Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.22 @ 12:06:03 Player: Horse Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (93) 465 Value Destroyed (2677) 2677 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (778) 778 TOTAL SCORE: 6120 Bonus ------- High Alert Combat Kills 78 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 281/550 Matter 300/300 Energy 160/160 System Corruption 0% Temperature Cool (9) Movement Walking (125) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Carbon-fiber Leg Titanium Leg > --- UTILITY (6) ------ Improved Heat Sink Medium Storage Unit Improved Terrain Scanner Hacking Suite Hacking Suite > --- WEAPON (2) ------- Heavy Laser Datajack > --- INVENTORY (10) --- Ion Engine Carbon-fiber Leg Titanium Leg Advanced Weight Redist. System Relay Coupler [Grunt] (24) Relay Coupler [Brawler] (23) Particle Gun Grenade Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit Transport Network Coupler Improved Weapon Shielding Reactive Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Carbon-fiber Leg Titanium Leg Improved Heat Sink Weight Redist. System Improved Terrain Scanner Light Armor Plating Pulse Rifle Grenade Launcher Rocket Launcher Datajack [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Wheel Compact Wheel Utility Hacking Suite Device Weight Redist. System Storage Medium Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . 2 2 . . Weapon . | . . . . . . Parts Attached 106 | 6 21 43 14 10 12 Power 15 | 1 3 5 1 3 2 Engine 12 | 1 3 5 . 2 1 Core 3 | . . . 1 1 1 Reactor . | . . . . . . Propulsion 21 | 2 10 6 1 2 . Treads . | . . . . . . Leg 19 | 2 8 6 1 2 . Wheel 2 | . 2 . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 42 | 1 4 18 11 2 6 Device 15 | . . 7 3 1 4 Storage 4 | 1 2 1 . . . Processor 2 | . . 1 1 . . Hackware 2 | . . 1 1 . . Protection 19 | . 2 8 6 1 2 Artifact . | . . . . . . Weapon 28 | 2 4 14 1 3 4 Energy Gun 14 | 2 4 5 1 . 2 Energy Cannon 6 | . . 4 . 1 1 Ballistic Gun . | . . . . . . Ballistic Cannon 3 | . . 3 . . . Launcher 4 | . . 2 . 2 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 3 | . . 3 . . . Parts Lost 18 | . 1 3 7 1 6 Power 5 | . 1 1 2 1 . Propulsion 2 | . . 1 1 . . Utility 7 | . . . 3 . 4 Weapon 4 | . . 1 1 . 2 Highest Loss Streak 4 | . 1 1 4 1 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 95 94 96 97 90 Engine 7 | . 10 8 2 5 7 Core 1 | . . . 5 1 1 Leg 21 | . 27 21 18 18 18 Device 6 | . . 6 3 12 14 Storage 10 | . 14 11 9 9 9 Processor 7 | . . 10 15 . . Hackware 9 | . . 8 13 18 18 Protection 8 | . 13 5 9 14 4 Energy Gun 9 | . 27 4 . 9 9 Energy Cannon 10 | . . 15 17 3 6 Launcher 1 | . . 1 . 5 . Naked Turns . | . . . . . . Heaviest Build 36 | 14 25 30 34 36 35 Greatest Support 41 | 20 20 40 34 38 41 Greatest Overweight (x) 2 | . 1 2 . 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 Most Carried 10 | 2 10 10 10 10 10 Average Carried 9 | . 8 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 2 10 10 9 10 9 Class Distribution -------------------- 49% | Mutant 34% | Scavenger-Mutant 12% | Hacker-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Mat Matter Collected 1528 | 142 377 501 130 132 246 Remotely . | . . . . . . Salvage Created 3413 | . 558 1412 623 193 627 Parts 190 | . 30 79 43 18 20 Haulers Intercepted 10 | . 2 6 1 . 1 Recyclers Shooed 2 | . 1 . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Combat Hostiles Destroyed 65 | . 9 25 13 12 6 Guns 16 | . 8 6 . 1 1 Cannons 30 | . . 16 10 1 3 AOE 14 | . . 3 2 9 . Classes Destroyed 12 | . 5 6 1 . . Worker 4 | . . 3 . . 1 Builder 1 | . . 1 . . . Tunneler 1 | . 1 . . . . Hauler 10 | . 2 6 1 . 1 Recycler 6 | . 1 2 . . 3 Operator 4 | . 1 1 1 . 1 Watcher 2 | . . 1 . . 1 Swarmer 17 | . . 7 3 7 . Grunt 31 | . 9 9 5 5 3 Brawler 1 | . . 1 . . . Sentry 15 | . . 8 4 . 3 Hunter 1 | . . . 1 . . Best Kill Streak 8 | . 3 8 5 5 5 Combat Bots Only 5 | . 3 4 4 5 3 Max Kills in Single Turn 3 | . 2 3 2 3 1 Gunslinging . | . . . . . . Exploded 3 | . . 