Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.28 @ 16:41:23

Player: AkimboAoki

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (42)      210
Value Destroyed (1150)     1150
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (-3)                 -3
              TOTAL SCORE: 4237

 Bonus
-------
High Alert Combat Kills    11
Friendly Fire              -14

 Cogmind 
---------
Core Integrity             700/700
Matter                     200/300
Energy                     280/280
System Corruption          2%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
     Heavy Ion Engine
>          --- PROPULSION (4) ---
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY (6) ------
  Improved Heat Sink
    Medium Storage Unit
  Improved Sensor Array
  Advanced Targeting Computer
  Advanced Targeting Computer
           Drone Bay (1/2)
>          --- WEAPON (2) -------
           Ion Cannon
           Ion Cannon
>          --- INVENTORY (10) ---
     Heavy Ion Engine
     Heavy Ion Engine
  Improved Aluminum Leg
  Improved Aluminum Leg
           Carbon-fiber Leg
  Improved Heat Sink
           Particle Charger
     Light Armor Plating
           Hacking Suite

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
  Improved Heat Sink
    Medium Storage Unit
  Improved Sensor Array
  Advanced Targeting Computer
  Advanced Targeting Computer
           Drone Bay
>          --- WEAPON -----------
           Ion Cannon
           Ion Cannon
>          --- INVENTORY --------
     Heavy Ion Engine
     Heavy Ion Engine
  Improved Aluminum Leg
  Improved Aluminum Leg
           Carbon-fiber Leg
  Improved Heat Sink
           Particle Charger
     Light Armor Plating
           Hacking Suite
[Rating: 41]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Ion Cannon
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Ion Cannon
  Ballistic Gun            Enhanced Autogun
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac 
Slots Evolved              6    | .   .   .   2   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   .   .   
  Utility                  4    | .   .   .   2   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             56   | 6   2   .   13  12  15  8   
  Power                    5    | 1   .   .   1   2   1   .   
    Engine                 5    | 1   .   .   1   2   1   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               15   | 2   .   .   1   2   8   2   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    15   | 2   .   .   1   2   8   2   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  15   | 1   1   .   3   3   3   4   
    Device                 4    | .   1   .   .   1   1   1   
    Storage                2    | 1   .   .   .   .   .   1   
    Processor              3    | .   .   .   1   .   .   2   
    Hackware               1    | .   .   .   .   1   .   .   
    Protection             5    | .   .   .   2   1   2   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   21   | 2   1   .   8   5   3   2   
    Energy Gun             10   | 2   .   .   6   .   1   1   
    Energy Cannon          8    | .   .   .   2   3   2   1   
    Ballistic Gun          1    | .   .   .   .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               2    | .   1   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   1   1   2   1   
  Corrupted Parts          2    | .   .   .   .   .   2   .   
    System Corruption      9    | .   .   .   .   .   9   .   
Parts Lost                 1    | .   .   .   .   1   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   1   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   91  100 97  96  100 99  
  Engine                   10   | .   14  14  11  9   9   7   
  Leg                      30   | .   28  28  22  32  36  30  
  Device                   14   | .   6   14  11  13  18  18  
  Storage                  10   | .   14  14  11  9   9   7   
  Processor                4    | .   .   .   10  2   .   15  
  Protection               7    | .   .   .   9   9   9   3   
  Energy Gun               11   | .   23  14  18  4   7   .   
  Energy Cannon            7    | .   .   .   3   11  10  14  
  Launcher                 1    | .   4   14  .   2   .   .   
Peak Build Rating          41   | 6   7   7   17  22  31  41  
  Average Rating           19   | 3   6   7   13  20  26  37  
  On Entrance              12   | .   6   7   7   17  22  30  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             38   | 14  16  16  30  34  34  38  
  Greatest Support         60   | 20  20  20  20  40  58  60  
  Greatest Overweight (x)  3    | 3   .   .   1   1   .   .   
  Average Overweight (x)   .    | 1   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   8   8   10  
  Average Capacity         8    | 7   8   8   8   8   8   8   
  Most Carried             9    | 2   6   7   8   8   8   9   
  Average Carried          7    | 1   4   6   7   7   7   7   
  Final Capacity           10   | 8   8   8   8   8   8   10  
  Final Carried            9    | 2   6   7   8   8   8   9   

