Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.13 @ 22:03:24 Player: Malak Gallen Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (103) 515 Value Destroyed (4492) 4492 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1240) 1240 TOTAL SCORE: 9167 Bonus ------- High Alert Combat Kills 1040 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 42/100 System Corruption 12% Temperature Cool (9) Movement Walking (270) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Titanium Leg > --- UTILITY (4) ------ High-capacity Storage Unit Transmission Jammer > --- WEAPON (4) ------- Plasma Cannon Scythe > --- INVENTORY (20) --- Light Angular Momentum Engine Light Angular Momentum Engine Micro Fission Core Particle Reactor Improved Heat Sink Advanced Heat Sink Coolant Injector Coolant Injector Medium Storage Unit Microactuators Reaction Control System Authchip [R/NC] Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Melee Analysis Suite Microactuators Improved Light Armor Plating > --- WEAPON ----------- Lightning Gun Wave Gun Advanced Assault Cannon Axe > --- INVENTORY -------- Reinforced Deuterium Engine Light Angular Momentum Engine Micro Fission Core Particle Reactor Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Advanced Heat Sink Coolant Injector Medium Storage Unit Reaction Control System Authchip [R/NC] Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Heavy] Axe [Rating: 53] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Minigun Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Slots Evolved 6 | . . 2 . 2 2 . . Power . | . . . . . . . . Propulsion 2 | . . 1 . . 1 . . Utility 2 | . . 1 . . 1 . . Weapon 2 | . . . . 2 . . . Parts Attached 115 | 6 1 13 1 12 5 58 19 Power 19 | 1 . 5 . 2 . 9 2 Engine 8 | 1 . 5 . . . 1 1 Core 11 | . . . . 2 . 8 1 Reactor . | . . . . . . . . Propulsion 35 | 2 . 2 . 1 1 23 6 Treads 7 | 2 . 2 . 1 1 1 . Leg 28 | . . . . . . 22 6 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 25 | 1 . 3 . 2 4 11 4 Device 11 | . . . . . 3 5 3 Storage 3 | 1 . 1 . 1 . . . Processor 4 | . . 1 . . 1 2 . Hackware . | . . . . . . . . Protection 7 | . . 1 . 1 . 4 1 Artifact . | . . . . . . . . Weapon 36 | 2 1 3 1 7 . 15 7 Energy Gun 8 | 1 . . . 1 . 5 1 Energy Cannon 2 | . 1 . . . . . 1 Ballistic Gun 18 | 1 . 2 1 6 . 6 2 Ballistic Cannon 3 | . . 1 . . . 2 . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 5 | . . . . . . 2 3 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . Parts Lost 32 | . . 1 . . . 12 19 Power 3 | . . 1 . . . . 2 Propulsion 13 | . . . . . . 5 8 Utility 5 | . . . . . . 1 4 Weapon 11 | . . . . . . 6 5 Highest Loss Streak 9 | . . 1 . . . 2 9 To Critical Strikes 2 | . . . . . . 1 1 Average Slot Usage (%) 95 | . 85 85 100 99 100 97 92 Engine 5 | . 14 11 11 5 . 3 6 Core 2 | . . . . 3 7 3 . Treads 10 | . 28 22 33 27 30 4 . Leg 18 | . . . . . . 25 28 Device 5 | . . . . . 6 7 8 Storage 8 | . 14 11 11 9 7 7 7 Processor 6 | . . 10 11 9 7 5 4 Protection 7 | . . 8 11 9 7 7 6 Energy Gun 7 | . 8 . . . . 10 6 Ballistic Gun 14 | . 14 14 22 34 30 14 2 Ballistic Cannon 3 | . . 7 . . . 2 4 Slashing Weapon 2 | . . . . . . 1 12 Naked Turns . | . . . . . . . . Heaviest Build 84 | 12 14 27 27 60 63 84 75 Greatest Support 80 | 40 40 60 60 60 80 80 65 Greatest Overweight (x) 2 | 1 . . . . . 2 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 8 10 10 20 20 20 20 Average Capacity 17 | 7 8 9 10 13 20 20 20 Most Carried 20 | 4 7 10 10 17 17 20 20 Average Carried 15 | 2 4 7 9 10 15 18 16 Final Capacity 20 | 8 8 10 10 20 20 20 20 Final Carried 17 | 4 5 8 10 15 16 17 12 Class Distribution -------------------- 45% | Scavenger-Gunner 18% | Scavenger-Tank 15% | Mutant 12% | Scavenger-Mutant 8% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Matter Collected 3097 | 201 83 309 66 446 29 1523 440 Remotely . | . . . . . . . . Salvage Created 4208 | . 