Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.14 @ 00:56:17 Player: Parkagirl Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (19) 95 Value Destroyed (646) 646 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (637) 637 TOTAL SCORE: 2878 Bonus ------- Follower Combat Kills 37 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 265/265 System Corruption 0% Temperature Critical (647) Movement Treading (240) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Ion Engine Improved Ion Engine > --- PROPULSION (3) --- Light Treads Improved Treads > --- UTILITY (2) ------ High-capacity Storage Unit > --- WEAPON (2) ------- Wave Gun Beam Cannon > --- INVENTORY (20) --- Light Nuclear Core Improved Deuterium Engine Light Treads Light Treads Large Storage Unit Large Storage Unit Large Battery (200) Large Battery (200) Faulty Spectral Analyzer Experimental Signal Interpreter Seismic Detector 0b10 Decoder Chip [Looter] Advanced Targeting Computer Advanced Target Analyzer Improved Armor Integrity Analyzer Experimental Armor Integrity Analyzer Hacking Drone Bay Spread Laser Heavy Assault Rifle Missile Launcher Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit System Restoration Module > --- WEAPON ----------- Wave Gun Beam Cannon > --- INVENTORY -------- Light Treads Light Treads Heat Sink Heat Sink Large Storage Unit Large Storage Unit Large Battery Large Battery Spectral Analyzer Experimental Signal Interpreter Seismic Detector 0b10 Decoder Chip [Looter] Advanced Targeting Computer Advanced Target Analyzer Improved Armor Integrity Analyzer Experimental Armor Integrity Analyzer Hacking Drone Bay Spread Laser Heavy Assault Rifle Missile Launcher [Rating: 26] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device System Restoration Module Storage High-capacity Storage Unit Processor Targeting Computer Weapon Beam Cannon Energy Gun Wave Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 30 | 6 5 16 . 3 . Power 5 | 1 1 2 . 1 . Engine 5 | 1 1 2 . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 9 | 2 . 7 . . . Treads 6 | . . 6 . . . Leg 3 | 2 . 1 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 2 5 . 1 . Device 4 | . . 3 . 1 . Storage 4 | 1 1 2 . . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 7 | 2 2 2 . 1 . Energy Gun 2 | 1 . . . 1 . Energy Cannon 1 | . . 1 . . . Ballistic Gun 3 | 1 1 1 . . . Ballistic Cannon . | . . . . . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 14 | . 1 11 . . 2 Power 3 | . 1 2 . . . Propulsion 5 | . . 4 . . 1 Utility 3 | . . 2 . . 1 Weapon 3 | . . 3 . . . Highest Loss Streak 11 | . 1 11 . . 2 To Critical Strikes 1 | . . 1 . . . Average Backups 16 | 4 8 9 16 19 20 Power . | . . . 1 . 2 Propulsion 3 | 2 4 4 5 2 2 Utility 9 | . . 3 9 12 13 Weapon 2 | . 1 1 1 2 3 Tool/Special . | . . . . . . Unused Backups 27 | . . 5 . 7 15 Power 2 | . . . . . 2 Propulsion 5 | . . 2 . 3 . Utility 18 | . . 3 . 4 11 Weapon 2 | . . . . . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 96 81 88 97 98 Engine 17 | . 12 10 11 19 22 Treads 28 | . . 27 33 33 32 Leg 3 | . 28 2 . . . Device 9 | . . 8 11 11 9 Storage 11 | . 14 11 11 11 11 Processor 1 | . 11 . . . . Energy Gun 7 | . 2 4 . 8 11 Energy Cannon 8 | . . 5 11 11 11 Ballistic Gun 5 | . 21 10 11 2 . Peak Build Rating 26 | 6 8 12 12 26 26 Average Rating 18 | 5 7 9 12 22 25 On Entrance 10 | . 6 8 12 12 26 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 61 | 11 27 54 54 61 61 Greatest Support 63 | 20 20 63 63 63 63 Greatest Overweight (x) 1 | . 1 . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 Average Capacity 17 | 7 14 11 20 20 20 Most Carried 20 | 6 11 16 16 20 20 Average Carried 16 | 4 8 9 16 19 20 Final Capacity 20 | 8 15 20 20 20 20 Final Carried 20 | 6 11 16 16 20 20 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 644 | 255 88 253 . 48 . Remotely . | . . . . . . Salvage Created 741 | . 155 303 . . 283 Parts 40 | . 17 16 . . 7 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 7 | . . . . 4 3 Prevented 5 | . . . . . 5 Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 18 | . 6 8 . . 4 Guns 12 | . 3 5 . . 4 Cannons 1 | . . 1 . . . AOE 5 | . 3 2 . . . Classes Destroyed 5 | . 2 3 . . . Hauler 1 | . . 1 . . . Swarmer 3 | . 3 . . . . Grunt 10 | . 3 5 . . 2 Brawler 3 | . . 2 . . 1 Sentry 2 | . . 1 . . 1 Best Kill Streak 4 | . 3 3 . . 4 Combat Bots Only 4 | . 3 3 . . 4 Max Kills in Single Turn 3 | . 3 2 . . 1 Gunslinging . | . . . . . . Exploded 3 | . 3 2 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 150 | . 35 101 . . 14 Missed 36 | . 11 24 . . 1 Hits 114 | . 24 77 . . 13 Melee 11 | . . 11 . . . Projectile 103 | . 24 66 . . 13 Critical Strikes 6 | . . 6 . . . Damage Taken 1848 | . 320 1204 . . 324 Core 469 | . 48 316 . . 105 Absorbed by Shields . | . . . . . . Core Remaining (%) 90 | 100 80 . . . . Volleys Fired 70 | . 19 38 . . 13 Largest 2 | . 2 2 . . 2 Hottest 141 | . 50 83 . . 141 Shots Fired 110 | . 38 53 . . 19 Gun 92 | . 37 42 . . 13 Cannon 15 | . . 9 . . 6 Launcher 3 | . 1 2 . . . Special . | . . . . . . Kinetic 61 | . 37 24 . . . Thermal 46 | . . 27 . . 19 Explosive 3 | . 1 2 . . . Electromagnetic . | . . . . . . Robot Hit Streak 13 | . 6 13 . . 5 Robot Miss Streak 4 | . 4 2 . . 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 73 | . 24 39 . . 10 Core Hits 33 | . 13 15 . . 5 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . 1 1 . . . Critical Strikes 4 | . 1 3 . . . Burn 2 | . . 2 . . . Destroy 2 | . 1 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1380 | 1 294 829 . . 256 Guns 831 | . 184 408 . . 239 Cannons 106 | . . 89 . . 17 Explosions 434 | . 106 328 . . . Melee . | . . . . . . Ramming 9 | 1 4 4 . . . Kinetic 379 | . 184 195 . . . Thermal 558 | . . 302 . . 256 Explosive 434 | . 106 328 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 11 | . . 11 11 11 . Average Corruption 10 | . . 10 11 11 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 26 | . . 25 . 1 . Message Errors 7 | . . 7 . . . Matter Fused 7 | . . 6 . 1 . Heat Flow Errors 2 | . . 2 . . . Energy Discharges 3 | . . 3 . . . Parts Rejected 1 | . . 1 . . . Data Loss (minor) 3 | . . 3 . . . Misfires 1 | . . 1 . . . Misdirections 1 | . . 1 . . . Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 114 | . 36 78 . . . Shots 3 | . 1 2 . . . Rammed . | . . . . . . Targets Rammed 3 | 1 1 1 . . . Kicked 2 | 1 1 . . . . Crushed 1 | . . 1 . . . Highest Temperature 749 | . 32 235 . . 749 Average Temperature 121 | . 9 43 . . 365 Received Heat Transfer 696 | . 153 435 . . 108 Effects 10 | . . . . . 10 Shutdowns 3 | . . . . . 3 Interference 1 | . . . . . 1 Short Circuit 2 | . . . . . 2 Damage (major) 3 | . . . . . 3 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 1369 | . . 962 . . 407 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 78 | . 78 70 4 . . Initial 4 | . . . 4 . . Average 17 | . 22 16 4 . . Influence Increases 540 | . 158 214 . . 168 Destroy 0b10 Robot/C 380 | . 120 160 . . 100 Destroy 0b10 Robot/NC 5 | . . 5 . . . Destroy Leader 72 | . 30 42 . . . Allied During Kill 8 | . . . . . 8 Destroy Structure 15 | . 