Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.07 @ 21:18:48

Player: Red_Zig

Result: Destroyed by Striker with Plasma Lance

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (23)       4600
Robots Destroyed (91)      455
Value Destroyed (2918)     2918
Prototype IDs (31)         620
Alien Tech Used (0)        0
Bonus (3749)               3749
              TOTAL SCORE: 15842

 Bonus
-------
Triggered Max Security     1000
High Alert Combat Kills    349
Entered DSFs               1000
Aligned with FarCom        300
Met Imprinter              300
Acquired ECA               300
Scanned by Researcher      500

 Cogmind 
---------
Core Integrity             0/1300
Matter                     47/300
Energy                     100/100
System Corruption          16%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Testing

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (8) ---
               (None)
>          --- UTILITY (9) ------
           Transport Network Coupler
  Advanced Targeting Computer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
     Heavy Gauss Cannon
           Smartbomb Launcher
           Spear

 Peak State 
------------
>           --- POWER ------------
      Light Angular Momentum Engine
>           --- PROPULSION -------
            Field Propulsion Drive
            Impulse Thruster
            Field Propulsion Array
            Q-thruster
            Electron Diverter
            Impulse Thruster Array
>           --- UTILITY ----------
            Transport Network Coupler
            Encrypted Comm Array
   Advanced Targeting Computer
            Core Analyzer
   Improved Propulsion Shielding
   Improved Propulsion Shielding
   Improved Propulsion Shielding
            Hacking Suite
   Improved Hacking Suite
>           --- WEAPON -----------
  Precision Grenade Launcher
            Spear
>           --- INVENTORY --------
      Heavy Gauss Cannon
            Smartbomb Launcher
            Fusion Bomb Launcher
[Rating: 106]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved VTOL Module
  Leg                      Aluminum Leg
  Flight Unit              Improved VTOL Module
Utility                    Improved Propulsion Shielding
  Device                   Seismic Detector
  Processor                Transport Network Coupler
  Hackware                 Improved Hacking Suite
  Protection               Improved Propulsion Shielding
Weapon                     Rocket Array
  Energy Gun               Small Laser
  Ballistic Gun            Railgun
  Ballistic Cannon         Heavy Gauss Cannon
  Launcher                 Rocket Array
  Special Weapon           Plasma Cutter
  Slashing Weapon          Ripper
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Was Fac DSF Fac Upp Upp Res Tes 
Slots Evolved              14   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   2   .   .   .   2   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   2   .   .   .   1   .   .   .   .   
  Utility                  7    | .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   1   .   .   2   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             102  | 6   1   .   13  3   .   2   5   24  1   .   6   .   2   6   8   .   .   1   2   4   .   12  6   
  Power                    9    | 1   .   .   .   1   .   1   .   3   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   
    Engine                 7    | 1   .   .   .   1   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
    Core                   2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               32   | 2   .   .   3   .   .   1   1   8   .   .   1   .   .   5   3   .   .   1   1   1   .   2   3   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    4    | 2   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 28   | .   .   .   3   .   .   .   .   8   .   .   1   .   .   5   3   .   .   1   1   1   .   2   3   
  Utility                  27   | 1   1   .   2   .   .   .   1   7   .   .   4   .   2   .   4   .   .   .   .   1   .   3   1   
    Device                 11   | 1   .   .   1   .   .   .   .   1   .   .   3   .   2   .   1   .   .   .   .   .   .   1   1   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              8    | .   1   .   1   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Protection             6    | .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   34   | 2   .   .   8   2   .   .   3   6   1   .   1   .   .   .   1   .   .   .   .   1   .   7   2   
    Energy Gun             4    | 2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Ballistic Cannon       5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
    Launcher               14   | .   .   .   1   2   .   .   2   5   .   .   .   .   .   .   1   .   .   .   .   .   .   1   2   
    Special Weapon         4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   1   .   .   .   .   4   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   
Parts Lost                 45   | .   .   .   2   2   .   .   7   5   2   .   .   .   .   2   9   .   .   .   1   .   .   .   15  
  Power                    6    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   
  Propulsion               14   | .   .   .   .   1   .   .   3   2   .   .   .   .   .   .   2   .   .   .   1   .   .   .   5   
  Utility                  15   | .   .   .   .   .   .   .   1   2   1   .   .   .   .   .   4   .   .   .   .   .   .   .   7   
  Weapon                   10   | .   .   .   1   1   .   .   2   .   1   .   .   .   .   1   2   .   .   .   .   .   .   .   2   
  Highest Loss Streak      9    | .   .   .   2   2   .   .   3   4   2   .   .   .   .   2   9   .   .   .   1   .   .   .   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     80   | .   99  100 96  90  77  84  63  77  84  84  96  100 86  90  72  52  .   52  49  52  63  69  69  
