Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.07 @ 11:53:42 Player: Virvatuli Result: Destroyed by Z5-ISO(g) with Beamcaster Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (31) 155 Value Destroyed (727) 727 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-43) -43 TOTAL SCORE: 4859 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 81 Friendly Fire -132 Cogmind --------- Core Integrity 0/850 Matter 222/300 Energy 98/100 System Corruption 22% Temperature Cool (9) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aerolev Unit Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Targeting Computer ECM Suite Shield Generator > --- WEAPON ----------- EM Shotgun Shock Rifle > --- INVENTORY -------- Flight Unit Improved Heat Sink High-capacity Battery Light Assault Rifle [Rating: 30] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Advanced ECM Suite Device Advanced ECM Suite Storage Compact Battery Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Ballistic Gun Light Assault Rifle Ballistic Cannon Battle Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Makeshift Hammer Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Slots Evolved 8 | . . 2 . 2 2 . . 2 . . Power 1 | . . . . 1 . . . . . . Propulsion 2 | . . 1 . 1 . . . . . . Utility 4 | . . 1 . . 2 . . 1 . . Weapon 1 | . . . . . . . . 1 . . Parts Attached 104 | 5 7 13 11 29 12 7 2 3 9 6 Power 13 | 1 . 1 3 4 1 . . . 2 1 Engine 10 | 1 . 1 3 4 1 . . . . . Core 3 | . . . . . . . . . 2 1 Reactor . | . . . . . . . . . . . Propulsion 32 | 2 2 4 2 14 2 2 . . 3 1 Treads . | . . . . . . . . . . . Leg 1 | . . . . . 1 . . . . . Wheel 6 | 2 2 1 . . . . . . . 1 Hover 7 | . . . . 6 . . . . 1 . Flight 18 | . . 3 2 8 1 2 . . 2 . Utility 28 | . 3 3 1 4 7 3 . 3 2 2 Device 14 | . . 1 1 2 7 . . 1 1 1 Storage 4 | . . . . 1 . 2 . . 1 . Processor 5 | . 1 1 . . . 1 . 2 . . Hackware 2 | . 1 . . 1 . . . . . . Protection 3 | . 1 1 . . . . . . . 1 Artifact . | . . . . . . . . . . . Weapon 31 | 2 2 5 5 7 2 2 2 . 2 2 Energy Gun 13 | . 1 4 3 5 . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 10 | 2 . . . 2 2 1 . . 1 2 Ballistic Cannon 1 | . . . 1 . . . . . . . Launcher 2 | . 1 1 . . . . . . . . Special Weapon 2 | . . . 1 . . . 1 . . . Impact Weapon 2 | . . . . . . . 1 . 1 . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . Unidentified Prototypes . | . . . . . . . . . . . Corrupted Parts 5 | . . 1 . 1 . . . . 3 . System Corruption 25 | . . 2 . 1 . . . . 22 . Parts Lost 22 | . . . . 2 . 7 3 . 6 4 Power 3 | . . . . . . 1 . . 1 1 Propulsion 6 | . . . . 1 . 1 1 . 3 . Utility 7 | . . . . . . 3 1 . 1 2 Weapon 6 | . . . . 1 . 2 1 . 1 1 Highest Loss Streak 7 | . . . . 1 . 7 3 . 3 4 To Critical Strikes 1 | . . . . . . . 1 . . . Average Slot Usage (%) 62 | . 84 98 100 76 37 46 44 27 26 25 Engine 6 | . 14 11 11 8 2 5 . . . . Leg 1 | . . . . . 3 5 . . . . Wheel 3 | . 28 17 . . . . . . . 2 Hover 1 | . . . . 6 . . . . . . Flight 12 | . . 15 33 24 7 4 12 6 3 2 Device 9 | . . 5 4 11 14 18 7 6 5 . Processor 9 | . 4 16 22 12 . 1 7 7 13 9 Protection 2 | . 3 11 6 . . . . . . 1 Energy Gun 6 | . 5 17 18 9 . . . . . . Ballistic Gun 4 | . 15 1 . 3 7 7 . . . 6 Naked Turns 49 | . . . . 30 . . . . . 19 Heaviest Build 23 | 8 12 15 12 23 19 19 6 4 11 22 Greatest Support 35 | 32 32 30 12 35 18 18 10 6 7 16 Greatest Overweight (x) 3 | . . 1 . 3 1 1 . . 3 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 5 4 4 5 5 5 Average Carried 2 | . 1 1 4 3 1 1 1 4 3 1 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 4 2 4 3 1 . 