Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.09 @ 04:22:13 // Winter2019/RPGLIKE

Player: Mares

Result: Destroyed by 12-ASH with 12-ASH's Boomstick

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (16)       3200
Robots Destroyed (210)     1050
Value Destroyed (6117)     6117
Prototype IDs (42)         840
Alien Tech Used (0)        0
Bonus (202)                202
              TOTAL SCORE: 13409

 Bonus
-------
High Alert Combat Kills    1136
Follower Combat Kills      800
Aligned with FarCom        300
Met Data Miner             300
Friendly Fire              -2334

 Cogmind 
---------
Core Integrity             0/1500
Matter                     300/300
Energy                     400/400
System Corruption          0%
Temperature                Cool (0)
Movement                   Hovering (45)
Location                   -6/Zion

 Parts 
-------
>           --- POWER (2) --------
      Micro Nuclear Core
            Angular Momentum Engine
>           --- PROPULSION (4) ---
   Improved Gravmag System
   Improved Gravmag System
   Improved Gravmag System
     Cooled Aerolev Unit
>           --- UTILITY (7) ------
   Advanced Signal Interpreter
   Advanced Melee Analysis Suite
   Advanced Melee Analysis Suite
            Actuator Array
   Improved Hardlight Generator
   Improved Hacking Suite
            Mobile Refinery Mk. CCLXVII
>           --- WEAPON (5) -------
      Heavy Flail
            Power Maul
            Katana
            Great Axe
      Heavy Pick
>           --- INVENTORY (6) ----
            Xenon Bombardment Thruster
  Makeshift Flight Unit
            Launcher Loader
            Rocket Array
            CR-A16's Pointy Stick

 Peak State 
------------
>              --- POWER ------------
         Micro Nuclear Core
               Angular Momentum Engine
>              --- PROPULSION -------
      Improved Gravmag System
      Improved Gravmag System
      Improved Gravmag System
        Cooled Aerolev Unit
>              --- UTILITY ----------
  Experimental Sensor Array
      Advanced Signal Interpreter
      Advanced Melee Analysis Suite
      Advanced Melee Analysis Suite
               Nanoactuators
               Actuator Array
      Improved Hacking Suite
>              --- WEAPON -----------
         Heavy Flail
               Power Maul
               Katana
               Great Axe
         Heavy Pick
>              --- INVENTORY --------
      Improved Gravmag System
               Cesium-ion Thruster
               Launcher Loader
               Rocket Array
[Rating: 85]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Cesium-ion Thruster
  Leg                      Flexi-carbon Leg
  Wheel                    Wheel
  Hover Unit               Improved Gravmag System
  Flight Unit              Cesium-ion Thruster
Utility                    Advanced Signal Interpreter
  Device                   Experimental Sensor Array
  Storage                  Medium Matter Pod
  Processor                Advanced Signal Interpreter
  Hackware                 Improved Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Firepult
  Energy Gun               Medium Laser
  Energy Cannon            Firepult
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Array
  Impact Weapon            Power Maul
  Slashing Weapon          Katana
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio 
Slots Evolved              14   | 3   .   .   2   .   .   4   .   .   .   .   .   .   4   1   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | 2   .   .   1   .   .   1   .   .   .   .   .   .   2   .   .   .   
  Weapon                   4    | 1   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   
Parts Attached             90   | 4   6   6   3   6   5   16  2   5   .   2   1   1   21  1   3   8   
  Power                    10   | 1   .   1   .   1   1   2   .   .   .   1   .   1   2   .   .   .   
    Engine                 6    | 1   .   .   .   1   1   1   .   .   .   .   .   1   1   .   .   .   
    Core                   4    | .   .   1   .   .   .   1   .   .   .   1   .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               22   | 1   .   .   2   1   .   6   .   .   .   .   .   .   6   .   2   4   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    5    | .   .   .   2   1   .   .   .   .   .   .   .   .   2   .   .   .   
    Wheel                  1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   2   
    Flight                 9    | .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   1   2   
  Utility                  31   | .   3   1   .   3   4   8   .   1   .   .   .   .   8   .   1   2   
    Device                 17   | .   .   1   .   2   1   6   .   .   .   .   .   .   4   .   1   2   
    Storage                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              6    | .   .   .   .   .   1   1   .   .   .   .   .   .   4   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Protection             6    | .   3   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   27   | 2   3   4   1   1   .   .   2   4   .   1   1   .   5   1   .   2   
    Energy Gun             4    | 1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          5    | .   .   .   1   1   .   .   1   2   .   .   .   .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               8    | .   2   2   .   .   .   .   .   2   .   1   .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   1   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   1   .   .   .   2   .   .   .   .   2   .   .   1   
Parts Lost                 10   | .   .   .   .   5   .   1   .   .   .   .   .   1   2   .   1   .   
  Power                    2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   1   .   .   .   .   .   .   .   1   2   .   .   .   
  Utility                  3    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      4    | .   .   .   .   4   .   1   .   .   .   .   .   1   1   .   1   .   
Average Slot Usage (%)     90   | .   84  93  94  73  86  82  86  90  92  92  98  97  96  100 92  93  
  Engine                   6    | .   14  6   .   7   11  5   7   7   7   3   .   6   5   5   5   5   
  Core                     5    | .   .   7   13  2   .   1   7   7   7   11  15  7   5   5   5   5   
  Leg                      4    | .   .   .   9   22  22  1   .   .   .   .   .   .   6   .   .   .   
  Wheel                    2    | .   14  14  8   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   22  20  21  
  Flight                   11   | .   .   .   .   .   .   28  30  30  30  30  30  28  10  .   .   .   
  Device                   14   | .   .   7   13  18  22  20  17  15  15  15  15  15  16  16  10  10  
  Processor                10   | .   .   .   .   .   5   13  15  15  15  15  15  15  17  16  16  16  
  Hackware                 3    | .   .   .   .   .   .   .   .   6   7   7   7   7   5   5   5   5   
  Protection               6    | .   27  28  26  7   9   2   .   .   .   .   .   .   .   .   .   .   
  Energy Gun               1    | .   3   9   8   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            3    | .   .   .   4   11  11  7   6   6   7   6   .   .   .   .   .   .   
  Ballistic Gun            1    | .   14  10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 2    | .   10  7   8   .   .   .   .   .   .   .   7   7   2   .   .   .   
  Impact Weapon            3    | .   .   .   .   .   .   .   .   .   .   .   5   7   10  11  11  11  
  Slashing Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   10  11  11  
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   5   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             52   | 8   23  22  34  34  35  40  40  39  39  39  23  33  42  41  41  52  
  Greatest Support         77   | 10  10  10  60  60  50  60  40  40  39  39  39  39  77  77  77  77  
  Greatest Overweight (x)  3    | .   2   2   3   .   .   2   .   .   .   .   .   .   1   .   1   1   
  Average Overweight (x)   .    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 6    | 2   2   2   2   2   2   4   4   4   4   4   4   6   6   6   6   6   
  Average Capacity         3    | 2   2   2   2   2   2   2   4   4   4   4   4   5   6   6   6   6   
  Most Carried             6    | 2   2   2   2   2   2   4   4   4   4   4   4   4   6   6   5   6   
  Average Carried          3    | .   1   2   1   1   2   2   3   3   4   3   3   4   5   5   4   4   
  Final Capacity           6    | 2   2   2   2   2   2   4   4   4   4   4   4   6   6   6   6   6   
  Final Carried            6    | 2   2   2   2   2   2   3   4   4   4   4   4   4   6   5   3   6   

