Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.14 @ 06:11:16

Player: osman sinnoks

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (98)      490
Value Destroyed (3023)     3023
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (260)                260
              TOTAL SCORE: 6333

 Bonus
-------
High Alert Combat Kills    260

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (9)
Movement                   Walking (120)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
  Improved Carbon-fiber Leg
>          --- UTILITY (7) ------
  Advanced Visual Processing Unit
  Improved Signal Interpreter
           Transport Network Coupler
  Improved Targeting Computer
  Improved Targeting Computer
  Improved Targeting Computer
           Hacking Suite
>          --- WEAPON (3) -------
           Shock Rifle
           Gauss Cannon
           Great Axe
>          --- INVENTORY (5) ----
     Light Nuclear Core
           Aluminum Leg
           Great Axe

 Peak State 
------------
>              --- POWER ------------
         Heavy Deuterium Engine
>              --- PROPULSION -------
      Improved Carbon-fiber Leg
      Improved Carbon-fiber Leg
>              --- UTILITY ----------
      Improved Signal Interpreter
               Transport Network Coupler
      Improved Targeting Computer
      Improved Targeting Computer
               Kinecellerator
      Improved Medium Armor Plating
               Hacking Suite
>              --- WEAPON -----------
         Heavy Assault Rifle
         Heavy Assault Rifle
               Flak Gun
>              --- INVENTORY --------
         Light Nuclear Core
               Aluminum Leg
      Improved Targeting Computer
      Improved Medium Armor Plating
  High-powered Shotgun
[Rating: 41]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
Utility                    Improved Targeting Computer
  Device                   Seismic Detector
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Shock Rifle
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Great Axe
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Slots Evolved              6    | .   .   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  5    | .   .   .   2   2   1   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             72   | 6   10  4   9   20  23  
  Power                    9    | 1   1   1   1   2   3   
    Engine                 7    | 1   1   1   1   .   3   
    Core                   2    | .   .   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               17   | 2   5   2   .   3   5   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    17   | 2   5   2   .   3   5   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  19   | 1   2   .   2   7   7   
    Device                 5    | 1   1   .   .   1   2   
    Storage                .    | .   .   .   .   .   .   
    Processor              8    | .   1   .   2   3   2   
    Hackware               1    | .   .   .   .   .   1   
    Protection             5    | .   .   .   .   3   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   27   | 2   2   1   6   8   8   
    Energy Gun             1    | .   .   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          19   | 2   2   1   5   5   4   
    Ballistic Cannon       1    | .   .   .   .   .   1   
    Launcher               4    | .   .   .   1   3   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 18   | .   .   .   1   3   14  
  Power                    3    | .   .   .   1   .   2   
  Propulsion               5    | .   .   .   .   1   4   
  Utility                  4    | .   .   .   .   1   3   
  Weapon                   6    | .   .   .   .   1   5   
  Highest Loss Streak      5    | .   .   .   1   2   5   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   97  100 99  96  86  
  Engine                   8    | .   13  14  10  5   4   
  Leg                      18   | .   27  28  22  16  12  
  Device                   7    | .   13  14  11  8   2   
  Processor                30   | .   13  14  32  36  36  
  Hackware                 2    | .   .   .   .   .   7   
  Protection               2    | .   .   .   .   7   3   
  Ballistic Gun            19   | .   27  28  21  17  14  
Peak Build Rating          41   | 6   7   16  20  31  41  
  Average Rating           22   | 4   6   11  18  25  32  
  On Entrance              12   | .   6   7   16  17  30  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             32   | 9   9   15  16  22  32  
  Greatest Support         36   | 20  20  30  30  30  36  
  Greatest Overweight (x)  1    | 1   .   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   
  Most Carried             5    | 3   5   5   5   5   5   
  Average Carried          3    | 1   2   4   4   4   3   
  Final Capacity           5    | 5   5   5   5   5   5   
  Final Carried            5    | 2   4   5   5   5   3   

