Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.14 @ 23:36:20 Player: Runagate Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (113) 565 Value Destroyed (2961) 2961 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 6337 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 609/700 Matter 290/300 Energy 160/160 System Corruption 1% Temperature Cool (0) Movement Treading (155) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Light Treads Light Treads Advanced Treads > --- UTILITY (5) ------ Improved Heat Sink Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- Particle Gun Heavy Laser Heavy Laser > --- INVENTORY (20) --- Reinforced Ion Engine Heavy Ion Engine Heavy Ion Engine Light Nuclear Core Medium Battery (149) Improved Sensor Array Seismic Detector Improved Medium Armor Plating System Restoration Module Heavy Laser Heavy Laser Heavy Laser Heavy Laser Heavy Laser Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Heavy Particle Cannon Ion Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Heavy Laser Heavy Laser Plasma Cannon > --- INVENTORY -------- Reinforced Ion Engine Heavy Ion Engine Heavy Ion Engine Light Treads Light Treads Improved Heat Sink Medium Battery Seismic Detector Improved Medium Armor Plating System Restoration Module Heavy Laser Heavy Laser Heavy Laser Heavy Laser Heavy Laser Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Heavy Particle Cannon Ion Cannon [Rating: 43] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Weapon Field Laser Energy Gun Field Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Missile Launcher Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility 3 | . . . . . 1 2 Weapon 1 | . . . . . 1 . Parts Attached 81 | 1 10 1 33 . 25 11 Power 9 | . . . 6 . 1 2 Engine 7 | . . . 6 . 1 . Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 34 | . 4 1 14 . 14 1 Treads 6 | . . . . . 5 1 Leg 28 | . 4 1 14 . 9 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 14 | 1 3 . 3 . 4 3 Device 10 | 1 2 . 2 . 3 2 Storage 3 | . 1 . 1 . 1 . Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 24 | . 3 . 10 . 6 5 Energy Gun 17 | . 2 . 7 . 4 4 Energy Cannon 6 | . 1 . 3 . 1 1 Ballistic Gun . | . . . . . . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 3 . . . Parts Lost 17 | . 1 . 9 . 3 4 Power 2 | . . . 2 . . . Propulsion 9 | . . . 5 . 1 3 Utility 3 | . 1 . 1 . 1 . Weapon 3 | . . . 1 . 1 1 Highest Loss Streak 8 | . 1 . 8 . 2 3 To Critical Strikes . | . . . . . . . Average Backups 13 | 3 6 10 10 15 16 19 Power 2 | 1 1 1 . 2 2 3 Propulsion 2 | 1 1 4 1 3 2 2 Utility 3 | . 1 3 4 4 4 4 Weapon 5 | 1 1 2 4 6 5 9 Tool/Special . | . . . . . . . Unused Backups 23 | . 2 . 4 . . 17 Power 3 | . 1 . 1 . . 1 Propulsion 1 | . . . 1 . . . Utility 4 | . . . 1 . . 3 Weapon 15 | . 1 . 1 . . 13 Tool/Special . | . . . . . . . Average Slot Usage (%) 96 | . 99 100 92 100 97 97 Engine 9 | . 14 14 10 11 9 5 Treads 10 | . . . . . 14 27 Leg 22 | . 28 28 37 44 19 . Device 16 | . 13 14 10 11 17 23 Storage 10 | . 14 14 11 11 9 7 Processor 1 | . . . . . . 6 Energy Gun 15 | . 15 14 12 11 17 15 Energy Cannon 8 | . 3 14 9 11 8 6 Ballistic Gun 1 | . 8 . . . . . Peak Build Rating 43 | 7 10 8 19 19 34 43 Average Rating 22 | 6 7 8 13 19 28 40 On Entrance 14 | 6 7 8 8 19 19 33 Naked Turns . | . . . . . . . Heaviest Build 66 | 15 20 20 37 37 62 66 Greatest Support 86 | 20 20 20 43 40 86 86 Greatest Overweight (x) 4 | . . . 4 . 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 10 10 15 15 20 20 Average Capacity 14 | 8 9 10 13 15 17 20 Most Carried 20 | 6 10 10 15 15 20 20 Average Carried 13 | 3 6 10 10 15 16 19 Final Capacity 20 | 8 10 10 15 15 20 20 Final Carried 20 | 2 10 10 15 15 20 19 Class Distribution -------------------- 25% | Scavenger-Mutant 21% | Mutant 19% | Gunner 19% | Scavenger-Gunner 12% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Gunner | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 1346 | 231 233 30 375 . 