Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.06.15 @ 03:39:14 Player: Imprint PC Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (228) 1140 Value Destroyed (11514) 11514 Prototype IDs (98) 1960 Alien Tech Used (15) 3000 Bonus (42223) 42223 TOTAL SCORE: 71337 Bonus ------- High Alert Combat Kills 2615 Follower Combat Kills 4034 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed Architect 15000 Win 3000 Friendly Fire -8626 Cogmind --------- Core Integrity 996/1850 Matter 260/300 Energy 349/350 System Corruption 2% Temperature Cool (0) Movement Core (50) Location Near Former Tau Ceti IV Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Heavy Siege Treads Matter Drive Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Biometal Heavy Treads Enhanced Armored Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Large Storage Unit Spectral Analyzer Experimental Targeting Computer Experimental Targeting Computer Improved Armor Integrity Analyzer Precision Energy Filter Experimental Weapon Cycler Improved Utility Shielding Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Advanced Force Field Improved Component Analysis Suite > --- WEAPON ----------- Improved Potential Cannon Sigix Broadsword > --- INVENTORY -------- Vortex Chain Reactor Advanced Heavy Siege Treads Superbattery Precision Energy Filter Zionite Shade Armor Zionite Shade Armor Transdimensional Reconstructor Integrity Redistributor Matter Drive Gamma Rifle Null Cannon Gamma Refractor [Rating: 260] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Fission Core Reactor Zero-point Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Gyrokinetic Inverter Utility Advanced Signal Interpreter Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Improved Utility Shielding Artifact Matter Drive Weapon Cooled Particle Cannon Energy Gun Advanced Plasma Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Antimatter Cannon Launcher Grenade Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Sigix Broadsword Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 4 | . . . 1 . . . 1 . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Utility 12 | . . . 1 . . . 1 2 . . . . 1 . . . . . . . . . 2 . . . . 2 . 1 . . 2 . . Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Attached 511 | 10 25 7 5 . 3 3 13 14 6 15 1 10 41 9 9 6 . 5 . . 5 11 44 15 8 7 5 31 11 21 21 9 13 119 9 Power 33 | 1 1 4 2 . . . . . . 1 . . 1 . . . . 1 . . . 1 2 1 . . . 1 . 5 2 . . 10 . Engine 13 | 1 1 4 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . . 2 . Core 4 | . . . . . . . . . . . . . 1 . . . . 1 . . . 1 1 . . . . . . . . . . . . Reactor 16 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 . 3 2 . . 8 . Propulsion 91 | 4 8 1 1 . 1 . 3 1 . 1 . 1 9 1 5 . . 2 . . . 4 5 3 2 1 . 8 . 1 3 5 3 18 . Treads 51 | 2 6 1 1 . 1 . 3 1 . 1 . 1 1 1 5 . . 2 . . . 4 3 2 2 1 . . . . . . . 13 . Leg 5 | 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Wheel 8 | . . . . . . . . . . . . . 6 . . . . . . . . . 2 . . . . . . . . . . . . Hover 27 | . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . . 8 . 1 3 5 3 4 . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 260 | 2 3 2 2 . 2 1 5 11 6 10 1 9 25 8 2 . . 2 . . 5 4 16 6 2 3 3 14 7 8 10 3 10 74 4 Device 130 | 1 1 . 1 . . . 1 8 6 10 1 5 21 4 2 . . . . . 1 3 8 1 1 1 1 7 3 6 5 . 8 23 1 Storage 29 | . 2 . . . 2 1 2 . . . . . 3 . . . . . . . . . 3 1 . 1 . 2 3 . 1 1 . 7 . Processor 22 | 1 . . . . . . . 1 . . . . 1 1 . . . . . . . . . . . . . 3 . . 2 1 2 10 . Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 61 | . . 2 1 . . . 2 2 . . . 4 . 3 . . . 2 . . 4 1 5 4 1 1 2 2 1 2 1 . . 18 3 Artifact 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 16 . Weapon 127 | 3 13 . . . . 2 5 2 . 3 . . 6 . 2 6 . . . . . 2 21 5 4 3 2 8 4 7 6 1 . 17 5 Energy Gun 15 | 2 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . . 7 1 2 . . . . . Energy Cannon 30 | . . . . . . . 1 . . . . . 4 . 1 4 . . . . . . 1 4 . . . . 1 1 1 . . 8 4 Ballistic Gun 28 | 1 5 . . . . . 2 1 . 3 . . 1 . 1 . . . . . . 2 6 . . . 2 . . . . . . 4 . Ballistic Cannon 15 | . 1 . . . . 1 1 . . . . . . . . . . . . . . . 5 1 3 2 . . . . . . . 1 . Launcher 7 | . 1 . . . . 1 1 1 . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . Special Weapon 8 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 2 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 16 | . . . . . . . . . . . . . . . . 2 . . . . . . 6 . 1 . . 1 . 2 1 . . 2 1 Piercing Weapon 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 4 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 57 | . . . . . . . . . . . . . . . . . . 1 . . 3 . 5 . 1 . . 3 3 4 3 3 . 31 . Corrupted Parts 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 2 . . . . . . 3 . System Corruption 50 | . . . . . . . . . . . . . . . . . . . . . . . . . 19 15 8 . . . . . . 8 . Parts Lost 41 | . . . . . . . 1 1 . 2 . 4 5 . 1 . . . . . . 5 . 1 1 . . 2 4 1 1 . . 12 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 11 | . . . . . . . . . . . . 2 4 . . . . . . . . 1 . . . . . . 1 1 . . . 2 . Utility 26 | . . . . . . . . 1 . 2 . 2 1 . 1 . . . . . . 2 . . 1 . . 2 3 . 1 . . 10 . Weapon 3 | . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Highest Loss Streak 4 | . . . . . . . 1 1 . 1 . 3 2 . 1 . . . . . . 4 . 1 1 . . 1 2 1 1 . . 3 . Average Slot Usage (%) 90 | . 99 100 99 100 100 100 94 99 100 99 100 89 89 100 98 81 100 97 94 94 93 94 96 99 93 81 83 83 92 83 84 80 83 76 73 Engine 3 | . 14 14 11 11 11 11 9 7 7 7 7 7 3 . . . . . . . . . . . . . . . . 2 . . . . . Core 1 | . . . . . . . . . . . . . 2 6 6 6 6 5 5 5 5 4 4 4 . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 5 5 4 4 4 4 4 3 4 3 Treads 20 | . 23 28 33 33 33 33 31 30 30 30 30 28 9 12 18 26 26 35 35 35 35 33 19 29 24 16 15 11 . . . . . 7 11 Wheel 1 | . . . . . . . . . . . . . 12 13 7 . . . . . . . 7 1 . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 4 23 20 20 23 23 5 . Device 14 | . 16 2 10 11 11 11 9 22 15 14 15 13 18 21 11 13 13 10 5 5 5 10 21 18 11 15 9 13 20 22 22 19 25 12 10 Storage 8 | . 8 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 8 5 10 11 10 6 12 4 7 7 7 10 7 Processor 7 | . 3 . . . . . . 6 7 7 7 7 6 9 6 6 6 5 5 5 5 5 5 5 5 5 5 10 10 8 12 10 10 16 19 Protection 10 | . . 11 11 11 11 11 18 7 15 15 15 8 5 7 20 20 20 15 17 17 16 13 11 17 19 12 20 15 4 7 3 . . 7 11 Energy Cannon 3 | . . . . . . . 3 . . . . . 17 20 19 1 20 17 17 17 17 11 1 . 5 . . . . . 1 . . 1 3 Ballistic Gun 3 | . 13 . . . . . 9 14 15 15 15 15 1 . . . . . . . . 5 3 . . . . 5 . . . . . 2 . Ballistic Cannon 2 | . . 14 11 11 11 10 . . . . . . . . . . . . . . . . 7 14 9 9 15 2 . . . . . . . Launcher 1 | . . 14 11 11 11 11 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Naked Turns 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Heaviest Build 152 | 9 32 37 47 47 67 67 73 77 75 80 83 88 103 78 80 80 80 87 85 85 85 85 121 142 142 126 126 138 71 93 82 73 83 152 147 Greatest Support 240 | 40 40 40 60 60 60 60 80 80 80 80 80 80 60 30 104 104 104 160 160 160 160 168 158 172 230 240 240 240 88 82 81 87 97 235 235 Greatest Overweight (x) 43 | . . . . . 1 1 1 . . 1 1 1 9 3 3 . . . . . . . 2 . . . . . . 1 1 . 1 43 . Average Overweight (x) . | . . . . . . . . . . . . . 1 2 1 . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 5 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 15 15 15 15 15 15 15 Average Capacity 18 | 5 9 15 15 15 18 19 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 21 25 25 25 25 23 15 15 15 15 15 15 14 Most Carried 25 | 5 13 15 15 15 20 17 20 20 20 20 17 17 20 20 20 20 20 20 20 20 20 20 24 25 25 25 23 25 15 15 15 15 15 15 14 Average Carried 16 | 1 7 12 14 14 16 16 19 19 19 19 17 13 16 19 19 19 19 18 20 20 19 17 19 23 22 23 22 21 14 14 14 13 14 14 13 Final Capacity 25 | 5 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 15 15 15 15 15 15 15 5 Final Carried 24 | 5 7 15 15 15 15 17 20 19 20 17 17 13 20 20 20 20 20 20 20 20 20 17 24 21 24 23 23 14 14 13 15 14 15 14 4 Class Distribution -------------------- 23% | Mutant 18% | Alien-Mutant 14% | Scavenger-Mutant 10% | Scavenger-Tank 8% | Derelict-Tank 6% | Scavenger-Skirmisher 5% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Tank | -5/Proximity Caves Derelict-Tank | -5/Factory Derelict-Tank | -5/Upper Caves Derelict-Tank | -5/Upper Caves Derelict-Tank | -5/Zhirov Derelict-Tank | -4/Proximity Caves Tank | -4/Factory Scavenger-Tank | -4/Extension Tank | -4/Cetus Scavenger-Mutant | -4/Archives Scavenger-Tank | -4/Hub_04(d) Scavenger-Gunner | -3/Research Mutant | -3/Testing Mutant | -2/Research Mutant | -2/Quarantine Gladiator | -2/Section 7 Alien-Ninja | -1/Access Alien-Mutant | -1/Command Alien-Mutant | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 9230 | 328 483 133 110 20 . 