 Class Distribution 
--------------------
 48% | Scavenger-Mutant
 29% | Mutant
 22% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Gunner | -7/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Matter Collected           2727 | 304  194  112  258  689  1170 
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3471 | 141  194  19   377  1033 1707 
  Parts                    219  | 8    18   4    36   67   86   
Haulers Intercepted        6    | .    .    .    2    1    3    
Recyclers Shooed           14   | .    7    .    3    2    2    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Combat Hostiles Destroyed  61   | .   4   .   9   21  27  
  Melee                    3    | .   .   .   .   .   3   
  Guns                     47   | .   4   .   5   17  21  
  Cannons                  3    | .   .   .   .   .   3   
  AOE                      8    | .   .   .   4   4   .   
Classes Destroyed          13   | 2   4   .   2   2   3   
  Builder                  5    | .   .   .   .   3   2   
  Tunneler                 5    | 3   .   1   1   .   .   
  Hauler                   6    | .   .   .   2   1   3   
  Recycler                 13   | 1   1   .   .   3   8   
  Operator                 4    | .   1   .   .   2   1   
  Watcher                  4    | .   1   .   1   1   1   
  Swarmer                  11   | .   3   .   4   4   .   
  Grunt                    28   | .   1   .   1   10  16  
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   12   | .   .   .   4   6   2   
  Hunter                   1    | .   .   .   .   1   .   
  Programmer               7    | .   .   .   .   .   7   
  Heavy                    1    | .   .   .   .   .   1   
Best Kill Streak           11   | 3   2   1   8   8   11  
  Combat Bots Only         7    | .   2   .   5   6   7   
Max Kills in Single Turn   4    | 1   1   1   4   3   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   1   .   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Hostile Shots Fired        342  | .    22   .    27   92   201  
  Missed                   122  | .    9    .    10   33   70   
Damage Taken               3428 | .    103  .    258  934  2133 
  Core                     863  | .    35   .    22   97   709  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   81   | .    .    .    .    81   .    
Core Remaining (%)         90   | 100  .    86   94   82   .    
Volleys Fired              263  | 11   43   3    27   71   108  
  Largest                  3    | 2    2    2    2    2    3    
  Hottest                  76   | 40   40   40   53   58   76   
Shots Fired                533  | 22   86   6    54   126  239  
  Gun                      492  | 22   86   6    51   117  210  
  Cannon                   29   | .    .    .    .    .    29   
  Launcher                 12   | .    .    .    3    9    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  521  | 22   86   6    51   117  239  
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                12   | .    .    .    3    9    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         13   | 4    9    2    13   13   13   
  Robot Miss Streak        8    | 3    4    3    2    5    8    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        5    | .    1    .    .    1    3    
    Max Gunslinging Chain  1    | .    1    .    .    1    1    
Shots Hit Robots           363  | 11   46   2    37   84   183  
  Core Hits                240  | 6    16   2    20   59   137  
  Critical Kills           3    | .    .    .    .    2    1    
  Critical Parts Destroyed 3    | .    .    .    .    1    2    
  Critical Strikes         8    | .    .    .    .    3    5    
    Destroy                6    | .    .    .    .    3    3    
    Blast                  2    | .    .    .    .    .    2    
Melee Attacks              8    | .    .    .    .    .    8    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 8    | .    .    .    .    .    8    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           7899 | 123  543  21   889  2222 4101 
  Guns                     5721 | 123  516  21   507  1411 3143 
  Cannons                  629  | .    .    .    .    .    629  
  Explosions               1241 | .    .    .    382  798  61   
  Melee                    268  | .    .    .    .    .    268  
  Ramming                  40   | .    27   .    .    13   .    
  Kinetic                  6350 | 123  516  21   507  1411 3772 
  Thermal                  38   | .    .    .    .    .    38   
  Explosive                1203 | .    .    .    382  798  23   
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 268  | .    .    .    .    .    268  
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    5    
  Average Corruption       1    | .    .    .    .    .    1    
  Corruption Purged        5    | .    .    .    .    .    5    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  11   | .    .    .    .    .    11   
    Message Errors         2    | .    .    .    .    .    2    
    Matter Fused           3    | .    .    .    .    .    3    
    Heat Flow Errors       1    | .    .    .    .    .    1    
    Energy Discharges      2    | .    .    .    .    .    2    
    Data Loss (minor)      1    | .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            67   | .    .    .    33   8    26   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               41   | .    .    .    33   8    .    
  Melee                    26   | .    .    .    .    .    26   
Knockbacks                 2    | .    .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    .    2    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      130  | .    .    .    60   70   .    
  Shots                    4    | .    .    .    2    2    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             9    | .    5    .    .    4    .    
  Kicked                   9    | .    5    .    .    4    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        166  | .    .    .    21   16   166  
  Average Temperature      24   | .    .    .    9    5    27   
  Received Heat Transfer   1101 | .    .    .    63   432  606  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         50   | .    .    .    .    .    50   
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Peak Influence             665  | 20  200 6   251 418 665 
  Initial                  189  | .   13  1   .   49  189 
  Average                  247  | 9   114 4   82  199 463 
Maximum Alert Level        2    | .   1   .   1   2   2   
  Low Security (%)         52   | 100 94  100 85  42  13  
  Level 1                  19   | .   5   .   15  52  17  
  Level 2                  28   | .   .   .   .   4   69  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          14   | .   1   .   .   2   11  
  Investigation            2    | .   .   .   .   .   2   
  Extermination            3    | .   .   .   .   .   3   
  Reinforcement            8    | .   1   .   .   2   5   
  Assault                  1    | .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         2    | .   .   .   .   .   2   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Distress Signals           4    | .   .   .   1   2   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              94   | .   14  .   10  28  42  
  Peak Tracking Total      5    | .   3   .   5   5   5   
  Tactical Retreats        5    | .   1   .   1   .   3   