334 143 Remotely . | . . . . . . . Salvage Created 4276 | 169 371 120 1740 . 1353 523 Parts 216 | 11 28 5 84 . 70 18 Haulers Intercepted 6 | . 1 . 4 . 1 . Recyclers Shooed 6 | . 1 . 4 . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 74 | . 7 5 27 . 25 10 Guns 33 | . 7 1 9 . 13 3 Cannons 34 | . . 4 18 . 8 4 Classes Destroyed 12 | 2 5 . 1 . 2 2 Worker 9 | . 1 . 3 . 5 . Builder 1 | . . . . . 1 . Tunneler 7 | 4 1 . 2 . . . Hauler 6 | . 1 . 4 . 1 . Recycler 7 | 1 . . 5 . 1 . Watcher 9 | . 3 . 3 . 3 . Swarmer 18 | . 3 3 5 . 7 . Grunt 40 | . 4 2 19 . 9 6 Duelist 2 | . . . . . . 2 Sentry 11 | . . . 3 . 8 . Hunter 1 | . . . . . 1 . Programmer 2 | . . . . . . 2 Best Kill Streak 7 | 3 5 3 7 . 7 5 Combat Bots Only 7 | . 5 3 4 . 7 5 Max Kills in Single Turn 2 | 1 2 1 1 . 1 1 Gunslinging 1 | . 1 . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 443 | . 38 18 212 . 101 74 Missed 121 | . 13 5 60 . 28 15 Hits 322 | . 25 13 152 . 73 59 Melee 3 | . . . . . . 3 Projectile 319 | . 25 13 152 . 73 56 Critical Strikes 11 | . . . 3 . 3 5 Damage Taken 4147 | . 324 177 1752 . 938 956 Core 656 | . 62 . 330 . 173 91 Absorbed by Shields . | . . . . . . . Core Remaining (%) 65 | 100 . 75 . 17 68 . Volleys Fired 304 | 17 36 12 132 1 75 31 Largest 3 | 2 2 2 2 2 3 3 Hottest 218 | 70 90 100 133 131 201 218 Shots Fired 671 | 34 72 24 253 2 210 76 Gun 436 | 34 72 12 130 1 135 52 Cannon 233 | . . 12 123 1 73 24 Launcher 2 | . . . . . 2 . Special . | . . . . . . . Kinetic 51 | 17 34 . . . . . Thermal 618 | 17 38 24 253 2 208 76 Explosive 2 | . . . . . 2 . Electromagnetic . | . . . . . . . Robot Hit Streak 21 | 6 5 6 12 5 17 21 Robot Miss Streak 6 | 3 4 3 6 . 3 4 Penetration Max . | . . . . . . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 420 | 16 43 13 167 2 131 48 Core Hits 183 | 6 21 7 81 . 51 17 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 13 | 1 1 . 3 . 5 3 Burn 12 | 1 . . 3 . 5 3 Destroy 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7412 | 205 559 211 2709 37 2626 1065 Guns 4243 | 205 559 68 1150 16 1588 657 Cannons 3124 | . . 139 1559 21 997 408 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 45 | . . 4 . . 41 . Kinetic 294 | 80 214 . . . . . Thermal 7073 | 125 345 207 2709 37 2585 1065 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 4 | . . . . . . 4 Message Errors 1 | . . . . . . 1 Matter Fused 1 | . . . . . . 1 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 44 | . . . 15 . 28 1 Projectiles 44 | . . . 15 . 28 1 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 1 | . . . . . 1 . Impact 1 | . . . . . 1 . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 4 | . . . . . 4 . Targets Rammed 9 | . 1 3 . . 5 . Kicked 4 | . 1 3 . . . . Crushed 1 | . . . . . 1 . Highest Temperature 414 | 90 135 252 414 . 394 211 Average Temperature 77 | 40 37 114 77 . 94 76 Received Heat Transfer 1869 | . 129 72 867 . 414 387 Effects 8 | . . 1 . . 5 2 Energy Bleed 3 | . . 1 . . 2 . Interference 3 | . . . . . 1 2 Short Circuit 1 | . . . . . 1 . Damage (minor) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 8 | . . . 1 . 4 3 Combat Hostiles 7 | . . . . . 4 3 Parts Melted 39 | . 2 3 9 . 20 5 Heat Transferred 14976 | 444 1012 446 5407 74 5439 2154 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Maximum Alert Level 2 | . . . 1 . 2 . Low Security (%) 68 | 100 100 100 73 100 32 100 Level 1 27 | . . . 26 . 57 . Level 2 3 | . . . . . 9 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 429 | 10 144 82 333 120 429 162 Initial 162 | . 3 12 20 120 39 162 Average 139 | 1 52 53 137 110 228 62 Influence Increases 2334 | 25 250 120 790 . 890 259 Destroy 0b10 Robot/C 1480 | . 140 100 540 . 500 200 Destroy 0b10 Robot/NC 195 | 25 30 . 85 . 55 . Destroy Leader 350 | . 38 20 104 . 148 40 Successful Hack 29 | . 9 . . . 16 4 Disable Machine 135 | . . . 45 . 75 15 Destroy Structure 25 | . 3 . 1 . 21 . Lose Combat Pursuer 120 | . 30 . 15 . 75 . Influence Decreases 2245 | 20 222 101 532 210 632 528 Entered New Map 502 | . 