Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.25 @ 15:43:52 Player: oatmeal Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (222) 1110 Value Destroyed (7780) 7780 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1086) 1086 TOTAL SCORE: 18396 Bonus ------- High Alert Combat Kills 386 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1600 Matter 285/300 Energy 99/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (12) -- (None) > --- UTILITY (9) ------ Advanced Targeting Computer Advanced Melee Analysis Suite Core Analyzer Improved System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Makeshift Transmission Jammer Makeshift Transmission Jammer KE Penetrator Peak State ------------ > --- POWER ------------ Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- VTOL Module Improved Cesium-ion Thruster Improved Cesium-ion Thruster Field Propulsion Drive Field Propulsion Drive Impulse Thruster Q-thruster > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Improved Coolant Injector Advanced Sensor Array Improved Terrain Scan Processor Advanced Melee Analysis Suite Core Analyzer Armor Integrity Analyzer Improved System Shield > --- WEAPON ----------- Shock Maul > --- INVENTORY -------- VTOL Module Makeshift Transmission Jammer Makeshift Transmission Jammer Chainsword [Rating: 106] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Centrium Leg Wheel Wheel Hover Unit Combat Gravmag System Flight Unit Nuclear Pulse Thruster Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Core Analyzer Hackware Authchip [R/Combat] Protection Layered Medium Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Power Maul Slashing Weapon Great Axe Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Slots Evolved 18 | . . . . . 4 . . 2 2 2 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . 1 . . . . . . . Propulsion 10 | . . . . . 2 . . . 2 . 1 . . . . 1 2 2 Utility 7 | . . . . . 2 . . 2 . 2 . . . . . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 383 | 9 7 2 . 4 60 18 59 140 8 20 4 9 3 . . 18 2 20 Power 35 | 1 2 1 . . 4 1 4 13 . . 1 1 . . . 5 . 2 Engine 19 | 1 1 . . . 4 1 3 9 . . . . . . . . . . Core 10 | . 1 1 . . . . 1 4 . . 1 . . . . 2 . . Reactor 6 | . . . . . . . . . . . . 1 . . . 3 . 2 Propulsion 110 | 3 2 . . 2 12 6 17 33 3 13 1 3 . . . 9 1 5 Treads 28 | 1 . . . 1 5 6 5 9 . . . . . . . . . 1 Leg 3 | . . . . . . . . . . . . . . . . . 1 2 Wheel 40 | 2 2 . . 1 7 . 12 15 . . . . . . . . . 1 Hover 5 | . . . . . . . . . . . . . . . . 4 . 1 Flight 34 | . . . . . . . . 9 3 13 1 3 . . . 5 . . Utility 156 | 2 2 . . . 26 3 20 78 2 4 . 4 3 . . 3 . 9 Device 95 | 1 . . . . 13 . 12 50 2 3 . 4 3 . . 2 . 5 Storage 8 | 1 2 . . . 1 1 1 1 . . . . . . . . . 1 Processor 12 | . . . . . 3 . . 5 . 1 . . . . . . . 3 Hackware 3 | . . . . . . . . 2 . . . . . . . 1 . . Protection 38 | . . . . . 9 2 7 20 . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 82 | 3 1 1 . 2 18 8 18 16 3 3 2 1 . . . 1 1 4 Energy Gun 24 | 1 . 1 . 1 3 2 11 5 . . . . . . . . . . Energy Cannon 9 | . . . . . . . 3 4 1 . . . . . . . . 1 Ballistic Gun 17 | 2 . . . . 8 2 2 . . . . . . . . . . 3 Ballistic Cannon 13 | . 1 . . . 6 3 1 2 . . . . . . . . . . Launcher 8 | . . . . 1 1 1 1 1 2 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . . . 1 . . 2 . . . . 1 . . Slashing Weapon 6 | . . . . . . . . 2 . 2 . 1 . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . . . . . . . . . . Unidentified Prototypes 13 | . . . . . 2 . 2 4 2 . 1 . . . . 1 . 1 Corrupted Parts 1 | . . . . . . . . . . . . . . . . 1 . . System Corruption 4 | . . . . . . . . . . . . . . . . 4 . . Parts Lost 64 | . . . . . 6 3 6 3 3 3 3 2 . . . 13 3 19 Power 3 | . . . . . 1 . . . . . . . . . . 1 . 1 Propulsion 31 | . . . . . 5 2 1 1 1 2 3 . . . . 9 2 5 Utility 22 | . . . . . . . 2 2 2 1 . 2 . . . 3 1 9 Weapon 8 | . . . . . . 