Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.28 @ 14:06:53 Player: Dhoby_Ghaut Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (47) 235 Value Destroyed (1203) 1203 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (757) 757 TOTAL SCORE: 4295 Bonus ------- High Alert Combat Kills 57 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 285/300 Energy 78/160 System Corruption 4% Temperature Cool (125) Location -8/Garrison Parts ------- Power (1) Light Nuclear Core Propulsion (2) Utility (4) High-capacity Storage Unit High-capacity Storage Unit Weapon (4) Inventory (20) Improved Ion Engine Reinforced Ion Engine Light Nuclear Core Light Treads Small Storage Unit Medium Storage Unit Medium Storage Unit Small Matter Pod (50) High-capacity Matter Pod (200) High-capacity Matter Pod (112) Experimental Sensor Array Terrain Scanner Seismic Analyzer Improved ECM Suite Grenade Launcher Peak State ------------ Power Light Nuclear Core Propulsion Aluminum Leg Aluminum Leg Utility Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Light Armor Plating Weapon Particle Gun Particle Gun Light Assault Rifle Improved Assault Rifle Inventory Ion Engine Light Ion Engine Light Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Wheel Small Storage Unit Medium Storage Unit Medium Storage Unit Small Matter Pod High-capacity Matter Pod High-capacity Matter Pod Experimental Sensor Array Terrain Scanner Seismic Analyzer Improved ECM Suite Grenade Launcher Flail [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Melee Analysis Suite Protection Core Shielding Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Flail Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . . 2 . Weapon 2 | . . . 2 . . Parts Attached 75 | 6 13 . 13 6 37 Power 10 | 1 1 . 2 . 6 Engine 5 | 1 1 . 2 . 1 Core 5 | . . . . . 5 Reactor . | . . . . . . Propulsion 19 | 2 2 . 2 . 13 Treads 1 | . . . . . 1 Leg 9 | . . . . . 9 Wheel 9 | 2 2 . 2 . 3 Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 5 . . 2 3 Device 1 | . . . . 1 . Storage 7 | 1 5 . . . 1 Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 2 | . . . . 1 1 Artifact . | . . . . . . Weapon 35 | 2 5 . 9 4 15 Energy Gun 4 | . . . 2 1 1 Energy Cannon . | . . . . . . Ballistic Gun 22 | 2 4 . 5 1 10 Ballistic Cannon . | . . . . . . Launcher 5 | . . . 2 . 3 Special Weapon . | . . . . . . Impact Weapon 3 | . . . . 2 1 Slashing Weapon 1 | . 1 . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Parts Lost 44 | . 1 . 8 2 33 Power 7 | . . . 2 . 5 Propulsion 14 | . 1 . 1 1 11 Utility 4 | . . . . . 4 Weapon 19 | . . . 5 1 13 Highest Loss Streak 9 | . 1 . 3 1 9 Average Slot Usage (%) 87 | . 98 100 87 91 78 Engine 8 | . 14 14 11 9 3 Core 2 | . . . . . 5 Treads 1 | . . . . . 3 Leg 5 | . . . . . 12 Wheel 14 | . 27 28 22 17 1 Device 1 | . . . . 5 1 Storage 23 | . 26 28 22 18 21 Processor 1 | . . . . . 3 Protection 2 | . . . . 6 4 Energy Gun 1 | . . . 4 5 1 Ballistic Gun 21 | . 22 28 28 25 15 Impact Weapon 2 | . . . . 2 4 Slashing Weapon 1 | . 5 . . . . Naked Turns . | . . . . . . Heaviest Build 83 | 10 70 70 75 82 83 Greatest Support 26 | 26 26 20 20 20 26 Greatest Overweight (x) 24 | . 3 3 3 8 24 Average Overweight (x) 2 | . . 3 3 3 3 Largest Inventory Capacity 22 | 6 20 20 20 20 22 Average Capacity 18 | 5 10 20 20 20 20 Most Carried 20 | 4 12 17 17 20 20 Average Carried 14 | 2 7 12 15 18 17 Final Capacity 20 | . . . . . 20 Final Carried 15 | . . . . . 