Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.04 @ 00:27:58 Player: Tav Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (139) 695 Value Destroyed (4177) 4177 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (245) 245 TOTAL SCORE: 8077 Bonus ------- High Alert Combat Kills 581 Follower Combat Kills 345 Friendly Fire -681 Cogmind --------- Core Integrity 0/700 Matter 75/300 Energy 254/290 System Corruption 1% Temperature Critical (582) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Light Treads Advanced Treads Medium Treads Medium Treads > --- UTILITY (4) ------ Large Storage Unit Backup Plating III Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON (4) ------- Backup Laser III Heavy Beamcaster Gauss Rifle Flak Cannon > --- INVENTORY (15) --- Backup Power III Light Treads Light Treads Weapon Cycler Hardened Heavy Armor Plating Hardened Heavy Armor Plating Pulse Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Advanced Treads Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Backup Plating III Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Backup Laser III Heavy Beamcaster Gauss Rifle Flak Cannon > --- INVENTORY -------- Backup Power III Light Treads Light Treads Weapon Cycler Hardened Heavy Armor Plating Hardened Heavy Armor Plating Pulse Rifle [Rating: 44] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Backup Propulsion III Utility Large Storage Unit Device Field Recycling Unit Storage Large Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Backup Laser III Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Hammer Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Slots Evolved 6 | . . . 2 2 2 . . Power . | . . . . . . . . Propulsion 2 | . . . . 1 1 . . Utility 2 | . . . 2 . . . . Weapon 2 | . . . . 1 1 . . Parts Attached 79 | 7 7 4 18 23 6 8 6 Power 5 | 1 1 . 1 1 . . 1 Engine 4 | 1 1 . . 1 . . 1 Core 1 | . . . 1 . . . . Reactor . | . . . . . . . . Propulsion 21 | 3 . 2 4 5 1 3 3 Treads 18 | 2 . . 4 5 1 3 3 Leg 3 | 1 . 2 . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 1 2 . 4 6 1 3 . Device 3 | . 1 . . 1 1 . . Storage 3 | 1 1 . . . . 1 . Processor 1 | . . . . 1 . . . Hackware . | . . . . . . . . Protection 10 | . . . 4 4 . 2 . Artifact . | . . . . . . . . Weapon 36 | 2 4 2 9 11 4 2 2 Energy Gun 2 | . . . . . . 2 . Energy Cannon . | . . . . . . . . Ballistic Gun 13 | 2 3 . 2 4 1 . 1 Ballistic Cannon 9 | . . 1 3 4 . . 1 Launcher 10 | . 1 1 3 3 2 . . Special Weapon 1 | . . . . . 1 . . Impact Weapon 1 | . . . 1 . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . 1 . 1 . 1 . . Parts Lost 13 | . . 1 2 7 . 3 . Power 2 | . . . . 1 . 1 . Propulsion 2 | . . 1 . 1 . . . Utility 4 | . . . . 3 . 1 . Weapon 5 | . . . 2 2 . 1 . Highest Loss Streak 4 | . . 1 2 4 . 3 . To Critical Strikes 1 | . . . . . . 1 . Average Slot Usage (%) 93 | . 98 91 99 92 91 76 94 Engine 8 | . 14 14 1 8 7 6 7 Core 1 | . . . 9 . . . . Treads 21 | . 28 11 19 26 30 10 26 Leg 1 | . . 8 2 . . . . Device 4 | . 12 14 . 2 1 1 . Storage 9 | . 14 14 11 9 7 2 7 Protection 15 | . . . 32 17 13 20 23 Energy Gun 4 | . . . . . . 21 15 Ballistic Gun 13 | . 28 15 11 13 15 2 6 Ballistic Cannon 5 | . . 10 6 9 7 1 4 Launcher 2 | . . 1 3 3 6 1 . Naked Turns 42 | . . . . . . 42 . Heaviest Build 70 | 13 42 42 44 63 70 70 65 Greatest Support 98 | 40 40 40 40 62 82 82 98 Greatest Overweight (x) 23 | . 1 13 2 1 . 23 1 Average Overweight (x) . | . . 1 . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 13 | 7 10 15 15 15 15 9 15 Most Carried 15 | 1 13 14 15 15 15 15 9 Average Carried 10 | . 