1 3 . . . . . . . . . . 4 Highest Loss Streak 11 | . . . . . 2 2 4 1 3 1 3 1 . . . 11 3 10 To Critical Strikes 2 | . . . . . . . 1 . . . . . . . . . . 1 Average Slot Usage (%) 94 | . 100 100 100 100 98 95 99 96 82 97 94 90 99 . 100 72 50 37 Engine 5 | . 5 . . . 7 9 8 4 . . . . . . . . . . Core 3 | . 8 14 14 14 1 . . 1 6 5 10 7 5 . 5 . . . Treads 13 | . 14 14 14 14 13 26 21 10 . . . . . . . . . . Wheel 12 | . 14 14 14 14 21 5 14 14 . . . . . . . . . 1 Flight 5 | . . . . . . . . 3 32 34 32 31 36 . 36 23 2 . Device 14 | . 14 14 14 14 12 9 12 18 12 26 21 19 20 . 21 13 6 4 Storage 7 | . 14 14 14 14 9 9 8 5 . . . . . . . . . . Processor 10 | . . . . . 12 9 8 13 20 17 21 21 21 . 21 17 13 15 Protection 2 | . . . . . 1 8 5 2 3 . . . . . . . . . Energy Gun 6 | . 5 12 14 13 . 4 13 7 . . . . . . . . . . Ballistic Gun 2 | . 14 1 . . 5 1 . . . . . . . . . . . 2 Ballistic Cannon 5 | . 8 14 14 14 12 11 4 1 . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 74 | 12 51 52 52 52 68 70 67 74 21 22 28 39 39 39 39 39 5 30 Greatest Support 86 | 32 16 10 10 10 52 80 80 57 35 36 42 39 39 39 39 51 40 86 Greatest Overweight (x) 6 | . 5 5 5 5 5 6 6 5 . . . . . . . 1 1 5 Average Overweight (x) 1 | . 3 5 5 5 1 1 2 . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 Average Capacity 16 | 7 16 20 20 20 20 20 19 17 5 5 5 5 5 5 5 5 5 5 Most Carried 20 | 8 20 20 20 20 20 20 20 20 5 5 2 5 5 5 5 5 4 4 Average Carried 16 | 5 16 19 20 19 19 19 19 17 4 4 1 4 4 5 5 3 2 3 Final Capacity 20 | 8 20 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 Final Carried 20 | 8 20 20 20 20 20 20 20 5 5 3 1 4 5 5 5 3 2 4 Class Distribution -------------------- 56% | Scavenger-Mutant 24% | Mutant 10% | Sprinter 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Sprinter | -6/Factory Sprinter | -5/Factory Sprinter | -4/Factory Derelict-Sprinter | -4/Upper Caves Derelict-Sprinter | -4/Upper Caves Derelict-Sprinter | -4/Zhirov Derelict-Sprinter | -3/Proximity Caves Hacker-Sprinter | -3/Research Hacker-Mutant | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Matter Collected 5561 | 308 166 74 . 98 1291 484 978 1372 14 262 . 140 20 . 4 75 . 275 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 8433 | 118 329 166 . 311 1312 797 1489 2184 84 958 45 67 . . . . 72 501 Parts 429 | 11 22 10 . 16 77 42 78 107 2 34 . 3 . . . . 3 24 Haulers Intercepted 2 | . . . . . . . . . . 2 . . . . . . . . Recyclers Shooed 8 | . . . . . 2 . 1 2 . 1 . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . . . . . 4 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Combat Hostiles Destroyed 166 | . 10 4 . 13 32 21 28 33 3 10 1 3 . . . . 2 6 Melee 11 | . . . . . . . . . . 5 1 1 . . . . 2 2 Guns 76 | . 6 2 . 2 18 8 21 15 . . . . . . . . . 4 Cannons 54 | . 4 2 . 4 12 11 6 15 . . . . . . . . . . AOE 17 | . . . . 7 2 2 . 2 2 2 . . . . . . . . Classes Destroyed 15 | 2 2 . . 1 5 1 . 2 . 1 . . . . . . 1 . Worker 14 | . . . . . 1 . 2 5 1 5 . . . . . . . . Builder 6 | . . . . . 2 . 1 2 . 1 . . . . . . . . Tunneler 6 | 3 . . . . . . . 2 1 . . . . . . . . . Hauler 2 | . . . . . . . . . . 2 . . . . . . . . Recycler 16 | 1 1 . . 1 2 . 5 5 . 1 . . . . . . . . Operator 2 | . . . . . . . . 2 . . . . . . . . . . Watcher 10 | . . . . . . 1 2 4 1 2 . . . . . . . . Swarmer 39 | . 6 . . 8 6 3 6 4 3 . . 3 . . . . . . Cutter 2 | . . . . . . . . . . . . . . . . . 2 . Grunt 79 | . 4 4 . 4 16 8 14 19 . 8 . . . . . . . 2 Brawler 7 | . . . . . 1 2 1 3 . . . . . . . . . . Duelist 4 | . . . . 1 . 2 . . . . . . . . . . . 1 Sentry 23 | . . . . . 8 6 6 2 . 1 . . . . . . . . Hunter 5 | . . . . . 1 . 1 . . 1 . . . . . . . 2 Programmer 7 | . . . . . . . . 5 . . 1 . . . . . . 1 Best Kill Streak 14 | 3 3 2 . 14 9 7 6 5 4 6 1 3 . . . . 2 3 Combat Bots Only 13 | . 3 2 . 13 8 7 4 4 3 4 1 3 . . . . 2 3 Max Kills in Single Turn 8 | 1 1 2 . 8 1 1 2 3 2 6 1 1 . . . . 