Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.07 @ 13:15:36 Player: Trantor Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (84) 420 Value Destroyed (1778) 1778 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (2) 2 TOTAL SCORE: 3600 Bonus ------- High Alert Combat Kills 2 Cogmind --------- Core Integrity 0/400 Matter 285/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Rolling (100) Ox1 Location -9/Mines Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- Wheel Compact Wheel > --- UTILITY (4) ------ High-capacity Storage Unit Improved Signal Interpreter Hardened Light Armor Plating Hacking Suite > --- WEAPON (2) ------- Improved Assault Rifle > --- INVENTORY (12) --- Cooled Ion Engine Compact Wheel Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Medium Storage Unit Hardened Light Armor Plating Assault Rifle Improved Assault Rifle Heavy Battle Rifle Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Hardened Light Armor Plating Hacking Suite > --- WEAPON ----------- EM Shotgun EM Shotgun > --- INVENTORY -------- Ion Engine Ion Engine Wheel Wheel Hardened Light Armor Plating Hacking Suite Assault Rifle Improved Assault Rifle Improved Assault Rifle Heavy Battle Rifle EMP Blaster Grenade Launcher [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Wheel Wheel Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun EM Shotgun Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 73 | 6 12 6 44 5 Power 10 | 1 2 1 6 . Engine 10 | 1 2 1 6 . Core . | . . . . . Reactor . | . . . . . Propulsion 21 | 2 4 1 14 . Treads . | . . . . . Leg . | . . . . . Wheel 19 | 2 4 1 12 . Hover . | . . . . . Flight 2 | . . . 2 . Utility 12 | 1 2 1 8 . Device 4 | . 1 . 3 . Storage 2 | 1 1 . . . Processor 2 | . . . 2 . Hackware 1 | . . . 1 . Protection 3 | . . 1 2 . Artifact . | . . . . . Weapon 30 | 2 4 3 16 5 Energy Gun 6 | . . . 6 . Energy Cannon . | . . . . . Ballistic Gun 17 | 2 4 2 7 2 Ballistic Cannon . | . . . . . Launcher 7 | . . 1 3 3 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 8 | . 1 . 6 1 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 2 | . . . 2 . Weapon 4 | . 1 . 2 1 Highest Loss Streak 2 | . 1 . 2 1 Average Slot Usage (%) 97 | . 98 99 96 99 Engine 12 | . 14 14 10 11 Wheel 24 | . 28 28 20 22 Device 7 | . 12 7 5 . Storage 12 | . 15 14 11 11 Processor 5 | . . . 11 11 Hackware 5 | . . . 9 11 Protection 4 | . . 6 5 11 Energy Gun 7 | . . . 14 . Ballistic Gun 16 | . 26 27 5 19 Naked Turns . | . . . . . Heaviest Build 52 | 12 44 46 51 52 Greatest Support 32 | 20 20 20 32 26 Greatest Overweight (x) 16 | . 2 2 16 1 Average Overweight (x) 1 | . 1 2 2 1 Largest Inventory Capacity 14 | 6 14 12 12 12 Average Capacity 11 | 5 11 12 12 12 Most Carried 12 | 2 12 12 12 12 Average Carried 11 | . 11 12 11 12 Final Capacity 12 | 6 12 12 12 12 Final Carried 12 | 2 12 12 12 12 Class Distribution -------------------- 66% | Mutant 33% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Min Matter Collected 1781 | 249 428 259 772 73 Remotely . | . . . . . Salvage Created 2380 | . 556 245 1565 14 Parts 176 | . 37 23 116 . Haulers Intercepted 7 | . 2 . 5 . Recyclers Shooed 4 | . . . 4 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Combat Hostiles Destroyed 53 | . 12 11 29 1 Guns 35 | . 10 9 15 1 AOE 18 | . 2 2 14 . Classes Destroyed 12 | . 7 . 4 1 Worker 7 | . 2 1 4 . Builder 4 | . 1 1 2 . Tunneler 1 | . . . 1 . Hauler 7 | . 2 . 5 . Recycler 3 | . . . 3 . Operator 6 | . 3 . 3 . Watcher 4 | . 1 . 3 . Swarmer 22 | . 6 9 7 . Grunt 21 | . 6 2 13 . Brawler 1 | . . . 1 . Sentry 8 | . . . 8 . Assembled 1 | . . . . 1 Best Kill Streak 8 | . 3 3 8 1 Combat Bots Only 4 | . 3 3 4 1 Max Kills in Single Turn 6 | . 2 1 6 1 Gunslinging 1 | . . . 1 . Exploded 2 | . 1 1 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Damage Taken 2352 | . 512 335 1196 309 Core 599 | . 139 60 358 42 Absorbed by Shields . | . . . . . Core Remaining (%) 60 | 100 . 20 . . Volleys Fired 189 | . 63 31 89 6 Largest 2 | . 2 2 2 2 Hottest 90 | . 40 53 90 63 Shots Fired 360 | . 118 62 169 11 Gun 328 | . 118 57 146 7 Cannon . | . . . . . Launcher 32 | . . 5 23 4 Special . | . . . . . Kinetic 219 | . 118 57 37 7 Thermal 25 | . . . 