Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.07 @ 09:32:35 Player: H3-MLN Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (0) 0 Value Destroyed (90) 90 Prototype IDs (2) 40 Alien Tech Used (2) 400 Bonus (28526) 28526 TOTAL SCORE: 36356 Bonus ------- Pacifist 10869 Entered Garrisons 200 Entered DSFs 500 Used Core Reset Matrix 3000 Win 3000 Win Speed 10957 Cogmind --------- Core Integrity 1535/1600 Matter 177/300 Energy 242/270 System Corruption 0% Temperature Cool (6) Movement Flying (30) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Light Particle Reactor Light Quantum Reactor > --- PROPULSION (12) -- Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY (9) ------ Advanced Cooling System Large Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Transmission Jammer Advanced Reaction Control System Advanced Powered Armor Advanced Powered Armor > --- WEAPON (2) ------- Improved Plasma Cutter > --- INVENTORY (15) --- Light Quantum Reactor Advanced Sensor Array Advanced Powered Armor Advanced Powered Armor Phase Armor Advanced Field Recycling Unit (0) High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Terrabomb Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Cesium-ion Thruster Nuclear Pulse Thruster Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Transmission Jammer Advanced Reaction Control System Advanced Powered Armor Advanced Powered Armor > --- WEAPON ----------- Improved Plasma Cutter Chainsword > --- INVENTORY -------- Light Quantum Reactor Impulse Thruster Array Advanced Powered Armor Advanced Powered Armor Phase Armor Advanced Field Recycling Unit High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Core Reset Matrix Terrabomb Enhanced Nova Cannon [Rating: 182] Favorites ----------- Power Light Fission Core Engine Improved Ion Engine Power Core Light Fission Core Reactor Light Particle Reactor Propulsion Flight Unit Treads Light Treads Flight Unit Flight Unit Utility Advanced Visual Processing Unit Device Advanced Reaction Control System Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Layered Light Armor Plating Weapon Chainsword Ballistic Cannon Linear Accelerator Special Weapon Improved Plasma Cutter Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac DSF Gar Fac Res Qua Res Acc Slots Evolved 18 | . . 2 2 2 . 2 2 . . 2 2 . 2 2 Power 1 | . . . . 1 . . . . . . . . . . Propulsion 10 | . . 2 1 . . 1 1 . . 1 1 . 1 2 Utility 7 | . . . 1 1 . 1 1 . . 1 1 . 1 . Weapon . | . . . . . . . . . . . . . . . Parts Attached 65 | 2 6 2 3 8 . 3 4 6 . . 14 5 3 9 Power 8 | . 1 . . 1 . 1 2 . . . 1 . 1 1 Engine 2 | . 1 . . 1 . . . . . . . . . . Core 3 | . . . . . . 1 2 . . . . . . . Reactor 3 | . . . . . . . . . . . 1 . 1 1 Propulsion 26 | 2 2 2 1 2 . 1 . 6 . . 3 . 1 6 Treads 2 | 2 . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 24 | . 2 2 1 2 . 1 . 6 . . 3 . 1 6 Utility 26 | . 2 . 2 4 . 1 2 . . . 9 5 . 1 Device 8 | . . . . 1 . . 2 . . . 1 3 . 1 Storage 1 | . . . . . . . . . . . . 1 . . Processor 5 | . . . 1 1 . 1 . . . . 2 . . . Hackware . | . . . . . . . . . . . . . . . Protection 12 | . 2 . 1 2 . . . . . . 6 1 . . Artifact . | . . . . . . . . . . . . . . . Weapon 5 | . 1 . . 1 . . . . . . 1 . 1 1 Energy Gun . | . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . 1 . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 2 | . 1 . . . . . . . . . . . 1 . Unidentified Prototypes 4 | . . . . 1 . . 1 . . . . 1 . 1 Parts Lost 14 | . . . 2 1 . 2 . . 3 . 4 . 1 1 Power 4 | . . . 1 . . 1 . . 1 . 1 . . . Propulsion 3 | . . . . 1 . . . . 1 . . . . 1 Utility 5 | . . . . . . 1 . . 1 . 3 . . . Weapon 2 | . . . 1 . . . . . . . . . 1 . Highest Loss Streak 3 | . . . 2 1 . 2 . . 2 . 3 . 1 1 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 5 | . 4 3 4 2 3 3 3 4 4 4 3 6 12 12 Power . | . . . . . . 