1 1 Gunslinging 1 | . . . . . . . . 1 . . . . . . . . . . Exploded 7 | . . . . 7 1 1 . 2 2 2 . . . . . . . . Melee 1 | . . . . . . . . . . 1 1 1 . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Hostile Shots Fired 1381 | . 20 11 . 32 136 159 161 173 72 55 20 17 . . 5 129 16 375 Missed 511 | . 6 5 . 12 30 46 53 65 31 27 10 7 . . 3 69 8 139 Damage Taken 11952 | . 99 70 . 153 1247 831 1566 1240 509 457 145 131 . . . 1135 351 4018 Core 2889 | . 8 13 . 5 202 83 138 193 86 134 13 34 . . . 322 50 1608 Absorbed by Shields 20 | . . . . . . . . 4 8 . . . . . . . . 8 Ignored by Resistances 3296 | . 33 21 . 50 360 233 372 359 156 126 41 38 . . . 312 92 1103 Regen/Repaired (Parts) 461 | . . . . . 51 . 410 . . . . . . . . . . . Core Remaining (%) 80 | 100 . . . 89 . . 23 72 89 86 . . . . 95 75 96 . Volleys Fired 395 | 6 16 9 . 12 89 45 102 89 2 1 . . . . . . . 24 Largest 2 | 2 2 2 . 2 2 2 2 2 1 1 . . . . . . . 2 Hottest 160 | 60 60 100 . 100 105 107 132 160 43 43 . . . . . . . 120 Shots Fired 739 | 12 32 18 . 21 166 85 203 172 2 1 . . . . . . . 27 Gun 471 | 12 20 9 . 8 93 34 156 116 . . . . . . . . . 23 Cannon 257 | . 12 9 . 12 70 50 45 55 . . . . . . . . . 4 Launcher 11 | . . . . 1 3 1 2 1 2 1 . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 336 | 6 28 15 . 12 145 57 39 11 . . . . . . . . . 23 Thermal 360 | 6 4 3 . 8 18 8 149 160 . . . . . . . . . 4 Explosive 11 | . . . . 1 3 1 2 1 2 1 . . . . . . . . Electromagnetic 32 | . . . . . . 19 13 . . . . . . . . . . . Robot Hit Streak 59 | 10 31 20 . 6 32 30 50 59 . . . . . . . . . 12 Robot Miss Streak 3 | . 1 . . 1 2 2 3 3 . . . . . . . . . 1 Penetration Max 1 | . . . . . . . . . . . . . . . . . . 1 Secondary Targets 7 | . . . . . 3 . 2 2 . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . 1 1 . . . . . . . . . . Shots Hit Robots 690 | 10 25 16 . 14 142 65 171 150 7 43 4 4 . . . 3 4 32 Core Hits 392 | 5 13 7 . 16 72 67 66 98 4 21 1 1 . . . 1 3 17 Critical Kills 5 | . . . . . 1 . 1 . . . 1 1 . . . . . 1 Critical Parts Destroyed 15 | . . . . . 1 2 . 1 3 5 . 1 . . . 1 . 1 Critical Strikes 43 | . . . . 2 5 2 11 6 3 6 1 2 . . . 1 1 3 Burn 16 | . . . . 1 . . 10 5 . . . . . . . . . . Destroy 7 | . . . . . 2 2 1 . . . . . . . . . . 2 Blast 4 | . . . . 1 3 . . . . . . . . . . . . . Smash 14 | . . . . . . . . 1 3 6 1 2 . . . 1 . . Sever 2 | . . . . . . . . . . . . . . . . . 1 1 Melee Attacks 121 | . . . . . . . . 10 9 52 4 4 . . . 29 5 8 Impact 90 | . . . . . . . . 9 9 33 4 4 . . . 29 2 . Slashing 31 | . . . . . . . . 1 . 19 . . . . . . 3 8 Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 15 | . . . . . . . . 3 3 8 . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . . . . Follow-up Attacks 8 | . . . . . . . . . . 8 . . . . . . . . Damage Inflicted 19217 | 113 354 263 . 656 2996 1420 3470 3928 779 3230 254 289 . . . 157 159 1149 Guns 7544 | 113 217 128 . 80 1297 425 2461 2104 . . . . . . . . . 719 Cannons 4702 | . 137 135 . 163 1319 844 856 1082 . . . . . . . . . 166 Explosions 2339 | . . . . 413 380 151 153 216 264 762 . . . . . . . . Melee 4589 | . . . . . . . . 489 515 2468 254 289 . . . 157 159 258 Ramming 43 | . . . . . . . . 37 . . . . . . . . . 6 Kinetic 5449 | 48 309 211 . 163 2294 882 674 149 . . . . . . . . . 719 Thermal 6361 | 65 45 52 . 80 322 170 2424 3037 . . . . . . . . . 166 Explosive 2192 | . . . . 413 380 100 57 216 264 762 . . . . . . . . Electromagnetic 583 | . . . . . . 268 315 . . . . . . . . . . . Impact 3384 | . . . . . . . . 489 515 1619 254 289 . . . 157 61 . Slashing 1205 | . . . . . . . . . . 849 . . . . . . 98 258 Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . 9 4 . . . . . . . 9 . 3 Average Corruption 2 | . . . . . . . 2 1 . . . . . . . 7 . 2 Corruption Purged 5 | . . . . . . . . 5 . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 65 | . . . . . . . 28 21 . . . . . . . 