 Class Distribution 
--------------------
 35% | Scout
 21% | Mutant
 11% | Hacker-Mutant
 10% | Hacker-Scout
  7% | Scavenger-Skirmisher
  7% | Hacker-Assassin
  6% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
 Scavenger-Skirmisher | -9/Mines
           Skirmisher | -8/Materials
                Scout | -7/Factory
                Scout | -7/Waste
                Scout | -7/Factory
                Scout | -7/Lower Caves
                Scout | -7/Lower Caves
                Scout | -7/Data Miner
                Scout | -6/Proximity Caves
      Hacker-Assassin | -6/Factory
         Hacker-Scout | -6/Lower Caves
        Hacker-Mutant | -6/Lower Caves
        Hacker-Mutant | -6/Zion

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  
Matter Collected           1958 | 218  254  111  .    213  81   135  48   67   7    67   74   125  244  204  30   80   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8699 | .    396  108  .    91   1629 1199 1214 995  387  294  165  229  453  789  627  123  
  Parts                    324  | .    29   29   .    2    43   64   8    51   8    7    1    9    32   14   21   6    
Haulers Intercepted        8    | .    1    .    .    .    3    .    .    4    .    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      34   | .    .    .    .    .    .    .    .    .    5    1    .    3    .    7    18   .    
  Prevented                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio 
Combat Hostiles Destroyed  131  | .   6   13  .   8   23  15  5   8   10  8   3   6   13  3   9   1   
  Melee                    19   | .   .   .   .   .   .   .   .   .   .   .   .   .   7   3   8   1   
  Guns                     2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  10   | .   .   .   .   2   3   1   .   .   3   1   .   .   .   .   .   .   
  AOE                      76   | .   6   11  .   5   13  10  .   6   5   5   3   6   6   .   .   .   
Classes Destroyed          22   | .   8   1   .   2   2   1   1   1   1   2   .   .   .   2   .   1   
  Worker                   17   | .   2   1   .   .   1   8   .   4   .   .   .   .   1   .   .   .   
  Builder                  21   | .   2   .   .   .   1   10  .   5   .   .   .   .   3   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler                   8    | .   1   .   .   .   3   .   .   4   .   .   .   .   .   .   .   .   
  Recycler                 5    | .   1   .   .   .   1   .   .   3   .   .   .   .   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Mechanic                 2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Operator                 8    | .   1   .   .   .   3   1   .   3   .   .   .   .   .   .   .   .   
  Watcher                  11   | .   3   .   .   .   3   3   .   .   .   .   .   .   2   .   .   .   
  Swarmer                  38   | .   .   9   .   .   3   3   .   3   7   4   .   3   6   .   .   .   
  Grunt                    57   | .   6   4   .   .   18  9   .   2   2   2   .   3   2   2   7   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Sentry                   9    | .   .   .   .   .   3   1   .   2   1   .   .   .   2   .   .   .   
  Demolisher               2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   1   1   .   1   .   .   .   .   1   .   .   .   
  Programmer               3    | .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   
  Compactor                5    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Enhanced Grunt           3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Zionite                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Samaritan                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Master Thief             3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   
  Assembled                6    | .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
  Surgeon                  2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Wasp                     2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Butcher                  2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Martyr                   2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           17   | .   4   6   .   3   7   12  3   17  5   4   3   3   5   2   4   1   
  Combat Bots Only         6    | .   3   6   .   3   4   4   3   3   5   4   3   3   3   2   4   1   
Max Kills in Single Turn   4    | .   2   2   .   1   3   4   1   4   3   3   2   2   3   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   2   .   1   2   2   .   2   3   2   2   2   3   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -10   -9    -8    -7    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    
--------                   Run   | Scr   Mat   Min   Exi   Min   Mat   Fac   Was   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   
Damage Taken               5688  | .     371   338   .     413   315   568   .     209   222   184   648   327   1213  108   655   117   
  Core                     4389  | .     209   239   .     253   242   453   .     178   177   151   524   268   962   86    552   95    
  Absorbed by Shields      28    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     28    
  Redirected to Core       3426  | .     188   192   .     226   138   376   .     102   152   99    477   193   735   86    390   72    
Core Remaining (%)         67    | 100   .     .     .     30    97    .     .     .     .     .     .     43    .     .     .     .     
Volleys Fired              224   | .     31    19    4     19    37    46    6     25    14    10    3     7     3     .     .     .     
  Largest                  2     | .     2     2     1     1     1     1     1     1     1     1     1     1     1     .     .     .     
  Hottest                  250   | .     70    83    100   250   250   250   250   250   250   250   45    45    45    .     .     .     
Shots Fired                271   | .     61    35    4     18    37    46    6     26    13    11    3     8     3     .     .     .     
  Gun                      72    | .     45    27    .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cannon                   158   | .     .     .     4     18    37    46    6     26    13    8     .     .     .     .     .     .     
  Launcher                 41    | .     16    8     .     .     .     .     .     .     .     3     3     8     3     .     .     .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  48    | .     31    17    .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  182   | .     14    10    4     18    37    46    6     26    13    8     .     .     .     .     .     .     
  Explosive                41    | .     16    8     .     .     .     .     .     .     .     3     3     8     3     .     .     .     
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         18    | .     8     7     .     4     8     18    10    8     9     7     2     5     5     .     .     .     
  Robot Miss Streak        9     | .     4     2     .     9     3     5     2     4     4     5     5     4     4     .     .     .     
  Penetration Max          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           309   | .     36    22    .     9     31    39    6     20    6     9     11    7     39    29    40    5     
  Core Hits                405   | .     26    21    .     10    68    64    3     53    16    16    38    19    38    14    17    2     
  Critical Hits            4     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     2     .     1     
  Critical Kills           4     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     2     .     1     
  Critical Parts Destroyed .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Melee Attacks              193   | .     .     .     .     .     .     .     1     .     .     .     18    10    74    35    48    7     
  Impact                   84    | .     .     .     .     .     .     .     1     .     .     .     18    10    31    9     11    4     
  Slashing                 42    | .     .     .     .     .     .     .     .     .     .     .     .     .     19    8     15    .     
  Piercing                 67    | .     .     .     .     .     .     .     .     .     .     .     .     .     24    18    22    3     
  Sneak Attacks            11    | .     .     .     .     .     .     .     .     .     .     .     1     .     3     6     .     1     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        51    | .     .     .     .     .     .     .     .     .     .     .     .     .     17    11    21    2     
Damage Inflicted           19788 | .     1123  743   .     589   2414  2118  528   2251  619   819   1290  971   2590  2090  1405  238   