1 . . . . . . . 1 Propulsion . | . 3 2 1 . . . . . . . 1 1 . . Utility 2 | . . 1 3 2 2 2 2 2 2 2 . 3 4 4 Weapon . | . . . . . . . . 1 1 1 . . . 1 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 19 | . . . 4 1 . . 2 . . . . . 2 10 Power 4 | . . . . . . . 2 . . . . . 1 1 Propulsion . | . . . . . . . . . . . . . . . Utility 10 | . . . 4 1 . . . . . . . . 1 4 Weapon 1 | . . . . . . . . . . . . . . 1 Tool/Special 4 | . . . . . . . . . . . . . . 4 Average Slot Usage (%) 76 | . 54 86 80 70 84 83 75 85 82 63 74 72 74 73 Engine 2 | . 1 11 9 4 7 5 . . . . . . . . Core 2 | . . . . . . 5 6 11 9 5 3 . . . Reactor 1 | . . . . . . . . . . . 2 4 4 7 Flight 33 | . 22 42 42 37 38 39 35 38 40 31 30 28 26 26 Device 7 | . . . . . 7 4 5 11 6 5 6 14 16 16 Storage 1 | . . . . . . . . . . . . 2 4 4 Processor 9 | . . . 8 15 15 13 11 11 11 10 11 9 8 8 Protection 9 | . 20 22 12 11 7 6 10 11 11 10 12 6 8 7 Slashing Weapon 3 | . . . . . 7 6 3 . . . 3 4 4 2 Special Melee Weapon 1 | . 3 11 9 . . . . . . . . . 2 . Peak Build Rating 182 | 2 6 8 17 29 29 41 51 72 72 56 117 128 151 182 Average Rating 75 | 1 3 7 14 22 28 39 45 60 66 56 105 120 139 171 On Entrance 49 | . 2 6 8 15 29 29 36 51 72 56 56 117 128 144 Avg Prop Armor Cover (%) 2 | 41 41 . . 1 . 2 2 . . . 1 . . . Naked Turns 1 | . 1 . . . . . . . . . . . . . Heaviest Build 89 | . 6 6 19 17 15 22 28 28 28 16 61 74 78 89 Greatest Support 96 | 3 8 16 20 22 22 22 28 42 42 36 66 66 76 96 Greatest Overweight (x) 1 | . . . . . . . . . . . . 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 5 5 5 5 5 5 5 5 5 5 5 5 15 15 15 Average Capacity 7 | 5 5 5 5 5 5 5 5 5 5 5 5 12 15 15 Most Carried 15 | . 5 5 5 5 5 5 5 5 5 5 5 15 15 15 Average Carried 7 | . 4 3 4 4 4 4 4 5 5 5 4 9 14 14 Final Capacity 15 | 5 5 5 5 5 5 5 5 5 5 5 5 15 15 15 Final Carried 15 | . 5 5 5 5 4 5 5 5 5 5 4 15 15 12 Class Distribution -------------------- 47% | Sprinter 35% | Scout 6% | Ninja 4% | Assassin 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Scout | -7/Storage Scout | -6/Factory Scout | -5/Factory Sprinter | -5/DSF Sprinter | -5/Garrison Sprinter | -4/Factory Sprinter | -3/Research Scout | -3/Quarantine Scout | -2/Research Ninja | -1/Access Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac DSF Gar Fac Res Qua Res Acc Matter Collected 396 | 220 . 51 . . 100 . . . . . 25 . . . Remotely . | . . . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled 11 | . . . . . . . . . . . . 3 4 4 Retrieved Matter 391 | . . . . . . . . . . . . 154 165 72 Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac DSF Gar Fac Res Qua Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac DSF Gar Fac Res Qua Res Acc Hostile Shots Fired 422 | . . . 21 8 33 22 . 1 53 . 103 20 89 72 Missed 261 | . . . 9 4 26 11 . . 30 . 66 13 67 35 Hits 161 | . . . 12 4 7 11 . 1 23 . 37 7 22 37 Melee 1 | . . . 1 . . . . . . . . . . . Projectile 160 | . . . 11 4 7 11 . 1 23 . 37 7 22 37 AOE 1 | . . . 1 . . . . . . . . . . . Critical Strikes 4 | . . . 1 . . . . . 1 . . 1 1 . Damage Taken 3459 | . . . 254 79 65 285 . 49 390 . 820 154 531 832 Core 309 | . . . . 23 19 18 . . 52 . 87 18 27 65 Absorbed by Shields 81 | . . . . . . . . 17 64 . . . . . Redirected to Shielding 100 | . . . . . . . . . . . 100 . . . Core Remaining (%) 96 | 100 100 100 100 . 94 97 . . 94 100 . 85 98 95 Volleys Fired . | . . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . . . Core Hits . | . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . Melee Attacks 8 | . . . . 1 2 . . . . . . 5 . . Impact . | . . . . . . . . . . . . . . . Slashing 8 | . . . . 1 2 . . . . . . 5 . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted . | . . . . . . . . . . . . . . . Guns . | . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 183 | . . . 183 65 40 97 4 . 89 . 27 . 