163 378 292 186 374 . 349 719 112 115 40 54 44 6 . . 267 753 825 412 40 119 563 5 165 240 . 129 1776 30 Remotely 948 | . . . . . . . . . . . . . . . . . . . . . . . 64 589 263 32 . . . . . . . . . Salvage Created 9627 | 118 444 . 112 16 . 143 564 522 104 197 . 284 1399 70 82 . 84 . . . . 185 860 315 315 40 . 768 . 288 389 . 222 1420 686 Parts 481 | 12 33 . 7 6 . 10 50 25 5 14 . 4 70 3 1 . . . . . . 2 32 5 14 7 . 59 . 18 17 . 7 58 22 Haulers Intercepted 9 | . 2 . . . . . . 1 . . . . 2 . . . . . . . . . 4 . . . . . . . . . . . . Recyclers Shooed 7 | . . . 1 . . . . 2 . . . . 1 . . . . . . . . . 1 1 . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 44 | . . . . . . . . . 5 8 . 4 . 2 8 . 1 . 4 . . 12 . . . . . . . . . . . . . Prevented 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 169 | . 14 . 2 4 . 7 17 6 2 5 . 7 16 1 2 . . . . . . 3 13 8 5 . . 12 . 2 2 . . 19 22 Melee 5 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . 2 . . . . . Guns 59 | . 14 . . . . . 2 6 2 5 . 7 . . . . . . . . . 2 3 . . . . 9 . . . . . 9 . Cannons 47 | . . . 2 . . 1 3 . . . . . 12 1 1 . . . . . . 1 3 8 3 . . 2 . . . . . 7 3 AOE 36 | . . . . 4 . 6 12 . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . 11 Classes Destroyed 21 | 2 4 . . . . 1 3 1 . 3 . 2 1 . . . . . . . . . 1 . . . . . . . . . . 3 . Worker 12 | . . . . . . . . 1 . . . . 8 . . . . . . . . . . . . . . 1 . 1 . . . 1 . Builder 7 | . . . . . . . 1 1 . . . . 3 . . . . . . . . . 1 . . . . 1 . . . . . . . Tunneler 4 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hauler 9 | . 2 . . . . . . 1 . . . . 2 . . . . . . . . . 4 . . . . . . . . . . . . Recycler 10 | 1 . . 1 . . 1 2 . . . . . 1 . . . . . . . . . . . . . . . . 1 1 . 1 1 . Mechanic 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Operator 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Watcher 10 | . . . . . . . 2 . . . . . 1 . . . . . . . . . 2 . . . . . . . 1 . 2 2 . Swarmer 41 | . 9 . . 4 . 3 9 . . 2 . . 5 . . . . . . . . . 5 2 . . . . . . . . . 2 . Grunt 43 | . 5 . 2 . . 3 2 4 . . . 4 4 1 1 . . . . . . 2 5 5 3 . . . . . . . . 2 . Brawler 2 | . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Sentry 15 | . . . . . . . 3 2 . . . 1 2 . . . . . . . . . 2 . . . . 3 . 1 . . . 1 . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hunter 10 | . . . . . . 1 3 . 2 . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . Programmer 20 | . . . . . . . . . . . . 1 4 . . . . . . . . . 1 . . . . 9 . 1 . . . 4 . Behemoth 5 | . . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 . . . . . . . . . 2 . Cetus Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Enhanced Hunter 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Master Thief 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Martyr 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Mutant 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 8 | 2 7 . 2 4 . 7 8 7 1 2 . 3 7 1 1 . . . . . . 1 6 4 3 . . 3 . 1 3 . 2 5 5 Combat Bots Only 6 | . 3 . 2 4 . 6 6 5 1 2 . 3 3 1 1 . . . . . . 1 4 4 3 . . 3 . 1 2 . . 4 5 Max Kills in Single Turn 3 | 1 2 . 1 1 . 2 3 2 1 1 . 1 2 1 1 . . . . . . 1 2 1 1 . . 1 . 1 1 . 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . 1 . 2 3 . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . 2 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Uniques/NPCs Destroyed 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 4 A7 (-4/Cetus) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 20712 | . 543 . 58 40 . 155 306 281 53 673 . 727 965 43 125 . 68 113 . . . 1207 1167 668 1065 . 65 1264 801 415 381 1027 225 4247 4030 Core 1521 | . 102 . . 12 . 48 18 17 12 100 . 19 157 . 17 . 35 . . . . 46 126 98 39 . . 97 130 51 . 80 . 100 217 Absorbed by Shields 3414 | . . . 22 17 . 58 117 98 19 128 . . 24 . . . . . . . . . . . . . . . . . . . 83 51 2797 Reduced by Siege Mode 131 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 103 Core Remaining (%) 78 | 100 . 59 . . . 85 96 . . . . 78 . . . . 75 . . . . 95 . . . . 77 . 76 . . 71 . . 53 Volleys Fired 839 | 22 69 . 15 4 . 9 38 29 14 31 . 21 92 2 16 . 10 4 . . . 27 50 20 13 10 2 48 2 5 8 . . 144 134 Largest 3 | 1 2 . 1 2 . 2 2 2 2 2 . 2 3 3 3 . 3 3 . . . 3 3 3 3 3 3 3 3 1 1 . . 2 1 Hottest 270 | 20 100 . 35 65 . 65 103 56 56 56 . 56 180 90 270 . 90 90 . . . 270 180 180 180 180 180 264 264 73 40 . . 130 200 Shots Fired 1540 | 22 129 . 15 5 . 16 48 57 28 62 . 42 263 6 41 . 30 12 . . . 69 118 60 38 16 5 126 6 5 8 . . 179 134 Gun 550 | 22 120 . . . . . 10 56 28 62 . 42 . . 8 . . . . . . 24 25 . . . . 97 6 1 . . . 49 . Cannon 862 | . . . 15 1 . 4 24 . . . . . 262 6 33 . 30 12 . . . 45 83 60 38 9 5 29 . 4 8 . . 60 134 Launcher 42 | . . . . 4 . 12 14 1 . . . . 1 . . . . . . . . . 10 . . . . . . . . . . . . Special 86 | . 9 . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . 70 . Kinetic 709 | 22 94 . 15 1 . 4 20 56 28 62 . 42 . . 8 . . . . . . 24 95 60 32 9 5 69 . . . . . 63 . Thermal 742 | . 35 . . . . . 14 . . . . . 262 6 33 . 30 12 . . . 45 13 . . 7 . 57 6 4 . . . 88 130 Explosive 31 | . . . . 4 . 12 14 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 57 | . . . . . . . . . . . . . 1 . . . . . . . . . 10 . 6 . . . . . 8 . . 28 4 Phasic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Robot Hit Streak 55 | 14 17 . 6 . . 6 3 12 4 16 . 8 16 2 4 . 8 . . . . 17 14 21 8 4 7 12 13 . 6 . . 55 13 Robot Miss Streak 6 | 3 3 . 2 1 . 3 6 3 2 4 . 6 6 1 6 . 1 . . . . 6 4 4 2 1 1 5 3 . 1 . . 6 2 Penetration Max 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Secondary Targets 6 | . 2 . . . . . . . . 1 . 2 . . . . . . . . . . . . . . . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . 1 . . . . . . . Shots Hit Robots 973 | 17 74 . 12 . . 11 23 35 18 46 . 38 94 3 28 . 12 . . . . 50 70 37 30 8 4 72 3 10 9 . 6 156 107 Core Hits 506 | 5 26 . 5 4 . 14 33 17 4 22 . 50 40 2 5 . 4 . . . . 26 55 13 11 3 1 27 . 5 4 . 4 59 67 Critical Kills 18 | . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . 4 . . . . 1 3 7 Critical Parts Destroyed 8 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 3 . . . . 1 3 . Critical Strikes 48 | . 1 . 1 . . . . 2 . 1 . . 2 . . . . . . . . . 2 . 4 . . 9 . 2 . . 2 15 7 Burn 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Meltdown 10 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 7 Destroy 19 | . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . 7 . . . . 2 7 . Blast 9 | . . . 1 . . . . . . . . . . . . . . . . . . . 2 . 4 . . . . . . . . 2 . Corrupt 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Sever 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 3 . Puncture 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Melee Attacks 148 | . . . . . . . . . . . . . . . . 1 . . . . . . 22 . 3 . . 1 8 33 20 21 10 29 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 104 | . . . . . . . . . . . . . . . . 1 . . . . . . 22 . 3 . . 1 . 17 9 15 7 29 . Piercing 44 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 16 11 6 3 . . Sneak Attacks 14 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 2 2 . 2 5 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . 3 . . Damage Inflicted 54145 | 192 1029 17 224 262 . 690 1149 1140 277 1215 . 782 2825 82 736 . 370 . . . . 1479 2807 1339 1256 104 125 2437 81 709 627 . 594 6292 25305 Guns 8861 | 192 1001 . . . . . 110 1103 272 1215 . 782 . . 87 . . . . . . 432 439 . . . . 1861 81 . . . . 