8 13 13 12 13 6 7 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 1 13 13 15 15 15 5 9 Class Distribution -------------------- 56% | Mutant 38% | Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -7/Waste Tank | -7/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Matter Collected 3374 | 211 561 246 584 1191 . 316 265 Remotely . | . . . . . . . . Salvage Created 4529 | . 729 334 895 1431 21 210 909 Parts 274 | . 44 13 82 87 3 . 45 Haulers Intercepted 3 | . . . 1 2 . . . Recyclers Shooed 6 | . 3 . 1 . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Combat Hostiles Destroyed 99 | . 15 8 24 36 . 1 15 Guns 45 | . 12 4 11 9 . 1 8 Cannons 25 | . . 4 5 12 . . 4 AOE 28 | . 3 . 8 15 . . 2 Classes Destroyed 14 | . 6 1 3 1 . 1 2 Worker 9 | . 1 . 1 1 . . 6 Builder 8 | . 1 . 3 4 . . . Hauler 3 | . . . 1 2 . . . Recycler 3 | . 1 1 . . . . 1 Operator 3 | . . . 1 1 . . 1 Watcher 10 | . 2 . 4 2 1 . 1 Swarmer 21 | . 3 2 6 4 . . 6 Grunt 52 | . 12 4 10 21 . . 5 Brawler 3 | . . . 1 2 . . . Sentry 18 | . . 2 7 8 . . 1 Hunter 2 | . . . . 1 . . 1 Programmer 2 | . . . . . . . 2 Compactor 1 | . . . . . . 1 . Thug 2 | . . . . . . . 2 Savage 1 | . . . . . . . 1 Martyr 1 | . . . . . . . 1 Best Kill Streak 15 | . 5 2 10 15 1 1 11 Combat Bots Only 11 | . 4 2 7 11 . 1 7 Max Kills in Single Turn 8 | . 3 1 2 4 1 1 8 Gunslinging . | . . . . . . . . Exploded 3 | . 3 . 2 3 . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Hostile Shots Fired 444 | . 67 42 105 165 . 5 60 Missed 141 | . 20 14 33 63 . . 11 Damage Taken 4010 | . 382 321 692 1180 . 480 955 Core 1102 | . 55 71 78 172 . 287 439 Absorbed by Shields 132 | . . . . 132 . . . Redirected to Shielding 171 | . . . 88 83 . . . Ignored by Resistances 990 | . 122 92 206 359 . 52 159 Regen/Repaired (Parts) 101 | . . . . . . 101 . Core Remaining (%) 74 | 100 . 49 80 68 . . . Volleys Fired 277 | . 53 25 71 84 1 8 35 Largest 4 | . 2 2 2 3 4 4 4 Hottest 193 | . 53 58 65 117 133 133 193 Shots Fired 617 | . 107 50 128 202 4 31 95 Gun 406 | . 106 25 85 100 2 16 72 Cannon 161 | . . 24 23 82 1 8 23 Launcher 50 | . 1 1 20 20 1 7 . Special . | . . . . . . . . Kinetic 524 | . 106 49 108 182 3 24 52 Thermal 43 | . . . . . . . 43 Explosive 50 | . 1 1 20 20 1 7 . Electromagnetic . | . . . . . . . . Robot Hit Streak 27 | . 23 24 25 27 6 10 10 Robot Miss Streak 10 | . 3 1 2 3 . 2 10 Penetration Max 1 | . . . . 1 . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 446 | . 80 32 99 153 2 20 60 Core Hits 249 | . 27 13 58 93 2 5 51 Critical Kills 3 | . . 1 . . . . 2 Critical Parts Destroyed 3 | . . . . 3 . . . Critical Strikes 10 | . . 2 3 3 . . 2 Destroy 6 | . . 1 . 3 . . 2 Blast 4 | . . 1 3 . . . . Melee Attacks 2 | . . . 2 . . . . Impact 2 | . . . 2 . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11164 | . 1354 494 2124 4043 38 1186 1925 Guns 5036 | . 1233 266 1031 1388 38 284 796 Cannons 2323 | . . 228 286 1263 . 192 354 Explosions 3798 | . 121 . 807 1390 . 710 770 Melee . | . . . . . . . . Ramming 7 | . . . . 2 . . 5 Kinetic 6910 | . 1233 494 1317 2651 38 476 701 Thermal 1152 | . . . . . . . 1152 Explosive 3095 | . 121 . 807 1390 . 710 67 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . 1 1 . . . . 1 Average Corruption 1 | . 1 1 . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 13 | . 3 8 . . . . 2 Message Errors 2 | . . 2 . . . . . Matter Fused 6 | . 2 3 . . . . 1 Heat Flow Errors 1 | . . 1 . . . . . Energy Discharges 1 | . . 