Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.27 @ 17:46:06 Player: Cipherpunk Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (87) 435 Value Destroyed (3714) 3714 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (835) 835 TOTAL SCORE: 11744 Bonus ------- Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -65 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 16% Temperature Cool (0) Location -3/Research Parts ------- Power (2) Propulsion (4) Utility (11) Weapon (4) Inventory (4) Flexi-carbon Leg Biometal Leg Advanced Thermal Shield Phase Gun Peak State ------------ Power Reinforced Quantum Reactor Propulsion Gravmag Array Improved Antigrav System Improved Antigrav System Utility Inertial Stasis Machine Inertial Stasis Machine Advanced Signal Interpreter Improved Medium Armor Plating Advanced Thermal Shield Weapon Phase Gun Phase Cannon Matter Neutralizer KE Penetrator Inventory Light Quantum Reactor Heavy Shock Bomb Launcher [Rating: 89] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Reinforced Quantum Reactor Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Minigun Energy Gun Heavy Particle Gun Energy Cannon Ion Cannon Ballistic Gun Minigun Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Shock Bomb Launcher Special Weapon Welding Torch Build | -11 -10 -9 -8 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Fac Was Fac Fac Was Fac Res Slots Evolved 14 | . . 2 2 . . . 2 2 2 . . 2 . . 2 Power 1 | . . . . . . . . . . . . 1 . . . Propulsion 2 | . . 2 . . . . . . . . . . . . . Utility 9 | . . . 2 . . . 1 1 2 . . 1 . . 2 Weapon 2 | . . . . . . . 1 1 . . . . . . . Parts Attached 179 | 8 4 15 3 14 10 8 44 8 23 3 6 6 5 8 14 Power 23 | 1 . 3 . 4 . 2 4 . 1 2 1 . 2 . 3 Engine 10 | 1 . 3 . 1 . . 2 . 1 1 . . . . 1 Core 8 | . . . . 3 . 2 2 . . . 1 . . . . Reactor 5 | . . . . . . . . . . 1 . . 2 . 2 Propulsion 52 | 4 . 3 . 7 2 4 17 . . . 2 4 . 2 7 Treads 13 | 2 . 2 . 3 . . 4 . . . . . . . 2 Leg 28 | 2 . 1 . 4 2 4 12 . . . 1 . . . 2 Wheel 2 | . . . . . . . 1 . . . . . . . 1 Hover 5 | . . . . . . . . . . . . 4 . 1 . Flight 4 | . . . . . . . . . . . 1 . . 1 2 Utility 50 | 1 1 1 3 1 3 1 10 4 18 . 1 2 . 2 2 Device 30 | . . 1 2 . 1 . 6 3 12 . . 2 . 1 2 Storage 9 | 1 . . 1 1 . . 1 . 5 . . . . . . Processor 9 | . 1 . . . 2 1 2 1 1 . 1 . . . . Hackware . | . . . . . . . . . . . . . . . . Protection 2 | . . . . . . . 1 . . . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . Weapon 54 | 2 3 8 . 2 5 1 13 4 4 1 2 . 3 4 2 Energy Gun 13 | 1 1 1 . . 2 1 5 . . . . . 1 1 . Energy Cannon 9 | . . . . . 1 . 3 . 1 1 . . 1 2 . Ballistic Gun 18 | 1 2 5 . 2 2 . 2 . 1 . . . 1 1 1 Ballistic Cannon 11 | . . 2 . . . . 1 4 2 . 2 . . . . Launcher 2 | . . . . . . . 1 . . . . . . . 1 Special Weapon 1 | . . . . . . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . 4 . 1 . 1 . 2 1 . . . Parts Lost 76 | . 2 4 . 11 . 3 24 . 4 6 4 . 1 3 14 Power 12 | . . 1 . 3 . 1 2 . . . 1 . . . 4 Propulsion 27 | . . 1 . 4 . 1 11 . 1 1 1 . 1 1 5 Utility 12 | . . . . 2 . . 3 . 2 4 . . . . 1 Weapon 25 | . 2 2 . 2 . 1 8 . 1 1 2 . . 2 4 Highest Loss Streak 9 | . 2 3 . 9 . 2 8 . 3 6 4 . 1 2 5 Average Slot Usage (%) 83 | . 95 86 99 83 99 99 96 97 97 81 16 22 37 56 27 Engine 3 | . 