Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.14 @ 15:50:18 Player: Mathewnd Result: Destroyed by Heavy Explosive Trap Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (21) 105 Value Destroyed (491) 491 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (62) 62 TOTAL SCORE: 3998 Bonus ------- Follower Combat Kills 94 Friendly Fire -32 Cogmind --------- Core Integrity 0/850 Matter 261/300 Energy 306/310 System Corruption 3% Temperature Cool (8) Movement Flying (31) Location -6/Factory Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (4) --- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY (8) ------ Enhanced Optical Array Signal Interpreter Melee Analysis Suite Improved Melee Analysis Suite Hacking Suite > --- WEAPON (2) ------- Power Sword Power Sword > --- INVENTORY (5) ---- Medium Storage Unit Advanced Visual Processing Unit Arc Projector Arc Projector Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Enhanced Optical Array Signal Interpreter Melee Analysis Suite Improved Melee Analysis Suite Hacking Suite > --- WEAPON ----------- Power Sword Power Sword > --- INVENTORY -------- Medium Storage Unit Advanced Visual Processing Unit Arc Projector Arc Projector [Rating: 52] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Flight Unit VTOL Module Utility Signal Interpreter Device Reaction Control System Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Gatling Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Power Maul Slashing Weapon Power Sword Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility 6 | . . . . 2 2 2 Weapon . | . . . . . . . Parts Attached 55 | 6 5 . 5 7 16 16 Power 5 | 1 . . . 2 1 1 Engine 2 | 1 . . . 1 . . Core 3 | . . . . 1 1 1 Reactor . | . . . . . . . Propulsion 21 | 2 2 . 4 1 5 7 Treads . | . . . . . . . Leg 4 | 2 2 . . . . . Wheel . | . . . . . . . Hover 4 | . . . . . 1 3 Flight 13 | . . . 4 1 4 4 Utility 16 | 1 2 . . 3 7 3 Device 4 | . . . . 1 1 2 Storage 2 | 1 . . . . 1 . Processor 5 | . 1 . . . 3 1 Hackware 4 | . . . . 2 2 . Protection 1 | . 1 . . . . . Artifact . | . . . . . . . Weapon 13 | 2 1 . 1 1 3 5 Energy Gun 1 | . . . . . 1 . Energy Cannon . | . . . . . . . Ballistic Gun 2 | 2 . . . . . . Ballistic Cannon . | . . . . . . . Launcher 3 | . 1 . . 1 1 . Special Weapon . | . . . . . . . Impact Weapon 5 | . . . 1 . 1 3 Slashing Weapon 2 | . . . . . . 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 28 | . . . . 11 10 7 Power 3 | . . . . 2 1 . Propulsion 11 | . . . . 5 4 2 Utility 10 | . . . . 3 3 4 Weapon 4 | . . . . 1 2 1 Highest Loss Streak 10 | . . . . 10 7 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 72 | . 96 100 88 74 55 57 Engine 5 | . 14 14 11 3 . . Leg 9 | . 28 28 . . . . Hover 1 | . . . . . . 5 Flight 7 | . . . 44 26 10 1 Device 3 | . . . . 5 4 5 Storage 7 | . 14 14 11 9 . 4 Processor 13 | . . 14 11 9 20 20 Hackware 7 | . . . . 8 13 10 Protection 2 | . 10 . . . . . Ballistic Gun 7 | . 26 14 . . . . Launcher 1 | . 1 14 . . . . Impact Weapon 2 | . . . 11 9 . 6 Peak Build Rating 52 | 6 8 8 12 23 29 52 Average Rating 16 | 4 7 7 11 16 19 28 On Entrance 9 | . 6 8 8 12 5 24 Naked Turns . | . . . . . . . Heaviest Build 17 | 12 17 14 13 14 10 16 Greatest Support 24 | 20 20 20 16 17 16 24 Greatest Overweight (x) 4 | . . . . 