Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.10.29 @ 20:46:04 Player: PersmaticCoreSerial_K4E2 Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (202) 1010 Value Destroyed (8138) 8138 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1295) 1295 TOTAL SCORE: 15423 Bonus ------- High Alert Combat Kills 1764 Follower Combat Kills 243 Friendly Fire -712 Cogmind --------- Core Integrity 0/1150 Matter 132/300 Energy 205/240 System Corruption 7% Temperature Cool (482) Movement Walking (180) Ox2 Location -4/Upper Caves Parts ------- > --- POWER (2) -------- Micro Fission Core Micro Fission Core > --- PROPULSION (4) --- Myomer Leg > --- UTILITY (9) ------ Advanced Heat Sink Large Storage Unit Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer System Shield > --- WEAPON (4) ------- Long-range Phase Cannon KE Penetrator Power Sword > --- INVENTORY (16) --- Light Antimatter Reactor Remote Datajack Improved Remote Datajack Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Reaction Control System Improved Phase Shifter Corruption Screen > --- WEAPON ----------- Phase Gun Heavy Neutron Cannon Long-range Phase Cannon Coil Gun > --- INVENTORY -------- Micro Fission Core Light Antimatter Reactor Light Antimatter Reactor Myomer Leg Advanced Heat Sink Advanced Heat Sink Particle Charger System Shield Electrolaser Long-range Phase Cannon Long-range Phase Cannon Long-range Phase Cannon KE Penetrator Remote Datajack Power Sword [Rating: 107] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Terrain Scan Processor Hackware System Shield Protection Medium Armor Plating Weapon Mining Laser Energy Gun Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Coil Gun Ballistic Cannon Tri-rail Accelerator Launcher Mini Grenade Launcher Special Weapon Mining Laser Slashing Weapon Power Sword Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Slots Evolved 12 | . . 2 . 2 2 2 2 2 . Power 1 | . . . . . 1 . . . . Propulsion 2 | . . . . . . 1 . 1 . Utility 7 | . . 2 . 2 1 1 1 . . Weapon 2 | . . . . . . . 1 1 . Parts Attached 325 | 8 7 17 4 6 47 80 51 96 9 Power 39 | 1 . 1 . . 4 7 8 18 . Engine 19 | 1 . 1 . . 4 6 4 3 . Core 14 | . . . . . . 1 4 9 . Reactor 6 | . . . . . . . . 6 . Propulsion 51 | 2 4 . 1 1 5 18 7 12 1 Treads 23 | 2 2 . . 1 1 7 7 3 . Leg 20 | . 2 . . . 1 7 . 9 1 Wheel 6 | . . . 1 . 2 3 . . . Hover . | . . . . . . . . . . Flight 2 | . . . . . 1 1 . . . Utility 136 | 2 2 7 1 3 21 39 22 36 3 Device 94 | 1 . 6 1 2 12 32 10 28 2 Storage 9 | 1 1 . . . 3 1 2 1 . Processor 14 | . 1 1 . . 3 . 4 5 . Hackware 4 | . . . . . . 3 . . 1 Protection 15 | . . . . 1 3 3 6 2 . Artifact . | . . . . . . . . . . Weapon 99 | 3 1 9 2 2 17 16 14 30 5 Energy Gun 12 | 2 . 2 . . . 1 . 7 . Energy Cannon 28 | . . . . 1 6 7 5 7 2 Ballistic Gun 6 | 1 . . . . . . . 4 1 Ballistic Cannon 18 | . . . . . 5 4 7 2 . Launcher 6 | . 1 2 1 . 1 1 . . . Special Weapon 15 | . . 4 . 1 2 2 2 3 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . 4 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 9 | . . 1 1 . 3 1 . 3 . Unidentified Prototypes 7 | . . . . . 1 2 3 1 . Parts Lost 105 | . . 6 1 2 6 15 23 40 12 Power 12 | . . . . . . 2 3 7 . Propulsion 15 | . . 1 1 . 2 3 . 5 3 Utility 48 | . . 1 . 1 3 8 16 14 5 Weapon 30 | . . 4 . 1 1 2 4 14 4 Highest Loss Streak 17 | . . 3 1 1 2 4 10 17 12 Average Slot Usage (%) 90 | . 100 98 88 89 97 88 82 82 89 Engine 9 | . 14 11 11 9 14 10 3 . . Core 2 | . . . . . . . 5 7 10 Treads 10 | . 