Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.17 @ 15:23:02 Player: TheProctologist Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (54) 270 Value Destroyed (1317) 1317 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (681) 681 TOTAL SCORE: 4008 Bonus ------- Follower Combat Kills 253 Met Imprinter 300 Was Imprinted 300 Friendly Fire -172 Cogmind --------- Core Integrity 0/400 Matter 277/300 Energy 150/150 System Corruption 4% Temperature Cool (0) Movement Treading (165) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (2) --- Light Treads Armored Treads > --- UTILITY (3) ------ Large Storage Unit Experimental Sensor Array Hacking Suite > --- WEAPON (3) ------- Great Maul CR-A16's Pointy Stick > --- INVENTORY (15) --- Ion Engine Micro Nuclear Core Makeshift Power Source Light Treads Transport Network Coupler Targeting Computer Kinecellerator Hacking Drone Bay (1/1) Heavy Laser Improved Datajack Self-destruct Interrupter (50) Self-destruct Interrupter (50) GAL Module Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array Hacking Suite > --- WEAPON ----------- Riot Gun Heavy Laser Enhanced Flamer > --- INVENTORY -------- Ion Engine Makeshift Power Source Light Treads Armored Treads Transport Network Coupler Targeting Computer Kinecellerator Hacking Drone Bay Improved Datajack Great Maul CR-A16's Pointy Stick Self-destruct Interrupter Self-destruct Interrupter GAL Module [Rating: 38] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Makeshift Light Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Enhanced Flamer Impact Weapon Great Maul Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 59 | 8 12 1 10 6 2 20 Power 4 | 1 1 . 1 . . 1 Engine 4 | 1 1 . 1 . . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 14 | 2 5 . 2 . . 5 Treads 13 | 2 4 . 2 . . 5 Leg 1 | . 1 . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | 2 3 . 5 1 2 3 Device 7 | 1 1 . 2 . 1 2 Storage 3 | 1 1 . 1 . . . Processor 1 | . 1 . . . . . Hackware 1 | . . . . . . 1 Protection 4 | . . . 2 1 1 . Artifact . | . . . . . . . Weapon 25 | 3 3 1 2 5 . 11 Energy Gun 5 | 1 . . . 2 . 2 Energy Cannon . | . . . . . . . Ballistic Gun 6 | 2 2 1 . . . 1 Ballistic Cannon . | . . . . . . . Launcher 3 | . 1 . 1 1 . . Special Weapon 2 | . . . . . . 2 Impact Weapon 3 | . . . . 1 . 2 Slashing Weapon . | . . . . . . . Piercing Weapon 3 | . . . . . . 3 Special Melee Weapon 3 | . . . 1 1 . 1 Unidentified Prototypes 1 | . . . . . . 1 Corrupted Parts 1 | . . . 1 . . . System Corruption 1 | . . . 1 . . . Parts Lost 18 | . 5 . . 4 . 9 Power 2 | . 1 . . . . 1 Propulsion 4 | . 2 . . . . 2 Utility 4 | . 1 . . 2 . 1 Weapon 8 | . 1 . . 2 . 5 Highest Loss Streak 4 | . 2 . . 3 . 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 93 100 97 92 98 96 Engine 12 | . 13 14 11 11 11 10 Treads 23 | . 25 28 22 22 22 21 Device 7 | . 7 . 2 14 9 8 Storage 12 | . 14 14 11 11 11 11 Processor 2 | . 1 14 8 . . . Protection 5 | . . . 8 1 11 6 Energy Gun 5 | . . . . 9 11 11 Ballistic Gun 15 | . 24 14 11 11 11 5 Launcher 4 | . 3 14 20 6 . . Impact Weapon 4 | . . . . 4 11 5 Peak Build Rating 38 | 9 9 11 21 22 31 38 Average Rating 18 | 5 7 8 16 19 28 33 On Entrance 13 | . 9 8 11 21 16 31 Naked Turns . | . . . . . . . Heaviest Build 43 | 15 19 19 43 40 42 42 Greatest Support 48 | 40 40 40 46 40 40 48 Greatest Overweight (x) 2 | 2 . . 