Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.05.29 @ 22:54:20 Player: ~Vlad~ Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (192) 960 Value Destroyed (6998) 6998 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (496) 496 TOTAL SCORE: 12574 Bonus ------- High Alert Combat Kills 21 Follower Combat Kills 45 Met Imprinter 300 Was Imprinted 300 Friendly Fire -170 Cogmind --------- Core Integrity 0/850 Matter 208/300 Energy 310/310 System Corruption 9% Temperature Cool (102) Movement Treading (180) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (3) --- Medium Treads > --- UTILITY (8) ------ Medium Storage Unit Medium Storage Unit Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- Heavy Flak Cannon > --- INVENTORY (18) --- Light Nuclear Core Enhanced Optical Array Autogun Autogun Flak Gun Coil Gun Heavy Machine Gun Magnetic Acceleration Cannon Long-range Missile Launcher Makeshift Axe Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Medium Storage Unit Medium Storage Unit Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Improved Utility Shielding Improved Utility Shielding Layered Light Armor Plating > --- WEAPON ----------- Enhanced Autogun Coil Gun Magnetic Acceleration Cannon > --- INVENTORY -------- Light Nuclear Core Fission Core Fission Core Armored Treads Enhanced Optical Array Advanced Targeting Computer Improved Core Shielding Improved Medium Armor Plating Improved Medium Armor Plating Autogun Autogun Flak Gun Flak Gun Flak Gun Flak Cannon Long-range Missile Launcher Makeshift Axe [Rating: 59] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Utility Advanced Targeting Computer Device Sensor Array Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Improved Utility Shielding Weapon Enhanced Autogun Energy Gun Small Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Precision Grenade Launcher Slashing Weapon Makeshift Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Low Slots Evolved 8 | . . 2 . 2 2 . . . 2 . Power . | . . . . . . . . . . . Propulsion 1 | . . . . . . . . . 1 . Utility 6 | . . 1 . 2 2 . . . 1 . Weapon 1 | . . 1 . . . . . . . . Parts Attached 129 | 5 8 11 15 15 7 2 13 10 38 5 Power 15 | 1 . 1 5 2 . . 2 1 2 1 Engine 8 | 1 . 1 5 . . . 1 . . . Core 7 | . . . . 2 . . 1 1 2 1 Reactor . | . . . . . . . . . . . Propulsion 24 | 2 2 1 2 3 . 1 1 2 9 1 Treads 18 | . 1 . 2 2 . 1 . 2 9 1 Leg 2 | 2 . . . . . . . . . . Wheel 4 | . 1 1 . 1 . . 1 . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 31 | . 4 4 2 6 4 1 2 1 7 . Device 3 | . . 1 . 1 . . 1 . . . Storage 4 | . 2 . 1 . . . . 1 . . Processor 6 | . 1 . . 2 . . . . 3 . Hackware . | . . . . . . . . . . . Protection 18 | . 1 3 1 3 4 1 1 . 4 . Artifact . | . . . . . . . . . . . Weapon 59 | 2 2 5 6 4 3 . 8 6 20 3 Energy Gun 3 | . . 3 . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 32 | 2 1 2 5 3 2 . 4 4 8 1 Ballistic Cannon 15 | . . . . 1 1 . 2 . 9 2 Launcher 6 | . 1 . 1 . . . 1 2 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 2 . Piercing Weapon 1 | . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . 3 1 . . 2 . . . Parts Lost 48 | . . 5 5 5 2 1 . 4 20 6 Power 7 | . . 1 1 1 . . . 1 2 1 Propulsion 9 | . . . . 2 . . . . 6 1 Utility 12 | . . . 2 . 1 1 . 1 5 2 Weapon 20 | . . 4 2 2 1 . . 2 7 2 Highest Loss Streak 8 | . . 