9 . 7 Message Errors 12 | . . . . . . . 5 3 . . . . . . . . . 4 Matter Fused 13 | . . . . . . . 7 2 . . . . . . . 3 . 1 Heat Flow Errors 11 | . . . . . . . 6 4 . . . . . . . 1 . . Energy Discharges 8 | . . . . . . . 4 3 . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . 1 . . Parts Fused 1 | . . . . . . . 1 . . . . . . . . . . . Data Loss (minor) 9 | . . . . . . . 2 3 . . . . . . . 4 . . Data Loss (major) 5 | . . . . . . . 1 4 . . . . . . . . . . Misfires 3 | . . . . . . . 2 . . . . . . . . . . 1 Alerts 2 | . . . . . . . . 2 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 1679 | . . . . 6 10 9 31 413 412 632 40 70 . . . 56 . . Projectiles 47 | . . . . . 10 9 23 5 . . . . . . . . . . Explosions 81 | . . . . 6 . . 8 . 38 29 . . . . . . . . Melee 1551 | . . . . . . . . 408 374 603 40 70 . . . 56 . . Knockbacks 57 | . 2 3 . 4 14 12 10 2 2 6 2 . . . . . . . Impact 11 | . . . . . . . . 1 2 6 2 . . . . . . . Kinetic 40 | . 2 3 . 4 10 11 9 1 . . . . . . . . . . Secondary 6 | . . . . . 4 1 1 . . . . . . . . . . . Self-Inflicted Damage 142 | . . . . . 20 8 41 48 22 . . . . . . . . 3 Shots 7 | . . . . . 3 1 1 1 1 . . . . . . . . . Rammed 5 | . . . . . . . . 4 . . . . . . . . . 1 Targets Rammed 5 | . . . . . . . . 4 . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 405 | . 12 159 . 234 405 87 347 210 54 . 108 195 199 . 196 187 . 25 Average Temperature 85 | . 8 52 . 151 126 26 92 34 28 . 42 71 134 . 111 29 . 13 Received Heat Transfer 3168 | . 18 51 . 66 846 369 873 537 12 201 . . . . . 42 . 153 Effects 12 | . . . . . 7 . 5 . . . . . . . . . . . Shutdowns 1 | . . . . . . . 1 . . . . . . . . . . . Energy Bleed 4 | . . . . . 3 . 1 . . . . . . . . . . . Interference 5 | . . . . . 2 . 3 . . . . . . . . . . . Matter Decay 1 | . . . . . 1 . . . . . . . . . . . . . Short Circuit 1 | . . . . . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 19 | . . . . . . . 1 7 6 3 . 2 . . . . . . Impact Corruptions 50 | . . . . . . . . 11 13 19 2 4 . . . 1 . . Robots Melted 2 | . . . . . . . 1 1 . . . . . . . . . . Combat Hostiles 2 | . . . . . . . 1 1 . . . . . . . . . . Parts Melted 16 | . . . . 1 . 1 4 10 . . . . . . . . . . Heat Transferred 13807 | 150 100 111 . 259 592 283 5848 6316 . . . . . . . . . 148 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 1 . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Peak Influence 888 | 20 164 104 . 311 572 888 447 278 469 768 342 . . . . 336 213 246 Initial 372 | . 11 4 . . 36 79 372 5 61 197 292 . . . . . 163 111 Average 208 | 9 56 88 . 224 321 504 231 65 219 488 305 . . . . 165 178 159 Maximum Alert Level 3 | . . . . 1 2 3 2 1 2 3 1 . . . . 1 1 1 Low Security (%) 58 | 100 100 100 . 31 19 17 41 96 54 11 . . . . . 43 93 78 Level 1 25 | . . . . 68 51 10 48 3 29 17 100 . . . . 56 6 21 Level 2 14 | . . . . . 29 59 10 . 15 65 . . . . . . . . Level 3 1 | . . . . . . 11 . . . 4 . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 25 | . 1 . . . 4 . 5 10 2 . . . . . . 2 1 . Investigation 11 | . 1 . . . 2 . 2 4 1 . . . . . . 1 . . Extermination 6 | . . . . . . . . 5 . . . . . . . 1 . . Reinforcement 8 | . . . . . 2 . 3 1 1 . . . . . . . 1 . Assault . | . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . 2 . . . . . . . . Construction Impeded 2 | . . . . . 1 . 1 . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Distress Signals 24 | . 1 . . . 6 2 5 4 1 3 . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 370 | . 22 3 . 15 58 25 48 61 22 38 3 10 . . 2 33 5 25 Peak Tracking Total 15 | . 4 2 . 9 10 6 5 6 10 7 3 5 . . 2 15 4 10 Tactical Retreats 54 | . . . . . . 4 2 8 6 15 . 2 . . . 12 2 3 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Traps Triggered 26 | . 1 . . . 2 4 1 15 1 . . . . . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . . . . . . . . . Reprogrammed 6 | . 2 . . . . . 