3 2 3 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Damage Taken 3413 | . 643 863 873 391 643 Core 468 | . 151 48 122 18 129 Absorbed by Shields . | . . . . . . Redirected to Shielding 105 | . . . 96 . 9 Regen/Repaired (Parts) 262 | . . 262 . . . Core Remaining (%) 75 | 100 39 88 . . . Volleys Fired 239 | . 43 103 39 20 34 Largest 2 | . 2 2 2 2 2 Hottest 136 | . 112 136 136 131 131 Shots Fired 412 | . 77 172 78 27 58 Gun 179 | . 77 53 4 13 32 Cannon 225 | . . 118 74 7 26 Launcher 8 | . . 1 . 7 . Special . | . . . . . . Kinetic 25 | . . 25 . . . Thermal 379 | . 77 146 78 20 58 Explosive 8 | . . 1 . 7 . Electromagnetic . | . . . . . . Robot Hit Streak 27 | . 11 11 10 7 27 Robot Miss Streak 5 | . 5 3 5 2 5 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 269 | . 48 110 47 14 50 Core Hits 126 | . 23 47 20 20 16 Critical Kills 2 | . . . 1 . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 16 | . 5 6 1 1 3 Burn 11 | . 5 3 . 1 2 Meltdown 2 | . . . 1 . 1 Blast 3 | . . 3 . . . Melee Attacks 2 | . . . . . 2 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5889 | . 700 2341 1114 818 916 Guns 1834 | . 700 506 50 135 443 Cannons 3068 | . . 1549 941 105 473 Explosions 982 | . . 281 123 578 . Melee . | . . . . . . Ramming 5 | . . 5 . . . Kinetic 262 | . . 262 . . . Thermal 4776 | . 700 1929 991 240 916 Explosive 846 | . . 145 123 578 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 133 | . . 83 23 8 19 Projectiles 22 | . . . 3 . 19 Explosions 111 | . . 83 20 8 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 126 | . . . 113 13 . Shots 3 | . . . 1 2 . Rammed . | . . . . . . Targets Rammed 1 | . . 1 . . . Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 554 | . 554 371 330 268 458 Average Temperature 152 | . 235 109 135 143 164 Received Heat Transfer 1455 | . 339 369 261 162 324 Effects 40 | . 33 1 . . 6 Shutdowns 4 | . 2 . . . 2 Energy Bleed 8 | . 7 1 . . . Interference 6 | . 4 . . . 2 Matter Decay 4 | . 2 . . . 2 Short Circuit 4 | . 4 . . . . Damage (minor) 2 | . 2 . . . . Damage (major) 11 | . 11 . . . . Damage (core) 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 6 | . 1 . 1 1 3 Combat Hostiles 5 | . 1 . 1 1 2 Parts Melted 19 | . 3 8 4 . 4 Heat Transferred 10608 | . 2220 4059 1813 555 1961 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Peak Influence 541 | . 204 479 391 541 524 Initial 263 | . . 35 38 124 263 Average 242 | . 84 258 225 338 375 Maximum Alert Level 2 | . 1 2 1 2 2 Low Security (%) 38 | 100 92 33 29 19 . Level 1 49 | . 7 58 70 52 60 Level 2 11 | . . 7 . 28 40 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 1 3 5 . 3 Investigation 3 | . . 2 . . 1 Extermination . | . . . . . . Reinforcement 4 | . 1 1 2 . . Assault . | . . . . . . Garrison 5 | . . . 3 . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Distress Signals 13 | . 3 4 4 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 105 | . 16 41 21 12 15 Peak Tracking Total 6 | . 5 6 5 4 6 Tactical Retreats 5 | . 1 1 . 1 2 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 1 | . . 1 . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Mat Machines Disabled 8 | . . 2 4 1 1 Max in Single Turn 2 | . . 2 1 1 1 Garrison Relay 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Machines Accessed 28 | . 4 13 6 . 5 Terminals 21 | . 3 10 5 . 3 Fabricators . | . . . . . . Repair Stations 2 | . 1 1 . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . 2 . . 1 Garrison Access 2 | . . . 1 . 1 Total Hacks 104 | . 9 55 22 . 18 Successful 77 | . 4 41 17 . 15 Failed 27 | . 5 14 5 . 3 Catastrophic 2 | . 1 1 . . . Database Lockouts . | . . . . . . Manual 43 | . 7 14 15 . 7 Terminals 78 | . 8 38 21 . 11 Fabricators . | . . . . . . Repair Stations 6 | . 1 5 . . . Recycling Units . | . . . . . . Scanalyzers 18 | . . 12 . . 6 Garrison Access 2 | . . . 1 . 1 Terminal Hacks 35 | . 2 18 10 . 5 Prototype ID Bank 7 | . . 5 2 . . Level Access Points 1 | . . . 