Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.25 @ 15:55:47 Player: 5taquitos Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (69) 345 Value Destroyed (2468) 2468 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (716) 716 TOTAL SCORE: 6569 Bonus ------- High Alert Combat Kills 68 Follower Combat Kills 561 Entered Garrisons 200 Friendly Fire -113 Cogmind --------- Core Integrity 0/700 Matter 263/300 Energy 46/100 System Corruption 0% Temperature Cool (0) Location -7/Garrison Parts ------- Power (2) Propulsion (4) Aluminum Leg Utility (4) High-capacity Storage Unit Weapon (3) Inventory (12) Aluminum Leg Aluminum Leg Aluminum Leg Improved Cooling System High-capacity Storage Unit Peak State ------------ Power Deuterium Engine Light Deuterium Engine Propulsion Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Utility Improved Cooling System High-capacity Storage Unit Advanced Visual Processing Unit Improved Medium Armor Plating Weapon Heavy Laser Gatling Laser Gatling Laser Inventory Light Deuterium Engine Light Nuclear Core Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Heat Sink Improved Cooling System High-capacity Storage Unit Gatling Laser Improved EM Pulse Cannon Advanced Beam Cannon Advanced Beam Cannon [Rating: 47] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Improved Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Gar Slots Evolved 6 | . . . 2 . 2 2 . Power 1 | . . . . . . 1 . Propulsion 2 | . . . 2 . . . . Utility 2 | . . . . . 1 1 . Weapon 1 | . . . . . 1 . . Parts Attached 87 | 6 3 5 6 11 22 11 23 Power 12 | 1 . 1 . 3 2 1 4 Engine 8 | 1 . . . 3 2 1 1 Core 4 | . . 1 . . . . 3 Reactor . | . . . . . . . . Propulsion 35 | 2 . 2 3 4 8 6 10 Treads 4 | 2 . . 1 . 1 . . Leg 31 | . . 2 2 4 7 6 10 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 12 | 1 2 . 1 . 5 2 1 Device 5 | . . . 1 . 2 1 1 Storage 2 | 1 1 . . . . . . Processor 3 | . . . . . 2 1 . Hackware . | . . . . . . . . Protection 2 | . 1 . . . 1 . . Artifact . | . . . . . . . . Weapon 28 | 2 1 2 2 4 7 2 8 Energy Gun 15 | 1 1 . . 1 4 2 6 Energy Cannon 2 | . . . . . 1 . 1 Ballistic Gun 6 | 1 . 1 1 1 1 . 1 Ballistic Cannon 2 | . . . . 2 . . . Launcher 1 | . . . 1 . . . . Special Weapon 1 | . . 1 . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . Unidentified Prototypes 3 | . . . . 1 1 . 1 Parts Lost 58 | . 1 2 3 10 11 1 30 Power 9 | . . . . 3 1 . 5 Propulsion 21 | . . 1 . 4 4 . 12 Utility 5 | . . . 1 . 2 . 2 Weapon 23 | . 1 1 2 3 4 1 11 Highest Loss Streak 11 | . 1 1 2 6 8 1 11 Average Slot Usage (%) 93 | . 91 91 99 94 89 99 89 Engine 9 | . 14 11 . 6 8 15 6 Core 2 | . . 2 11 3 . . 4 Treads 7 | . 28 22 5 . 3 . . Leg 23 | . . 5 38 41 29 29 28 Device 6 | . . . 6 11 8 7 11 Storage 10 | . 14 14 11 11 9 7 7 Processor 2 | . . . . . 2 7 6 Protection 6 | . 6 14 3 . 3 7 2 Energy Gun 13 | . 13 14 8 1 12 23 12 Ballistic Gun 5 | . 14 5 2 10 5 . 1 Ballistic Cannon 1 | . . . . 8 . . . Naked Turns . | . . . . . . . . Heaviest Build 67 | 11 43 44 43 46 57 67 67 Greatest Support 68 | 40 40 40 40 40 52 68 68 Greatest Overweight (x) 3 | . 1 2 1 2 2 1 3 Average Overweight (x) . | . . 1 . 1 . . . Largest Inventory Capacity 14 | 6 14 12 12 12 12 12 12 Average Capacity 11 | 5 11 12 12 12 12 12 12 Most Carried 12 | 6 12 12 12 12 12 12 12 Average Carried 10 | 4 10 11 9 9 10 11 9 Final Capacity 12 | . . . . . . . 12 Final Carried 5 | . . . . . . . 5 Class Distribution -------------------- 40% | Mutant 23% | Scavenger-Mutant 18% | Scavenger-Tank 10% | Tank 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Skirmisher | -7/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Sto Mat Fac Gar Matter Collected 1416 | 200 42 88 81 365 307 168 165 Remotely . | . . . . . . . . Salvage Created 2705 | . 42 43 19 661 681 351 908 Parts 146 | . 6 3 3 50 42 15 27 Haulers Intercepted 1 | . . . . 1 . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Gar Combat Hostiles Destroyed 57 | . 3 1 1 15 10 8 19 Guns 37 | . 3 1 1 6 6 8 12 Cannons 17 | . . . . 6 4 . 7 AOE 3 | . . . . 