  Guns                     422   | .     261   161   .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cannons                  2018  | .     .     .     .     240   504   295   233   397   168   181   .     .     .     .     .     .     
  Explosions               11483 | .     862   582   .     349   1910  1823  295   1854  451   638   894   674   1151  .     .     .     
  Melee                    5865  | .     .     .     .     .     .     .     .     .     .     .     396   297   1439  2090  1405  238   
  Ramming                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  220   | .     122   98    .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  8836  | .     139   63    .     589   2369  2118  528   1764  619   647   .     .     .     .     .     .     
  Explosive                4822  | .     862   582   .     .     .     .     .     487   .     172   894   674   1151  .     .     .     
  Electromagnetic          45    | .     .     .     .     .     45    .     .     .     .     .     .     .     .     .     .     .     
  Impact                   1767  | .     .     .     .     .     .     .     .     .     .     .     396   297   296   460   262   56    
  Slashing                 1256  | .     .     .     .     .     .     .     .     .     .     .     .     .     545   261   450   .     
  Piercing                 2842  | .     .     .     .     .     .     .     .     .     .     .     .     .     598   1369  693   182   
Highest Corruption         19    | .     .     .     .     .     .     .     16    17    19    19    19    19    .     .     .     .     
  Average Corruption       17    | .     .     .     .     .     .     .     8     16    18    19    19    19    .     .     .     .     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  136   | .     .     .     .     .     .     .     5     30    27    23    13    38    .     .     .     .     
    Message Errors         27    | .     .     .     .     .     .     .     2     9     5     2     2     7     .     .     .     .     
    Matter Fused           21    | .     .     .     .     .     .     .     1     2     2     6     1     9     .     .     .     .     
    Heat Flow Errors       12    | .     .     .     .     .     .     .     1     4     3     .     .     4     .     .     .     .     
    Energy Discharges      11    | .     .     .     .     .     .     .     .     2     3     1     2     3     .     .     .     .     
    Parts Rejected         1     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
    Data Loss (minor)      8     | .     .     .     .     .     .     .     .     1     2     2     .     3     .     .     .     .     
    Data Loss (major)      3     | .     .     .     .     .     .     .     .     1     .     2     .     .     .     .     .     .     
    Misfires               4     | .     .     .     .     .     .     .     .     1     1     1     .     1     .     .     .     .     
    Alerts                 1     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
    Misdirections          31    | .     .     .     .     .     .     .     .     7     8     8     .     8     .     .     .     .     
    Targeting Errors       15    | .     .     .     .     .     .     .     .     3     1     1     7     3     .     .     .     .     
    Weapon Failures        2     | .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1175  | .     39    .     .     25    9     42    .     199   4     17    91    134   286   259   70    .     
  Projectiles              44    | .     .     .     .     1     .     6     .     23    4     10    .     .     .     .     .     .     
  Explosions               348   | .     39    .     .     24    9     36    .     176   .     7     .     11    46    .     .     .     
  Melee                    783   | .     .     .     .     .     .     .     .     .     .     .     91    123   240   259   70    .     
Knockbacks                 14    | .     .     .     .     .     .     .     .     .     .     .     4     4     1     2     2     1     
  Impact                   14    | .     .     .     .     .     .     .     .     .     .     .     4     4     1     2     2     1     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      984   | .     179   115   .     112   41    224   .     66    31    87    .     129   .     .     .     .     
  Shots                    50    | .     5     3     .     4     6     7     .     7     3     9     .     6     .     .     .     .     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        558   | .     385   334   48    494   507   388   167   516   442   558   .     207   .     .     .     .     
  Average Temperature      138   | .     136   115   24    151   124   128   84    162   169   236   .     81    .     .     .     .     
  Received Heat Transfer   1050  | .     108   96    .     .     99    93    .     21    21    27    96    60    159   36    234   .     
  Effects                  15    | .     2     4     .     .     .     4     .     2     1     2     .     .     .     .     .     .     
    Shutdowns              2     | .     1     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
    Energy Bleed           4     | .     1     1     .     .     .     1     .     .     .     1     .     .     .     .     .     .     
    Interference           8     | .     .     3     .     .     .     3     .     2     .     .     .     .     .     .     .     .     
    Short Circuit          1     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              2     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     
  Impact Corruptions       17    | .     .     .     .     .     .     .     .     .     .     .     2     7     2     5     1     .     
Robots Melted              32    | .     .     .     .     1     10    5     5     6     2     3     .     .     .     .     .     .     
  Combat Hostiles          23    | .     .     .     .     1     7     4     5     2     2     2     .     .     .     .     .     .     
  Parts Melted             161   | .     .     1     .     1     46    43    9     33    11    17    .     .     .     .     .     .     
  Heat Transferred         46562 | .     407   185   .     1840  13600 12560 2560  8770  3120  3520  .     .     .     .     .     .     
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               4     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     3     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  
Peak Influence             1449 | .    193  327  .    85   1077 921  323  1449 .    .    .    .    566  .    .    .    
  Initial                  337  | .    .    32   .    .    33   337  322  225  .    .    .    .    37   .    .    .    
  Average                  439  | .    89   265  .    43   735  593  321  1094 .    .    .    .    312  .    .    .    
Maximum Alert Level        4    | .    .    1    .    .    3    3    1    4    .    .    .    .    2    .    .    .    
  Low Security (%)         34   | 100  100  25   .    100  10   .    .    .    .    .    .    .    32   .    .    .    
  Level 1                  20   | .    .    74   .    .    5    32   100  2    .    .    .    .    16   .    .    .    
  Level 2                  19   | .    .    .    .    .    26   21   .    6    .    .    .    .    51   .    .    .    
  Level 3                  19   | .    .    .    .    .    56   45   .    35   .    .    .    .    .    .    .    .    
  Level 4                  5    | .    .    .    .    .    .    .    .    56   .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          26   | .    2    .    .    .    5    5    .    9    .    .    .    .    5    .    .    .    
  Investigation            4    | .    1    .    .    .    2    .    .    1    .    .    .    .    .    .    .    .    
  Extermination            3    | .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    
  Reinforcement            13   | .    1    .    .    .    3    3    .    3    .    .    .    .    3    .    .    .    
  Assault                  3    | .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    
  Garrison                 3    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       6    | .    .    .    .    .    1    3    .    1    .    .    .    .    1    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio 
Distress Signals           2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              188  | .   15  11  .   6   37  21  4   16  9   10  4   6   24  5   18  2   
  Peak Tracking Total      6    | .   4   3   .   2   5   5   2   4   3   4   4   3   5   3   6   1   