4 . . . . . . . . . . . Reused 1 | . . . . . 1 . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . 2 . . . . . . . . . . . . . Triggered 2 | . . . . . 1 . . . . 1 . . . . . . . . Most Traps Carried 3 | . . 3 3 3 3 . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Machines Disabled 13 | . . . . . 1 2 1 3 2 4 . . . . . . . . Max in Single Turn 4 | . . . . . 1 1 1 2 1 4 . . . . . . . . Garrison Access 6 | . . . . . . . 1 2 1 1 . . . . . 1 . . Garrison Relay 2 | . . . . . . 2 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Machines Accessed 62 | . 8 . 3 . 10 1 6 16 6 4 . 2 2 . . 4 . . Terminals 30 | . 8 . . . 7 1 3 5 2 2 . 1 . . . 1 . . Fabricators 2 | . . . . . . . . 1 . 1 . . . . . . . . Repair Stations 7 | . . . . . 1 . 1 3 . . . . . . . 2 . . Recycling Units 6 | . . . . . . . 1 3 2 . . . . . . . . . Scanalyzers 4 | . . . . . 1 . . 2 1 . . . . . . . . . Garrison Access 7 | . . . . . 1 . 1 2 1 1 . . . . . 1 . . Total Hacks 139 | . 26 . 3 . 26 2 13 35 11 6 . 2 7 . . 8 . . Successful 78 | . 12 . 3 . 14 1 10 16 7 3 . 2 7 . . 3 . . Failed 61 | . 14 . . . 12 1 3 19 4 3 . . . . . 5 . . Catastrophic 14 | . 2 . . . 3 . 1 4 1 2 . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 40 | . 15 . . . 11 . 3 7 1 2 . . . . . 1 . . Terminals 65 | . 26 . . . 17 2 7 7 2 2 . 1 . . . 1 . . Fabricators 6 | . . . . . . . . 3 . 3 . . . . . . . . Repair Stations 23 | . . . . . 4 . 4 9 . . . . . . . 6 . . Recycling Units 12 | . . . . . . . 1 7 4 . . . . . . . . . Scanalyzers 15 | . . . . . 4 . . 7 4 . . . . . . . . . Garrison Access 7 | . . . . . 1 . 1 2 1 1 . . . . . 1 . . Terminal Hacks 37 | . 12 . 3 . 6 1 4 1 1 . . 2 7 . . . . . Record 14 | . . . 3 . 2 . 1 . 1 . . 1 6 . . . . . Part Schematic 4 | . 1 . . . 3 . . . . . . . . . . . . . Robot Analysis 6 | . 6 . . . . . . . . . . . . . . . . . Prototype ID Bank 1 | . . . . . . . 1 . . . . . . . . . . . Open Door 2 | . . . . . . . . . . . . 1 1 . . . . . Level Access Points 1 | . . . . . . . . 1 . . . . . . . . . . Branch Access Points 2 | . 1 . . . 1 . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . Disarm Traps 2 | . 2 . . . . . . . . . . . . . . . . . Reprogram Traps 2 | . 1 . . . . . 1 . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . . . . . . . . . . Patrol Navigation 1 | . . . . . . 1 . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . 1 . 2 . . . . . . . . Network Status 2 | . . . . . . . . . . 2 . . . . . . . . Load Schematic 1 | . . . . . . . . 1 . . . . . . . . . . Repair Station Hacks 14 | . . . . . 4 . 4 4 . . . . . . . 2 . . Scan Component 10 | . . . . . 2 . 2 4 . . . . . . . 2 . . Repair 4 | . . . . . 2 . 2 . . . . . . . . . . . Recycling Unit Hacks 5 | . . . . . . . 1 3 1 . . . . . . . . . Report Inventory 1 | . . . . . . . 1 . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . 1 . . . . . . . . . . Retrieve Components 3 | . . . . . . . . 2 1 . . . . . . . . . Scanalyzer 12 | . . . . . 3 . . 5 4 . . . . . . . . . Insert Component 6 | . . . . . 1 . . 3 2 . . . . . . . . . Analyze 6 | . . . . . 2 . . 2 2 . . . . . . . . . Garrison Access Hacks 7 | . . . . . 1 . 1 2 1 1 . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . . Seal Access 6 | . . . . . . . 1 2 1 1 . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . 2 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 42 | . 8 . . . 8 1 4 12 3 3 . . . . . 3 . . Full Trace Events 10 | . 2 . . . 2 . 1 3 1 . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . 1 . . . 4 . . 2 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 4 | . . . . . 2 . 2 . . . . . . . . . . . Time 150 | . . . . . 98 . 52 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter 146 | . . . . . . . . 146 . . . . . . . . . . Retrieved Components 8 | . . . . . . . . 8 . . . . . . . . . . Parts Scanalyzed 5 | . . . . . 1 . . 2 2 . . . . . . . . . Part Schematics Acquired 4 | . . . . . 