1 . . . . . Data Loss (minor) 1 | . . 1 . . . . . Data Loss (major) 1 | . . . . . . . 1 Misfires 1 | . 1 . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 75 | . . . . 1 . . 74 Projectiles . | . . . . . . . . Explosions 75 | . . . . 1 . . 74 Melee . | . . . . . . . . Knockbacks 19 | . . 1 1 12 . . 5 Impact . | . . . . . . . . Kinetic 19 | . . 1 1 12 . . 5 Secondary . | . . . . . . . . Self-Inflicted Damage 93 | . . 26 20 22 . 25 . Shots 5 | . . 1 1 2 . 1 . Rammed 3 | . . . . 2 . . 1 Targets Rammed 3 | . . . . 2 . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 641 | . 208 264 25 537 84 636 641 Average Temperature 133 | . 79 82 8 125 59 336 209 Received Heat Transfer 1611 | . 246 156 372 789 . . 48 Effects 54 | . . . . 13 . 17 24 Shutdowns 9 | . . . . 3 . 2 4 Energy Bleed 5 | . . . . 3 . . 2 Interference 11 | . . . . 4 . 2 5 Matter Decay 4 | . . . . . . . 4 Short Circuit 3 | . . . . 1 . 1 1 Damage (minor) 7 | . . . . 1 . 6 . Damage (major) 7 | . . . . . . 3 4 Damage (core) 8 | . . . . 1 . 3 4 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . . . 2 Heat Transferred 1499 | . . . . . . . 1499 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Peak Influence 946 | . 226 126 547 946 352 131 471 Initial 331 | . . 26 . 196 331 102 . Average 246 | . 78 74 280 675 331 66 172 Maximum Alert Level 3 | . 1 . 2 3 1 . 2 Low Security (%) 57 | 100 98 100 31 2 . 100 58 Level 1 22 | . 1 . 46 12 100 . 38 Level 2 8 | . . . 21 22 . . 2 Level 3 11 | . . . . 62 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 20 | . 2 . 5 6 1 . 6 Investigation 7 | . 2 . 3 . . . 2 Extermination 3 | . . . . . 1 . 2 Reinforcement 9 | . . . 2 5 . . 2 Assault 1 | . . . . 1 . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . 3 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Distress Signals 10 | . . . 1 5 . . 4 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 143 | . 21 9 33 47 1 2 30 Peak Tracking Total 7 | . 5 3 5 7 2 2 6 Tactical Retreats 5 | . . . 1 . . 1 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Traps Triggered 10 | . 3 . 3 . 1 . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Machines Disabled 15 | . . . 3 1 1 . 10 Max in Single Turn 5 | . . . 1 1 1 . 5 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Machines Accessed 4 | . . . 3 . . . 1 Terminals 3 | . . . 2 . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 17 | . . . 16 . . . 1 Successful 14 | . . . 13 . . . 1 Failed 3 | . . . 3 . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . 1 . . . . Terminals 6 | . . . 5 . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 11 | . . . 11 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 4 | . . . 3 . . . 1 Record 3 | . . . 3 . . . . Open DSF 1 | . . . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 10 | . . . 10 . . . . Insert Component 5 | . . . 5 . . . . Analyze 5 | . . . 5 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used . | . . . . . . . . Hacking Detections 3 | . . . 3 . . . . Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . . 5 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 5 | . . . 5 . . . . Part Schematics Acquired 5 | . . . 5 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Total Allies 19 | . . . . . . 19 . Largest Group 19 | . . . . . . 19 12 Highest-Rated Group 465 | . . . . . . 465 347 Highest-Rated Ally 35 | . . . . . . 35 35 Total Orders . | . . . . . . . . Ally Attacks 170 | . . . . . . 103 67 Total Damage 5391 | . . . . . . 3685 1706 Kills 21 | . . . . . . 