 Class Distribution 
--------------------
 80% | Mutant
 19% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -8/Storage
 Scavenger-Mutant | -7/Factory

 Resources                      | -11 -10 -10 -9  -8  -8  -7  
-----------                Run  | Yrd Mat Min Mat Mat Sto Fac 
Matter Collected           856  | 243 38  119 112 188 156 .   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1576 | .   153 53  188 694 488 .   
  Parts                    94   | .   10  5   17  28  34  .   
Haulers Intercepted        9    | .   1   .   2   2   4   .   
Recyclers Shooed           1    | .   .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac 
Combat Hostiles Destroyed  26   | .   3   4   1   11  7   .   
  Guns                     8    | .   .   3   1   2   2   .   
  Cannons                  12   | .   .   .   .   7   5   .   
  AOE                      6    | .   3   1   .   2   .   .   
Classes Destroyed          9    | .   5   1   .   3   .   .   
  Worker                   2    | .   1   .   .   1   .   .   
  Hauler                   9    | .   1   .   2   2   4   .   
  Recycler                 1    | .   .   .   .   1   .   .   
  Operator                 1    | .   1   .   .   .   .   .   
  Watcher                  3    | .   2   .   1   .   .   .   
  Swarmer                  4    | .   .   2   .   .   2   .   
  Grunt                    15   | .   3   2   1   8   1   .   
  Duelist                  1    | .   .   .   .   1   .   .   
  Sentry                   6    | .   .   .   .   2   4   .   
Best Kill Streak           7    | .   7   2   1   5   2   .   
  Combat Bots Only         5    | .   3   2   1   5   2   .   
Max Kills in Single Turn   3    | .   3   1   1   3   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   1   1   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Sto  Fac  
Hostile Shots Fired        122  | .    2    15   2    42   61   .    
  Missed                   39   | .    1    5    1    12   20   .    
Damage Taken               1410 | .    15   134  10   552  699  .    
  Core                     199  | .    15   12   10   80   82   .    
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         89   | 100  .    89   97   .    70   .    
Volleys Fired              106  | .    12   11   7    43   33   .    
  Largest                  2    | .    2    1    2    2    2    .    
  Hottest                  121  | .    90   50   120  120  121  .    
Shots Fired                164  | .    16   11   14   55   67   1    
  Gun                      64   | .    8    7    12   7    30   .    
  Cannon                   83   | .    .    .    2    43   37   1    
  Launcher                 17   | .    8    4    .    5    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Thermal                  136  | .    4    7    8    49   67   1    
  Explosive                17   | .    8    4    .    5    .    .    
  Electromagnetic          11   | .    4    .    6    1    .    .    
  Robot Hit Streak         17   | .    5    5    4    17   8    .    
  Robot Miss Streak        2    | .    2    1    1    2    2    .    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           99   | .    8    9    9    39   34   .    
  Core Hits                69   | .    13   6    7    29   14   .    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         2    | .    .    .    .    .    2    .    
    Burn                   2    | .    .    .    .    .    2    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2789 | .    497  254  168  1115 755  .    
  Guns                     660  | .    65   74   146  55   320  .    
  Cannons                  1283 | .    .    .    22   826  435  .    
  Explosions               846  | .    432  180  .    234  .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Thermal                  1771 | .    25   74   56   861  755  .    
  Explosive                846  | .    432  180  .    234  .    .    
  Electromagnetic          172  | .    40   .    112  20   .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         11   | .    .    .    .    .    11   2    
  Average Corruption       5    | .    .    .    .    .    7    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  15   | .    .    .    .    .    12   3    
    Message Errors         4    | .    .    .    .    .    3    1    
    Matter Fused           3    | .    .    .    .    .    3    .    
    Heat Flow Errors       3    | .    .    .    .    .    3    .    
    Data Loss (minor)      3    | .    .    .    .    .    2    1    
    Misfires               2    | .    .    .    .    .    1    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            29   | .    10   .    .    .    19   .    
  Projectiles              19   | .    .    .    .    .    19   .    
  Explosions               10   | .    10   .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      26   | .    .    15   .    11   .    .    
  Shots                    2    | .    .    1    .    1    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        232  | .    102  58   72   216  232  .    
  Average Temperature      55   | .    54   19   33   81   44   .    
  Received Heat Transfer   630  | .    9    48   6    225  342  .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    .    3    1    .    
  Heat Transferred         3256 | .    74   222  111  1406 1443 .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac 
Peak Influence             458  | .   190 220 128 458 300 55  
  Initial                  108  | .   .   73  85  24  108 55  
  Average                  131  | .   63  167 66  248 175 55  
Maximum Alert Level        2    | .   .   1   .   2   1   .   
  Low Security (%)         76   | 100 100 72  100 37  60  100 
  Level 1                  21   | .   .   27  .   50  39  .   
  Level 2                  1    | .   .   .   .   12  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          5    | .   .   .   1   2   1   1   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   
  Reinforcement            3    | .   .   .   1   1   1   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Sto Fac 
Distress Signals           2    | .   .   .   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              70   | .   13  6   5   20  26  .   
  Peak Tracking Total      7    | .   4   3   2   7   6   1   
  Tactical Retreats        2    | .   .   1   .   1   .   .   