  Tactical Retreats        8    | .   1   .   .   .   .   2   .   .   .   .   .   .   1   1   3   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio 
Traps Triggered            6    | .   1   .   .   .   .   2   .   2   .   .   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio 
Machines Disabled          36   | .   1   1   .   1   12  9   .   8   .   .   1   .   3   .   .   .   
  Max in Single Turn       3    | .   1   1   .   1   2   2   .   3   .   .   1   .   1   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio 
Machines Accessed          27   | .   3   .   2   .   4   4   .   2   .   2   4   .   5   .   .   1   
  Terminals                13   | .   3   .   .   .   3   3   .   1   .   .   .   .   3   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   
Total Hacks                93   | .   6   .   2   .   12  8   .   5   .   7   29  .   18  .   .   6   
  Successful               70   | .   3   .   2   .   6   6   .   1   .   7   29  .   10  .   .   6   
  Failed                   23   | .   3   .   .   .   6   2   .   4   .   .   .   .   8   .   .   .   
    Catastrophic           4    | .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   6    | .   1   .   1   .   .   .   .   2   .   .   .   .   2   .   .   .   
  Terminals                30   | .   6   .   .   .   9   6   .   2   .   .   .   .   7   .   .   .   
  Fabricators              10   | .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   3   .   .   3   .   .   .   .   1   .   .   .   
Terminal Hacks             60   | .   3   .   2   .   5   4   .   1   .   7   29  .   3   .   .   6   
  Record                   18   | .   .   .   1   .   .   .   .   .   .   6   11  .   .   .   .   .   
  Part Schematic           15   | .   .   .   .   .   .   1   .   .   .   .   8   .   .   .   .   6   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   
  Robot Analysis           2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Branch Access Points     3    | .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Security Status          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Seal Access              2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Report                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Siphon                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   3   .   .   .   3   1   .   2   .   .   .   .   4   .   .   .   
  Full Trace Events        3    | .   1   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   
  Robots Built             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
    Matter                 476  | .   .   .   .   .   .   .   .   .   .   .   .   .   476 .   .   .   
    Time                   338  | .   .   .   .   .   .   .   .   .   .   .   .   .   338 .   .   .   
  Total Robot Build Rating 24   | .   .   .   .   .   .   .   .   .   .   .   .   .   24  .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   .   1   .   .   .   .   8   .   .   .   .   6   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Time                     38   | .   .   .   .   .   .   38  .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  
------------               Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  
Total Allies               26   | .    .    1    .    3    .    .    18   .    .    .    .    .    4    .    .    .    
  Largest Group            18   | .    .    1    .    3    3    .    18   16   5    .    .    .    3    .    .    .    
  Highest-Rated Group      456  | .    .    31   .    40   40   .    456  425  149  .    .    .    162  .    .    .    
  Highest-Rated Ally       54   | .    .    31   .    16   16   .    35   35   31   .    .    .    54   .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               181  | .    .    .    .    .    45   .    37   56   9    .    .    .    34   .    .    .    
  Total Damage             4078 | .    .    .    .    .    507  .    973  1664 160  .    .    .    774  .    .    .    
  Kills                    35   | .    .    .    .    .    8    .    2    16   2    .    .    .    7    .    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio 
Robot Analysis Total       2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
Derelict Logs Recovered    9    | .   .   .   .   1   .   .   .   .   1   2   .   1   .   1   1   2   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  
Turns Passed               7330 | 35   604  516  300  396  777  583  143  446  373  367  102  625  965  233  215  650  
Spaces Moved               7694 | 35   540  463  286  279  578  860  212  482  430  395  109  508  1013 366  188  950  
  Core                     3    | 2    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1335 | .    .    .    103  279  578  30   .    .    .    .    .    .    345  .    .    .    
  Wheels                   1219 | 33   540  463  183  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1692 | .    .    .    .    .    .    .    .    .    .    .    .    .    188  366  188  950  
  Flight                   3445 | .    .    .    .    .    .    830  212  482  430  395  109  508  479  .    .    .    
  Fastest Speed            31   | 50   80   90   90   90   105  31   34   34   34   34   34   34   34   45   45   45   
  Average Speed            61   | 78   89   92   96   102  105  37   34   34   34   34   34   34   68   45   63   59   
  Slowest Speed            200  | 80   100  100  130  105  105  200  34   34   34   34   34   34   120  45   110  110  
  Overloaded Moves         146  | .    .    .    .    .    .    .    .    .    .    .    .    .    146  .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       55   | 3    68   84   70   52   53   18   89   24   59   68   79   78   21   51   52   82   
  Regions Visited          16
    Branch Regions         10
  Pre-discovered Areas     6    | .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    4    
  Known Exits Taken        8    | .    .    .    .    .    .    .    .    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             12   | .    .    1    .    1    .    .    .    .    2    .    .    1    .    1    1    5    
Spaces Dug                 105  | .    .    .    .    10   .    .    1    .    .    .    .    78   16   .    .    .    
Terrain Destroyed          1056 | .    115  76   82   120  180  76   4    66   8    77   31   172  49   .    .    .    
  Melee                    23   | .    .    .    .    .    .    .    1    .    .    .    .    6    16   .    .    .    
  Projectile               27   | .    .    .    4    9    11   .    .    .    3    .    .    .    .    .    .    .    
  AOE                      1006 | .    115  76   78   111  169  76   3    66   5    77   31   166  33   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  
Total                      9809 | 40   601  517  298  353  710  1077 275  738  642  614  140  930  1201 409  234  1030 
  Wait                     1417 | .    13   14   .    48   45   118  38   177  187  205  9    395  74   19   13   62   
  Move                     7679 | 34   539  462  285  278  577  860  211  481  429  394  108  507  1012 365  187  950  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  31   | 2    2    .    1    1    .    10   1    1    .    1    1    .    7    .    .    4    
  Fast Attach              55   | 4    3    2    3    5    5    10   1    4    .    1    .    1    11   .    1    4    
  Attach                   17   | .    .    .    .    1    .    4    1    1    .    1    1    .    5    1    2    .    
  Detach                   4    | .    .    .    .    1    .    .    1    1    .    .    .    .    1    .    .    .    
  Swap                     18   | .    3    4    .    .    .    2    .    .    .    .    .    .    5    .    .    4    
  Drop                     47   | .    3    1    5    .    4    13   1    4    .    1    .    1    10   .    1    3    
  Fire                     224  | .    31   19   4    19   37   46   6    25   14   10   3    7    3    .    .    .    
  Melee                    116  | .    .    .    .    .    .    .    1    .    .    .    18   10   44   18   22   3    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            36   | .    .    .    .    .    .    .    .    36   .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            165  | .    7    15   .    .    42   14   14   8    12   1    .    9    29   6    8    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Waste
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 5 exits: *Fac x3 / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: Fac / *Zio)
-6/Zion (discovered 1 exit: *Pro)

