Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.09 @ 23:01:52 Player: mephiles96 Result: Destroyed by Tesla Bomb Trap Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (45) 225 Value Destroyed (1148) 1148 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6933 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1150 Matter 34/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Enhanced Optical Array > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Potential Leg Potential Leg KE Penetrator Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core Neutrino Core > --- PROPULSION ------- Titanium Leg Improved Carbon-fiber Leg Potential Leg Potential Leg > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Improved Terrain Scanner Advanced Targeting Computer ECM Suite Improved Medium Armor Plating Reflective Plating Hardlight Generator > --- WEAPON ----------- Gauss Rifle Flak Gun KE Penetrator > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Improved Carbon-fiber Leg Compact Wheel Matter Compressor Core Analyzer Transmission Jammer Reaction Control System Reflective Plating Force Field Component Analysis Suite KE Penetrator Grenade Launcher Improved Datajack Hammer [Rating: 78] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Potential Leg Treads Light Treads Leg Potential Leg Wheel Compact Wheel Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Advanced System Shield Protection Hardened Medium Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Hammer Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Slots Evolved 12 | . . . . . 4 2 2 2 2 Power 1 | . . . . . . . 1 . . Propulsion 3 | . . . . . 1 1 . . 1 Utility 7 | . . . . . 2 1 1 2 1 Weapon 1 | . . . . . 1 . . . . Parts Attached 49 | 8 . 3 3 . 15 5 4 9 2 Power 8 | 1 . 1 . . 1 1 2 2 . Engine 3 | 1 . . . . 1 . . 1 . Core 5 | . . 1 . . . 1 2 1 . Reactor . | . . . . . . . . . . Propulsion 9 | 2 . . 2 . 3 1 . 1 . Treads 2 | 2 . . . . . . . . . Leg 6 | . . . 2 . 2 1 . 1 . Wheel 1 | . . . . . 1 . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 17 | 3 . 1 1 . 5 . 1 4 2 Device 6 | 2 . 1 . . 1 . 1 1 . Storage 3 | 1 . . 1 . 1 . . . . Processor 3 | . . . . . 2 . . 1 . Hackware 1 | . . . . . . . . . 1 Protection 4 | . . . . . 1 . . 2 1 Artifact . | . . . . . . . . . . Weapon 15 | 2 . 1 . . 6 3 1 2 . Energy Gun 3 | 2 . 1 . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 8 | . . . . . 3 3 . 2 . Ballistic Cannon 1 | . . . . . 1 . . . . Launcher 1 | . . . . . . . 1 . . Special Weapon 1 | . . . . . 1 . . . . Impact Weapon 1 | . . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 8 | . . 1 . . 1 . 1 4 1 Power 2 | . . . . . . . 1 . 1 Propulsion . | . . . . . . . . . . Utility 3 | . . 1 . . . . . 2 . Weapon 3 | . . . . . 1 . . 2 . Highest Loss Streak 4 | . . 1 . . 1 . 1 4 1 To Critical Strikes . | . . . . . . . . . . Average Backups 11 | 6 8 7 8 9 10 14 14 14 12 Power . | . . . . . 1 1 . 1 1 Propulsion 2 | 3 3 2 1 1 1 2 2 2 2 Utility 4 | . 1 3 4 5 4 7 7 6 5 Weapon 2 | 1 2 2 3 3 2 2 3 3 2 Tool/Special . | . . . . . . . . . . Unused Backups 24 | 1 3 2 1 . 1 2 2 2 10 Power 4 | 1 1 . . . . 2 . . . Propulsion 5 | . 1 2 . . . . . . 2 Utility 12 | . . . 1 . . . 2 2 7 Weapon 2 | . 1 . . . 1 . . . . Tool/Special 1 | . . . . . . . . . 1 Average Slot Usage (%) 92 | . 100 98 99 100 98 99 94 97 47 Engine 3 | . 14 6 . . 4 5 . 1 . Core 6 | . . 7 14 14 4 1 7 8 6 Treads 7 | . 28 28 11 . . . . . . Leg 17 | . . . 15 28 22 30 26 23 13 Device 13 | . 14 12 14 14 16 6 13 16 9 Storage 8 | . 14 14 14 14 9 7 6 5 3 Processor 7 | . . . . . 9 15 13 11 8 Protection 3 | . . . . . 1 7 6 10 . Energy Gun 10 | . 