1 . 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 Average Capacity 12 | 7 8 10 14 15 15 15 Most Carried 15 | 4 10 10 15 15 15 15 Average Carried 11 | 1 7 9 13 14 14 14 Final Capacity 15 | 8 10 10 15 15 15 15 Final Carried 15 | 4 10 10 15 12 15 13 Class Distribution -------------------- 50% | Scavenger-Mutant 37% | Mutant 6% | Scavenger-Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1690 | 235 785 159 181 35 130 165 Remotely . | . . . . . . . Salvage Created 1841 | 96 812 127 383 151 . 272 Parts 99 | 9 53 5 24 3 . 5 Haulers Intercepted 2 | . 2 . . . . . Recyclers Shooed 6 | . 6 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 12 | . . . . . 3 9 Prevented 2 | . . . . . . 2 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 46 | . 21 2 7 11 . 5 Melee 6 | . . . . 4 . 2 Guns 20 | . 19 . . . . 1 AOE 17 | . 2 2 7 6 . . Classes Destroyed 15 | 2 7 . 2 2 . 2 Worker 4 | . 4 . . . . . Builder 1 | . 1 . . . . . Tunneler 3 | 1 . . 2 . . . Hauler 2 | . 2 . . . . . Recycler 3 | 1 . 1 1 . . . Mechanic 2 | . 1 . 1 . . . Operator 2 | . 1 . 1 . . . Swarmer 9 | . 9 . . . . . Grunt 23 | . 12 2 5 1 . 3 Brawler 1 | . . . 1 . . . Duelist 1 | . . . . . . 1 Sentry 1 | . . . 1 . . . Programmer 1 | . . . . . . 1 Assembled 10 | . . . . 10 . . Guerrilla 1 | . . . . 1 . . Best Kill Streak 9 | 2 4 2 6 9 . 1 Combat Bots Only 9 | . 3 2 4 9 . 1 Max Kills in Single Turn 3 | 1 2 2 2 3 . 1 Gunslinging 1 | . 1 . . . . . Exploded 3 | . 2 2 2 3 . . Melee 1 | . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 293 | . 138 6 7 30 . 112 Missed 65 | . 35 4 . 5 . 21 Damage Taken 3126 | . 1041 42 125 375 . 1543 Core 575 | . 159 11 16 98 . 291 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 93 | . 93 . . . . . Core Remaining (%) 66 | 100 . 32 . . . . Volleys Fired 125 | 2 107 2 9 3 . 2 Largest 3 | 2 2 2 3 3 . 3 Hottest 199 | 40 50 50 91 126 . 199 Shots Fired 259 | 4 215 5 20 9 . 6 Gun 236 | 4 213 2 9 4 . 4 Cannon . | . . . . . . . Launcher 21 | . 2 3 11 5 . . Special 2 | . . . . . . 2 Kinetic 231 | 4 213 2 9 3 . . Thermal 5 | . . . . 1 . 4 Explosive 12 | . 2 3 5 2 . . Electromagnetic 11 | . . . 6 3 . 2 Robot Hit Streak 12 | 4 12 5 9 6 . 3 Robot Miss Streak 6 | . 6 . 1 2 . 1 Penetration Max . | . . . . . . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 206 | 4 144 4 15 11 . 28 Core Hits 95 | 3 49 5 16 17 . 5 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 5 | . . . . 2 . 3 Critical Strikes 7 | . . . . 3 . 4 Burn 1 | . . . . . . 1 Smash 6 | . . . . 3 . 3 Melee Attacks 47 | . . . . 9 . 38 Impact 21 | . . . . 9 . 12 Slashing . | . . . . . . . Piercing 24 | . . . . . . 24 Sneak Attacks 2 | . . . . . . 2 Combat Hostiles . | . . . . . . . Follow-up Attacks 2 | . . . . . . 2 Damage Inflicted 4561 | 46 1928 224 693 782 . 888 Guns 2054 | 46 1820 29 94 15 . 50 Cannons . | . . . . . . . Explosions 1290 | . 102 190 595 403 . . Melee 1181 | . . . . 355 . 826 Ramming 24 | . 6 5 4 9 . . Kinetic 2004 | 46 1820 29 94 15 . . Thermal 83 | . . . . 31 . 52 Explosive 928 | . 102 190 375 261 . . Electromagnetic 341 | . . . 220 111 . 10 Impact 763 | . . . . 355 . 408 Slashing . | . . . . . . . Piercing 418 | . . . . . . 418 Highest Corruption 9 | . 9 9 2 7 7 4 Average Corruption 5 | . 5 9 1 3 7 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 76 | . 