14 10 9 4 . . 1 6 5 3 . . . . . Core 2 | . . . . 2 9 8 5 . . . 3 . . . . Treads 3 | . . 6 18 16 . . 1 . . . . . . . 2 Leg 20 | . 28 24 18 10 36 35 26 26 22 13 2 . . . 1 Hover 1 | . . . . . . . . . . . . 10 18 13 3 Device 10 | . . 4 21 17 8 3 6 20 28 20 . 4 10 10 4 Storage 7 | . 14 11 14 14 15 9 7 6 7 9 . . . . . Processor 11 | . 9 6 . . 12 23 20 11 7 10 3 5 5 5 2 Energy Gun 5 | . 21 1 . . 5 9 9 6 1 . . . . 3 . Energy Cannon 1 | . . . . . . . 3 . 2 3 . . . 7 . Ballistic Gun 8 | . 6 15 18 17 12 9 6 6 5 4 . . . 5 2 Ballistic Cannon 2 | . . 4 . . . . 1 6 12 10 3 . . . . Naked Turns 175 | . . . . . . . . . . 17 21 . . . 137 Heaviest Build 80 | 11 11 18 23 23 22 17 35 44 80 80 30 . 64 75 68 Greatest Support 140 | 40 20 40 40 80 40 45 84 72 72 54 18 47 66 78 140 Greatest Overweight (x) 15 | . . . . 7 . . 8 . 1 15 7 . 2 2 2 Average Overweight (x) . | . . . . . . . . . . 1 . . . . . Largest Inventory Capacity 12 | 6 6 6 8 8 8 6 8 8 12 12 4 4 4 4 4 Average Capacity 6 | 5 6 6 7 7 7 6 7 8 9 10 4 4 4 4 4 Most Carried 12 | 4 6 6 8 8 8 6 8 8 12 12 4 4 3 4 4 Average Carried 6 | 2 5 5 6 6 7 5 6 7 8 10 1 2 2 2 3 Final Capacity 4 | . . . . . . . . . . . . . . . 4 Final Carried 4 | . . . . . . . . . . . . . . . 4 Class Distribution -------------------- 33% | Mutant 22% | Scavenger-Mutant 21% | Scavenger-Gunner 12% | Gunner 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 ----------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Fac Was Fac Fac Was Fac Res Matter Collected 3614 | 262 55 165 . 595 40 370 794 98 406 . 180 157 . 50 442 Remotely 931 | . . 76 . 351 . . . 98 406 . . . . . . Salvage Created 3568 | . 137 222 . 903 90 331 1194 38 317 . 12 . . 50 274 Parts 171 | . 14 23 . 27 2 18 57 1 16 . . . . 1 12 Haulers Intercepted 4 | . . . . . 2 . 1 . 1 . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Fac Was Fac Fac Was Fac Res Combat Hostiles Destroyed 70 | . 4 7 . 18 . 8 19 1 6 . 1 . . 1 5 Guns 52 | . 4 5 . 18 . 7 11 1 2 . . . . . 4 Cannons 14 | . . 2 . . . . 7 . 4 . 1 . . . . AOE 1 | . . . . . . . . . . . . . . . 1 Classes Destroyed 13 | . 4 2 . 1 1 1 4 . . . . . . . . Worker 1 | . . . . . . . 1 . . . . . . . . Builder 4 | . . . . . . . 1 . 2 . . . . . 1 Hauler 4 | . . . . . 2 . 1 . 1 . . . . . . Recycler 2 | . . . . . . . 2 . . . . . . . . Mechanic 1 | . . 1 . . . . . . . . . . . . . Operator 4 | . 1 . . . . . 3 . . . . . . . . Watcher 1 | . 1 . . . . . . . . . . . . . . Swarmer 16 | . 3 4 . . . 3 . . 3 . . . . . 3 Grunt 31 | . 1 . . 14 . 4 9 . . . 1 . . . 2 Brawler 4 | . . . . 3 . . 1 . . . . . . . . Sentry 11 | . . 3 . 1 . . 5 1 . . . . . 1 . Hunter 1 | . . . . . . 1 . . . . . . . . . Programmer 7 | . . . . . . . 4 . 3 . . . . . . Best Kill Streak 10 | . 4 2 . 10 2 4 7 1 5 . 1 . . 1 3 Combat Bots Only 10 | . 3 2 . 10 . 5 6 1 3 . 1 . . 1 3 Max Kills in Single Turn 2 | . 1 1 . 2 1 2 2 1 2 . 1 . . 1 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . . . . 1 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Fac Was Fac Fac Was Fac Res Damage Taken 11937 | . 260 548 . 1592 53 575 3189 97 691 201 778 . 35 457 3461 Core 2918 | . 46 112 . 222 14 86 609 8 108 156 230 . . 11 1316 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 69 | 100 81 72 . . . 