1286 . Cannons 26423 | . . . 224 . . 44 241 . . . . . 2754 82 649 . 363 . . . . 1047 1278 1335 1016 . 125 473 . . 236 . . 2411 14145 Explosions 13642 | . . . . 262 . 597 760 . . . . . 71 . . . . . . . . . 792 . . . . . . . . . . . 11160 Melee 3994 | . . . . . . . . . . . . . . . . . . . . . . . 245 . 240 . . . . 709 391 . 594 1815 . Ramming 341 | . 28 17 . . . 49 38 37 5 . . . . . . . 7 . . . . . 53 4 . . . 103 . . . . . . . Kinetic 12297 | 192 754 . 224 . . 44 176 1103 272 1215 . 782 . . 87 . . . . . . 432 1525 1335 823 . 125 1328 . . . . . 1880 . Thermal 33789 | . 247 . . . . . 175 . . . . . 2754 82 649 . 363 . . . . 1047 391 . . 104 . 1006 81 . . . . 1709 25181 Explosive 1619 | . . . . 262 . 597 760 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 2105 | . . . . . . . . . . . . . 71 . . . . . . . . . 593 . 193 . . . . . 236 . . 888 124 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2911 | . . . . . . . . . . . . . . . . . . . . . . . 245 . 240 . . . . 126 49 . 436 1815 . Piercing 1083 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 583 342 . 158 . . Highest Corruption 38 | . . . . . . . . . . . . 1 13 13 13 13 . . . . . . 1 3 22 37 38 8 7 . . 4 . 8 2 Average Corruption 5 | . . . . . . . . . . . . 1 7 13 13 13 . . . . . . 1 1 14 31 30 4 6 . . 3 . 4 1 Corruption Purged 31 | . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . 1 2 . . . . 21 . Effects 190 | . . . . . . . . . . . . 3 29 25 16 3 . . . . . . 5 11 14 9 7 11 4 . . . . 50 3 Message Errors 42 | . . . . . . . . . . . . 1 2 4 5 2 . . . . . . 1 7 2 1 1 . . . . . . 15 1 Matter Fused 39 | . . . . . . . . . . . . . 10 3 4 . . . . . . . . 2 3 2 . 3 3 . . . . 9 . Heat Flow Errors 21 | . . . . . . . . . . . . . 3 4 3 . . . . . . . . . 2 3 1 . . . . . . 5 . Energy Discharges 40 | . . . . . . . . . . . . 1 2 7 1 . . . . . . . 3 2 2 3 . 4 1 . . . . 13 1 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Data Loss (minor) 23 | . . . . . . . . . . . . 1 5 4 . . . . . . . . . . 1 . 1 4 . . . . . 6 1 Data Loss (major) 7 | . . . . . . . . . . . . . 3 2 1 . . . . . . . . . . . 1 . . . . . . . . Misfires 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Alerts 3 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . 1 . . . . . . . . Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Weapon Failures 9 | . . . . . . . . . . . . . 4 . 1 . . . . . . . 1 . 1 . 1 . . . . . . 1 . Overload Shots 32 | . . . . . . . . . . . . . 2 . 6 . . . . . . 16 . . . . . . . . . . . 7 1 Effects 7 | . . . . . . . . . . . . . 1 . 1 . . . . . . 5 . . . . . . . . . . . . . Energy Bleed 3 | . . . . . . . . . . . . . 1 . 1 . . . . . . 1 . . . . . . . . . . . . . Meltdown 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Overflow Damage 3143 | . . . . . . . . 1 2 . . . 62 . 115 . 66 . . . . 1 77 5 50 . . 23 . 16 . . 209 610 1906 Projectiles 1884 | . . . . . . . . . . . . . 62 . 115 . 66 . . . . 1 18 5 50 . . 23 . . . . . 76 1468 Explosions 487 | . . . . . . . . . . . . . . . . . . . . . . . 49 . . . . . . . . . . . 438 Melee 772 | . . . . . . . . 1 2 . . . . . . . . . . . . . 10 . . . . . . 16 . . 209 534 . Knockbacks 36 | . . . . . . 1 . . . . . . . . . . . . . . . . 3 9 15 . . 3 . . . . . 5 . Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Kinetic 35 | . . . . . . 1 . . . . . . . . . . . . . . . . 2 9 15 . . 3 . . . . . 5 . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 336 | . . . . 23 . 86 18 . . . . . 23 . . . . . . . . . 86 . . . . . . . . . . . 100 Shots 11 | . . . . 1 . 4 1 . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . 2 Rammed 32 | . 5 1 . . . 6 1 4 1 . . . 1 . . . 2 . . . . . 6 1 . . . 4 . . . . . . . Targets Rammed 35 | . 6 1 . . . 6 2 4 1 . . . 1 . . . 2 . . . . . 7 1 . . . 4 . . . . . . . Kicked 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Highest Temperature 465 | . 144 . 18 12 . 66 306 18 . 119 . 241 251 245 420 . . . . . . 465 197 194 193 182 193 231 190 . . . . 142 126 Average Temperature 95 | . 48 . 7 8 . 28 102 8 . 36 . 145 58 115 239 . . . . . . 182 85 97 110 87 79 103 97 . . . . 69 71 Received Heat Transfer 2523 | . 144 . 22 . . 30 12 131 . 128 . 339 112 27 9 . 12 12 . . . 162 223 239 276 . 9 54 51 72 . 63 24 315 57 Effects 7 | . . . . . . . 1 . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . Shutdowns 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Interference 5 | . . . . . . . 1 . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Siege Activations 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 10 Total Turns 177 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80 97 Longest Duration 41 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 26 Robots Corrupted 11 | . . . . . . . . . . . . . . . . . . . . . . . 4 . 2 . . . . . 2 . . 2 1 Combat Hostiles 10 | . . . . . . . . . . . . . . . . . . . . . . . 3 . 2 . . . . . 2 . . 2 1 Parts Fried 24 | . . . . . . . . . . . . . . . . . . . . . . . 6 . 4 . . . . . 2 . . 3 9 Impact Corruptions 2 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 13 | . . . . . . . . . . . . . 3 . 1 . . . . . . . . . . . . 1 . . . . . 1 7 Combat Hostiles 12 | . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . . 1 . . . . . 1 7 Parts Melted 28 | . . . . . . . . . . . . . 14 . . . . . . . . . . . . . . 11 . . 1 . . . 2 Heat Transferred 21334 | . 719 . . . . . 259 . . . . . 3676 111 816 . 481 . . . . 1155 409 . . 222 . 1644 124 . . . . 2428 9290 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 6 | . . . . . . . . . . 4 . . . . 2 . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 1094 | 20 258 67 75 133 . 229 315 244 . . . . 441 . . . . 200 . . . . 980 1094 832 371 219 309 209 401 349 356 371 967 . Initial 544 | . 13 67 . 28 . . . 53 . . . . 37 . . . . 25 . . . . . 456 544 332 129 114 124 110 126 86 174 190 . Average 222 | 11 102 28 31 125 . 41 179 90 . . . . 120 . . . . 99 . . . . 370 666 665 354 157 128 159 225 226 204 236 463 . Maximum Alert Level 4 | . 1 . . . . 1 1 1 . . . . 2 . . . . 1 . . . . 3 3 3 1 1 1 1 2 1 1 1 4 . Low Security (%) 48 | 100 82 100 100 100 . 86 64 82 . . . . 80 . . . . 75 . . . . 38 . . . 77 80 80 40 41 45 13 6 . Level 1 17 | . 17 . . . . 13 35 17 . . . . 16 . . . . 24 . . . . 23 3 . 100 22 19 20 58 58 54 86 3 . Level 2 7 | . . . . . . . . . . . . . 3 . . . . . . . . . 15 58 75 . . . . 1 . . . 6 . Level 3 6 | . . . . . . . . . . . . . . . . . . . . . . . 22 37 24 . . . . . . . . 8 . Level 4 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 50 | . 4 1 . . . . 4 2 . . . . 6 . . . . 1 . . . . 9 6 . . . 5 2 2 1 3 2 2 . Investigation 12 | . 3 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 1 1 1 1 . 1 . Extermination 15 | . . . . . . . . . . . . . 3 . . . . . . . . . 4 . . . . 3 . 1 . 1 2 1 . Reinforcement 19 | . 1 . . . . . 3 1 . . . . 3 . . . . 1 . . . . 4 4 . . . . 1 . . 1 . . . Assault 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . Garrison 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . . . . . 2 . . . . . 2 . . . . 1 . . . . . 2 . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 36 | . . . . . . . 3 1 . . . . 1 . . . . . . . . . . 3 1 . . 4 3 . . 1 2 17 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 446 | . 22 . 6 4 . 7 22 9 2 10 . 7 21 1 4 . 1 4 4 . . 9 29 35 12 . 3 21 21 12 7 36 23 66 48 Peak Tracking Total 19 | . 3 . 2 4 . 4 4 4 1 5 . 3 3 1 2 . 1 3 3 . . 4 7 4 5 . 2 7 19 4 3 13 5 7 4 Tactical Retreats 28 | . . . . . . . . 1 . . . . . . . . . . . . . 1 . 2 1 . . 3 . 3 . 2 4 11 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 14 | . 1 . . . . . 1 1 . . . . 5 . . . . 1 . . . . . . . . . 3 . 1 . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 57 | . 1 . 1 . . . 1 3 . 1 . . 6 . . . . 1 . . . . 2 5 3 2 . . 4 1 6 12 1 4 3 Max in Single Turn 2 | . 1 . 1 . . . 1 1 . 1 . . 1 . . . . . . . . . 2 1 1 1 . . 1 1 1 1 1 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 37 | . 7 1 1 . 2 . 2 3 1 . 3 . 7 3 1 . . . . . 4 . . . . . . . . . 1 1 . . . Terminals 13 | . 4 . 1 . . . 1 1 . . . . 6 . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Total Hacks 111 | . 22 1 1 . 2 . 11 4 1 . 