25 . Explosive 29 | . . 5 23 1 Electromagnetic 87 | . . . 84 3 Robot Hit Streak 14 | . 10 14 11 4 Robot Miss Streak 10 | . 10 3 4 1 Penetration Max . | . . . . . Secondary Targets 4 | . 1 1 2 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 213 | . 59 35 115 4 Core Hits 145 | . 32 14 90 9 Critical Hits 2 | . . . 2 . Critical Kills 1 | . . . 1 . Critical Parts Destroyed 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4904 | . 979 699 3014 212 Guns 2776 | . 766 472 1475 63 Cannons . | . . . . . Explosions 2128 | . 213 227 1539 149 Melee . | . . . . . Ramming . | . . . . . Kinetic 1633 | . 766 472 332 63 Thermal 1192 | . 213 . 979 . Explosive 1012 | . . 227 779 6 Electromagnetic 1067 | . . . 924 143 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 154 | . 70 6 78 . Projectiles . | . . . . . Explosions 154 | . 70 6 78 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 452 | . . . 452 . Shots 13 | . . . 13 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 264 | . 6 6 264 3 Average Temperature 54 | . 4 3 57 2 Received Heat Transfer 372 | . 114 27 231 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . 1 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 1155 | . 100 . 1055 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . 3 . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Peak Influence 426 | . 426 245 417 155 Initial 140 | . . . 21 140 Average 123 | . 87 94 152 154 Maximum Alert Level 2 | . 2 1 2 . Low Security (%) 75 | 100 82 79 68 100 Level 1 21 | . 16 20 27 . Level 2 2 | . 1 . 4 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 2 . 4 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 6 | . 2 . 4 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Distress Signals 6 | . 1 . 5 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 106 | . 24 13 43 26 Peak Tracking Total 18 | . 4 3 5 18 Tactical Retreats 3 | . 1 1 1 . Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Traps Triggered 2 | . . . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Min Machines Disabled 17 | . 4 . 13 . Max in Single Turn 4 | . 3 . 4 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Machines Accessed 23 | . 8 1 14 . Terminals 16 | . 6 1 9 . Fabricators . | . . . . . Repair Stations 3 | . 1 . 2 . Recycling Units 3 | . 1 . 2 . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 69 | . 23 3 43 . Successful 41 | . 13 1 27 . Failed 28 | . 10 2 16 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 29 | . 11 2 16 . Terminals 48 | . 19 3 26 . Fabricators . | . . . . . Repair Stations 11 | . 3 . 8 . Recycling Units 4 | . 1 . 3 . Scanalyzers 6 | . . . 6 . Garrison Access . | . . . . . Terminal Hacks 19 | . 10 1 8 . Robot Analysis 3 | . 2 . 1 . Prototype ID Bank 2 | . 2 . . . Branch Access Points 1 | . . . 1 . Terminal Index 2 | . 1 . 1 . Alert Level 1 | . . . 1 . Unreport Threat 5 | . 2 . 3 . Maintenance Status 1 | . 1 . . . Registered Components 2 | . 1 . 1 . Zone Layout 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 10 | . 2 . 8 . Scan Component 5 | . 1 . 4 . Repair 5 | . 1 . 4 . Recycling Unit Hacks 4 | . 1 . 3 . Report Inventory 3 | . 1 . 2 . Retrieve Components 1 | . . . 1 . Scanalyzer 6 | . . . 6 . Insert Component 3 | . . . 3 . Analyze 3 | . . . 3 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . . . 2 . Terminals 2 | . . . 2 . Botnet 2 | . . . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 20 | . 8 1 11 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . . 3 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 5 | . 1 . 4 . Time 142 | . 26 . 116 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . . . 3 . Parts Scanalyzed 3 | . . . 3 . Part Schematics Acquired 3 | . . . 3 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Robot Analysis Total 3 | . 2 . 1 . Derelict Logs Recovered 2 | . . 1 . 1 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Min Turns Passed 4960 | 42 1322 928 2484 184 Spaces Moved 3810 | 41 1076 765 1774 154 Core 7 | 4 . . 3 . Treads . | . . . . . Legs . | . . . . . Wheels 3801 | 37 1076 765 1769 154 Hover . | . . . . . Flight 2 | . . . 