25 21 6 8 9 8 11 3 . Leg 3 | . 2 . . . 2 6 . 9 16 Wheel 1 | . . . 5 1 1 2 . . . Device 17 | . 9 11 22 27 16 20 20 14 12 Storage 9 | . 14 11 11 9 9 6 8 9 10 Processor 12 | . 4 21 11 9 17 6 4 14 13 Hackware 1 | . . . . . . 5 2 . 4 Protection 4 | . . . . 9 6 5 7 4 . Energy Gun 1 | . 14 . . . . . . 2 3 Energy Cannon 4 | . . . . 6 7 6 5 2 9 Ballistic Cannon 3 | . . . . . 2 5 5 3 . Launcher 1 | . 13 2 7 2 1 . . . . Special Weapon 2 | . . 8 11 9 1 . . . . Special Melee Weapon 1 | . . 8 3 . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 107 | 14 43 48 46 60 87 107 97 91 79 Greatest Support 140 | 40 40 40 20 20 40 84 98 140 90 Greatest Overweight (x) 31 | . 1 2 2 3 23 31 1 20 1 Average Overweight (x) 1 | . . . 2 2 2 2 . . . Largest Inventory Capacity 16 | 6 12 12 12 12 12 12 12 16 16 Average Capacity 12 | 5 10 12 12 12 12 12 10 15 16 Most Carried 16 | 6 7 12 12 12 12 12 12 16 9 Average Carried 10 | 4 5 9 11 11 11 10 8 10 6 Final Capacity 16 | 6 12 12 12 12 12 12 10 16 16 Final Carried 12 | 6 7 12 12 11 12 12 10 10 3 Class Distribution -------------------- 29% | Mutant 21% | Scavenger-Mutant 12% | Scavenger-Skirmisher 11% | Hacker-Mutant 10% | Scavenger-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Tank | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Matter Collected 5470 | 275 43 103 382 49 559 1518 1261 1280 . Remotely . | . . . . . . . . . . Salvage Created 7689 | 59 51 325 265 . 1632 1498 1677 2019 163 Parts 382 | 11 9 20 7 . 95 62 59 108 11 Haulers Intercepted 2 | . . . . . 1 . 1 . . Recyclers Shooed 11 | . . . . . 3 3 1 4 . Parts Field Recycled 36 | . . . . . 14 7 15 . . Retrieved Matter 497 | . . . . . 293 52 152 . . Parts Self-Destructed 9 | . . . . . . . . . 9 Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Combat Hostiles Destroyed 141 | . 3 12 . . 27 28 38 28 5 Melee 4 | . . . . . . . . 4 . Guns 10 | . . . . . . . . 7 3 Cannons 102 | . . 1 . . 25 28 34 12 2 AOE 24 | . 3 10 . . 2 . 4 5 . Classes Destroyed 16 | 1 4 4 . . 3 1 2 1 . Worker 17 | . . 1 2 . 5 2 2 5 . Builder 14 | . 1 . 1 . 4 4 . 4 . Tunneler 4 | 3 . . . . . . . 1 . Hauler 2 | . . . . . 1 . 1 . . Recycler 12 | . . 1 3 . 4 . . 4 . Operator 2 | . . . . . . . 2 . . Drone 2 | . . . . . . . . 2 . Watcher 8 | . 1 1 . . 2 2 1 1 . Swarmer 27 | . 2 . . . 7 2 4 8 4 Grunt 64 | . 1 10 2 . 13 15 14 8 1 Brawler 11 | . . 1 . . . 2 8 . . Duelist 3 | . . . . . . 1 . 2 . Protector 2 | . . . . . . . 2 . . Sentry 7 | . . 1 . . 2 2 1 1 . Hunter 12 | . . . . . 1 4 5 2 . Programmer 17 | . . . . . 4 2 4 7 . Best Kill Streak 14 | 2 3 6 3 . 14 4 12 11 5 Combat Bots Only 12 | . 2 4 . . 7 4 12 5 5 Max Kills in Single Turn 5 | 1 2 2 3 . 5 2 3 4 2 Gunslinging . | . . . . . . . . . . Exploded 3 | . 1 2 . . 2 . 3 3 . Melee 1 | . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Damage Taken 18954 | . 116 742 46 510 1007 4151 4348 6878 1156 Core 2274 | . 10 145 6 125 135 283 413 993 164 Absorbed by Shields 484 | . . . . 38 121 24 179 122 . Core Remaining (%) 77 | 100 96 . 62 77 80 66 58 . . Volleys Fired 479 | 5 13 32 12 17 101 110 100 80 9 Largest 4 | 2 2 2 1 1 2 2 3 4 4 Hottest 333 | 100 80 150 100 100 180 180 223 333 306 Shots Fired 868 | 10 19 44 13 17 183 211 162 184 25 Gun 151 | 10 13 12 . . . 11 . 95 10 Cannon 622 | . . . . 4 170 195 152 88 13 Launcher 39 | . 6 17 5 . 3 . 8 . . Special 56 | . . 15 8 13 10 5 2 1 2 Kinetic 317 | . . . . . 44 99 97 70 7 Thermal 458 | 10 13 27 8 17 136 107 55 69 16 Explosive 31 | . 6 17 5 . 3 . . . . Electromagnetic 52 | . . . . . . . 