21 . 16 9 1 . . . . . 17 . . . . . . . . . 3 2 . . . Successful 80 | . 12 1 . . 2 . 3 4 1 . 21 . 5 9 1 . . . . . 17 . . . . . . . . . 2 2 . . . Failed 30 | . 9 . 1 . . . 8 . . . . . 11 . . . . . . . . . . . . . . . . . 1 . . . . Catastrophic 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 143 | . 10 . 1 . 1 . 3 1 . . . . 6 . . . . 2 . . . . 7 4 4 . 3 7 2 11 20 15 28 18 . Terminals 39 | . 15 . 1 . . . 8 1 . . . . 14 . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 5 | . 3 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . 3 2 . . . Garrison Access 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 63 | . 5 1 . . 2 . 2 1 1 . 21 . 3 9 1 . . . . . 17 . . . . . . . . . . . . . . Record 19 | . . . . . 1 . . . . . 6 . . 7 . . . . . . 5 . . . . . . . . . . . . . . Part Schematic 10 | . . . . . . . . . . . 6 . . . . . . . . . 4 . . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Prototype ID Bank 8 | . 1 . . . . . . . . . 3 . . . . . . . . . 4 . . . . . . . . . . . . . . Open Door 5 | . . 1 . . . . . . 1 . . . . 2 1 . . . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . 1 . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . 2 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Report Inventory 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . 2 2 . . . Insert Component 6 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . 2 2 . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . 3 . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Terminals 3 | . 1 . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Botnet 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 17 | . 4 . 1 . . . 2 1 . . . . 7 . . . . . . . . . . . . . . . . . 1 1 . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 16 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . 5 5 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 26 | . . . . . . . . . . . 6 . . . . . . . . . 4 . . . . . . . . . . . 16 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 64 | . 26 . . . . . . 38 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Allies Hacked 4 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 3 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc Com Ac0 Total Allies 112 | . . . . . . . . . . . . 1 18 . . 4 . 2 . . . . 7 16 5 . . 3 . 4 . . 1 51 . Largest Group 19 | . . . . . . . . . . . . 1 18 . . 4 4 6 5 4 4 2 4 8 4 4 3 2 . 3 . . 1 19 . Highest-Rated Group 2447 | . . . . . . . . . . . . 95 734 . . 150 150 320 231 191 191 117 315 441 356 356 253 135 . 82 . . 31 2447 . Highest-Rated Ally 269 | . . . . . . . . . . . . 95 74 . . 40 40 85 85 85 85 85 96 156 150 103 103 103 . 32 . . 31 269 . Zionite Dispatches 17 | . . . . . . . . . . . . . . . . . . 1 . . . . 3 2 2 . 1 3 . 4 . . 1 . . Heavy 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . Light 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . . . . . . . . Recon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Heavy Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Total Orders 14 | . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . 5 . 3 . . 1 2 . STAY 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . ROAM 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . DROP 7 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 2 . 3 . . . . . EXPLORE 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Ally Attacks 556 | . . . . . . . . . . . . 15 33 . . . 4 5 9 . . 13 57 144 27 . 10 2 . . . . . 237 . Total Damage 29332 | . . . . . . . . . . . . 469 1229 . . . 57 1264 273 . . 642 2102 4440 670 . 447 148 . . . . . 17591 . Kills 128 | . . . . . . . . . . . . . 5 . . . 1 7 4 . . 7 12 25 5 . 3 . . . . . . 59 . Allies Corrupted 16 | . . . . . . . . . . . . . 1 . . . . . . . . . 2 2 . . . . . . . . . 11 . Allies Melted 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 5 | . 1 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Derelict Logs Recovered 15 | . . 1 . . . . . . 1 1 . 2 . 2 2 1 1 . 2 1 . 1 . . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 4 7 5 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Guard Positions 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Prototype Stockpiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Trap Installations 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 32127 | 183 1730 933 223 419 601 1920 974 714 764 1193 127 1079 1842 635 373 1936 327 296 640 559 286 843 2017 1234 330 170 138 1242 135 426 439 464 559 5776 600 Spaces Moved 19888 | 82 634 513 108 110 271 787 401 320 395 655 77 545 839 434 217 1165 173 139 389 347 166 435 1025 667 100 50 64 898 216 557 629 813 1278 4184 205 Core 19 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 7 Treads 12079 | 57 457 513 108 110 271 787 401 320 395 655 77 545 242 . 99 1165 173 139 389 347 166 435 280 667 100 50 64 517 . . . . . 2352 198 Legs 199 | 22 177 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 1894 | . . . . . . . . . . . . . 597 434 118 . . . . . . . 745 . . . . . . . . . . . . Hover 5697 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 381 216 557 629 813 1278 1823 . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 23 | 50 120 160 163 163 163 163 162 162 162 162 165 165 100 110 125 162 162 161 161 161 161 160 112 160 160 160 160 23 27 30 44 34 27 27 50 Average Speed 129 | 145 148 164 163 163 216 238 185 162 162 162 166 179 155 124 141 162 162 161 161 161 161 161 126 160 160 160 160 107 33 42 49 40 35 114 151 Slowest Speed 2200 | 160 160 165 163 163 263 263 263 162 162 260 265 266 370 125 162 162 162 161 161 161 161 162 267 162 160 160 160 160 42 103 103 50 112 2200 155 Overloaded Moves 1550 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 136 57 . 296 554 458 . Propulsion Burnouts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Teleports 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 3 1 1 1 Exploration Rate (%) 50 | 4 93 93 20 18 63 99 36 13 64 77 69 78 25 69 39 89 38 6 59 53 60 60 31 82 56 50 10 29 38 20 51 68 49 80 29 Regions Visited 35 Branch Regions 25 Pre-discovered Areas 16 | . 2 . . . 1 . . . . . 1 . . 1 . 3 1 . 1 1 3 . . . . . . . . . . 2 . . . Known Exits Taken 28 | . . . 1 . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 7 | 1 1 1 . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 25 | . . 3 . 1 . 3 . . 2 5 . 1 . 2 1 3 1 . 1 1 . 1 . . . . . . . . . . . . . Spaces Dug 128 | . 6 . . 8 . . 19 4 . . . . 27 . . . 3 2 . . . 2 25 . . . . 6 4 10 7 . . 5 . Terrain Destroyed 1146 | . 8 . . 27 . 59 78 5 1 . . . 58 2 4 . 6 3 . . . 7 100 18 . 1 1 21 4 14 7 . . 12 710 Melee 38 | . . . . . . . . . . . . . . . . . . . . . . . 11 . . . . 1 4 10 7 . . 5 . Projectile 200 | . 8 . . . . . 5 1 1 . . . 58 2 4 . 6 3 . . . 7 36 18 . 1 1 20 . 4 . . . 6 19 AOE 907 | . . . . 27 . 59 73 4 . . . . . . . . . . . . . . 53 . . . . . . . . . . . 691 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc Com Ac0 Total 24694 | 121 1269 600 140 346 286 806 580 455 489 719 77 606 1164 523 249 1215 197 205 403 347 187 522 1621 784 236 121 94 1081 257 706 719 905 1365 4897 402 Wait 2666 | . 511 68 9 229 . . 110 74 68 2 . 24 150 71 . 28 11 47 15 1 2 41 422 55 105 47 22 56 11 79 14 35 56 256 47 Move 19852 | 81 633 512 107 109 270 786 400 319 394 654 76 544 838 433 216 1164 172 138 388 346 165 434 1024 666 99 49 63 897 215 556 628 812 1277 4183 204 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 207 | 5 11 9 2 2 8 2 9 8 3 8 . . 17 2 2 6 1 3 . . 6 3 20 3 3 3 1 11 3 1 8 10 1 36 . Fast Attach 213 | 8 2 1 1 . . . 3 2 . 3 . 1 9 3 2 4 . 2 . . 4 5 16 3 2 . 1 12 6 14 12 11 11 70 5 Attach 173 | 2 9 1 3 . 1 . 1 5 . 5 . 8 17 . 2 2 . 2 . . 2 6 8 5 1 5 1 16 1 6 6 9 2 42 5 Detach 110 | 2 3 . 1 . . . . . . . . 5 12 . . 1 . 1 . . 1 1 4 2 . 2 . 9 1 8 7 2 4 40 4 Swap 146 | . 14 5 1 . 2 3 9 7 6 7 1 1 15 6 5 . . 1 . . . . 20 7 5 2 3 4 4 1 3 4 1 8 1 Drop 309 | 1 11 3 1 2 5 . 8 7 2 9 . 2 10 6 6 9 1 7 . . 7 5 28 8 4 3 1 23 6 16 15 6 6 89 2 Fire 839 | 22 69 . 15 4 . 9 38 29 14 31 . 21 92 2 16 . 10 4 . . . 27 50 20 13 10 2 48 2 5 8 . . 144 134 Melee 125 | . . . . . . . . . . . . . . . . 1 . . . . . . 22 . 