2 3 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 6 | 6 8 8 8 7 5 7 Most Carried 8 | 6 8 8 8 8 8 6 Average Carried 5 | 4 7 7 7 6 3 4 Final Capacity 8 | 8 8 8 8 5 8 5 Final Carried 8 | 6 8 8 8 5 5 4 Class Distribution -------------------- 45% | Mutant 29% | Hacker-Mutant 9% | Hacker-Sprinter 7% | Scavenger-Sprinter 3% | Hacker-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 756 | 182 163 54 . . 147 210 Remotely . | . . . . . . . Salvage Created 738 | . 170 87 . . 282 199 Parts 46 | . 17 3 . . 16 10 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . . . . 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 12 | . 5 . . . 4 3 Melee 2 | . . . . . . 2 Guns 7 | . 5 . . . 2 . AOE 2 | . . . . . 2 . Classes Destroyed 6 | . 3 1 . . 1 1 Worker 4 | . . . . . 4 . Recycler 4 | . . 1 . . 2 1 Watcher 1 | . 1 . . . . . Swarmer 7 | . 3 . . . 2 2 Grunt 4 | . 2 . . . 2 . Programmer 1 | . . . . . . 1 Best Kill Streak 5 | . 3 1 . . 5 3 Combat Bots Only 3 | . 3 . . . 2 2 Max Kills in Single Turn 3 | . 1 1 . . 3 1 Gunslinging . | . . . . . . . Exploded 2 | . . . . . 2 . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 341 | . 24 . 4 112 98 103 Missed 124 | . 3 . 2 45 37 37 Damage Taken 3414 | . 240 39 18 871 859 1387 Core 1668 | . 42 . 9 329 431 857 Absorbed by Shields 47 | . . . . . 47 . Core Remaining (%) 71 | 100 . 83 97 40 38 . Volleys Fired 56 | . 34 2 . . 20 . Largest 2 | . 2 2 . . 1 . Hottest 80 | . 50 50 . . 80 . Shots Fired 91 | . 68 3 . . 20 . Gun 84 | . 67 2 . . 15 . Cannon . | . . . . . . . Launcher 7 | . 1 1 . . 5 . Special . | . . . . . . . Kinetic 69 | . 67 2 . . . . Thermal 15 | . . . . . 15 . Explosive 7 | . 1 1 . . 5 . Electromagnetic . | . . . . . . . Robot Hit Streak 17 | . 6 2 . . 17 . Robot Miss Streak 4 | . 4 1 . . 2 . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 55 | . 31 2 . . 16 6 Core Hits 32 | . 13 2 . . 16 1 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 2 | . . . . . . 2 Smash 2 | . . . . . . 2 Melee Attacks 26 | . . . 12 5 1 8 Impact 26 | . . . 12 5 1 8 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1621 | . 236 87 . . 885 413 Guns 619 | . 236 9 . . 374 . Cannons . | . . . . . . . Explosions 589 | . . 78 . . 511 . Melee 413 | . . . . . . 413 Ramming . | . . . . . . . Kinetic 245 | . 236 9 . . . . Thermal 618 | . . . . . 618 . Explosive 345 | . . 78 . . 267 . Electromagnetic . | . . . . . . . Impact 413 | . . . . . . 413 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . . 2 3 Average Corruption 2 | . . . . . 2 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 9 | . . . . . 6 3 Message Errors 2 | . . . . . 2 . Matter Fused 1 | . . . . . . 1 Heat Flow Errors 3 | . . . . . 3 . Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Data Loss (major) 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 230 | . . . . . 60 170 Projectiles . | . . . . . . . Explosions 60 | . . . . . 60 . Melee 170 | . . . . . . 170 Knockbacks 1 | . . . . . . 1 Impact 1 | . . . . . . 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 50 | . . 40 . . 10 . Shots 2 | . . 1 . . 1 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 244 | . 55 10 . 11 244 1 Average Temperature 36 | . 18 7 . 6 56 1 Received Heat Transfer 681 | . 93 . . 342 90 156 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 3 | . . . . . . 3 Impact Corruptions 6 | . . . . . . 6 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1000 | . . . . . 