Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 23:28:03 Player: Lum4r Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (34) 170 Value Destroyed (1001) 1001 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1000) 1000 TOTAL SCORE: 9011 Bonus ------- Pacifist 200 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1300 Matter 0/300 Energy 61/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Neutrino Core Micro Fission Core Antimatter Reactor Improved Antigrav System Heavy Plasma Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Fission Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Shield Generator > --- WEAPON ----------- AWS/Gauss Grenade Launcher > --- INVENTORY -------- Kinecellerator Smartbomb Launcher Tesla Bomb Trap Tesla Bomb Trap [Rating: 62] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Propulsion Improved Flight Unit Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Advanced Targeting Computer Device Advanced Shield Generator Processor Advanced Targeting Computer Weapon AWS/Gauss Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun AWS/Gauss Launcher Grenade Launcher Special Weapon Improved Plasma Cutter Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp Fac Res Arm Slots Evolved 14 | . . . 2 . . . 2 2 2 . 2 . . 2 2 . Power 3 | . . . . . . . . . 1 . . . . 1 1 . Propulsion 4 | . . . 2 . . . . . . . 1 . . 1 . . Utility 4 | . . . . . . . 2 . 1 . . . . . 1 . Weapon 3 | . . . . . . . . 2 . . 1 . . . . . Parts Attached 43 | 5 5 . 6 . 1 1 2 2 1 . 9 3 . 2 4 2 Power 6 | 1 . . . . . 1 . 1 . . 1 . . 1 . 1 Engine 2 | 1 . . . . . 1 . . . . . . . . . . Core 4 | . . . . . . . . 1 . . 1 . . 1 . 1 Reactor . | . . . . . . . . . . . . . . . . . Propulsion 13 | 2 2 . 2 . . . . . . . 3 1 . . 3 . Treads . | . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 11 | . 2 . 2 . . . . . . . 3 1 . . 3 . Utility 11 | . 2 . 3 . . . 2 . 1 . 1 . . 1 1 . Device 7 | . 2 . 1 . . . . . 1 . 1 . . 1 1 . Storage . | . . . . . . . . . . . . . . . . . Processor 4 | . . . 2 . . . 2 . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 13 | 2 1 . 1 . 1 . . 1 . . 4 2 . . . 1 Energy Gun 1 | 1 . . . . . . . . . . . . . . . . Energy Cannon 3 | . . . 1 . . . . . . . 1 . . . . 1 Ballistic Gun 4 | 1 . . . . 1 . . . . . 1 1 . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 4 | . 1 . . . . . . 1 . . 1 1 . . . . Special Weapon 1 | . . . . . . . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . 1 . . . 1 . . . . . . . . . 1 . Parts Lost 14 | . . . . . . . . . . . 3 1 . 1 9 . Power 1 | . . . . . . . . . . . 1 . . . . . Propulsion 7 | . . . . . . . . . . . 1 . . . 6 . Utility 4 | . . . . . . . . . . . . . . 1 3 . Weapon 2 | . . . . . . . . . . . 1 1 . . . . Highest Loss Streak 4 | . . . . . . . . . . . 3 1 . 1 4 . To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 72 | . 88 100 98 100 97 88 90 79 . 80 75 68 70 63 37 8 Engine 5 | . 14 14 11 11 11 11 9 . . . . . . . . . Core 2 | . . . . . . . . 4 . 6 6 5 5 5 3 3 Flight 29 | . 8 28 44 44 44 44 36 30 . 26 24 23 23 21 14 . Device 3 | . 19 28 11 . . . . . . 6 5 5 5 8 5 . Processor 19 | . . . 10 22 22 22 36 30 . 26 23 23 23 16 11 . Ballistic Gun 6 | . 14 14 4 . 1 11 9 7 . 6 4 5 5 5 . . Launcher 2 | . 12 14 11 11 9 . . 4 . 6 5 4 5 5 . . Naked Turns 22 | . . . . . . . . . . . . . . . 