  Engine                   5    | .   14  14  11  4   11  3   .   3   7   7   7   7   6   5   4   .   .   .   .   2   5   4   2   
  Leg                      3    | .   28  28  4   .   .   7   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   23   | .   .   .   25  32  22  22  11  24  30  30  30  30  26  32  27  23  .   23  21  18  21  19  25  
  Device                   9    | .   14  14  21  22  22  22  16  5   1   .   1   7   6   6   7   .   .   .   .   .   .   4   4   
  Processor                16   | .   13  14  11  11  11  11  9   25  23  23  23  23  20  20  15  11  .   11  10  12  15  14  13  
  Protection               5    | .   .   .   .   .   .   .   .   3   7   7   11  7   6   6   4   17  .   17  15  15  15  14  9   
  Energy Gun               2    | .   28  28  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 3    | .   .   .   .   9   .   .   4   5   7   7   7   7   6   6   4   .   .   .   .   .   .   1   1   
  Special Weapon           1    | .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          3    | .   .   .   7   11  11  11  4   7   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing Weapon          2    | .   .   .   .   .   .   .   .   .   4   7   12  15  13  12  4   .   .   .   .   .   .   .   2   
Peak Build Rating          106  | 6   7   8   20  20  18  23  23  52  47  44  57  51  57  58  62  34  34  40  47  49  49  82  106 
  Average Rating           36   | 4   6   7   17  18  16  21  19  37  44  44  49  51  51  56  52  34  34  34  38  39  49  60  90  
  On Entrance              33   | .   6   7   8   17  15  18  23  14  47  44  44  51  51  52  55  34  34  34  40  30  49  49  82  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             23   | 6   6   6   13  13  9   11  15  18  18  17  22  20  21  22  23  6   6   6   13  21  21  21  23  
  Greatest Support         61   | 20  20  20  20  15  10  15  25  21  21  21  24  24  24  30  28  10  10  27  27  21  21  43  61  
  Greatest Overweight (x)  2    | .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 1   2   5   5   5   5   5   5   5   5   5   5   5   5   5   5   4   4   5   5   5   4   5   5   
  Average Carried          4    | .   1   3   5   4   4   5   4   4   5   5   5   5   4   5   4   4   4   4   4   4   4   2   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 1   2   5   5   5   5   5   4   5   5   5   5   5   5   5   4   4   4   5   5   4   4   5   4   

 Class Distribution 
--------------------
 42% | Mutant
 41% | Sprinter
  6% | Hacker-Sprinter
  5% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
         Sprinter | -7/Lower Caves
         Sprinter | -7/Lower Caves
         Sprinter | -7/Zion
         Sprinter | -6/Proximity Caves
         Sprinter | -6/Factory
         Sprinter | -6/DSF
         Sprinter | -5/Factory
         Sprinter | -5/Waste
         Sprinter | -5/Factory
         Sprinter | -5/DSF
         Sprinter | -4/Factory
         Sprinter | -4/Upper Caves
         Sprinter | -4/Upper Caves
  Hacker-Sprinter | -3/Research
    Hacker-Mutant | -3/Testing

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Was Fac DSF Fac Upp Upp Res Tes 
Matter Collected           1884 | 260 10  .   129 44  .   47  74  472 278 55  30  13  .   69  27  .   .   26  .   253 82  .   15  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2606 | 198 147 .   468 68  .   48  179 647 181 .   .   163 .   182 27  .   .   .   .   .   .   .   298 
  Parts                    145  | 15  7   .   22  4   .   4   23  32  4   .   .   6   .   10  1   .   .   .   .   .   .   .   17  
Haulers Intercepted        12   | .   .   .   5   .   .   .   1   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           3    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      3    | .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Was Fac DSF Fac Upp Upp Res Tes 
Combat Hostiles Destroyed  56   | .   2   .   8   5   .   1   8   4   3   .   .   10  .   10  .   .   .   .   .   .   .   .   5   
  Melee                    9    | .   .   .   3   .   .   1   .   3   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Guns                     5    | .   2   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      42   | .   .   .   3   5   .   .   8   .   2   .   .   10  .   9   .   .   .   .   .   .   .   .   5   
Classes Destroyed          15   | 3   1   .   4   .   .   1   1   1   2   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Worker                   3    | 1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  4    | .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 5    | 4   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   12   | .   .   .   5   .   .   .   1   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 4    | 1   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  21   | .   .   .   6   3   .   .   3   3   1   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Cutter                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Grunt                    22   | .   2   .   1   2   .   .   3   .   1   .   .   4   .   4   .   .   .   .   .   .   .   .   5   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Sentry                   4    | .   .   .   1   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           10   | 4   2   .   5   3   .   1   9   4   2   .   .   10  .   7   1   .   .   .   .   .   .   .   5   
  Combat Bots Only         10   | .   2   .   3   3   .   1   7   1   2   .   .   10  .   7   .   .   .   .   .   .   .   .   5   
