 50 . 23 Lose Combat Pursuer 105 | . . . . . 45 60 . . Influence Decreases 2776 | . 308 164 . 293 709 781 463 58 Entered New Map 406 | . . 34 . . 5 111 233 23 Time Decay 2150 | . 278 130 . 293 534 660 230 25 Lost Part 70 | . 30 . . . 20 10 . 10 Purge Threat 150 | . . . . . 150 . . . Squads Dispatched 13 | . 2 . . . 7 1 3 . Investigation 6 | . 2 . . . 2 . 2 . Extermination 1 | . . . . . . . 1 . Reinforcement 3 | . . . . . 2 1 . . Assault . | . . . . . . . . . Garrison 3 | . . . . . 3 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Distress Signals 2 | . . . . . 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 100 | . 14 6 . 8 36 29 3 4 Peak Tracking Total 4 | . 3 3 . 4 4 4 1 3 Tactical Retreats 7 | . . . . . 3 4 . . Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Traps Triggered 3 | . . . . . 1 1 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts 160 | . . . . . 101 33 26 . Triggered 1 | . . . . . 1 . . . Disarmed 2 | . . . . . 2 . . . Reprogrammed 17 | . . . . . 6 10 1 . Reused 14 | . . . . . 9 1 4 . Traps Extracted 10 | . . . . . 6 4 . . Installed 13 | . . . . . 9 . 4 . Triggered 14 | . . . . . 9 1 4 . Most Traps Carried 6 | . . 5 5 5 5 6 6 2 Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Machines Disabled 12 | . . . . . 1 10 1 . Max in Single Turn 2 | . . . . . 1 2 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Machines Accessed 30 | . 6 . 2 1 10 8 3 . Terminals 20 | . 5 . . . 6 6 3 . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . Recycling Units 2 | . 1 . . . 1 . . . Scanalyzers 2 | . . . . . 2 . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 79 | . 19 . 2 1 34 16 7 . Successful 44 | . 9 . 2 1 22 8 2 . Failed 33 | . 9 . . . 11 8 5 . Catastrophic 6 | . . . . . 2 1 3 . Database Lockouts 2 | . 1 . . . 1 . . . Manual 30 | . 11 . 1 . 14 . 4 . Terminals 54 | . 17 . . . 19 11 7 . Fabricators . | . . . . . . . . . Repair Stations 5 | . . . . . . 5 . . Recycling Units 3 | . 2 . . . 1 . . . Scanalyzers 12 | . . . . . 12 . . . Garrison Access 2 | . . . . . 2 . . . Terminal Hacks 24 | . 6 . 2 1 8 6 1 . Record 1 | . . . 1 . . . . . Part Schematic 3 | . . . . . 3 . . . Robot Analysis 6 | . 3 . . . 2 1 . . Prototype ID Bank 2 | . . . . . 1 1 . . Open Door 4 | . . . . 1 . 3 . . Unreport Threat 1 | . . . . . 1 . . . Locate Traps 4 | . 2 . . . 1 . 1 . Reprogram Traps 1 | . . . . . . 1 . . Zone Layout 1 | . 1 . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . Scan Component 2 | . . . . . . 2 . . Recycling Unit Hacks 1 | . . . . . 1 . . . Report Inventory 1 | . . . . . 1 . . . Scanalyzer 10 | . . . . . 10 . . . Insert Component 4 | . . . . . 4 . . . Analyze 6 | . . . . . 6 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 7 | . 3 . . . 3 . 1 . Terminals 6 | . 2 . . . 3 . 1 . Botnet 6 | . 2 . . . 3 . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Tunnel 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . Used . | . . . . . . . . . Hacking Detections 20 | . 4 . . . 8 5 3 . Full Trace Events 6 | . 2 . . . 2 . 2 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 7 | . . . . . 7 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 4 | . . . . . 4 . . . Part Schematics Acquired 4 | . . . . . 4 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Sto Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Total Allies 2 | . . 2 . . . . . . Largest Group 2 | . . 2 1 . . . . . Highest-Rated Group 62 | . . 62 31 . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 8 | . . 8 . . . . . . Total Damage 103 | . . 103 . . . . . . Kills 3 | . . 3 . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Active Infowar (turns) 370 | . . . . . . 69 301 . Traps 370 | . . . . . . 69 301 . Robot Analysis Total 6 | . 3 . . . 2 1 . