Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.28 @ 16:41:23 Player: AkimboAoki Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (42) 210 Value Destroyed (1150) 1150 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (-3) -3 TOTAL SCORE: 4237 Bonus ------- High Alert Combat Kills 11 Friendly Fire -14 Cogmind --------- Core Integrity 700/700 Matter 200/300 Energy 280/280 System Corruption 2% Temperature Cool (0) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (6) ------ Improved Heat Sink Medium Storage Unit Improved Sensor Array Advanced Targeting Computer Advanced Targeting Computer Drone Bay (1/2) > --- WEAPON (2) ------- Ion Cannon Ion Cannon > --- INVENTORY (10) --- Heavy Ion Engine Heavy Ion Engine Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Improved Heat Sink Particle Charger Light Armor Plating Hacking Suite Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Sensor Array Advanced Targeting Computer Advanced Targeting Computer Drone Bay > --- WEAPON ----------- Ion Cannon Ion Cannon > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Improved Heat Sink Particle Charger Light Armor Plating Hacking Suite [Rating: 41] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Ion Cannon Energy Gun Advanced Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Enhanced Autogun Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Slots Evolved 6 | . . . 2 2 . 2 Power . | . . . . . . . Propulsion 2 | . . . . 2 . . Utility 4 | . . . 2 . . 2 Weapon . | . . . . . . . Parts Attached 56 | 6 2 . 13 12 15 8 Power 5 | 1 . . 1 2 1 . Engine 5 | 1 . . 1 2 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 15 | 2 . . 1 2 8 2 Treads . | . . . . . . . Leg 15 | 2 . . 1 2 8 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 1 1 . 3 3 3 4 Device 4 | . 1 . . 1 1 1 Storage 2 | 1 . . . . . 1 Processor 3 | . . . 1 . . 2 Hackware 1 | . . . . 1 . . Protection 5 | . . . 2 1 2 . Artifact . | . . . . . . . Weapon 21 | 2 1 . 8 5 3 2 Energy Gun 10 | 2 . . 6 . 1 1 Energy Cannon 8 | . . . 2 3 2 1 Ballistic Gun 1 | . . . . 1 . . Ballistic Cannon . | . . . . . . . Launcher 2 | . 1 . . 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 1 1 2 1 Corrupted Parts 2 | . . . . . 2 . System Corruption 9 | . . . . . 9 . Parts Lost 1 | . . . . 1 . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . . 1 . . Weapon . | . . . . . . . Highest Loss Streak 1 | . . . . 1 . . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 91 100 97 96 100 99 Engine 10 | . 14 14 11 9 9 7 Leg 30 | . 28 28 22 32 36 30 Device 14 | . 6 14 11 13 18 18 Storage 10 | . 14 14 11 9 9 7 Processor 4 | . . . 10 2 . 15 Protection 7 | . . . 9 9 9 3 Energy Gun 11 | . 23 14 18 4 7 . Energy Cannon 7 | . . . 3 11 10 14 Launcher 1 | . 4 14 . 2 . . Peak Build Rating 41 | 6 7 7 17 22 31 41 Average Rating 19 | 3 6 7 13 20 26 37 On Entrance 12 | . 6 7 7 17 22 30 Naked Turns . | . . . . . . . Heaviest Build 38 | 14 16 16 30 34 34 38 Greatest Support 60 | 20 20 20 20 40 58 60 Greatest Overweight (x) 3 | 3 . . 1 1 . . Average Overweight (x) . | 1 . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 10 Average Capacity 8 | 7 8 8 8 8 8 8 Most Carried 9 | 2 6 7 8 8 8 9 Average Carried 7 | 1 4 6 7 7 7 7 Final Capacity 10 | 8 8 8 8 8 8 10 Final Carried 9 | 2 6 7 8 8 8 9 Class Distribution -------------------- 80% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Matter Collected 856 | 243 38 119 112 188 156 . Remotely . | . . . . . . . Salvage Created 1576 | . 