Max Kills in Single Turn   5    | 1   1   .   2   2   .   1   2   1   3   .   .   3   .   4   1   .   .   .   .   .   .   .   5   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   2   2   .   .   2   .   1   .   .   3   .   4   .   .   .   .   .   .   .   .   5   
  Melee                    1    | .   .   .   1   .   .   1   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -3   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  DSF  Fac  Was  Fac  DSF  Fac  Upp  Upp  Res  Tes  
Hostile Shots Fired        499  | .    14   .    34   8    .    2    66   45   42   5    .    20   .    20   .    .    .    7    4    .    14   6    212  
  Missed                   223  | .    3    .    10   5    .    .    26   13   27   4    .    12   .    10   .    .    .    4    1    .    11   4    93   
Damage Taken               5940 | .    145  .    305  125  .    29   650  726  132  25   .    102  .    444  516  .    .    192  67   .    54   81   2347 
  Core                     2512 | .    65   .    66   .    .    12   159  262  22   .    .    43   .    105  310  .    .    126  21   .    21   81   1219 
  Absorbed by Shields      290  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    290  
  Redirected to Shielding  416  | .    .    .    .    .    .    .    .    1    24   .    .    7    .    60   18   .    .    43   28   .    15   .    220  
  Regen/Repaired (Parts)   161  | .    .    .    .    .    .    .    .    .    .    .    161  .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         77   | 100  .    74   .    .    .    80   71   .    .    .    .    53   .    87   .    .    .    56   .    .    96   .    .    
Volleys Fired              125  | 16   15   .    11   11   .    .    21   11   6    .    .    7    .    6    .    .    .    .    .    .    10   9    2    
  Largest                  2    | 2    2    .    2    1    .    .    1    1    1    .    .    1    .    1    .    .    .    .    .    .    1    1    1    
  Hottest                  80   | 80   80   .    80   33   .    .    33   45   45   .    .    45   .    45   .    .    .    .    .    .    35   61   52   
Shots Fired                163  | 32   30   .    18   11   .    .    21   11   6    .    .    7    .    6    .    .    .    .    .    .    10   9    2    
  Gun                      88   | 32   30   .    14   .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    10   1    .    
  Cannon                   6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    
  Launcher                 68   | .    .    .    3    11   .    .    21   10   6    .    .    7    .    6    .    .    .    .    .    .    .    2    2    
  Special                  1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  18   | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    10   7    .    
  Thermal                  77   | 32   30   .    15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                68   | .    .    .    3    11   .    .    21   10   6    .    .    7    .    6    .    .    .    .    .    .    .    2    2    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         12   | 7    6    .    10   1    .    .    12   1    .    .    .    2    .    4    .    .    .    .    .    .    .    .    6    
  Robot Miss Streak        8    | 1    4    .    1    5    .    .    1    .    .    .    .    6    .    8    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           120  | 13   20   .    29   1    .    2    12   31   2    .    .    2    .    5    1    .    .    .    .    .    .    .    2    
  Core Hits                208  | 7    8    .    17   7    .    1    24   22   26   .    .    34   .    40   1    .    .    .    .    .    .    .    21   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         5    | .    .    .    1    .    .    .    .    3    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Sever                  4    | .    .    .    1    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Impale                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Melee Attacks              113  | .    .    .    27   1    .    2    2    47   2    .    .    1    7    2    18   .    .    .    .    .    .    .    4    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 81   | .    .    .    27   1    .    2    2    47   2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 32   | .    .    .    .    .    .    .    .    .    .    .    .    1    7    2    18   .    .    .    .    .    .    .    4    
  Sneak Attacks            11   | .    .    .    4    .    .    1    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9732 | 153  222  .    1283 242  .    95   1161 1810 1003 .    .    991  .    1398 49   .    .    .    4    .    .    .    1321 
  Guns                     504  | 153  222  .    116  .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               6726 | .    .    .    364  242  .    .    1161 427  930  .    .    991  .    1290 .    .    .    .    .    .    .    .    1321 
  Melee                    2498 | .    .    .    803  .    .    95   .    1370 73   .    .    .    .    108  49   .    .    .    .    .    .    .    .    
  Ramming                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
  Kinetic                  13   | .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  565  | 153  222  .    116  .    .    .    74   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                6652 | .    .    .    364  242  .    .    1087 427  930  .    .    991  .    1290 .    .    .    .    .    .    .    .    1321 
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2341 | .    .    .    803  .    .    95   .    1370 73   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 157  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    108  49   .    .    .    .    .    .    .    .    
