Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.05.24 @ 22:02:23 Player: MACIEK Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (80) 400 Value Destroyed (1641) 1641 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (94) 94 TOTAL SCORE: 4615 Bonus ------- High Alert Combat Kills 13 Follower Combat Kills 81 Cogmind --------- Core Integrity 674/700 Matter 270/300 Energy 179/265 System Corruption 0% Temperature Cool (9) Movement Rolling (105) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Armored Wheel Armored Huge Wheel > --- UTILITY (8) ------ Improved Cooling System Medium Storage Unit Large Storage Unit Large Storage Unit Advanced Sensor Array Improved Signal Interpreter Advanced Terrain Scanner Improved Light Armor Plating > --- WEAPON (2) ------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY (20) --- Improved Ion Engine Compact Wheel Large Battery (300) Weight Redist. System Sensor Array Improved Signal Interpreter Propulsion Shielding Hardened Medium Armor Plating Improved Light Armor Plating Advanced Beam Cannon Improved Light Cannon Assault Cannon Mini Grenade Launcher Scythe Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Large Storage Unit Large Storage Unit Advanced Sensor Array Improved Signal Interpreter Advanced Terrain Scanner Improved Light Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Improved Ion Engine Wheel Large Battery Weight Redist. System Sensor Array Improved Signal Interpreter Propulsion Shielding Hardened Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating Hacking Suite Shock Rifle EM Pulse Cannon Advanced Beam Cannon Enhanced Autogun Improved Light Cannon Improved Light Cannon Assault Cannon Mini Grenade Launcher Scythe [Rating: 43] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Improved Light Cannon Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 7 | . 1 2 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 6 | . 1 2 2 1 Weapon . | . . . . . Parts Attached 90 | 6 13 18 46 7 Power 5 | 1 . 1 2 1 Engine 5 | 1 . 1 2 1 Core . | . . . . . Reactor . | . . . . . Propulsion 24 | 2 5 5 10 2 Treads 2 | . 2 . . . Leg 2 | 2 . . . . Wheel 20 | . 3 5 10 2 Hover . | . . . . . Flight . | . . . . . Utility 27 | 1 4 8 12 2 Device 11 | . . 2 8 1 Storage 8 | 1 3 3 1 . Processor 3 | . 1 . 1 1 Hackware . | . . . . . Protection 5 | . . 3 2 . Artifact . | . . . . . Weapon 34 | 2 4 4 22 2 Energy Gun 11 | . . . 10 1 Energy Cannon 6 | . . 4 2 . Ballistic Gun 7 | 2 1 . 4 . Ballistic Cannon 6 | . 3 . 3 . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 3 | . . . 2 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . 1 4 . Parts Lost 1 | . . 1 . . Power . | . . . . . Propulsion 1 | . . 1 . . Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak 1 | . . 1 . . Average Slot Usage (%) 96 | . 94 99 98 91 Engine 9 | . 12 10 8 7 Wheel 17 | . 19 19 15 14 Device 14 | . . 7 20 21 Storage 23 | . 21 27 24 21 Processor 5 | . 10 5 2 6 Protection 6 | . . 9 8 7 Energy Gun 5 | . . . 6 14 Energy Cannon 4 | . . 16 3 . Ballistic Cannon 8 | . 24 3 5 . Naked Turns . | . . . . . Heaviest Build 85 | 16 45 85 66 58 Greatest Support 40 | 20 40 32 28 40 Greatest Overweight (x) 3 | . 1 3 2 2 Average Overweight (x) 1 | . . 1 1 1 Largest Inventory Capacity 28 | 8 16 28 20 20 Average Capacity 18 | 6 12 18 19 20 Most Carried 20 | 8 16 20 20 20 Average Carried 17 | 4 11 18 19 19 Final Capacity 20 | 8 16 20 20 20 Final Carried 20 | 8 16 20 20 14 Class Distribution -------------------- 92% | Hacker-Mutant 7% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1604 | 194 330 420 613 47 Remotely . | . . . . . Salvage Created 3141 | . 325 1015 1503 298 Parts 173 | . 22 49 90 12 Haulers Intercepted 11 | . 1 4 6 . Recyclers Shooed 3 | . . 1 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 45 | . 