15 Class Distribution -------------------- 29% | Hauler-Mutant 28% | Scavenger-Mutant 14% | Mutant 12% | Scavenger-Gunner 10% | Scavenger-Tank 4% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Gar Matter Collected 1793 | 193 246 98 318 142 796 Remotely . | . . . . . . Salvage Created 1353 | . 217 . 222 142 772 Parts 84 | . 21 . 16 7 40 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Combat Hostiles Destroyed 43 | . 8 . 10 3 22 Melee 1 | . . . . . 1 Guns 34 | . 8 . 7 3 16 AOE 7 | . . . 3 . 4 Classes Destroyed 8 | . 3 . 1 1 3 Worker 3 | . 3 . . . . Hauler 1 | . . . 1 . . Swarmer 21 | . 6 . 7 . 8 Grunt 12 | . 2 . 3 2 5 Brawler 2 | . . . . 1 1 Duelist 2 | . . . . . 2 Sentry 2 | . . . . . 2 Hunter 4 | . . . . . 4 Best Kill Streak 6 | . 5 . 3 3 6 Combat Bots Only 6 | . 3 . 3 3 6 Max Kills in Single Turn 2 | . 1 . 2 1 2 Gunslinging . | . . . . . . Exploded 2 | . . . 2 . 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Damage Taken 4032 | . 298 . 519 305 2910 Core 749 | . 87 . 103 32 527 Absorbed by Shields . | . . . . . . Core Remaining (%) 79 | 100 . 65 74 . . Volleys Fired 155 | . 32 . 34 13 76 Largest 4 | . 2 . 4 4 4 Hottest 173 | . 40 . 116 83 173 Shots Fired 368 | . 64 . 95 46 163 Gun 362 | . 64 . 93 46 159 Cannon . | . . . . . . Launcher 6 | . . . 2 . 4 Special . | . . . . . . Kinetic 327 | . 64 . 80 46 137 Thermal 35 | . . . 13 . 22 Explosive 6 | . . . 2 . 4 Electromagnetic . | . . . . . . Robot Hit Streak 15 | . 6 . 7 14 15 Robot Miss Streak 7 | . 6 . 6 4 7 Penetration Max 1 | . . . . . 1 Secondary Targets 8 | . 1 . 2 1 4 Max Gunslinging Chain 1 | . 1 . 1 1 1 Shots Hit Robots 254 | . 36 . 52 34 132 Core Hits 97 | . 18 . 20 10 49 Critical Hits 2 | . . . 1 1 . Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . 1 1 . Melee Attacks 45 | . 10 . . 5 30 Impact 35 | . . . . 5 30 Slashing 10 | . 10 . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3637 | . 372 . 675 279 2311 Guns 2385 | . 372 . 410 279 1324 Cannons . | . . . . . . Explosions 551 | . . . 265 . 286 Melee 701 | . . . . . 701 Ramming . | . . . . . . Kinetic 2069 | . 372 . 314 279 1104 Thermal 316 | . . . 96 . 220 Explosive 551 | . . . 265 . 286 Electromagnetic . | . . . . . . Impact 701 | . . . . . 701 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . 1 1 1 . 4 Average Corruption 1 | . 1 1 1 . 4 Corruption Purged . | . . . . . . Effects 19 | . 3 1 1 . 14 Message Errors 7 | . 1 . 1 . 5 Matter Fused 1 | . . . . . 1 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 4 | . . 1 . . 3 Data Loss (minor) 1 | . 1 . . . . Targeting Errors 2 | . 1 . . . 1 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 15 | . . . . . 15 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 15 | . . . . . 15 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 25 | . . . 18 . 7 Shots 3 | . . . 2 . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 344 | . 12 . 344 135 231 Average Temperature 94 | . 8 . 112 49 101 Received Heat Transfer 1083 | . 69 . 96 153 765 Effects 2 | . . . 2 . . Interference 2 | . . . 2 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions 2 | . . . . . 2 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 777 | . . . 259 . 518 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Peak Influence 586 | . 183 34 169 87 586 Average Influence 209 | . 85 31 100 61 379 Maximum Alert Level 2 | . . . . . 2 Low Security (%) 62 | . . . . . . Level 1 15 | . . . . . . Level 2 22 | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . . 2 . . Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 1 | . . . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Distress Signals 2 | . 1 . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 68 | . 15 . 21 5 27 Peak Tracking Total 6 | . 5 . 5 3 6 Tactical Retreats 5 | . . . 3 . 2 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Traps Triggered 8 | . 2 . . . 6 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 5 | . 5 . . . . Reused 1 | . 1 . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . 1 . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Gar Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Machines Accessed 13 | . 7 . 2 4 . Terminals 9 | . 7 . 1 1 . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . . 2 . Garrison Access 1 | . . . . 1 . Total Hacks 33 | . 14 . 6 13 . Successful 20 | . 9 . 2 9 . Failed 13 | . 5 . 4 4 . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 11 | . 6 . 3 2 . Terminals 19 | . 14 . 3 2 . Fabricators . | . . . . . . Repair Stations 3 | . . . 3 . . Recycling Units . | . . . . . . Scanalyzers 8 | . . . . 8 . Garrison Access 3 | . . . . 3 . Terminal Hacks 6 | . 6 . . . . Prototype ID Bank 1 | . 1 . . . . Branch Access Points 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Reprogram Traps 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Registered Components 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 7 | . . . . 7 . Insert Component 3 | . . . . 3 . Analyze 4 | . . . . 4 . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 9 | . 6 . . 3 . Terminals 4 | . 3 . . 1 . Assimilate 1 | . 1 . . . . Botnet 2 | . 1 . . 1 . Operators 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 7 . 2 3 . Full Trace Events 1 | . . . 1 . . Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . . 3 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 13 | . . . 13 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . . . 3 . Part Schematics Acquired 3 | . . . . 3 . Parts Damaged 1 | . . . . 1 . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Gar Used RIF Installer 1 | . . . . . 1 Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Total Allies 1 | . 1 . . . . Largest Group 1 | . 1 . . . . Highest-Rated Group 10 | . 10 . . . . Highest-Rated Ally 10 | . 10 . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Gar Turns Passed 3223 | 46 637 427 410 254 1449 Spaces Moved 1789 | 38 478 384 243 147 499 Core 7 | 2 . . . . 5 Treads 181 | . . . . . 181 Legs 263 | . . . . . 263 Wheels 1338 | 36 478 384 243 147 50 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 110 110 110 120 Average Speed 136 | 88 94 110 110 119 217 Slowest Speed 1250 | 100 110 110 110 160 1250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 46 | 3 93 78 18 15 73 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 1 . 1 . Unknown Exits Taken 2 | 1 . . 1 . . Scrap Searched 3 | . . 3 . . . Spaces Dug 13 | . 10 . . 3 . Terrain Destroyed 58 | . 10 . 20 3 25 Melee 13 | . 10 . . 3 . Projectile 2 | . . . . . 2 AOE 43 | . . . 20 . 23 Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Total 2226 | 47 580 388 321 192 698 Wait 95 | . 41 . 24 17 13 Move 1784 | 37 477 383 242 146 499 Hop . | . . . . . . Pick Up 31 | 4 4 5 4 5 9 Fast Attach 30 | 6 4 . 5 2 13 Attach 26 | . . . 7 1 18 Detach 6 | . . . 2 . 4 Swap 20 | . 9 . 2 3 6 Drop 6 | . 3 . 1 . 2 Fire 155 | . 32 . 34 13 76 Melee 45 | . 10 . . 5 30 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 27 | . . . . . 27 Rewire 1 | . . . . . 