10 11 Allies Corrupted 1 | . . . . . . . 1 Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Turns Passed 6191 | 118 1057 861 1145 1091 339 595 985 Spaces Moved 2798 | 72 454 228 544 415 206 348 531 Core 93 | 7 . 3 . . . 83 . Treads 2492 | 65 454 169 511 415 206 141 531 Legs 89 | . . 56 33 . . . . Wheels . | . . . . . . . . Hover 124 | . . . . . . 124 . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 240 160 158 158 50 156 Average Speed 180 | 149 191 296 164 187 158 156 163 Slowest Speed 1200 | 160 240 700 260 243 158 1200 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 45 | 4 89 49 57 52 6 89 19 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 1 | . . . 1 . . . . Terrain Destroyed 342 | . 9 3 121 116 7 46 40 Melee 1 | . . . 1 . . . . Projectile 11 | . . . . 11 . . . AOE 330 | . 9 3 120 105 7 46 40 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Total 3388 | 80 538 364 662 569 218 380 577 Wait 149 | . . 106 9 22 . 12 . Move 2792 | 71 453 227 543 414 206 347 531 Hop . | . . . . . . . . Pick Up 45 | 1 18 1 11 9 3 . 2 Fast Attach 26 | 7 1 1 . 6 1 8 2 Attach 28 | . 2 1 9 12 3 . 1 Detach 3 | . . . 1 2 . . . Swap 25 | . 4 2 9 5 2 . 3 Drop 38 | 1 7 1 7 13 2 5 2 Fire 277 | . 53 25 71 84 1 8 35 Melee 2 | . . . 2 . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 3 | . . . . 2 . . 1 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: [*Mat x2]) -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 6 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 14) 314 | -10/Materials | Build established: Mutant 524 | -10/Materials | Discovered new exit (range 16) 774 | -10/Materials | Discovered new exit (range 13) 930 | -10/Materials | Discovered new exit (range 11) 1176 | -10/Materials | Entered Mines 1311 | -10/Mines | Learned Materials security intel 1629 | -10/Mines | Discovered new exit (range 9) 1735 | -10/Mines | Core integrity fell below 50% 1811 | -10/Mines | Excavation squad dispatched 1811 | -10/Mines | A large section of the Mines collapsed 2037 | -10/Mines | Entered Materials 2037 | -9/Materials | Evolved 2 slots: Utility x2 2306 | -9/Materials | Destroyed 7 combat bots 2599 | -9/Materials | Discovered new exit (range 8) 3052 | -9/Materials | Discovered new exit (range 16) 3182 | -9/Materials | Entered another Materials area 3182 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3561 | -8/Materials | Destroyed 11 combat bots 3567 | -8/Materials | Lost 4 parts (1n1u2w) 3942 | -8/Materials | Build established: Tank 3982 | -8/Materials | First assault squad dispatched 4226 | -8/Materials | Discovered new exit (range 16) 4273 | -8/Materials | Entered Factory 4273 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4612 | -7/Factory | Sucked down chute 4612 | -7/Factory | Entered Waste 4661 | -7/Waste | Spotted C-40 Crusher 4670 | -7/Waste | Spotted C-40 Crusher 4680 | -7/Waste | Destroyed C-40 Crusher 4694 | -7/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 4705 | -7/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 4710 | -7/Waste | Crushed by Compactor (1 part destroyed) 4713 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4716 | -7/Waste | Crushed by Compactor (1 part destroyed) 4718 | -7/Waste | Released all parts (4) 4725 | -7/Waste | Spotted C-40 Crusher 4738 | -7/Waste | Warlord forces began an assault 4747 | -7/Waste | Lost 3 parts (1p1u1w) 4760 | -7/Waste | Spotted C-40 Crusher 4762 | -7/Waste | Allies destroyed C-40 Crusher 4764 | -7/Waste | Spotted C-40 Crusher 4766 | -7/Waste | Allies destroyed C-40 Crusher 4771 | -7/Waste | Allies destroyed C-40 Crusher 4801 | -7/Waste | Lost 5 allies 5178 | -7/Waste | Discovered new exit (range 15) 5207 | -7/Waste | Entered Factory 5207 | -7/Factory | Accompanied by 12 allies 5813 | -7/Factory | Lost 4 allies 6175 | -7/Factory | Core integrity fell below 50% 6191 | -7/Factory | Core integrity fell below 20% 6193 | -7/Factory | Core destroyed Last Messages --------------- Overheating: Matter decay (-11). K-01 Serf collects debris. Overheating: Lgt. Treads damaged (-45). Overheating: Backup Laser III damaged (-29). Overheating: Flak Cannon damaged (-36). Overheating: Hrd. Medium Armor Plating damaged (-95). Adv. Treads broken. Overheating: Short circuit. Power failure, Imp. Deuterium Engine shutdown. K-01 Serf collects debris. S-27 Virus knocked back. Overheating: Energy bleed (-55). K-01 Serf collects debris. S-27 Virus destroyed. Overheating: Core damaged (-133). K-01 Serf collects debris. S-27 Virus destroyed. M-13 Machinist repairs R-06 Scavenger. Overheating: Core damaged (-105). Map ----- +----------------------------------------------------+ | ????? ????????# ??????????????? | | ????? ?????????# ??????????????? | | ???? ?????????# ??????????????? | | ???? ??????????# ??????????????? | | ???? ??????????# ##########/#???????????????? | | ####+############ #??????????????????????????? | | #??????????????????????????? | | ###????????????????????????? | | +?????????????????????? | | % ###?????????????????????? | | % #???????????????????????? | | ####################m #???????????????????????? | | ##?????????????????#k^^^#???????????????????????? | | T#?????????????????# #???????????????????????? | | #?????????????????# #???????????????????????? | | ##????######???????# #???????????????????????? | | #?????# ######+## #???????????????????????? | | #?????# #???????????????????????? | | ######## k #???????????????????????? | | + % #######?????????????????? | | " # #?????????????????? | | " # #?????????????????? | | " + = % m #?????????????????? | | " ######## % #?????????????????? | | " #??????# = k = ##????????????????? | | " #??????# # m@ %%%[#????????????????? | | #??????# ###### =%%s%=%!* +??????????? | | ###??????# #????# =%=### #??????????? | | ?????????# #????###########????????????????? | | ?????????# ??????????????????????????????? | | ?????????# ?????????????????????????????? | | ?????????# ????????????????????????????? | | ?????????# !! ???????????????????????????? | | ?????????# !! ???????????????????????????? | | ?????????+ ! ???????????????????????????? | | ?????????# ????????????????????????????? | | ?????????# ???????????????????????????????? | | ?????????? #?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????^^?^^^^??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 610 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Propulsion Shielding 33 Utility Shielding 66 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Scanalyzed Structural Scanner | -9/Materials | Scanalyzed Med. Matter Pod | -9/Materials | Scanalyzed Hvy. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HugeSupersonicCarapace Manual? 0 Play Time 00:43:04 Cumulative 17.0 hours Start 2024.04.03 @ 23:44:35 End 2024.04.04 @ 00:27:58 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 19 Rogue 0 Adventurer 19 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 32 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 60a96834-4ac8-4f3e-9db7-dbc55ef8a149