Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.02 @ 00:18:22 Player: OJ Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (258) 1290 Value Destroyed (8036) 8036 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (3690) 3690 TOTAL SCORE: 17756 Bonus ------- High Alert Combat Kills 1076 Follower Combat Kills 765 Entered Garrisons 600 Used RIF Installer 1500 Friendly Fire -251 Cogmind --------- Core Integrity 0/850 Matter 276/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Coolant Injector Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Cooling System Coolant Injector Huge Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer > --- WEAPON ----------- Particle Gun Gatling Laser Improved Assault Rifle Flak Gun Precision Rocket Launcher > --- INVENTORY -------- Medium Treads Biometal Medium Treads Armored Huge Wheel Armored Huge Wheel High-capacity Matter Pod Experimental Sensor Array Advanced Signal Interpreter Advanced Signal Interpreter Advanced Targeting Computer Utility Shielding Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Heavy Armor Plating Relay Coupler [Grunt] High-powered Tractor Beam Remote Datajack Great Maul [Rating: 58] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Launcher Precision Rocket Launcher Impact Weapon Mace Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Gar Fac Gar Fac Gar Fac Was Slots Evolved 8 | . . . 2 . 2 . 2 . . . 2 . Power . | . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . . 1 . Utility 3 | . . . 1 . . . 1 . . . 1 . Weapon 3 | . . . 1 . 1 . 1 . . . . . Parts Attached 181 | 8 13 1 22 26 46 8 10 8 21 7 6 5 Power 13 | 1 3 . 3 2 . 3 . . . 1 . . Engine 13 | 1 3 . 3 2 . 3 . . . 1 . . Core . | . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 53 | 3 6 . 5 9 13 1 2 2 10 . 1 1 Treads 38 | . 2 . 4 8 13 1 2 2 6 . . . Leg 2 | 2 . . . . . . . . . . . . Wheel 11 | 1 4 . . . . . . . 4 . 1 1 Hover 1 | . . . 1 . . . . . . . . . Flight 1 | . . . . 1 . . . . . . . . Utility 46 | 2 2 . 7 2 12 . 3 3 7 2 3 3 Device 15 | 1 1 . 2 2 3 . 1 1 1 1 . 2 Storage 5 | 1 1 . . . 1 . . . 1 . 1 . Processor 7 | . . . 2 . 3 . 1 . 1 . . . Hackware 5 | . . . 1 . . . . . 2 . 2 . Protection 14 | . . . 2 . 5 . 1 2 2 1 . 1 Artifact . | . . . . . . . . . . . . . Weapon 69 | 2 2 1 7 13 21 4 5 3 4 4 2 1 Energy Gun 14 | 1 1 1 3 . 4 . . . 1 2 . 1 Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 44 | 1 1 . 4 8 14 4 5 3 3 1 . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 5 | . . . . 1 1 . . . . 1 2 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 6 | . . . . 4 2 . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . 6 4 6 . . . . . 1 . Parts Lost 30 | . 1 1 3 2 . 4 1 1 5 2 . 10 Power 2 | . . . . . . 1 . . 1 . . . Propulsion 7 | . . . 1 . . 1 . 1 1 . . 3 Utility 7 | . . . 2 . . 1 . . 1 . . 3 Weapon 14 | . 1 1 . 2 . 1 1 . 2 2 . 4 Highest Loss Streak 9 | . 1 1 1 1 . 3 1 1 3 1 . 9 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 98 99 99 99 97 94 92 100 95 85 85 65 Engine 9 | . 13 14 11 11 9 8 7 7 6 3 6 4 Treads 19 | . 5 . 21 21 26 27 23 23 16 7 . . Wheel 3 | . 8 28 . . . . . . 2 7 12 11 Device 2 | . 14 14 . 4 . . . . . . . 10 Storage 9 | . 14 14 11 11 9 9 7 7 6 7 6 5 Processor 10 | . . . 8 17 9 9 13 15 15 15 13 10 Hackware 1 | . . . 7 . . . . . . . 12 . Protection 3 | . . . 5 . 8 4 3 6 5 7 . . Energy Gun 4 | . 24 13 7 . . . . . . 8 13 9 Ballistic Gun 28 | . 