5 17 18 5 Guns 13 | . . . 8 5 Cannons 31 | . 5 17 9 . AOE 1 | . . . 1 . Classes Destroyed 9 | . 5 1 2 1 Worker 3 | . . . 3 . Tunneler 1 | . . . 1 . Hauler 11 | . 1 4 6 . Recycler 12 | . 2 4 5 1 Watcher 8 | . 2 2 3 1 Swarmer 20 | . 3 9 5 3 Grunt 13 | . 2 4 6 1 Brawler 1 | . . . . 1 Sentry 11 | . . 4 7 . Best Kill Streak 7 | . 3 7 5 3 Combat Bots Only 4 | . 3 4 4 3 Max Kills in Single Turn 2 | . 1 1 2 1 Gunslinging . | . . . . . Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 820 | . 71 309 325 115 Core 123 | . 18 39 40 26 Absorbed by Shields . | . . . . . Core Remaining (%) 93 | 100 92 90 92 . Volleys Fired 176 | . 15 57 89 15 Largest 2 | . 2 2 2 2 Hottest 136 | . 78 136 136 122 Shots Fired 265 | . 25 91 125 24 Gun 90 | . . . 66 24 Cannon 174 | . 25 91 58 . Launcher 1 | . . . 1 . Special . | . . . . . Kinetic 85 | . 25 22 38 . Thermal 135 | . . 69 42 24 Explosive 1 | . . . 1 . Electromagnetic 44 | . . . 44 . Robot Hit Streak 49 | . 12 49 44 47 Robot Miss Streak 2 | . 2 1 1 1 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 220 | . 19 77 103 21 Core Hits 93 | . 10 28 44 11 Critical Hits 16 | . . 11 5 . Critical Kills 3 | . . 3 . . Critical Parts Destroyed 12 | . . 7 5 . Melee Attacks 4 | . . . 3 1 Impact . | . . . . . Slashing 4 | . . . 3 1 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4605 | . 407 1583 2175 440 Guns 1551 | . . . 1111 440 Cannons 2928 | . 407 1583 938 . Explosions 126 | . . . 126 . Melee . | . . . . . Ramming . | . . . . . Kinetic 1323 | . 407 351 565 . Thermal 2436 | . . 1232 764 440 Explosive 88 | . . . 88 . Electromagnetic 758 | . . . 758 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . 1 . Average Corruption 1 | . . . 1 . Corruption Purged . | . . . . . Effects 4 | . . . 4 . Message Errors 1 | . . . 1 . Targeting Errors 3 | . . . 3 . Overload Shots . | . . . . . Overflow Damage 40 | . 16 2 22 . Projectiles 40 | . 16 2 22 . Explosions . | . . . . . Melee . | . . . . . Knockbacks 17 | . 6 4 7 . Impact . | . . . . . Kinetic 17 | . 6 4 7 . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 452 | . 48 452 75 . Average Temperature 99 | . 21 129 11 . Received Heat Transfer 369 | . 12 141 180 36 Effects 7 | . . 7 . . Shutdowns 1 | . . 1 . . Interference 2 | . . 2 . . Matter Decay 1 | . . 1 . . Damage (minor) 1 | . . 1 . . Damage (major) 2 | . . 2 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . 1 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . . 4 1 . Heat Transferred 4379 | . . 2220 1382 777 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 492 | . 194 492 341 212 Initial 133 | . . 58 133 15 Average 132 | . 75 273 131 68 Maximum Alert Level 2 | . . 2 1 1 Low Security (%) 75 | 100 100 21 77 96 Level 1 21 | . . 61 22 3 Level 2 2 | . . 16 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . . . 1 6 Investigation 1 | . . . . 1 Extermination 1 | . . . . 1 Reinforcement 2 | . . . 1 1 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 4 | . . 3 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 87 | . 12 28 31 16 Peak Tracking Total 7 | . 2 5 4 7 Tactical Retreats 13 | . 5 4 3 1 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 7 | . 3 . 2 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 3 | . . 1 2 . Max in Single Turn 1 | . . 1 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 26 | . 8 3 13 2 Terminals 16 | . 5 2 8 1 Fabricators . | . . . . . Repair Stations 3 | . 1 . 2 . Recycling Units 6 | . 2 1 2 1 Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 79 | . 25 7 42 5 Successful 50 | . 16 3 30 1 Failed 29 | . 9 4 12 4 Catastrophic 3 | . . . 3 . Database Lockouts . | . . . . . Manual 30 | . 8 3 19 . Terminals 51 | . 20 6 22 3 Fabricators . | . . . . . Repair Stations 15 | . 2 . 13 . Recycling Units 10 | . 