 Traps                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Traps Triggered            6    | .   4   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Mat Mat Fac 
Machines Disabled          18   | .   .   .   .   2   16  
  Max in Single Turn       8    | .   .   .   .   1   8   
  Garrison Access          1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Machines Accessed          13   | .   1   .   2   3   7   
  Terminals                8    | .   1   .   2   2   3   
  Fabricators              2    | .   .   .   .   .   2   
  Repair Stations          1    | .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   
Total Hacks                39   | .   4   .   5   15  15  
  Successful               23   | .   2   .   3   9   9   
  Failed                   16   | .   2   .   2   6   6   
    Catastrophic           3    | .   .   .   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   7    | .   .   .   .   3   4   
  Terminals                28   | .   4   .   5   11  8   
  Fabricators              4    | .   .   .   .   .   4   
  Repair Stations          4    | .   .   .   .   4   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   3   
Terminal Hacks             15   | .   2   .   3   5   5   
  Part Schematic           1    | .   .   .   .   .   1   
  Robot Analysis           2    | .   1   .   .   .   1   
  Prototype ID Bank        1    | .   .   .   1   .   .   
  Alert Level              6    | .   1   .   1   2   2   
  Unreport Threat          2    | .   .   .   .   1   1   
  Locate Traps             1    | .   .   .   1   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   
  Zone Layout              1    | .   .   .   .   1   .   
Fabricator Hacks           3    | .   .   .   .   .   3   
  Load Schematic           2    | .   .   .   .   .   2   
  Build                    1    | .   .   .   .   .   1   
Repair Station Hacks       4    | .   .   .   .   4   .   
  Scan Component           2    | .   .   .   .   2   .   
  Repair                   2    | .   .   .   .   2   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         11   | .   1   .   1   3   6   
  Full Trace Events        3    | .   .   .   .   1   2   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   
  Parts Built              2    | .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   
    Time                   95   | .   .   .   .   .   95  
  Total Part Build Rating  10   | .   .   .   .   .   10  
Parts Repaired             2    | .   .   .   .   2   .   
  Time                     76   | .   .   .   .   76  .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Mat Mat Fac 
Total Allies               1    | .   .   1   .   .   .   
  Largest Group            1    | .   .   1   .   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Robot Analysis Total       2    | .   1   .   .   .   1   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Turns Passed               3673 | 116  449  483  480  678  1467 
Spaces Moved               2216 | 64   243  387  302  298  922  
  Core                     85   | 11   1    .    .    .    73   
  Treads                   .    | .    .    .    .    .    .    
  Legs                     2131 | 53   242  387  302  298  849  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   50   120  120  120  50   
  Average Speed            118  | 112  119  120  120  124  115  
  Slowest Speed            190  | 120  120  120  120  190  190  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       33   | 5    29   68   38   32   28   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    .    .    
  Known Exits Taken        4    | .    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          121  | .    .    .    24   53   44   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               5    | .    .    .    .    .    5    
  AOE                      116  | .    .    .    24   53   39   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Total                      2769 | 88   320  402  365  479  1115 
  Wait                     143  | .    13   2    18   72   38   
  Move                     2211 | 63   242  386  301  297  922  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  41   | 8    7    2    5    6    13   
  Fast Attach              15   | .    4    .    1    5    5    
  Attach                   30   | 6    5    .    2    3    14   
  Detach                   .    | .    .    .    .    .    .    
  Swap                     27   | .    1    4    6    12   4    
  Drop                     22   | .    .    5    5    9    3    
  Fire                     263  | 11   43   3    27   71   108  
  Melee                    8    | .    .    .    .    .    8    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     9    | .    5    .    .    4    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 14)
  117 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  550 | -10/Materials | Discovered new exit (range 6)
  557 | -10/Materials | Identified exit to Mines
  566 | -10/Materials | Entered Mines
  569 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  619 | -10/Mines     | Discovered new exit (range 5)
  779 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 1023 | -10/Mines     | Learned location of Zion (-6)
 1047 | -10/Mines     | Identified exit to Materials
 1049 | -10/Mines     | Entered Materials
 1049 | -9/Materials  | Evolved 2 slots: Utility x2
 1097 | -9/Materials  | Build established: Scavenger-Mutant
 1289 | -9/Materials  | Discovered new exit (range 8)
 1520 | -9/Materials  | Discovered new exit (range 7)
 1527 | -9/Materials  | Identified exit to Materials
 1529 | -9/Materials  | Entered another Materials area
 1529 | -8/Materials  | Evolved 2 slots: Utility x2
 1696 | -8/Materials  | Repaired Carbon-fiber Leg
 1737 | -8/Materials  | Repaired Carbon-fiber Leg
 2161 | -8/Materials  | Discovered new exit (range 8)
 2206 | -8/Materials  | Identified exit to Factory
 2207 | -8/Materials  | Entered Factory
 2207 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2511 | -7/Factory    | Build established: Scavenger-Gunner
 2912 | -7/Factory    | Destroyed 7 combat bots
 3007 | -7/Factory    | First assault squad dispatched
 3120 | -7/Factory    | Fabricated Flexi-carbon Leg?
 3167 | -7/Factory    | Lost 5 parts (1p1n3w)
 3335 | -7/Factory    | Core integrity fell below 50%
 3385 | -7/Factory    | Lost 3 parts (1p1n1w)
 3390 | -7/Factory    | Core integrity fell below 20%
 3674 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
R-06 Scavenger collects Great Axe. <x2>
P-60 Hacker destroyed.
Acquired 40 matter.
Acquired Shock Rifle.
Acquired 1 matter.
Acquired 2 matter.
Sneak attack on R-06 Scavenger.
Destroyed Lgt. Ion Engine.
R-06 Scavenger destroyed.
Acquired 79 matter.
Acquired Great Axe.
R-06 Scavenger inserts Wheel into recycling
  unit.
R-06 Scavenger collects Com. Wheel.
System corrupted: Heat flow error (+199).
G-47 Trooper destroyed.
Acquired 49 matter.
G-47 Trooper destroyed.
Acquired 33 matter.
[Achievement: Just Browsing]