77 21 Average Temperature 39 | . . . 83 32 16 41 1 . 32 . 17 . 25 6 Received Heat Transfer 429 | . . . 72 . 21 57 . . 159 . 27 21 72 . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac DSF Gar Fac Res Qua Res Acc Maximum Alert Level 1 | . . . . . . . . . 1 . . . . . Low Security (%) 99 | 100 100 100 100 100 100 100 100 100 90 100 100 100 100 100 Level 1 . | . . . . . . . . . 9 . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 227 | . . 15 80 24 24 130 58 30 227 128 185 123 55 170 Initial 113 | . . . 5 24 9 8 58 30 22 113 66 103 54 32 Average 38 | . . 2 31 13 11 12 48 30 107 115 40 107 22 56 Influence Increases 1250 | . . 15 120 30 30 150 5 . 225 15 270 75 105 210 Successful Hack 5 | . . . . . . . 5 . . . . . . . Disable Machine 135 | . . . . 15 15 . . . . . . 75 . 30 Partial Spotted 165 | . . 15 30 15 15 15 . . . 15 30 . 30 . Lose Combat Pursuer 945 | . . . 90 . . 135 . . 225 . 240 . 75 180 Influence Decreases 1090 | . . . 80 65 31 49 82 13 38 104 213 162 148 105 Entered New Map 461 | . . . 10 31 11 11 62 13 8 104 62 82 44 23 Time Decay 524 | . . . 50 30 20 28 20 . . . 120 80 104 72 Lost Part 105 | . . . 20 4 . 10 . . 30 . 31 . . 10 Squads Dispatched 15 | . 1 . 3 . . 3 . . . . 3 1 3 1 Investigation 1 | . . . . . . 1 . . . . . . . . Extermination 6 | . . . . . . 1 . . . . 2 1 1 1 Reinforcement 8 | . 1 . 3 . . 1 . . . . 1 . 2 . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac DSF Gar Fac Res Qua Res Acc Distress Signals 10 | . . . 2 . 2 1 . . . . . . 5 . Communications Jammed 37 | . . . . . . . . . . . . . . 37 Distress Signals 37 | . . . . . . . . . . . . . . 37 Times Spotted 195 | . 4 2 24 4 11 16 . 2 29 . 28 21 35 19 Peak Tracking Total 28 | . 3 2 13 4 14 10 . 2 22 . 19 11 28 12 Tactical Retreats 20 | . . . 2 . . 3 . . 5 . 4 . 3 3 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac DSF Gar Fac Res Qua Res Acc Traps Triggered 4 | . . . . . . 1 . . 3 . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac DSF Gar Fac Res Qua Res Acc Machines Disabled 9 | . . . . 1 1 . . . . . . 5 . 2 Max in Single Turn 1 | . . . . 1 1 . . . . . . 1 . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled 2 | . . . . . . . . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac DSF Gar Fac Res Qua Res Acc Machines Accessed 3 | . . . . . . 1 1 . . . . . . 1 Terminals 3 | . . . . . . 1 1 . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 4 | . . . . . . 2 1 . . . . . . 1 Successful 1 | . . . . . . . 1 . . . . . . . Failed 3 | . . . . . . 2 . . . . . . . 1 Catastrophic 1 | . . . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . Terminals 4 | . . . . . . 2 1 . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 1 | . . . . . . . 1 . . . . . . . Open DSF 1 | . . . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 2 | . . . . . . 1 . . . . . . . 1 Full Trace Events 1 | . . . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Fac DSF Gar Fac Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac DSF Gar Fac Res Qua Res Acc Total Allies 2 | . . . . . 2 . . . . . . . . . Largest Group 2 | . . . . . 2 . . . . . . . . . Highest-Rated Group 62 | . . . . . 62 . . . . . . . . . Highest-Rated Ally 31 | . . . . . 31 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 1 | . . . . . 1 . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac DSF Gar Fac Res Qua Res Acc Active Infowar (turns) 1581 | . . . . 98 49 397 58 18 125 18 264 169 225 160 Optics 1581 | . . . . 98 49 397 58 18 125 18 264 169 225 160 Sensors 882 | . . . . 6 49 322 . . . . . 139 208 158 Jamming 143 | . . . . . . . . . . . . . . 143 Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac DSF Gar Fac Res Qua Res Acc Turns Passed 1879 | 19 107 52 120 98 49 397 58 18 125 18 264 169 225 160 Spaces Moved 4561 | 32 219 155 375 267 143 530 173 38 328 72 875 439 633 282 Core 44 | 32 12 . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 4517 | . 207 155 375 267 143 530 173 38 328 72 875 439 633 282 Fastest Speed 21 | 50 37 31 28 27 27 27 24 21 21 24 22 26 26 24 Average Speed 27 | 50 37 31 28 28 27 27 25 22 21 24 25 26 26 25 Slowest Speed 106 | 50 50 31 31 31 27 27 27 24 24 24 29 103 106 30 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 107 | . 2 . 12 3 4 13 1 . 6 . 29 11 21 5 Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . 1 . . Exploration Rate (%) 28 | 3 52 23 56 14 39 22 7 46 53 3 29 52 25 9 Regions Visited 14 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 9 | . . . 1 1 1 1 1 . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac DSF Gar Fac Res Qua Res Acc Total 5050 | 33 239 158 377 283 146 769 184 48 374 71 883 474 667 344 Wait 395 | . 8 . . 5 4 247 . . 48 . 10 20 40 13 Move 4342 | 31 214 154 353 260 134 503 170 37 314 71 822 417 591 271 Hop 95 | . 2 . 9 3 4 13 1 . 5 . 23 10 20 5 Pick Up 46 | . 7 2 4 3 1 2 4 . . . 5 8 5 5 Fast Attach 39 | 2 4 . 2 4 . 2 3 1 . . 8 5 2 6 Attach 28 | . 2 2 1 3 . 1 2 . . . 6 3 3 5 Detach 9 | . . . 2 . . . . . . . . 4 2 1 Swap 11 | . . . . 1 . . . 5 . . 1 . . 4 Drop 47 | . 2 . 6 3 1 1 4 5 . . 8 2 4 11 Fire . | . . . . . . . . . . . . . . . Melee 8 | . . . . 1 2 . . . . . . 5 . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 7 | . . . . . . . . . 7 . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous 23 | . . . . . . . . . . . . . . 23 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory -5/Factory -5/DSF -5/Garrison (discovered 3 exits: *Fac x3) -4/Factory -3/Research -3/Quarantine -2/Research (discovered 2 exits: *Acc / *Tes) -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 20 | -11/Scrapyard | Entered Materials 89 | -10/Materials | Discovered new exit (range 7) 122 | -10/Materials | Discovered new exit (range 10) 127 | -10/Materials | Entered another Materials area 127 | -9/Materials | Evolved 2 slots: Propulsion x2 177 | -9/Materials | Discovered new exit (range 9) 179 | -9/Materials | Entered another Materials area 179 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 296 | -8/Materials | Discovered new exit (range 11) 299 | -8/Materials | Identified exit to Factory 299 | -8/Materials | Entered Factory 299 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 394 | -7/Factory | Discovered new exit (range 15) 397 | -7/Factory | Identified exit to Storage 397 | -7/Factory | Entered Storage 437 | -7/Storage | Met a pair of Derelict thieves 441 | -7/Storage | Discovered new exit (range 20) 446 | -7/Storage | Identified exit to Factory 446 | -7/Storage | Entered Factory 446 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 689 | -6/Factory | Build established: Scout 794 | -6/Factory | Spotted B-75 Beast 840 | -6/Factory | Discovered new exit (range 11) 843 | -6/Factory | Identified exit to Factory 843 | -6/Factory | Entered another Factory area 843 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 901 | -5/Factory | Identified exit to DSF 901 | -5/Factory | Entered DSF 904 | -5/DSF | Discovered new exit (range 19) 919 | -5/DSF | Identified exit to Garrison 919 | -5/DSF | Entered Garrison 955 | -5/Garrison | Triggered checkpoint 968 | -5/Garrison | Discovered new exit (range 10) 969 | -5/Garrison | Identified exit to Factory 970 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1023 | -5/Garrison | Discovered exit to Factory (range 12) 1025 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1042 | -5/Garrison | Discovered exit to Factory (range 9) 1044 | -5/Garrison | Entered Factory 1044 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1056 | -4/Factory | Discovered new exit (range 4) 1057 | -4/Factory | Identified exit to Research 1062 | -4/Factory | Entered Research 1062 