Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.04 @ 14:25:00 Player: thingamajigger Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (10) 50 Value Destroyed (176) 176 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (176) 176 TOTAL SCORE: 1942 Bonus ------- Met Imprinter 300 Friendly Fire -124 Cogmind --------- Core Integrity 284/400 Matter 247/300 Energy 367/400 System Corruption 1% Temperature Cool (141) Movement Treading (160) Location -7/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Disposable Heat Sink Medium Storage Unit Compact Battery Hardened Medium Armor Plating > --- WEAPON (2) ------- Bore Cannon > --- INVENTORY (8) ---- Improved Ion Engine Armored Treads Improved Targeting Computer Rocket Launcher Improved Grenade Launcher Proton Bomb Trap Proton Bomb Trap Proton Bomb Trap Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Compact Battery Signal Interpreter Hardened Medium Armor Plating > --- WEAPON ----------- EM Pulse Cannon Bore Cannon > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Armored Treads Improved Trap Extractor Shock Bomb Launcher Rocket Launcher Improved Grenade Launcher [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Medium Storage Unit Device Disposable Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon EM Pulse Cannon Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Launcher Shock Bomb Launcher Build | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . 2 . . Weapon . | . . . . . . Parts Attached 23 | 6 2 6 5 3 1 Power 2 | 1 . 1 . . . Engine 2 | 1 . 1 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 4 | 2 . 1 1 . . Treads 4 | 2 . 1 1 . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 1 2 . 2 . 1 Device 1 | . . . . . 1 Storage 3 | 1 1 . 1 . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 11 | 2 . 4 2 3 . Energy Gun 1 | 1 . . . . . Energy Cannon 2 | . . 1 . 1 . Ballistic Gun 3 | 1 . 2 . . . Ballistic Cannon 3 | . . 1 1 1 . Launcher 2 | . . . 1 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 3 | . . . 1 1 1 Power 1 | . . . . 1 . Propulsion 1 | . . . 1 . . Utility . | . . . . . . Weapon 1 | . . . . . 1 Highest Loss Streak 1 | . . . 1 1 1 Average Slot Usage (%) 92 | . 94 98 100 87 87 Engine 5 | . 14 13 11 . . Treads 23 | . 28 28 22 22 22 Device 3 | . . . . . 6 Storage 19 | . 18 14 22 22 22 Processor 8 | . 4 14 11 11 4 Protection 7 | . . . 11 11 11 Energy Gun 1 | . 14 . . . . Energy Cannon 10 | . . 13 11 10 10 Ballistic Gun 1 | . 14 3 . . . Ballistic Cannon 9 | . . 10 10 2 11 Naked Turns . | . . . . . . Heaviest Build 37 | 12 20 28 37 32 33 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 1 | 1 . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 6 10 8 8 8 8 Average Capacity 7 | 5 7 8 8 8 8 Most Carried 8 | 3 5 8 8 8 8 Average Carried 7 | 2 3 7 6 7 8 Final Capacity 8 | 6 8 8 8 8 8 Final Carried 8 | 3 5 8 7 8 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Resources | -11 -10 -10 -9 -9 -7 ----------- Run | Scr Mat Min Mat Min Zio Matter Collected 522 | 203 69 121 48 47 34 Remotely . | . . . . . . Salvage Created 215 | . 12 40 97 66 . Parts 11 | . 2 2 4 3 . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 2 | . . . . . 2 Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Combat Hostiles Destroyed 11 | . . 4 3 4 . Cannons 4 | . . 3 . 1 . AOE 7 | . . 1 3 3 . Classes Destroyed 5 | . 1 2 2 . . Operator 1 | . . . 1 . . Watcher 1 | . 1 . . . . Swarmer 7 | . . 1 2 4 . Grunt 1 | . . . 1 . . Assembled 3 | . . 3 . . . Best Kill Streak 4 | . 1 1 3 4 . Combat Bots Only 4 | . . 1 3 4 . Max Kills in Single Turn 2 | . 1 1 1 2 . Gunslinging . | . . . . . . Exploded 2 | . . 1 1 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -7 -------- Run | Scr Mat Min Mat Min Zio Damage Taken 826 | . . 171 329 130 196 Core 135 | . . 19 18 25 73 Absorbed by Shields . | . . . . . . Core Remaining (%) 96 | 100 . 92 . . . Volleys Fired 31 | . 4 9 12 4 2 Largest 2 | . 