28 28 28 28 6 . . . . Ballistic Gun 9 | . . . . . 11 21 19 15 3 Ballistic Cannon 1 | . . . . . 7 . . . . Peak Build Rating 78 | 9 8 11 29 29 42 57 61 78 73 Average Rating 37 | 7 7 9 21 29 37 52 58 73 45 On Entrance 30 | . 8 8 11 29 29 42 57 59 63 Avg Prop Armor Cover (%) 2 | . . . . . 2 . 3 . . Naked Turns . | . . . . . . . . . . Heaviest Build 72 | 11 11 13 28 28 43 49 55 72 56 Greatest Support 95 | 40 40 40 60 60 77 92 92 95 95 Greatest Overweight (x) 7 | 1 . . 4 . . . . . 7 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 Average Capacity 12 | 7 8 8 8 15 15 15 15 15 12 Most Carried 15 | 8 8 8 9 9 15 15 15 15 15 Average Carried 11 | 6 7 7 8 9 10 14 14 14 12 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 5 Final Carried 15 | 8 8 8 9 9 15 15 15 15 5 Class Distribution -------------------- 51% | Mutant 27% | Skirmisher 8% | Scavenger-Tank 6% | Tank 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Scavenger-Tank | -5/Factory Mutant | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Matter Collected 1122 | 280 . 75 80 . 305 104 56 222 . Remotely . | . . . . . . . . . . Salvage Created 1273 | 275 37 123 . . 532 . 80 226 . Parts 91 | 27 4 9 . . 35 . 6 10 . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Combat Hostiles Destroyed 29 | . 3 2 . . 16 . 4 4 . Guns 18 | . 3 2 . . 10 . . 3 . Cannons 6 | . . . . . 6 . . . . AOE 5 | . . . . . . . 4 1 . Classes Destroyed 9 | 3 1 1 . . 1 . 1 2 . Worker 6 | 4 . . . . 1 . 1 . . Tunneler 7 | 6 . 1 . . . . . . . Recycler 1 | 1 . . . . . . . . . Mechanic 1 | . . . . . . . . 1 . Watcher 1 | . . . . . . . 1 . . Swarmer 14 | . 3 . . . 7 . 4 . . Grunt 8 | . . 2 . . 6 . . . . Sentry 6 | . . . . . 3 . . 3 . Programmer 1 | . . . . . . . . 1 . Best Kill Streak 5 | 4 3 2 . . 5 . 5 2 . Combat Bots Only 5 | . 3 2 . . 5 . 4 2 . Max Kills in Single Turn 3 | 1 1 1 . . 2 . 3 1 . Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . . . 2 1 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Hostile Shots Fired 272 | . 12 9 . . 59 . 5 103 84 Missed 87 | . . 2 . . 19 . 2 36 28 Hits 185 | . 12 7 . . 40 . 3 67 56 Melee 6 | . . . . . . . . . 6 Projectile 179 | . 12 7 . . 40 . 3 67 50 AOE 1 | . . . . . . . . 1 . Critical Strikes 16 | . . . . . 3 . . 5 8 Part Disruptions 1 | . . . . . . . 1 . . Damage Taken 3872 | . 96 88 . . 670 . 193 1454 1371 Core 1598 | . 24 16 . . 138 . 40 210 1170 Absorbed by Shields 160 | . . . . . . . . 128 32 Ignored by Resistances 71 | . . . . . . . . 71 . Regen/Repaired (Parts) 118 | . . . . . . 98 . 20 . Core Remaining (%) 88 | 100 . . . 84 74 100 95 79 . Volleys Fired 107 | 26 4 7 . . 40 . 6 24 . Largest 3 | 2 2 2 . . 3 . 3 3 . Hottest 110 | 80 80 80 . . 110 . 84 89 . Shots Fired 246 | 52 8 14 . . 106 . 12 54 . Gun 204 | 52 8 14 . . 76 . 9 45 . Cannon 28 | . . . . . 28 . . . . Launcher 12 | . . . . . . . 3 9 . Special 2 | . . . . . 2 . . . . Kinetic 144 | . . . . . 90 . 9 45 . Thermal 90 | 52 8 14 . . 16 . . . . Explosive 12 | . . . . . . . 3 9 . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 11 | 7 1 9 . . 7 . 2 11 . Robot Miss Streak 4 | 3 1 2 . . 2 . 2 4 . Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . 1 . . . . . 1 . Max Gunslinging Chain 1 | . . 1 . . . . . 1 . Shots Hit Robots 164 | 33 4 10 . . 72 . 3 42 . Core Hits 113 | 12 3 6 . . 36 . 14 41 1 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 2 | . . . . . . . . 2 . Destroy 2 | . . . . . . . . 2 . Melee Attacks 13 | . . . . . . 3 . 10 . Impact 13 | . . . . . . 3 . 10 . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3360 | 371 45 108 . . 1021 . 411 1334 70 Guns 2094 | 371 45 108 . . 612 . 50 908 . Cannons 353 | . . . . . 