 Traps                          | -11 -10 -10 -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac 
Traps Triggered            1    | .   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -7  
----------                 Run  | Yrd Mat Min Mat Mat Sto Fac 
Machines Disabled          5    | .   .   .   .   3   2   .   
  Max in Single Turn       2    | .   .   .   .   2   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Sto Fac 
Machines Accessed          16   | .   3   1   4   2   6   .   
  Terminals                16   | .   3   1   4   2   6   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                57   | .   8   4   15  8   22  .   
  Successful               30   | .   5   2   7   5   11  .   
  Failed                   27   | .   3   2   8   3   11  .   
    Catastrophic           5    | .   .   1   1   1   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   44   | .   3   4   15  8   14  .   
  Terminals                57   | .   8   4   15  8   22  .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             11   | .   2   1   2   1   5   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   .   1   .   
  Level Access Points      1    | .   .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   
  Terminal Index           4    | .   .   1   1   1   1   .   
  Zone Layout              2    | .   .   .   .   .   2   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         19   | .   3   1   5   4   6   .   
  Terminals                19   | .   3   1   5   4   6   .   
    Track                  3    | .   1   .   .   1   1   .   
    Assimilate             2    | .   .   .   2   .   .   .   
    Botnet                 10   | .   1   1   2   2   4   .   
    Operators              4    | .   1   .   1   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         16   | .   3   1   4   2   6   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -7  
------------               Run  | Yrd Mat Min Mat Mat Sto Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -7  
--------                   Run  | Yrd Mat Min Mat Mat Sto Fac 
Total Allies               2    | .   .   .   2   .   .   .   
  Largest Group            2    | .   .   .   2   1   .   .   
  Highest-Rated Group      20   | .   .   .   20  10  .   .   
  Highest-Rated Ally       10   | .   .   .   10  10  .   .   
Total Orders               7    | .   .   .   .   .   .   7   
  STAY                     3    | .   .   .   .   .   .   3   
  EXPLORE                  2    | .   .   .   .   .   .   2   
  RETURN                   2    | .   .   .   .   .   .   2   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   2   
  Drone Recoveries         1    | .   .   .   .   .   .   1   