2 2 2 1 2 Hottest 120 | . 70 120 120 63 120 Shots Fired 47 | . 8 18 14 4 3 Gun 8 | . 8 . . . . Cannon 26 | . . 18 4 1 3 Launcher 13 | . . . 10 3 . Special . | . . . . . . Kinetic 17 | . 4 9 2 . 2 Thermal 4 | . 4 . . . . Explosive . | . . . . . . Electromagnetic 26 | . . 9 12 4 1 Robot Hit Streak 6 | . 2 3 3 3 6 Robot Miss Streak 11 | . 3 10 11 3 . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 19 | . 3 4 6 3 3 Core Hits 16 | . 2 3 5 5 1 Critical Hits 2 | . . 1 . . 1 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 857 | . 63 197 306 244 47 Guns 63 | . 63 . . . . Cannons 249 | . . 149 33 20 47 Explosions 545 | . . 48 273 224 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 154 | . 26 83 . . 45 Thermal 111 | . 37 48 . 26 . Explosive . | . . . . . . Electromagnetic 592 | . . 66 306 218 2 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 58 | . . 44 . 14 . Projectiles . | . . . . . . Explosions 58 | . . 44 . 14 . Melee . | . . . . . . Knockbacks 2 | . . 1 . . 1 Impact . | . . . . . . Kinetic 2 | . . 1 . . 1 Secondary . | . . . . . . Self-Inflicted Damage 102 | . . 41 15 46 . Shots 5 | . . 1 1 3 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 180 | . 80 180 132 16 141 Average Temperature 66 | . 45 79 50 12 99 Received Heat Transfer 224 | . . 60 84 . 80 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . 2 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 261 | . 111 50 . 100 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Peak Influence 140 | . 81 65 117 140 . Initial 45 | . . 31 2 45 . Average 45 | . 37 32 25 138 . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . . 2 . . Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 1 | . . . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -7 --------- Run | Scr Mat Min Mat Min Zio Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 43 | . 5 6 14 4 14 Peak Tracking Total 17 | . 3 3 7 4 17 Tactical Retreats 2 | . 1 1 . . . Traps | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Traps Triggered 4 | . . 3 1 . . Indirectly 1 | . . . 1 . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -7 ---------- Run | Scr Mat Min Mat Min Zio Machines Disabled 4 | . . 1 3 . . Max in Single Turn 1 | . . 1 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -7 --------- Run | Scr Mat Min Mat Min Zio Machines Accessed 6 | . 1 2 2 . 1 Terminals 4 | . 1 1 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 18 | . 5 3 5 . 5 Successful 14 | . 4 2 3 . 5 Failed 4 | . 1 1 2 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 11 | . 4 2 4 . 1 Terminals 12 | . 5 2 5 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 3 2 1 . 5 Part Schematic 5 | . . . . . 5 Prototype ID Bank 1 | . 1 . . . . Open Door 1 | . . 1 . . . Branch Access Points 2 | . 1 1 . . . Terminal Index 1 | . 1 . . . . Locate Traps 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . 1 . 2 . . Terminals 3 | . 1 . 2 . . Botnet 3 | . 1 . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 1 2 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . . . . 5 Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 ------------ Run | Scr Mat Min Mat Min Zio Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -7 -------- Run | Scr Mat Min Mat Min Zio Total Allies 8 | . . . . . 8 Largest Group 8 | . . . . . 8 Highest-Rated Group 204 | . . . . . 204 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -7 ------------- Run | Scr Mat Min Mat Min Zio Turns Passed 3449 | 92 239 851 337 249 1681 Spaces Moved 2071 | 55 140 497 187 146 1046 Core 10 | 10 . . . . . Treads 2061 | 45 140 497 187 146 1046 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 159 | 145 160 160 160 160 160 Slowest Speed 160 | 160 160 160 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 45 | 4 26 98 22 33 88 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . . 1 Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 2 | . . 1 . . 