41 13 99 . . 50 . . 99 . Volleys Fired 306 | . 25 37 . 52 6 32 87 4 20 6 10 . . 3 24 Largest 4 | . 2 2 . 2 2 2 3 4 4 4 2 . . 3 2 Hottest 283 | . 80 76 . 50 105 88 173 214 229 192 106 . . 283 123 Shots Fired 660 | . 49 66 . 103 12 59 212 14 79 10 18 . . 9 29 Gun 485 | . 49 48 . 103 12 59 158 6 20 1 . . . 3 26 Cannon 168 | . . 18 . . . . 49 8 59 9 18 . . 6 1 Launcher 7 | . . . . . . . 5 . . . . . . . 2 Special . | . . . . . . . . . . . . . . . . Kinetic 441 | . 14 63 . 103 10 32 92 11 67 5 18 . . . 26 Thermal 142 | . . 3 . . 1 10 98 3 12 5 . . . 9 1 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 77 | . 35 . . . 1 17 22 . . . . . . . 2 Robot Hit Streak 34 | . 7 6 . 27 3 6 34 18 9 4 6 . . 12 14 Robot Miss Streak 6 | . 3 6 . 3 1 4 5 . 4 1 2 . . . 3 Penetration Max 1 | . . . . . . . 1 . 1 . . . . . . Secondary Targets 1 | . . . . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . . Shots Hit Robots 431 | . 30 34 . 82 7 40 151 9 30 8 12 . . 7 21 Core Hits 186 | . 8 12 . 37 2 16 70 3 11 . 4 . . 2 21 Critical Hits 7 | . . . . 2 . . 2 . 2 . . . . . 1 Critical Kills 2 | . . . . 1 . . . . . . . . . . 1 Critical Parts Destroyed 4 | . . . . . . . 2 . 2 . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 9304 | . 420 437 . 1371 123 583 3429 256 1168 238 431 . . 212 636 Guns 6063 | . 320 314 . 1371 123 583 2352 136 337 24 . . . 51 452 Cannons 2755 | . . 123 . . . . 977 120 697 214 431 . . 161 32 Explosions 435 | . 100 . . . . . 100 . 134 . . . . . 101 Melee . | . . . . . . . . . . . . . . . . Ramming 51 | . . . . . . . . . . . . . . . 51 Kinetic 6061 | . 67 408 . 1371 101 343 1766 186 820 116 431 . . . 452 Thermal 2504 | . 100 29 . . 22 68 1501 70 348 122 . . . 212 32 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 688 | . 253 . . . . 172 162 . . . . . . . 101 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 19 | . . . . . . . 10 . 4 19 19 . . 3 16 Average Corruption 8 | . . . . . . . 7 . 3 13 19 . . 2 11 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 97 | . . . . . . . 52 . 13 8 11 . . . 13 Message Errors 14 | . . . . . . . 10 . 1 1 2 . . . . Matter Fused 21 | . . . . . . . 12 . 2 1 2 . . . 4 Heat Flow Errors 9 | . . . . . . . 6 . 2 1 . . . . . Energy Discharges 7 | . . . . . . . 5 . 2 . . . . . . Parts Rejected 1 | . . . . . . . . . . 1 . . . . . Data Loss (minor) 8 | . . . . . . . 3 . 1 . 1 . . . 3 Data Loss (major) 3 | . . . . . . . 3 . . . . . . . . Misfires 2 | . . . . . . . 1 . . 1 . . . . . Misdirections 9 | . . . . . . . . . . 3 . . . . 6 Targeting Errors 17 | . . . . . . . 8 . 5 . 4 . . . . Weapon Failures 6 | . . . . . . . 4 . . . 2 . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 177 | . 21 . . . . . 43 . 97 . 14 . . . 2 Projectiles 51 | . . . . . . . 19 . 16 . 14 . . . 2 Explosions 126 | . 21 . . . . . 24 . 81 . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 13 | . . . . . . . 1 . 6 . 6 . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic 13 | . . . . . . . 1 . 6 . 6 . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 325 | . 46 . . . . . 72 . 177 . . . . . 30 Shots 11 | . 1 . . . . . 6 . 3 . . . . . 1 Rammed 14 | . . . . . . . . . . . . . . . 14 Targets Rammed 14 | . . . . . . . . . . . . . . . 