Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.08.21 @ 23:02:29 Player: taylor Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (36) 180 Value Destroyed (921) 921 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2781 Bonus ------- None Cogmind --------- Core Integrity 486/550 Matter 300/300 Energy 185/185 System Corruption 0% Temperature Cool (0) Movement Walking (150) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine Light Nuclear Core > --- PROPULSION (2) --- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (6) ------ High-capacity Storage Unit Weight Redist. System Improved Sensor Array Improved Signal Interpreter ECM Suite > --- WEAPON (2) ------- EM Pulse Cannon > --- INVENTORY (12) --- Ion Engine Light Ion Engine Deuterium Engine Aluminum Leg Advanced Signal Interpreter EM Pulse Gun Light EM Pulse Cannon Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Heat Sink High-capacity Storage Unit Weight Redist. System Improved Sensor Array Improved Signal Interpreter ECM Suite > --- WEAPON ----------- Heavy EM Pulse Gun EM Pulse Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Deuterium Engine Aluminum Leg Advanced Signal Interpreter EM Pulse Gun Light EM Pulse Cannon Datajack [Rating: 23] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device ECM Suite Storage High-capacity Storage Unit Processor Improved Signal Interpreter Weapon Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 5 | . 1 2 2 Power 1 | . . 1 . Propulsion . | . . . . Utility 4 | . 1 1 2 Weapon . | . . . . Parts Attached 33 | 7 9 12 5 Power 5 | 1 2 2 . Engine 2 | 1 . 1 . Core 3 | . 2 1 . Reactor . | . . . . Propulsion 11 | 2 3 4 2 Treads . | . . . . Leg 11 | 2 3 4 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 10 | 2 2 4 2 Device 6 | 1 . 3 2 Storage 2 | . 2 . . Processor 2 | 1 . 1 . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 7 | 2 2 2 1 Energy Gun 3 | 1 1 1 . Energy Cannon 2 | . . 1 1 Ballistic Gun 2 | 1 1 . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 3 | . . . 3 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 2 | . . . 2 Highest Loss Streak 1 | . . . 1 Average Slot Usage (%) 99 | . 99 100 99 Engine 6 | . 1 10 8 Core 9 | . 10 10 8 Leg 20 | . 24 20 16 Device 20 | . 12 20 32 Storage 10 | . 12 10 8 Processor 10 | . 12 10 8 Energy Gun 10 | . 12 10 7 Energy Cannon 3 | . . 4 7 Ballistic Gun 6 | . 11 5 . Naked Turns . | . . . . Heaviest Build 50 | 8 42 50 50 Greatest Support 32 | 20 20 29 32 Greatest Overweight (x) 13 | . 13 2 2 Average Overweight (x) 1 | . 1 1 1 Largest Inventory Capacity 12 | 4 12 12 12 Average Capacity 11 | 4 11 12 12 Most Carried 11 | 3 11 10 9 Average Carried 7 | 1 7 7 8 Final Capacity 12 | 4 12 12 12 Final Carried 9 | 2 9 7 8 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 676 | 117 276 234 49 Remotely . | . . . . Salvage Created 1317 | . 305 593 419 Parts 92 | . 19 42 31 Haulers Intercepted 3 | . 1 1 1 Recyclers Shooed 2 | . . . 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 23 | . 6 10 7 Guns 17 | . 6 7 4 Cannons 4 | . . 2 2 AOE 2 | . . 1 1 Classes Destroyed 8 | . 5 1 2 Worker 1 | . 1 . . Builder 1 | . . . 1 Hauler 3 | . 1 1 1 Operator 1 | . . . 1 Watcher 7 | . 3 2 2 Swarmer 7 | . 4 . 3 Grunt 12 | . 2 7 3 Sentry 4 | . . 3 1 Best Kill Streak 6 | . 4 2 6 Combat Bots Only 5 | . 2 2 5 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging . | . . . . Exploded 1 | . . 1 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 764 | . 122 277 365 Core 106 | . 24 18 64 Absorbed by Shields 110 | . . 110 . Core Remaining (%) 95 | 100 90 95 . Volleys Fired 83 | . 31 30 22 Largest 2 | . 2 2 2 Hottest 108 | . 60 101 108 Shots Fired 156 | . 62 60 34 Gun 137 | . 62 53 22 Cannon 19 | . . 7 12 Launcher . | . . . . Special . | . . . . Kinetic 54 | . 31 23 . Thermal . | . . . . Explosive . | . . . . Electromagnetic 102 | . 31 37 34 Robot Hit Streak 32 | . 12 20 32 Robot Miss Streak 2 | . 1 2 1 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 124 | . 46 47 31 Core Hits 50 | . 15 19 16 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2078 | . 535 718 825 Guns 1448 | . 511 557 380 Cannons 381 | . . 125 256 Explosions 223 | . 24 33 166 Melee . | . . . . Ramming 26 | . . 3 23 Kinetic 412 | . 223 189 . Thermal 223 | . 24 33 166 Explosive . | . . . . Electromagnetic 1417 | . 288 493 636 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 51 | . . . 51 Projectiles 38 | . . . 38 Explosions 13 | . . . 13 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 94 | . . 25 69 Shots 3 | . . 1 2 Rammed 4 | . . 1 3 Targets Rammed 4 | . . 1 3 Kicked . | . . . . Crushed . | . . . . Highest Temperature 161 | . 30 161 81 Average Temperature 31 | . 9 49 26 Received Heat Transfer 368 | . 6 164 198 Siege Activations . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles . | . . . . Parts Fried 9 | . 3 3 3 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 200 | . 