1 . . 2 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Used RIF Installer 1 | . . . . . . 1 . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . 8 . . . . . . . . . . . . Machine Destruction 8 | . . . . . . 8 . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Total Allies . | . . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Robot Analysis Total 6 | . 6 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . 1 . . . . . . . 2 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Turns Passed 16123 | 137 1403 287 673 432 2058 1343 2899 4155 299 711 104 295 128 1 101 534 107 456 Spaces Moved 14639 | 75 960 161 431 208 1290 579 1180 3345 856 1347 359 984 647 6 488 1175 103 445 Core 320 | 6 . . . . 2 . . . . . . . . . . . 1 311 Treads 555 | 36 . . . . 2 362 27 121 . . . . . . . . . 7 Legs 67 | . . . . . . . . . . . . . . . . . . 67 Wheels 6447 | 33 960 161 431 208 1286 217 1153 1998 . . . . . . . . . . Hover 81 | . . . . . . . . . . . . . . . . 2 19 60 Flight 7169 | . . . . . . . . 1226 856 1347 359 984 647 6 488 1173 83 . Fastest Speed 17 | 50 95 155 155 155 85 125 95 27 21 22 20 19 19 19 19 17 35 50 Average Speed 75 | 124 129 155 155 155 110 169 119 86 25 24 21 21 19 19 19 27 49 66 Slowest Speed 400 | 160 155 155 155 155 400 240 240 330 27 29 28 28 19 19 19 96 100 300 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . . . . . . . . . Exploration Rate (%) 44 | 4 97 27 72 51 79 44 69 61 26 23 8 94 70 7 67 34 3 11 Regions Visited 18 Branch Regions 7 Pre-discovered Areas 4 | . . 2 . . . . . . . . . . 2 . . . . . Known Exits Taken 4 | . 1 . . . 1 . . 1 . . . . . . . 1 . . Unknown Exits Taken 13 | 1 . 1 1 1 . . 1 . 1 1 1 1 1 1 1 . 1 . Scrap Searched 9 | . . . . 1 . . . . . . . 5 3 . . . . . Spaces Dug 38 | . . . . . . . . 4 5 3 . . . . . 26 . . Terrain Destroyed 183 | . . . . 6 13 7 33 43 18 36 . . . . . 26 . 1 Melee 34 | . . . . . . . . 4 1 3 . . . . . 26 . . Projectile 9 | . . . . . 2 . 4 2 . . . . . . . . . 1 AOE 140 | . . . . 6 11 7 29 37 17 33 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Total 18819 | 105 1098 183 436 296 1763 856 2459 4397 921 1673 378 1063 651 5 495 1331 150 559 Wait 2830 | 1 68 1 6 69 268 169 1057 636 35 253 8 55 . . 8 97 40 59 Move 14620 | 74 959 160 430 207 1289 577 1179 3344 855 1346 358 983 646 5 487 1174 102 445 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 152 | 12 28 5 . 2 27 10 28 27 2 3 1 6 . . . . 1 . Fast Attach 124 | 6 . . . . 14 4 13 34 6 8 1 5 2 . . 12 . 19 Attach 41 | 1 . . . . 7 1 3 11 1 5 3 4 . . . 3 2 . Detach 14 | . . . . . . . 1 2 2 . . 3 1 . . 4 . 1 Swap 219 | 2 7 2 . 4 39 13 44 95 1 7 . . 1 . . 3 . 1 Drop 215 | 3 20 6 . 2 28 17 32 74 4 12 3 3 1 . . 9 . 1 Fire 395 | 6 16 9 . 12 89 45 102 89 2 1 . . . . . . . 24 Melee 106 | . . . . . . . . 9 9 38 4 4 . . . 29 5 8 Ram 4 | . . . . . . . . 3 . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . 1 . . . . . . . . . . Escape Stasis 96 | . . . . . . 20 . 72 4 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap 2 | . . . . . 2 . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 4 exits: *Fac x2 / Sto / Gar) -8/Garrison -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 5 exits: *Fac x4 / [*Low]) -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res x2 / Tes) -2/Research -1/Access History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 138 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 7) 285 | -10/Materials | Discovered new exit (range 4) 307 | -10/Materials | Build established: Mutant 307 | -10/Materials | Identified exit to Mines 1032 | -10/Materials | Discovered new exit (range 8) 1187 | -10/Materials | Discovered new exit (range 16) 1541 | -10/Materials | Entered Mines 1595 | -10/Mines | Learned location of Storage (-8) 1635 | -10/Mines | Discovered new exit (range 5) 1663 | -10/Mines | Learned location of