2 14 25 31 33 35 36 38 36 20 13 5 Naked Turns 11 | . . . . . . . . . . . . 11 Heaviest Build 118 | 12 92 91 103 102 111 110 118 118 116 118 117 112 Greatest Support 72 | 20 40 24 40 52 72 60 60 60 60 28 56 56 Greatest Overweight (x) 35 | . 8 3 4 32 2 1 1 1 35 4 4 1 Average Overweight (x) 1 | . 3 3 2 1 1 1 1 1 1 3 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 6 24 25 25 25 25 25 25 25 24 25 25 21 Most Carried 25 | 6 22 24 25 25 25 25 25 25 25 24 22 24 Average Carried 22 | 3 12 20 23 24 24 23 23 24 23 22 20 18 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 6 20 24 25 25 25 23 25 25 25 21 22 1 Class Distribution -------------------- 56% | Gunner 15% | Mutant 9% | Tank 8% | Skirmisher 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Gunner | -9/Storage Gunner | -8/Materials Gunner | -8/Garrison Gunner | -7/Factory Gunner | -7/Garrison Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Hacker-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Sto Mat Gar Fac Gar Fac Gar Fac Was Matter Collected 7285 | 391 386 49 776 823 1806 304 562 937 898 225 128 . Remotely 1006 | . . . 170 . 225 . 189 327 . 95 . . Salvage Created 10182 | 199 366 368 1644 1063 2942 401 759 973 843 461 163 . Parts 559 | 10 25 13 94 64 174 29 44 37 38 20 11 . Haulers Intercepted 19 | . 2 . 5 5 6 . . . . . 1 . Recyclers Shooed 5 | . . 1 1 1 1 . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Gar Fac Gar Fac Gar Fac Was Combat Hostiles Destroyed 169 | . 7 6 24 18 39 12 8 21 16 15 3 . Guns 160 | . 7 6 23 18 39 12 8 21 16 7 3 . AOE 9 | . . . 1 . . . . . . 8 . . Classes Destroyed 16 | 3 4 . 2 1 4 1 1 . . . . . Worker 21 | 2 1 . 3 1 10 . 3 . 1 . . . Builder 3 | . . . . 1 2 . . . . . . . Tunneler 8 | 4 . . . 1 1 . 1 . 1 . . . Hauler 19 | . 2 . 5 5 6 . . . . . 1 . Recycler 18 | 1 . 3 5 . 4 . 2 . 3 . . . Operator 7 | . . . 1 1 3 . 1 . . . 1 . Watcher 16 | . 2 . 5 1 5 . 2 . 1 . . . Swarmer 34 | . 3 4 6 3 3 4 . 3 5 . 3 . Cutter 4 | . . . . . . 2 . . . 2 . . Grunt 93 | . 4 2 15 12 24 3 1 15 6 11 . . Brawler 4 | . . . . . 2 . 1 . . 1 . . Duelist 3 | . . . . . 1 2 . . . . . . Sentry 22 | . . . 3 3 7 . 3 2 3 1 . . Hunter 3 | . . . . . 1 1 1 . . . . . Programmer 5 | . . . . . . . 2 1 2 . . . Heavy 1 | . . . . . 1 . . . . . . . Best Kill Streak 13 | 3 3 2 8 13 10 7 4 6 5 12 3 . Combat Bots Only 12 | . 3 2 4 11 8 7 2 6 4 12 3 . Max Kills in Single Turn 4 | 1 1 1 2 3 3 2 2 2 3 4 1 . Gunslinging 2 | . . . 1 2 1 1 . 1 1 . . . Exploded 3 | . . . 1 . . . . . . 3 . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Sto Mat Gar Fac Gar Fac Gar Fac Was Damage Taken 8929 | . 287 498 746 554 1409 529 762 675 878 370 134 2087 Core 1576 | . 89 114 109 35 95 7 51 55 103 61 . 857 Absorbed by Shields 37 | . . . . . . . . 4 . 33 . . Regen/Repaired (Parts) 427 | . . . 11 136 280 . . . . . . . Core Remaining (%) 64 | 100 . 18 . 64 . 81 . . . 61 . . Volleys Fired 464 | 21 39 45 74 57 101 15 28 28 32 16 7 1 Largest 5 | 2 2 2 3 3 4 4 5 5 5 5 5 5 Hottest 239 | 70 100 70 140 69 107 107 140 140 182 202 239 239 Shots Fired 1534 | 42 74 87 224 165 374 59 136 133 152 57 26 5 Gun 1527 | 42 74 87 224 165 374 59 136 133 152 52 25 4 Cannon . | . . . . . . . . . . . . . Launcher 7 | . . . . . . . . . . 5 1 1 Special . | . . . . . . . . . . . . . Kinetic 1304 | 21 . 44 171 165 374 59 136 133 147 38 14 2 Thermal 189 | 21 74 43 19 . . . . . 5 14 11 2 Explosive 7 | . . . . . . . . . . 5 1 1 Electromagnetic 34 | . . . 