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Upgraded with Utility slot (x2)
    1 | -11/Scrapyard      | Upgraded with Weapon slot (x1)
   16 | -11/Scrapyard      | Discovered new exit (range 16)
   36 | -11/Scrapyard      | Entered Materials
  225 | -10/Materials      | Discovered new exit (range 15)
  301 | -10/Materials      | Build established: Mutant
  571 | -10/Materials      | Discovered new exit (range 13)
  640 | -10/Materials      | Entered Mines
  642 | -10/Mines          | Reached level 2
  671 | -10/Mines          | Discovered new exit (range 8)
  886 | -10/Mines          | Received a Mining Laser from a helpful Derelict
 1041 | -10/Mines          | Reached level 3
 1151 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
 1152 | -10/Mines          | Discovered new exit (range 5)
 1156 | -10/Mines          | Entered Exiles
 1183 | -10/Exiles         | Met 8R-AWN
 1195 | -10/Exiles         | Met EX-HEX
 1247 | -10/Exiles         | Met EX-DEC
 1269 | -10/Exiles         | Learned location of Zion (-6)
 1290 | -10/Exiles         | Met EX-BIN
 1305 | -10/Exiles         | Aligned with FarCom system
 1306 | -10/Exiles         | Given EX-Vault access code
 1329 | -10/Exiles         | Opened EX-Vault
 1337 | -10/Exiles         | Found YOLO Cannon
 1341 | -10/Exiles         | Upgraded with Propulsion slot (x1)
 1343 | -10/Exiles         | Found Potential Leg
 1346 | -10/Exiles         | Found Potential Leg
 1353 | -10/Exiles         | Found Firepult
 1373 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
 1429 | -10/Exiles         | Discovered new exit (range 10)
 1453 | -10/Exiles         | Upgraded with Utility slot (x1)
 1456 | -10/Exiles         | Stole three prototypes: YOLO Cannon, Potential Leg, Firepult
 1456 | -10/Exiles         | Entered Mines
 1457 | -9/Mines           | Assembled infested the area
 1462 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
 1521 | -9/Mines           | Met a Derelict bent on vengeance
 1551 | -9/Mines           | Core integrity fell below 50%
 1581 | -9/Mines           | Lost 4 parts (1p1n1u1w)
 1631 | -9/Mines           | Discovered new exit (range 12)
 1726 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
 1754 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
 1756 | -9/Mines           | Found Prototype Device
 1756 | -9/Mines           | Identified Exp. Sensor Array
 1792 | -9/Mines           | Learned Materials interactive machine intel
 1852 | -9/Mines           | Entered Materials
 1852 | -8/Materials       | Accompanied by 3 allies
 1853 | -8/Materials       | Loaded intel: 19 interactive machine locations
 1853 | -8/Materials       | Core integrity fell below 50%
 1854 | -8/Materials       | Reached level 4
 1886 | -8/Materials       | Reached level 5
 1924 | -8/Materials       | Build established: Scavenger-Skirmisher
 1984 | -8/Materials       | Reached level 6
 2106 | -8/Materials       | Reached level 7
 2328 | -8/Materials       | Reached level 8
 2466 | -8/Materials       | Build established: Skirmisher
 2610 | -8/Materials       | Discovered new exit (range 11)
 2629 | -8/Materials       | Entered Factory
 2631 | -7/Factory         | FarCom data flow suspended
 2631 | -7/Factory         | Reached level 9
 2687 | -7/Factory         | Upgraded with Propulsion slot (x2)
 2701 | -7/Factory         | Upgraded with Power slot (x1)
 2755 | -7/Factory         | Repaired Imp. Heat Sink
 2849 | -7/Factory         | Reached level 10
 2868 | -7/Factory         | Identified exit to Lower Caves
 2868 | -7/Factory         | Upgraded with Utility slot (x1)
 2986 | -7/Factory         | Build established: Scout
 3024 | -7/Factory         | Reached level 11
 3029 | -7/Factory         | First assault squad dispatched
 3212 | -7/Factory         | Sucked down chute
 3212 | -7/Factory         | Entered Waste
 3224 | -7/Waste           | Spotted C-40 Crusher
 3225 | -7/Waste           | Destroyed C-40 Crusher
 3227 | -7/Waste           | EMP discharged
 3231 | -7/Waste           | Spotted C-40 Crusher
 3234 | -7/Waste           | Destroyed C-40 Crusher
 3249 | -7/Waste           | Met Warlord forces unprepared to attack
 3261 | -7/Waste           | Spotted C-40 Crusher
 3263 | -7/Waste           | Destroyed C-40 Crusher
 3264 | -7/Waste           | Spotted C-40 Crusher
 3270 | -7/Waste           | Destroyed C-40 Crusher
 3272 | -7/Waste           | Spotted C-40 Crusher
 3277 | -7/Waste           | Destroyed C-40 Crusher
 3282 | -7/Waste           | Spotted C-40 Crusher
 3284 | -7/Waste           | Allies destroyed C-40 Crusher
 3316 | -7/Waste           | Discovered new exit (range 12)
 3322 | -7/Waste           | Identified exit to Factory
 3327 | -7/Waste           | EMP discharged
 3327 | -7/Waste           | System corruption reached 10%
 3355 | -7/Waste           | Entered Factory
 3355 | -7/Factory         | Accompanied by 16 allies
 3365 | -7/Factory         | Reached level 12
 3377 | -7/Factory         | Reached level 13
 3409 | -7/Factory         | Discovered new exit (range 15)
 3415 | -7/Factory         | Identified exit to Factory
 3502 | -7/Factory         | Found Prototype Launcher
 3502 | -7/Factory         | Identified Rocket Array
 3519 | -7/Factory         | Reached level 14
 3604 | -7/Factory         | Reached level 15
 3755 | -7/Factory         | First assault squad dispatched
 3801 | -7/Factory         | Entered Lower Caves
 3801 | -7/Lower Caves     | Accompanied by 5 allies