Recycling (-8) 1669 | -10/Mines | Found a hidden stash of uninstalled traps 1820 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1822 | -10/Mines | Discovered new exit (range 5) 1828 | -10/Mines | Entered Exiles 1828 | -10/Exiles | Found Exiles lab abandoned 2478 | -10/Exiles | Discovered new exit (range 14) 2501 | -10/Exiles | Entered Mines 2594 | -9/Mines | Learned Materials emergency access door positions 2633 | -9/Mines | Destroyed 13 combat bots 2905 | -9/Mines | Discovered new exit (range 10) 2933 | -9/Mines | Entered Materials 2933 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2999 | -8/Materials | Identified exit to Storage 3564 | -8/Materials | Destroyed 8 combat bots 3686 | -8/Materials | Discovered new exit (range 4) 3771 | -8/Materials | Identified exit to Garrison 3845 | -8/Materials | Build established: Scavenger-Mutant 4367 | -8/Materials | Discovered new exit (range 13) 4444 | -8/Materials | Repaired Imp. Terrain Scanner 4506 | -8/Materials | Repaired Adv. Beam Rifle 4991 | -8/Materials | Entered Garrison 5074 | -8/Garrison | Triggered checkpoint 5118 | -8/Garrison | Triggered checkpoint 5230 | -8/Garrison | Garrison Relay disabled 5444 | -8/Garrison | Destroyed 7 combat bots 5636 | -8/Garrison | Discovered new exit (range 10) 5689 | -8/Garrison | Installed Relay Interface Framework 5817 | -8/Garrison | Spotted B-75 Beast 6138 | -8/Garrison | Triggered checkpoint 6174 | -8/Garrison | Garrison Relay disabled 6196 | -8/Garrison | Core integrity fell below 50% 6334 | -8/Garrison | Entered Materials 7988 | -8/Materials | Discovered exit to Storage (range 16) 8196 | -8/Materials | Discovered new exit (range 14) 8705 | -8/Materials | Repaired Hcp. Storage Unit 8776 | -8/Materials | Repaired Lgt. Treads 9047 | -8/Materials | Crushed by falling debris 9078 | -8/Materials | Lost 4 parts (1n1u2w) 9233 | -8/Materials | Entered Factory 9233 | -7/Factory | Evolved 2 slots: Utility x2 11141 | -7/Factory | Discovered new exit (range 16) 11544 | -7/Factory | Discovered new exit (range 8) 12382 | -7/Factory | Discovered new exit (range 9) 13216 | -7/Factory | Identified exit to Factory 13295 | -7/Factory | Build established: Sprinter 13388 | -7/Factory | Entered another Factory area 13388 | -6/Factory | Evolved 2 slots: Propulsion x2 13498 | -6/Factory | Spotted B-75 Beast 13603 | -6/Factory | Lost 3 parts (1n2u) 13654 | -6/Factory | Discovered new exit (range 7) 13687 | -6/Factory | Entered another Factory area 13687 | -5/Factory | Evolved 2 slots: Utility x2 13924 | -5/Factory | Spotted B-75 Beast 13987 | -5/Factory | Search patrols dispatched 14287 | -5/Factory | Search patrols dispatched 14371 | -5/Factory | Discovered new exit (range 15) 14398 | -5/Factory | Entered another Factory area 14398 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 14436 | -4/Factory | Discovered new exit (range 15) 14502 | -4/Factory | Entered Upper Caves 14519 | -4/Upper Caves | Lost 3 parts (3n) 14619 | -4/Upper Caves | Learned Research machine intel 14656 | -4/Upper Caves | Spotted B-86 Titan 14777 | -4/Upper Caves | Discovered new exit (range 11) 14797 | -4/Upper Caves | Entered another Upper Caves area 14854 | -4/Upper Caves | Learned location of 1 exit from Research 14854 | -4/Upper Caves | Learned Extension emergency access door positions 14854 | -4/Upper Caves | Learned Extension garrison access intel 14903 | -4/Upper Caves | Discovered new exit (range 8) 14923 | -4/Upper Caves | Build established: Derelict-Sprinter 14925 | -4/Upper Caves | Entered Zhirov 14925 | -4/Zhirov | Discovered new exit (range 3) 14926 | -4/Zhirov | Entered Proximity Caves 14959 | -3/Proximity Caves | Spotted B-86 Titan 15026 | -3/Proximity Caves | Discovered new exit (range 7) 15027 | -3/Proximity Caves | Entered Research 15027 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 