14 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 666 | . 165 18 . 47 33 172 641 199 232 180 222 . . 666 48 Average Temperature 106 | . 62 6 . 14 7 49 155 97 78 39 122 . . 326 14 Received Heat Transfer 2553 | . 63 72 . 918 9 117 804 18 . . 258 . . 48 246 Effects 33 | . . . . . . . 19 . . . 3 . . 11 . Shutdowns 4 | . . . . . . . 2 . . . . . . 2 . Energy Bleed 2 | . . . . . . . 1 . . . . . . 1 . Interference 11 | . . . . . . . 6 . . . 3 . . 2 . Matter Decay 1 | . . . . . . . 1 . . . . . . . . Short Circuit 2 | . . . . . . . 1 . . . . . . 1 . Damage (minor) 4 | . . . . . . . 2 . . . . . . 2 . Damage (major) 7 | . . . . . . . 4 . . . . . . 3 . Damage (core) 2 | . . . . . . . 2 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . Parts Fried 3 | . 1 . . . . 2 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . 1 . . . . . . 1 . Combat Hostiles 2 | . . . . . . . 1 . . . . . . 1 . Parts Melted 5 | . . . . . . . 5 . . . . . . . . Heat Transferred 3921 | . 100 74 . . 37 148 2646 150 322 148 . . . 259 37 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . 2 . . . . . 2 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Fac Was Fac Fac Was Fac Res Peak Influence 419 | . 132 265 71 321 215 419 233 119 259 92 59 39 28 64 137 Average Influence 115 | . 79 140 60 167 172 300 106 80 122 81 34 25 21 34 75 Maximum Alert Level 2 | . . 1 . 1 1 2 1 . 1 . . . . . . Low Security (%) 81 | . . . . . . . . . . . . . . . . Level 1 17 | . . . . . . . . . . . . . . . . Level 2 1 | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 18 | . . . . . . . 10 . 4 . . 1 . 1 2 Investigation 1 | . . . . . . . 1 . . . . . . . . Extermination 7 | . . . . . . . 4 . 1 . . . . 1 1 Reinforcement 7 | . . . . . . . 2 . 3 . . 1 . . 1 Assault . | . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Fac Was Fac Fac Was Fac Res Distress Signals 4 | . . 2 . . . . . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 157 | . 8 14 1 19 4 10 31 1 17 6 3 1 4 12 26 Peak Tracking Total 11 | . 3 4 1 10 3 5 4 1 6 6 3 1 4 7 11 Tactical Retreats 14 | . 2 1 . 2 . 1 2 . 2 . . . . 2 2 Traps | -11 -10 -9 -8 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Fac Was Fac Fac Was Fac Res Traps Triggered 6 | . . . . 1 . 1 2 . 1 . . 1 . . . Indirectly 1 | . . . . . . . 1 . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 ---------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Fac Was Fac Fac Was Fac Res Machines Disabled 15 | . 1 2 . . . 2 2 . 8 . . . . . . Max in Single Turn 5 | . 1 1 . . . 1 1 . 5 . . . . . . Garrison Relay 2 | . . . . . . 2 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Fac Was Fac Fac Was Fac Res Machines Accessed 15 | . 3 2 1 . 1 . 5 . . . . . . 3 . Terminals 5 | . 1 2 . . . . 2 . . . . . . . . Fabricators 2 | . . . . . . . 2 . . . . . . . . Repair Stations 2 | . 1 . . . . . . . . . . . . 1 . Recycling Units 3 | . 1 . . . . . . . . . . . . 2 . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . Garrison Access 2 | . . . 1 . 1 . . . . . . . . . . Total Hacks 35 | . 7 7 1 . 2 . 11 . . . . . . 7 . Successful 19 | . 3 4 1 . 2 . 7 . . . . . . 2 . Failed 16 | . 4 3 . . . . 4 . . . . . . 5 . Catastrophic . | . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 9 | . . 