Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.24 @ 17:57:04 Player: VoodooWoodoo Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (10) 50 Value Destroyed (212) 212 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7382 Bonus ------- None Cogmind --------- Core Integrity 0/1600 Matter 230/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (15) ----- Advanced Signal Interpreter Advanced Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Quantum Reactor Advanced Cloaking Device Faulty Guided Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster > --- UTILITY ---------- Power Amplifier Advanced Weight Redist. System Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced ECM Suite Advanced Cloaking Device Advanced Cloaking Device Hacking Suite Hacking Suite System Shield System Shield System Shield > --- WEAPON ----------- (None) > --- INVENTORY -------- (None) [Rating: 97] Favorites ----------- Power Neutrino Core Engine Light Deuterium Engine Power Core Neutrino Core Reactor Light Quantum Reactor Propulsion Impulse Thruster Treads Light Treads Flight Unit Impulse Thruster Utility Hacking Suite Device Advanced Weight Redist. System Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Neutron Cannon Ballistic Gun Light Assault Rifle Launcher Guided Micro-nuke Launcher Special Weapon Improved Remote Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 . . 2 2 2 2 2 2 Power 2 | . . . . . . . . . 1 . . 1 Propulsion 3 | . . . 1 1 . . . . . . . 1 Utility 13 | . . 2 1 1 . . 2 2 1 2 2 . Weapon . | . . . . . . . . . . . . . Parts Attached 77 | 6 4 2 7 4 6 . 5 13 12 . 11 7 Power 14 | 1 . . 1 . 1 . 2 3 1 . 3 2 Engine 4 | 1 . . 1 . 1 . 1 . . . . . Core 5 | . . . . . . . 1 3 1 . . . Reactor 5 | . . . . . . . . . . . 3 2 Propulsion 22 | 2 2 . 2 . 1 . . 6 4 . 4 1 Treads 2 | 2 . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 20 | . 2 . 2 . 1 . . 6 4 . 4 1 Utility 31 | 1 2 2 4 4 2 . 3 3 5 . 4 1 Device 16 | . 1 1 1 1 1 . 1 2 4 . 3 1 Storage 1 | 1 . . . . . . . . . . . . Processor 8 | . 1 1 3 1 1 . . . 1 . . . Hackware 6 | . . . . 2 . . 2 1 . . 1 . Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 10 | 2 . . . . 2 . . 1 2 . . 3 Energy Gun 1 | 1 . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . 1 . . . Ballistic Gun 4 | 1 . . . . 2 . . 1 . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 3 | . . . . . . . . . . . . 3 Special Weapon 1 | . . . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . . . . . 1 Parts Lost 43 | . . . 6 1 . . . 8 2 2 7 17 Power 7 | . . . 1 . . . . 2 . . 2 2 Propulsion 15 | . . . 3 . . . . 3 1 1 3 4 Utility 18 | . . . 2 1 . . . 3 1 . 2 9 Weapon 3 | . . . . . . . . . . 1 . 2 Highest Loss Streak 16 | . . . 5 1 . . . 5 2 2 4 16 Average Slot Usage (%) 68 | . 91 77 59 47 43 76 72 72 90 70 68 25 Engine 3 | . 14 11 6 . 2 7 4 . . . . . Core 2 | . . . . . . . 1 4 9 9 3 . Treads 1 | . 20 . . . . . . . . . . . Flight 11 | . 7 22 17 7 3 7 6 10 20 13 14 4 Device 9 | . 9 11 7 6 1 7 9 12 16 9 12 2 Processor 15 | . 3 22 24 26 16 23 18 11 14 14 13 9 Hackware 15 | . . . . 5 15 15 17 26 21 19 19 6 Ballistic Gun 4 | . 14 11 4 . 2 15 13 3 . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 42 | 13 14 8 10 1 11 11 14 23 42 24 39 37 Greatest Support 49 | 40 40 8 12 6 15 15 15 49 46 37 48 40 Greatest Overweight (x) 4 | . . . 2 . . . . . . . . 4 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 6 | 6 6 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 5 5 4 4 4 4 4 4 4 4 4 4 4 Most Carried 6 | 2 6 4 4 3 4 2 4 4 4 4 4 4 Average Carried 3 | 1 3 3 3 3 3 2 2 3 2 4 2 3 Final Capacity 6 | 6 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 2 4 4 4 3 2 2 4 3 4 4 2 4 Class Distribution -------------------- 52% | Hacker-Mutant 25% | Mutant 17% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scout | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Mutant | -3/Research Hacker-Sprinter | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Matter Collected 769 | 240 75 . . . 