1000 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Peak Influence 347 | . 100 17 147 315 347 328 Initial 169 | . . 2 6 61 142 169 Average 134 | . 36 3 33 146 211 219 Maximum Alert Level 1 | . . . . 1 1 1 Low Security (%) 61 | 100 100 100 100 76 29 30 Level 1 38 | . . . . 23 70 69 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . . . 1 3 3 4 Investigation 4 | . . . 1 1 2 . Extermination 2 | . . . . . 1 1 Reinforcement 5 | . . . . 2 . 3 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 5 | . . . . 3 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 95 | . 10 1 11 34 15 24 Peak Tracking Total 29 | . 3 1 12 29 7 9 Tactical Retreats 13 | . . . 1 4 4 4 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 8 | . . . 1 1 4 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . 6 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 7 | . . . . . 7 . Max in Single Turn 6 | . . . . . 6 . Garrison Access 2 | . . . . . 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 20 | . 4 1 3 2 6 4 Terminals 13 | . 4 . 2 2 4 1 Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 2 | . . . . . 1 1 Scanalyzers 1 | . . . 1 . . . Garrison Access 2 | . . . . . 1 1 Total Hacks 47 | . 11 1 4 6 12 13 Successful 25 | . 7 1 2 4 7 4 Failed 22 | . 4 . 2 2 5 9 Catastrophic 4 | . . . . 1 2 1 Database Lockouts . | . . . . . . . Manual 3 | . 1 . 1 1 . . Terminals 30 | . 11 . 3 6 8 2 Fabricators 2 | . . . . . . 2 Repair Stations . | . . . . . . . Recycling Units 6 | . . . . . 1 5 Scanalyzers 1 | . . . 1 . . . Garrison Access 7 | . . . . . 3 4 Terminal Hacks 18 | . 7 1 1 4 5 . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 2 | . . . . 1 1 . Open Door 1 | . . 1 . . . . Level Access Points 3 | . . . 1 1 1 . Branch Access Points 1 | . . . . . 1 . Emergency Access Points 1 | . . . . . 1 . Alert Level 2 | . . . . 1 1 . Unreport Threat 1 | . 1 . . . . . Locate Traps 2 | . 2 . . . . . Disarm Traps 1 | . 1 . . . . . Hauler Manifests 2 | . 1 . . 1 . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks 1 | . . . . . . 1 Network Status 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . . . . . 1 2 Report Inventory 2 | . . . . . 1 1 Retrieve Components 1 | . . . . . . 1 Scanalyzer 1 | . . . 1 . . . Insert Component 1 | . . . 1 . . . Garrison Access Hacks 2 | . . . . . 1 1 Seal Access 2 | . . . . . 1 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 3 . 2 2 3 3 Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 6 | . . . . . . 6 Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies 3 | . . . . . 3 . Largest Group 3 | . . . . . 3 3 Highest-Rated Group 93 | . . . . . 93 93 Highest-Rated Ally 31 | . . . . . 31 31 Total Orders . | . . . . . . . Ally Attacks 54 | . . . . . . 54 Total Damage 693 | . . . . . . 693 Kills 6 | . . . . . . 6 Allies Corrupted 1 | . . . . . . 1 Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 2452 | 88 579 183 132 180 663 627 Spaces Moved 2792 | 64 377 119 264 312 878 778 Core 835 | 9 . . . 8 690 128 Treads . | . . . . . . . Legs 551 | 55 377 119 . . . . Wheels . | . . . . . . . Hover 584 | . . . . . 22 562 Flight 822 | . . . 264 304 166 88 Fastest Speed 26 | 50 120 120 31 31 26 31 Average Speed 67 | 110 120 120 31 47 48 71 Slowest Speed 250 | 120 120 120 31 150 200 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 3 | . . . 