34 . . . . . . . . . Robot Hit Streak 34 | 9 7 10 34 27 33 11 9 18 26 16 6 5 Robot Miss Streak 9 | 2 7 5 9 2 3 1 6 4 6 4 5 3 Penetration Max 1 | . . . . . . . 1 1 . . . . Secondary Targets 42 | . . . 6 5 13 6 . 5 5 1 1 . Max Gunslinging Chain 2 | . . . 1 2 2 2 . 1 1 1 1 . Shots Hit Robots 1060 | 28 41 47 139 123 262 49 85 103 106 52 21 4 Core Hits 551 | 11 18 16 63 41 123 20 46 70 78 46 16 3 Critical Kills 4 | . . . 1 . 3 . . . . . . . Critical Parts Destroyed 7 | . . . 1 . 2 1 1 2 . . . . Critical Strikes 22 | 5 4 2 2 . 5 1 1 2 . . . . Burn 11 | 5 4 2 . . . . . . . . . . Destroy 11 | . . . 2 . 5 1 1 2 . . . . Melee Attacks 33 | . . . . 31 2 . . . . . . . Impact 33 | . . . . 31 2 . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 19148 | 305 552 500 2443 2043 4468 827 1652 2175 1857 1629 358 339 Guns 17706 | 305 552 500 2253 1996 4424 827 1586 2175 1850 885 288 65 Cannons . | . . . . . . . . . . . . . Explosions 1187 | . . . 163 . . . 64 . . 744 70 146 Melee . | . . . . . . . . . . . . . Ramming 255 | . . . 27 47 44 . 2 . 7 . . 128 Kinetic 15754 | 113 . 236 1809 1996 4424 827 1586 2175 1774 626 147 41 Thermal 1787 | 192 552 264 279 . . . . . 76 259 141 24 Explosive 1024 | . . . . . . . 64 . . 744 70 146 Electromagnetic 328 | . . . 328 . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 11 | . . . 2 4 2 2 . 1 1 1 . 11 Average Corruption 2 | . . . 2 2 2 2 . 1 1 1 . 7 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 141 | . . . 35 56 14 16 . 7 7 2 . 4 Message Errors 36 | . . . 12 13 5 3 . . 2 . . 1 Matter Fused 32 | . . . 11 11 3 4 . . 2 . . 1 Heat Flow Errors 18 | . . . 3 12 3 . . . . . . . Energy Discharges 14 | . . . 3 7 1 2 . 1 . . . . Parts Rejected 1 | . . . . 1 . . . . . . . . Data Loss (minor) 15 | . . . 2 3 . 4 . 4 . 1 . 1 Data Loss (major) 11 | . . . 2 6 . . . 1 1 . . 1 Misfires 8 | . . . 2 1 1 2 . 1 1 . . . Weapon Failures 6 | . . . . 2 1 1 . . 1 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 70 | . . . 20 . . . . . . 34 16 . Projectiles . | . . . . . . . . . . . . . Explosions 70 | . . . 20 . . . . . . 34 16 . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 326 | . . . 17 . . . 189 . 3 63 . 54 Shots 5 | . . . 1 . . . 2 . . 2 . . Rammed 45 | . . . 5 4 3 . . . 1 . . 32 Targets Rammed 47 | . . . 5 5 3 . 1 . 1 . . 32 Kicked . | . . . . . . . . . . . . . Crushed 2 | . . . . 1 . . 1 . . . . . Highest Temperature 455 | 130 249 44 348 253 359 158 285 455 141 347 179 24 Average Temperature 77 | 61 95 6 58 63 78 56 105 141 44 144 95 15 Received Heat Transfer 2250 | . 111 153 288 192 648 81 99 282 258 138 . . Effects 7 | . . . 1 . 1 . 1 3 . 1 . . Shutdowns 1 | . . . . . . . . 1 . . . . Energy Bleed 6 | . . . 1 . 1 . 1 2 . 1 . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . . . . Impact Corruptions 1 | . . . . 1 . . . . . . . . Robots Melted 2 | 1 1 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 6 | 1 3 1 . . . . . . . . 1 . Heat Transferred 5530 | 925 1924 925 583 . . . . . 175 600 336 62 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 3 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Gar Fac Gar Fac Gar Fac Was Peak Influence 1013 | 35 148 199 286 411 642 667 563 1013 727 786 488 113 Initial 531 | . 22 23 20 115 173 347 350 368 531 508 412 102 Average 276 | 14 50 68 110 155 329 538 403 765 512 676 415 87 Maximum Alert Level 3 | . . . 1 2 2 2 2 3 3 3 2 . Low Security (%) 48 | 100 100 100 84 67 25 . . . . . . 