8 7 . . . Lose Combat Pursuer 60 | . . . . . 60 Influence Decreases 442 | . 158 202 8 4 70 Entered New Map 12 | . . . 8 4 . Time Decay 320 | . 148 142 . . 30 Lost Part 90 | . 10 60 . . 20 Lost Ally 20 | . . . . . 20 Squads Dispatched 3 | . 1 1 . . 1 Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 27 | . 9 12 . . 6 Peak Tracking Total 6 | . 3 6 . . 5 Tactical Retreats 2 | . . . . . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 2 | . 1 1 . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 7 | . 4 3 . . . Successful 4 | . 2 2 . . . Failed 3 | . 2 1 . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 4 . . . . Scanalyzers 3 | . . 3 . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 2 . . . . Retrieve Matter 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 2 | . . 2 . . . Retrieve Study 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . 1 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 14 | . . . . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 2 | . . 2 . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . 3 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 160 | . . . . 160 160 Highest-Rated Ally 41 | . . . . 41 41 Total Orders . | . . . . . . Ally Attacks 9 | . . . . . 9 Total Damage 194 | . . . . . 194 Kills 2 | . . . . . 2 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 632 | . . 323 7 302 . Seismic 632 | . . 323 7 302 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3618 | 97 409 578 7 2359 168 Spaces Moved 2093 | 69 194 276 5 1462 87 Core 2 | 2 . . . . . Treads 1816 | . . 262 5 1462 87 Legs 275 | 67 194 14 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 160 160 160 Average Speed 159 | 117 174 157 160 160 161 Slowest Speed 240 | 120 190 160 160 160 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 4 25 16 4 89 11 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . . 3 . Spaces Dug . | . . . . . . Terrain Destroyed 13 | . 7 6 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 13 | . 7 6 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2270 | 81 232 368 4 1485 100 Wait 13 | . 8 5 . . . Move 2088 | 68 193 275 4 1461 87 Hop . | . . . . . . Pick Up 42 | 6 6 17 . 13 . Fast Attach 15 | 6 1 8 . . . Attach 9 | . 1 7 . 1 . Detach . | . . . . . . Swap 11 | . 3 6 . 2 . Drop 19 | . . 11 . 8 . Fire 70 | . 19 38 . . 13 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | 1 1 . . . . Crush 1 | . . 1 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 476 | -10/Materials | Discovered new exit (range 16) 507 | -10/Materials | Entered another Materials area 507 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 552 | -9/Materials | System corruption reached 10% 569 | -9/Materials | Core integrity fell below 50% 608 | -9/Materials | Lost 11 parts (2p4n2u3w) 1076 | -9/Materials | Discovered new exit (range 6) 1085 | -9/Materials | Entered Mines 1086 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1091 | -9/Mines | Met a Derelict bent on vengeance 1092 | -9/Mines | Entered Zion 1124 | -7/Zion | Given A8's code to call for help 1148 | -7/Zion | System corruption cleaned by Quarantine Array 1214 | -7/Zion | Learned location of Data Miner (-6) 1582 | -7/Zion | Learned location of Warlord (-4) 1705 | -7/Zion | Found Prototype Processor 1713 | -7/Zion | Found Prototype Processor 1716 | -7/Zion | Found Prototype Processor 2034 | -7/Zion | Given the Hacking Drone Bay 2047 | -7/Zion | Found Prototype Device 2294 | -7/Zion | Met Imprinter 2336 | -7/Zion | Imprinted 2338 | -7/Zion | Declared Zion's savior 3427 | -7/Zion | Discovered new exit (range 11) 3451 | -7/Zion | Entered Proximity Caves 3451 | -6/Proximity Caves | Accompanied by 4 allies 3532 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3583 | -6/Proximity Caves | Lost 3 allies 3603 | -6/Proximity Caves | Core integrity fell below 20% 3620 | -6/Proximity Caves | Core destroyed Last Messages --------------- 03600_ System Restoration Module destroyed. 