3 . . 1 8 20 18 16 7 29 . Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Kick 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 34 | . 5 1 . . . 6 2 4 1 . . . 1 . . . 2 . . . . . 7 1 . . . 4 . . . . . . . Escape Stasis 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Rewire 15 | . . . . . . . . . 1 . . . . . . . . . . . . . . 14 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / *Upp / *Ext) -4/Extension (discovered 3 exits: *Res x2 / *Cet) -4/Cetus -4/Archives -4/Hub_04(d) -3/Research (discovered 3 exits: *Res x2 / *Tes) -3/Testing -2/Research -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 184 | -11/Scrapyard | Entered Materials 190 | -10/Materials | Central database locked down 321 | -10/Materials | Build established: Mutant 852 | -10/Materials | Discovered new exit (range 16) 1036 | -10/Materials | Discovered new exit (range 14) 1254 | -10/Materials | Repaired Assault Rifle 1276 | -10/Materials | Discovered new exit (range 8) 1511 | -10/Materials | Discovered new exit (range 16) 1914 | -10/Materials | Entered Mines 1930 | -10/Mines | Met a Derelict bent on vengeance 1993 | -10/Mines | Met a Derelict shopkeep closing up shop 2149 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2302 | -10/Mines | Discovered new exit (range 10) 2377 | -10/Mines | Discovered new exit (range 11) 2847 | -10/Mines | Entered Materials 2847 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2848 | -9/Materials | Identified exit to Mines 3070 | -9/Materials | Entered Mines 3071 | -9/Mines | Assembled infested the area 3439 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3443 | -9/Mines | Found Prototype Device 3481 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3483 | -9/Mines | Discovered new exit (range 5) 3489 | -9/Mines | Entered Exiles 3490 | -9/Exiles | Identified exit to Mines 3564 | -9/Exiles | Met 8R-AWN 3606 | -9/Exiles | Met EX-HEX 3714 | -9/Exiles | Met EX-DEC 3730 | -9/Exiles | Learned location of Zion (-6) 3785 | -9/Exiles | Met EX-BIN 3817 | -9/Exiles | Aligned with FarCom system 3819 | -9/Exiles | Given EX-Vault access code 3882 | -9/Exiles | Opened EX-Vault 3901 | -9/Exiles | Found Superbattery 3907 | -9/Exiles | Found Latent Energy Streamer 3915 | -9/Exiles | Found YOLO Cannon 3961 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4074 | -9/Exiles | Discovered exit to Mines (range 12) 4090 | -9/Exiles | Stole three prototypes: YOLO Cannon, Latent Energy Streamer, Superbattery 4090 | -9/Exiles | Entered Mines 4516 | -8/Mines | Discovered new exit (range 11) 4640 | -8/Mines | Discovered new exit (range 3) 6010 | -8/Mines | Entered Materials 6010 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6053 | -8/Materials | Garrison activated, responded to threat 6310 | -8/Materials | Discovered new exit (range 14) 6704 | -8/Materials | Identified Exp. Sensor Array 6915 | -8/Materials | Build established: Scavenger-Mutant 6984 | -8/Materials | Entered Factory 6984 | -7/Factory | Evolved 2 slots: Utility x2 6986 | -7/Factory | FarCom data flow suspended 7206 | -7/Factory | Garrison activated, responded to threat 7351 | -7/Factory | Identified exit to Storage 7351 | -7/Factory | Identified exit to Lower Caves 7497 | -7/Factory | Discovered new exit (range 15) 7602 | -7/Factory | Repaired Reactive Plating 7642 | -7/Factory | Build established: Scavenger-Skirmisher 7698 | -7/Factory | Entered Lower Caves 7718 | -7/Lower Caves | Learned Factory emergency access door positions 7945 | -7/Lower Caves | Build established: Scavenger-Mutant 8448 | -7/Lower Caves | Discovered new exit (range 7) 8459 | -7/Lower Caves | Identified exit to Lower Caves 8462 | -7/Lower Caves | Entered another Lower Caves area 9072 | -7/Lower Caves | Spotted B-75 Beast 9128 | -7/Lower Caves | Destroyed B-75 Beast 9320 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 9424 | -7/Lower Caves | Learned location of 1 exit from Factory 9480 | -7/Lower Caves | Spotted M6-169(f) 9481 | -7/Lower Caves | Encountered a Master Thief 9481 | -7/Lower Caves | Spotted TX-T70(f) 9482 | -7/Lower Caves | Encountered a Master Thief 9482 | -7/Lower Caves | Spotted 9Y-9YM(f) 9483 | -7/Lower Caves | Encountered a Master Thief 9483 | -7/Lower Caves | Spotted ID-GLO(f) 9483 | -7/Lower Caves | YOLO Cannon stolen by Master Thief 9483 | -7/Lower Caves | Latent Energy Streamer stolen by Master Thief 9484 | -7/Lower Caves | Encountered a Master Thief 9484 | -7/Lower Caves | Spotted 2Q-QZW(f) 9488 | -7/Lower Caves | Lyr. Medium Armor Plating stolen by Master Thief 9491 | -7/Lower Caves | Encountered a Master Thief 9496 | -7/Lower Caves | Flak Gun stolen by Master Thief 9500 | -7/Lower Caves | Destroyed 9Y-9YM(f) 9529 | -7/Lower Caves | Discovered new exit (range 5) 9653 | -7/Lower Caves | Identified exit to Data Miner 9655 | -7/Lower Caves | Entered Data Miner 9655 | -7/Data Miner | Discovered new exit (range 6) 9687 | -7/Data Miner | Met Data Miner 9720 | -7/Data Miner | Learned location of Section 7 (-2) 9720 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9743 | -7/Data Miner | Received God Mode back door access code from Data Miner 9779 | -7/Data Miner | Identified exit to Proximity Caves 9782 | -7/Data Miner | Entered Proximity Caves 9833 | -6/Proximity Caves | Lost 3 parts (1n2u) 9882 | -6/Proximity Caves | Escorted by Enhanced Grunt 10097 | -6/Proximity Caves | Spotted B-75 Beast 10583 | -6/Proximity Caves | Learned Factory terminal intel 10640 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10840 | -6/Proximity Caves | Discovered new exit (range 3) 10848 | -6/Proximity Caves | Identified exit to Factory 10856 | -6/Proximity Caves | Learned location of 1 exit from Proximity Caves 10861 | -6/Proximity Caves | Entered Factory 10861 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 10862 | -6/Factory | Identified exit to Factory 10864 | -6/Factory | Loaded intel: 18 terminal locations 11348 | -6/Factory | Discovered exit to Factory (range 14) 11522 | -6/Factory | Build established: Scavenger-Skirmisher 11566 | -6/Factory | Cargo convoy interrupted 11593 | -6/Factory | Incoming assault squad redirected 11594 | -6/Factory | Incoming assault squad redirected 12281 | -6/Factory | Identified exit to Lower Caves 12372 | -6/Factory | Build established: Scavenger-Tank 12478 | -6/Factory | System corruption reached 10% 12703 | -6/Factory | Entered Lower Caves 12886 | -6/Lower Caves | Learned 4 Factory zone layouts 12906 | -6/Lower Caves | Learned location of Extension (-4) 12906 | -6/Lower Caves | Learned location of 1 exit from Factory 12906 | -6/Lower Caves | Learned Extension emergency access door positions 12906 | -6/Lower Caves | Learned Armory stockpile data 12906 | -6/Lower Caves | Learned Armory security intel 12971 | -6/Lower Caves | Encountered a Warlord checkpoint 13038 | -6/Lower Caves | Build established: Scavenger-Skirmisher 13297 | -6/Lower Caves | Discovered new exit (range 8) 13314 | -6/Lower Caves | Identified exit to Lower Caves 13338 | -6/Lower Caves | Entered another Lower Caves area 13338 | -6/Lower Caves | Spotted 24-4B7(f) 13339 | -6/Lower Caves | Encountered a Master Thief 13342 | -6/Lower Caves | Spotted G8-7CZ(f) 13343 | -6/Lower Caves | Encountered a Master Thief 13360 | -6/Lower Caves | Destroyed 24-4B7(f) 13381 | -6/Lower Caves | Lgt. Treads stolen by Master Thief 13407 | -6/Lower Caves | Discovered exit to Factory (range 9) 13413 | -6/Lower Caves | Build established: Scavenger-Tank 13575 | -6/Lower Caves | Learned Factory terminal intel 13622 | -6/Lower Caves | Learned location of 1 exit from Factory 13689 | -6/Lower Caves | Discovered new exit (range 10) 13702 | -6/Lower Caves | Identified exit to Zion 13711 | -6/Lower Caves | Entered Zion 13779 | -6/Zion | System corruption cleaned by Quarantine Array 13891 | -6/Zion | Discovered new exit (range 14) 13912 | -6/Zion | Identified exit to Proximity Caves 13999 | -6/Zion | Build established: Derelict-Mutant 14359 | -6/Zion | Learned location of Quarantine (-2) 14477 | -6/Zion | Learned 8 Factory zone layouts 14797 | -6/Zion | Learned