100 Level 1 21 | . . . 15 29 39 14 51 3 18 . 20 . Level 2 24 | . . . . 2 35 85 48 32 78 33 79 . Level 3 5 | . . . . . . . . 63 2 66 . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 40 | . 2 . 3 10 5 . 9 . 11 . . . Investigation 13 | . 2 . 2 2 2 . 3 . 2 . . . Extermination 4 | . . . . . . . 2 . 2 . . . Reinforcement 8 | . . . 1 2 3 . 1 . 1 . . . Assault . | . . . . . . . . . . . . . Garrison 15 | . . . . 6 . . 3 . 6 . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Gar Fac Gar Fac Gar Fac Was Distress Signals 6 | . . . 2 1 . . 2 . 1 . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 242 | . 11 13 34 34 48 12 22 22 21 16 3 6 Peak Tracking Total 8 | . 3 3 4 4 6 4 4 5 3 8 3 6 Tactical Retreats 4 | . . 1 1 . . . 1 1 . . . . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Gar Fac Gar Fac Gar Fac Was Traps Triggered 22 | . 1 . 2 2 2 4 1 5 . 4 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Sto Mat Gar Fac Gar Fac Gar Fac Was Machines Disabled 19 | . . 1 1 4 6 . 2 3 . 1 1 . Max in Single Turn 3 | . . . 1 1 3 . 2 1 . 1 1 . Garrison Relay 4 | . . . . . . . . 3 . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Gar Fac Gar Fac Gar Fac Was Machines Accessed 49 | . 2 1 11 13 14 . 2 . 3 . 3 . Terminals 31 | . 2 . 9 9 8 . . . 1 . 2 . Fabricators 2 | . . . . . . . . . 1 . 1 . Repair Stations 4 | . . . 1 1 2 . . . . . . . Recycling Units 4 | . . . . 2 2 . . . . . . . Scanalyzers 2 | . . . 1 . 1 . . . . . . . Garrison Access 5 | . . . . 1 1 . 2 . 1 . . . Total Hacks 169 | . 10 1 54 37 44 . 5 . 9 . 9 . Successful 103 | . 2 1 33 22 30 . 4 . 6 . 5 . Failed 64 | . 7 . 21 15 13 . 1 . 3 . 4 . Catastrophic 4 | . . . 1 2 1 . . . . . . . Database Lockouts 2 | . 1 . . . 1 . . . . . . . Manual 95 | . 10 . 34 16 22 . 3 . 3 . 7 . Terminals 122 | . 10 . 46 27 29 . . . 3 . 7 . Fabricators 5 | . . . . . . . . . 3 . 2 . Repair Stations 12 | . . . 2 4 6 . . . . . . . Recycling Units 10 | . . . . 5 5 . . . . . . . Scanalyzers 9 | . . . 6 . 3 . . . . . . . Garrison Access 10 | . . . . 1 1 . 5 . 3 . . . Terminal Hacks 45 | . 2 1 15 12 12 . . . 1 . 2 . Part Schematic 1 | . . . . 1 . . . . . . . . Robot Analysis 10 | . 1 . 6 1 2 . . . . . . . Open Door 3 | . . 1 . 2 . . . . . . . . Level Access Points 1 | . . . . . . . . . 1 . . . Branch Access Points 3 | . 1 . 1 . 1 . . . . . . . Machine Index 1 | . . . 1 . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . 1 . Repair Station Index 1 | . . . . . 1 . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . Unreport Threat 6 | . . . 1 2 3 . . . . . . . Locate Traps 4 | . . . 1 1 1 . . . . . 1 . Dispatch Records 1 | . . . . . 1 . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . Hauler Manifests 4 | . . . 3 1 . . . . . . . . Registered Components 4 | . . . 1 1 2 . . . . . . . Registered Prototypes 1 | . . . . . 1 . . . . . . . Zone Layout 2 | . . . . 2 . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . 3 . 1 . Network Status 2 | . . . . . . . . . 1 . 1 . Load Schematic 1 | . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . 1 . . . Repair Station Hacks 12 | . . . 2 4 6 . . . . . . . Scan Component 6 | . . . 1 2 3 . . . . . . . Repair 6 | . . . 1 2 3 . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . . Scanalyzer 7 | . . . 6 . 1 . . . . . . . Insert Component 4 | . . . 3 . 1 . . . . . . . Analyze 3 | . . . 3 . . . . . . . . . Garrison Access Hacks 4 | . . . . . 1 . 