36 22 3 4 4 7 Message Errors 12 | . 6 3 1 . 1 1 Matter Fused 14 | . 6 4 1 1 1 1 Heat Flow Errors 8 | . 3 2 . 1 . 2 Energy Discharges 19 | . 11 5 . . 1 2 Data Loss (minor) 8 | . 2 4 . 1 1 . Data Loss (major) 9 | . 6 2 . . . 1 Misfires 2 | . 1 1 . . . . Alerts 4 | . 1 1 1 1 . . Overload Shots . | . . . . . . . Overflow Damage 403 | . 17 . . 179 . 207 Projectiles . | . . . . . . . Explosions 22 | . 17 . . 5 . . Melee 381 | . . . . 174 . 207 Knockbacks 2 | . . . . 2 . . Impact 2 | . . . . 2 . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 22 | . . . 14 8 . . Shots 2 | . . . 1 1 . . Rammed 7 | . 4 1 1 1 . . Targets Rammed 10 | . 5 2 2 1 . . Kicked . | . . . . . . . Crushed 3 | . 1 1 1 . . . Highest Temperature 261 | . 261 182 69 195 . 208 Average Temperature 65 | . 77 89 27 60 . 77 Received Heat Transfer 843 | . 387 9 57 18 . 372 Effects 1 | . 1 . . . . . Energy Bleed 1 | . 1 . . . . . Siege Activations . | . . . . . . . Robots Corrupted 3 | . . . . 1 . 2 Combat Hostiles 3 | . . . . 1 . 2 Parts Fried 4 | . . . . . . 4 Impact Corruptions 10 | . . . . 4 . 6 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 314 | . . . . . . 314 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 351 | 10 277 160 351 107 . . Initial 79 | . 6 79 35 60 . . Average 141 | 3 165 98 175 85 . . Maximum Alert Level 1 | . 1 . 1 . . . Low Security (%) 74 | 100 63 100 62 100 . . Level 1 25 | . 36 . 37 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 4 . 2 . . 1 Investigation 3 | . 2 . 1 . . . Extermination . | . . . . . . . Reinforcement 3 | . 2 . 1 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 6 | . 2 . 4 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 91 | . 47 5 8 14 . 17 Peak Tracking Total 7 | . 5 3 3 7 . 5 Tactical Retreats 7 | . 3 . . 1 . 3 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 9 | . 8 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 4 | . . 1 2 1 . . Max in Single Turn 2 | . . . 2 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 11 | . 7 2 2 . . . Terminals 8 | . 6 1 1 . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 32 | . 16 5 11 . . . Successful 13 | . 5 2 6 . . . Failed 19 | . 11 3 5 . . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 5 | . 2 2 1 . . . Terminals 21 | . 11 4 6 . . . Fabricators . | . . . . . . . Repair Stations 5 | . 5 . . . . . Recycling Units . | . . . . . . . Scanalyzers 5 | . . . 5 . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 2 2 3 . . . Open Door 1 | . . 1 . . . . Branch Access Points 2 | . 1 . 1 . . . Scanalyzer Index 1 | . . . 1 . . . Alert Level 1 | . 1 . . . . . Zone Layout 2 | . . 1 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . 3 . . . . . Scan Component 2 | . 2 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 3 | . . . 3 . . . Insert Component 2 | . . . 2 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used 1 | . . . 1 . . . Hacking Detections 9 | . 6 1 2 . . . Full Trace Events 2 | . 1 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged 1 | . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 2 | . . . . . . 2 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 8 | . . 2 . . 4 2 Largest Group 4 | . . 2 2 . 4 4 Highest-Rated Group 154 | . . 42 42 . 154 154 Highest-Rated Ally 39 | . . 31 31 . 39 39 Total Orders . | . . . . . . . Ally Attacks 52 | . . 10 4 . . 