location of Warlord (-4) 14997 | -6/Zion | Imprinted 14999 | -6/Zion | Declared Zion's savior 15090 | -6/Zion | Found GAL Module 15647 | -6/Zion | Entered Proximity Caves 15647 | -5/Proximity Caves | Accompanied by 4 allies 15767 | -5/Proximity Caves | Learned location of Armory (-3) 15790 | -5/Proximity Caves | Build established: Derelict-Tank 15835 | -5/Proximity Caves | Spotted B-75 Beast 15846 | -5/Proximity Caves | Allies destroyed B-75 Beast 15974 | -5/Proximity Caves | Entered Factory 15974 | -5/Factory | Accompanied by 4 allies 15974 | -5/Factory | Evolved 2 slots: Propulsion x2 15975 | -5/Factory | Identified exit to Upper Caves 15975 | -5/Factory | Identified exit to Factory 15977 | -5/Factory | Loaded intel: 20 terminal locations 16128 | -5/Factory | Zion Heavy squad teleported in 16153 | -5/Factory | Found Hvy. Reflective Plating 16156 | -5/Factory | Found Hvy. Reflective Plating 16238 | -5/Factory | Found Prototype Protection 16238 | -5/Factory | Identified Zio. Weapon Casing 16247 | -5/Factory | Found Hvy. Reflective Plating 16250 | -5/Factory | Found Hvy. Reflective Plating 16270 | -5/Factory | Entered Upper Caves 16270 | -5/Upper Caves | Accompanied by 5 allies 16439 | -5/Upper Caves | Learned Factory trap positions 16883 | -5/Upper Caves | Discovered new exit (range 11) 16898 | -5/Upper Caves | Identified exit to Upper Caves 16910 | -5/Upper Caves | Entered another Upper Caves area 16910 | -5/Upper Caves | Accompanied by 4 allies 17176 | -5/Upper Caves | Encountered a Warlord checkpoint 17439 | -5/Upper Caves | Discovered new exit (range 10) 17466 | -5/Upper Caves | Identified exit to Zhirov 17469 | -5/Upper Caves | Entered Zhirov 17469 | -5/Zhirov | Accompanied by 4 allies 17469 | -5/Zhirov | Discovered new exit (range 3) 17539 | -5/Zhirov | Found Alien Artifact 17539 | -5/Zhirov | Identified Integrated Reactor 17539 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 17621 | -5/Zhirov | Found Alien Artifact 17686 | -5/Zhirov | Learned location of Testing (-3) 17686 | -5/Zhirov | Learned location of Command (-1) 17752 | -5/Zhirov | Identified exit to Proximity Caves 17755 | -5/Zhirov | Entered Proximity Caves 17755 | -4/Proximity Caves | Accompanied by 4 allies 18171 | -4/Proximity Caves | Spotted B-86 Titan 18212 | -4/Proximity Caves | Destroyed B-86 Titan 18240 | -4/Proximity Caves | Lost 4 parts (2u2w) 18426 | -4/Proximity Caves | Learned location of 1 exit from Research 18489 | -4/Proximity Caves | Build established: Derelict-Skirmisher 18571 | -4/Proximity Caves | Discovered exit to Factory (range 11) 18598 | -4/Proximity Caves | Entered Factory 18598 | -4/Factory | Evolved 2 slots: Utility x2 18599 | -4/Factory | Identified exit to Extension 18600 | -4/Factory | Loaded intel: 109 trap records 18926 | -4/Factory | Zion Infowar Resupply teleported in 19242 | -4/Factory | Discovered new exit (range 4) 19260 | -4/Factory | Identified exit to Upper Caves 19279 | -4/Factory | Zion Light squad teleported in 19344 | -4/Factory | Discovered new exit (range 11) 19353 | -4/Factory | Build established: Tank 19354 | -4/Factory | Identified exit to Research 19403 | -4/Factory | Found Zio. Weapon Casing 19421 | -4/Factory | Found Zio. Weapon Casing 19647 | -4/Factory | Zion Light squad teleported in 20114 | -4/Factory | Terminal network hard line cut 20129 | -4/Factory | Build established: Scavenger-Tank 20167 | -4/Factory | Cargo convoy interrupted 20189 | -4/Factory | Incoming assault squad redirected 20298 | -4/Factory | Crushed by falling debris 20348 | -4/Factory | First assault squad dispatched 20371 | -4/Factory | Incoming assault squad redirected 20534 | -4/Factory | Build established: Scavenger-Mutant 20615 | -4/Factory | Entered Extension 20691 | -4/Extension | Rescued a captive Derelict 20693 | -4/Extension | Zion Light squad teleported in 20924 | -4/Extension | Build established: Scavenger-Tank 20950 | -4/Extension | Spotted B-86 Titan 20960 | -4/Extension | Allies destroyed B-86 Titan 20976 | -4/Extension | Spotted B-86 Titan 20979 | -4/Extension | Destroyed B-86 Titan 21009 | -4/Extension | Found Zio. Weapon Casing 21020 | -4/Extension | Zion Defense Resupply teleported in 21023 | -4/Extension | Discovered exit to Research (range 5) 21202 | -4/Extension | Rescued a captive Derelict 21202 | -4/Extension | Rescued a captive Derelict 21244 | -4/Extension | Rescued a captive Derelict 21247 | -4/Extension | Rescued a captive Derelict 21269 | -4/Extension | Rescued a captive Derelict 21270 | -4/Extension | Rescued a captive Derelict 21365 | -4/Extension | First assault squad dispatched 21624 | -4/Extension | Rescued A7 21700 | -4/Extension | Incoming investigation squad redirected 21835 | -4/Extension | Discovered exit to Research (range 10) 21837 | -4/Extension | Discovered new exit (range 6) 21846 | -4/Extension | Identified exit to Cetus 21849 | -4/Extension | Entered Cetus 21849 | -4/Cetus | Accompanied by 1 ally (A7) 21854 | -4/Cetus | Acquired a Cetus Manufacturing Module code from A7 21893 | -4/Cetus | Spotted Cetus Guard 21893 | -4/Cetus | Spotted Cetus Guard 21899 | -4/Cetus | Destroyed Cetus Guard 21902 | -4/Cetus | Destroyed Cetus Guard 21904 | -4/Cetus | Spotted Cetus Guard 21904 | -4/Cetus | Spotted Cetus Guard 21917 | -4/Cetus | Allies destroyed Cetus Guard 21947 | -4/Cetus | Allies destroyed Cetus Guard 21955 | -4/Cetus | Destroyed A7 21956 | -4/Cetus | Extracted ID and sensor layout for unrecognized location from A7's data core 21981 | -4/Cetus | System corruption reached 10% 22126 | -4/Cetus | Zion Hacker squad teleported in 22136 | -4/Cetus | Zion Heavy squad teleported in 22154 | -4/Cetus | Discovered new exit (range 15) 22177 | -4/Cetus | Identified exit to Archives 22179 | -4/Cetus | Entered Archives 22179 | -4/Archives | Accompanied by 4 allies 22204 | -4/Archives | System corruption reached 30% 22314 | -4/Archives | Met Zhirov 22317 | -4/Archives | Discovered new exit (range 13) 22320 | -4/Archives | Reinforcements dispatched to Archives 22348 | -4/Archives | Identified exit to Hub_04(d) 22349 | -4/Archives | Entered Hub_04(d) 22349 | -4/Hub_04(d) | Accompanied by 3 allies 22365 | -4/Hub_04(d) | Zion Recon squad teleported in 22475 | -4/Hub_04(d) | Discovered exit to Research (range 4) 22487 | -4/Hub_04(d) | Entered Research 22487 | -3/Research | Accompanied by 1 ally 22487 | -3/Research | Evolved 2 slots: Utility x2 22488 | -3/Research | Identified exit to Research 22599 | -3/Research | Zion Kinetic Resupply teleported in 22760 | -3/Research | Identified Transdimensional Reconstructor 22760 | -3/Research | Warped through subspace 22765 | -3/Research | Incoming investigation squad redirected 23284 | -3/Research | Zion Thermal Resupply teleported in 23470 | -3/Research | Build established: Scavenger-Gunner 23554 | -3/Research | Discovered exit to Research (range 7) 23622 | -3/Research | Zion Hacking Resupply teleported in 23626 | -3/Research | Found Prototype Hackware 23662 | -3/Research | Found Enh. Force Lance 23690 | -3/Research | Discovered new exit (range 4) 23691 | -3/Research | Identified exit to Testing 23729 | -3/Research | Entered Testing 23754 | -3/Testing | Found Prototype Energy Cannon 23776 | -3/Testing | Found Prototype Energy Cannon 23777 | -3/Testing | Identified Cld. Nova Cannon 23788 | -3/Testing | Spotted PX-BEJHRII1GM 23813 | -3/Testing | Found Prototype Energy Cannon 23855 | -3/Testing | Incoming investigation squad redirected 23858 | -3/Testing | Spotted Alpha 7 23861 | -3/Testing | Discovered exit to Research (range 10) 23864 | -3/Testing | Entered Research 23864 | -2/Research | Evolved 2 slots: Power x1, Utility x1 23888 | -2/Research | Zion Zionite Resupply teleported in 23952 | -2/Research | Zion Melee Resupply teleported in 23959 | -2/Research | Found Prototype Slashing Weapon 23959 | -2/Research | Identified Molecular Scythe 23975 | -2/Research | Zion Explosive Resupply teleported in 23988 | -2/Research | Incoming investigation squad redirected 24112 | -2/Research | Zion Heavy Resupply teleported in 24274 | -2/Research | Spotted