8 14 Heaviest Build 31 | 6 9 9 12 10 13 13 13 18 20 20 25 22 22 31 31 15 Greatest Support 32 | 32 32 10 20 20 20 20 20 20 20 20 28 22 22 31 31 3 Greatest Overweight (x) 4 | . 2 . . . . . . . . . . . . . 1 4 Average Overweight (x) . | . . . . . . . . . . . . . . . . 2 Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 5 3 5 5 5 5 4 5 2 4 5 5 3 5 5 5 Average Carried 4 | . 1 3 3 5 4 5 3 3 2 2 3 4 3 4 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 3 3 5 5 5 5 4 3 2 4 5 3 3 4 4 5 Class Distribution -------------------- 79% | Sprinter 20% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Sprinter | -9/Materials Sprinter | -9/Mines Sprinter | -9/Exiles Sprinter | -8/Mines Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -6/DSF Sprinter | -5/Factory Sprinter | -5/Upper Caves Sprinter | -5/Upper Caves Sprinter | -4/Factory Mutant | -3/Research Mutant | -3/Armory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp Fac Res Arm Matter Collected 569 | 205 . . 81 . . 154 20 . . . . 73 . . 36 . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 773 | . . . 93 . . 214 399 . . . . . . 67 . . Parts 56 | . . . 6 . . 12 29 . . . . . . 9 . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . . . . . 4 . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp Fac Res Arm Combat Hostiles Destroyed 27 | . . . 5 . . 7 12 . . . 3 . . . . . Guns 19 | . . . . . . 7 12 . . . . . . . . . Cannons 2 | . . . 2 . . . . . . . . . . . . . AOE 6 | . . . 3 . . . . . . . 3 . . . . . Classes Destroyed 7 | . . . 2 . . 1 1 . . . 1 . . 2 . . Worker 3 | . . . . . . . . . . . . . . 3 . . Builder 2 | . . . . . . . . . . . . . . 2 . . Watcher 2 | . . . . . . . 1 . . . . . . 1 . . Swarmer 14 | . . . 3 . . 4 7 . . . . . . . . . Grunt 6 | . . . . . . 3 3 . . . . . . . . . Sentry 5 | . . . 2 . . . 2 . . . 1 . . . . . Programmer 2 | . . . . . . . . . . . 2 . . . . . Best Kill Streak 6 | . . . 5 . . 4 6 . . . 3 . . 4 . . Combat Bots Only 6 | . . . 5 . . 4 6 . . . 3 . . . . . Max Kills in Single Turn 3 | . . . 2 . . 1 2 . . . 2 . . 3 . . Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 2 | . . . 1 . . . . . . . 2 . . . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp Fac Res Arm Hostile Shots Fired 233 | . . . 23 . . 12 14 . . 3 14 6 1 24 118 18 Missed 112 | . . . 9 . . 6 5 . . 1 6 3 1 16 61 4 Damage Taken 2651 | . . . 162 . . 66 80 . . 67 243 57 . 147 1432 397 Core 1474 | . . . 71 . . 28 34 . . . 18 . . 15 1034 274 Absorbed by Shields 255 | . . . . . . . . . . 24 85 20 . 45 81 . Core Remaining (%) 95 | 100 . 100 . . . 75 93 100 . 100 . . 98 98 . . Volleys Fired 33 | . . . 8 . . . . . . . 16 . . 5 . 4 Largest 2 | . . . 2 . . . . . . . 1 . . 2 . 1 Hottest 98 | . . . 98 . . . . . . . 46 . . 71 . 90 Shots Fired 97 | . . . 14 . . 25 32 . . . 16 . . 6 . 4 Gun 60 | . . . . . . 25 32 . . . 2 . . 1 . . Cannon 12 | . . . 8 . . . . . . . . . . . . 4 Launcher 23 | . . . 6 . . . . . . . 12 . . 5 . . Special 2 | . . . . . . . . . . . 2 . . . . . Kinetic 60 | . . . . . . 25 32 . . . 2 . . 1 . . Thermal 14 | . . . 8 . . . . . . . 2 . . . . 4 Explosive 18 | . . . 6 . . . . . . . 12 . . . . . Electromagnetic 5 | . . . . . . . . . . . . . . 5 . . Robot Hit Streak 30 | . . . 7 . . 10 30 . . . 6 . . 11 . 3 Robot Miss Streak 2 | . . . 2 . . 1 1 . . . . . . 1 . 2 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Autonomous 58 | . . . . . . 