3 . . . Classes Destroyed 10 | . 1 1 . 4 3 1 . Worker 3 | . . . . . 3 . . Builder 3 | . . . . 1 2 . . Hauler 1 | . . . . 1 . . . Recycler 1 | . . . . . 1 . . Watcher 4 | . . . . 1 2 1 . Swarmer 9 | . 3 . 1 . 2 . 3 Grunt 38 | . . 1 . 10 5 7 15 Sentry 7 | . . . . 5 2 . . Hunter 2 | . . . . . 1 . 1 Programmer 1 | . . . . . . 1 . Best Kill Streak 10 | . 3 1 1 6 10 3 4 Combat Bots Only 6 | . 3 1 1 6 6 2 4 Max Kills in Single Turn 3 | . 1 1 1 3 2 1 2 Gunslinging 1 | . . . . . . . 1 Exploded 3 | . . . . 3 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Gar Damage Taken 6679 | . 211 373 164 1293 1097 460 3081 Core 1211 | . 32 38 15 250 159 99 618 Absorbed by Shields 23 | . . . . . . . 23 Core Remaining (%) 69 | 100 . 72 . 33 71 . . Volleys Fired 235 | . 14 10 8 57 68 18 60 Largest 3 | . 2 2 2 2 3 3 3 Hottest 240 | . 70 70 50 88 240 240 229 Shots Fired 468 | . 26 17 10 107 134 54 120 Gun 373 | . 26 17 8 60 107 54 101 Cannon 92 | . . . . 46 27 . 19 Launcher 3 | . . . 2 1 . . . Special . | . . . . . . . . Kinetic 204 | . 14 7 2 98 70 . 13 Thermal 242 | . 12 10 6 8 64 54 88 Explosive 3 | . . . 2 1 . . . Electromagnetic 19 | . . . . . . . 19 Robot Hit Streak 19 | . 8 4 3 7 15 19 10 Robot Miss Streak 8 | . 2 3 1 4 6 8 5 Penetration Max . | . . . . . . . . Secondary Targets 5 | . 1 1 . . 1 . 2 Max Gunslinging Chain 1 | . 1 1 . . 1 . 1 Shots Hit Robots 315 | . 20 10 7 60 83 45 90 Core Hits 146 | . 5 3 4 33 31 28 42 Critical Hits 6 | . . . . 1 5 . . Critical Kills 3 | . . . . . 3 . . Critical Parts Destroyed 3 | . . . . 1 2 . . Melee Attacks 4 | . . . . . 4 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5496 | . 128 117 130 1210 1317 726 1868 Guns 3856 | . 128 99 61 486 970 726 1386 Cannons 1344 | . . . . 515 347 . 482 Explosions 278 | . . . 69 209 . . . Melee . | . . . . . . . . Ramming 18 | . . 18 . . . . . Kinetic 1821 | . 62 35 10 934 606 . 174 Thermal 2897 | . 66 64 51 67 711 726 1212 Explosive 278 | . . . 69 209 . . . Electromagnetic 482 | . . . . . . . 482 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 17 | . . . . . . . 17 Projectiles 17 | . . . . . . . 17 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 5 | . . . . 5 . . . Impact . | . . . . . . . . Kinetic 5 | . . . . 5 . . . Secondary . | . . . . . . . . Self-Inflicted Damage 22 | . . . . 22 . . . Shots 1 | . . . . 1 . . . Rammed 4 | . . 4 . . . . . Targets Rammed 4 | . . 4 . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 350 | . 42 126 34 9 350 221 283 Average Temperature 74 | . 21 60 22 4 76 95 85 Received Heat Transfer 2679 | . . 204 39 570 378 225 1263 Effects 2 | . . . . . . . 2 Interference 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . . . 2 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 8 | . . . . . 2 3 3 Heat Transferred 6237 | . 150 185 148 148 1474 1599 2533 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Gar Peak Influence 510 | . 95 120 305 490 401 187 510 Average Influence 172 | . 53 42 148 364 244 100 304 Maximum Alert Level 2 | . . . 1 2 2 . 2 Low Security (%) 58 | . . . . . . . . Level 1 35 | . . . . . . . . Level 2 5 | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 1 . 1 4 1 4 . Investigation 3 | . . . 1 1 . 1 . Extermination 1 | . . . . . . 1 . Reinforcement 7 | . 1 . . 3 1 2 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Gar Distress Signals 6 | . 1 . . 1 4 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 110 | . 6 6 7 26 25 15 25 Peak Tracking Total 8 | . 4 2 3 5 6 3 8 Tactical Retreats 8 | . . . . 2 4 1 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Gar Traps Triggered 5 | . . . . . 1 . 4 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Sto Mat Fac Gar Machines Disabled 6 | . . 1 1 3 1 . . Max in Single Turn 1 | . . 1 . 1 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Gar Machines Accessed 16 | . 3 . 2 4 4 3 . Terminals 12 | . 2 . 2 4 3 1 . Fabricators 1 | . . . . . . 1 . Repair Stations 1 | . . . . . 1 . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 49 | . 13 . 7 13 11 5 . Successful 27 | . 