2 . 1 . . . Unlock Access 4 | . . . . . 1 . 2 . 1 . . . Unauthorized Hacks 30 | . . . 10 5 10 . 2 . 1 . 2 . Terminals 22 | . . . 10 3 7 . . . . . 2 . Track 6 | . . . 3 . 2 . . . . . 1 . Assimilate 2 | . . . 2 . . . . . . . . . Botnet 12 | . . . 4 3 4 . . . . . 1 . Operators 2 | . . . 1 . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 4 | . . . . 1 3 . . . . . . . Reject 2 | . . . . . 2 . . . . . . . Mask 2 | . . . . 1 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . . 2 . 1 . . . Reprogram 4 | . . . . 1 . . 2 . 1 . . . Data Cores Recovered 2 | . . . . . 1 . . . . . 1 . Used . | . . . . . . . . . . . . . Hacking Detections 40 | . 2 . 9 11 11 . 2 . 2 . 3 . Full Trace Events 8 | . 2 . 1 2 2 . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 3 1 . . . . . . . . Parts Built 1 | . . . . . . . . . 1 . . . Authchips . | . . . . . . . . . . . . . Time 73 | . . . . . . . . . 73 . . . Total Part Build Rating 3 | . . . . . . . . . 3 . . . Parts Repaired 6 | . . . 1 2 3 . . . . . . . Time 325 | . . . 108 102 115 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 9 | . . . . 9 . . . . . . . . Parts Scanalyzed 4 | . . . 3 . 1 . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Sto Mat Gar Fac Gar Fac Gar Fac Was Used RIF Installer 3 | . . . . . . 1 . 1 . 1 . . Threat Obfuscator 1 | . . . . . . . . . . 1 . . Alert ID Control 1 | . . . . . . . . 1 . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 14 | . . . . . . . . 10 . 4 . . Machine Destruction 14 | . . . . . . . . 10 . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Sto Mat Gar Fac Gar Fac Gar Fac Was Total Allies 13 | . . 3 1 3 . . 5 . 1 . . . Largest Group 5 | . . 3 3 3 2 . 5 . 1 1 . . Highest-Rated Group 130 | . . 40 40 130 115 . 80 . 32 32 . . Highest-Rated Ally 100 | . . 16 16 100 100 . 16 . 32 32 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 122 | . . 20 5 22 3 . 59 . 11 2 . . Total Damage 1936 | . . 234 44 682 15 . 641 . 275 45 . . Kills 28 | . . 5 2 11 . . 7 . 3 . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Gar Fac Gar Fac Gar Fac Was Robot Analysis Total 10 | . 1 . 6 1 2 . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Sto Mat Gar Fac Gar Fac Gar Fac Was Turns Passed 16486 | 168 931 1098 3357 3056 3028 738 941 1043 1147 296 502 181 Spaces Moved 5831 | 86 299 664 876 846 1032 273 336 378 479 126 329 107 Core 15 | 13 . . . 1 . . . . 1 . . . Treads 4048 | . 48 . 876 845 1032 273 336 378 256 4 . . Legs 169 | 67 102 . . . . . . . . . . . Wheels 1599 | 6 149 664 . . . . . . 222 122 329 107 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 135 320 240 240 240 240 240 145 145 115 115 Average Speed 233 | 106 249 135 334 288 240 240 240 240 197 164 116 115 Slowest Speed 1800 | 120 400 135 480 1650 320 240 240 240 1800 480 160 115 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 48 | 5 53 99 68 95 79 51 11 52 16 47 6 49 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 6 | . 1 . 1 1 1 . 1 . 1 . . . Unknown Exits Taken 2 | 1 . 1 . . . . . . . . . . Scrap Searched 2 | . . 2 . . . . . . . . . . Spaces Dug 2 | . . . . . 2 . . . . . . . Terrain Destroyed 123 | . . . 17 . 15 . 23 2 . 48 4 14 Melee 2 | . . . . . 2 . . . . . . . Projectile 3 | . . . . . . . 1 2 . . . . AOE 118 | . . . 17 . 13 . 22 . . 48 4 14 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Gar Fac Gar Fac Gar Fac Was Total 7624 | 121 411 789 1138 1288 1361 317 394 445 598 173 431 158 Wait 776 | . 