25 33 . . . . . . . . . Shots Hit Robots 73 | . . . 9 . . 20 30 . . . 6 . . 5 . 3 Core Hits 54 | . . . 10 . . 8 15 . . . 9 . . 12 . . Critical Kills 1 | . . . . . . . 1 . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Critical Strikes 1 | . . . . . . . 1 . . . . . . . . . Destroy 1 | . . . . . . . 1 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 3624 | . . . 275 . . 579 1030 . . . 921 . . 724 . 95 Guns 1685 | . . . . . . 579 1030 . . . 50 . . 26 . . Cannons 196 | . . . 101 . . . . . . . . . . . . 95 Explosions 1743 | . . . 174 . . . . . . . 871 . . 698 . . Melee . | . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . Kinetic 1685 | . . . . . . 579 1030 . . . 50 . . 26 . . Thermal 418 | . . . 101 . . . . . . . 222 . . . . 95 Explosive 1344 | . . . 174 . . . . . . . 649 . . 521 . . Electromagnetic 177 | . . . . . . . . . . . . . . 177 . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 6 | . 1 1 . . . . . . . . . . . . 6 6 Average Corruption 4 | . 1 1 . . . . . . . . . . . . 5 6 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 13 | . . . . . . . . . . . . . . . 6 7 Message Errors 2 | . . . . . . . . . . . . . . . . 2 Matter Fused 3 | . . . . . . . . . . . . . . . 2 1 Energy Discharges 6 | . . . . . . . . . . . . . . . 3 3 Data Loss (minor) 1 | . . . . . . . . . . . . . . . 1 . Data Loss (major) 1 | . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 175 | . . . . . . . . . . . 122 . . 53 . . Projectiles . | . . . . . . . . . . . . . . . . . Explosions 175 | . . . . . . . . . . . 122 . . 53 . . Melee . | . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 164 | . . . . . . . . . . . 141 . . 23 . . Shots 3 | . . . . . . . . . . . 2 . . 1 . . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 212 | . . . 212 . . 2 . . . . 150 . . . . 56 Average Temperature 57 | . . . 97 . . 2 . . . . 38 . . . . 29 Received Heat Transfer 162 | . . . 36 . . 18 . . . . 18 9 . . 81 . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 485 | . . . 185 . . . . . . . 150 . . . . 150 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp Fac Res Arm Peak Influence 406 | . . . 235 91 . 191 406 184 89 77 296 . . 185 392 202 Initial 200 | . . . . 91 . . 74 184 89 62 39 . . 11 39 200 Average 89 | . . . 81 91 . 15 241 184 89 70 85 . . 94 212 200 Maximum Alert Level 2 | . . . 1 . . . 2 . . . 1 . . . 1 1 Low Security (%) 81 | 100 100 100 80 100 . 100 14 100 100 100 90 . . 100 44 . Level 1 18 | . . . 19 . . . 80 . . . 9 . . . 55 100 Level 2 . | . . . . . . . 4 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 12 | . . . 3 . . . 1 . . 1 2 . . 1 4 . Investigation 2 | . . . . . . . . . . . 1 . . . 1 . Extermination 3 | . . . . . . . . . . . 1 . . 1 1 . Reinforcement 7 | . . . 3 . . . 1 . . 1 . . . . 2 . Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp Fac Res Arm Distress Signals 3 | . . . 1 . . . . . . . . . . . 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 95 | . . . 7 . . 8 3 . . 3 5 2 1 17 46 3 Peak Tracking Total 13 | . . . 6 . . 3 4 . . 1 3 1 4 10 13 3 Tactical Retreats 18 | . . . . . . 1 . . . 1 1 1 . 3 11 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp Fac Res Arm Traps Triggered 2 | . . . . . . . . . . . . . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . 1 . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Most Traps Carried 2 | . . . . . . . . . . 