62 . . 48 . . 258 86 Remotely . | . . . . . . . . . . . . . Salvage Created 192 | . 86 . . . . . . . . . . 106 Parts 20 | . 11 . . . . . . . . . . 9 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 6 | . 3 . . . . . . . . . . 3 Guns 3 | . 3 . . . . . . . . . . . AOE 3 | . . . . . . . . . . . . 3 Classes Destroyed 4 | . 3 . . . . . . . . . . 1 Worker 3 | . 1 . . . . . . . . . . 2 Builder 1 | . 1 . . . . . . . . . . . Swarmer 5 | . 3 . . . . . . . . . . 2 Hunter 1 | . . . . . . . . . . . . 1 Best Kill Streak 5 | . 5 . . . . . . . . . . 5 Combat Bots Only 3 | . 3 . . . . . . . . . . 3 Max Kills in Single Turn 4 | . 2 . . . . . . . . . . 4 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . . . 3 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Damage Taken 5765 | . 57 42 734 201 128 . 19 944 206 206 665 2563 Core 3272 | . 17 27 516 154 128 . 19 415 29 75 275 1617 Absorbed by Shields 37 | . . . . . . . . 37 . . . . Core Remaining (%) 77 | 100 93 93 6 . . 59 97 58 97 94 81 . Volleys Fired 10 | . 5 . . . . . . . 2 . . 3 Largest 2 | . 2 . . . . . . . 1 . . 1 Hottest 70 | . 70 . . . . . . . 40 . . 55 Shots Fired 15 | . 10 . . . . . . . 2 . . 3 Gun 10 | . 10 . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . Launcher 3 | . . . . . . . . . . . . 3 Special 2 | . . . . . . . . . 2 . . . Kinetic 5 | . 5 . . . . . . . . . . . Thermal 5 | . 5 . . . . . . . . . . . Explosive 3 | . . . . . . . . . . . . 3 Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 7 | . 7 . . . . . . . 1 . . 3 Robot Miss Streak 1 | . . . . . . . . . 1 . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 10 | . 7 . . . . . . . 1 . . 2 Core Hits 13 | . 5 . . 1 . . . . . . . 7 Critical Hits . | . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 976 | . 102 . 24 16 5 . . . . . . 829 Guns 102 | . 102 . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . Explosions 829 | . . . . . . . . . . . . 829 Melee . | . . . . . . . . . . . . . Ramming 45 | . . . 24 16 5 . . . . . . . Kinetic 40 | . 40 . . . . . . . . . . . Thermal 62 | . 62 . . . . . . . . . . . Explosive 829 | . . . . . . . . . . . . 829 Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 8 | . . . 1 4 4 4 1 8 . . 3 . Average Corruption 3 | . . . 1 2 4 4 1 6 . . 1 . Corruption Purged . | . . . . . . . . . . . . . Effects 13 | . . . . 1 4 1 . 4 . . 3 . Message Errors 3 | . . . . 1 . . . 1 . . 1 . Matter Fused 3 | . . . . . 1 1 . 1 . . . . Heat Flow Errors 2 | . . . . . 2 . . . . . . . Energy Discharges 1 | . . . . . . . . . . . 1 . Parts Rejected 1 | . . . . . . . . 1 . . . . Data Loss (minor) 2 | . . . . . 1 . . . . . 1 . Data Loss (major) 1 | . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 107 | . . . . . . . . . . . . 107 Projectiles . | . . . . . . . . . . . . . Explosions 107 | . . . . . . . . . . . . 107 Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 76 | . . . 10 6 2 . . . . . . 58 Shots 1 | . . . . . . . . . . . . 1 Rammed 12 | . . . 5 5 2 . . . . . . . Targets Rammed 12 | . . . 5 5 2 . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 261 | . 36 . . . 261 . . . 31 . . 220 Average Temperature 63 | . 16 . . . 118 . . . 15 . . 132 Received Heat Transfer 495 | . . 18 144 39 72 . 9 138 9 30 27 9 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 185 | . 185 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Peak Influence 338 | . 125 190 130 108 . . 121 98 268 189 338 257 Average Influence 94 | . 39 137 86 65 . . 66 39 114 147 180 219 Maximum Alert Level 1 | . . . . . . . . . 1 . 1 1 Low Security (%) 89 | 100 100 100 100 100 . . 100 100 93 100 57 12 Level 1 10 | . . . . . . . . . 6 . 42 88 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 14 | . 2 1 5 3 . . . 2 1 . . . Investigation 4 | . . 