03601_ Power failure, Imp. Ion Engine shutdown. 03601_ Imp. Treads self-destruct mechanism malfunctions. 03603_ Beam Cannon+ broken. 03603_ Overheating: Short circuit. 03603_ Corrupted Mace fries itself beyond repair. 03606_ Power failure, Ion Engine shutdown. 03610_ Lgt. Treads destroyed. 03611_ Overheating: Hcp. Storage Unit damaged (-282). 03611_ Overheating: Imp. Treads damaged (-25). 03611_ Overheating: Lgt. Treads damaged (-42). 03613_ Ion Engine broken. 03613_ Overheating: Short circuit. 03613_ Destroyed Hvy. Laser. 03614_ Power failure, Imp. Ion Engine shutdown. 03615_ G-50 Soldier destroyed. 03616_ Overheating: System interference. 03616_ Wave Gun temporarily disabled. 03619_ Lgt. Angular Momentum Engine fries itself beyond repair. 03620_ Overheating: Core damaged (-68). Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????#######?????????????????????????? | | ????????????????## ##???#????????????????????? | | ????????????????? ???? #???????????????????? | | ?????????????????# ????? ???????????????????? | | ?????????????????# #????? ???????????????????? | | ???????????#?????# #????? ####???????????????? | | ???????????# ???## #????? ????????????????? | | ???????????# ??# #????? ????????????????? | | ???????????# ### ####### #???????????????? | | ???????????# *%[ % #????????????????? | | ????????????# ###!@### ###??????????????? | | ????????????# #" % # ###????????????? | | ????????????# #" # ##???????????? | | ???????????## #" # [ #### #?????? | | ???????????# #" ## != #?????? | | ???????????# #" ? #%== #?????? | | ???????????## #""?"""#!=%### #??????? | | ????????????## ########%%##???? #??????? | | ?????????????## =!|##?????????????????? | | ??????????????# #### ## !%!#??????????????????? | | ???????????##?## ### ##?????????????????? | | ???????????# ###### #?????????????????? | | ???????????# ##?## ##????????????????? | | ???????????# ### #????????????????? | | ???????????# #?##?????????????? | | ???????????## ## ## ##????????????? | | ????????????## ### ##???????????? | | ?????????????# #?#" #???????????? | | ?????????????## #??## ##???????????? | | ??????????????###### ##???# #????????????? | | ???????????????????# #????# ##????????????? | | ???????????????????# #????# ##?????????????? | | ???????????????????## #???#####??????????????? | | ????????????????????## #?????????????????????? | | ?????????????????????# #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 17 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- Transmission Jammer | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Focal Shield | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Hvy. Treads | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Beam Cannon | -9/Materials | Hacked Spread Laser | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Robot Respite System Compromised The One Challenges ------------ None Game ------ Seed ThrowingInertialFacilitator Manual? 0 Play Time 00:26:32 Cumulative 6.4 hours Start 2025.12.14 @ 00:31:05 End 2025.12.14 @ 00:56:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 9 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d74623ab-4bc1-4d38-91bf-3fec4ce78375