2 2 1 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp Fac Res Arm Machines Disabled 11 | . . . 2 . . . 1 . . . 4 . . 4 . . Max in Single Turn 4 | . . . 1 . . . 1 . . . 4 . . 3 . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp Fac Res Arm Machines Accessed 15 | . 1 . . . 4 . . . 1 . 4 . . . 5 . Terminals 7 | . 1 . . . . . . . 1 . 2 . . . 3 . Fabricators 1 | . . . . . . . . . . . 1 . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . 1 . Recycling Units 2 | . . . . . . . . . . . 1 . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 70 | . 2 . . . 49 . . . 1 . 8 . . . 10 . Successful 58 | . . . . . 49 . . . 1 . 2 . . . 6 . Failed 12 | . 2 . . . . . . . . . 6 . . . 4 . Catastrophic 2 | . 1 . . . . . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 5 | . . . . . 5 . . . . . . . . . . . Terminals 11 | . 2 . . . . . . . 1 . 3 . . . 5 . Fabricators 3 | . . . . . . . . . . . 3 . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . 2 . Recycling Units 5 | . . . . . . . . . . . 2 . . . 3 . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 55 | . . . . . 49 . . . 1 . 2 . . . 3 . Record 50 | . . . . . 49 . . . . . . . . . 1 . Prototype ID Bank 1 | . . . . . . . . . . . . . . . 1 . Open DSF 3 | . . . . . . . . . 1 . 1 . . . 1 . Emergency Access Points 1 | . . . . . . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . 1 . Scan Component 1 | . . . . . . . . . . . . . . . 1 . Recycling Unit Hacks 2 | . . . . . . . . . . . . . . . 2 . Recycle Component 1 | . . . . . . . . . . . . . . . 1 . Retrieve Matter 1 | . . . . . . . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 8 | . 1 . . . . . . . . . 3 . . . 4 . Full Trace Events 3 | . 1 . . . . . . . . . 1 . . . 1 . Feedback Events 1 | . 1 . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled 1 | . . . . . . . . . . . . . . . 1 . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp Fac Res Arm Total Allies . | . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp Fac Res Arm Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 1 . . . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp Fac Res Arm Turns Passed 4858 | 50 100 46 105 52 173 1563 189 24 4 61 964 173 15 466 702 171 Spaces Moved 5490 | 44 121 123 182 40 530 612 246 61 10 178 1032 369 47 665 1164 66 Core 106 | 3 1 . . . . . . . . . . . . . 36 66 Treads . | . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . Wheels 102 | 41 61 . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 5282 | . 59 123 182 40 530 612 246 61 10 178 1032 369 47 665 1128 . Fastest Speed 28 | 50 37 37 31 31 31 31 31 31 31 31 28 31 31 31 31 50 Average Speed 34 | 96 70 37 31 31 31 31 31 31 31 31 30 31 31 31 34 174 Slowest Speed 250 | 100 150 37 31 31 31 31 31 31 31 31 31 31 31 31 107 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 22 | . . . . . . 1 . . . . . 1 . 10 10 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 4 19 52 19 12 90 89 19 3 . 92 22 64 12 19 35 6 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . . . . . Known Exits Taken 3 | . . 1 . . . . 1 . 1 . . . . . . . Unknown Exits Taken 12 | 1 1 . 1 1 1 1 . 1 . . 1 1 1 1 1 . Scrap Searched 3 | . . . . . . 1 . . . . . 2 . . . . Spaces Dug 5 | . . . . . . . . . . . 5 . . . . . Terrain Destroyed 138 | . . . 30 . . 17 3 . . . 70 . . 17 . 1 Melee . | . . . . . . . . . . . . . . . . . Projectile 21 | . . . . . . 