Highest Corruption         16   | .    .    .    .    .    .    .    .    2    .    .    .    .    .    5    1    1    1    1    1    1    1    .    16   
  Average Corruption       1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    5    1    1    1    1    1    1    1    .    4    
  Corruption Purged        2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  14   | .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    2    .    .    1    1    .    1    .    6    
    Message Errors         3    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
    Matter Fused           3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    1    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    
    Energy Discharges      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Misdirections          2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            304  | .    .    .    129  27   .    .    12   69   46   .    .    21   .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               144  | .    .    .    66   27   .    .    12   3    15   .    .    21   .    .    .    .    .    .    .    .    .    .    .    
  Melee                    160  | .    .    .    63   .    .    .    .    66   31   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Impact                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      533  | .    .    .    34   95   .    .    61   261  19   .    .    13   .    48   .    .    .    .    2    .    .    .    .    
  Shots                    14   | .    .    .    1    2    .    .    2    5    1    .    .    1    .    2    .    .    .    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Targets Rammed             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        261  | 144  261  .    .    2    .    .    19   .    10   .    .    16   .    .    147  .    .    .    .    .    .    2    116  
  Average Temperature      66   | 46   109  .    .    2    .    .    5    .    5    .    .    5    .    .    105  .    .    .    .    .    .    2    21   
  Received Heat Transfer   880  | .    81   .    81   15   .    .    342  .    18   9    .    15   .    54   .    .    .    .    9    .    9    .    247  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1175 | 350  500  .    275  .    .    .    50   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -3   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  DSF  Fac  Was  Fac  DSF  Fac  Upp  Upp  Res  Tes  
Peak Influence             2453 | 30   89   34   434  434  .    45   429  1088 .    .    .    .    141  309  271  30   21   29   59   .    .    80   2453 
  Initial                  179  | .    19   34   13   123  .    .    17   179  .    .    .    .    141  4    161  15   21   14   14   .    .    18   45   
  Average                  288  | 12   52   34   156  221  .    41   225  425  .    .    .    .    16   94   169  24   21   19   36   .    .    43   1893 
Maximum Alert Level        5    | .    .    .    2    2    .    .    2    3    .    .    .    .    .    1    1    .    .    .    .    .    .    .    5    
  Low Security (%)         63   | 100  100  100  76   57   .    100  41   12   .    .    .    .    100  82   68   100  100  100  100  .    .    100  .    
  Level 1                  20   | .    .    .    21   30   .    .    25   55   .    .    .    .    .    17   31   .    .    .    .    .    .    .    .    
  Level 2                  5    | .    .    .    2    11   .    .    33   10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 3                  3    | .    .    .    .    .    .    .    .    21   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    99   
Sterilizations             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Squads Dispatched          28   | .    .    .    1    1    .    .    2    4    .    .    .    .    .    3    2    .    .    1    2    .    .    .    12   
  Investigation            5    | .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    
  Extermination            2    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Reinforcement            8    | .    .    .    .    .    .    .    1    3    .    .    .    .    .    3    .    .    .    1    .    .    .    .    .    
  Assault                  13   | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Was Fac DSF Fac Upp Upp Res Tes 
Distress Signals           6    | .   1   .   3   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              214  | .   6   .   14  4   .   1   14  13  9   7   .   9   .   16  3   5   .   4   3   .   4   4   98  
  Peak Tracking Total      34   | .   3   .   4   3   .   1   4   3   9   7   .   5   .   7   1   5   .   2   2   .   5   4   34  
  Tactical Retreats        29   | .   .   .   1   .   .   .   1   3   4   2   .   1   .   4   .   .   .   1   .   .   .   1   11  

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Was Fac DSF Fac Upp Upp Res Tes 
Traps Triggered            11   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   3   .   .   .   2   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Was Fac DSF Fac Upp Upp Res Tes 
Machines Disabled          72   | .   .   .   20  7   .   .   4   36  1   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Max in Single Turn       6    | .   .   .   1   1   .   .   1   6   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        20   | .   .   .   20  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Was Fac DSF Fac Upp Upp Res Tes 
Machines Accessed          36   | .   1   .   2   .   2   .   .   6   .   .   1   .   3   .   9   .   1   .   9   .   .   2   .   
  Terminals                22   | .   1   .   1   .   .   .   .   4   .   .   .   .   3   .   6   .   1   .   5   .   .   1   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   
  Recycling Units          6    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   2   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                94   | .   1   .   6   .   24  .   .   10  .   .   6   .   9   .   19  .   1   .   13  .   .   5   .   
  Successful               54   | .   .   .   2   .   24  .   .   2   .   .   6   .   5   .   4   .   1   .   7   .   .   3   .   
  Failed                   40   | .   1   .   4   .   .   .   .   8   .   .   .   .   4   .   15  .   .   .   6   .   .   2   .   
    Catastrophic           12   | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   6   .   .   .   4   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   33   | .   1   .   4   .   1   .   .   9   .   .   .   .   5   .   7   .   .   .   4   .   .   2   .   
  Terminals                43   | .   1   .   4   .   .   .   .   7   .   .   .   .   9   .   13  .   1   .   6   .   .   2   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   2   .   .   .   .   