1 1 2 . . . . . . . . Extermination . | . . . . . . . . . . . . . Reinforcement 10 | . 2 . 4 1 . . . 2 1 . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Distress Signals 9 | . 1 . 2 1 . . . 1 2 1 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 213 | . 8 10 37 10 4 . 8 38 28 13 37 20 Peak Tracking Total 26 | . 5 6 26 10 2 . 5 11 13 13 12 11 Tactical Retreats 27 | . 1 . 3 1 2 . 2 8 3 . 5 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Traps Triggered 10 | . . 1 1 1 . . 1 5 1 . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 8 | . . . . . . . . . 5 . 3 . Reprogrammed 7 | . . . . . . . . 7 . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Machines Disabled . | . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 2 . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Machines Accessed 37 | . 2 5 1 2 1 . 5 3 6 3 8 1 Terminals 32 | . 2 5 1 2 . . 5 3 5 3 5 1 Fabricators 1 | . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 2 . Total Hacks 161 | . 7 16 4 9 1 . 23 28 34 11 27 1 Successful 105 | . 1 9 3 5 1 . 14 23 26 8 15 . Failed 56 | . 6 7 1 4 . . 9 5 8 3 12 1 Catastrophic 3 | . . 1 . . . . . . 1 . 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 104 | . 6 12 3 5 . . 18 18 24 10 7 1 Terminals 154 | . 7 16 4 9 . . 23 28 32 11 23 1 Fabricators 2 | . . . . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . 2 . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 2 . Terminal Hacks 69 | . 1 4 1 3 1 . 9 20 16 5 9 . Record 6 | . . . . . . . . 2 2 . 2 . Robot Analysis 1 | . . . . . . . 1 . . . . . Prototype ID Bank 4 | . . . . 1 . . 1 1 . 1 . . Open Door 1 | . . . . . 1 . . . . . . . Level Access Points 4 | . . . . . . . 1 1 1 . 1 . Branch Access Points 1 | . . . . . . . . 1 . . . . Terminal Index 4 | . . . . . . . 1 1 1 1 . . Recycling Unit Index 1 | . . . . . . . . . . 1 . . Alert Level 8 | . . 1 1 1 . . 2 1 2 . . . Unreport Threat 2 | . . . . . . . 1 1 . . . . Locate Traps 5 | . . . . . . . . 2 1 1 1 . Disarm Traps 2 | . . . . . . . . . 1 . 1 . Reprogram Traps 2 | . . . . . . . . 2 . . . . Dispatch Records 1 | . . . . . . . . 1 . . . . Maintenance Status 1 | . . . . . . . . . 1 . . . Security Status 1 | . . . . . . . . 1 . . . . Transport Status 1 | . . . . . . . 1 . . . . . Investigation Status 1 | . . . . . . . . . 1 . . . Assault Status 1 | . . . . . . . . 1 . . . . Recall Investigation 2 | . . . . . . . . 1 1 . . . Recall Reinforcements 1 | . . . . . . . . 1 . . . . Recall Assault 1 | . . . . . . . . 1 . . . . Zone Layout 18 | . 1 3 . 1 . . 1 2 5 1 4 . Fabricator Hacks 1 | . . . . . . . . . 1 . . . Network Status 1 | . . . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . 1 . Retrieve Matter 1 | . . . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . 2 . Seal Access 2 | . . . . . . . . . . . 2 . Unauthorized Hacks 32 | . . 5 2 2 . . 5 3 9 3 3 . Terminals 31 | . . 5 2 2 . . 5 3 8 3 3 . Assimilate 8 | . . 2 1 1 . . 1 . 3 . . . Botnet 23 | . . 3 1 1 . . 4 3 5 3 3 . Fabricators 1 | . . . . . . . . . 1 . . . Haulers 1 | . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 30 | . 2 5 1 2 . . 5 2 5 3 4 1 Full Trace Events 2 | . . . . 2 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 . . . Non-combat 1 | . . . . . . . . . 1 . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . 1 . . . parse_system 1 | . . . . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Total Allies 4 | . . 2 . . . . . . 2 . . . Largest Group 2 | . . 2 . . . . . . 1 . . . Highest-Rated Group 20 | . . 20 . . . . . . 10 . . . Highest-Rated Ally 10 | . . 10 . . . . . . 10 . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Robot Analysis Total 1 | . . . . . . . 1 . . . . . Derelict Logs Recovered 3 | . . . . . 2 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Turns Passed 2870 | 63 216 167 182 150 276 26 411 527 248 114 365 125 Spaces Moved 6457 | 34 198 414 338 301 561 65 993 1251 685 332 1015 270 Core 502 | 1 . . 