284 620 135 690 29 1870 580 Parts 218 | . 11 37 7 29 3 90 41 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Combat Hostiles Destroyed 88 | . 5 9 3 13 . 46 12 Melee 9 | . . . . . . . 9 Guns 64 | . . 8 3 13 . 38 2 Cannons 14 | . 4 1 . . . 8 1 Classes Destroyed 12 | . 3 5 1 1 . 2 . Worker 4 | . 1 . . . . . 3 Builder 3 | . . 2 . . . . 1 Recycler 4 | . 1 3 . . . . . Operator 1 | . . 1 . . . . . Watcher 3 | . . 1 . 1 1 . . Swarmer 16 | . . 3 . . . 11 2 Grunt 44 | . 5 2 2 7 . 22 6 Brawler 5 | . . . 1 1 . 2 1 Duelist 3 | . . . . 1 . 2 . Sentry 11 | . . 4 . 4 . 1 2 Hunter 7 | . . . . . . 7 . Programmer 2 | . . . . . . 1 1 Best Kill Streak 9 | . 4 9 2 7 1 7 4 Combat Bots Only 7 | . 3 7 2 7 . 7 4 Max Kills in Single Turn 2 | . 1 2 1 2 1 2 1 Gunslinging 1 | . . . . 1 . 1 . Exploded . | . . . . . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Hostile Shots Fired 620 | . 21 36 6 24 . 249 284 Missed 183 | . 5 14 2 8 . 64 90 Damage Taken 6390 | . 179 277 52 330 . 2888 2664 Core 972 | . 32 48 12 165 . 231 484 Absorbed by Shields 176 | . . . . . . . 176 Core Remaining (%) 85 | 100 87 . 85 70 . . . Volleys Fired 202 | . 14 27 7 24 1 100 29 Largest 4 | . 2 2 2 4 4 4 3 Hottest 211 | . 80 64 50 140 100 211 184 Shots Fired 612 | . 28 54 14 96 4 372 44 Gun 512 | . 14 45 14 96 4 308 31 Cannon 100 | . 14 9 . . . 64 13 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 457 | . 14 54 14 87 4 253 31 Thermal 149 | . 14 . . 9 . 119 7 Explosive . | . . . . . . . . Electromagnetic 6 | . . . . . . . 6 Robot Hit Streak 23 | . 16 23 11 18 1 16 11 Robot Miss Streak 11 | . 2 3 2 2 1 5 11 Penetration Max 1 | . . . . . . 1 . Secondary Targets 9 | . . . . 3 . 6 . Max Gunslinging Chain 1 | . . . . 1 . 1 . Shots Hit Robots 432 | . 19 38 9 65 2 228 71 Core Hits 207 | . 8 18 4 30 2 106 39 Critical Kills 3 | . 1 1 . 1 . . . Critical Parts Destroyed 1 | . . . . . . 1 . Critical Strikes 20 | . 1 1 . 1 . 8 9 Burn 3 | . . . . . . 3 . Meltdown 1 | . 1 . . . . . . Destroy 3 | . . 1 . 1 . 1 . Blast 4 | . . . . . . 4 . Sever 9 | . . . . . . . 9 Melee Attacks 58 | . . . . . . . 58 Impact . | . . . . . . . . Slashing 58 | . . . . . . . 58 Piercing . | . . . . . . . . Sneak Attacks 6 | . . . . . . . 6 Combat Hostiles . | . . . . . . . . Follow-up Attacks 6 | . . . . . . . 6 Damage Inflicted 8757 | . 275 644 165 1149 37 4270 2217 Guns 5987 | . 61 503 165 1140 36 3626 456 Cannons 1189 | . 208 120 . . . 644 217 Explosions . | . . . . . . . . Melee 1544 | . . . . . . . 1544 Ramming 37 | . 6 21 . 9 1 . . Kinetic 5159 | . 61 623 165 1031 36 2724 519 Thermal 1962 | . 208 . . 109 . 1546 99 Explosive . | . . . . . . . . Electromagnetic 55 | . . . . . . . 55 Impact . | . . . . . . . . Slashing 1544 | . . . . . . . 1544 Piercing . | . . . . . . . . Highest Corruption 12 | . . . . . . 1 12 Average Corruption 2 | . . . . . . 1 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 40 | . . . . . . 22 18 Message Errors 10 | . . . . . . 4 6 Matter Fused 10 | . . . . . . 6 4 Heat Flow Errors 5 | . . . . . . 3 2 Energy Discharges 1 | . . . . . . 1 . Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 9 | . . . . . . 7 2 Data Loss (major) 1 | . . . . . . . 1 Alerts 1 | . . . . . . . 1 Weapon Failures 2 | . . . . . . 1 1 Overload Shots . | . . . . . . . . Overflow Damage 139 | . . . . . . . 139 Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 139 | . . . . . . . 139 Knockbacks 6 | . . 2 . . . 4 . Impact . | . . . . . . . . Kinetic 6 | . . 2 . . . 4 . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 11 | . 2 4 . 4 1 . . Targets Rammed 15 | . 3 7 . 4 1 . . Kicked . | . . . . . . . . Crushed 4 | . 1 3 . . . . . Highest Temperature 568 | . 332 42 30 568 32 528 380 Average Temperature 145 | . 157 16 12 195 24 153 103 Received Heat Transfer 1938 | . 96 66 18 135 . 789 834 Effects 24 | . 2 . . 7 . 14 1 Shutdowns 6 | . . . . 