38 69 107 288 130 13 13 10 13 9 79 7 Move 5820 | 85 298 663 875 845 1031 272 335 377 478 125 329 107 Hop . | . . . . . . . . . . . . . Pick Up 119 | 6 12 8 23 12 11 1 3 6 28 . 5 4 Fast Attach 70 | 8 8 . 10 9 14 3 2 . 11 2 2 1 Attach 46 | . 2 1 8 3 10 3 3 4 3 3 2 4 Detach 22 | . 5 . 6 2 7 . 1 . 1 . . . Swap 65 | . 3 . 4 14 22 2 5 4 7 2 2 . Drop 129 | 1 6 3 26 22 30 . 3 6 24 1 5 2 Fire 464 | 21 39 45 74 57 101 15 28 28 32 16 7 1 Melee 33 | . . . . 31 2 . . . . . . . Ram 33 | . . . . . . . . . 1 . . 32 Kick . | . . . . . . . . . . . . . Crush 14 | . . . 5 5 3 . 1 . . . . . Escape Stasis 33 | . . . . . . 8 . 10 . 15 . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x2 / *Min x2 / *Sto x2) -9/Storage (discovered 2 exits: *Mat / [*Rec]) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: Gar / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 6 exits: *Fac x4 / [*Low] / Gar) -7/Garrison -6/Factory -6/Waste History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 169 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 627 | -10/Materials | Discovered new exit (range 12) 754 | -10/Materials | Discovered new exit (range 14) 785 | -10/Materials | Identified exit to Mines 1076 | -10/Materials | Central database locked down 1100 | -10/Materials | Entered Mines 1101 | -10/Mines | Met a Derelict bent on vengeance 1414 | -10/Mines | Core integrity fell below 50% 1528 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1640 | -10/Mines | Core integrity fell below 20% 1659 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1704 | -10/Mines | Discovered new exit (range 8) 1944 | -10/Mines | Learned location of 2 exits from Materials 1950 | -10/Mines | Found a hidden stash of uninstalled traps 1963 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1966 | -10/Mines | Found Prototype Device 2188 | -10/Mines | Discovered new exit (range 6) 2198 | -10/Mines | Entered Materials 2198 | -9/Materials | Accompanied by 3 allies 2198 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2199 | -9/Materials | Identified exit to Materials 2199 | -9/Materials | Identified exit to Storage 2204 | -9/Materials | Identified Exp. Sensor Array 2495 | -9/Materials | Build established: Tank 2585 | -9/Materials | Discovered new exit (range 13) 4293 | -9/Materials | Build established: Skirmisher 4424 | -9/Materials | Identified exit to Mines 4570 | -9/Materials | Discovered exit to Materials (range 18) 4839 | -9/Materials | Build established: Gunner 5409 | -9/Materials | Repaired Exp. Sensor Array? 5555 | -9/Materials | Entered Storage 6408 | -9/Storage | Garrison activated, responded to threat 6473 | -9/Storage | Destroyed 11 combat bots 6749 | -9/Storage | Met 01-MTF 7467 | -9/Storage | Garrison activated, responded to threat 7693 | -9/Storage | Garrison activated, responded to threat 7743 | -9/Storage | Discovered exit to Materials (range 10) 8183 | -9/Storage | Repaired Imp. Assault Rifle 8235 | -9/Storage | Repaired Imp. Assault Rifle 8371 | -9/Storage | Discovered new exit (range 5) 8522 | -9/Storage | Garrison activated, responded to threat 8542 | -9/Storage | Build established: Skirmisher 8611 | -9/Storage | Entered Materials 8611 | -8/Materials | Accompanied by 2 allies (01-MTF) 8611 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 8616 | -8/Materials | 01-MTF left 8898 | -8/Materials | Build established: Gunner 