1 . . Branch Access Points 1 | . . 1 . . . Machine Index 1 | . . . . . 1 Terminal Index 4 | . 1 1 1 . 1 Repair Station Index 1 | . . . 1 . . Scanalyzer Index 2 | . . 1 1 . . Alert Level 3 | . . 1 1 . 1 Unreport Threat 4 | . . 3 1 . . Locate Traps 1 | . . 1 . . . Reprogram Traps 1 | . . 1 . . . Dispatch Records 1 | . . 1 . . . Recall Investigation 2 | . . 1 1 . . Recall Reinforcements 1 | . . . 1 . . Hauler Manifests 2 | . 1 1 . . . Registered Components 2 | . . 1 . . 1 Zone Layout 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . 4 . . . Scan Component 2 | . . 2 . . . Repair 2 | . . 2 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 18 | . . 12 . . 6 Insert Component 9 | . . 6 . . 3 Analyze 9 | . . 6 . . 3 Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks 18 | . 2 7 5 . 4 Terminals 17 | . 2 7 5 . 3 Track 3 | . . 2 1 . . Botnet 9 | . 1 3 3 . 2 Disrupt 2 | . 1 1 . . . Operators 3 | . . 1 1 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Reprogram 1 | . . . . . 1 Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections 26 | . 4 12 6 . 4 Full Trace Events 3 | . . 3 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 9 | . . 6 . . 3 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 2 . . . Time 58 | . . 58 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 9 | . . 6 . . 3 Part Schematics Acquired 9 | . . 6 . . 3 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . 4 . Machine Destruction 4 | . . . . 4 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 16 | . . . . . 16 Highest-Rated Ally 16 | . . . . . 16 Total Orders . | . . . . . . Ally Attacks 4 | . . . . . 4 Total Damage 64 | . . . . . 64 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Mat Turns Passed 3545 | 54 623 1627 455 321 465 Spaces Moved 1776 | 39 270 839 204 189 235 Core 4 | 4 . . . . . Treads . | . . . . . . Legs 1765 | 35 263 839 204 189 235 Wheels 7 | . 7 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 120 130 125 125 Average Speed 128 | 112 136 127 130 131 125 Slowest Speed 260 | 120 190 260 130 200 195 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 3 43 72 29 45 22 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 7 | . . 1 . 6 . Terrain Destroyed 94 | . . 31 50 13 . Melee . | . . . . . . Projectile 5 | . . 5 . . . AOE 89 | . . 26 50 13 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Total 2613 | 46 453 1223 314 230 347 Wait 395 | . 83 202 45 9 56 Move 1772 | 38 269 838 204 188 235 Hop . | . . . . . . Pick Up 41 | 2 15 12 8 2 2 Fast Attach 31 | 6 4 11 2 3 5 Attach 17 | . 3 5 6 1 2 Detach 7 | . 3 2 1 . 1 Swap 58 | . 14 27 6 6 5 Drop 50 | . 19 22 3 1 5 Fire 239 | . 43 103 39 20 34 Melee 2 | . . . . . 2 Ram . | . . . . . . Kick 1 | . . 1 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials (discovered 4 exits: Fac x3 / Gar) -8/Garrison -8/Materials History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 507 | -10/Materials | Core integrity fell below 50% 660 | -10/Materials | Discovered new exit (range 16) 678 | -10/Materials | Entered another Materials area 678 | -9/Materials | Evolved 2 slots: Utility x2 701 | -9/Materials | Discovered new exit (range 10) 973 | -9/Materials | Discovered new exit (range 14) 1246 | -9/Materials | Build established: Scavenger-Mutant 1351 | -9/Materials | Repaired Aluminum Leg 1384 | -9/Materials | Repaired Hrd. Light Armor Plating 1871 | -9/Materials | Discovered new exit (range 9) 1923 | -9/Materials | Build established: Mutant 2255 | -9/Materials | Identified exit to Mines 2285 | -9/Materials | Discovered new exit (range 8) 2305 | -9/Materials | Entered another Materials area 2305 | -8/Materials | Evolved 2 slots: Utility x2 2446 | -8/Materials | Garrison activated, responded to threat 2496 | -8/Materials | Lost 4 parts (1p1n2u) 2593 | -8/Materials | Identified exit to Factory 2760 | -8/Materials | Identified exit to Garrison 2760 | -8/Materials | Entered Garrison 2764 | -8/Garrison | Lost 3 parts (1p1u1w) 2786 | -8/Garrison | Triggered checkpoint 2821 | -8/Garrison | Garrison Relay disabled 2886 | -8/Garrison | Triggered checkpoint 2988 | -8/Garrison | Triggered checkpoint 3046 | -8/Garrison | Discovered new exit (range 14) 3073 | -8/Garrison | Installed Relay Interface Framework 3081 | -8/Garrison | Entered Materials 3264 | -8/Materials | Build established: Scavenger-Mutant 3446 | -8/Materials | Garrison activated, responded to threat 3488 | -8/Materials | Lost 4 parts (2u2w) 3546 | -8/Materials | Self-destructed Last Messages --------------- 03464_ Power failure, Ion Engine shutdown. 