8 44 . Robot Hit Streak 49 | 9 12 13 4 2 30 16 44 49 6 Robot Miss Streak 5 | 1 1 1 2 1 4 3 4 5 2 Penetration Max 1 | . . . . . . . . 1 1 Secondary Targets 1 | . . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . . . 1 . Capacitor 12 | . . . . . . . . 12 . Shots Hit Robots 638 | 9 14 26 7 2 126 145 129 161 19 Core Hits 355 | 4 7 25 9 . 54 62 99 86 9 Critical Hits 15 | . . . . . 5 3 3 3 1 Critical Kills 6 | . . . . . 2 1 1 2 . Critical Parts Destroyed 9 | . . . . . 3 2 2 1 1 Melee Attacks 26 | . . . . . 6 3 . 17 . Impact . | . . . . . . . . . . Slashing 11 | . . . . . . . . 11 . Piercing . | . . . . . . . . . . Sneak Attacks 10 | . . . . . 4 2 . 4 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 24556 | 114 378 1155 374 50 4417 4057 6800 6555 656 Guns 2517 | 114 113 123 . . . 133 . 1782 252 Cannons 16572 | . . . . 50 3677 3924 5821 2696 404 Explosions 4676 | . 265 936 230 . 740 . 979 1526 . Melee 551 | . . . . . . . . 551 . Ramming . | . . . . . . . . . . Kinetic 9358 | . . . . . 680 1797 4626 2020 235 Thermal 11361 | 114 113 219 144 50 3677 2260 1782 2581 421 Explosive 2322 | . 265 936 230 . 60 . 112 719 . Electromagnetic 964 | . . . . . . . 280 684 . Impact . | . . . . . . . . . . Slashing 551 | . . . . . . . . 551 . Piercing . | . . . . . . . . . . Highest Corruption 11 | . 2 7 7 5 5 3 11 7 7 Average Corruption 4 | . 1 7 7 4 3 2 6 5 7 Corruption Purged 1 | . . . . . . . 1 . . Effects 169 | . 5 2 21 3 52 23 30 29 4 Message Errors 43 | . 3 . 9 1 11 6 5 6 2 Matter Fused 30 | . . . 4 . 13 2 4 6 1 Heat Flow Errors 21 | . 1 . 2 1 7 3 3 4 . Energy Discharges 13 | . . 1 1 1 4 2 4 . . Parts Rejected 1 | . . . . . . . 1 . . Data Loss (minor) 20 | . 1 1 3 . 5 4 3 3 . Data Loss (major) 2 | . . . . . 1 . . 1 . Misfires 3 | . . . 1 . 1 . 1 . . Misdirections 1 | . . . . . . . 1 . . Targeting Errors 28 | . . . 1 . 9 6 3 9 . Weapon Failures 7 | . . . . . 1 . 5 . 1 Overload Shots 12 | . . . . . 11 1 . . . Effects 2 | . . . . . 2 . . . . Heat Surge 2 | . . . . . 2 . . . . Overflow Damage 1033 | . 4 30 13 3 350 47 161 402 23 Projectiles 565 | . . . . 3 234 47 51 207 23 Explosions 434 | . 4 30 13 . 116 . 110 161 . Melee 34 | . . . . . . . . 34 . Knockbacks 80 | . . . . . 6 22 37 15 . Impact . | . . . . . . . . . . Kinetic 72 | . . . . . 6 20 34 12 . Secondary 8 | . . . . . . 2 3 3 . Self-Inflicted Damage 759 | . 21 113 43 . 78 . 199 305 . Shots 23 | . 1 9 2 . 1 . 4 6 . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 885 | 39 207 230 184 163 885 633 484 757 572 Average Temperature 134 | 20 52 65 38 28 120 140 141 217 353 Received Heat Transfer 4172 | . 30 246 . 6 237 1365 1154 873 261 Effects 98 | . . . . . 11 34 9 35 9 Shutdowns 31 | . . . . . 5 11 6 6 3 Energy Bleed 9 | . . . . . 2 4 . 2 1 Interference 5 | . . . . . . . 2 3 . Matter Decay 5 | . . . . . 1 1 1 2 . Short Circuit 10 | . . . . . 1 4 . 4 1 Damage (minor) 10 | . . . . . . 4 . 5 1 Damage (major) 25 | . . . . . 1 10 . 11 3 Damage (core) 3 | . . . . . 1 . . 2 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . . 2 . . Impact Corruptions 1 | . . . . . . . . 1 . Robots Melted 1 | . . 1 . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . Parts Melted 11 | . . . 1 . . 4 5 1 . Heat Transferred 14251 | 333 333 570 300 74 4106 3331 2375 2385 444 Parts Sabotaged 1 | . . . . . . . 1 . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 1 1 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Peak Influence 1591 | 15 151 362 70 67 445 371 1591 819 . Initial 664 | . 