9001 | -8/Materials | Destroyed 8 combat bots 9333 | -8/Materials | Central database locked down 9576 | -8/Materials | Discovered new exit (range 14) 9802 | -8/Materials | Repaired Autogun 10046 | -8/Materials | Repaired Imp. Assault Rifle 10080 | -8/Materials | Repaired Med. Armor Plating 10329 | -8/Materials | Identified exit to Garrison 10720 | -8/Materials | Discovered new exit (range 11) 11639 | -8/Materials | Entered Garrison 11742 | -8/Garrison | Triggered checkpoint 11756 | -8/Garrison | Triggered checkpoint 11795 | -8/Garrison | Destroyed 7 combat bots 11868 | -8/Garrison | Discovered new exit (range 12) 11986 | -8/Garrison | Triggered checkpoint 12044 | -8/Garrison | Lost 3 parts (1n1u1w) 12126 | -8/Garrison | Triggered checkpoint 12213 | -8/Garrison | Discovered new exit (range 14) 12312 | -8/Garrison | Installed Relay Interface Framework 12377 | -8/Garrison | Entered Factory 12377 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 12678 | -7/Factory | Identified exit to Garrison 12960 | -7/Factory | Identified exit to Garrison 12987 | -7/Factory | Garrison activated, responded to threat 13318 | -7/Factory | Entered Garrison 13396 | -7/Garrison | Build established: Scavenger-Gunner 13428 | -7/Garrison | Triggered checkpoint 13464 | -7/Garrison | Garrison Relay disabled 13840 | -7/Garrison | Triggered checkpoint 13887 | -7/Garrison | Garrison Relay disabled 13916 | -7/Garrison | Build established: Gunner 13967 | -7/Garrison | Discovered new exit (range 13) 14145 | -7/Garrison | Discovered new exit (range 11) 14224 | -7/Garrison | Triggered checkpoint 14260 | -7/Garrison | Garrison Relay disabled 14352 | -7/Garrison | Expanded RIF knowledge: Alert ID Control 14361 | -7/Garrison | Entered Factory 14439 | -7/Factory | Discovered new exit (range 9) 14475 | -7/Factory | Discovered new exit (range 13) 14750 | -7/Factory | Identified exit to Factory 15034 | -7/Factory | Identified exit to Garrison 15144 | -7/Factory | Garrison activated, responded to threat 15228 | -7/Factory | Fabricated Adv. Targeting Computer? 15508 | -7/Factory | Entered Garrison 15508 | -7/Garrison | Accompanied by 1 ally 15517 | -7/Garrison | Expanded RIF knowledge: Threat Obfuscation 15529 | -7/Garrison | Lost 3 parts (1p2w) 15628 | -7/Garrison | Destroyed 12 combat bots 15634 | -7/Garrison | Triggered checkpoint 15710 | -7/Garrison | Triggered checkpoint 15747 | -7/Garrison | Garrison Relay disabled 15785 | -7/Garrison | Discovered exit to Factory (range 12) 15804 | -7/Garrison | Entered Factory 15804 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15959 | -6/Factory | Discovered new exit (range 19) 15997 | -6/Factory | Found Prototype Launcher 15997 | -6/Factory | Identified Scatter Rocket Array 16116 | -6/Factory | Build established: Hacker-Gunner 16306 | -6/Factory | Sucked down chute 16306 | -6/Factory | Entered Waste 16321 | -6/Waste | EMP discharged 16370 | -6/Waste | Spotted C-40 Crusher 16378 | -6/Waste | Spotted C-40 Crusher 16382 | -6/Waste | Spotted C-40 Crusher 16383 | -6/Waste | Spotted C-40 Crusher 16389 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 16403 | -6/Waste | Spotted C-40 Crusher 16406 | -6/Waste | Spotted C-40 Crusher 16421 | -6/Waste | EMP discharged 16421 | -6/Waste | System corruption reached 10% 16438 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 16442 | -6/Waste | Crushed by Compactor (1 part destroyed) 16445 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 16448 | -6/Waste | Crushed by Compactor (1 part destroyed) 16453 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 16454 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 16456 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 16464 | -6/Waste | Core integrity fell below 50% 16485 | -6/Waste | Core integrity fell below 20% 16487 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 16456_ Broken Adv. Heavy Treads crushed. 