50 . 150 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 4 | . 1 1 2 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 248 | . 177 185 248 Initial 14 | . . . 14 Average 52 | . 46 59 52 Maximum Alert Level 1 | . . . 1 Low Security (%) 98 | 100 100 100 94 Level 1 1 | . . . 5 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . . 1 2 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 4 | . . 3 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 66 | . 16 21 29 Peak Tracking Total 5 | . 3 4 5 Tactical Retreats 9 | . 2 2 5 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . 3 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 13 | . 7 6 . Reused 3 | . 1 2 . Traps Extracted . | . . . . Installed . | . . . . Triggered 3 | . 1 2 . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 4 | . 3 . 1 Max in Single Turn 1 | . 1 . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 13 | . 7 3 3 Terminals 11 | . 6 3 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 41 | . 23 10 8 Successful 28 | . 13 9 6 Failed 13 | . 10 1 2 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 35 | . 19 10 6 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 4 | . 4 . . Scanalyzers . | . . . . Garrison Access 2 | . . . 2 Terminal Hacks 25 | . 11 9 5 Record 2 | . 1 1 . Prototype ID Bank 3 | . 2 . 1 Emergency Access Points 2 | . . 1 1 Recycling Unit Index 1 | . 1 . . Alert Level 1 | . . 1 . Unreport Threat 1 | . . 1 . Locate Traps 3 | . 1 1 1 Reprogram Traps 3 | . 2 1 . Dispatch Records 1 | . . 1 . Surveillance Status 1 | . . 1 . Patrol Status 2 | . 1 . 1 Recall Investigation 2 | . 1 1 . Registered Prototypes 1 | . 1 . . Zone Layout 2 | . 1 . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . 2 . . Report Inventory 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks 1 | . . . 1 Unlock Access 1 | . . . 1 Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections 7 | . 3 2 2 Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 2 | . 2 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 4224 | 56 1504 1486 1178 Spaces Moved 2016 | 38 811 769 398 Core 9 | 7 2 . . Treads . | . . . . Legs 2007 | 31 809 769 398 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 150 150 Average Speed 163 | 107 169 167 150 Slowest Speed 700 | 120 700 180 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 44 | 3 94 50 31 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 3 | 1 1 1 . Unknown Exits Taken . | . . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 19 | . 5 4 10 Melee . | . . . . Projectile . | . . . . AOE 19 | . 5 4 10 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2781 | 53 878 906 944 Wait 597 | . 12 77 508 Move 2013 | 37 810 768 398 Hop . | . . . . Pick Up 39 | 9 15 9 6 Fast Attach . | . . . . Attach 26 | 7 7 7 5 Detach . | . . . . Swap 7 | . 2 5 . Drop 12 | . 1 9 2 Fire 83 | . 31 30 22 Melee . | . . . . Ram . | . . . . Kick 4 | . . 1 3 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials -8/Materials (discovered 1 exit: Gar) History --------- Turn | Location | Event 12 | -11/Scrapyard | Identified exit to Materials 12 | -11/Scrapyard | Discovered exit to Materials (range 15) 57 | -11/Scrapyard | Entered Materials 57 | -10/Materials | Evolved 1 slot: Utility x1 300 | -10/Materials | Build established: Hacker-Mutant 430 | -10/Materials | Identified exit to Materials 430 | -10/Materials | Discovered exit to Materials (range 11) 682 | -10/Materials | Discovered exit to Materials (range 16) 842 | -10/Materials | Discovered exit to Materials (range 15) 1141 | -10/Materials | Identified exit to Mines 1141 | -10/Materials | Discovered exit to Mines (range 12) 1415 | -10/Materials | Discovered exit to Mines (range 7) 1561 | -10/Materials | Entered another Materials area 1561 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2740 | -9/Materials | Identified exit to Materials 2740 | -9/Materials | Discovered exit to Materials (range 16) 3047 | -9/Materials | Entered another Materials area 3047 | -8/Materials | Evolved 2 slots: Utility x2 3649 | -8/Materials | Identified exit to Garrison 4171 | -8/Materials | Garrison activated, responded to threat 4225 | -8/Materials | Self-destructed Last Messages --------------- S-10 Pest destroyed. Door malfunctions. S-10 Pest destroyed. Material Compactor disabled. G-47 Trooper destroyed. G-47 Trooper calls for garrison reinforcements. ALERT: Activating Garrison Access M001. Electrolysis Chamber disabled. Chain reaction triggered in Lgt. Nuclear Core. G-47 Trooper destroyed. Hvy. EM Pulse Gun destroyed. Destroyed Hvy. EM Pulse Gun. K-01 Serf collects debris. Acquired 5 matter. K-01 Serf collects debris. Slammed into R-06 Scavenger. Slammed into A-02 Transporter. Destabilizing: Core damaged (-11). Heat Sink destroyed. K-01 Serf cleans the Nuclear Reactor. 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