8 . 43 22 . 109 1 664 . Average 275 | 10 87 42 60 25 119 151 932 584 . Maximum Alert Level 4 | . . 1 . . 2 1 4 3 . Low Security (%) 57 | 100 100 88 100 100 67 67 7 . . Level 1 15 | . . 11 . . 24 32 . 14 . Level 2 14 | . . . . . 8 . 27 55 . Level 3 8 | . . . . . . . 30 29 . Level 4 4 | . . . . . . . 35 . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 47 | . 1 6 . . 11 7 13 9 . Investigation 9 | . 1 2 . . 2 3 1 . . Extermination 11 | . . . . . 4 2 2 3 . Reinforcement 15 | . . 4 . . 1 2 5 3 . Assault 7 | . . . . . . . 5 2 . Garrison 5 | . . . . . 4 . . 1 . Intercept . | . . . . . . . . . . Construction Impeded 4 | . . 1 . . . 1 1 1 . Haulers Reinforced 2 | . . . . . . . 2 . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Distress Signals 7 | . . 2 . . 2 2 . 1 . Communications Jammed 28 | . . . . . . . 28 . . Distress Signals 27 | . . . . . . . 27 . . Times Spotted 261 | . 6 19 3 3 40 46 76 55 13 Peak Tracking Total 14 | . 3 6 2 1 5 7 9 14 13 Tactical Retreats 23 | . 1 2 . . 1 9 6 3 1 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Traps Triggered 5 | . . . . . 2 2 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Machines Disabled 45 | . . 3 . . 5 2 18 17 . Max in Single Turn 7 | . . 1 . . 2 1 5 7 . Garrison Access 3 | . . . . . 1 . 1 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Machines Accessed 20 | . 4 2 . 1 5 3 3 2 . Terminals 11 | . 4 . . 1 2 1 1 2 . Fabricators 2 | . . . . . . 1 1 . . Repair Stations 5 | . . 1 . . 2 1 1 . . Recycling Units 1 | . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 76 | . 12 6 . 3 12 18 20 5 . Successful 43 | . 6 5 . 1 7 10 11 3 . Failed 33 | . 6 1 . 2 5 8 9 2 . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . . 1 . . . . Terminals 33 | . 12 . . 3 3 3 7 5 . Fabricators 12 | . . . . . . 5 7 . . Repair Stations 26 | . . 3 . . 7 10 6 . . Recycling Units 3 | . . 3 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . Terminal Hacks 18 | . 6 . . 1 2 1 5 3 . Record 6 | . 1 . . 1 2 . 2 . . Prototype ID Bank 1 | . 1 . . . . . . . . Branch Access Points 2 | . 1 . . . . . . 1 . Terminal Index 1 | . . . . . . . . 1 . Repair Station Index 1 | . 1 . . . . . . . . Alert Level 2 | . . . . . . 1 . 1 . Dispatch Records 1 | . . . . . . . 1 . . Transport Status 1 | . . . . . . . 1 . . Registered Components 1 | . 1 . . . . . . . . Zone Layout 2 | . 1 . . . . . 1 . . Fabricator Hacks 3 | . . . . . . 1 2 . . Network Status 1 | . . . . . . 1 . . . Build 2 | . . . . . . . 2 . . Repair Station Hacks 17 | . . 2 . . 3 8 4 . . Scan Component 9 | . . 1 . . 2 4 2 . . Repair 8 | . . 1 . . 1 4 2 . . Recycling Unit Hacks 3 | . . 3 . . . . . . . Process 1 | . . 1 . . . . . . . Report Inventory 1 | . . 1 . . . . . . . Retrieve Matter 1 | . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 2 . . . . Unlock Access 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 17 | . 4 2 . . 5 3 3 . . Full Trace Events 10 | . 3 2 . . 2 2 1 . . Feedback Events 3 | . 2 . . . 1 . . . . Corruption 3 | . 2 . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 2 | . . . . . . . 2 . . Matter 256 | . . . . . . . 256 . . Time 64 | . . . . . . . 64 . . Total Part Build Rating 16 | . . . . . . . 16 . . Parts Repaired 8 | . . 1 . . 1 4 2 . . Time 271 | . . 32 . . 16 173 50 . . Parts Recycled . | . . . . . . . . . . Recycled Matter 152 | . . 152 . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked 12 | . . . . . 4 2 1 3 2 Non-combat 10 | . . . . . 