Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.02 @ 22:15:57

Player: Mclir

Result: Destroyed by Y-72 Warden with Quantum Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (16)       3200
Robots Destroyed (123)     615
Value Destroyed (4042)     4042
Prototype IDs (55)         1100
Alien Tech Used (0)        0
Bonus (1797)               1797
              TOTAL SCORE: 14254

 Bonus
-------
Triggered Max Security     1000
High Alert Combat Kills    11
Follower Combat Kills      104
Entered DSFs               500
Aligned with FarCom        300
Friendly Fire              -118

 Cogmind 
---------
Core Integrity             0/1300
Matter                     189/300
Energy                     92/100
System Corruption          20%
Temperature                Cool (9)
Movement                   Hovering (60)
Location                   -3/Quarantine

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (8) ---
           Gyrokinetic Inverter
  Improved Antigrav System
  Improved Antigrav System
>          --- UTILITY (9) ------
  Advanced Cooling System
           Hacking Suite
>          --- WEAPON (2) -------
           Force Lance
>          --- INVENTORY (5) ----
    Medium Storage Unit
  Improved Terrain Scanner
  Improved Kinecellerator
  Advanced ECM Suite
           KE Penetrator

 Peak State 
------------
>            --- POWER ------------
       Micro Antimatter Reactor
       Micro Antimatter Reactor
>            --- PROPULSION -------
    Improved Antigrav System
    Improved Gyrokinetic Inverter
    Improved Gyrokinetic Inverter
    Improved Gyrokinetic Inverter
    Improved Gyrokinetic Inverter
    Improved Linear Gravjet
    Improved Linear Gravjet
>            --- UTILITY ----------
       Large Storage Unit
       Small Battery
             Hacking Suite
>            --- WEAPON -----------
             Force Lance
>            --- INVENTORY --------
             Antigrav System
             Antigrav System
    Improved Linear Gravjet
    Improved Linear Gravjet
      Medium Storage Unit
    Improved Trap Scanner
    Improved Terrain Scanner
    Improved Kinecellerator
    Advanced ECM Suite
  Long-range Proton Cannon
             KE Penetrator
             Missile Launcher
             Force Lance
[Rating: 83]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Gravmag System
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Hover Unit               Gravmag System
  Flight Unit              Flight Unit
Utility                    Hacking Suite
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Layered Light Armor Plating
Weapon                     Great Axe
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Long-range Proton Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Heavy Mace
  Slashing Weapon          Great Axe
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac DSF Res Qua 
Slots Evolved              14   | .   .   .   2   .   .   .   2   2   2   .   .   2   2   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               6    | .   .   .   .   .   .   .   .   2   1   .   .   1   1   .   1   .   
  Utility                  7    | .   .   .   2   .   .   .   2   .   1   .   .   1   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             302  | 7   13  8   42  2   .   5   65  71  16  1   11  24  2   13  18  4   
  Power                    31   | 1   2   2   6   .   .   .   3   5   1   .   1   3   .   2   5   .   
    Engine                 15   | 1   2   2   6   .   .   .   2   2   .   .   .   .   .   .   .   .   
    Core                   12   | .   .   .   .   .   .   .   1   3   1   .   1   3   .   2   1   .   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Propulsion               131  | 2   2   2   14  .   .   3   31  25  10  1   7   14  .   8   9   3   
    Treads                 23   | 2   2   .   6   .   .   .   9   4   .   .   .   .   .   .   .   .   
    Leg                    3    | .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   
    Wheel                  40   | .   .   2   8   .   .   2   19  7   1   .   .   1   .   .   .   .   
    Hover                  64   | .   .   .   .   .   .   .   .   14  9   1   7   13  .   8   9   3   
    Flight                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Utility                  93   | 2   6   3   6   1   .   .   21  38  5   .   2   5   .   1   2   1   
    Device                 49   | 1   .   1   3   1   .   .   11  22  3   .   2   3   .   .   1   1   
    Storage                5    | 1   1   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
    Processor              4    | .   .   1   .   .   .   .   1   2   .   .   .   .   .   .   .   .   
    Hackware               6    | .   .   .   .   .   .   .   .   3   2   .   .   1   .   .   .   .   
    Protection             29   | .   5   .   3   .   .   .   9   10  .   .   .   1   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   47   | 2   3   1   16  1   .   2   10  3   .   .   1   2   2   2   2   .   
    Energy Gun             3    | .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Ballistic Gun          20   | 2   2   .   9   .   .   1   2   1   .   .   1   2   .   .   .   .   
    Ballistic Cannon       6    | .   1   .   3   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Launcher               10   | .   .   1   2   1   .   1   2   1   .   .   .   .   .   2   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   1   .   
Parts Lost                 75   | .   .   1   11  .   .   .   7   6   2   .   .   20  .   6   22  .   
  Power                    13   | .   .   .   3   .   .   .   .   1   .   .   .   2   .   2   5   .   
  Propulsion               35   | .   .   .   3   .   .   .   1   3   2   .   .   10  .   2   14  .   
  Utility                  19   | .   .   1   3   .   .   .   3   2   .   .   .   6   .   2   2   .   