3 . 2 1 Energy Bleed 7 | . 2 . . 1 . 4 . Interference 6 | . . . . 1 . 5 . Short Circuit 2 | . . . . . . 2 . Damage (minor) 2 | . . . . 1 . 1 . Damage (core) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . 1 . . . . . . Combat Hostiles 1 | . 1 . . . . . . Parts Melted 9 | . 4 . . . . 5 . Heat Transferred 4402 | . 444 . . 259 . 3551 148 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Peak Influence 2039 | . 160 392 147 425 109 2039 1115 Initial 1070 | . . 67 47 57 102 79 1070 Average 741 | . 39 193 119 184 106 1004 1029 Maximum Alert Level 5 | . . 1 . 2 . 5 4 Low Security (%) 27 | 100 100 54 100 57 100 8 . Level 1 10 | . . 45 . 37 . 5 . Level 2 7 | . . . . 5 . 14 . Level 3 33 | . . . . . . 31 99 Level 4 12 | . . . . . . 24 . Level 5 8 | . . . . . . 15 . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 1 1 . 1 . . 4 Investigation 1 | . 1 . . . . . . Extermination 2 | . . . . . . . 2 Reinforcement 2 | . . 1 . 1 . . . Assault 2 | . . . . . . . 2 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Distress Signals 2 | . . 2 . . . . . Communications Jammed 33 | . . . . . . . 33 Distress Signals 31 | . . . . . . . 31 Times Spotted 130 | . 7 22 4 15 . 48 34 Peak Tracking Total 10 | . 3 8 3 4 . 4 10 Tactical Retreats 7 | . . . 1 . . 2 4 Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Traps Triggered 4 | . 1 . . . . 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Machines Disabled 4 | . . . 1 . . 3 . Max in Single Turn 1 | . . . 1 . . 1 . Garrison Relay 3 | . . . . . . 3 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Machines Accessed 10 | . . 2 . 1 2 2 3 Terminals 9 | . . 2 . 1 1 2 3 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 21 | . . 5 . 3 2 4 7 Successful 2 | . . 1 . . 1 . . Failed 19 | . . 4 . 3 1 4 7 Catastrophic 7 | . . 1 . 2 1 2 1 Database Lockouts . | . . . . . . . . Manual 8 | . . 2 . 3 1 . 2 Terminals 20 | . . 5 . 3 1 4 7 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 1 | . . 1 . . . . . Unreport Threat 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used . | . . . . . . . . Hacking Detections 9 | . . 2 . 1 1 2 3 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Gar Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 16 | . . . . . . 16 . Machine Destruction 12 | . . . . . . 12 . Programmers 4 | . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Turns Passed 5901 | 83 255 615 245 476 162 3031 1034 Spaces Moved 2661 | 47 119 306 137 224 91 1344 393 Core 5 | 5 . . . . . . . Treads 1108 | 42 119 306 137 224 91 189 . Legs 1548 | . . . . . . 1155 393 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 120 Average Speed 178 | 150 160 160 160 160 160 188 189 Slowest Speed 260 | 160 160 160 160 160 160 260 193 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 4 21 24 44 21 4 70 12 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 9 | . . . . . . 5 4 Melee . | . . . . . . . . Projectile 9 | . . . . . . 5 4 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Total 3349 | 56 159 383 151 300 106 1637 557 Wait 121 | . 17 6 5 21 . 29 43 Move 2656 | 46 119 305 136 223 91 1343 393 Hop . | . . . . . . . . Pick Up 68 | 4 2 11 2 7 4 28 10 Fast Attach 39 | 6 . 6 . 2 1 17 7 Attach 33 | . 1 2 . 5 4 11 10 Detach 20 | . 2 1 . 4 3 8 2 Swap 43 | . . 5 1 5 . 30 2 Drop 85 | . 2 13 . 5 1 54 10 Fire 202 | . 14 27 7 24 1 100 29 Melee 51 | . . . . . . . 51 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 14 | . 2 7 . 4 1 . . Escape Stasis 15 | . . . . . . 15 . Rewire 2 | . . . . . . 