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 1069 | -3/Research | Build established: Sprinter 1232 | -3/Research | Found Adv. Powered Armor 1233 | -3/Research | Found Adv. Powered Armor 1322 | -3/Research | Discovered new exit (range 15) 1326 | -3/Research | Identified exit to Quarantine 1326 | -3/Research | Entered Quarantine 1329 | -3/Quarantine | Lost 3 parts (1p2u) 1332 | -3/Quarantine | Found Alien Artifact 1443 | -3/Quarantine | Found Alien Artifact 1447 | -3/Quarantine | Found Alien Artifact 1449 | -3/Quarantine | Found Alien Artifact 1450 | -3/Quarantine | Found Alien Artifact 1450 | -3/Quarantine | Identified Transdimensional Reconstructor 1450 | -3/Quarantine | Warped through subspace 1458 | -3/Quarantine | Found Alien Artifact 1489 | -3/Quarantine | Found Alien Artifact 1492 | -3/Quarantine | Discovered new exit (range 14) 1495 | -3/Quarantine | Identified exit to Research 1495 | -3/Quarantine | Entered Research 1495 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 1621 | -2/Research | Spotted B-90 Cyclops 1712 | -2/Research | Discovered new exit (range 19) 1715 | -2/Research | Discovered new exit (range 20) 1717 | -2/Research | Identified exit to Testing 1720 | -2/Research | Identified exit to Access 1720 | -2/Research | Entered Access 1720 | -1/Access | Evolved 2 slots: Propulsion x2 1734 | -1/Access | Found Adv. Powered Armor 1736 | -1/Access | Found Adv. Powered Armor 1875 | -1/Access | Discovered new exit (range 5) 1878 | -1/Access | Identified Core Reset Matrix 1878 | -1/Access | Identified Hpw. Transdimensional Reconstructor (x3) 1878 | -1/Access | Identified Phase Armor 1878 | -1/Access | Identified Terrabomb 1878 | -1/Access | Used Core Reset Matrix 1879 | -1/Access | Identified exit to Surface 1880 | *** | Heading to fleet! Last Messages --------------- 01854_ Dismantling Sealed Barrier with Imp. Plasma Cutter. 01854_ Imp. Cesium-ion Thruster destroyed. 01855_ W-44 Eye distress signal jammed. 01855_ K-01 Serf cleans the Terminal. 01856_ Dismantling Sealed Barrier with Imp. Plasma Cutter. 01856_ Sealed Barrier dismantled. 01856_ W-44 Eye distress signal jammed. 01858_ Dropped Chainsword. 01858_ W-44 Eye distress signal jammed. 01858_ Dropped Nuclear Pulse Thruster. 01859_ W-44 Eye distress signal jammed. 01862_ Dismantling Main Access Shell with Imp. Plasma Cutter. 01875_ Main Access Shell dismantled. 01875_ EXIT=FOUND 01878_ Identified Core Reset Matrix. 01878_ Wiping memory... 01878_ CORE RESET 01879_ EXIT=IDENTIFIED: SURFACE [Achievement: Pacifist] [Achievement: Engineer's Best Friend] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????""""""????????????????????? | | ???????????????????????" "????????????????????? | | ???????????????????????" @" "????????????????????? | | ???????????????????????" "" "????????????????????? | | ???????????????????????" "????????????????????? | | ???????????????????????" ""????????????????????? | | ?????????????????????? s ss ????????????????????? | | ?????????????????????"""""""""???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 43 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Corruption Containment 12 Armor Coverage 1025 Propulsion Shielding 66 Evasion (%) 77 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Transdimensional Reconstructor Core Reset Matrix Achievements -------------- Engineer's Best Friend Pacifist Challenges ------------ None Game ------ Seed StasisGlidesysCapacitor Manual? 0 Play Time 00:50:52 Cumulative 1783.0 hours Start 2026.09.07 @ 08:42:16 End 2026.09.07 @ 09:32:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 541 Rogue 533 Adventurer 4 Explorer 4 Win Type 2 Total 72 Types 31/10/6/4/2/5/7/2/3/2 Lore% 97 Gallery% 96 Achievement% 92 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d9a60df0-4db0-489d-bbf3-f6011df817f3