353 . . . . Explosions 838 | . . . . . 51 . 361 426 . Melee . | . . . . . . . . . . Ramming 75 | . . . . . 5 . . . 70 Kinetic 1825 | . . . . . 867 . 50 908 . Thermal 658 | 371 45 108 . . 98 . 36 . . Explosive 602 | . . . . . . . 176 426 . Electromagnetic 200 | . . . . . 51 . 149 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . . 3 1 . 5 1 Average Corruption 2 | . . . . . 2 1 . 3 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 16 | . . . . . 10 3 . 3 . Message Errors 2 | . . . . . 2 . . . . Matter Fused 9 | . . . . . 4 2 . 3 . Heat Flow Errors 2 | . . . . . 1 1 . . . Parts Rejected 1 | . . . . . 1 . . . . Data Loss (minor) 2 | . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 4 | . . . . . 4 . . . . Impact . | . . . . . . . . . . Kinetic 4 | . . . . . 4 . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 188 | . . . . . 83 . 96 . 9 Shots 5 | . . . . . 2 . 3 . . Rammed 9 | . . . . . . . . . 9 Targets Rammed 19 | . . . . . 2 . . . 17 Kicked 10 | . . . . . 2 . . . 8 Crushed . | . . . . . . . . . . Highest Temperature 258 | 180 72 105 . . 246 103 18 258 . Average Temperature 68 | 48 38 42 . . 70 52 8 108 . Received Heat Transfer 713 | . . 48 . . 315 . . 178 172 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | 1 1 . . . 1 . . . . Heat Transferred 1450 | 875 100 250 . . 225 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . . . 1 . 2 . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Maximum Alert Level 1 | . . . . . 1 . . . . Low Security (%) 97 | 100 100 100 . 100 87 100 100 100 100 Level 1 2 | . . . . . 12 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 296 | 5 70 40 . . 296 134 172 66 130 Initial 134 | . . . . . . 134 . 43 . Average 37 | 1 12 4 . . 109 44 70 18 16 Influence Increases 1392 | 55 79 55 . . 622 5 189 207 180 Destroy 0b10 Robot/C 580 | . 60 40 . . 320 . 80 80 . Destroy 0b10 Robot/NC 80 | 55 . 5 . . 5 . 10 5 . Destroy Leader 132 | . 10 10 . . 70 . 12 30 . Successful Hack 96 | . 9 . . . 24 3 . 60 . Disable Machine 90 | . . . . . 15 . 75 . . Destroy Structure 54 | . . . . . 8 2 12 32 . Lose Combat Pursuer 360 | . . . . . 180 . . . 180 Influence Decreases 1270 | 55 79 55 . . 326 301 100 296 58 Entered New Map 208 | . . . . . . 162 . 46 . Time Decay 1022 | 55 79 55 . . 316 139 90 230 58 Lost Part 40 | . . . . . 10 . 10 20 . Squads Dispatched 11 | . 1 . . . . . 1 4 5 Investigation 2 | . . . . . . . . 1 1 Extermination 3 | . . . . . . . . 1 2 Reinforcement 5 | . 1 . . . . . 1 1 2 Assault . | . . . . . . . . . . Garrison 1 | . . . . . . . . 1 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 1 . Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Distress Signals 2 | . . . . . 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 72 | . 3 2 . . 25 1 6 12 23 Peak Tracking Total 9 | . 3 2 . . 6 1 4 7 9 Tactical Retreats 12 | . . . . . 5 . . 1 6 ECM-based Alert Blocks 7 | . . . . . . . . 4 3 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Traps Triggered 12 | . . . . . 2 2 1 . 7 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Machines Disabled 6 | . . . . . 1 . 5 . . Max in Single Turn 3 | . . . . . 1 . 3 . . Garrison Access 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Machines Accessed 19 | . 4 . 1 . 4 3 2 4 1 Terminals 11 | . 4 . . . 2 1 1 2 1 Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . . 1 . 1 . Recycling Units . | . . . . . . . . . . Scanalyzers 4 | . . . . . 1 1 1 1 . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 50 | . 10 . 1 . 16 10 3 8 2 Successful 28 | . 4 . 1 . 12 7 . 4 . Failed 22 | . 6 . . . 4 3 3 4 2 Catastrophic 5 | . 2 . . . . . 