9 . . . . . . . . . . . . . Terminals 14 | . 4 7 . . . . 3 . . . . . . . . Fabricators 5 | . . . . . . . 5 . . . . . . . . Repair Stations 4 | . 2 . . . . . . . . . . . . 2 . Recycling Units 6 | . 1 . . . . . . . . . . . . 5 . Scanalyzers 3 | . . . . . . . 3 . . . . . . . . Garrison Access 3 | . . . 1 . 2 . . . . . . . . . . Terminal Hacks 8 | . 2 4 . . . . 2 . . . . . . . . Part Schematic 2 | . . 2 . . . . . . . . . . . . . Prototype ID Bank 2 | . 1 1 . . . . . . . . . . . . . Reinforcement Status 1 | . . . . . . . 1 . . . . . . . . Zone Layout 3 | . 1 1 . . . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 1 . . . . . . . . . . . . 2 . Retrieve Components 3 | . 1 . . . . . . . . . . . . 2 . Scanalyzer 3 | . . . . . . . 3 . . . . . . . . Insert Component 2 | . . . . . . . 2 . . . . . . . . Analyze 1 | . . . . . . . 1 . . . . . . . . Garrison Access Hacks 3 | . . . 1 . 2 . . . . . . . . . . Unlock Access 2 | . . . 1 . 1 . . . . . . . . . . Coupler Status 1 | . . . . . 1 . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 12 | . 3 2 1 . . . 3 . . . . . . 3 . Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . 2 . . . . 1 . . . . . . . . Parts Built 2 | . . . . . . . 2 . . . . . . . . Matter 146 | . . . . . . . 146 . . . . . . . . Time 73 | . . . . . . . 73 . . . . . . . . Total Part Build Rating 6 | . . . . . . . 6 . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 2 | . 1 . . . . . . . . . . . . 1 . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 ------------ Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Fac Was Fac Fac Was Fac Res Used RIF Installer 1 | . . . . 1 . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . 8 . . . . . . . . . Machine Destruction 8 | . . . . . . 8 . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Fac Was Fac Fac Was Fac Res Total Allies 1 | . . . . . . . . . . 1 . . . . . Largest Group 1 | . . . . . . . . . . 1 . . . . . Highest-Rated Group 31 | . . . . . . . . . . 31 . . . . . Highest-Rated Ally 31 | . . . . . . . . . . 31 . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 7 | . . . . . . . . . . 7 . . . . . Total Damage 125 | . . . . . . . . . . 125 . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Fac Was Fac Fac Was Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 ------------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Fac Was Fac Fac Was Fac Res Turns Passed 6754 | 78 372 529 216 568 212 484 2093 336 555 183 108 152 108 265 495 Spaces Moved 4527 | 55 223 267 131 237 121 312 1333 231 327 122 83 167 131 332 455 Core 457 | 6 . . . 7 . . 1 . . 34 70 99 . . 240 Treads 516 | 3 . 88 131 154 . . 55 . . . . . . . 85 Legs 2942 | 46 223 179 . 76 121 312 1271 231 327 88 13 . . . 55 Wheels 11 | . . . . . . . 6 . . . . . . . 5 Hover 600 | . . . . . . . . . . . . 68 131 332 69 Flight 1 | . . . . . . . . . . . . . . . 1 Fastest Speed 40 | 50 120 120 160 120 120 120 100 120 120 50 50 40 56 52 50 Average Speed 112 | 114 120 133 160 152 120 120 121 120 128 132 81 52 61 63 83 Slowest Speed 800 | 160 120 160 160 400 120 120 450 120 150 800 400 60 180 176 200 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 25 | 5 35 28 11 47 7 41 32 6 9 72 4 5 77 6 15 Regions Visited 15 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 . . . . 