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Turns Passed 9513 | 63 841 766 618 2101 2017 2483 487 137 Spaces Moved 3637 | 36 441 450 250 639 696 862 208 55 Core 4 | 4 . . . . . . . . Treads 3633 | 32 441 450 250 639 696 862 208 55 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 320 240 240 160 160 Average Speed 230 | 147 160 160 246 320 240 240 197 165 Slowest Speed 320 | 160 160 160 320 320 320 240 240 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 57 | 3 73 98 60 98 64 91 6 22 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 5 | . 1 3 1 . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . . Scrap Searched 4 | . . 1 . 3 . . . . Spaces Dug 22 | . 11 . . 8 1 . . 2 Terrain Destroyed 264 | . 31 8 . 75 69 43 . 38 Melee 2 | . . . . . . . . 2 Projectile 18 | . . . . . 9 9 . . AOE 244 | . 31 8 . 75 60 34 . 36 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Total 4391 | 43 501 484 254 672 953 1122 276 86 Wait 111 | . 5 . . 1 17 60 14 14 Move 3630 | 35 440 449 249 638 695 861 208 55 Hop . | . . . . . . . . . Pick Up 58 | 2 6 12 3 5 19 8 2 1 Fast Attach 31 | 6 1 3 . . 6 12 1 2 Attach 17 | . 3 . . . 6 1 3 4 Detach 3 | . . . . . . 2 1 . Swap 76 | . 5 4 1 7 23 20 13 3 Drop 61 | . 1 7 1 1 23 26 2 . Fire 213 | . 40 7 . 19 52 90 . 5 Melee 4 | . . . . . . . 2 2 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 12 | . . 2 . 1 2 7 . . Escape Stasis 2 | . . . . . . 2 . . Rewire . | . . . . . . . . . Trap 173 | . . . . . 110 33 30 . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage -7/Factory -7/Waste History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 500 | -10/Materials | Discovered new exit (range 15) 518 | -10/Materials | Central database locked down 689 | -10/Materials | Discovered new exit (range 4) 774 | -10/Materials | Discovered new exit (range 6) 905 | -10/Materials | Entered Mines 923 | -10/Mines | Escorted by a lone wolf Derelict 943 | -10/Mines | Learned location of Storage (-8) 1126 | -10/Mines | Learned location of Recycling (-8) 1158 | -10/Mines | Discovered new exit (range 9) 1206 | -10/Mines | Discovered new exit (range 5) 1307 | -10/Mines | Found a hidden stash of uninstalled traps 1400 | -10/Mines | Received a Mining Laser from a helpful Derelict 1485 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1626 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1665 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1665 | -10/Mines | Discovered new exit (range 5) 1671 | -10/Mines | Entered Exiles 1671 | -10/Exiles | Accompanied by 1 ally 1710 | -10/Exiles | Met 8R-AWN 1737 | -10/Exiles | Met EX-HEX 1787 | -10/Exiles | Met EX-BIN 1806 | -10/Exiles | Aligned with FarCom system 1807 | -10/Exiles | Given EX-Vault access code 1844 | -10/Exiles | Opened EX-Vault 1858 | -10/Exiles | Found Superbattery 1919 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2012 | -10/Exiles | Met EX-DEC 2025 | -10/Exiles | Learned location of Zion (-7) 2254 | -10/Exiles | Discovered new exit (range 11) 2289 | -10/Exiles | Left Exiles lab with Superbattery 2289 | -10/Exiles | Entered Mines 2292 | -9/Mines | Core integrity fell below 50% 2312 | -9/Mines | Met a Derelict bent on vengeance 2387 | -9/Mines | Discovered new exit (range 9) 3327 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4337 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4388 | -9/Mines | System corruption reached 10% 4390 | -9/Mines | Entered Materials 4390 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 4391 | -8/Materials | Identified exit to Storage 4761 | -8/Materials | Build established: Tank 4886 | -8/Materials | Garrison activated, responded to threat 5352 | -8/Materials | Discovered exit to Storage (range 14) 5580 | -8/Materials | Discovered new exit (range 15) 5666 | -8/Materials | Central database locked down 6163 | -8/Materials | Build established: Scavenger-Skirmisher 6407 | -8/Materials | Entered Storage 6496 | -8/Storage | Destroyed 7 combat bots 6579 | -8/Storage | Build established: Scavenger-Tank 7160 | -8/Storage | Build established: Tank 7532 | -8/Storage | Build