15028 | -3/Research | Identified exit to Testing 15029 | -3/Research | Identified exit to Research 15030 | -3/Research | Loaded intel: 128 machine locations 15439 | -3/Research | Spotted B-86 Titan 15460 | -3/Research | Lost 11 parts (1p7n3u) 15536 | -3/Research | Discovered exit to Research (range 10) 15561 | -3/Research | Entered another Research area 15561 | -2/Research | Evolved 2 slots: Propulsion x2 15587 | -2/Research | Discovered new exit (range 10) 15668 | -2/Research | Entered Access 15668 | -1/Access | Evolved 2 slots: Propulsion x2 15676 | -1/Access | Lost 3 parts (2n1u) 15702 | -1/Access | Build established: Hacker-Mutant 15798 | -1/Access | Lost 3 parts (1n1u1w) 15924 | -1/Access | Spotted B-99 Colossus 15929 | -1/Access | Core integrity fell below 50% 15968 | -1/Access | Lost 10 parts (1p2n5u2w) 16040 | -1/Access | Found Prototype Device 16040 | -1/Access | Identified Thermal Barrier 16091 | -1/Access | Core integrity fell below 20% 16121 | -1/Access | Lost 4 parts (2n1u1w) 16124 | -1/Access | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Enh. Nova Cannon destroyed. Penetrated by Slug. Biometal Heavy Treads destroyed. Penetrated by Slug. Slammed into H-88 Terminator. Penetrated by Slug. Slug penetrates Door. Penetrated by Slug. Slug penetrates H-88 Terminator. Slug penetrates Wall. Penetrated by Slug. Detecting nearby Garrison Access. CXQUI34AA 2AK#NFIL,VEXTKNX|DR4R Slug penetrates Wall. ECM Suite destroyed. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ?? ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????? ??????? | | #???????????????????????? ?????? | | #???????????????????????? #?????? | | ####################### #?????? | | h @ #?????? | | ########### ##+###########o#?????? | | #?????????# # ! #??# #?????? | | #?????????# # #### ###???? | | #?????????# # * ## #???? | | #?????????# # ! + T" #???? | | #???????### ############ "" #???? | | ######### ##??###### #???? | | ############## !#???? | | / ##??########+#####?? | | ### ##????????# #?? | | ##? ##????????# #?? | | " ##?# ##?????????# #?? | | """ ##?# ##?????????# #?? | | """##?# ##?????????# #?? | | " #### ###????????# #?? | | #### ################"##?? | | ### ##### ##??# #??? | | * ### "" ##### #??? | | + "T #??? | | ### #??? | | #########+#### #??? | | ######### ###### ##?? | | ### ###### #?? | | ### ##???# #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 80 Energy Generation 37 Energy Capacity 540 Matter Stores 405 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 110 ECM Strength 1 Jamming Range 14 Additional Mass Support 9 Base Temperature (-) 200 EM Shielding 2 Armor Coverage 225 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Melee Speed Boost 20 Phase Shifting 15 Evasion (%) 76 Targeting Accuracy 16 Melee Accuracy 8 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 12 Authchip Count 2 Item Schematics ----------------- Heat Sink | -10/Materials | Hacked Hrd. Light Armor Plating | -8/Materials | Scanalyzed Imp. Targeting Computer | -8/Materials | Hacked Adv. Weight Redist. System | -8/Materials | Hacked Adv. Targeting Computer | -8/Materials | Hacked Imp. Cooling System | -7/Factory | Scanalyzed Hvy. Laser | -7/Factory | Scanalyzed Great Axe | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Dangerous Findings Denied? Dodgeball, But With Guns GoHome() Quick And Dirty Universal Adapter root@ Challenges ------------ None Game ------ Seed ScatterScatterMace Manual? 0 Play Time 03:44:37 Cumulative 17.4 hours Start 2024.05.25 @ 00:33:20 End 2024.05.25 @ 15:43:52 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 0 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 23 Achievement% 20 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 55x47 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: ed945168-d871-4fd7-8760-704f47ff4ecc