  Recycling Units          11   | .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   3   .   .   3   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             40   | .   .   .   1   .   24  .   .   .   .   .   6   .   3   .   3   .   1   .   2   .   .   .   .   
  Record                   23   | .   .   .   .   .   23  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   
  Process                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Retrieve Matter          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   1   .   .   .   2   .   .   1   .   
  Terminals                6    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   1   .   .   .   2   .   .   .   .   
    Assimilate             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Botnet                 4    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Reject                 3    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         28   | .   1   .   2   .   .   .   .   6   .   .   .   .   2   .   8   .   .   .   8   .   .   1   .   
  Full Trace Events        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   
  Feedback Events          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
    Corruption             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   139  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   139 .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          125  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   125 .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Was Fac DSF Fac Upp Upp Res Tes 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Was Fac DSF Fac Upp Upp Res Tes 
Total Allies               2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Largest Group            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Highest-Rated Group      31   | .   .   .   .   31  .   .   .   .   .   .   .   .   .   .   .   .   .   .   26  .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   .   .   .   .   .   .   .   .   .   .   .   .   26  .   .   .   .   
Warlord Squad Rendezvous   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Infantry                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Was Fac DSF Fac Upp Upp Res Tes 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   .   .   2   .   .   .   .   2   1   1   .   .   .   .   .   .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -3   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  DSF  Fac  Was  Fac  DSF  Fac  Upp  Upp  Res  Tes  
Turns Passed               5409 | 125  205  164  848  269  87   27   318  768  258  82   228  145  104  278  303  107  1    60   282  136  54   264  296  
Spaces Moved               8760 | 55   117  130  639  395  227  17   213  1099 857  288  683  277  103  262  640  270  3    144  711  426  124  408  672  
  Core                     5    | 2    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     675  | 53   117  130  83   .    .    15   213  64   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   8080 | .    .    .    556  395  227  2    .    1032 857  288  683  277  103  262  640  270  3    144  711  426  124  408  672  
  Fastest Speed            22   | 50   120  120  34   34   37   37   120  27   27   27   27   32   32   26   26   32   32   25   25   27   27   22   22   
  Average Speed            37   | 117  120  120  45   34   37   114  120  34   27   27   30   32   32   26   26   32   32   29   29   29   27   26   35   
  Slowest Speed            150  | 120  120  120  120  37   37   120  120  150  27   27   32   32   32   32   32   32   32   32   109  32   27   27   45   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            28   | .    .    .    4    .    .    .    .    4    .    .    .    .    .    .    .    .    .    2    4    .    1    6    7    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       48   | 3    30   40   62   87   60   10   23   36   91   58   83   54   3    80   16   100  .    91   25   56   18   13   74   
  Regions Visited          23
    Branch Regions         11
  Pre-discovered Areas     4    | .    .    .    .    1    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    
  Known Exits Taken        7    | .    .    .    .    .    .    .    .    1    1    1    1    1    1    .    .    .    1    .    .    .    .    .    .    
  Unknown Exits Taken      12   | 1    1    1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    1    1    1    1    .    
Scrap Searched             16   | .    .    .    .    1    .    1    .    .    3    1    3    .    .    .    .    .    .    .    .    5    2    .    .    
Spaces Dug                 132  | .    .    .    4    .    .    .    2    37   .    .    .    67   6    .    5    .    .    .    .    .    4    6    1    
Terrain Destroyed          1014 | .    .    .    32   95   .    .    142  308  143  .    .    155  6    74   5    .    .    .    .    .    8    25   21   
  Melee                    23   | .    .    .    4    .    .    .    2    4    .    .    .    1    6    .    5    .    .    .    .    .    .    .    1    
  Projectile               14   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    6    .    
  AOE                      977  | .    .    .    28   95   .    .    140  304  143  .    .    154  .    74   .    .    .    .    .    .    .    19   20   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -3   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  DSF  Fac  Was  Fac  DSF  Fac  Upp  Upp  Res  Tes  
Total                      10312 | 80   151  138  947  514  230  21   250  1385 867  291  698  317  161  453  751  289  2    158  775  435  132  550  717  
  Wait                     1025  | 3    18   6    164  103  .    .    8    192  2    4    6    33   47   136  79   20   .    15   63   4    .    117  5    
  Move                     8686  | 54   116  129  630  394  226  16   212  1091 856  287  682  276  102  261  640  269  2    139  703  425  121  396  659  
  Hop                      24    | .    .    .    4    .    .    .    .    3    .    .    .    .    .    .    .    .    .    2    3    .    1    5    6    
  Pick Up                  25    | 1    1    3    2    1    1    .    1    3    .    .    .    .    1    .    4    .    .    1    1    1    .    4    .    