 3975 | -7/Lower Caves     | Encountered a Warlord checkpoint
 4004 | -7/Lower Caves     | Learned 4 Factory zone layouts
 4024 | -7/Lower Caves     | Discovered new exit (range 20)
 4123 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 4174 | -7/Lower Caves     | Identified exit to Lower Caves
 4174 | -7/Lower Caves     | Entered another Lower Caves area
 4199 | -7/Lower Caves     | Learned 8 Research zone layouts
 4199 | -7/Lower Caves     | Learned Armory trap positions
 4199 | -7/Lower Caves     | Learned Armory emergency access door positions
 4199 | -7/Lower Caves     | Learned Factory terminal intel
 4199 | -7/Lower Caves     | Learned Factory garrison access intel
 4307 | -7/Lower Caves     | Learned 4 Factory zone layouts
 4311 | -7/Lower Caves     | Learned 4 Factory zone layouts
 4313 | -7/Lower Caves     | Encountered a Warlord checkpoint
 4325 | -7/Lower Caves     | Reached level 16
 4445 | -7/Lower Caves     | Discovered new exit (range 22)
 4504 | -7/Lower Caves     | Spotted GY-L7R(f)
 4506 | -7/Lower Caves     | Encountered a Master Thief
 4507 | -7/Lower Caves     | Spotted 72-GXD(f)
 4508 | -7/Lower Caves     | Encountered a Master Thief
 4508 | -7/Lower Caves     | Destroyed GY-L7R(f)
 4508 | -7/Lower Caves     | Spotted BW-QDC(f)
 4509 | -7/Lower Caves     | Encountered a Master Thief
 4509 | -7/Lower Caves     | Spotted EJ-UFV(f)
 4510 | -7/Lower Caves     | Destroyed 72-GXD(f)
 4510 | -7/Lower Caves     | Encountered a Master Thief
 4514 | -7/Lower Caves     | Firepult stolen by Master Thief
 4541 | -7/Lower Caves     | Identified exit to Data Miner
 4541 | -7/Lower Caves     | Entered Data Miner
 4541 | -7/Data Miner      | Discovered new exit (range 6)
 4547 | -7/Data Miner      | Met Data Miner
 4554 | -7/Data Miner      | Learned location of Section 7 (-2)
 4554 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 4561 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 4569 | -7/Data Miner      | Data Conduit disabled
 4642 | -7/Data Miner      | Core integrity fell below 50%
 4643 | -7/Data Miner      | Identified exit to Proximity Caves
 4643 | -7/Data Miner      | Entered Proximity Caves
 4874 | -6/Proximity Caves | Reached level 17
 4888 | -6/Proximity Caves | Learned location of 1 exit from Factory
 5246 | -6/Proximity Caves | Spotted B-75 Beast
 5264 | -6/Proximity Caves | Discovered exit to Factory (range 11)
 5268 | -6/Proximity Caves | Entered Factory
 5268 | -6/Factory         | Upgraded with Utility slot (x2)
 5269 | -6/Factory         | Identified exit to Factory
 5269 | -6/Factory         | Core integrity fell below 50%
 5271 | -6/Factory         | Loaded intel: 20 terminal locations
 5272 | -6/Factory         | Loaded intel: 4 garrison access locations
 5294 | -6/Factory         | Upgraded with Weapon slot (x1)
 5298 | -6/Factory         | Discovered new exit (range 8)
 5306 | -6/Factory         | Discovered new exit (range 6)
 5371 | -6/Factory         | Reached level 18
 5379 | -6/Factory         | Upgraded with Weapon slot (x1)
 5440 | -6/Factory         | Found Launcher Loader
 5516 | -6/Factory         | Fabricated P-70 Sage (x2)
 5686 | -6/Factory         | Fabricated P-70 Sage?
 5846 | -6/Factory         | Build established: Hacker-Assassin
 5915 | -6/Factory         | Identified exit to Lower Caves
 6037 | -6/Factory         | Reached level 19
 6233 | -6/Factory         | Entered Lower Caves
 6245 | -6/Lower Caves     | Learned Factory stockpile data
 6247 | -6/Lower Caves     | Upgraded with Weapon slot (x1)
 6384 | -6/Lower Caves     | Encountered a Warlord checkpoint
 6409 | -6/Lower Caves     | Discovered new exit (range 6)
 6411 | -6/Lower Caves     | Identified exit to Lower Caves
 6466 | -6/Lower Caves     | Entered another Lower Caves area
 6496 | -6/Lower Caves     | Build established: Hacker-Scout
 6510 | -6/Lower Caves     | Spotted TD-STV(f)
 6511 | -6/Lower Caves     | Encountered a Master Thief
 6512 | -6/Lower Caves     | Spotted RW-9OS(f)
 6513 | -6/Lower Caves     | Encountered a Master Thief
 6513 | -6/Lower Caves     | Spotted YA-Q85(f)
 6513 | -6/Lower Caves     | Spotted IB-TKW(f)
 6514 | -6/Lower Caves     | Encountered a Master Thief
 6514 | -6/Lower Caves     | Encountered a Master Thief
 6521 | -6/Lower Caves     | Destroyed TD-STV(f)
 6523 | -6/Lower Caves     | Nanoactuators stolen by Master Thief
 6523 | -6/Lower Caves     | Imp. Gravmag System stolen by Master Thief
 6533 | -6/Lower Caves     | Exp. Sensor Array stolen by Master Thief
 6569 | -6/Lower Caves     | Core integrity fell below 20%
 6675 | -6/Lower Caves     | Discovered new exit (range 6)
 6679 | -6/Lower Caves     | Identified exit to Zion
 6681 | -6/Lower Caves     | Entered Zion
 6740 | -6/Zion            | Found CR-A16's Pointy Stick
 6742 | -6/Zion            | Discovered new exit (range 17)
 6816 | -6/Zion            | Build established: Hacker-Mutant
 6963 | -6/Zion            | Learned location of Extension (-5)
 6989 | -6/Zion            | Learned location of Quarantine (-2)
 7054 | -6/Zion            | Received a visual enhancement algorithm
 7085 | -6/Zion            | Found Prototype Device
 7085 | -6/Zion            | Identified Mobile Refinery Mk. CCLXVII
 7276 | -6/Zion            | Identified exit to Proximity Caves
 7278 | -6/Zion            | Attacked by Zionites
 7328 | -6/Zion            | 12-ASH came to Zion's defense
 7331 | -6/Zion            | Destroyed by 12-ASH with 12-ASH's Boomstick