16456_ Imp. Phase Shifter crushed. 16456_ Great Maul crushed. 16456_ Hrd. Medium Armor Plating crushed. 16456_ Adv. Visual Processing Unit crushed. 16456_ Adv. Targeting Computer crushed. 16457_ Slammed into C-40 Crusher. 16462_ Arm. Huge Wheel crushed. 16462_ Critical hit (Destroy). 16463_ Acquired Coolant Injector. 16464_ Slammed into C-40 Crusher. 16469_ Critical hit (Destroy). 16469_ Slammed into C-40 Crusher. 16474_ Arm. Huge Wheel broken. 16474_ Destabilizing: Short circuit. 16475_ Hrd. Heavy Armor Plating destroyed. 16478_ Slammed into C-40 Crusher. 16481_ Destabilizing: Core damaged (-8). 16481_ Broken Arm. Huge Wheel destroyed. 16482_ Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????##########?????????????????????? | | ??????????????????# CC #?????????????????????? | | ??????????????????# CC #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# CC #?????????????????????? | | ??????????????????# CC CC #?????????????????????? | | ??????????????????# CCCCCC#?????????????????????? | | ??????????????????# CCCC#?????????????????????? | | ????????######????# =CC@!#?????????????????????? | | ????????# #????### !CC###?????????????????????? | | ????????# #??????# !=#???????????????????????? | | ????????# #??????# #???????????????????????? | | ????????# #??????# #?????????? #???????????? | | ??????### ######## ######## ###?????????? | | ??????# ????????? | | ??????# ????????? | | ??????# ????????? | | ??????# ????????? | | ??????## ###### ] ######## ###?????????? | | ######?# #????# #????????? #???????????? | | #?# #????# #???????????#???????????? | | #?# ###????# #???????????????????????? | | ### ##????# #???????????????????????? | | ##?????# = #???????????????????????? | | #??????# #???????????????????????? | | #??????# #???????????????????????? | | * #??????# #???????????????????????? | | #### #??????# #???????????????????????? | | #??# #??????# #???????????????????????? | | #??# #??????? #???????????????????????? | | ######??# #??????? #???????????????????????? | | ??????### #??????? #???????????????????????? | | ??????# #??????? #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 65 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 110 Additional Mass Support 12 Armor Coverage 600 Resistance: KI 20 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Huge Storage Unit | -9/Materials | Scanalyzed Targeting Computer | -9/Materials | Scanalyzed Adv. Targeting Computer | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Targeting Computer | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Short-term Sacrifices Challenges ------------ None Game ------ Seed MyomerHoverBeamcaster Manual? 0 Play Time 01:57:51 Cumulative 68.2 hours Start 2023.01.01 @ 20:38:32 End 2023.01.02 @ 00:18:22 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 53 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f5b7f88b-96d0-4830-b88b-d898af9525b4