2 21 32 190 61 196 Time Decay 1569 | 20 210 80 410 20 541 288 Lost Part 170 | . 10 . 90 . 30 40 Purge Threat 4 | . . . . . . 4 Squads Dispatched 9 | . 1 . 2 . 3 3 Investigation 1 | . . . . . 1 . Extermination 3 | . . . . . . 3 Reinforcement 5 | . 1 . 2 . 2 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 11 | . . . 8 . 3 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 109 | . 14 4 48 . 33 10 Peak Tracking Total 7 | . 3 2 7 . 5 6 Tactical Retreats 5 | . 1 . 1 . 3 . Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 2 | . 1 . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 10 | . . . 4 . 5 1 Max in Single Turn 1 | . . . 1 . 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 16 | . 6 . 1 . 7 2 Terminals 14 | . 5 . 1 . 7 1 Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 31 | . 13 . 1 . 14 3 Successful 14 | . 7 . . . 5 2 Failed 17 | . 6 . 1 . 9 1 Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 26 | . 9 . 1 . 14 2 Terminals 27 | . 10 . 1 . 14 2 Fabricators . | . . . . . . . Repair Stations 3 | . 3 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Terminal Hacks 2 | . 1 . . . . 1 Prototype ID Bank 1 | . 1 . . . . . Unreport Threat 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . 1 . . . . . Scan Component 1 | . 1 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 11 | . 5 . . . 5 1 Terminals 11 | . 5 . . . 5 1 Skim 11 | . 5 . . . 5 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 6 . 1 . 4 2 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Active Infowar (turns) 1654 | 50 656 161 148 . . 639 Sensors 639 | . . . . . . 639 Seismic 1015 | 50 656 161 148 . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 4560 | 87 719 161 1089 54 1690 760 Spaces Moved 2045 | 27 331 98 434 43 687 425 Core 1 | . . . 1 . . . Treads 689 | . . . . . 264 425 Legs 1355 | 27 331 98 433 43 423 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 120 120 120 120 148 Average Speed 138 | 120 120 120 132 120 147 149 Slowest Speed 250 | 120 120 120 250 120 225 230 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 3 63 28 43 14 54 9 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 8 | . 2 . . . 6 . Known Exits Taken 2 | . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 9 | . . . . . 9 . Terrain Destroyed 28 | . . . . . 28 . Melee . | . . . . . . . Projectile 8 | . . . . . 8 . AOE 20 | . . . . . 20 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 3171 | 49 575 117 694 43 1198 495 Wait 630 | 1 192 2 61 . 371 3 Move 2039 | 26 330 97 433 42 686 425 Hop . | . . . . . . . Pick Up 28 | . 3 . 10 . 7 8 Fast Attach 16 | 1 1 . 6 . 6 2 Attach 11 | . . . 5 . 2 4 Detach 2 | . . . . . 2 . Swap 78 | . 11 2 29 . 26 10 Drop 54 | 4 1 1 18 . 18 12 Fire 304 | 17 36 12 132 1 75 31 Melee . | . . . . . . . Ram . | . . . . . . . Kick 4 | . 1 3 . . . . Crush 5 | . . . . . 5 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / Sub) -10/Mines -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 3) 88 | -11/Scrapyard | Entered Materials 297 | -10/Materials | Discovered new exit (range 12) 303 | -10/Materials | Build established: Mutant 456 | -10/Materials | Discovered new exit (range 8) 553 | -10/Materials | Discovered new exit (range 10) 581 | -10/Materials | Loaded intel: 11 interactive machine locations 628 | -10/Materials | Learned location of Mines (-10) 667 | -10/Materials | Identified exit to Materials 720 | -10/Materials | Learned 2 Storage zone layouts 733 | -10/Materials | Learned Storage trap positions 758 | -10/Materials | Learned 2 Mines zone layouts 794 | -10/Materials | Build established: Scavenger-Mutant 795 | -10/Materials | Identified exit to Subcaves 807 | -10/Materials | Entered Mines 962 | -10/Mines | Discovered exit to Materials (range 5) 963 | -10/Mines | Met a Derelict bent on vengeance 968 | -10/Mines | Entered Materials 968 | -9/Materials | Evolved 2 slots: Propulsion x2 1237 | -9/Materials | Lost 8 parts (2p4n1u1w) 1333 | -9/Materials | Core integrity fell below 50% 1435 | -9/Materials | Build established: Mutant 1462 | -9/Materials | Discovered new exit (range 10) 1910 | -9/Materials | Build established: Scavenger-Mutant 2031 | -9/Materials | Core integrity fell below 20% 2039 | -9/Materials | Discovered new exit (range 14) 2057 | -9/Materials | Entered Mines 2086 | -9/Mines | Learned Materials terminal intel 2102 | -9/Mines | Discovered new exit (range 7) 2111 | -9/Mines | Entered Materials 2111 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2112 | -8/Materials | Loaded intel: 12 terminal locations 2418 | -8/Materials | Build established: Scavenger-Gunner 2602 | -8/Materials | Destroyed 7 combat bots 3264 | -8/Materials | Build established: Gunner 3488 | -8/Materials | Discovered new exit (range 10) 3586 | -8/Materials | Learned Storage trap positions 3628 | -8/Materials | Learned location of Zion (-6) 3661 | -8/Materials | Identified exit to Factory 3699 | -8/Materials | Learned 2 Storage zone layouts 3801 | -8/Materials | Entered Factory 3801 | -7/Factory | Evolved 2 slots: Utility x2 3802 | -7/Factory | Identified exit to Factory 4088 | -7/Factory | Build established: Skirmisher 4539 | -7/Factory | Lost 3 parts (2n1w) 4561 | -7/Factory | Self-destructed Last Messages --------------- 04502_ Aluminum Leg melted. 04502_ G-47 Trooper destroyed. 04502_ K-01 Serf collects debris. 04508_ Adv. Treads destroyed. 04509_ K-01 Serf collects debris. 04511_ Imp. Heat Sink melted. 04511_ G-47 Trooper destroyed. 04512_ K-01 Serf collects debris. 04514_ Acquired Med. Battery. 04514_ K-01 Serf collects debris. 04517_ Acquired 30 matter. 04518_ K-01 Serf collects debris. 04520_ Acquired Particle Gun. 04521_ K-01 Serf collects debris. 04521_ Acquired 10 matter. 04524_ K-01 Serf collects debris. 04538_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 2S. 04550_ System corrupted: Energy discharge (-62). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????????########### | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# """ | | ???????????????????????????????????????# """"" "" | | ???????????????????????????????????????# """"" "" | | ???????????????????????????????????????# | | ???????????????????????????????????????########+## | | ?????????????????#######?????????????????????# | | ?????????????????# #??????########???????# = | | ?????????????????# ######## !######### % | | ?????????????????# # + """ # "T" *| | | ?????????????????# # ## """ # ! | | ?????????????????# """ # T# """ # """""" # | | ?????????????????# """ + u # # """"""!%# | | ?????????????????# """ # @ ## """ + """""" =# | | ?????????????????# # ## """ # """""" # | | ?????????????????# """ # ## """ # """"" # | | ?????????????????# """ # ## # """"" | | ?????????????????# """ # ## """ # """""" | | ?????????????????# + + """ # """""" | | ?????????????????####### ## """ # """""" | | ???????????????????????# ## #^ ^ | | ???????????????????????# ## ]# | | ???????????????######### #####+### | | ?????????????? k = % ^ | | ????????????? m %= | | ????????????? ! | | ????????????? % | | ????????????? u = % | | ??????????????#############+#############+### | | ????????????????????????? ????# # | | ???????????????????????"" """ ""??# # | | ?????????????????????#"R """ """ # # | | ?????????????????????#""" """ """ # # | | ?????????????????????# # # | | ?????????????????????# """ # # | | ?????????????????????# """ # ###### | | ?????????????????????#= == ""? # #???# | | ?????????????????????# ?== ?????###########???# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinkedActiveTelecube Manual? 0 Play Time 00:27:16 Cumulative 171.3 hours Start 2025.10.14 @ 23:13:02 End 2025.10.14 @ 23:36:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 301 Rogue 299 Adventurer 0 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 56 Achievement% 46 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6b160edc-ce52-41df-ac6d-0cb164faa946