19 231 234 . . . . . . 17 Treads 110 | 33 77 . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 5845 | . 121 414 319 70 327 65 993 1251 685 332 1015 253 Fastest Speed 31 | 50 37 37 34 35 40 40 40 34 31 34 31 34 Average Speed 39 | 156 84 37 37 46 44 40 40 37 31 34 32 39 Slowest Speed 250 | 160 160 37 150 50 50 40 40 40 34 37 40 250 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 107 | . 1 5 11 . 1 . 4 40 13 5 25 2 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 31 | 4 45 45 51 14 71 14 38 36 35 11 32 11 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 10 | . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . Scrap Searched 3 | . . . . . 3 . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 31 | . . . . . . . . . . . . 31 Melee . | . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . AOE 31 | . . . . . . . . . . . . 31 Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Total 6640 | 41 236 423 381 309 587 64 1000 1270 704 326 1019 280 Wait 107 | . 15 5 36 . 5 . 4 22 7 . 13 . Move 6245 | 33 195 404 316 301 558 64 984 1178 661 321 964 266 Hop 94 | . 1 4 10 . 1 . 4 32 10 5 25 2 Pick Up 36 | 2 8 4 2 . 1 . 1 6 8 . 4 . Fast Attach 47 | 6 1 1 6 3 4 . 4 8 5 . 4 5 Attach 21 | . 1 1 1 1 2 . . 4 4 . 6 1 Detach 10 | . 1 . 1 . 3 . 2 . . . 1 2 Swap 9 | . 2 . . . . . 1 1 3 . 1 1 Drop 25 | . 7 4 4 . 1 . . 4 4 . 1 . Fire 10 | . 5 . . . . . . . 2 . . 3 Melee . | . . . . . . . . . . . . . Ram 11 | . . . 5 4 2 . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . 15 . . . . Rewire 10 | . . . . . 10 . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 5 exits: *Fac x4 / Low) -5/Factory (discovered 8 exits: *Fac x4 / *Upp x2 / Ext x2) -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research (discovered 4 exits: *Acc x3 / *Tes) -1/Access History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 277 | -10/Materials | Discovered new exit (range 10) 280 | -10/Materials | Entered another Materials area 280 | -9/Materials | Evolved 2 slots: Utility x2 301 | -9/Materials | Build established: Mutant 434 | -9/Materials | Discovered new exit (range 15) 446 | -9/Materials | Identified exit to Materials 447 | -9/Materials | Entered another Materials area 447 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 592 | -8/Materials | Core integrity fell below 50% 615 | -8/Materials | Lost 5 parts (1p2n2u) 627 | -8/Materials | Core integrity fell below 20% 627 | -8/Materials | Discovered new exit (range 7) 628 | -8/Materials | Identified exit to Factory 629 | -8/Materials | Entered Factory 629 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 773 | -7/Factory | Discovered new exit (range 13) 779 | -7/Factory | Identified exit to Lower Caves 779 | -7/Factory | Entered Lower Caves 821 | -7/Lower Caves | Learned location of 1 exit from Factory 852 | -7/Lower Caves | Learned Factory emergency access door positions 989 | -7/Lower Caves | Discovered new exit (range 11) 993 | -7/Lower Caves | Identified exit to Lower Caves 1055 | -7/Lower Caves | Entered another Lower Caves area 1060 | -7/Lower Caves | Build established: Hacker-Mutant 1060 | -7/Lower Caves | Encountered a Warlord checkpoint 1066 | -7/Lower Caves | Discovered new exit (range 16) 1072 | -7/Lower Caves | Identified exit to Factory 1081 | -7/Lower Caves | Entered Factory 1081 | -6/Factory | Evolved 2 slots: Utility x2 1082 | -6/Factory | Identified exit to Lower Caves 1193 | -6/Factory | Spotted B-75 Beast 1449 | -6/Factory | Identified exit to Factory 1492 | -6/Factory | Entered another Factory area 1492 | -5/Factory | Evolved 2 slots: Utility x2 1493 | -5/Factory | Identified exit to Extension 1709 | -5/Factory | Discovered new exit (range 20) 1725 | -5/Factory | Identified exit to Factory 1741 | -5/Factory | Identified exit to Upper Caves 2000 | -5/Factory | Lost 5 