Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.27 @ 15:58:36 Player: Tmvn Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (16) 80 Value Destroyed (450) 450 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2330 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 510/550 Matter 249/300 Energy 86/100 System Corruption 0% Temperature Cool (514) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (5) ------ Small Storage Unit Targeting Computer > --- WEAPON (3) ------- Particle Gun Spread Laser Light Assault Rifle > --- INVENTORY (6) ---- Improved Ion Engine Wheel EM Pulse Gun Beam Rifle Light Assault Rifle Katana Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Targeting Computer Transmission Jammer Light Armor Plating > --- WEAPON ----------- Spread Laser Light Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Wheel EM Pulse Gun Beam Rifle Light Assault Rifle Katana [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Transmission Jammer Storage Small Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Spread Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 3 | . . 1 2 Weapon 1 | . . 1 . Parts Attached 21 | . 2 15 4 Power 3 | . . 3 . Engine 3 | . . 3 . Core . | . . . . Reactor . | . . . . Propulsion 6 | . 2 3 1 Treads 5 | . 2 2 1 Leg . | . . . . Wheel 1 | . . 1 . Hover . | . . . . Flight . | . . . . Utility 3 | . . 2 1 Device 1 | . . . 1 Storage . | . . . . Processor 1 | . . 1 . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 9 | . . 7 2 Energy Gun 5 | . . 3 2 Energy Cannon . | . . . . Ballistic Gun 4 | . . 4 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 11 | . . 7 4 Power 2 | . . 1 1 Propulsion 3 | . . 2 1 Utility 2 | . . . 2 Weapon 4 | . . 4 . Highest Loss Streak 7 | . . 7 3 Average Slot Usage (%) 83 | . 85 80 89 Engine 10 | . 14 10 9 Treads 16 | . 28 15 11 Wheel 3 | . . 2 6 Device 2 | . . . 8 Storage 10 | . 14 11 9 Processor 8 | . . 10 9 Protection 2 | . . . 9 Energy Gun 9 | . 14 8 10 Ballistic Gun 19 | . 14 22 16 Naked Turns . | . . . . Heaviest Build 22 | 13 13 21 22 Greatest Support 40 | 20 40 40 40 Greatest Overweight (x) 5 | . . 5 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 6 | . 6 6 6 Average Capacity 6 | . 6 6 6 Most Carried 6 | . 6 6 6 Average Carried 4 | . 4 4 5 Final Capacity 6 | 6 6 6 6 Final Carried 6 | 6 4 6 6 Class Distribution -------------------- 42% | Scavenger-Gunner 31% | Gunner 21% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 473 | 200 . 180 93 Remotely . | . . . . Salvage Created 430 | . . 257 173 Parts 30 | . . 20 10 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 15 | . . 10 5 Guns 15 | . . 10 5 Classes Destroyed 6 | . . 3 3 Worker 1 | . . 1 . Swarmer 7 | . . 7 . Grunt 3 | . . . 3 Brawler 1 | . . . 1 Duelist 1 | . . . 1 Sentry 3 | . . 3 . Best Kill Streak 7 | . . 7 3 Combat Bots Only 7 | . . 7 3 Max Kills in Single Turn 2 | . . 1 2 Gunslinging 1 | . . . 1 Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1579 | . 42 1112 425 Core 349 | . 21 288 40 Absorbed by Shields . | . . . . Core Remaining (%) 73 | 100 91 28 . Volleys Fired 61 | . . 41 20 Largest 3 | . . 3 3 Hottest 150 | . . 108 150 Shots Fired 145 | . . 86 59 Gun 145 | . . 86 59 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 98 | . . 65 33 Thermal 47 | . . 21 26 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 13 | . . 12 13 Robot Miss Streak 8 | . . 4 8 Penetration Max . | . . . . Secondary Targets 6 | . . 3 3 Max Gunslinging Chain 2 | . . 1 2 Shots Hit Robots 109 | . . 65 44 Core Hits 56 | . . 29 27 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 908 | . . 549 359 Guns 907 | . . 548 359 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 1 | . . 