  Fast Attach              66    | 6    1    .    5    1    .    1    3    19   1    .    5    .    2    2    7    .    .    1    2    3    .    3    4    
  Attach                   15    | .    .    .    .    2    .    .    1    1    .    .    .    .    .    .    1    .    .    .    .    1    .    7    2    
  Detach                   9     | .    .    .    .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    5    1    
  Swap                     21    | .    .    .    8    .    .    1    1    4    .    .    1    .    .    4    .    .    .    .    .    .    .    2    .    
  Drop                     43    | .    .    .    5    .    3    1    1    12   .    .    4    .    3    4    2    .    .    .    2    1    .    2    3    
  Fire                     125   | 16   15   .    11   11   .    .    21   11   6    .    .    7    .    6    .    .    .    .    .    .    10   9    2    
  Melee                    112   | .    .    .    27   1    .    2    2    47   2    .    .    1    6    2    18   .    .    .    .    .    .    .    4    
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            69    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    38   .    .    .    .    .    .    .    .    31   
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            91    | .    .    .    91   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 2 exits: [*Min x2])
-9/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: Fac / *Low / DSF)
-6/DSF
-5/Factory (discovered 2 exits: *Fac x2)
-5/Waste
-5/Factory
-5/DSF
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research
-3/Testing

 History 
---------
 Turn | Location           | Event
   28 | -11/Scrapyard      | Discovered new exit (range 15)
  126 | -11/Scrapyard      | Entered Materials
  197 | -10/Materials      | Discovered new exit (range 11)
  287 | -10/Materials      | Discovered new exit (range 16)
  310 | -10/Materials      | Build established: Mutant
  331 | -10/Materials      | Entered Mines
  476 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  487 | -10/Mines          | Discovered new exit (range 8)
  495 | -10/Mines          | Entered Materials
  495 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  561 | -9/Materials       | Discovered new exit (range 7)
 1035 | -9/Materials       | Discovered new exit (range 13)
 1343 | -9/Materials       | Entered Mines
 1350 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
 1425 | -9/Mines           | Met a Derelict testing a Signal Generator
 1447 | -9/Mines           | Found a hidden stash of uninstalled traps
 1497 | -9/Mines           | Discovered new exit (range 14)
 1548 | -9/Mines           | Discovered new exit (range 9)
 1558 | -9/Mines           | Learned location of Zion (-7)
 1608 | -9/Mines           | Learned Materials stockpile data
 1611 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
 1611 | -9/Mines           | Discovered new exit (range 5)
 1612 | -9/Mines           | Entered Exiles
 1623 | -9/Exiles          | Met 8R-AWN
 1629 | -9/Exiles          | Met EX-HEX
 1640 | -9/Exiles          | Met EX-BIN
 1644 | -9/Exiles          | Aligned with FarCom system
 1644 | -9/Exiles          | Given EX-Vault access code
 1653 | -9/Exiles          | Opened EX-Vault
 1657 | -9/Exiles          | Found AWS/Autocannon
 1666 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
 1677 | -9/Exiles          | Met EX-DEC
 1695 | -9/Exiles          | Discovered new exit (range 10)
 1699 | -9/Exiles          | Left Exiles lab with AWS/Autocannon
 1699 | -9/Exiles          | Entered Mines
 1717 | -8/Mines           | Discovered new exit (range 7)
 1726 | -8/Mines           | Entered Materials
 1726 | -8/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
 1887 | -8/Materials       | Destroyed 7 combat bots
 1899 | -8/Materials       | Discovered new exit (range 16)
 2009 | -8/Materials       | Lost 3 parts (1p1u1w)
 2011 | -8/Materials       | Build established: Scavenger-Mutant
 2044 | -8/Materials       | Entered Factory
 2044 | -7/Factory         | Evolved 2 slots: Utility x2
 2070 | -7/Factory         | Lost 3 parts (2n1w)
 2184 | -7/Factory         | Found Prototype Launcher
 2184 | -7/Factory         | Identified Rocket Array
 2186 | -7/Factory         | Found Rocket Array
 2191 | -7/Factory         | Lost 4 parts (1p1n2u)
 2497 | -7/Factory         | Found Rocket Array
 2499 | -7/Factory         | Found Rocket Array
 2520 | -7/Factory         | Build established: Mutant
 2675 | -7/Factory         | Discovered new exit (range 13)
 2678 | -7/Factory         | Identified exit to Factory
 2789 | -7/Factory         | Discovered new exit (range 14)
 2809 | -7/Factory         | Found Rocket Array
 2811 | -7/Factory         | Identified exit to Lower Caves
 2812 | -7/Factory         | Entered Lower Caves
 2826 | -7/Lower Caves     | Encountered a Warlord checkpoint
 2840 | -7/Lower Caves     | Identified exit to Lower Caves
 2869 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 2870 | -7/Lower Caves     | Build established: Sprinter