  Weapon                   8    | .   .   .   2   .   .   .   3   .   .   .   .   2   .   .   1   .   
  Highest Loss Streak      11   | .   .   1   5   .   .   .   4   5   1   .   .   6   .   4   11  .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   99  99  93  100 88  97  95  93  85  93  91  81  51  53  44  25  
  Engine                   5    | .   13  14  10  11  11  11  8   .   .   .   .   .   .   .   .   .   
  Core                     3    | .   .   .   .   .   .   .   .   6   6   6   6   4   5   6   2   .   
  Treads                   5    | .   27  13  1   .   .   .   1   4   .   .   .   .   .   .   .   .   
  Wheel                    9    | .   .   14  20  22  22  19  15  11  3   .   .   .   .   .   .   .   
  Hover                    10   | .   .   .   .   .   .   .   .   10  24  33  32  29  21  26  23  12  
  Device                   11   | .   .   6   13  19  22  22  15  16  17  13  9   3   .   .   .   3   
  Storage                  8    | .   14  14  11  11  11  11  9   7   6   6   6   5   5   5   4   .   
  Processor                6    | .   .   3   11  11  11  11  11  7   6   6   6   2   .   .   .   .   
  Hackware                 5    | .   .   .   .   .   .   .   .   5   13  20  20  19  10  9   4   4   
  Protection               6    | .   13  4   3   3   .   .   14  6   .   .   .   2   .   .   .   .   
  Energy Gun               1    | .   .   .   .   .   .   .   1   4   .   .   .   .   .   .   .   .   
  Ballistic Gun            5    | .   21  14  13  .   .   .   2   .   .   .   2   4   5   1   .   .   
  Ballistic Cannon         1    | .   6   7   2   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   5   11  11  11  .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          4    | .   .   .   .   .   .   .   8   7   6   6   6   4   .   .   .   .   
Peak Build Rating          83   | 9   9   10  20  25  25  27  37  50  57  55  62  70  47  69  83  38  
  Average Rating           33   | 5   7   8   13  23  23  25  28  41  49  55  54  59  46  51  61  33  
  On Entrance              31   | .   9   8   10  20  25  24  26  28  45  53  55  61  46  47  59  12  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             69   | 15  33  50  60  61  60  60  69  68  34  31  40  45  39  43  46  8   
  Greatest Support         82   | 40  40  40  40  32  32  32  40  44  47  44  45  62  40  82  80  35  
  Greatest Overweight (x)  6    | 1   1   1   3   1   1   3   6   2   2   .   .   2   .   1   2   1   
  Average Overweight (x)   .    | .   .   .   1   1   1   1   1   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  20  20  20  20  20  20  20  15  15  15  15  15  15  15  5   
  Average Capacity         17   | 7   14  17  20  20  20  20  20  18  15  15  15  15  15  15  14  5   
  Most Carried             20   | 8   15  20  20  20  20  20  20  20  15  15  15  15  14  15  15  5   
  Average Carried          16   | 4   13  16  19  19  19  20  19  17  14  15  14  12  12  14  13  5   
  Final Capacity           20   | 8   15  20  20  20  20  20  20  15  15  15  15  15  15  15  5   5   
  Final Carried            20   | 7   15  20  20  19  20  20  20  14  15  15  15  12  13  13  5   5   

 Class Distribution 
--------------------
 28% | Mutant
 15% | Assassin
 13% | Scavenger-Mutant
 12% | Hacker-Mutant
  9% | Hacker-Ninja
  9% | Scavenger-Assassin
  3% | Hacker-Scout
  3% | Hacker-Assassin

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
   Scavenger-Mutant | -9/Materials
             Mutant | -9/Mines
             Mutant | -9/Exiles
             Mutant | -8/Mines
 Scavenger-Assassin | -8/Materials
           Assassin | -7/Factory
       Hacker-Ninja | -6/Factory
       Hacker-Ninja | -6/Waste
       Hacker-Scout | -6/Factory
      Hacker-Mutant | -5/Factory
      Hacker-Mutant | -4/Factory
      Hacker-Mutant | -4/DSF
             Mutant | -3/Research
             Mutant | -3/Quarantine

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -5   -4   -4   -3   -3   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  Fac  DSF  Res  Qua  
Matter Collected           4202 | 290  267  442  729  53   .    83   781  640  134  .    95   414  .    .    274  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4372 | 62   399  199  1060 85   .    90   947  508  114  .    42   519  .    19   328  .    
  Parts                    277  | 8    22   10   58   7    .    3    56   41   11   .    5    25   .    3    28   .    
Haulers Intercepted        2    | .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           3    | .    1    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac DSF Res Qua 
Combat Hostiles Destroyed  97   | .   9   11  25  2   .   2   16  13  2   .   1   10  .   1   5   .   
  Melee                    37   | .   .   .   4   .   .   .   7   9   2   .   1   9   .   .   5   .   
  Guns                     22   | .   9   1   10  .   .   .   1   .   .   .   .   1   .   .   .   .   