1 . Kinetic 420 | . . 332 88 Thermal 487 | . . 216 271 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 1 | . . 1 . Targets Rammed 1 | . . 1 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 545 | . . 493 545 Average Temperature 267 | . . 210 333 Received Heat Transfer 351 | . . 135 216 Effects 21 | . . 7 14 Shutdowns 7 | . . 3 4 Energy Bleed 1 | . . 1 . Interference 3 | . . . 3 Matter Decay 2 | . . 2 . Short Circuit 2 | . . 1 1 Damage (minor) 1 | . . . 1 Damage (major) 5 | . . . 5 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 729 | . . 338 391 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 205 | . . 205 115 Initial 20 | . . . 20 Average 49 | . . 67 39 Maximum Alert Level 1 | . . 1 . Low Security (%) 90 | . 100 83 100 Level 1 9 | . . 16 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 1 | . . 1 . Communications Jammed 3 | . . . 3 Distress Signals . | . . . . Times Spotted 24 | . . 15 9 Peak Tracking Total 6 | . . 6 5 Tactical Retreats 2 | . . 1 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . 1 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 2 | . . 2 . Max in Single Turn 1 | . . 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 3 | . . 3 . Terminals 3 | . . 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 7 | . . 7 . Successful 1 | . . 1 . Failed 6 | . . 6 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual 7 | . . 7 . Terminals 7 | . . 7 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . . 1 . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . . 2 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 818 | . 128 475 215 Spaces Moved 370 | 1 79 207 83 Core 15 | . . 15 . Treads 351 | . 79 189 83 Legs 1 | 1 . . . Wheels 3 | . . 3 . Hover . | . . . . Flight . | . . . . Fastest Speed 90 | 120 160 90 160 Average Speed 167 | 120 160 166 176 Slowest Speed 300 | 120 160 300 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 13 | 1 18 28 8 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 462 | . 82 270 110 Wait . | . . . . Move 367 | . 78 206 83 Hop . | . . . . Pick Up 4 | . . 3 1 Fast Attach 11 | . . 9 2 Attach 5 | . 2 2 1 Detach . | . . . . Swap 5 | . . 4 1 Drop 8 | . 2 4 2 Fire 61 | . . 41 20 Melee . | . . . . Ram 1 | . . 1 . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 84 | -10/Materials | Discovered new exit (range 15) 129 | -10/Materials | Entered another Materials area 129 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 366 | -9/Materials | Discovered new exit (range 15) 433 | -9/Materials | Core integrity fell below 50% 471 | -9/Materials | Lost 7 parts (1p2n4w) 473 | -9/Materials | Destroyed 7 combat bots 604 | -9/Materials | Entered another Materials area 604 | -8/Materials | Evolved 2 slots: Utility x2 819 | -8/Materials | Build established: Scavenger-Gunner 819 | -8/Materials | Self-destructed Last Messages --------------- 00776_ Acquired Katana. 00778_ Dropped Hvy. Assault Rifle. 00779_ Acquired Particle Gun. 00780_ Acquired 34 matter. 00794_ B-36 Bruiser signal jammed. 00797_ G-47 Trooper signal jammed. 00803_ Transmission Jammer destroyed. 00806_ Power failure, Imp. Ion Engine shutdown. 00813_ Imp. Ion Engine destroyed. 00813_ G-47 Trooper destroyed. 00813_ Switching to secondary target: B-36 Bruiser. 00813_ B-36 Bruiser destroyed. 00813_ Switching to secondary target: Y-45 Defender. 00813_ Lgt. Armor Plating destroyed. 00816_ Overheating: System interference. 00816_ Particle Gun temporarily disabled. 00816_ Targeting Computer temporarily disabled. 00816_ Particle Gun temporarily disabled. 00819_ Lgt. Treads permanently disabled. 00819_ Overheating: Short circuit. 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