 2871 | -7/Lower Caves     | Learned location of 1 exit from Proximity Caves
 3030 | -7/Lower Caves     | Attacked by a delusional Derelict stockpiling Unaware
 3070 | -7/Lower Caves     | Entered another Lower Caves area
 3116 | -7/Lower Caves     | Spotted B-75 Beast
 3138 | -7/Lower Caves     | Learned location of 1 exit from Factory
 3150 | -7/Lower Caves     | Discovered new exit (range 8)
 3152 | -7/Lower Caves     | Identified exit to Zion
 3152 | -7/Lower Caves     | Entered Zion
 3163 | -7/Zion            | Visited the Megawrench Repair Shop
 3175 | -7/Zion            | Given A8's code to call for help
 3262 | -7/Zion            | Rebuked by Imprinter
 3275 | -7/Zion            | Learned location of Recycling (-7)
 3302 | -7/Zion            | Learned Factory terminal intel
 3347 | -7/Zion            | Given the Hacking Drone Bay
 3347 | -7/Zion            | Found Prototype Device
 3347 | -7/Zion            | Identified Hacking Drone Bay
 3373 | -7/Zion            | Megawrench repaired 9 parts
 3376 | -7/Zion            | Discovered new exit (range 15)
 3380 | -7/Zion            | Identified exit to Proximity Caves
 3380 | -7/Zion            | Entered Proximity Caves
 3506 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 3525 | -6/Proximity Caves | Entered Factory
 3525 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 3526 | -6/Factory         | Identified exit to Factory
 3527 | -6/Factory         | Loaded intel: 28 terminal locations
 3538 | -6/Factory         | Destroyed 10 combat bots
 3624 | -6/Factory         | Discovered new exit (range 10)
 3627 | -6/Factory         | Identified exit to Lower Caves
 3629 | -6/Factory         | Identified exit to DSF
 3629 | -6/Factory         | Entered DSF
 3655 | -6/DSF             | Additional patrols routed to DSF
 3872 | -6/DSF             | Sterilization system engaged
 3892 | -6/DSF             | Ambient heat levels rising (+10)
 3899 | -6/DSF             | Destroyed 7 combat bots
 3903 | -6/DSF             | Discovered exit to Factory (range 16)
 3907 | -6/DSF             | Ambient heat levels rising (+10)
 3907 | -6/DSF             | Entered Factory
 3907 | -5/Factory         | Evolved 2 slots: Propulsion x2
 4068 | -5/Factory         | Discovered new exit (range 3)
 4069 | -5/Factory         | Identified exit to Factory
 4130 | -5/Factory         | Discovered exit to Factory (range 16)
 4182 | -5/Factory         | Lost 9 parts (1p2n4u2w)
 4210 | -5/Factory         | Sucked down chute
 4210 | -5/Factory         | Entered Waste
 4219 | -5/Waste           | Spotted C-40 Crusher
 4223 | -5/Waste           | Spotted C-40 Crusher
 4243 | -5/Waste           | Spotted C-40 Crusher
 4247 | -5/Waste           | Spotted C-40 Crusher
 4273 | -5/Waste           | Spotted C-40 Crusher
 4291 | -5/Waste           | Spotted C-40 Crusher
 4308 | -5/Waste           | Discovered new exit (range 11)
 4317 | -5/Waste           | Entered Factory
 4318 | -5/Factory         | Identified exit to DSF
 4318 | -5/Factory         | Entered DSF
 4324 | -5/DSF             | Discovered exit to Factory (range 12)
 4350 | -5/DSF             | Additional patrols routed to DSF
 4378 | -5/DSF             | Entered Factory
 4378 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 4653 | -4/Factory         | Discovered new exit (range 13)
 4660 | -4/Factory         | Entered Upper Caves
 4666 | -4/Upper Caves     | Met a Warlord Commander
 4668 | -4/Upper Caves     | Warlord Commander delivered Encrypted Comm Array
 4670 | -4/Upper Caves     | Found Encrypted Comm Array
 4718 | -4/Upper Caves     | Learned Research non-interactive machine intel
 4794 | -4/Upper Caves     | Discovered new exit (range 9)
 4796 | -4/Upper Caves     | Entered another Upper Caves area
 4807 | -4/Upper Caves     | Discovered new exit (range 12)
 4850 | -4/Upper Caves     | Entered Research
 4850 | -3/Research        | Evolved 2 slots: Utility x2
 4851 | -3/Research        | Loaded intel: 49 non-interactive machine locations
 5073 | -3/Research        | Joined by Warlord Infantry squad
 5081 | -3/Research        | Found Fusion Bomb Launcher
 5085 | -3/Research        | Discovered new exit (range 4)
 5090 | -3/Research        | Found Fusion Bomb Launcher
 5114 | -3/Research        | Entered Testing
 5115 | -3/Testing         | Maximum security lockdown engaged
 5144 | -3/Testing         | Spotted PH-IELNZ50NA8
 5154 | -3/Testing         | Build established: Hacker-Sprinter
 5335 | -3/Testing         | Spotted Striker
 5343 | -3/Testing         | Spotted Investigator
 5343 | -3/Testing         | Scanned by Researcher
 5358 | -3/Testing         | System corruption reached 10%
 5388 | -3/Testing         | Lost 9 parts (1p2n5u1w)
 5392 | -3/Testing         | Spotted Striker
 5396 | -3/Testing         | Spotted Alpha 7
 5400 | -3/Testing         | Spotted Executioner
 5402 | -3/Testing         | Core integrity fell below 50%
 5408 | -3/Testing         | Core integrity fell below 20%
 5410 | -3/Testing         | Destroyed by Striker with Plasma Lance

 Last Messages 
---------------
05401_ Impulse Thruster Array destroyed.