B-90 Cyclops 24287 | -2/Research | Discovered new exit (range 10) 24290 | -2/Research | Identified exit to Quarantine 24290 | -2/Research | Entered Quarantine 24319 | -2/Quarantine | Retrieved Zion intel report: Main Access 24319 | -2/Quarantine | Identified exit to Access 24327 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 24342 | -2/Quarantine | Incoming investigation squad redirected 24423 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 24439 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 24446 | -2/Quarantine | Found Alien Artifact 24449 | -2/Quarantine | Found Alien Artifact 24454 | -2/Quarantine | Found Alien Artifact 24455 | -2/Quarantine | Found Alien Artifact 24457 | -2/Quarantine | Found Transdimensional Reconstructor 24473 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 24483 | -2/Quarantine | Found Alien Artifact 24491 | -2/Quarantine | Build established: Mutant 24536 | -2/Quarantine | Cryocooling Duct disabled 24539 | -2/Quarantine | Cryocooling Duct disabled 24551 | -2/Quarantine | Ambient heat levels rising (+20) 24551 | -2/Quarantine | Non-combat units ordered to evacuate 24554 | -2/Quarantine | Ambient heat levels rising (+20) 24554 | -2/Quarantine | Combat units ordered to evacuate 24566 | -2/Quarantine | Identified Dimensional Node Initializer 24566 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor (x3) 24594 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 24606 | -2/Quarantine | Found Alien Artifact 24606 | -2/Quarantine | Identified Matter Drive 24637 | -2/Quarantine | Found Alien Slashing Weapon 24637 | -2/Quarantine | Identified Sigix Broadsword 24654 | -2/Quarantine | Quarantine Guard activated 24672 | -2/Quarantine | Spotted Quarantine Guard 24673 | -2/Quarantine | Spotted Quarantine Guard 24692 | -2/Quarantine | Spotted Fortress 24727 | -2/Quarantine | Discovered new exit (range 5) 24729 | -2/Quarantine | Identified exit to Section 7 24729 | -2/Quarantine | Entered Section 7 24825 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 24845 | -2/Section 7 | Found Alien Artifact 24856 | -2/Section 7 | Retrieved Zion intel report: Guard Positions 24857 | -2/Section 7 | Spotted S7 Guard 24864 | -2/Section 7 | Found Alien Artifact 24881 | -2/Section 7 | Found Alien Artifact 24902 | -2/Section 7 | Found Alien Artifact 24925 | -2/Section 7 | Warped through subspace 24972 | -2/Section 7 | Identified Integrity Redistributor (x2) 24972 | -2/Section 7 | Identified Integrated Heat Negator 24973 | -2/Section 7 | Identified Subatomic Replicator 24973 | -2/Section 7 | Used Subatomic Replicator to replicate Integrated Heat Negator 24974 | -2/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 24976 | -2/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 24978 | -2/Section 7 | Identified Core Reset Matrix 24978 | -2/Section 7 | Used Core Reset Matrix 24982 | -2/Section 7 | Sensed 19 artifacts in vicinity 24993 | -2/Section 7 | Spotted S7 Guard 25001 | -2/Section 7 | Found Core Physics Calibrator 25002 | -2/Section 7 | Warped through subspace 25020 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/0 25031 | -2/Section 7 | Warped through subspace 25031 | -2/Section 7 | Spotted Alpha 7 25031 | -2/Section 7 | Spotted Alpha 7 25035 | -2/Section 7 | Spotted B-99 Colossus 25046 | -2/Section 7 | Found Core Expander 25046 | -2/Section 7 | Installed Core Expander, added new Weapon slot 25065 | -2/Section 7 | Found LRC Armor 25065 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 25068 | -2/Section 7 | Found LRC Insulator 25068 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 25070 | -2/Section 7 | Found LRC Energy Well 25070 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 25083 | -2/Section 7 | Found Integrated Reactor 25083 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 25115 | -2/Section 7 | Found Matter Drive 25120 | -2/Section 7 | Found Matter Drive 25122 | -2/Section 7 | Found Transdimensional Reconstructor 25123 | -2/Section 7 | Found Transdimensional Reconstructor 25126 | -2/Section 7 | Found Transdimensional Reconstructor 25132 | -2/Section 7 | Spotted Executioner 25132 | -2/Section 7 | Spotted Executioner 25146 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 25150 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-92) 25156 | -2/Section 7 | Spotted B-90 Cyclops 25168 | -2/Section 7 | Found Integrated Reactor 25168 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 25181 | -2/Section 7 | Found Integrated Mediator 25181 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 25192 | -2/Section 7 | Discovered exit to Access (range 5) 25193 | -2/Section 7 | Entered Access 25193 | -1/Access | Evolved 2 slots: Utility x2 25390 | -1/Access | Zion Heavy Resupply teleported in 25515 | -1/Access | Warped through subspace 25546 | -1/Access | Spotted B-99 Colossus 25559 | -1/Access | Build established: Alien-Ninja 25567 | -1/Access | Retrieved Zion intel report: Unaware Schematics 25602 | -1/Access | Retrieved Zion intel report: Active Garrisons 25650 | -1/Access | Retrieved Zion intel report: Component Stockpiles 25677 | -1/Access | Retrieved Zion intel report: Component Schematics 25701 | -1/Access | Retrieved Zion intel report: Unaware Analyses 25703 | -1/Access | Retrieved Zion intel report: Branch Access 25703 | -1/Access | Identified exit to Command 25748 | -1/Access | Retrieved Zion intel report: Trap Installations 25752 | -1/Access | Entered Command 25797 | -1/Command | Retrieved Zion intel report: Active Terminals 25810 | -1/Command | Retrieved Zion intel report: Trap Installations 25827 | -1/Command | Retrieved Zion intel report: Unaware Schematics 25833 | -1/Command | Retrieved Zion intel report: Guard Positions 25845 | -1/Command | Disengaged cave seal 25845 | -1/Command | Zionites emerged from the dark tunnel 25867 | -1/Command | Spotted M Guard 25867 | -1/Command | Spotted M Guard 25867 | -1/Command | Spotted Combat Programmer 25868 | -1/Command | Spotted Combat Programmer 25906 | -1/Command | Found Prototype Protection 25906 | -1/Command | Identified Zio. Weapon Casing 25907 | -1/Command | Found Prototype Protection 25907 | -1/Command | Identified Zio. Shade Carapace 25940 | -1/Command | Identified Null Cannon 25952 | -1/Command | Destroyed Combat Programmer 25960 | -1/Command | Destroyed Combat Programmer 26053 | -1/Command | Lost 3 parts (1n2u) 26097 | -1/Command | Met MAIN.C 26103 | -1/Command | 0b10 Conduit disabled 26212 | -1/Command | Build established: Alien-Gladiator 26253 | -1/Command | Spotted B-99 Colossus 26294 | -1/Command | Found Prototype Device 26294 | -1/Command | Identified Exp. ECM Suite 26296 | -1/Command | Found Prototype Processor 26296 | -1/Command | Identified Exp. Target Analyzer 26298 | -1/Command | Found Prototype Device 26298 | -1/Command | Identified Exp. Phase Shifter 26300 | -1/Command | Found Prototype Processor 26300 | -1/Command | Identified Spectral Analyzer 26302 | -1/Command | Found Prototype Device 26302 | -1/Command | Identified EM Dispersion Field 26304 | -1/Command | Found Prototype Reactor 26304 | -1/Command | Identified Vortex Chain Reactor 26307 | -1/Command | Found Gamma Refractor 26487 | -1/Command | Spotted B-99 Colossus 26488 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 26588 | -1/Command | Build established: Alien-Mutant 26712 | -1/Command | Disengaged cave seal 26712 | -1/Command | Zionites emerged from the dark tunnel 26824 | -1/Command | Found Unknown Protection 26824 | -1/Command | Identified Powered Armor 26827 | -1/Command | Found Powered Armor 26901 | -1/Command | Destroyed M Guard 26905 | -1/Command | Allies destroyed M Guard 26905 | -1/Command | All MAIN.C guards destroyed 27046 | -1/Command | Found Prototype Protection 27046 | -1/Command | Identified Zio. Shade Armor 27093 | -1/Command | Found Zio. Shade Armor 27126 | -1/Command | Allies destroyed MAIN.C Shell 27129 | -1/Command | MAIN.C activated Command garrisons 27131 | -1/Command | Allies destroyed MAIN.C 27137 | -1/Command | Found Prototype Reactor 27137 | -1/Command | Identified