1 1 . . 1 . . 1 . Scrap Searched . | . . . . . . . . . . . . . . . . Spaces Dug 9 | . . . . . . . . 1 8 . . . . . . Terrain Destroyed 85 | . 7 . . . . . 3 3 68 1 2 . . 1 . Melee . | . . . . . . . . . . . . . . . . Projectile 37 | . . . . . . . . 3 30 1 2 . . 1 . AOE 48 | . 7 . . . . . 3 . 38 . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Fac Was Fac Fac Was Fac Res Total 5659 | 68 281 383 138 360 179 377 1637 279 415 134 101 229 156 381 541 Wait 423 | . 20 40 . 46 27 15 127 23 6 . . 51 21 30 17 Move 4512 | 54 222 266 130 235 120 310 1332 230 327 121 82 167 130 331 455 Hop . | . . . . . . . . . . . . . . . . Pick Up 108 | 4 6 13 3 7 5 4 24 6 21 2 2 3 . 3 5 Fast Attach 80 | 6 1 5 1 8 4 1 23 5 3 1 2 5 2 3 10 Attach 59 | 2 2 6 1 4 1 3 16 . 8 . 4 1 3 4 4 Detach 25 | 2 . 1 . 1 2 . 4 . 4 1 . 1 . 5 4 Swap 40 | . 1 4 1 2 5 4 5 3 12 2 . . . 1 . Drop 90 | . 4 11 2 5 9 6 19 8 14 1 1 1 . 1 8 Fire 306 | . 25 37 . 52 6 32 87 4 20 6 10 . . 3 24 Melee . | . . . . . . . . . . . . . . . . Ram 14 | . . . . . . . . . . . . . . . 14 Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . 2 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Garrison -8/Materials -8/Garrison -7/Factory -6/Factory -5/Factory -5/Waste -5/Factory (discovered 2 exits: [*Fac x2]) -4/Factory -4/Waste -4/Factory -3/Research History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 123 | -10/Materials | Discovered new exit (range 11) 218 | -10/Materials | Discovered new exit (range 4) 326 | -10/Materials | Build established: Mutant 451 | -10/Materials | Entered another Materials area 451 | -9/Materials | Evolved 2 slots: Propulsion x2 626 | -9/Materials | Lost 3 parts (1n2w) 818 | -9/Materials | Discovered new exit (range 16) 980 | -9/Materials | Entered another Materials area 980 | -8/Materials | Evolved 2 slots: Utility x2 1018 | -8/Materials | Identified exit to Garrison 1196 | -8/Materials | Entered Garrison 1204 | -8/Garrison | Installed Relay Interface Framework 1248 | -8/Garrison | Triggered checkpoint 1294 | -8/Garrison | Build established: Scavenger-Mutant 1448 | -8/Garrison | Triggered checkpoint 1450 | -8/Garrison | Triggered checkpoint 1455 | -8/Garrison | Triggered checkpoint 1587 | -8/Garrison | Lost 9 parts (2p4n1u2w) 1618 | -8/Garrison | Destroyed 10 combat bots 1686 | -8/Garrison | Triggered checkpoint 1751 | -8/Garrison | Discovered new exit (range 10) 1764 | -8/Garrison | Entered Materials 1972 | -8/Materials | Identified exit to Garrison 1976 | -8/Materials | Entered Garrison 2036 | -8/Garrison | Triggered checkpoint 2060 | -8/Garrison | Triggered checkpoint 2090 | -8/Garrison | Core integrity fell below 50% 2138 | -8/Garrison | Garrison Relay disabled 2300 | -8/Garrison | Discovered new exit (range 12) 2354 | -8/Garrison | Triggered checkpoint 2388 | -8/Garrison | Garrison Relay disabled 2460 | -8/Garrison | Entered Factory 2460 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2678 | -7/Factory | Fabricated Carbon-fiber Leg? 2771 | -7/Factory | Build established: Scavenger-Gunner 3358 | -7/Factory | Lost 8 parts (4n4w) 3770 | -7/Factory | Build established: Skirmisher 4189 | -7/Factory | Build established: Gunner 4304 | -7/Factory | Garrison activated, responded to threat 4306 | -7/Factory | Core integrity fell below 50% 4322 | -7/Factory | System corruption reached 10% 4331 | -7/Factory | Core integrity fell below 20% 4367 | -7/Factory | Lost 7 parts (1p1n2u3w) 4453 | -7/Factory | Lost 3 parts (2n1w) 4505 | -7/Factory | Discovered new exit (range 15) 4553 | -7/Factory | Entered another Factory area 4553 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4585 | -6/Factory | Discovered new exit (range 15) 4805 | -6/Factory | Build established: Scavenger-Gunner 4889 | -6/Factory | Entered another Factory area 4889 | -5/Factory | Evolved 2 slots: Utility x2 5397 | -5/Factory | Lost 3 parts (1n2u) 5444 | -5/Factory | Sucked down chute 5444 | -5/Factory | Entered Waste 5445 | -5/Waste | Met a frightened Derelict 5459 | -5/Waste | EMP discharged 5459 | -5/Waste | System corruption reached 10% 5464 | -5/Waste | Spotted C-40 Crusher 5559 | -5/Waste | EMP discharged 5587 | -5/Waste | Spotted C-40 Crusher 5587 | -5/Waste | Spotted C-40 Crusher 5591 | -5/Waste | Spotted C-40 Crusher 5592 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5593 | -5/Waste | Spotted C-40 Crusher 5601 | -5/Waste | Spotted C-40 Crusher 5603 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5604 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5607 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5610 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5620 | -5/Waste | Discovered new exit (range 12) 5627 | -5/Waste | Entered Factory 5641 | -5/Factory | Lost 6 parts (1n4u1w) 5728 | -5/Factory | Discovered new exit (range 13) 5734 | -5/Factory | Discovered new exit (range 7) 5735 | -5/Factory | Entered another Factory area 5735 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5752 | -4/Factory | Lost 4 parts (1p1n2w) 5779 | -4/Factory | Build established: Mutant 5887 | -4/Factory | Sucked down chute 5887 | -4/Factory | Entered Waste 5892 | -4/Waste | Spotted C-40 Crusher 5916 | -4/Waste | Spotted C-40 Crusher 5918 | -4/Waste | Spotted C-40 Crusher 5961 | -4/Waste | Spotted C-40 Crusher 5967 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5979 | -4/Waste | Discovered new exit (range 16) 5993 | -4/Waste | Identified exit to Factory 5995 | -4/Waste | Entered Factory 6014 | -4/Factory | Spotted B-86 Titan 6257 | -4/Factory | Discovered new exit (range 5) 6260 | -4/Factory | Entered Research 6260 | -3/Research | Evolved 2 slots: Utility x2 6308 | -3/Research | Lost 3 parts (3w) 6480 | -3/Research | Lost 5 parts (1p2n2w) 6606 | -3/Research | System corruption reached 10% 6641 | -3/Research | Lost 4 parts (2p2n) 6665 | -3/Research | Core integrity fell below 50% 6729 | -3/Research | Core integrity fell below 20% 6755 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 06694_ Detecting nearby Garrison Access. 06701_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 06706_ System corrupted: Matter fused (-6). 06706_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R011. 06712_ Slammed into K-01 Serf. 06721_ Acquired Phase Gun. 06729_ U-05 Engineer lays Concrete. 06732_ System corrupted: Matter fused (-9). 06737_ W-44 Eye sends out distress signal. 