  Cannons                  16   | .   .   6   8   .   .   .   2   .   .   .   .   .   .   .   .   .   
  AOE                      19   | .   .   4   1   2   .   2   5   4   .   .   .   .   .   1   .   .   
Classes Destroyed          17   | 1   4   1   3   1   .   .   2   2   .   .   .   2   .   1   .   .   
  Worker                   4    | .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   
  Builder                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Tunneler                 5    | 3   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycler                 6    | .   1   .   1   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  8    | .   1   .   3   .   .   .   3   1   .   .   .   .   .   .   .   .   
  Swarmer                  27   | .   3   3   6   .   .   .   6   5   .   .   .   4   .   .   .   .   
  Cutter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Grunt                    35   | .   6   5   13  2   .   2   4   1   .   .   .   1   .   .   1   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   12   | .   .   .   6   .   .   .   4   .   .   .   .   2   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Programmer               15   | .   .   .   .   .   .   .   .   6   2   .   1   2   .   .   4   .   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Assembled                3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | 2   3   3   5   4   .   2   7   4   1   .   1   3   .   1   1   .   
  Combat Bots Only         5    | .   3   3   4   2   .   2   5   4   1   .   1   3   .   1   1   .   
Max Kills in Single Turn   4    | 1   1   2   2   2   .   2   4   3   1   .   1   1   .   1   1   .   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   1   2   .   2   3   3   .   .   .   .   .   1   .   .   
  Melee                    1    | .   .   .   1   .   .   .   1   1   1   .   1   1   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -5   -4   -4   -3   -3   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  Fac  DSF  Res  Qua  
Hostile Shots Fired        1036  | .    32   56   198  4    .    6    167  90   18   .    4    117  .    152  190  2    
  Missed                   334   | .    12   21   45   3    .    4    49   18   6    .    .    24   .    103  49   .    
Damage Taken               11933 | .    233  534  1718 65   .    64   1806 1276 498  .    58   1969 .    793  2861 58   
  Core                     2786  | .    10   71   342  16   .    41   275  171  113  .    28   334  .    84   1243 58   
  Absorbed by Shields      94    | .    .    .    .    .    .    .    87   .    .    .    .    .    .    .    7    .    
  Redirected to Shielding  108   | .    .    .    .    .    .    .    .    108  .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   347   | .    .    .    1    .    .    .    .    113  41   .    107  39   .    .    46   .    
Core Remaining (%)         66    | 100  .    67   .    .    .    .    50   75   .    .    83   66   .    92   .    .    
Volleys Fired              207   | 5    31   27   81   3    .    3    31   2    .    .    1    10   11   2    .    .    
  Largest                  2     | 2    2    2    2    1    .    1    2    1    .    .    1    2    2    1    .    .    
  Hottest                  114   | 40   55   55   58   33   .    33   100  36   .    .    30   66   114  36   .    .    
Shots Fired                336   | 10   62   49   136  3    .    3    35   2    .    .    1    11   22   2    .    .    
  Gun                      223   | 10   58   23   104  .    .    .    4    .    .    .    1    11   12   .    .    .    
  Cannon                   90    | .    4    20   31   .    .    .    25   .    .    .    .    .    10   .    .    .    
  Launcher                 23    | .    .    6    1    3    .    3    6    2    .    .    .    .    .    2    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  298   | 10   62   43   135  .    .    .    25   .    .    .    1    11   11   .    .    .    
  Thermal                  5     | .    .    .    .    .    .    .    4    .    .    .    .    .    1    .    .    .    
  Explosive                23    | .    .    6    1    3    .    3    6    2    .    .    .    .    .    2    .    .    
  Electromagnetic          10    | .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    
  Robot Hit Streak         17    | 3    8    6    10   3    .    4    17   .    .    .    .    5    .    .    .    .    
  Robot Miss Streak        5     | 1    2    4    5    .    .    .    2    .    .    .    .    1    .    1    .    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Secondary Targets        1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           350   | 6    42   26   106  2    .    2    60   30   6    .    1    44   .    .    25   .    
  Core Hits                172   | 3    21   17   39   7    .    4    31   15   3    .    1    20   .    2    9    .    
  Critical Kills           2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 7     | .    .    .    5    .    .    1    1    .    .    .    .    .    .    .    .    .    
  Critical Strikes         29    | .    .    1    7    .    .    1    6    5    1    .    .    6    .    .    2    .    
    Destroy                1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  2     | .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Smash                  8     | .    .    .    6    .    .    1    1    .    .    .    .    .    .    .    .    .    
    Sever                  16    | .    .    .    .    .    .    .    4    5    1    .    .    6    .    .    .    .    
    Impale                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Melee Attacks              439   | .    .    .    32   .    .    1    75   145  28   .    19   84   .    .    53   2    
  Impact                   36    | .    .    .    32   .    .    1    3    .    .    .    .    .    .    .    .    .    
  Slashing                 348   | .    .    .    .    .    .    .    72   145  28   .    19   84   .    .    .    .    
  Piercing                 55    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    53   2    
  Sneak Attacks            16    | .    .    .    3    .    .    1    7    2    .    .    .    2    .    .    1    .    