3 5 5 . Class Distribution -------------------- 49% | Mutant 24% | Scavenger-Mutant 21% | Infiltrator-Mutant 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Infiltrator-Mutant | -7/Factory Infiltrator-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Matter Collected 1207 | 200 26 274 172 106 . 313 5 . 60 51 Remotely . | . . . . . . . . . . . Salvage Created 883 | . 156 151 203 99 . 124 . . 18 132 Parts 57 | . 18 7 15 8 . 3 . . 2 4 Haulers Intercepted 1 | . . 1 . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . 2 . . 2 . Prevented 7 | . . . . . . 1 . . 6 . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Combat Hostiles Destroyed 24 | . 3 3 8 4 . 3 . . 1 2 Melee 1 | . . . . . . . . . 1 . Guns 14 | . 1 3 4 2 . 2 . . . 2 Cannons 1 | . . . 1 . . . . . . . AOE 7 | . 2 . 3 2 . . . . . . Classes Destroyed 7 | . 3 2 . . . 1 . . . 1 Hauler 1 | . . 1 . . . . . . . . Operator 3 | . 3 . . . . . . . . . Watcher 2 | . 1 1 . . . . . . . . Swarmer 14 | . . 2 7 3 . 1 . . 1 . Grunt 7 | . 3 1 1 1 . 1 . . . . Sentry 1 | . . . . . . 1 . . . . Thug 2 | . . . 1 . . . . . . 1 Butcher 1 | . . . . . . . . . . 1 Best Kill Streak 5 | . 5 2 5 2 . 1 . . 1 2 Combat Bots Only 4 | . 3 2 4 2 . 1 . . 1 2 Max Kills in Single Turn 3 | . 2 1 3 2 . 1 . . 1 1 Gunslinging 1 | . . . 1 . . . . . . . Exploded 2 | . 1 . 1 2 . . . . . . Melee 1 | . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Damage Taken 3280 | . 29 69 134 482 103 756 128 . 602 977 Core 1406 | . 17 13 7 147 22 320 24 . 432 424 Absorbed by Shields 109 | . . . . 109 . . . . . . Regen/Repaired (Parts) 68 | . . . . 68 . . . . . . Core Remaining (%) 81 | 100 93 . 95 73 . . 47 . . . Volleys Fired 82 | . 8 9 24 12 2 18 1 . . 8 Largest 2 | . 2 2 2 2 1 2 1 . . 2 Hottest 110 | . 60 90 100 110 20 43 20 . . 53 Shots Fired 129 | . 16 18 39 18 2 22 1 . . 13 Gun 110 | . 13 18 24 18 2 22 . . . 13 Cannon 7 | . . . 7 . . . . . . . Launcher 3 | . 3 . . . . . . . . . Special 9 | . . . 8 . . . 1 . . . Kinetic 52 | . 8 . 7 . 2 22 . . . 13 Thermal 13 | . . . 8 4 . . 1 . . . Explosive 3 | . 3 . . . . . . . . . Electromagnetic 61 | . 5 18 24 14 . . . . . . Robot Hit Streak 6 | . 5 6 4 4 2 6 . . . 5 Robot Miss Streak 4 | . 1 3 4 4 . 3 1 . . 4 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . Shots Hit Robots 84 | . 10 14 20 9 2 19 . . 1 9 Core Hits 48 | . 10 7 11 6 . 9 . . . 5 Critical Kills 1 | . . . . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . . . 1 . Critical Strikes 2 | . . . . . . . . . 1 1 Destroy 1 | . . . . . . . . . . 1 Smash 1 | . . . . . . . . . 1 . Melee Attacks 2 | . . . . . . . . . 2 . Impact 2 | . . . . . . . . . 2 . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 1864 | . 375 280 447 215 16 288 . . 61 182 Guns 1051 | . 121 209 188 123 16 212 . . . 182 Cannons 117 | . . . 117 . . . . . . . Explosions 543 | . 248 71 142 82 . . . . . . Melee 61 | . . . . . . . . . 61 . Ramming 92 | . 6 . . 10 . 76 . . . . Kinetic 566 | . 39 . 117 . 16 212 . . . 182 Thermal 308 | . . 71 142 95 . . . . . . Explosive 248 | . 248 . . . . . . . . . Electromagnetic 589 | . 82 209 188 110 . . . . . . Impact 61 | . . . . . . . . . 61 . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 22 | . . 3 3 6 . 1 1 . 22 22 Average Corruption 6 | . . 2 3 1 . 1 1 . 21 22 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 25 | . . . 6 3 . . 1 . 11 4 Message Errors 9 | . . . 1 1 . . . . 5 2 Matter Fused 4 | . . . 3 . . . . . 1 . Energy Discharges 4 | . . . . 1 . . 1 . 1 1 Data Loss (minor) 2 | . . . . . . . . . 2 . Data Loss (major) 1 | . . . . . . . . . 1 . Misfires 2 | . . . 2 . . . . . . . Alerts 2 | . . . . 1 . . . . 1 . Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 151 | . 68 . 15 . . 7 . . 61 . Projectiles 15 | . . . 15 . . . . . . . Explosions 68 | . 68 . . . . . . . . . Melee 68 | . . . . . . 