3 1 4 2 Scanalyzers 3 | . . . 3 . Garrison Access . | . . . . . Terminal Hacks 27 | . 12 2 12 1 Robot Analysis 1 | . 1 . . . Prototype ID Bank 2 | . 1 . 1 . Terminal Index 2 | . 1 . 1 . Repair Station Index 1 | . . . 1 . Alert Level 1 | . . . 1 . Unreport Threat 1 | . . . . 1 Locate Traps 3 | . 2 . 1 . Hauler Manifests 4 | . 2 . 2 . Registered Components 2 | . 1 . 1 . Zone Layout 10 | . 4 2 4 . Fabricator Hacks . | . . . . . Repair Station Hacks 15 | . 2 . 13 . Scan Component 8 | . 1 . 7 . Repair 7 | . 1 . 6 . Recycling Unit Hacks 5 | . 2 1 2 . Retrieve Components 5 | . 2 1 2 . Scanalyzer 3 | . . . 3 . Insert Component 2 | . . . 2 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 18 | . 5 3 8 2 Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 7 | . 1 . 6 . Time 221 | . 16 . 205 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 18 | . 7 2 9 . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies 3 | . . . . 3 Largest Group 3 | . . . . 3 Highest-Rated Group 93 | . . . . 93 Highest-Rated Ally 31 | . . . . 31 Total Orders . | . . . . . Ally Attacks 24 | . . . . 24 Total Damage 233 | . . . . 233 Kills 3 | . . . . 3 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 3860 | 65 775 650 1779 591 Spaces Moved 2321 | 46 579 370 939 387 Core 9 | 9 . . . . Treads 7 | . 7 . . . Legs 121 | 37 84 . . . Wheels 2184 | . 488 370 939 387 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 110 105 100 Average Speed 112 | 106 112 111 113 110 Slowest Speed 160 | 120 160 130 115 115 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 44 | 5 92 39 73 11 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug 4 | . . . 3 1 Terrain Destroyed 16 | . 1 . 14 1 Melee 4 | . . . 3 1 Projectile 3 | . 1 . 2 . AOE 9 | . . . 9 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 3323 | 59 678 523 1531 532 Wait 570 | . 47 37 385 101 Move 2317 | 45 578 369 938 387 Hop . | . . . . . Pick Up 79 | 8 14 18 33 6 Fast Attach 20 | 6 5 4 4 1 Attach 20 | . 1 7 10 2 Detach 13 | . . 7 5 1 Swap 50 | . 7 7 32 4 Drop 74 | . 11 17 32 14 Fire 176 | . 15 57 89 15 Melee 4 | . . . 3 1 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) History --------- Turn | Location | Event 8 | -11/Scrapyard | Identified exit to Materials 8 | -11/Scrapyard | Discovered exit to Materials (range 15) 66 | -11/Scrapyard | Entered Materials 66 | -10/Materials | Evolved 1 slot: Utility x1 100 | -10/Materials | Identified exit to Mines 100 | -10/Materials | Discovered exit to Mines (range 14) 305 | -10/Materials | Build established: Hacker-Mutant 354 | -10/Materials | Identified exit to Materials 354 | -10/Materials | Discovered exit to Materials (range 13) 478 | -10/Materials | Discovered exit to Materials (range 3) 678 | -10/Materials | Repaired Particle Gun 762 | -10/Materials | Discovered exit to Materials (range 10) 804 | -10/Materials | Discovered exit to Mines (range 14) 841 | -10/Materials | Entered another Materials area 841 | -9/Materials | Evolved 2 slots: Utility x2 1131 | -9/Materials | Identified exit to Materials 1131 | -9/Materials | Discovered exit to Materials (range 16) 1289 | -9/Materials | Identified exit to Mines 1289 | -9/Materials | Discovered exit to Mines (range 15) 1396 | -9/Materials | Discovered exit to Materials (range 18) 1491 | -9/Materials | Entered another Materials area 1491 | -8/Materials | Evolved 2 slots: Utility x2 1866 | -8/Materials | Repaired Sensor Array 1893 | -8/Materials | Repaired Lrg. Storage Unit 1960 | -8/Materials | Repaired Imp. Signal Interpreter 2012 | -8/Materials | Repaired Adv. Beam Cannon 2123 | -8/Materials | Identified exit to Factory 2123 | -8/Materials | Discovered exit to Factory (range 5) 2973 | -8/Materials | Discovered exit to Factory (range 10) 3047 | -8/Materials | Repaired Arm. Wheel 3087 | -8/Materials | Repaired Adv. Sensor Array 3270 | -8/Materials | Entered Factory 3270 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3397 | -7/Factory | Identified exit to Lower Caves 3397 | -7/Factory | Discovered exit to Lower Caves (range 11) 3474 | -7/Factory | Garrison activated, responded to threat 3557 | -7/Factory | Allied Derelicts emerged from ambush trap array 3761 | -7/Factory | Discovered exit to Lower Caves (range 15) 3861 | -7/Factory | Self-destructed Last Messages --------------- 03761_ EXIT=FOUND: LOWER CAVES 03768_ U-05 Engineer lays Concrete. 