1 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials -8/Materials -8/Garrison (discovered 3 exits: [*Mat x3]) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 55 | -10/Materials | Identified exit to Mines 282 | -10/Materials | Discovered new exit (range 14) 309 | -10/Materials | Build established: Mutant 560 | -10/Materials | Discovered new exit (range 15) 684 | -10/Materials | Entered Mines 695 | -10/Mines | Learned Materials emergency access door positions 734 | -10/Mines | Met a Derelict bent on vengeance 736 | -10/Mines | Identified exit to Materials 786 | -10/Mines | Build established: Hauler-Mutant 1076 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1078 | -10/Mines | Found Prototype Device 1111 | -10/Mines | Entered Materials 1111 | -9/Materials | Evolved 2 slots: Weapon x2 1148 | -9/Materials | Repaired Wheel 1234 | -9/Materials | Lost 3 parts (1p2w) 1376 | -9/Materials | Lost 3 parts (1p1n1w) 1450 | -9/Materials | Discovered new exit (range 4) 1521 | -9/Materials | Entered another Materials area 1521 | -8/Materials | Evolved 2 slots: Utility x2 1643 | -8/Materials | Identified Exp. Sensor Array 1755 | -8/Materials | Identified exit to Garrison 1775 | -8/Materials | Entered Garrison 1820 | -8/Garrison | Triggered checkpoint 1886 | -8/Garrison | Lost 3 parts (2n1w) 1921 | -8/Garrison | Build established: Scavenger-Tank 1925 | -8/Garrison | Triggered checkpoint 2003 | -8/Garrison | Lost 6 parts (1p2u3w) 2212 | -8/Garrison | Lost 9 parts (5n4w) 2327 | -8/Garrison | Discovered new exit (range 14) 2468 | -8/Garrison | Triggered checkpoint 2571 | -8/Garrison | Build established: Scavenger-Mutant 2574 | -8/Garrison | Triggered checkpoint 2693 | -8/Garrison | Discovered new exit (range 8) 2738 | -8/Garrison | Triggered checkpoint 2750 | -8/Garrison | Core integrity fell below 50% 2795 | -8/Garrison | Lost 4 parts (1p1n2w) 3022 | -8/Garrison | Discovered new exit (range 10) 3053 | -8/Garrison | Installed Relay Interface Framework 3124 | -8/Garrison | Triggered checkpoint 3186 | -8/Garrison | Triggered checkpoint 3212 | -8/Garrison | Core integrity fell below 20% 3224 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03186_ Beams of light sweep through the air. An alarm sounds. 03187_ Slug penetrates Reinforced Barrier. 03188_ System corrupted: Heat flow error (+112). 03191_ Slug penetrates G-47 Trooper. 03191_ Ion Engine destroyed. 03193_ Gauss Rifle destroyed. 03200_ Melee Analysis Suite destroyed. 03201_ System corrupted: Flail targeting data glitched. 03205_ Carbon-fiber Leg destroyed. 03209_ Aluminum Leg destroyed. 03214_ Destroyed Imp. Heat Sink. 03214_ G-47 Trooper system corrupted by crushing effect. 03215_ Core Shielding destroyed. 03219_ System corrupted: Heat flow error (+206). 03219_ Destroyed Particle Gun. 03219_ G-47 Trooper system corrupted by crushing effect. 03220_ G-47 Trooper system terminally corrupted. 03220_ Aluminum Leg fried. 03220_ Flail destroyed. 03222_ Lgt. Nuclear Core destroyed. 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Sensor Array | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Safety First Challenges ------------ None Game ------ Seed CombatTitaniumExpander Manual? 0 Play Time 00:32:57 Cumulative 15.2 hours Start 2019.10.28 @ 13:32:03 End 2019.10.28 @ 14:06:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 30 Gallery% 27 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 72x52 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 2c33b2d8-a290-47e9-8c22-ce35fbe9900c