1 Spaces Dug . | . . . . . . Terrain Destroyed 19 | . . 14 1 4 . Melee . | . . . . . . Projectile 5 | . . 4 1 . . AOE 14 | . . 10 . 4 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -7 --------- Run | Scr Mat Min Mat Min Zio Total 2167 | 64 147 537 210 159 1050 Wait 11 | 1 . 7 3 . . Move 2066 | 54 139 496 186 145 1046 Hop . | . . . . . . Pick Up 20 | 3 1 10 3 3 . Fast Attach 15 | 6 2 5 . 1 1 Attach 5 | . . 1 3 1 . Detach 4 | . 1 1 . 1 1 Swap 3 | . . . 2 1 . Drop 12 | . . 8 1 3 . Fire 31 | . 4 9 12 4 2 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion (discovered 1 exit: *Pro) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Identified exit to Mines 255 | -10/Materials | Discovered new exit (range 8) 312 | -10/Materials | Build established: Mutant 332 | -10/Materials | Entered Mines 364 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 452 | -10/Mines | Assembled infested the area 457 | -10/Mines | Assisted by a Guerilla fighting off Assembled 523 | -10/Mines | Discovered new exit (range 16) 562 | -10/Mines | Learned Materials security intel 642 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1173 | -10/Mines | Learned location of Storage (-8) 1178 | -10/Mines | Discovered new exit (range 3) 1181 | -10/Mines | Identified exit to Materials 1183 | -10/Mines | Entered Materials 1183 | -9/Materials | Evolved 2 slots: Utility x2 1496 | -9/Materials | Discovered new exit (range 16) 1518 | -9/Materials | Identified exit to Mines 1520 | -9/Materials | Entered Mines 1547 | -9/Mines | Met a Derelict bent on vengeance 1711 | -9/Mines | Found a hidden stash of uninstalled traps 1758 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1768 | -9/Mines | Learned 4 Materials zone layouts 1768 | -9/Mines | Identified exit to Zion 1769 | -9/Mines | Entered Zion 1952 | -7/Zion | Discovered new exit (range 9) 1965 | -7/Zion | Identified exit to Proximity Caves 2021 | -7/Zion | Gained Derelict followers 2222 | -7/Zion | Learned 8 Factory zone layouts 2414 | -7/Zion | Received a hallucinogenic algorithm 2504 | -7/Zion | Learned location of Data Miner (-6) 2690 | -7/Zion | Gained Derelict followers 2749 | -7/Zion | Given A8's code to call for help 2805 | -7/Zion | Learned Factory non-interactive machine intel 3446 | -7/Zion | Attacked by Zionites 3450 | -7/Zion | Self-destructed Last Messages --------------- We could be so much more than that... AN-H28(c): Careful! Don't touch anything! I've almost got this thing working again... Who would've thought this prototype conduit-based teleportation tech someone hacked from MAIN.C a while back might actually work one day? Think of all the applications! Of course valuable tech like this we'll need to keep hidden... and only dare use in the most serious emergencies... 03326_ HM-FY0(z) scatters some of the Twisted Machinery. 03378_ L5-8MQ(z) rummages through the Twisted Machinery. 03379_ VI-F1T(z) pokes at the Twisted Machinery. 03388_ XB-H5C(z) pokes at the Twisted Machinery. 03434_ 51-RSY(c): "Calibrated and ready!" 03445_ Imprinter knocked back. 03446_ PUBLIC SERVICE ANNOUNCEMENT: Zion is under attack! Defend our home! 03446_ 18-SWL(c) calibrates the Memory Banks. 03447_ EM Pulse Cannon destroyed. 03448_ 2B-RJ3(z) destroyed. 03448_ OP-1XB(b) suffers critical hit. 03449_ 18-SWL(c) calibrates the Memory Banks. 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""""?"""???????????????????? | | ?????????????""???????????????????????? | | ?????????????""???????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Coolant Potential 50 Energy Generation 10 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BoreLightningShifter Manual? 0 Play Time 00:16:42 Cumulative 26.6 hours Start 2021.04.04 @ 13:42:19 End 2021.04.04 @ 14:25:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 55 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 46 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9a47c040-20c7-4198-b468-56dbc4534267