03768_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 03769_ U-05 Engineer lays Concrete. 03770_ ALERT: Rogue bot located, Programmers report to Factory Zone 1N. 03770_ U-05 Engineer lays Concrete. 03770_ HG-AM7(g) destroyed. 03771_ U-05 Engineer lays Concrete. 03786_ R-06 Scavenger collects Structural Scanner. 03788_ Dropped Enh. Autogun. 03796_ Acquired Gauss Cannon. 03803_ Dropped Adv. Heat Sink. 03804_ Dropped Imp. Light Cannon. 03851_ U-05 Engineer builds a Door. 03857_ OZ-Y8Q(g) reactivates. 03859_ Dropped Gauss Cannon. 03859_ Dropped Imp. Light Armor Plating. 03860_ Dropped Hacking Suite. 03860_ Dropped Imp. EM Pulse Cannon. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????#??????????????????????????????? | | ???#?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????#??????#???????????????????????? | | ???????????????????##########????????????????????? | | ???#???????????????# #????????#???????????? | | ??????????"????????# """" #???#?#??????????????? | | ########???????????# """" #????????????????????? | | #?? ????????# """" [#???????##????#??#???? | | " #??? ? ? ???# """" ##???????????????????? | | " #?? ????????# """" ] #?#???#?????#????????? | | " #? ??o?????# """" ! #????????????#???????? | | " +?? ?Y ??#?# """" #????????????????????? | | " #??? * ?????# #????????#?????#?????? | | " # ????## #????????????????????? | | " # ??#?# #??#???????????#?????? | | ]] " #? ???# #???????????#????????? | | ]] " #?# ##??# #?????#????#?????????? | | [ ### #???# #????????#???????????? | | ] "## #??## " " #?#??????????????????? | | #+###+#### #???# "R"]] ##?#?????????????????? | | # #?# ##?# #???# """!@! #????###### ????????? | | # ### ##?# ##??# ggp # #?????"????? | | # ### #?## ##########g### # ?????????? | | #??# gg! #??? ??????? | | #??# g u ! #??????????? | | = #??# !!= *%=> +??????????? | | ##### #??# % [ #?????"????? | | ????# #??# *=% u #????? ????? | | ? ?# #??# ############# +??????????? | | ? ? # ##?# #??#??#?##??? # ?? ??????? | | ??# #### #????????????# ##??????????? | | ?? # #### u#?????#????#??u #??#?#??????? | | ????# #??#??????????u #???????????? | | ?# #?#??#???????#? #???????????? | | ???# #?? ???????? ?? #???#???????? | | ????# # ????? ?? ??+? ????????????? | | ?? """"""" #?????? ???????? ??????????????? | | ?? """"""" #????? ??????????????????????????? | | ?# """"""" #??????????? #???????????????????? | | """"""" #????????????????????????????????? | | ?? +? ??"???????#???????????????????? | | ????? #??"?????????????????????????????? | | ######+#?? ?? #????????????????????????????????? | | ???????????? #???????"????????????????????????? | | ???"??? ??????##?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 12 Energy Capacity 265 Matter Stores 440 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Arm. Wheel | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MatterCoreLauncher Manual? 0 Play Time 02:01:44 Cumulative 29.3 hours Start 2021.05.24 @ 19:16:21 End 2021.05.24 @ 22:02:23 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 19 Rogue 4 Adventurer 2 Explorer 13 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 18 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0a308529-41a5-43c3-b0d6-f24a7aa0f641