 Last Messages 
---------------
07180_ Acquired Mak. Flight Unit.
07202_ Dropped Adv. ECM Suite.
07203_ Acquired Xenon Bombardment Thruster.
07216_ Acquired 40 matter.
07263_ System quarantine in progress...
07263_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system,
  cleaned 0.
07275_ OZ-95T(z) emerges from the cave.
07276_ EXIT=IDENTIFIED: PROXIMITY CAVES
07277_ Sneak attack on OZ-95T(z).
07277_ OZ-95T(z) destroyed.
07278_ PUBLIC SERVICE ANNOUNCEMENT: Zion is under attack! Defend our home!
07324_ CR-A16 suffers critical hit.
07324_ CR-A16 destroyed.
A strange signal echoes through Zion.
07328_ 12-ASH: "A little bot told me Zion's under atttack, is this your
  doing?!"
07328_ Power Maul follow-up attack on 12-ASH.
07328_ Hvy. Flail follow-up attack on 12-ASH.
07328_ 12-ASH knocked back.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????####???????????????         |
| ?????????????????????###  ##??????????????         |
| ????????????????????## g   #??????????????         |
| ????????????????????#   >  ##?????????????         |
| ????????????????????#  !%@  #?????????????         |
| ????????????????????## ==%= #?????????????         |
| ?????????????????????#   *  #?????????????         |
| ?????????????????????#     ##?????????????         |
| ?????????????????????##   ##??????????????         |
| ??????????????????????#  ;#???????????????         |
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| ??????#     #########?#  #????????????????         |
| ??????#         ##  #?#  #####????????????         |
| ???????#        ##  ###      #????????????         |
| ???###?#       ?#           ##????????????         |
| ??## ###      ###           ##????????????         |
| ??#   #?#     ##             #????????????         |
| ??##  #??#                   #????????????         |
| ???#  ##?#         #####    ##????????????         |
| ?###   ###        ######    #?????????????         |
| ##      ##  ###   #?#""     #?????????????         |
| ##         ##?#   #?#"      ##????????????         |
| ##  ####   #?#   ##?#""      #????????????         |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           87
Energy Generation          38
Energy Capacity            410
Matter Stores              400
Matter Capacity            400
Sight Range                18
Robot Scan Range           30
Terrain Scan Range         24
Terrain Scan Density       410
Cloak Strength             3
Armor Coverage             450
Melee Speed Boost          30
Evasion (%)                63
Targeting Accuracy         8
Melee Accuracy             16
Launcher Accuracy          20
Offensive Hacking          22
Defensive Hacking          15