2 . Fastest Speed 50 | 50 80 100 90 100 Average Speed 101 | 77 98 100 104 100 Slowest Speed 850 | 80 100 100 850 100 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 64 | 4 100 94 94 28 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 2 | . . 1 . 1 Spaces Dug 9 | . . 9 . . Terrain Destroyed 307 | . 47 25 222 13 Melee . | . . . . . Projectile 1 | . . . 1 . AOE 306 | . 47 25 221 13 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Total 4548 | 48 1230 867 2232 171 Wait 391 | . 50 62 273 6 Move 3806 | 40 1075 764 1773 154 Hop . | . . . . . Pick Up 39 | 2 15 . 22 . Fast Attach 25 | 6 4 1 14 . Attach 10 | . 1 . 9 . Detach 5 | . 2 . 3 . Swap 38 | . 7 5 21 5 Drop 45 | . 13 4 28 . Fire 189 | . 63 31 89 6 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 1 exit: *Mat) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 43 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 389 | -10/Materials | Core integrity fell below 50% 573 | -10/Materials | Discovered new exit (range 13) 627 | -10/Materials | Discovered new exit (range 3) 660 | -10/Materials | Build established: Scavenger-Mutant 663 | -10/Materials | Discovered new exit (range 7) 712 | -10/Materials | Discovered new exit (range 11) 875 | -10/Materials | Repaired Assault Rifle 948 | -10/Materials | Discovered new exit (range 16) 1034 | -10/Materials | Build established: Mutant 1365 | -10/Materials | Entered Mines 1419 | -10/Mines | Met a Derelict bent on vengeance 1605 | -10/Mines | Discovered new exit (range 7) 1801 | -10/Mines | Discovered new exit (range 11) 2101 | -10/Mines | Learned location of Recycling (-7) 2105 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2293 | -10/Mines | Entered Materials 2293 | -9/Materials | Evolved 2 slots: Utility x2 2899 | -9/Materials | Build established: Scavenger-Mutant 2961 | -9/Materials | Repaired Assault Rifle 3108 | -9/Materials | Discovered new exit (range 7) 3113 | -9/Materials | Identified exit to Materials 3143 | -9/Materials | Identified exit to Mines 3460 | -9/Materials | Repaired Imp. Ion Engine 3487 | -9/Materials | Repaired Grenade Launcher 3519 | -9/Materials | Repaired EM Shotgun 3580 | -9/Materials | Core integrity fell below 50% 3871 | -9/Materials | Build established: Mutant 3992 | -9/Materials | Discovered exit to Materials (range 9) 4480 | -9/Materials | Core integrity fell below 20% 4522 | -9/Materials | Discovered exit to Materials (range 13) 4625 | -9/Materials | Build established: Scavenger-Mutant 4777 | -9/Materials | Entered Mines 4778 | -9/Mines | Assembled infested the area 4849 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 4918 | -9/Mines | Discovered exit to Materials (range 6) 4953 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4961 | -9/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 04913_ The unstable cave ceiling collapses. 04913_ U-05 Engineer builds a Wall. 04916_ K-01 Serf collects debris. 04918_ EXIT=FOUND: MATERIALS 04947_ A derelict emerges from the shadows. 04947_ Acquired derelict log, extracted data. Data stored: Factory entrances (x1). 04948_ KS-GLP(g): "Some of my friends down here think you need a mining laser when you travel the depths." 04949_ KS-GLP(g): "They are crazy." 04950_ KS-GLP(g): "Everyone knows a good old rocket launcher goes a long way." 04951_ KS-GLP(g): "Need to get rid of a swarm? Done. Need a big hole in the wall? Done." 04952_ KS-GLP(g): "Need a small hole in the wall? Leave that to the mining laser wimps, I say!" 04953_ KS-GLP(g): "Would you like a rocket launcher? I know I would if I were you, so I'm going to lend you mine." 04953_ KS-GLP(g) slips back into the shadows. 04958_ EMP Blaster destroyed. 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Light Armor Plating | -9/Materials | Scanalyzed Med. Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Slippery One Challenges ------------ None Game ------ Seed MatterChargeMicrothruster Manual? 0 Play Time 00:55:28 Cumulative 76.0 hours Start 2021.05.07 @ 10:56:44 End 2021.05.07 @ 13:15:36 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 31 Adventurer 15 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 36 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 197efab4-8127-4c68-ac41-3244c5773fda