    Combat Hostiles        2     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11291 | 79   537  678  2173 445  .    162  2720 1497 225  .    31   1597 .    105  1042 .    
  Guns                     1761  | 79   487  121  747  .    .    .    80   .    .    .    .    247  .    .    .    .    
  Cannons                  1126  | .    50   289  384  .    .    .    403  .    .    .    .    .    .    .    .    .    
  Explosions               1753  | .    .    268  70   445  .    116  461  288  .    .    .    .    .    105  .    .    
  Melee                    6651  | .    .    .    972  .    .    46   1776 1209 225  .    31   1350 .    .    1042 .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2807  | 79   537  410  1131 .    .    .    403  .    .    .    .    247  .    .    .    .    
  Thermal                  80    | .    .    .    .    .    .    .    80   .    .    .    .    .    .    .    .    .    
  Explosive                1753  | .    .    268  70   445  .    116  461  288  .    .    .    .    .    105  .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1065  | .    .    .    972  .    .    46   47   .    .    .    .    .    .    .    .    .    
  Slashing                 4544  | .    .    .    .    .    .    .    1729 1209 225  .    31   1350 .    .    .    .    
  Piercing                 1042  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1042 .    
Highest Corruption         20    | .    6    6    .    .    .    .    .    6    2    8    8    9    .    4    20   20   
  Average Corruption       4     | .    4    6    .    .    .    .    .    2    1    6    2    8    .    4    10   20   
  Corruption Purged        14    | .    .    .    .    .    .    .    .    5    2    .    7    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  134   | .    24   30   .    .    .    .    .    39   3    1    11   11   .    .    10   5    
    Message Errors         42    | .    7    7    .    .    .    .    .    12   .    1    5    7    .    .    2    1    
    Matter Fused           29    | .    7    5    .    .    .    .    .    12   .    .    1    1    .    .    1    2    
    Heat Flow Errors       19    | .    5    6    .    .    .    .    .    3    1    .    2    .    .    .    2    .    
    Energy Discharges      17    | .    3    3    .    .    .    .    .    5    .    .    3    1    .    .    2    .    
    Parts Rejected         1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      10    | .    .    3    .    .    .    .    .    4    1    .    .    .    .    .    .    2    
    Data Loss (major)      7     | .    1    2    .    .    .    .    .    2    1    .    .    .    .    .    1    .    
    Misfires               2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 4     | .    .    1    .    .    .    .    .    1    .    .    .    2    .    .    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Weapon Failures        1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            931   | .    10   .    396  43   .    46   184  90   .    .    .    53   .    .    109  .    
  Projectiles              37    | .    10   .    17   .    .    .    10   .    .    .    .    .    .    .    .    .    
  Explosions               47    | .    .    .    .    43   .    .    4    .    .    .    .    .    .    .    .    .    
  Melee                    847   | .    .    .    379  .    .    46   170  90   .    .    .    53   .    .    109  .    
Knockbacks                 17    | .    2    3    8    .    .    .    4    .    .    .    .    .    .    .    .    .    
  Impact                   3     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  14    | .    2    3    5    .    .    .    4    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      124   | .    .    .    .    49   .    41   34   .    .    .    .    .    .    .    .    .    
  Shots                    3     | .    .    .    .    1    .    1    1    .    .    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        417   | .    263  363  55   3    .    .    417  206  223  .    253  12   93   59   394  .    
  Average Temperature      82    | .    75   104  12   3    .    .    232  83   104  .    112  4    38   21   143  .    
  Received Heat Transfer   2582  | .    147  159  591  9    .    .    528  27   18   .    .    243  .    .    851  9    
  Effects                  9     | .    .    .    .    .    .    .    6    .    .    .    2    .    .    .    1    .    
    Shutdowns              5     | .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    
    Interference           2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Damage (major)         1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           5     | .    .    .    4    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          3     | .    .    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Parts Fried              12    | .    .    .    11   .    .    .    1    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       20    | .    .    .    17   .    .    2    1    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Heat Transferred         148   | .    .    .    .    .    .    .    148  .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -5   -4   -4   -3   -3   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  Fac  DSF  Res  Qua  
Peak Influence             1615 | 15   197  144  451  268  .    221  234  239  163  40   74   282  141  136  174  1615 
  Initial                  175  | .    9    5    .    175  .    .    85   71   116  24   28   .    137  98   70   .    
  Average                  107  | 5    64   33   254  216  .    131  131  77   63   30   43   69   138  96   76   1584 
Maximum Alert Level        5    | .    .    .    2    1    .    1    1    1    .    .    .    1    .    .    .    5    
  Low Security (%)         84   | 100  100  100  32   55   .    85   89   83   100  100  100  87   100  100  100  1    
  Level 1                  14   | .    .    .    61   44   .    14   10   16   .    .    .    12   .    .    .    .    
  Level 2                  .    | .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 3                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    98   
Squads Dispatched          28   | .    3    .    2    .    .    .    1    8    3    .    1    4    1    2    3    .    
  Investigation            8    | .    1    .    1    .    .    .    .    1    1    .    .    2    1    .    1    .    