7 . . 61 . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 40 | . 2 . . 5 . 33 . . . . Shots . | . . . . . . . . . . . Rammed 24 | . 2 . . 1 . 21 . . . . Targets Rammed 24 | . 2 . . 1 . 21 . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 284 | . 12 150 246 130 . 12 . . . 284 Average Temperature 70 | . 10 56 89 40 . 5 . . . 100 Received Heat Transfer 1075 | . 12 6 18 105 30 225 27 . 126 526 Effects 2 | . . . 2 . . . . . . . Interference 2 | . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 6 | . 1 3 . 1 . 1 . . . . Impact Corruptions 3 | . . . . . . 2 . . 1 . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . . Heat Transferred 437 | . . 100 250 87 . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . . 1 3 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Peak Influence 564 | . 302 286 564 443 175 . . . . . Initial 219 | . . 127 111 219 130 . . . . . Average 238 | . 150 178 362 300 163 . . . . . Maximum Alert Level 2 | . 1 1 2 2 . . . . . . Low Security (%) 40 | 100 56 75 . . 100 . . 100 . . Level 1 50 | . 43 24 69 91 . . . . . . Level 2 9 | . . . 29 8 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 3 | . 1 . . 1 . . 1 . . . Investigation . | . . . . . . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 2 | . 1 . . 1 . . . . . . Assault 1 | . . . . . . . 1 . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Distress Signals 3 | . 2 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 104 | . 8 11 15 19 2 7 13 . 22 7 Peak Tracking Total 12 | . 3 4 3 10 1 4 12 . 7 7 Tactical Retreats 15 | . . 1 3 4 . . . . 7 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Traps Triggered 5 | . . 1 . 3 . . . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Machines Disabled 5 | . 4 . . 1 . . . . . . Max in Single Turn 2 | . 2 . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Machines Accessed 11 | . 1 2 . 4 1 1 . 1 1 . Terminals 6 | . . 2 . 2 . . . 1 1 . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . Recycling Units 2 | . 1 . . . 1 . . . . . Scanalyzers 1 | . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 31 | . 2 5 . 17 1 1 . 2 3 . Successful 24 | . 2 3 . 14 1 1 . . 3 . Failed 6 | . . 1 . 3 . . . 2 . . Catastrophic . | . . . . . . . . . . . Database Lockouts 1 | . . 1 . . . . . . . . Manual . | . . . . . . . . . . . Terminals 14 | . . 5 . 4 . . . 2 3 . Fabricators . | . . . . . . . . . . . Repair Stations 9 | . . . . 9 . . . . . . Recycling Units 3 | . 2 . . . 1 . . . . . Scanalyzers 4 | . . . . 4 . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 9 | . . 3 . 2 . 1 . . 3 . Record 5 | . . 2 . . . . . . 3 . Open Door 1 | . . . . . . 1 . . . . Surveillance Status 1 | . . 1 . . . . . . . . Transport Status 1 | . . . . 1 . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 8 | . . . . 8 . . . . . . Scan Component 4 | . . . . 4 . . . . . . Repair 4 | . . . . 4 . . . . . . Recycling Unit Hacks 3 | . 2 . . . 1 . . . . . Report Inventory 2 | . 1 . . . 1 . . . . . Retrieve Components 1 | . 1 . . . . . . . . . Scanalyzer 4 | . . . . 4 . . . . . . Insert Component 2 | . . . . 2 . . . . . . Analyze 2 | . . . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 5 | . . 1 . 2 . . . 1 1 . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 4 | . . . . 4 . . . . . . Time 110 | . . . . 110 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 6 | . 6 . . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Total Allies 6 | . . . 6 . . . . . . . Largest Group 6 | . . . 6 . . . . . . . Highest-Rated Group 117 | . . . 117 . . . . . . . Highest-Rated Ally 31 | . . . 31 . . . . . . . Total Orders 4 | . . . 4 . . . . . . . FOLLOW 2 | . . . 