06740_ Slammed into R-10 Processor. 06741_ Slammed into U-05 Engineer. 06742_ Slug penetrates Wall. 06742_ Slug penetrates U-05 Engineer. 06743_ P-80 Master resets R-10 Processor, system corruption cleaned. 06743_ Slammed into H-77 Assassin. 06745_ Slammed into O-24 Administrator. 06746_ Slammed into U-05 Engineer. 06751_ Slammed into R-10 Processor. 06751_ Destabilizing: Core damaged (-65). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????????????????????######?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????? #?????????????????????? | | ???????????????????######+##################?????? | | ???????????????????# ####??? | | ???????????????????# #??? | | ???????????????????+ #??? | | ???????????????????# /! ########/#### #??? | | ??????????? ####### u/! #????# #????? | | ?????????? /!! #????# #????? | | ?????????? #????#!! #????? | | ?????????? #????#! #????? | | ??????????? ##+###### +????# #????? | | ?????????????? ??????+ ##### #????# #????? | | ?????????????????????####u#???? #????###/####????? | | ????????????????????????#%#???? #??????# #???????? | | ????????????????????????#R#???# #??????# #???????? | | ????????????????????????#@#???# #??????# #???????? | | ????????????????????????# #???# #??????# #???????? | | ????????????????????????# #???# #??????# #????#??? | | ????????????????????????#%#???# #???#### #### #??? | | ????????????????????#####p##### #???# #??? | | ????????????????????# %p # #???# ###??" | | ????????????????????# # ##### ####?? | | ????????????????????# /%% / | | ????????????????????# # #####+####### | | ????????????????????# "T"" # #?? ????? | | ????????????????????# """" # # ???? | | ????????????????????# # # #???? | | ????????????????????# # # #????? | | ????????????????????#########+# #############+#### | | ?????????????????????# | | ?????????????????????# | | ?????????????????????# | | ?????????????????????# | | ?????????????????????# #################+###### | | ?????????????????????# ???????????????????????? | | ?????????????????????# ???????????????????????? | | ???????????????????? ???????????????????????? | | ?????????????????? ????????????????????????? | | ?????????????????? ?????????????????????????# | | ??????????????????? ??????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 82 Energy Generation 41 Energy Capacity 450 Matter Stores 300 Matter Capacity 600 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 310 Jamming Range 8 Additional Mass Support 32 Armor Coverage 225 Resistance: KI 25 Resistance: TH 30 Evasion (%) 57 Targeting Accuracy 6 Recoil Reduction 6 Item Schematics ----------------- ECM Suite | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Carbon-fiber Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Carbon-fiber Leg | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Below Dangerous Findings Infiltrator Streaker Use The Force Challenges ------------ None Game ------ Seed TachyonHardenedCapacitor Manual? 0 Play Time 02:07:54 Cumulative 24.2 hours Start 2019.10.27 @ 12:26:27 End 2019.10.27 @ 17:46:06 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 16 Gallery% 31 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 378c2fde-5f5d-413e-a5a1-b2d3f656a637