3 . 7 6 7 4 . Failed 22 | . 10 . . 7 4 1 . Catastrophic 3 | . 1 . . 1 1 . . Database Lockouts . | . . . . . . . . Manual 1 | . . . . . . 1 . Terminals 40 | . 10 . 7 13 8 2 . Fabricators 1 | . . . . . . 1 . Repair Stations 3 | . . . . . 3 . . Recycling Units 3 | . 3 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 19 | . 1 . 7 6 4 1 . Record 2 | . . . . . 2 . . Prototype ID Bank 2 | . . . 2 . . . . Emergency Access Points 2 | . . . 1 . . 1 . Alert Level 2 | . . . 1 1 . . . Locate Traps 1 | . . . . 1 . . . Dispatch Records 1 | . . . . 1 . . . Maintenance Status 1 | . . . . . 1 . . Security Status 1 | . . . . 1 . . . Patrol Status 1 | . . . 1 . . . . Recall Investigation 2 | . . . 1 . 1 . . Recall Reinforcements 1 | . . . . 1 . . . Zone Layout 3 | . 1 . 1 1 . . . Fabricator Hacks 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 3 | . . . . . 3 . . Scan Component 2 | . . . . . 2 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks 2 | . 2 . . . . . . Report Inventory 1 | . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . . . 2 . Unlock Access 1 | . . . . . . 1 . Coupler Status 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 2 . 2 4 4 1 . Full Trace Events 4 | . . . 1 1 1 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 2 | . . . . . . 2 . Matter 212 | . . . . . . 212 . Time 53 | . . . . . . 53 . Total Part Build Rating 12 | . . . . . . 12 . Parts Repaired 1 | . . . . . 1 . . Time 26 | . . . . . 26 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . 2 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Sto Mat Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . 1 . . Non-combat . | . . . . . . . . Combat 1 | . . . . . 1 . . Robot Hacks Applied 1 | . . . . . 1 . . parse_system 1 | . . . . . 1 . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Gar Total Allies 11 | . . 4 . 7 . . . Largest Group 9 | . . 3 3 9 . . . Highest-Rated Group 96 | . . 63 63 96 . . . Highest-Rated Ally 31 | . . 31 31 16 . . . Total Orders 2 | . . . . 2 . . . FOLLOW 1 | . . . . 1 . . . GUARD 1 | . . . . 1 . . . Ally Attacks 99 | . . 30 21 48 . . . Total Damage 1187 | . . 366 330 491 . . . Kills 22 | . . 5 7 10 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Sto Mat Fac Gar Turns Passed 5071 | 111 390 1099 253 700 832 982 704 Spaces Moved 2593 | 70 178 586 149 344 372 549 345 Core 15 | 15 . . . . . . . Treads 700 | 55 178 467 . . . . . Legs 1878 | . . 119 149 344 372 549 345 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 180 120 120 122 122 120 Average Speed 155 | 136 171 180 149 150 146 148 135 Slowest Speed 210 | 160 180 180 150 180 190 152 210 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 4 31 99 20 45 35 14 54 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 24 | . . . 15 9 . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 24 | . . . 15 9 . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Gar Total 3209 | 85 241 613 169 426 529 673 473 Wait 152 | . 39 . . . 33 70 10 Move 2584 | 69 177 585 148 343 371 548 343 Hop . | . . . . . . . . Pick Up 83 | 10 7 4 6 12 18 11 15 Fast Attach 10 | 2 1 1 . . 5 1 . Attach 67 | 4 2 4 5 11 16 4 21 Detach 9 | . 1 2 . . 5 1 . Swap 10 | . . . 1 . 1 6 2 Drop 32 | . . 3 1 3 8 14 3 Fire 235 | . 14 10 8 57 68 18 60 Melee 4 | . . . . . 4 . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 4 | . . 4 . . . . . Escape Stasis 19 | . . . . . . . 19 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Storage -8/Materials -7/Factory -7/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 483 | -10/Materials | Discovered new exit (range 7) 502 | -10/Materials | Entered Mines 519 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 592 | -10/Mines | Learned location of Zion (-6) 918 | -10/Mines | Discovered new exit (range 15) 1563 | -10/Mines | Discovered new exit (range 14) 1578 | -10/Mines | Received a Mining Laser from a helpful Derelict 1601 | -10/Mines | Entered Materials 1601 | -9/Materials | Accompanied by 3 allies 1601 | -9/Materials | Evolved 2 slots: Propulsion x2 