 Exploration                    | -11 -10 -10 -9  -8  -8  -7  
-------------              Run  | Yrd Mat Min Mat Mat Sto Fac 
Turns Passed               2973 | 53  328 174 731 443 940 304 
Spaces Moved               1654 | 30  242 121 352 203 532 174 
  Core                     14   | 14  .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     1640 | 16  242 121 352 203 532 174 
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 120 120 
  Average Speed            133  | 141 120 120 174 127 120 120 
  Slowest Speed            200  | 200 120 120 190 190 120 120 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       30   | 3   59  27  27  21  66  9   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   .   .   .   1   .   
  Known Exits Taken        1    | .   .   .   1   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   .   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 16   | .   7   .   .   .   9   .   
Terrain Destroyed          129  | .   51  13  .   49  16  .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               19   | .   .   .   .   3   16  .   
  AOE                      110  | .   51  13  .   46  .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Sto Fac 
Total                      2269 | 37  262 139 458 329 776 268 
  Wait                     377  | .   3   7   58  60  169 80  
  Move                     1648 | 29  241 120 351 202 531 174 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  39   | 2   4   1   13  8   8   3   
  Fast Attach              13   | 6   1   .   2   3   1   .   
  Attach                   11   | .   .   .   2   4   2   3   
  Detach                   3    | .   .   .   2   .   .   1   
  Swap                     32   | .   1   .   9   5   12  5   
  Drop                     39   | .   .   .   14  4   19  2   
  Fire                     106  | .   12  11  7   43  33  .   
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   1    | .   .   .   .   .   1   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-8/Materials
-8/Storage
-7/Factory (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
   54 | -11/Scrapyard | Entered Materials
  176 | -10/Materials | Discovered new exit (range 16)
  310 | -10/Materials | Build established: Mutant
  320 | -10/Materials | Discovered new exit (range 16)
  382 | -10/Materials | Entered Mines
  394 | -10/Mines     | Met a Derelict bent on vengeance
  536 | -10/Mines     | Discovered new exit (range 8)
  556 | -10/Mines     | Entered Materials
  556 | -9/Materials  | Evolved 2 slots: Utility x2
  922 | -9/Materials  | Identified exit to Materials
 1001 | -9/Materials  | Discovered new exit (range 6)
 1009 | -9/Materials  | Identified exit to Mines
 1287 | -9/Materials  | Entered another Materials area
 1287 | -8/Materials  | Accompanied by 1 ally
 1287 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1673 | -8/Materials  | Garrison activated, responded to threat
 1720 | -8/Materials  | Discovered new exit (range 9)
 1730 | -8/Materials  | Entered Storage
 1992 | -8/Storage    | Learned location of Armory (-3)
 2223 | -8/Storage    | Met 01-MTF
 2391 | -8/Storage    | System corruption reached 10%
 2481 | -8/Storage    | Discovered new exit (range 16)
 2670 | -8/Storage    | Entered Factory
 2670 | -7/Factory    | Accompanied by 1 ally (01-MTF)
 2670 | -7/Factory    | Evolved 2 slots: Utility x2
 2673 | -7/Factory    | 01-MTF left
 2711 | -7/Factory    | Build established: Scavenger-Mutant
 2883 | -7/Factory    | Discovered new exit (range 23)
 2974 | -7/Factory    | Self-destructed

 Last Messages 
---------------
02848_ Field strength at 55.
02849_ Field strength at 46.
02850_ Field strength at 37.
02851_ Field strength at 28.
02852_ Field strength at 19.
02853_ Field strength at 10.
02854_ Field strength at 1.
02855_ Stasis field depleted.
02883_ EXIT=FOUND
02919_ System corrupted: Component data lost.
02920_ ALERT: Rogue bot located, Programmers report to Factory Zone 5V.
02941_ Dropped Sml. Storage Unit.
02947_ R-06 Scavenger collects Sml. Storage Unit.
02951_ ALERT: All DSF locations entering lockdown mode.
02959_ K-01 Serf collects debris.
02965_ Drone retrieved by Drone Bay.
02970_ System corrupted: FCS attempts to trigger Ion Cannon.
02970_ System corrupted: Ion Cannon misfires.
02974_ Connecting with Terminal...
02974_ Current location identified: Factory

 Map 
-----
+----------------------------------------------------+
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| ??????????? ?#  """"   ## ##??#      ###+#####     |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Targeting Accuracy         16
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PersonalThrowingSuit
  Manual?         0
Play Time         00:53:23
  Cumulative      36.9 hours
  Start           2024.12.08 @ 06:53:33
  End             2024.12.28 @ 16:41:23
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           17
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          35
Achievement%      40
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 38575439-93d4-4aff-aec3-923f663efdb6