153 53 188 694 488 . Parts 94 | . 10 5 17 28 34 . Haulers Intercepted 9 | . 1 . 2 2 4 . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Combat Hostiles Destroyed 26 | . 3 4 1 11 7 . Guns 8 | . . 3 1 2 2 . Cannons 12 | . . . . 7 5 . AOE 6 | . 3 1 . 2 . . Classes Destroyed 9 | . 5 1 . 3 . . Worker 2 | . 1 . . 1 . . Hauler 9 | . 1 . 2 2 4 . Recycler 1 | . . . . 1 . . Operator 1 | . 1 . . . . . Watcher 3 | . 2 . 1 . . . Swarmer 4 | . . 2 . . 2 . Grunt 15 | . 3 2 1 8 1 . Duelist 1 | . . . . 1 . . Sentry 6 | . . . . 2 4 . Best Kill Streak 7 | . 7 2 1 5 2 . Combat Bots Only 5 | . 3 2 1 5 2 . Max Kills in Single Turn 3 | . 3 1 1 3 1 . Gunslinging . | . . . . . . . Exploded 1 | . 1 1 . 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Mat Sto Fac Hostile Shots Fired 122 | . 2 15 2 42 61 . Missed 39 | . 1 5 1 12 20 . Damage Taken 1410 | . 15 134 10 552 699 . Core 199 | . 15 12 10 80 82 . Absorbed by Shields . | . . . . . . . Core Remaining (%) 89 | 100 . 89 97 . 70 . Volleys Fired 106 | . 12 11 7 43 33 . Largest 2 | . 2 1 2 2 2 . Hottest 121 | . 90 50 120 120 121 . Shots Fired 164 | . 16 11 14 55 67 1 Gun 64 | . 8 7 12 7 30 . Cannon 83 | . . . 2 43 37 1 Launcher 17 | . 8 4 . 5 . . Special . | . . . . . . . Kinetic . | . . . . . . . Thermal 136 | . 4 7 8 49 67 1 Explosive 17 | . 8 4 . 5 . . Electromagnetic 11 | . 4 . 6 1 . . Robot Hit Streak 17 | . 5 5 4 17 8 . Robot Miss Streak 2 | . 2 1 1 2 2 . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 99 | . 8 9 9 39 34 . Core Hits 69 | . 13 6 7 29 14 . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . . . . 2 . Burn 2 | . . . . . 2 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2789 | . 497 254 168 1115 755 . Guns 660 | . 65 74 146 55 320 . Cannons 1283 | . . . 22 826 435 . Explosions 846 | . 432 180 . 234 . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic . | . . . . . . . Thermal 1771 | . 25 74 56 861 755 . Explosive 846 | . 432 180 . 234 . . Electromagnetic 172 | . 40 . 112 20 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 11 | . . . . . 11 2 Average Corruption 5 | . . . . . 7 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 15 | . . . . . 12 3 Message Errors 4 | . . . . . 3 1 Matter Fused 3 | . . . . . 3 . Heat Flow Errors 3 | . . . . . 3 . Data Loss (minor) 3 | . . . . . 2 1 Misfires 2 | . . . . . 1 1 Overload Shots . | . . . . . . . Overflow Damage 29 | . 10 . . . 19 . Projectiles 19 | . . . . . 19 . Explosions 10 | . 10 . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 26 | . . 15 . 11 . . Shots 2 | . . 1 . 1 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 232 | . 102 58 72 216 232 . Average Temperature 55 | . 54 19 33 81 44 . Received Heat Transfer 630 | . 9 48 6 225 342 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . . 3 1 . Heat Transferred 3256 | . 74 222 111 1406 1443 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Peak Influence 458 | . 190 220 128 458 300 55 Initial 108 | . . 73 85 24 108 55 Average 131 | . 63 167 66 248 175 55 Maximum Alert Level 2 | . . 1 . 2 1 . Low Security (%) 76 | 100 100 72 100 37 60 100 Level 1 21 | . . 27 . 50 39 . Level 2 1 | . . . . 12 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . . . 1 2 1 1 Investigation . | . . . . . . . Extermination 1 | . . . . . . 1 Reinforcement 3 | . . . 1 1 1 . Assault . | . . . . . . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac Distress Signals 2 | . . . . 