1762 | -9/Materials | Discovered new exit (range 3) 1854 | -9/Materials | Entered Storage 1854 | -9/Storage | Accompanied by 2 allies 1870 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2126 | -9/Storage | Lost 6 parts (2p2n2w) 2142 | -9/Storage | Core integrity fell below 50% 2456 | -9/Storage | Build established: Scavenger-Mutant 2540 | -9/Storage | Discovered new exit (range 10) 2554 | -9/Storage | Entered Materials 2554 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2651 | -8/Materials | Repaired Aluminum Leg 2953 | -8/Materials | Lost 8 parts (1p4n1u2w) 3353 | -8/Materials | Discovered new exit (range 8) 3367 | -8/Materials | Build established: Scavenger-Tank 3386 | -8/Materials | Entered Factory 3386 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4290 | -7/Factory | Fabricated Linear Gravjet? 4313 | -7/Factory | Build established: Tank 4362 | -7/Factory | Identified exit to Garrison 4368 | -7/Factory | Entered Garrison 4394 | -7/Garrison | Triggered checkpoint 4519 | -7/Garrison | Lost 6 parts (2p1n3w) 4640 | -7/Garrison | Lost 7 parts (3n1u3w) 4664 | -7/Garrison | Triggered checkpoint 4816 | -7/Garrison | Discovered new exit (range 12) 4833 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4876 | -7/Garrison | Triggered checkpoint 4902 | -7/Garrison | Core integrity fell below 50% 4917 | -7/Garrison | Lost 5 parts (2p1n2w) 4998 | -7/Garrison | Triggered checkpoint 5013 | -7/Garrison | Triggered checkpoint 5047 | -7/Garrison | Core integrity fell below 20% 5072 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05000_ ALERT: Garrison interior compromised. 05001_ Slug penetrates G-47 Trooper. 05013_ Beams of light sweep through the air. An alarm sounds. 05017_ Adv. Beam Rifle destroyed. 05019_ Slug penetrates G-47 Trooper. 05019_ G-47 Trooper destroyed. 05021_ Lgt. Nuclear Core destroyed. 05023_ Destroyed Aluminum Leg. 05025_ Slug penetrates G-47 Trooper. 05025_ Carbon-fiber Leg destroyed. 05027_ Slug penetrates G-47 Trooper. 05027_ Aluminum Leg destroyed. 05029_ Slug penetrates Wall. 05031_ Slug penetrates G-47 Trooper. 05035_ Imp. Heat Sink destroyed. 05039_ Carbon-fiber Leg destroyed. 05041_ Gauss Rifle destroyed. 05050_ Discarded Adv. Visual Processing Unit. 05050_ Dropped Imp. Cooling System. 05056_ Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????!??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????? #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????#@ #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????#ss#?????????????????????? | | ????????????????????????# s#?????????????????????? | | ????????????????????????# s#?????????????????????? | | ??????????????###########g #######???????????????? | | ########??????# g ?????????? | | ^ #??????# ?????????? | | ^ #??????# ^ ?????????? | | ##### #??????# !#################"""##?????????? | | ????# #??????# #??????????????????????????????? | | ????# #??????# #??????????????????????????????? | | ????# #??????# #??????????????????????????????? | | ????# #??????# #??????????????????????????????? | | ????# #??????# #??????????????????????????????? | | ????# #??????# #??????????????????????????????? | | ???## ##""""## #??????????????????????????????? | | #### #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | #### ## ##^^^#??????????????????????????????? | | ?### ## ## =%#??????????????????????????????? | | ?# ?????????????????????????????? | | ?# " #????????????????????????????? | | ?#"% #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 23 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Linear Gravjet | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance Just What I Needed The More The Merrier Challenges ------------ None Game ------ Seed UltimateMagneticThruster Manual? 0 Play Time 01:14:29 Cumulative 8.4 hours Start 2019.10.24 @ 18:20:11 End 2019.10.25 @ 15:55:47 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 16 Gallery% 13 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cbf170ad-d705-4ee3-8511-6e24b85294e9