2 1 . Database Lockouts . | . . . . . . . . . . Manual 25 | . 11 . 1 . 6 2 2 1 2 Terminals 25 | . 10 . . . 6 2 2 3 2 Fabricators . | . . . . . . . . . . Repair Stations 6 | . . . . . . 4 . 2 . Recycling Units . | . . . . . . . . . . Scanalyzers 17 | . . . . . 9 4 1 3 . Garrison Access 1 | . . . . . 1 . . . . Terminal Hacks 5 | . 1 . 1 . 2 . . 1 . Record 1 | . . . . . . . . 1 . Part Schematic 1 | . 1 . . . . . . . . Level Access Points 2 | . . . . . 2 . . . . Proto ID Catalog 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . . . . . 2 . 2 . Scan Component 2 | . . . . . . 1 . 1 . Repair 2 | . . . . . . 1 . 1 . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 13 | . . . . . 8 4 . 1 . Insert Component 6 | . . . . . 4 1 . 1 . Analyze 4 | . . . . . 3 1 . . . Retrieve Study 3 | . . . . . 1 2 . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks 5 | . 3 . . . 1 1 . . . Terminals 5 | . 3 . . . 1 1 . . . Botnet 5 | . 3 . . . 1 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 15 | . 3 . . . 3 2 2 4 1 Full Trace Events 1 | . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 5 | . 1 . . . 3 1 . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 3 | . . . . . 1 2 . . . Parts Repaired 2 | . . . . . . 1 . 1 . Time 51 | . . . . . . 32 . 19 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 5 | . . . . . 3 1 . 1 . Part Schematics Acquired 4 | . . . . . 3 1 . . . Parts Damaged 1 | . . . . . 1 . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Active Infowar (turns) 4414 | 312 379 464 500 33 737 444 321 765 459 Optics 2295 | . . . . . 306 444 321 765 459 Sensors 380 | . . 102 . . 278 . . . . Terrain 3325 | 135 . 154 500 33 631 443 321 765 343 Seismic 1195 | 177 379 208 . . 431 . . . . ECM 1193 | . . . . . . . 321 529 343 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Turns Passed 4580 | 377 379 508 500 33 737 444 321 765 516 Spaces Moved 3255 | 176 227 286 446 32 453 365 282 518 470 Core 235 | 4 . . 2 . . . . . 229 Treads 810 | 172 227 286 125 . . . . . . Legs 2210 | . . . 319 32 453 365 282 518 241 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 90 90 85 103 100 103 50 Average Speed 111 | 158 160 160 110 90 87 105 102 103 85 Slowest Speed 400 | 160 160 160 250 90 103 107 103 103 400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 28 | 8 29 65 88 12 32 12 11 13 12 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . 1 1 1 . Scrap Searched 2 | . . 1 . 1 . . . . . Spaces Dug 7 | . . . . . 2 2 . 3 . Terrain Destroyed 31 | . . . . . 4 2 13 12 . Melee 5 | . . . . . . 2 . 3 . Projectile 4 | . . . . . 2 . 1 1 . AOE 22 | . . . . . 2 . 12 8 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Total 3981 | 219 236 324 454 36 710 421 306 690 585 Wait 426 | . . 22 . 5 166 32 5 110 86 Move 3246 | 175 226 285 445 31 452 364 281 517 470 Hop . | . . . . . . . . . . Pick Up 53 | 9 3 2 2 . 17 5 5 6 4 Fast Attach 15 | 7 . 1 2 . . 1 . 2 2 Attach 18 | . . . . . 11 2 2 2 1 Detach 2 | . . . . . 2 . . . . Swap 38 | 1 . 3 1 . 13 7 3 10 . Drop 43 | 1 3 4 4 . 7 7 4 9 4 Fire 107 | 26 4 7 . . 40 . 6 24 . Melee 13 | . . . . . . 3 . 10 . Ram 9 | . . . . . . . . . 9 Kick 10 | . . . . . 2 . . . 8 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . . . . . 1 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 3 exits: [*Mat] / *Exi / [*Sub]) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 378 | -11/Scrapyard | Entered Materials 379 | -10/Materials | Build established: Mutant 571 | -10/Materials | Discovered new exit (range 16) 638 | -10/Materials | Discovered new exit (range 15) 757 | -10/Materials | Entered Mines 849 | -10/Mines | Discovered new exit (range 10) 1053 | -10/Mines | Discovered new exit (range 10) 1257 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1259 | -10/Mines | Discovered new exit (range 5) 1265 | -10/Mines | Entered Exiles 1288 | -10/Exiles | Discovered new exit (range 15) 1312 | -10/Exiles | Met 8R-AWN 1337 | -10/Exiles | Met EX-HEX 1395 | -10/Exiles | Met EX-BIN 1417 | -10/Exiles | Aligned with FarCom system 1419 | -10/Exiles | Given EX-Vault access code 1456 | -10/Exiles | Opened EX-Vault 1471 | -10/Exiles | Found Potential Leg 1474 | -10/Exiles | Found Potential Leg 1493 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1518 | -10/Exiles | Met EX-DEC 1568 | -10/Exiles | Visited The Gauntlet 1757 | -10/Exiles | Discovered new exit (range 10) 1765 | -10/Exiles | Left Exiles lab with Potential Leg 1765 | -10/Exiles | Entered Mines 1785 | -9/Mines | Learned 2 Materials zone layouts 1790 | -9/Mines | Discovered new exit (range 9) 1798 | -9/Mines | Entered Materials 1798 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1799 | -8/Materials | Identified exit to Factory 2345 | -8/Materials | Build established: Skirmisher 2535 | -8/Materials | Entered Factory 2535 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2698 | -7/Factory | Repaired Hvy. Assault Rifle 2791 | -7/Factory | Allied Derelicts emerged from ambush trap array 2947 | -7/Factory | Discovered new exit (range 5) 2979 | -7/Factory | Entered another Factory area 2979 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3209 | -6/Factory | Discovered new exit (range 14) 3300 | -6/Factory | Entered another Factory area 3300 | -5/Factory | Evolved 2 slots: Utility x2 3713 | -5/Factory | Repaired Hardlight Generator 4000 | -5/Factory | Garrison activated, responded to threat 4009 | -5/Factory | Build established: Scavenger-Tank 4050 | -5/Factory | Discovered new exit (range 13) 4065 | -5/Factory | Entered another Factory area 4065 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4081 | -4/Factory | Lost 4 parts (2u2w) 4358 | -4/Factory | Build established: Mutant 4516 | -4/Factory | Core integrity fell below 50% 4558 | -4/Factory | Core integrity fell below 20% 4581 | -4/Factory | Destroyed by Tesla Bomb Trap Last Messages --------------- 04518_ Penetrated by Slug. 04518_ Slammed into P-70 Sage. 04524_ Destabilizing: System interference. 04524_ Enh. Optical Array temporarily disabled. 04533_ K-01 Serf cleans the Power Conduit. 04534_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 6P. 04581_ Triggered Tesla Bomb Trap. 04581_ A bubble of electromagnetic force engulfs the area. 04581_ U-05 Engineer destroyed. 04581_ Tesla Bomb Trap short circuited. 04581_ A bubble of electromagnetic force engulfs the area. 04581_ K-01 Serf destroyed. 04581_ Tesla Bomb Trap short circuited. 04581_ A bubble of electromagnetic force engulfs the area. 04581_ Tesla Bomb Trap short circuited. 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Nuclear Core | -8/Materials | Scanalyzed VSS Leg | -8/Materials | Scanalyzed Grenade Launcher | -8/Materials | Scanalyzed Com. Wheel | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Assault Rifle | 14% | -7/Factory Hardlight Generator | 33% | -5/Factory Studied --------- VSS Leg | -8/Materials | Hacked Titanium Leg | -7/Factory | Hacked Com. Wheel | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReinforcedSniperDrillbomb Manual? 0 Play Time 00:48:28 Cumulative 31.8 hours Start 2026.01.09 @ 22:15:23 End 2026.01.09 @ 23:01:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 30 Achievement% 22 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6abe3466-87b0-447a-bae3-f44ea838cb5b