03466_ Acquired 53 matter. 03469_ Acquired Imp. Heat Sink. 03474_ G-47 Trooper heat spikes uncontrollably. 03474_ G-47 Trooper critical meltdown. 03474_ Lgt. Nuclear Core melted. 03475_ Acquired 53 matter. 03477_ Acquired Hvy. Laser. 03479_ Acquired 22 matter. 03483_ Acquired Lgt. Nuclear Core. 03485_ Acquired 10 matter. 03488_ Garrison Access under remote control. 03494_ Acquired 10 matter. 03506_ Sneak attack on K-01 Serf. 03506_ Jacked K-01 Serf... >>find_chute No applicable chute records found in memory. 03507_ K-01 Serf collects debris. 03544_ Jacked G-47 Trooper... 03546_ Y-45 Defender emerges from the garrison. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????#?????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????? #????????????????????? | | ?????????????????? ???????# ??????? ???????????? | | ??????????????????????????# #????????????????????? | | ?????????o????"???????????# #????????????????????? | | ??????????????? ??????????# #????????????????????? | | ????????? ???#?????######## ########?????????????? | | ???????????????????# =# #! #?????????????? | | ???????????????????# %#=# #???#??#??????? | | ???????????????????# ""[@#%# #?????????????? | | ???????? ?????#????# "GYY g*/ #?????????????? | | ???????? ???#???? # ""= #g# #?????????????? | | ????????????? ??? ?# #]# #?????????????? | | ???????????????? ?########%########?????????????? | | ???????????????? ????????#=#???#????????????????? | | ????????????????? ????????#%#????????????????????? | | ???????? ??##?? ? ????????#%#????#???????????????? | | ??????????????###+###???###=###!!##??#???????????? | | ???????# ###### #???# *! !#??????????????? | | ???????# ##### !#??#???????????? | | ???????+ % !#??????????????? | | ???????# #####! !#??????????????? | | ????????###+### #??##! !!##??????????????? | | ?????????? ???### ###?#?###+#######??????????????? | | ????????????????# #????????? ???????????????????? | | ???????#????????# #???? ???? ??????????????????? | | ???? ??????"????# #????? ?? ?????????????????????? | | ???????#???"??#?# #????? ? ??????????????????????? | | ????????#??""???# #????? ????????????????????????? | | ????????#? ?????#%#??? ??? ??????????#???????????? | | ???????#?????#??#%#????? ?????????????????#??????? | | ?#???????????#??#]#?##########?#??#???##?????????? | | ?????????#????#?#]#?#= ##???????# ########## | | ????#???????????#*#?# ! #?#?#????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Additional Mass Support 9 Armor Coverage 375 Resistance: KI 20 Resistance: TH 10 Weapon Shielding 66 Evasion (%) 55 Offensive Hacking 20 Item Schematics ----------------- Med. Armor Plating | -9/Materials | Scanalyzed Imp. Terrain Scanner | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Reflective Plating | -9/Materials | Scanalyzed Imp. Weapon Shielding | -9/Materials | Scanalyzed Titanium Leg | -9/Materials | Scanalyzed Reactive Plating | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Grenade Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AnalysisThermalLance Manual? 0 Play Time 00:52:45 Cumulative 941.2 hours Start 2022.11.22 @ 11:14:22 End 2022.11.22 @ 12:06:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 367 Rogue 367 Adventurer 0 Explorer 0 Win Type - Total 13 Types 12/0/1/0/0/0/0/0/0 Lore% 71 Gallery% 80 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7943c73d-ff7d-47be-92d3-8476da85c6e5