1 1 1 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 5 48 39 29 38 28 25 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 18 | . . . 12 5 1 . Terrain Destroyed 59 | . 7 10 12 5 25 . Melee 18 | . . . 12 5 1 . Projectile . | . . . . . . . AOE 41 | . 7 10 . . 24 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 3242 | 81 451 159 293 335 1088 835 Wait 226 | . 19 31 4 6 151 15 Move 2779 | 63 376 118 261 309 874 778 Hop 3 | . . . 1 1 1 . Pick Up 60 | 12 9 4 5 4 14 12 Fast Attach 11 | . 1 . . 1 3 6 Attach 38 | 6 . . 4 5 13 10 Detach 2 | . . . 1 1 . . Swap 6 | . 4 . 1 1 . . Drop 25 | . 8 4 4 2 1 6 Fire 56 | . 34 2 . . 20 . Melee 26 | . . . 12 5 1 8 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 10 | . . . . . 10 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 8 exits: *Fac x4 / Sto x2 / *Low x2) -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 89 | -11/Scrapyard | Entered Materials 172 | -10/Materials | Discovered new exit (range 15) 318 | -10/Materials | Build established: Mutant 668 | -10/Materials | Identified exit to Mines 668 | -10/Materials | Entered Mines 680 | -10/Mines | Met a Derelict bent on vengeance 709 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 794 | -10/Mines | Learned 2 Materials zone layouts 829 | -10/Mines | Discovered new exit (range 8) 848 | -10/Mines | Identified exit to Materials 851 | -10/Mines | Entered Materials 851 | -9/Materials | Evolved 2 slots: Propulsion x2 852 | -9/Materials | Identified exit to Mines 967 | -9/Materials | Identified exit to Materials 983 | -9/Materials | Entered another Materials area 983 | -8/Materials | Evolved 2 slots: Utility x2 1144 | -8/Materials | Identified exit to Factory 1160 | -8/Materials | Core integrity fell below 50% 1163 | -8/Materials | Entered Factory 1163 | -7/Factory | Evolved 2 slots: Utility x2 1172 | -7/Factory | Identified exit to Factory 1192 | -7/Factory | Lost 10 parts (2p4n3u1w) 1218 | -7/Factory | Identified exit to Storage 1218 | -7/Factory | Identified exit to Lower Caves 1434 | -7/Factory | Build established: Hacker-Mutant 1668 | -7/Factory | Lost 3 parts (1n2u) 1717 | -7/Factory | Core integrity fell below 50% 1746 | -7/Factory | Lost 7 parts (1p3n1u2w) 1823 | -7/Factory | Allied Derelicts emerged from ambush trap array 1826 | -7/Factory | Entered another Factory area 1826 | -6/Factory | Accompanied by 3 allies 1826 | -6/Factory | Evolved 2 slots: Utility x2 1921 | -6/Factory | Discovered new exit (range 7) 1924 | -6/Factory | Identified exit to Lower Caves 2235 | -6/Factory | Core integrity fell below 50% 2249 | -6/Factory | Lost 4 parts (1n2u1w) 2289 | -6/Factory | Core integrity fell below 20% 2299 | -6/Factory | Lost 3 parts (1n2u) 2453 | -6/Factory | Destroyed by Heavy Explosive Trap Last Messages --------------- (29,62) - Idle (76,197) - Loaded: Particle Reactor System corrupted: Component data lost. Connecting with Terminal... Dropped Gravmag System. Acquired Nuclear Pulse Thruster. Acquired Enh. Optical Array. System corrupted: Matter fused (-9). Acquired 8 matter. R-10 Processor collects Target Analyzer. Acquired 20 matter. Acquired 42 matter. Dropped Impact Mace. Acquired Power Sword. Dropped Shock Maul. Acquired Power Sword. R-10 Processor collects Remote Datajack. R-10 Processor collects Mic. Nuclear Core. Triggered Heavy Explosive Trap. An explosion rips through the floor. 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