4 2 1 1 2 Combat 2 | . . . . . . . . 2 . Robot Hacks Applied 14 | . . . . . 4 3 1 4 2 parse_system 5 | . . . . . . . . 3 2 no_distress 2 | . . . . . 1 1 . . . find_chute 3 | . . . . . 2 1 . . . find_fabricator 1 | . . . . . 1 . . . . find_recycling 1 | . . . . . . . . 1 . check_alert 2 | . . . . . . 1 1 . . Relay Couplers Released 5 | . . . . . . . 3 2 . Machine Destruction 5 | . . . . . . . 3 2 . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Total Allies 6 | . . . 3 . . . . 3 . Largest Group 3 | . . . 3 1 . . . 3 . Highest-Rated Group 138 | . . . 40 16 . . . 138 . Highest-Rated Ally 46 | . . . 16 16 . . . 46 . Total Orders . | . . . . . . . . . . Ally Attacks 35 | . . . 3 4 . . . 28 . Total Damage 736 | . . . 47 30 . . . 659 . Kills 9 | . . . 3 1 . . . 5 . Allies Corrupted 1 | . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 14 | . . . . . . 5 . 9 . Drone Recoveries 5 | . . . . . . 2 . 3 . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Turns Passed 11523 | 306 446 1246 643 728 2651 2226 1386 1802 89 Spaces Moved 4231 | 97 172 183 247 150 1054 862 549 874 43 Core 14 | 3 . . . . 6 3 . 2 . Treads 2584 | 94 151 183 160 104 486 408 549 449 . Legs 1053 | . 21 . . . 339 227 . 423 43 Wheels 580 | . . . 87 46 223 224 . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 160 120 130 110 110 160 120 120 Average Speed 171 | 156 167 177 171 185 191 172 162 155 123 Slowest Speed 1600 | 160 180 200 200 210 1200 1600 180 1050 150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 3 | . . 1 . 2 . . . . . Exploration Rate (%) 21 | 7 41 21 41 18 26 17 14 16 9 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 7 | . 1 1 1 1 1 . 1 1 . Unknown Exits Taken 2 | 1 . . . . . 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 29 | . 6 10 . 13 . . . . . Terrain Destroyed 584 | . 44 112 49 14 53 20 162 128 2 Melee . | . . . . . . . . . . Projectile 111 | . . 11 2 14 12 20 29 21 2 AOE 473 | . 44 101 47 . 41 . 133 107 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Total 7526 | 238 312 1027 436 558 1478 1380 878 1158 61 Wait 2186 | 121 110 781 172 380 220 257 124 21 . Move 4221 | 96 171 182 246 148 1053 861 548 873 43 Hop . | . . . . . . . . . . Pick Up 134 | 6 5 12 1 2 22 34 20 32 . Fast Attach 132 | 8 1 2 1 2 12 24 36 45 1 Attach 88 | . . 7 . 4 8 17 13 32 7 Detach 23 | 1 . 1 . 2 2 2 5 10 . Swap 110 | . 6 8 3 . 27 39 7 19 1 Drop 124 | 1 6 2 1 2 25 33 25 29 . Fire 479 | 5 13 32 12 17 101 110 100 80 9 Melee 26 | . . . . . 6 3 . 17 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 3 | . . . . 1 2 . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory (discovered 5 exits: *Upp x2 / Ext x2 / *Arm) -4/Upper Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 307 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 373 | -10/Materials | Identified exit to Mines 730 | -10/Materials | Discovered new exit (range 10) 744 | -10/Materials | Identified exit to Materials 753 | -10/Materials | Entered another Materials area 753 | -9/Materials | Evolved 2 slots: Utility x2 1118 | -9/Materials | Build established: Scavenger-Mutant 1717 | -9/Materials | Repaired Imp. Terrain Scanner 1939 | -9/Materials | Crushed by falling debris 1969 | -9/Materials | Discovered new exit (range 6) 1970 | -9/Materials | Lost 3 parts (1n1u1w) 1977 | -9/Materials | Identified exit to Mines 1999 | -9/Materials | Entered Mines 2039 | -9/Mines | Discovered new exit (range 8) 2141 | -9/Mines | Identified exit