17 3 . . . . . . . . 1 AOE 117 | . . . 30 . . . . . . . 70 . . 17 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp Fac Res Arm Total 8372 | 48 136 122 219 78 541 1984 358 65 10 183 1668 427 46 907 1461 119 Wait 2743 | . . . 6 39 . 1372 110 2 . 1 581 52 . 243 293 44 Move 5433 | 43 120 122 181 39 529 609 245 60 9 177 1031 366 46 646 1144 66 Hop 19 | . . . . . . 1 . . . . . 1 . 8 9 . Pick Up 43 | . 4 . 10 . 5 . 1 . . 3 12 1 . 2 4 1 Fast Attach 19 | 5 5 . 1 . . . . . . . 5 1 . . 2 . Attach 23 | . . . 5 . 1 . 2 2 1 . 4 2 . 2 2 2 Detach 15 | . 3 . 1 . . . . 1 . . 4 1 . 1 2 2 Swap 1 | . . . . . . 1 . . . . . . . . . . Drop 40 | . 4 . 7 . 6 1 . . . 1 13 3 . . 5 . Fire 33 | . . . 8 . . . . . . . 16 . . 5 . 4 Melee . | . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap 1 | . . . . . . . . . . 1 . . . . . . Miscellaneous 2 | . . . . . . . . . . . 2 . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research -3/Armory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 51 | -11/Scrapyard | Entered Materials 93 | -10/Materials | Discovered new exit (range 7) 151 | -10/Materials | Entered Mines 172 | -10/Mines | Learned Materials interactive machine intel 182 | -10/Mines | Met a Derelict bent on vengeance 190 | -10/Mines | Discovered new exit (range 9) 193 | -10/Mines | Identified exit to Materials 197 | -10/Mines | Entered Materials 197 | -9/Materials | Evolved 2 slots: Propulsion x2 198 | -9/Materials | Loaded intel: 18 interactive machine locations 301 | -9/Materials | Discovered new exit (range 6) 301 | -9/Materials | Met 8R-AWN 302 | -9/Materials | Entered Mines 303 | -9/Mines | Followed 8R-AWN into the Mines 339 | -9/Mines | Learned 8 Materials zone layouts 350 | -9/Mines | Discovered new exit (range 5) 354 | -9/Mines | Entered Exiles 366 | -9/Exiles | Welcomed by 8R-AWN 371 | -9/Exiles | Met EX-HEX 385 | -9/Exiles | Met EX-DEC 396 | -9/Exiles | Visited The Gauntlet 440 | -9/Exiles | Discovered new exit (range 11) 453 | -9/Exiles | Learned location of Zion (-7) 462 | -9/Exiles | Met EX-BIN 471 | -9/Exiles | Aligned with FarCom system 471 | -9/Exiles | Given EX-Vault access code 483 | -9/Exiles | Opened EX-Vault 488 | -9/Exiles | Found Prototype Ballistic Gun 490 | -9/Exiles | Identified AWS/Gauss 503 | -9/Exiles | Warned to stay clear of 0b10 Research branches 511 | -9/Exiles | Build established: Sprinter 527 | -9/Exiles | Left Exiles lab with AWS/Gauss 527 | -9/Exiles | Entered Mines 1904 | -8/Mines | Discovered new exit (range 11) 2090 | -8/Mines | Entered Materials 2090 | -8/Materials | Evolved 2 slots: Utility x2 2091 | -8/Materials | Identified exit to Factory 2279 | -8/Materials | Entered Factory 2279 | -7/Factory | Evolved 2 slots: Weapon x2 2292 | -7/Factory | Discovered new exit (range 8) 2303 | -7/Factory | Entered another Factory area 2303 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2307 | -6/Factory | Identified exit to DSF 2307 | -6/Factory | Entered DSF 2317 | -6/DSF | Discovered new exit (range 15) 2337 | -6/DSF | Additional patrols routed to DSF 2368 | -6/DSF | Entered Factory 2368 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2705 | -5/Factory | Lost 3 parts (1p1n1w) 3312 | -5/Factory | Discovered new exit (range 16) 3332 | -5/Factory | Entered Upper Caves 3341 | -5/Upper Caves | Spotted B-75 