 Map 
-----
+----------------------------------------------------+
|     #=%[           """  #??#!#?#            #????? |
|     # *            """  #??# #?#            #????? |
|     #=                  #### ###     !      #????? |
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|     +     !                    #          * # " "  |
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|                  ##??????????# ############## " "  |
|                  #???????????# #        #???#      |
|                  #???????????# # *      #???#      |
|                  ###########?# #!!      #???#      |
|                  # !       #?# #  !     #???#      |
|                  #   ][    #?# + !      #???#      |
|                  #   ]     #?# #        #???###### |
|                  #     """ ### #        #????#     |
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| ????????????????????????????#             ???????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          18
Energy Capacity            800
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Targeting Accuracy         18
Kinecelleration            30
Offensive Hacking          10

 Item Schematics 
-----------------
 Flexi-carbon Leg | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Flexi-carbon Leg | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Just Browsing
Significant Disruption

 Challenges 
------------
None

 Game 
------
Seed              LinearDeuteriumPurifier
  Manual?         0
Play Time         00:53:38
  Cumulative      20.4 hours
  Start           2024.10.13 @ 16:29:43
  End             2024.10.14 @ 06:11:16
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          44
  Rogue           44
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          25
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x49
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e975667e-d42c-4aa3-a90a-0bba356f4241