2 . . . . . . . AID 2 | . . . 2 . . . . . . . Ally Attacks 24 | . . . 24 . . . . . . . Total Damage 266 | . . . 266 . . . . . . . Kills 7 | . . . 7 . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . 2 . . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Turns Passed 2734 | 44 196 257 393 427 234 587 67 63 394 72 Spaces Moved 3585 | 36 166 405 663 455 314 550 151 130 637 78 Core 324 | 1 . . . 62 . 18 . . 220 23 Treads . | . . . . . . . . . . . Legs 333 | . . . . . 64 269 . . . . Wheels 331 | 35 166 127 . . . . . . . 3 Hover 152 | . . . . 124 . . . . 28 . Flight 2445 | . . 278 663 269 250 263 151 130 389 52 Fastest Speed 31 | 50 80 34 34 31 40 37 37 40 35 35 Average Speed 54 | 98 88 49 34 43 59 87 37 40 52 42 Slowest Speed 280 | 100 100 117 34 280 190 190 40 40 200 115 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 10 | . . 5 1 . 2 . . . 2 . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 33 | 3 41 23 80 40 7 71 17 3 78 8 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . 1 . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . 2 . . 1 2 . 1 . Spaces Dug 12 | . 4 . 8 . . . . . . . Terrain Destroyed 66 | . 44 . 19 3 . . . . . . Melee . | . . . . . . . . . . . Projectile 8 | . . . 8 . . . . . . . AOE 58 | . 44 . 11 3 . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Total 4222 | 44 197 441 778 669 360 636 158 141 693 105 Wait 315 | . 4 . 57 138 26 36 . 1 41 12 Move 3557 | 35 165 396 660 454 309 549 150 129 632 78 Hop 8 | . . 3 1 . 2 . . . 2 . Pick Up 68 | 4 7 11 13 12 5 3 4 5 4 . Fast Attach 19 | 1 2 . . 8 1 1 . 1 4 1 Attach 62 | 4 . 8 4 15 11 6 2 2 5 5 Detach 19 | . . 1 1 8 4 2 1 1 1 . Swap 23 | . 5 5 7 6 . . . . . . Drop 43 | . 4 8 11 15 . . . 2 2 1 Fire 82 | . 8 9 24 12 2 18 1 . . 8 Melee 2 | . . . . . . . . . 2 . Ram 24 | . 2 . . 1 . 21 . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 45 | -11/Scrapyard | Entered Materials 104 | -10/Materials | Discovered new exit (range 16) 210 | -10/Materials | Discovered new exit (range 15) 241 | -10/Materials | Entered another Materials area 241 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 301 | -9/Materials | Central database locked down 306 | -9/Materials | Build established: Mutant 494 | -9/Materials | Discovered new exit (range 12) 498 | -9/Materials | Entered Mines 590 | -9/Mines | Received a Mining Laser from a helpful Derelict 659 | -9/Mines | Build established: Scavenger-Mutant 734 | -9/Mines | Learned 2 Materials zone layouts 746 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 790 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 803 | -9/Mines | Discovered new exit (range 8) 891 | -9/Mines | Entered Materials 891 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 978 | -8/Materials | Repaired Flight Unit 1012 | -8/Materials | Repaired EM Shotgun 1040 | -8/Materials | Repaired Flight Unit 1068 | -8/Materials | Repaired ECM Suite 1288 | -8/Materials | Released all parts (7) 1314 | -8/Materials | Discovered new exit (range 10) 1318 | -8/Materials | Entered Factory 1318 | -7/Factory | Evolved 2 slots: Utility x2 1432 | -7/Factory | Discovered new exit (range 10) 1552 | -7/Factory | Entered Lower Caves 1718 | -7/Lower Caves | Build established: Infiltrator-Mutant 1887 | -7/Lower Caves | Learned location of 1 exit from Factory 1953 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2034 | -7/Lower Caves | Lost 7 parts (1p1n3u2w) 2103 | -7/Lower Caves | Encountered a Warlord checkpoint 2107 | -7/Lower Caves | Learned Factory terminal intel 2135 | -7/Lower Caves | Discovered new exit (range 15) 2139 | -7/Lower Caves | Entered another Lower Caves area 2162 | -7/Lower Caves | Discovered new exit (range 