  Extermination            11   | .    .    .    .    .    .    .    .    5    2    .    1    1    .    .    2    .    
  Reinforcement            9    | .    2    .    1    .    .    .    1    2    .    .    .    1    .    2    .    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac DSF Res Qua 
Distress Signals           13   | .   .   2   5   .   .   .   3   2   .   .   .   1   .   .   .   .   
Communications Jammed      19   | .   .   .   .   .   .   .   .   .   .   .   .   19  .   .   .   .   
  Distress Signals         19   | .   .   .   .   .   .   .   .   .   .   .   .   19  .   .   .   .   
Times Spotted              218  | .   20  19  41  2   .   8   35  22  5   6   3   34  .   7   13  3   
  Peak Tracking Total      13   | .   3   13  7   2   .   4   6   4   1   6   2   4   .   8   5   4   
  Tactical Retreats        23   | .   .   1   4   .   .   1   3   3   1   .   .   6   .   1   3   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac DSF Res Qua 
Traps Triggered            28   | .   9   .   .   .   .   .   .   11  3   .   1   1   .   1   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -4  -4  -3  -3  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac DSF Res Qua 
Machines Disabled          5    | .   .   .   2   .   .   1   1   .   .   .   .   .   .   1   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   1   1   .   .   .   .   .   .   1   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac DSF Res Qua 
Machines Accessed          61   | .   6   .   7   1   1   .   8   15  5   .   6   8   2   .   2   .   
  Terminals                39   | .   6   .   5   .   .   .   7   8   2   .   4   4   2   .   1   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          8    | .   .   .   1   .   .   .   .   2   2   .   1   1   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   .   .   1   4   .   .   1   2   .   .   .   .   
Total Hacks                165  | .   21  .   25  1   1   .   21  32  12  .   23  21  4   .   4   .   
  Successful               105  | .   12  .   16  1   1   .   8   23  10  .   16  12  3   .   3   .   
  Failed                   60   | .   9   .   9   .   .   .   13  9   2   .   7   9   1   .   1   .   
    Catastrophic           6    | .   2   .   1   .   .   .   2   .   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                105  | .   21  .   13  .   .   .   20  19  4   .   12  11  4   .   1   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Repair Stations          26   | .   .   .   3   .   .   .   .   5   4   .   9   2   .   .   3   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              14   | .   .   .   9   .   .   .   .   2   .   .   .   3   .   .   .   .   
  Garrison Access          14   | .   .   .   .   .   .   .   1   6   .   .   2   5   .   .   .   .   
Terminal Hacks             64   | .   12  .   6   1   1   .   8   14  3   .   8   7   3   .   1   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   1   1   .   2   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        14   | .   1   .   4   .   .   .   4   1   1   .   1   1   1   .   .   .   
  Open Door                2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Open DSF                 3    | .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Emergency Access Points  5    | .   3   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Terminal Index           2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzer Index         2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Locate Traps             9    | .   .   .   1   .   .   .   .   4   1   .   .   2   1   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Dispatch Records         3    | .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Surveillance Status      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recall Assault           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              5    | .   .   .   1   .   .   .   1   1   .   .   1   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Repair Station Hacks       22   | .   .   .   2   .   .   .   .   4   4   .   8   2   .   .   2   .   
  Scan Component           11   | .   .   .   1   .   .   .   .   2   2   .   4   1   .   .   1   .   
  Repair                   11   | .   .   .   1   .   .   .   .   2   2   .   4   1   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 12   | .   .   .   8   .   .   .   .   2   .   .   .   2   .   .   .   .   
  Insert Component         5    | .   .   .   3   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Analyze                  7    | .   .   .   5   .   .   .   .   1   .   .   .   1   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   
  Seal Access              4    | .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         42   | .   6   .   5   .   .   .   7   9   3   .   3   6   1   .   2   .   
  Full Trace Events        7    | .   1   .   1   .   .   .   .   .   1   .   .   2   1   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   3   .   .   .   .   2   1   .   2   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   53   | .   .   .   .   .   .   .   .   .   53  .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             11   | .   .   .   1   .   .   .   .   2   2   .   4   1   .   .   1   .   
  Time                     415  | .   .   .   53  .   .   .   .   82  66  .   170 22  .   .   22  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   3   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Part Schematics Acquired 5    | .   .   .   3   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -4  -4  -3  -3  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac DSF Res Qua 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -4  -4  -3  -3  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac DSF Res Qua 
Total Allies               4    | .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   
  Largest Group            3    | .   .   .   .   3   2   2   .   .   .   1   .   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   .   .   40  24  24  .   .   .   31  .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   16  16  16  .   .   .   31  .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               66   | .   .   .   .   3   .   50  .   .   .   13  .   .   .   .   .   .   
  Total Damage             577  | .   .   .   .   15  .   309 .   .   .   253 .   .   .   .   .   .   