2 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: Sto / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 84 | -11/Scrapyard | Entered Materials 278 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 339 | -10/Materials | Entered another Materials area 339 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 505 | -9/Materials | Destroyed 7 combat bots 832 | -9/Materials | Discovered new exit (range 15) 954 | -9/Materials | Entered Mines 1124 | -9/Mines | Learned Materials terminal intel 1178 | -9/Mines | Discovered new exit (range 7) 1199 | -9/Mines | Entered Materials 1199 | -8/Materials | Evolved 2 slots: Weapon x2 1200 | -8/Materials | Loaded intel: 12 terminal locations 1539 | -8/Materials | Build established: Scavenger-Gunner 1592 | -8/Materials | Discovered new exit (range 11) 1596 | -8/Materials | Destroyed 7 combat bots 1675 | -8/Materials | Entered Factory 1675 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1676 | -7/Factory | Identified exit to Storage 1837 | -7/Factory | Identified exit to Garrison 1837 | -7/Factory | Entered Garrison 1923 | -7/Garrison | Triggered checkpoint 2288 | -7/Garrison | Destroyed 7 combat bots 2291 | -7/Garrison | Triggered checkpoint 2523 | -7/Garrison | Triggered checkpoint 2572 | -7/Garrison | Garrison Relay disabled 2663 | -7/Garrison | Triggered checkpoint 2808 | -7/Garrison | Discovered new exit (range 10) 2845 | -7/Garrison | Triggered checkpoint 2905 | -7/Garrison | Triggered checkpoint 2956 | -7/Garrison | Garrison Relay disabled 3242 | -7/Garrison | Discovered new exit (range 10) 3283 | -7/Garrison | Triggered checkpoint 3315 | -7/Garrison | Triggered checkpoint 3884 | -7/Garrison | Discovered new exit (range 10) 3959 | -7/Garrison | Triggered checkpoint 4217 | -7/Garrison | Triggered checkpoint 4318 | -7/Garrison | Build established: Scavenger-Tank 4435 | -7/Garrison | Triggered checkpoint 4533 | -7/Garrison | Triggered checkpoint 4852 | -7/Garrison | Build established: Scavenger-Gladiator 4868 | -7/Garrison | Entered Factory 5268 | -7/Factory | First assault squad dispatched 5301 | -7/Factory | Build established: Scavenger-Tank 5451 | -7/Factory | Core integrity fell below 50% 5465 | -7/Factory | System corruption reached 10% 5495 | -7/Factory | Lost 4 parts (1p1n1u1w) 5644 | -7/Factory | Lost 5 parts (3n1u1w) 5752 | -7/Factory | Build established: Scavenger-Mutant 5885 | -7/Factory | Core integrity fell below 20% 5902 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05881_ Carbon-fiber Leg destroyed. 05881_ W-25 Informer distress signal jammed. 05882_ Imp. Light Armor Plating destroyed. 05883_ System corrupted: Heat flow error (+236). 05883_ W-25 Informer distress signal jammed. 05890_ G-47 Trooper destroyed. 05890_ Rnf. Deuterium Engine destroyed. 05893_ S-27 Virus destroyed. 05893_ Scythe follow-up attack on S-27 Virus. 05894_ Carbon-fiber Leg destroyed. 05896_ Axe destroyed. 05898_ M-28 Smith repairs G-47 Trooper. 05900_ I-36 Angel distress signal jammed. 05902_ OPPA PTP/HDJLHWCJ&C8Y GP7RNJ 05902_ G-50 Soldier Carbon-fiber Leg severed. 05902_ I-36 Angel distress signal jammed. 05902_ Critical hit (Destroy). 05902_ Imp. Titanium Leg destroyed. 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" " # %^ """ #?? | | ??????????? # T ^^ +?? | | ?????????????? + "" ^ #?? | | ???????????????"" # #?? | | ????????????????????# ^ ### ##?? | | ????????????????????# #########+#####+##?? | | ????????????????????# # ! #?? | | ????????????????????### ### #?? | | ??????????????????????# #?# """ """ """ #?? | | ??????????????????????# #?# """ """ """ #?? | | ???????????????######## #?# """ """ """ #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Resistance: EX 25 Melee Speed Boost 20 Evasion (%) 45 Targeting Accuracy 8 Melee Accuracy 6 Recoil Reduction 4 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Total Silence Challenges ------------ None Game ------ Seed CombatMobileMantle Manual? 0 Play Time 01:00:15 Cumulative 16.5 hours Start 2024.07.13 @ 17:16:59 End 2024.07.13 @ 22:03:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Cog Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 538faa2b-c96e-41ab-afd5-aca0098e1d9f