to Materials 2234 | -9/Mines | Build established: Mutant 2237 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2429 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2625 | -9/Mines | Discovered exit to Materials (range 8) 2642 | -9/Mines | Entered Materials 2642 | -8/Materials | Accompanied by 1 ally 2642 | -8/Materials | Evolved 2 slots: Utility x2 3121 | -8/Materials | Discovered new exit (range 13) 3280 | -8/Materials | Crushed by falling debris 3321 | -8/Materials | Crushed by falling debris 3367 | -8/Materials | Identified exit to Factory 3370 | -8/Materials | Entered Factory 3370 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5107 | -7/Factory | Garrison activated, responded to threat 5146 | -7/Factory | Build established: Scavenger-Skirmisher 5186 | -7/Factory | Destroyed 7 combat bots 5219 | -7/Factory | Repaired Rnf. Ion Engine 5285 | -7/Factory | Garrison activated, responded to threat 5560 | -7/Factory | Identified exit to Garrison 5984 | -7/Factory | Discovered new exit (range 14) 6004 | -7/Factory | Identified exit to Factory 6021 | -7/Factory | Entered another Factory area 6021 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6804 | -6/Factory | Repaired Hrd. Heavy Armor Plating 6821 | -6/Factory | Build established: Hacker-Mutant 6851 | -6/Factory | Repaired Rnf. Deuterium Engine 6884 | -6/Factory | Repaired Rnf. Ion Engine 6939 | -6/Factory | Repaired Broken Carbon-fiber Leg 7273 | -6/Factory | Lost 4 parts (3u1w) 7330 | -6/Factory | Build established: Scavenger-Mutant 7907 | -6/Factory | Build established: Hacker-Mutant 7935 | -6/Factory | Lost 4 parts (2p2u) 8244 | -6/Factory | Discovered new exit (range 2) 8247 | -6/Factory | Entered another Factory area 8247 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8348 | -5/Factory | Local fabrication network quarantined 8397 | -5/Factory | Fabricated Lgt. Particle Reactor (x2) 8847 | -5/Factory | First assault squad dispatched 9022 | -5/Factory | Lost 5 parts (4u1w) 9022 | -5/Factory | Found Prototype Processor 9022 | -5/Factory | Identified Exp. Signal Interpreter 9025 | -5/Factory | Destroyed 12 combat bots 9274 | -5/Factory | Destroyed 8 combat bots 9314 | -5/Factory | Lost 10 parts (8u2w) 9314 | -5/Factory | System corruption reached 10% 9331 | -5/Factory | Found Launcher Loader 9420 | -5/Factory | Repaired Hvy. Treads 9444 | -5/Factory | Repaired Med. Treads 9627 | -5/Factory | Discovered new exit (range 5) 9632 | -5/Factory | Identified exit to Factory 9633 | -5/Factory | Entered another Factory area 9633 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 9650 | -4/Factory | Lost 3 parts (1p2u) 9865 | -4/Factory | Found Quantum Capacitor 10055 | -4/Factory | Build established: Scavenger-Gunner 10159 | -4/Factory | First assault squad dispatched 10412 | -4/Factory | Lost 7 parts (2p1n4w) 10429 | -4/Factory | Allied Derelicts emerged from ambush trap array 10644 | -4/Factory | Lost 17 parts (4p2n6u5w) 10710 | -4/Factory | Core integrity fell below 50% 10735 | -4/Factory | Build established: Scavenger-Mutant 11034 | -4/Factory | Identified exit to Upper Caves 11034 | -4/Factory | Identified exit to Extension 11034 | -4/Factory | Identified exit to Armory 11055 | -4/Factory | Build established: Scavenger-Gunner 11142 | -4/Factory | Garrison activated, responded to threat 11391 | -4/Factory | Core integrity fell below 20% 11435 | -4/Factory | Entered Upper Caves 11466 | -4/Upper Caves | Lost 9 parts (1p1n4u3w) 11473 | -4/Upper Caves | Attracted the attention of an 0b10 base 11524 | -4/Upper Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 11517_ VTOL Module fries itself beyond repair. 