38 Total Damage 824 | . . 166 84 . . 574 Kills 10 | . . 3 1 . . 6 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 6598 | 122 1998 777 480 233 2175 813 Spaces Moved 3111 | 65 975 460 208 116 943 344 Core 10 | 10 . . . . . . Treads 3101 | 55 975 460 208 116 943 344 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 Average Speed 187 | 156 160 160 207 160 229 189 Slowest Speed 245 | 160 160 160 240 160 240 245 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 49 | 6 98 83 24 28 82 28 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 2 | . 1 . 1 . . . Unknown Exits Taken 4 | 1 . 1 . 1 1 . Scrap Searched 5 | . . 1 . . 4 . Spaces Dug . | . . . . . . . Terrain Destroyed 92 | . 16 26 38 12 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 92 | . 16 26 38 12 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 3532 | 78 1197 500 237 137 956 427 Wait 117 | . 81 19 1 3 . 13 Move 3105 | 64 974 459 207 115 942 344 Hop . | . . . . . . . Pick Up 41 | 4 12 8 4 . 8 5 Fast Attach 14 | 7 2 . 2 . . 3 Attach 21 | . 6 . 1 3 1 10 Detach 6 | . 1 . 1 . . 4 Swap 24 | 1 4 1 7 3 1 7 Drop 24 | . 5 9 3 . 4 3 Fire 125 | 2 107 2 9 3 . 2 Melee 45 | . . . . 9 . 36 Ram . | . . . . . . . Kick . | . . . . . . . Crush 10 | . 5 2 2 1 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 123 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 743 | -10/Materials | Discovered new exit (range 14) 1062 | -10/Materials | Core integrity fell below 50% 1254 | -10/Materials | Discovered new exit (range 6) 1258 | -10/Materials | Identified exit to Mines 1569 | -10/Materials | Build established: Scavenger-Mutant 1646 | -10/Materials | Repaired Lgt. Treads 1722 | -10/Materials | Discovered new exit (range 8) 1901 | -10/Materials | Discovered new exit (range 15) 2121 | -10/Materials | Entered Mines 2215 | -10/Mines | Build established: Mutant 2263 | -10/Mines | Discovered new exit (range 14) 2531 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2536 | -10/Mines | Found Prototype Device 2589 | -10/Mines | Learned location of Storage (-7) 2683 | -10/Mines | Learned Materials non-interactive machine intel 2812 | -10/Mines | Discovered new exit (range 12) 2835 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2898 | -10/Mines | Entered Materials 2898 | -9/Materials | Accompanied by 2 allies 2898 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2899 | -9/Materials | Loaded intel: 43 non-interactive machine locations 2903 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2930 | -9/Materials | Identified exit to Mines 3193 | -9/Materials | Identified Exp. Sensor Array 3300 | -9/Materials | Met 8R-AWN 3378 | -9/Materials | Entered Mines 3380 | -9/Mines | Followed 8R-AWN into the Mines 3482 | -9/Mines | Assembled infested the area 3483 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3487 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3534 | -9/Mines | Lost 3 parts (1u2w) 3560 | -9/Mines | Destroyed 9 combat bots 3611 | -9/Mines | Entered Zion 3692 | -7/Zion | Discovered new exit (range 11) 3770 | -7/Zion | System corruption cleaned by Quarantine Array 3790 | -7/Zion | Build established: Scavenger-Mutant 3869 | -7/Zion | Found Unknown Piercing Weapon 3931 | -7/Zion | Found GAL Module 4806 | -7/Zion | Given the Hacking Drone Bay 4811 | -7/Zion | Found Prototype Device 5040 | -7/Zion | Met Imprinter 5090 | -7/Zion | Imprinted 5093 | -7/Zion | Declared Zion's savior 5786 | -7/Zion | Entered Proximity Caves 5786 | -6/Proximity Caves | Accompanied by 4 allies 5972 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5984 | -6/Proximity Caves | Identified CR-A16's Pointy Stick 6203 | -6/Proximity Caves | Core integrity fell below 50% 6208 | -6/Proximity Caves | P-60 Hacker assimilated allied Soldier 5a 6278 | -6/Proximity Caves | Core integrity fell below 20% 6302 | -6/Proximity Caves | Identified Hacking Drone Bay 6309 | -6/Proximity Caves | Lost 4 parts (1p1n1u1w) 6599 | -6/Proximity Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 06361_ BLN HOC#9VDXYV4E NPKCQ&0DZ6%YIWKB97%QY 06383_ System corrupted: Heat flow error (+206). 06504_ System corrupted: Heat flow error (+229). 06528_ System corrupted: Energy discharge (-36). 06549_ System corrupted: Energy discharge (-60). 06575_ System corrupted: Matter fused (-8). 06580_ Penetrated by Slug. 06588_ H-66 Slayer suffers critical hit (Burn). 06588_ Penetrated by Slug. 06588_ Riot Gun destroyed. 06590_ H-66 Slayer heat damages Gauss Rifle. 06591_ H-66 Slayer heat short circuits Targeting Computer. 06592_ H-66 Slayer heat damages core (-11). 06594_ Slug penetrates Wall. 06595_ Penetrated by Slug. 06595_ Med. Treads destroyed. 06595_ Penetrated by Slug. 06595_ Enh. Flamer destroyed. 06599_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????? ???? ##???????????????? | | ?????????????????????? #??? #???????????????? | | ?????????????????????? #### ###?????????????? | | ?????????????####?????? ????????????? | | ????????????## ##????? ????????????? | | ???????????## #????? ????????????? | | ??????????## ####?? ?????????????? | | ??????????# #??# #??????????????? | | ??????????# #???# #??????????????? | | ??????????# #??## #???????????????? | | ??????????## #### #???????????????????? | | ???????????## hh#?????????????????????? | | ????????????### ##?????????????????????? | | ??????????????# @#??????????????????????? | | ???######?????# ##?????????????????????? | | ???# ###???## ### #?????????????????????? | | ???# ##???# #### #?????????????????????? | | ????# ###?####?# #?????????????????????? | | ????# #?????## ####?????????????????????? | | ?#### ### #????## ##????????????????????????? | | ## ##?## #??### #?????????????????????????? | | ##??# #### #?????????????????????????? | | #??# #?????????????????????????? | | #??## #?????????????????????????? | | ## #???# ####?????????????????????????? | | ### ##???## ##????????????????????????????? | | ??## #?????## #?????????????????????????????? | | ???## #??????## #?????????????????????????????? | | ?????##???????#### #?????????????????????????????? | | ?????????????????###?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | #???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Reaction Control System | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! I Survived The Infestation Maybe Next Time I'll Detach My Launcher The One Challenges ------------ None Game ------ Seed ServoGaussPlatform Manual? 0 Play Time 01:25:58 Cumulative 28.8 hours Start 2024.08.16 @ 23:14:22 End 2024.08.17 @ 15:23:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 5% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a169ced8-3070-4aaf-9e59-a3cb53bbf762