Zero-point Reactor 27141 | -1/Command | Found Unknown Device 27141 | -1/Command | Identified Antimissile System 27143 | -1/Command | Found Prototype Processor 27143 | -1/Command | Identified Exp. Targeting Computer 27146 | -1/Command | Found Prototype Device 27146 | -1/Command | Identified Exp. Shock Absorption System 27153 | -1/Command | Found Prototype Protection 27153 | -1/Command | Identified Centrium Heavy Armor Plating 27172 | -1/Command | Found Exp. Target Analyzer 27211 | -1/Command | Allies destroyed B-99 Colossus 27267 | -1/Command | Found Unknown Protection 27267 | -1/Command | Identified Hvy. Reflective Plating 27349 | -1/Command | Found Prototype Ballistic Gun 27349 | -1/Command | Identified Multirail 27353 | -1/Command | Found Multirail 27432 | -1/Command | Found Zio. Shade Armor 27449 | -1/Command | Found Zio. Shade Armor 27729 | -1/Command | Identified Imp. Potential Cannon 28269 | -1/Command | Found Prototype Energy Cannon 28287 | -1/Command | Found Corrupted Prototype Device 28357 | -1/Command | Identified Exp. Weapon Cycler 28357 | -1/Command | Spotted Alpha 7 28374 | -1/Command | Destroyed Alpha 7 28387 | -1/Command | Destroyed B-99 Colossus 28433 | -1/Command | Found Multirail 28445 | -1/Command | Found Multirail 28641 | -1/Command | Spotted B-99 Colossus 28643 | -1/Command | Destroyed B-99 Colossus 28670 | -1/Command | Discovered new exit (range 9) 28673 | -1/Command | Found Exp. Targeting Computer 30197 | -1/Command | Found Vortex Chain Reactor 30517 | -1/Command | Discovered new exit (range 8) 30749 | -1/Command | Found Zio. Shade Armor 30755 | -1/Command | Found Zio. Shade Armor 30768 | -1/Command | Found Zio. Shade Armor 30771 | -1/Command | Found Zio. Shade Armor 30902 | -1/Command | Found Exp. Targeting Computer 31095 | -1/Command | Found Corrupted Exp. Targeting Computer 31519 | -1/Command | Warped through subspace to slip node 31519 | -1/Command | Discovered new exit (range 4) 31528 | -1/Command | Entered Access_0 31529 | -1/Access_0 | Architect warped through subspace 31529 | -1/Access_0 | Sensed 3 artifacts in vicinity 31534 | -1/Access_0 | Destroyed A8 31591 | -1/Access_0 | Architect warped through subspace 31618 | -1/Access_0 | Architect warped through subspace 31644 | -1/Access_0 | Architect warped through subspace 31653 | -1/Access_0 | Subspace Access Node disabled 31668 | -1/Access_0 | Architect warped through subspace 31690 | -1/Access_0 | Architect warped through subspace 31707 | -1/Access_0 | Architect warped through subspace 31725 | -1/Access_0 | Architect warped through subspace 31736 | -1/Access_0 | A6 warped into view 31751 | -1/Access_0 | Destroyed A6 31756 | -1/Access_0 | Architect warped through subspace 31770 | -1/Access_0 | Architect warped through subspace 31789 | -1/Access_0 | Architect warped through subspace 31815 | -1/Access_0 | Architect warped through subspace 31829 | -1/Access_0 | Architect warped through subspace 31858 | -1/Access_0 | Architect warped through subspace 31876 | -1/Access_0 | Architect warped through subspace 31883 | -1/Access_0 | Subspace Access Node disabled 31913 | -1/Access_0 | Architect warped through subspace 31947 | -1/Access_0 | Architect warped through subspace 31964 | -1/Access_0 | Architect warped through subspace 31981 | -1/Access_0 | Architect warped through subspace 31989 | -1/Access_0 | A5 warped into view 31993 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-288) 31996 | -1/Access_0 | Architect warped through subspace 31998 | -1/Access_0 | Destroyed A5 32004 | -1/Access_0 | Architect warped through subspace 32015 | -1/Access_0 | Architect warped through subspace 32022 | -1/Access_0 | Architect warped through subspace 32034 | -1/Access_0 | Architect warped through subspace 32040 | -1/Access_0 | Architect warped through subspace 32042 | -1/Access_0 | Triggered Gamma Refractor 32042 | -1/Access_0 | Subspace Access Node disabled 32042 | -1/Access_0 | Subspace Access Node disabled 32120 | -1/Access_0 | Destroyed Architect 32121 | -1/Access_0 | Architect triggered a singularity event 32123 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 32123 | -1/Access_0 | Warped through subspace to slip node 32123 | -1/Access_0 | Discovered new exit (range 8) 32125 | -1/Access_0 | Released all parts (19) 32128 | *** | Escaped singularity! Last Messages --------------- 32125_ Released Zio. Shade Armor. 32125_ Released Imp. Potential Cannon. 32125_ Released Biometal Heavy Treads. 32125_ Released Adv. Heavy Siege Treads. 32125_ Released Enh. Armored Heavy Treads. 32125_ Released Exp. Targeting Computer. 32125_ Released Vortex Chain Reactor. 32125_ Released Lrg. Storage Unit. 32125_ Released Spectral Analyzer. 32125_ Released Exp. Targeting Computer. 32125_ Released Prc. Energy Filter. 32125_ Released Imp. Armor Integrity Analyzer. 32125_ Released Imp. Utility Shielding. 32125_ Released Exp. Weapon Cycler. 32125_ Released Exp. Targeting Computer. 32125_ Released Centrium Heavy Armor Plating. 32125_ Released Superbattery. 32126_ A0_COM: 6. 32127_ A0_COM: 5. 32128_ A0_COM: 4. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????#!! ##?????????????????????? | | ??????????????????????##!!!#?????????????????????? | | ??????????????????????#]!/!#?????????????????????? | | ??????????????????????#!]=##?????????????????????? | | ??????????????????????#=]]!#?????????????????????? | | ??????????????????????#=!*##?????????????????????? | | ??????????????????????##!*#??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 170 Coolant Potential 100 Energy Generation 85 Energy Capacity 3050 Matter Stores 800 Matter Capacity 800 Sight Range 24 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 60 ECM Strength 3 Cloak Strength 2 Power Amplification 30 Additional Mass Support 25 Armor Coverage 2100 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 100 Resistance: I 30 Resistance: S 30 Resistance: P 30 Power Shielding 90 Propulsion Shielding 90 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 75 Targeting Accuracy 48 Melee Accuracy 8 Launcher Accuracy 40 Target Analysis 10 Core Analysis 10 Armor Integrity Analysis 40 Recoil Reduction 6 Matter Filtering 30 Energy Filtering 50 Kinecelleration 30 Item Schematics ----------------- Gravmag Array | -1/Access | Z-intel Adv. Melee Analysis Suite | -1/Access | Z-intel Imp. Remote Force Field | -1/Access | Z-intel Imp. Utility Shielding | -1/Access | Z-intel Imp. Gyrokinetic Inverter | -1/Access | Z-intel Adv. Medium Treads | -1/Access | Z-intel Gamma Bomb Array | -1/Access | Z-intel Adv. Heavy Treads | -1/Access | Z-intel Adv. Particle Charger | -1/Access | Z-intel Hacking Suite | -1/Access | Z-intel System Restoration Module | -1/Access | Z-intel Tesla Rifle | -1/Access | Z-intel Imp. Propulsion Shielding | -1/Access | Z-intel Imp. System Restoration Module | -1/Access | Z-intel Lgt. Particle Reactor | -1/Access | Z-intel Matter Filter | -1/Access | Z-intel Robot Schematics ------------------ G-73 Enforcer | -1/Access | Z-intel A-02 Transporter | -1/Access | Z-intel R-10 Processor | -1/Access | Z-intel K-01 Serf | -1/Access | Z-intel T-07 Excavator | -1/Access | Z-intel D-83 Annihilator | -1/Command | Z-intel Y-72 Warden | -1/Command | Z-intel A-27 Freighter | -1/Command | Z-intel C-65 Expert | -1/Command | Z-intel S-43 Plague | -1/Command | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Matter Drive Sigix Broadsword High-powered Transdimensional Reconstructor Subatomic Replicator Integrated Heat Negator Core Reset Matrix Core Expander LRC Armor LRC Insulator LRC Energy Well Core Physics Calibrator Integrity Redistributor Integrated Mediator Achievements -------------- None Challenges ------------ None Game ------ Seed AerolevSpreadPrototype Manual? 0 Play Time 03:22:07 Cumulative 1935.4 hours Start 2021.06.14 @ 23:35:52 End 2021.06.15 @ 03:39:14 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2569 Rogue 2561 Adventurer 0 Explorer 8 Win Type 6 Total 208 Types 42/28/83/3/3/5/41/2/1 Lore% 99 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3cbbb0ab-4616-436b-baa3-6f4a2697c6b4