8) 2190 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2192 | -7/Lower Caves | Core integrity fell below 50% 2206 | -7/Lower Caves | Entered Factory 2206 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2207 | -6/Factory | Identified exit to Factory 2208 | -6/Factory | Loaded intel: 28 terminal locations 2228 | -6/Factory | Lost 3 parts (1n1u1w) 2252 | -6/Factory | Discovered new exit (range 9) 2269 | -6/Factory | Entered Lower Caves 2279 | -6/Lower Caves | Build established: Mutant 2281 | -6/Lower Caves | Learned location of Armory (-4) 2281 | -6/Lower Caves | Learned Extension trap positions 2360 | -6/Lower Caves | Lost 3 parts (2n1w) 2426 | -6/Lower Caves | System corruption reached 10% 2609 | -6/Lower Caves | Discovered new exit (range 15) 2639 | -6/Lower Caves | Core integrity fell below 50% 2663 | -6/Lower Caves | Entered another Lower Caves area 2697 | -6/Lower Caves | Attacked by a faux Warlord 2716 | -6/Lower Caves | Released all parts (4) 2729 | -6/Lower Caves | Core integrity fell below 20% 2735 | -6/Lower Caves | Destroyed by Z5-ISO(g) with Beamcaster Last Messages --------------- be an Unaware spy!" 02697_ E8-WZP(M): "You are tresspassing on Warlord territory, MY territory! Guards, destroy it!" 02697_ System corrupted: Hvy. Machine Gun jammed. 02701_ AT-BHC(l) suffers critical hit (Destroy). 02701_ AT-BHC(l) destroyed. 02702_ Lgt. Nuclear Core destroyed. 02703_ Kinecellerator destroyed. 02703_ Z8-A09(g) destroyed. 02705_ Critical hit (Burn: +37). 02711_ FPVE/>| MQVBPD C0M7 WDV UGDE4

Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#######????######?????????? | | ???????????????????????# ##??## ##????????? | | ?????????????########### #?## #????????? | | ?????????????# #??# #????????? | | ?????????????# @ ##?# #????????? | | ?????????????????###### #?## #????????? | | ??????????????????????## ##?# #????????? | | ???????????????????????## ### ##????????? | | ????????????????????????# ## g ##?????????? | | ????????????????????# ### ## g #??????????? | | ????????????????? # g[ #??????????? | | ?????????????????? # = #??????????? | | ???????????????? /####??????????? | | ??????????????????# # !%##????????????? | | ?????????????????? ?# #### =%= #????????????? | | ?????????????????#??# # #???### %* #????????????? | | ???????????????????? # ??????## #????????????? | | ???????????????????### ??####?## #????????????? | | ???????????????????## ?## #??# #####?##?????? | | ???????????????????# ### ##?# # #?????? | | ???????????????????# ### # ##?????? | | ???????????????????## # # #?????? | | ????????????????????# ##### #^ ## #?????? | | ????????????????????### ???# ### #?????? | | ??????????????????????## ???# ## # ##?????? | | ???????????????????????# ???##### # #?????? | | ???????????????????????## ??????## # #?????? | | ????????????????????????? #?????# #####?????? | | ?????????????????????????##?????# #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 490 Matter Stores 300 Matter Capacity 550 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 110 ECM Strength 2 Jamming Range 12 Armor Coverage 150 Evasion (%) 63 Targeting Accuracy 5 Melee Accuracy 6 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Aerolev Unit | -8/Materials | Scanalyzed EM Shotgun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Cya! GoHome() Leap Before You Look Safety First Challenges ------------ None Game ------ Seed RocketAnalysisScrap Manual? 0 Play Time 01:34:25 Cumulative 11.3 hours Start 2022.04.07 @ 10:11:20 End 2022.04.07 @ 11:53:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 18 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4d109a64-19f4-4466-9461-e6c3f04fa511