 Item Schematics 
-----------------
          Imp. Medium Treads | -7/Factory    | Hacked
            Combat Drone Bay | -7/Data Miner | Free
   Lgt. Regenerative Plating | -7/Data Miner | Free
       Exp. Flexi-carbon Leg | -7/Data Miner | Free
    Exp. Cesium-ion Thruster | -7/Data Miner | Free
 Tactical Coordination Suite | -7/Data Miner | Free
              Exp. ECM Suite | -7/Data Miner | Free
                Plasma Sword | -7/Data Miner | Free
               Kinetic Spear | -7/Data Miner | Free
                  Beamcaster | -6/Zion       | Free
                    Riot Gun | -6/Zion       | Free
                 Barrage Gun | -6/Zion       | Free
                      Flamer | -6/Zion       | Free
                 Enh. Flamer | -6/Zion       | Free
               Plasma Flamer | -6/Zion       | Free

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
   G-67 Veteran | -7/Data Miner | Free
 X-72 Disruptor | -7/Data Miner | Free
      P-70 Sage | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free
 I-47 Archangel | -7/Data Miner | Free

 Fabricated
------------
 P-70 Sage | x2 | -6/Factory 
 P-70 Sage | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Pyromaniac

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  
Levels Raised              18    | .    .    2    .    .    5    3    .    4    .    1    .    1    2    .    .    .    
  XP Earned                31288 | 3000 1110 2140 350  825  7075 4455 215  5052 975  507  220  1515 2716 336  627  170  
  XP Spent                 29980 | 2550 .    .    3300 .    1725 9800 .    .    .    .    .    2750 8255 1400 200  .    
Upgrades                   65    | 5    .    .    18   .    13   13   .    .    .    .    .    2    12   1    1    .    
  Power Slot               1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Propulsion Slot          3     | .    .    .    1    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Utility Slot             6     | 2    .    .    1    .    .    1    .    .    .    .    .    .    2    .    .    .    
  Weapon Slot              4     | 1    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    
  Core Integrity           18    | .    .    .    8    .    7    .    .    .    .    .    .    .    3    .    .    .    
  Heat Dissipation         8     | .    .    .    4    .    4    .    .    .    .    .    .    .    .    .    .    .    
  Energy Generation        2     | .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Energy Storage           1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Mass Support             4     | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    
  Inventory Capacity       6     | 2    .    .    .    .    .    2    .    .    .    .    .    2    .    .    .    .    
  Sight Range              2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Terrain Scan Density     4     | .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    
  Melee Accuracy           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Hack Attack %            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Hack Defense %           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
Protomatter Created        1644  | .    46   127  .    35   374  188  179  174  132  50   .    96   137  46   60   .    
  Integrity Restored       3503  | .    131  317  .    .    903  315  301  129  249  24   .    195  621  138  180  .    
    Core                   3318  | .    131  317  .    .    903  315  173  117  204  24   .    195  621  138  180  .    
    Parts                  185   | .    .    .    .    .    .    .    128  12   45   .    .    .    .    .    .    .    
Protomatter Decayed        311   | .    2    21   .    68   48   6    .    119  16   .    .    .    31   .    .    .    

 Game 
------
Seed              MobileFusionSplitter
  Manual?         0
Play Time         01:41:30
  Cumulative      98.2 hours
  Start           2021.06.09 @ 02:40:48
  End             2021.06.09 @ 04:22:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          39
  Rogue           39
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             55
Gallery%          63
Achievement%      50
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 14400960-fb79-44be-8ab8-e61db4b457a3