  Kills                    7    | .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac DSF Res Qua 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             7    | .   .   .   .   3   .   4   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -5   -4   -4   -3   -3   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  Fac  DSF  Res  Qua  
Turns Passed               15901 | 162  1468 1040 1597 214  260  157  2541 4162 1101 58   942  1169 209  121  609  91   
Spaces Moved               13577 | 82   768  707  839  177  225  105  1577 3973 1347 122  1118 1499 222  159  551  106  
  Core                     34    | 11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   11   
  Treads                   1159  | 71   768  264  8    .    .    .    48   .    .    .    .    .    .    .    .    .    
  Legs                     6     | .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    
  Wheels                   5649  | .    .    443  831  177  225  99   1529 1991 319  .    .    35   .    .    .    .    
  Hover                    6729  | .    .    .    .    .    .    .    .    1982 1028 122  1118 1464 222  159  539  95   
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            36    | 50   160  115  115  115  115  115  110  48   48   44   44   40   50   44   36   55   
  Average Speed            86    | 150  160  131  116  115  115  127  122  80   66   44   44   47   50   52   60   64   
  Slowest Speed            330   | 160  240  160  240  115  115  330  250  125  120  44   48   120  50   105  150  100  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47    | 6    100  89   60   44   63   16   80   71   29   86   19   31   5    88   9    14   
  Regions Visited          16
    Branch Regions         5
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8     | .    .    1    1    1    1    1    1    .    .    .    .    1    1    .    .    .    
  Unknown Exits Taken      5     | 1    1    .    .    .    .    .    .    1    .    .    1    .    .    .    1    .    
Scrap Searched             2     | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 226   | .    .    12   6    .    .    .    28   97   20   .    16   32   2    .    12   1    
Terrain Destroyed          412   | .    .    63   16   32   .    23   79   97   20   .    16   36   2    15   12   1    
  Melee                    211   | .    .    .    6    .    .    .    28   97   20   .    16   31   .    .    12   1    
  Projectile               7     | .    .    .    .    .    .    .    .    .    .    .    .    5    2    .    .    .    
  AOE                      194   | .    .    63   10   32   .    23   51   .    .    .    .    .    .    15   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -5   -4   -4   -3   -3   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  Fac  DSF  Res  Qua  
Total                      16677 | 111  942  764  1277 184  227  125  2020 4689 1515 125  1535 1826 298  197  717  125  
  Wait                     1768  | 4    115  15   241  .    .    4    205  375  103  3    377  188  60   .    78   .    
  Move                     13562 | 81   767  706  838  176  224  104  1576 3972 1347 121  1117 1498 221  158  550  106  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  178   | 14   12   7    25   1    1    4    31   30   12   .    6    15   2    10   8    .    
  Fast Attach              37    | .    7    .    3    .    .    1    1    3    3    .    6    .    .    5    4    4    
  Attach                   109   | 7    3    1    10   .    .    .    19   21   5    .    2    21   2    4    14   .    
  Detach                   30    | .    .    .    .    .    1    .    8    10   1    .    1    5    1    2    1    .    
  Swap                     156   | .    3    7    29   2    .    4    45   47   8    1    3    3    .    4    .    .    
  Drop                     116   | .    4    1    18   2    1    4    27   31   8    .    3    2    1    12   2    .    
  Fire                     207   | 5    31   27   81   3    .    3    31   2    .    .    1    10   11   2    .    .    
  Melee                    439   | .    .    .    32   .    .    1    75   145  28   .    19   84   .    .    53   2    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            73    | .    .    .    .    .    .    .    .    53   .    .    .    .    .    .    7    13   
  Rewire                   2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sub)
-10/Mines (discovered 3 exits: *Mat x2 / *Sub)
-9/Materials (discovered 3 exits: *Mat / *Min / *Sto)
-9/Mines
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: *Fac / Low x2)
-6/Factory
-6/Waste
-6/Factory (discovered 2 exits: *Fac / DSF)
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory
-4/DSF
-3/Research
-3/Quarantine

 History 
---------
  Turn | Location      | Event
     6 | -11/Scrapyard | Discovered new exit (range 15)
   163 | -11/Scrapyard | Entered Materials
   310 | -10/Materials | Build established: Mutant
   389 | -10/Materials | Discovered new exit (range 16)
   475 | -10/Materials | Discovered new exit (range 16)
   918 | -10/Materials | Discovered new exit (range 8)
  1138 | -10/Materials | Discovered new exit (range 10)