parts (2p2n1u) 2019 | -5/Factory | Entered another Factory area 2019 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 2132 | -4/Factory | Identified exit to Research 2267 | -4/Factory | Entered Research 2267 | -3/Research | Evolved 2 slots: Utility x2 2378 | -3/Research | Discovered new exit (range 6) 2380 | -3/Research | Identified exit to Research 2381 | -3/Research | Entered another Research area 2381 | -2/Research | Evolved 2 slots: Utility x2 2693 | -2/Research | Identified exit to Access 2726 | -2/Research | Discovered new exit (range 18) 2735 | -2/Research | Identified exit to Testing 2746 | -2/Research | Entered Access 2746 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 2754 | -1/Access | Lost 4 parts (2n2u) 2780 | -1/Access | Found Prototype Launcher 2780 | -1/Access | Identified Gui. Micro-nuke Launcher 2785 | -1/Access | Found Gui. Micro-nuke Launcher 2789 | -1/Access | Found Gui. Micro-nuke Launcher 2804 | -1/Access | Core integrity fell below 50% 2832 | -1/Access | Spotted B-99 Colossus 2833 | -1/Access | Lost 16 parts (2p3n9u2w) 2834 | -1/Access | Core integrity fell below 20% 2871 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 02806_ Slug penetrates Wall. 02808_ The unstable cave ceiling collapses. 02810_ Penetrated by Slug. 02810_ Slug penetrates Wall. 02812_ Slug penetrates Door. 02814_ Slug penetrates Wall. 02817_ Slug penetrates Door. 02817_ Slug penetrates Wall. 02818_ Penetrated by Slug. 02818_ Slug penetrates Wall. 02820_ Penetrated by Slug. 02833_ Slug penetrates Wall. 02852_ Connecting with Terminal... 02862_ Slug penetrates Wall. 02862_ Penetrated by Slug. 02866_ Slug penetrates Wall. 02868_ U-05 Engineer builds a Wall. 02869_ Slug penetrates Wall. 02869_ Xenon Bombardment Thruster destroyed. 02870_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????####### | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ??????????????????####+####????????????????# | | ?????###??????????# #????????????????# | | ??? #??????????# #????????????????# | | ??? ! #??????????# #?????????????????? | | """ #??????????# #?????????##????????? | | """" #????####### #???###### #####?######+ | | """ #????# #???# ??# | | " #????+ #???# ??# | | #????# @#???# ???# #### | | #?????"" ###?# ???# #### | | #?????"" #?# """"?? # # | | #????#"T #?# """"" # #| | | = ??????#"" ###?# """"" # # | | ????????#"" #???# """"" # # | | #+########### ##### ! """"" # #[ | | + # # | | ##### ! # + | | #???# # # ! | | #???#######+###### # | | ######### ##### # | | !h B # ! | | =uh B + | | ###################### ######### ########### | | ?????????????????###?# #???????## ##?????????? | | ?????????????????????#+##+#????????# #??????????? | | ???????????????????????????????????# #??????????? | | ???????????????????????????????????# +??????????? | | ???????????????????????????????????# #??????????? | | ???????????????????????????????????# #??????????? | | ???????????????????????????????????# #??????????? | | ???????????????????????????????????# #??????????? | | ???????????????????????????????????# #??????????? | | ???????????????????????????????????# #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 53 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 285 ECM Strength 3 Cloak Strength 4 Power Amplification 20 Additional Mass Support 9 Evasion (%) 73 Recoil Reduction 2 Offensive Hacking 30 Defensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Knowing Is Half The Battle Origins Challenges ------------ None Game ------ Seed CloakFocalMapper Manual? 0 Play Time 01:20:42 Cumulative 51.0 hours Start 2020.07.24 @ 16:37:49 End 2020.07.24 @ 17:57:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 83 Rogue 83 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/1/0/0/0/0 Lore% 42 Gallery% 40 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 73d0c66b-eebc-4762-b2ca-d82af45adb4a