05401_ Knocked back.
05401_ Penetrated by Slug.
05402_ Q-thruster destroyed.
05402_ Held in stasis.
05402_ Investigator is analyzing...
05405_ Held in stasis.
05405_ Investigator is analyzing...
05406_ Encrypted Comm Array blown off.
05406_ Electron Diverter blown off.
05406_ Penetrated by Slug.
05406_ Terminal disabled.
05406_ Core Analyzer destroyed.
05407_ Slug penetrates Striker.
05407_ Slug penetrates E-15 Imp.
05407_ E-15 Imp suffers critical hit (Destroy).
05407_ E-15 Imp destroyed.
05408_ P-80 Master resets Striker, system
  corruption cleaned.
05408_ Held in stasis.

 Map 
-----
+----------------------------------------------------+
|               #       *   #???#     !#  #?######?? |
|                          #############  #?"""" #?? |
|                                         #?""R""#?? |
|               #    |                    ##"" ""### |
|                        #  ############  #        # |
|                      ] #   #?????????#  + """"""?? |
|               #        #  ##?????????#  # """"""?? |
|               ##########  #??????????#  # """""??? |
|               ?????????#  #???######?#  #      ??? |
|               ?????????#  #???#     ?#  # """"""?? |
|               ?????????#  #???# """  #  # """"""?? |
|               #######??#  #???# """  #  # """""??? |
|               #    != ?#  #???# """  +  #     ???? |
|               #    != ?#  #???#      #  ########## |
|               #        #  #???#! !   #  #???     ? |
|               #     !  #  ############  #??? !   ? |
|               #        +                #????   ?? |
|               # """    #o               #????   ?? |
|               ? """    #                ######+### |
|               ? """   ?#                           |
|               ?       ?#                           |
|               ?#########                           |
|               ??????#"""  !=  """ """ """ """ """  |
|               ??????#"T   ==  """ """ """ """ """  |
|               ??????#""  ==   """%""" """ """ """  |
|               ??????#### @%!   g%Y i     Y         |
|               ?????????# Kp  h  g        Y         |
|               ??????#### K     gE       ########## |
|               ??????#           p       #????#     |
|               ??????#            g      #??#""     |
|               ??????#  %           l    #??#"" """ |
|               ??????####     p     cg   #????T """ |
|               ?????????#  ##########g#####???" """ |
|               ?????????# %#?????#       !#???" """ |
|               ?????????#7 #?????#     g  #???#     |
|               ?????????#  #?????#  C g   #???# """ |
|               ?????????#  #?????#        #??????"" |
|               ????????##  #?????#        #???????" |
|               ????????#"  ##????#!   !   #???????" |
|               ????????#    #????#        #?????    |
|               ????????##  ##????#        #????#### |
|               ?????????#//#?????#        #???????? |
|               ????????" %    ##########+##???????? |
|               ??????"""      ##       # ########## |
|               ?????#""      ##?  """" #            |
|               ?????#"&     "#???""S"" /            |
|               ?????#"""""  "#?? "" "" #            |
|               ?????#""""""""#?#       ############ |
|               ?????##########?#   !  ????????????? |
|               ????????????????#######????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          18
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       310
Jamming Range              14
Armor Coverage             150
Propulsion Shielding       66
Phase Shifting             5
Evasion (%)                74
Targeting Accuracy         8
Core Analysis              6
Offensive Hacking          22

 Item Schematics 
-----------------
                    Riot Gun | -7/Zion | Free
               Hvy. Riot Gun | -7/Zion | Free
                 Slug Cannon | -7/Zion | Free
                      Ripper | -7/Zion | Free
 Tactical Coordination Suite | -7/Zion | Free
                      Flamer | -7/Zion | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoolantNullOptics
  Manual?         0
Play Time         01:45:26
  Cumulative      136.1 hours
  Start           2025.02.07 @ 19:23:37
  End             2025.02.07 @ 21:18:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          114
  Rogue           102
  Adventurer      12
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             48
Gallery%          59
Achievement%      51
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c73d1fc6-9679-4091-b4a4-83410ab77100