Beast 3481 | -5/Upper Caves | Encountered a Warlord checkpoint 3500 | -5/Upper Caves | Discovered new exit (range 15) 3505 | -5/Upper Caves | Entered another Upper Caves area 3517 | -5/Upper Caves | Learned Factory terminal intel 3517 | -5/Upper Caves | Discovered new exit (range 9) 3520 | -5/Upper Caves | Entered Factory 3520 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 3521 | -4/Factory | Loaded intel: 25 terminal locations 3883 | -4/Factory | Spotted B-86 Titan 3980 | -4/Factory | Discovered new exit (range 15) 3986 | -4/Factory | Entered Research 3986 | -3/Research | Evolved 2 slots: Power x1, Utility x1 4375 | -3/Research | Build established: Mutant 4664 | -3/Research | Spotted B-86 Titan 4677 | -3/Research | Core integrity fell below 50% 4680 | -3/Research | Discovered new exit (range 15) 4688 | -3/Research | Entered Armory 4702 | -3/Armory | Lost 4 parts (4n) 4842 | -3/Armory | Core integrity fell below 20% 4859 | -3/Armory | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- Acquired 10 matter. Knocked back. Acquired 10 matter. LOCATION=UNKNOWN GOAL=ESCAPE Receiving FarCom transmissions... Acquired Imp. Antigrav System. System corrupted: Energy discharge (-52). FBN=&F#MJ7JORAO0ZBNYDJ System corrupted: Matter fused (-7). System corrupted: Substantial component data lost. System corrupted: Energy discharge (-33). TGE|X&KGC >WTPKWU5R 22 Triggered Ambush Trap. B-74 Champion emerges from a hatch in the floor. L-61 Swordsman emerges from a hatch in the floor. S-43 Plague emerges from a hatch in the floor. System corrupted: Energy discharge (-40). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????????????######## | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????#####"####+# | | ?????????????????????????????#+#??????# | | ?????????????????????????????# #??????# | | ?????????????????????????????# #???#### "" """" | | ?????????????????????????????# #???# "T """" | | ?????????????????????????????# #???# l "" """" | | ?????????????????# ??????????# #???# """" | | ?????????????????# ####### #####b """" | | ?????????????????# @ s | | ?????????????????# | | ?????????????????# #### | | ?????????????????# #??# | | ?????????????????# #??# | | ?????????????????## #??# | | ??????????????????# #??# | | ??????????????????# #??# | | ??????????????????+ ################# #####+#### | | ??????????????????# ????????????????? # # | | ??????????????????####????????????????? # =!! # | | ??????????????????????????????????????? # !! # | | ??????????????????????????????????????? # !!! # | | ????????????????????????????????????????# + | | ????????????????????????????????????????# """ # | | ????????????????????????????????????????# """ !# | | ????????????????????????????????????????# """ # | | ????????????????????????????????????????# !# | | ????????????????????????????????????????########## | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 24 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Evasion (%) 64 Targeting Accuracy 32 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Leap Before You Look Challenges ------------ None Game ------ Seed ModifiedDecoderShifter Manual? 0 Play Time 01:22:01 Cumulative 5.7 hours Start 2024.04.01 @ 22:06:58 End 2024.04.01 @ 23:28:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7bf7f9cd-f7e3-4449-bac3-7f18f72b6eb9