11518_ Overheating: Lrn. Phase Cannon damaged (-24). 11518_ Slug penetrates Y-72 Warden. 11518_ Penetrated by Slug. 11518_ Slug penetrates Wall. 11518_ Flexi-carbon Leg destroyed. 11520_ Lrn. Phase Cannon destroyed. 11521_ Electrolaser fries itself beyond repair. 11522_ Lgt. Antimatter Reactor fries itself beyond repair. 11522_ Slug penetrates G-67 Veteran. 11522_ Adv. Heat Sink destroyed. 11523_ Adv. Heat Sink permanently disabled. 11523_ Overheating: Short circuit. 11524_ Power failure, Mic. Fission Core shutdown. 11524_ Penetrated by Slug. 11524_ Lrn. Phase Cannon destroyed. 11524_ Slug penetrates Wall. [Achievement: First Step to Greatness] [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????#####????????????????????????????????????? | | ????????# ####?????####???????????????????????? | | ????????# ##???## ####????????????????????? | | ?????????# ##### ###??????????????????? | | ?????????# #?????????????????? | | ?????????#### #?????????????????? | | ????????????## #### ## ##?????????????????? | | ???? ????????# ##?# ##??##??????????????????? | | ????? $?????## ### #???????????????????????? | | ??????# #### ######???????????????????????? | | ??????# #???????????????????????????? | | ??????# ##????#?????????????????????? | | ??????######## ##?? #?????????????????????? | | ?????????###?# ###;##????????????????????? | | ????????## ### #@ g#????????????????????? | | ######### ## ==gs%= #????????????????????? | | %! = %gYg g#????????????????????? | | % ;#####????????????????????? | | ########//###### % ##?????????????????????????? | | ????"""""% "??# ##??????????????????????????? | | ??#"" "??# ##???????????????????????????? | | ??#" "??# #????????????????????????????? | | ??#T ?# #????????????????????????????? | | ??# # #????????????????????????????? | | ??+ """"" # #????????????????????????????? | | ??+ " " # ????????????????????????????? | | ??# + ????????????????????????????? | | ??#" # + ????????????????????????????? | | ??#" # # ????????????????????????????? | | ??#" ?# ## ## ????????????????????????????? | | ??#" ?# ??? # ???????????????????????????? | | ???"??# ??????? ???????????????????????????? | | ??????#? ????????? #????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Coolant Potential 65 Energy Generation 34 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 4 Jamming Range 12 Corruption Prevention 20 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 45 Resistance: EM 40 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Power Shielding 66 Point Defense Rating 80 Phase Shifting 10 Evasion (%) 56 Targeting Accuracy 22 Recoil Reduction 9 Matter Filtering 30 Particle Charging 20 Offensive Hacking 10 Defensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lgt. Particle Reactor | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Backstab First Step to Greatness Maybe Next Time I'll Detach My Launcher Overkill Respectable Loadout System Compromised Total Silence Challenges ------------ None Game ------ Seed AluminumTargetMapper Manual? 0 Play Time 03:54:12 Cumulative 10.2 hours Start 2021.10.29 @ 13:37:58 End 2021.10.29 @ 20:46:04 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 21 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b54c1573-d3e4-47f5-bb44-e4851c7fbfb1