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 70 | . 13 6 5 20 26 . Peak Tracking Total 7 | . 4 3 2 7 6 1 Tactical Retreats 2 | . . 1 . 1 . . Traps | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Traps Triggered 1 | . . . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Machines Disabled 5 | . . . . 3 2 . Max in Single Turn 2 | . . . . 2 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac Machines Accessed 16 | . 3 1 4 2 6 . Terminals 16 | . 3 1 4 2 6 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 57 | . 8 4 15 8 22 . Successful 30 | . 5 2 7 5 11 . Failed 27 | . 3 2 8 3 11 . Catastrophic 5 | . . 1 1 1 2 . Database Lockouts . | . . . . . . . Manual 44 | . 3 4 15 8 14 . Terminals 57 | . 8 4 15 8 22 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 11 | . 2 1 2 1 5 . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 2 | . 1 . . . 1 . Level Access Points 1 | . . . 1 . . . Emergency Access Points 1 | . . . . . 1 . Terminal Index 4 | . . 1 1 1 1 . Zone Layout 2 | . . . . . 2 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 19 | . 3 1 5 4 6 . Terminals 19 | . 3 1 5 4 6 . Track 3 | . 1 . . 1 1 . Assimilate 2 | . . . 2 . . . Botnet 10 | . 1 1 2 2 4 . Operators 4 | . 1 . 1 1 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 16 | . 3 1 4 2 6 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Mat Sto Fac Total Allies 2 | . . . 2 . . . Largest Group 2 | . . . 2 1 . . Highest-Rated Group 20 | . . . 20 10 . . Highest-Rated Ally 10 | . . . 10 10 . . Total Orders 7 | . . . . . . 7 STAY 3 | . . . . . . 3 EXPLORE 2 | . . . . . . 2 RETURN 2 | . . . . . . 2 Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 2 | . . . . . . 2 Drone Recoveries 1 | . . . . . . 1 Exploration | -11 -10 -10 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Turns Passed 2973 | 53 328 174 731 443 940 304 Spaces Moved 1654 | 30 242 121 352 203 532 174 Core 14 | 14 . . . . . . Treads . | . . . . . . . Legs 1640 | 16 242 121 352 203 532 174 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 133 | 141 120 120 174 127 120 120 Slowest Speed 200 | 200 120 120 190 190 120 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 3 59 27 27 21 66 9 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 16 | . 7 . . . 9 . Terrain Destroyed 129 | . 51 13 . 49 16 . Melee . | . . . . . . . Projectile 19 | . . . . 3 16 . AOE 110 | . 51 13 . 46 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac Total 2269 | 37 262 139 458 329 776 268 Wait 377 | . 3 7 58 60 169 80 Move 1648 | 29 241 120 351 202 531 174 Hop . | . . . . . . . Pick Up 39 | 2 4 1 13 8 8 3 Fast Attach 13 | 6 1 . 2 3 1 . Attach 11 | . . . 2 4 2 3 Detach 3 | . . . 2 . . 1 Swap 32 | . 1 . 9 5 12 5 Drop 39 | . . . 14 4 19 2 Fire 106 | . 12 11 7 43 33 . Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . . 1 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials -8/Storage -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 176 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 16) 382 | -10/Materials | Entered Mines 394 | -10/Mines | Met a Derelict bent on vengeance 536 | -10/Mines | Discovered new exit (range 8) 556 | -10/Mines | Entered Materials 556 | -9/Materials | Evolved 2 slots: Utility x2 922 | -9/Materials | Identified exit to Materials 1001 | -9/Materials | Discovered new exit (range 6) 1009 | -9/Materials | Identified exit to Mines 1287 | -9/Materials | Entered another Materials area 1287 | -8/Materials | Accompanied by 1 ally 1287 | -8/Materials | Evolved 2 slots: Propulsion x2 1673 | -8/Materials | Garrison activated, responded to threat 1720 | -8/Materials | Discovered new exit (range 9) 1730 | -8/Materials | Entered Storage 1992 | -8/Storage | Learned location of Armory (-3) 2223 | -8/Storage | Met 01-MTF 2391 | -8/Storage | System corruption reached 10% 2481 | -8/Storage | Discovered new exit (range 16) 2670 | -8/Storage | Entered Factory 2670 | -7/Factory | Accompanied by 1 ally (01-MTF) 2670 | -7/Factory | Evolved 2 slots: Utility x2 2673 | -7/Factory | 01-MTF left 2711 | -7/Factory | Build established: Scavenger-Mutant 2883 | -7/Factory | Discovered new exit (range 23) 2974 | -7/Factory | Self-destructed Last Messages --------------- 02848_ Field strength at 55. 02849_ Field strength at 46. 02850_ Field strength at 37. 02851_ Field strength at 28. 02852_ Field strength at 19. 02853_ Field strength at 10. 02854_ Field strength at 1. 02855_ Stasis field depleted. 02883_ EXIT=FOUND 02919_ System corrupted: Component data lost. 02920_ ALERT: Rogue bot located, Programmers report to Factory Zone 5V. 02941_ Dropped Sml. Storage Unit. 02947_ R-06 Scavenger collects Sml. Storage Unit. 02951_ ALERT: All DSF locations entering lockdown mode. 02959_ K-01 Serf collects debris. 02965_ Drone retrieved by Drone Bay. 02970_ System corrupted: FCS attempts to trigger Ion Cannon. 02970_ System corrupted: Ion Cannon misfires. 02974_ Connecting with Terminal... 02974_ Current location identified: Factory Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????########????? | | ?????????????????????????????????????# #????? | | ?????????????????????????????????????# #????? | | ?????????????????????????????????????# #????? | | ?????????????????????########????????# #????? | | ?????????????????????# #????????# #????? | | ?????????????????????# = T #????????# #????? | | ?????????????????????# @ #????????# #????? | | ?????????????????????# #????????# ###### | | ?????????????????????# #?######## ## | | ?????????????????????# #?# # ## | | ??????????? ?############+##### """ # ## | | ??????????? ?# + + """ # ## | | ??????????? ?# """" ## ##### """ # ## | | ??????????? ?# """" ## ##??# ###+##### | | ??????????? ?# """" # #??# """ ## #### | | ??????????? ?# """" + #??# """ ## + | | ??????????? ?? 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"""" ## ##??# ###n##??##### | | ??????????# #? ## #???# """ #?# ########? | | ??????????# #?########### ##### """ #?# # #? | | ??????????# #?????# ## """ #?# # #? | | ??????????# #?????# #####+## ## *#?# # """ #? | | ??????????# #?????# # # #####/##### # """ #? | | ??????????# #?????# # """" # + """ #? | | ??????????# #?????# # """" ############# # #? | | ??????????# #??#### # """" #????# # ######### | | ??????????# #??# + """" #????# """ + | | ?????????## ##?# #### #????# """ # ###### | | ######???# ### #??########????# """ # #???# | | #???# < #??????????????# # #???# | | #### #???# #??????????????# ! # #???# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 16 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PersonalThrowingSuit Manual? 0 Play Time 00:53:23 Cumulative 36.9 hours Start 2024.12.08 @ 06:53:33 End 2024.12.28 @ 16:41:23 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 35 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 38575439-93d4-4aff-aec3-923f663efdb6