  1254 | -10/Materials | Discovered new exit (range 16)
  1631 | -10/Materials | Entered Mines
  1724 | -10/Mines     | Assembled infested the area
  2200 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  2296 | -10/Mines     | Discovered new exit (range 8)
  2437 | -10/Mines     | Discovered new exit (range 5)
  2447 | -10/Mines     | Identified exit to Materials
  2534 | -10/Mines     | Discovered new exit (range 10)
  2544 | -10/Mines     | Identified exit to Subcaves
  2671 | -10/Mines     | Entered Materials
  2671 | -9/Materials  | Evolved 2 slots: Utility x2
  2955 | -9/Materials  | Discovered new exit (range 16)
  3027 | -9/Materials  | Build established: Scavenger-Mutant
  3122 | -9/Materials  | Lost 3 parts (1n2u)
  3269 | -9/Materials  | Core integrity fell below 50%
  3283 | -9/Materials  | Lost 5 parts (2p1n1u1w)
  3370 | -9/Materials  | Repaired Broken Imp. Terrain Scanner
  3591 | -9/Materials  | Discovered new exit (range 9)
  3656 | -9/Materials  | Discovered new exit (range 14)
  3670 | -9/Materials  | Identified exit to Materials
  3761 | -9/Materials  | Core integrity fell below 20%
  3764 | -9/Materials  | Identified exit to Storage
  4267 | -9/Materials  | Identified exit to Mines
  4268 | -9/Materials  | Entered Mines
  4318 | -9/Mines      | Found the Drone Emporium
  4324 | -9/Mines      | Found Prototype Device
  4325 | -9/Mines      | Identified Thief Drone Bay
  4427 | -9/Mines      | Learned Materials emergency access door positions
  4442 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  4475 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  4476 | -9/Mines      | Discovered new exit (range 5)
  4481 | -9/Mines      | Identified exit to Exiles
  4482 | -9/Mines      | Entered Exiles
  4482 | -9/Exiles     | Accompanied by 5 allies
  4511 | -9/Exiles     | Met 8R-AWN
  4530 | -9/Exiles     | Met EX-HEX
  4565 | -9/Exiles     | Met EX-BIN
  4573 | -9/Exiles     | Build established: Mutant
  4580 | -9/Exiles     | Aligned with FarCom system
  4581 | -9/Exiles     | Given EX-Vault access code
  4608 | -9/Exiles     | Opened EX-Vault
  4617 | -9/Exiles     | Found 0b10 Alert Chip
  4643 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  4677 | -9/Exiles     | Met EX-DEC
  4716 | -9/Exiles     | Discovered new exit (range 14)
  4728 | -9/Exiles     | Identified exit to Mines
  4742 | -9/Exiles     | Left Exiles lab with 0b10 Alert Chip
  4742 | -9/Exiles     | Entered Mines
  4742 | -8/Mines      | Accompanied by 5 allies
  4895 | -8/Mines      | Discovered exit to Materials (range 4)
  4899 | -8/Mines      | Entered Materials
  4899 | -8/Materials  | Accompanied by 2 allies
  4899 | -8/Materials  | Evolved 2 slots: Utility x2
  5099 | -8/Materials  | Discovered new exit (range 8)
  5107 | -8/Materials  | Identified exit to Factory
  5229 | -8/Materials  | Build established: Scavenger-Assassin
  5438 | -8/Materials  | Discovered exit to Factory (range 16)
  5919 | -8/Materials  | Build established: Scavenger-Mutant
  6316 | -8/Materials  | Lost 4 parts (2u2w)
  6369 | -8/Materials  | Discovered exit to Factory (range 10)
  6721 | -8/Materials  | Build established: Scavenger-Assassin
  7440 | -8/Materials  | Entered Factory
  7440 | -7/Factory    | Evolved 2 slots: Propulsion x2
  7452 | -7/Factory    | Identified exit to DSF
  7973 | -7/Factory    | Build established: Assassin
  8088 | -7/Factory    | Identified exit to Lower Caves
  8470 | -7/Factory    | Repaired Imp. Terrain Scanner
 10226 | -7/Factory    | Repaired Lyr. Light Armor Plating
 10705 | -7/Factory    | Build established: Hacker-Mutant
 11166 | -7/Factory    | Lost 5 parts (1p3n1u)
 11534 | -7/Factory    | Build established: Hacker-Ninja
 11537 | -7/Factory    | Discovered new exit (range 12)
 11602 | -7/Factory    | Entered another Factory area
 11602 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 11631 | -6/Factory    | Repaired Gravmag System
 11694 | -6/Factory    | Repaired Gravmag System
 12409 | -6/Factory    | Build established: Hacker-Assassin
 12556 | -6/Factory    | Discovered new exit (range 8)
 12703 | -6/Factory    | Sucked down chute
 12703 | -6/Factory    | Entered Waste
 12704 | -6/Waste      | Met a frightened Derelict
 12708 | -6/Waste      | Spotted C-40 Crusher
 12708 | -6/Waste      | Spotted C-40 Crusher
 12708 | -6/Waste      | Spotted C-40 Crusher
 12713 | -6/Waste      | Spotted C-40 Crusher
 12718 | -6/Waste      | EMP discharged
 12740 | -6/Waste      | Spotted C-40 Crusher
 12757 | -6/Waste      | Discovered new exit (range 10)
 12757 | -6/Waste      | Spotted C-40 Crusher
 12761 | -6/Waste      | Entered Factory
 12905 | -6/Factory    | Identified exit to DSF
 12995 | -6/Factory    | Repaired Gravmag System
 13041 | -6/Factory    | Repaired Gravmag System
 13062 | -6/Factory    | Build established: Hacker-Scout
 13080 | -6/Factory    | Repaired Missile Launcher
 13125 | -6/Factory    | Repaired Gravmag System
 13183 | -6/Factory    | Discovered new exit (range 9)
 13703 | -6/Factory    | Entered another Factory area
 13703 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 13738 | -5/Factory    | Build established: Hacker-Ninja