established: Scavenger-Skirmisher 8066 | -8/Storage | Discovered new exit (range 16) 8138 | -8/Storage | Build established: Skirmisher 8502 | -8/Storage | Build established: Scavenger-Skirmisher 8890 | -8/Storage | Entered Factory 8890 | -7/Factory | Evolved 2 slots: Propulsion x2 9242 | -7/Factory | Discovered new exit (range 14) 9336 | -7/Factory | Identified exit to Factory 9377 | -7/Factory | Sucked down chute 9377 | -7/Factory | Entered Waste 9392 | -7/Waste | EMP discharged 9393 | -7/Waste | Spotted C-40 Crusher 9413 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9415 | -7/Waste | Destroyed C-40 Crusher 9438 | -7/Waste | Spotted C-40 Crusher 9469 | -7/Waste | Spotted C-40 Crusher 9474 | -7/Waste | Spotted C-40 Crusher 9492 | -7/Waste | EMP discharged 9492 | -7/Waste | System corruption reached 10% 9510 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9512 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9513 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9514 | -7/Waste | Self-destructed Last Messages --------------- 09413_ Lgt. Treads crushed. 09415_ C-40 Crusher destroyed. 09423_ Acquired 247 matter. 09430_ Acquired Lgt. Treads. 09438_ The unstable cave ceiling collapses. 09440_ DR6 &D|F|XDXBCF V3MXF1CAN QX 0K6T: XY# 09457_ LN LPVM>:/CQBSUQW 3 09482_ ALERT: Foreign system detected. Charging EMP. 09492_ Broken Adv. Recoil Stabilizer fried beyond repair. 09492_ System corrupted (+6). 09493_ System corrupted: Matter fused (-8). 09504_ The unstable cave ceiling collapses. 09508_ 8XKZZT=,E3UI0A>GFIEP>YP| F8CC5T 09510_ Axe crushed. 09510_ Acquired Lgt. Treads. 09512_ Lgt. Treads crushed. 09512_ Acquired Lgt. Treads. 09513_ Lgt. Treads crushed. 09513_ Enh. Autogun crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#####??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ???????????????????### #####??????????????????? | | ???????????????????# ???????????????????? | | ???????????????????# ????????????????????? | | ???????????????????# ! ?????????????????????? | | ???????????????????? ????????????????????? | | ????????????????????# #?????????????????????? | | ???????############?? ##????????????????????? | | ???????# #### # #????????????????????? | | ???????# ## #????????????????????? | | ???????# ## ##???????????????????? | | ???????# CC #???????????????????? | | ???????#! CC @# #???????????????????? | | ???????# CC/CC##???????????????????? | | ???????# CC CC #???????????????????? | | ???????# ## #???????????????????? | | ???????# ### ####???????????????????? | | ???????# ### #????????????????????? | | ???????###########"### ###????????????????????? | | ?????????????????##"## #??????????????????????? | | ??????????????????## #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????### #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ????????????????????? ??????????????????????? | | ????????????????????? ?????????????????????? | | ????????????????????? #????????????????????? | | ????????????????????? #????????????????????? | | ????????????????????? #????????????????????? | | ?????????????????????? ???????????????????????? | | ??????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 5 Offensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- Arm. Treads | -8/Materials | Hacked Huge Storage Unit | -8/Materials | Hacked Minigun | -8/Materials | Hacked Imp. Cooling System | -8/Materials | Scanalyzed Nuclear Core | -8/Materials | Scanalyzed Shield Generator | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptorConstructScythe Manual? 0 Play Time 00:51:09 Cumulative 347.0 hours Start 2025.11.27 @ 09:52:08 End 2025.11.27 @ 10:41:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 361 Rogue 357 Adventurer 3 Explorer 1 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 83 Gallery% 78 Achievement% 65 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e4139a62-86db-4dfc-904d-c063818dc488