 13777 | -5/Factory    | Identified exit to Factory
 14040 | -5/Factory    | Repaired Gravmag System
 14269 | -5/Factory    | Build established: Hacker-Mutant
 14438 | -5/Factory    | Lost 4 parts (2n2u)
 14519 | -5/Factory    | Lost 6 parts (3n2u1w)
 14740 | -5/Factory    | Lost 4 parts (3n1u)
 14813 | -5/Factory    | Lost 3 parts (1p1n1w)
 14872 | -5/Factory    | Entered another Factory area
 14872 | -4/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 15081 | -4/Factory    | Identified exit to DSF
 15081 | -4/Factory    | Entered DSF
 15112 | -4/DSF        | Additional patrols routed to DSF
 15190 | -4/DSF        | Discovered new exit (range 11)
 15202 | -4/DSF        | Entered Research
 15202 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 15229 | -3/Research   | Lost 4 parts (2p2u)
 15294 | -3/Research   | Repaired Mic. Nuclear Core
 15426 | -3/Research   | Build established: Mutant
 15566 | -3/Research   | System corruption reached 10%
 15593 | -3/Research   | Lost 3 parts (1p2n)
 15640 | -3/Research   | Spotted B-86 Titan
 15738 | -3/Research   | Discovered new exit (range 8)
 15740 | -3/Research   | Lost 8 parts (1p5n1u1w)
 15779 | -3/Research   | Core integrity fell below 50%
 15798 | -3/Research   | Core integrity fell below 20%
 15811 | -3/Research   | Entered Quarantine
 15812 | -3/Quarantine | Maximum security lockdown engaged
 15830 | -3/Quarantine | Lost 11 parts (3p7n1u)
 15902 | -3/Quarantine | Destroyed by Y-72 Warden with Quantum Rifle

 Last Messages 
---------------
Field strength at 93.
Field strength at 86.
Field strength at 79.
Field strength at 72.
Field strength at 65.
Field strength at 58.
Field strength at 51.
Field strength at 44.
Field strength at 37.
Field strength at 30.
Field strength at 23.
Field strength at 16.
Field strength at 9.
Field strength at 2.
Stasis field depleted.
System corrupted: Matter fused (-9).
>EU87UC3O=#CNEWIZQ34
O-32 Director: "IFF HANDSHAKE FAILED. SECURING
  TERMINAL."
System corrupted: Component data lost.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????##########??????????????????????? |
| ???????###########        #??????????????????????? |
| ???????#         #  """   #??????????????????????? |
| ???????#         #  " "   #??????????????????????? |
| ???????#         #  """  =#??????????????????????? |
| ???????# """ """ #        #??????????????????????? |
| ???????# """ """ #  """   #??????????????????????? |
| ???????# """ """ +  " "   #??????????????????????? |
| ???????#         #  """   #??????????????????????? |
| ???????#         #  Y    @#??????????????????????? |
| ???????#####+######Y#####;#??????????????????????? |
| ????????#          Y       ??????????????????????? |
| ????????#         Y        ??????????????????????? |
| #########                   ?????????????????????? |
|                             ?????????????????????? |
|              ################????????????????????? |
|              #???????????????????????????????????? |
|              #???????????????????????????????????? |
| #########    +???????????????????????????????????? |
| ????????#    #???????????????????????????????????? |
| ????????#    #???????????????????????????????????? |
| ????????#    #???????????????????????????????????? |
| ????????#    #???????????????????????????????????? |
| ????????#    #???????????????????????????????????? |
| ????????#    #???????????????????????????????????? |
| ????????#     ???????????????????????????????????? |
| ?????????     ???????????????????????????????????? |
| ?????????      ??????????????????????????????????? |
| ?????????    ????????????????????????????????????? |
| ?????????? ??????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Energy Generation          33
Energy Capacity            375
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               2
Jamming Range              12
Armor Coverage             450
Propulsion Shielding       66
Evasion (%)                57
Recoil Reduction           2
Offensive Hacking          32
Defensive Hacking          10

 Item Schematics 
-----------------
              Rocket Launcher | -9/Materials | Scanalyzed
         Imp. Terrain Scanner | -9/Materials | Scanalyzed
            Lrg. Storage Unit | -9/Materials | Scanalyzed
            Imp. Sensor Array | -7/Factory   | Scanalyzed
                KE Penetrator | -7/Factory   | Hacked
               Linear Gravjet | -6/Factory   | Hacked
          Imp. Gravmag System | -6/Factory   | Hacked
 Magnetic Acceleration Cannon | -6/Factory   | Hacked
                       Airjet | -5/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Slippery One
Total Silence
Watch This!

 Challenges 
------------
None

 Game 
------
Seed              SubdwellerFlyingEngine
  Manual?         0
Play Time         05:57:22
  Cumulative      27.5 hours
  Start           2024.09.01 @ 00:33:07
  End             2024.09.02 @ 22:15:57
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          18
  Rogue           18
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          18
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          54x44
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 93e7f09c-a0e6-4ee8-84e4-3c8916a5547e