2 2 2 1 1 . 3 8 4 Average Slot Usage (%) 95 | . 96 94 99 97 96 99 100 97 94 79 Engine 1 | . 14 10 10 . . . 1 . . . Core 5 | . . . . 8 7 7 5 6 5 4 Treads 11 | . 3 11 11 8 7 7 7 14 16 4 Wheel 3 | . 3 11 11 8 7 7 7 . . . Storage 17 | . 13 11 16 18 15 15 15 16 20 20 Processor 10 | . 8 . . 9 7 7 7 7 15 20 Protection 19 | . 2 19 15 15 26 29 29 27 15 9 Ballistic Gun 16 | . 27 13 31 17 14 15 17 20 11 5 Ballistic Cannon 5 | . . . . 8 7 7 5 1 7 12 Naked Turns . | . . . . . . . . . . . Heaviest Build 75 | 7 26 34 42 50 57 56 59 56 75 69 Greatest Support 90 | 20 20 16 23 23 20 20 12 40 90 30 Greatest Overweight (x) 18 | . 1 2 3 4 4 18 4 4 11 17 Average Overweight (x) 1 | . . 1 2 2 3 3 4 1 . 2 Largest Inventory Capacity 18 | 4 10 10 14 14 14 14 14 18 18 18 Average Capacity 15 | 4 9 10 12 14 14 14 14 14 18 18 Most Carried 18 | 3 9 10 14 14 14 14 14 14 18 13 Average Carried 12 | . 4 9 10 13 13 12 13 11 13 11 Final Capacity 18 | 4 10 10 14 14 14 14 14 18 18 18 Final Carried 14 | 3 8 10 14 13 13 13 14 12 13 10 Class Distribution -------------------- 46% | Tank 22% | Scavenger-Gunner 12% | Gunner 9% | Mutant 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Tank | -9/Storage Tank | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Zion Tank | -6/Proximity Caves Scavenger-Gunner | -6/Factory Gunner | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Low Matter Collected 5640 | 250 219 135 578 817 422 210 128 499 1884 498 Remotely . | . . . . . . . . . . . Salvage Created 7171 | 45 340 536 1234 1143 492 306 . 442 2461 172 Parts 414 | 3 37 31 80 57 33 10 . 16 142 5 Haulers Intercepted 11 | . 2 2 3 1 1 . . . 2 . Recyclers Shooed 6 | . 2 . . . . . . . 4 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . . 10 3 19 . 5 Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Low Combat Hostiles Destroyed 153 | 1 8 9 28 22 11 4 . 16 50 4 Melee 5 | . . . . . . . . . 5 . Guns 96 | 1 5 9 24 12 3 3 . 12 26 1 Cannons 41 | . . . . 10 8 1 . 2 17 3 AOE 11 | . 3 . 4 . . . . 2 2 . Classes Destroyed 16 | 1 5 2 3 2 2 . . . 1 . Worker 6 | . 1 . 1 2 . . . . 2 . Builder 5 | . 1 . 1 2 . . . . 1 . Hauler 11 | . 2 2 3 1 1 . . . 2 . Recycler 3 | . . . . . 1 . . . 2 . Mechanic 1 | . . . 1 . . . . . . . Operator 1 | . . . . 1 . . . . . . Watcher 11 | . 2 . 2 2 1 . . . 4 . Swarmer 32 | . 2 . 3 . 3 . . 11 13 . Grunt 66 | 1 6 5 13 15 2 3 . 3 15 3 Brawler 5 | . . 1 . 1 1 . . . 2 . Duelist 5 | . . . 3 1 . . . . . 1 Protector 1 | . . . 1 . . . . . . . Sentry 22 | . . 3 8 2 2 . . 1 6 . Hunter 6 | . . . . 3 . . . . 3 . Programmer 15 | . . . . . 3 1 . 1 10 . Behemoth 1 | . . . . . . . . . 1 . Thug 1 | . . . 1 . . . . . . . Best Kill Streak 12 | 1 7 3 12 7 3 2 . 4 5 2 Combat Bots Only 8 | 1 4 3 8 5 3 2 . 4 4 2 Max Kills in Single Turn 3 | 1 2 1 3 2 1 1 . 2 2 1 Gunslinging 1 | . . . 1 . . . . . . . Exploded 2 | . 1 . 2 . . . . 1 2 . Melee 1 | . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Low Damage Taken 10939 | 40 319 552 1080 903 358 226 . 1139 5123 1199 Core 1436 | . 70 91 136 114 21 16 . 138 701 149 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 73 | 100 72 . 43 79 . . . 75 . . Volleys Fired 430 | 5 44 36 53 60 34 11 1 42 129 15 Largest 3 | 2 2 3 3 3 3 3 2 3 3 3 Hottest 159 | 40 50 136 102 94 108 94 50 94 159 139 Shots Fired 1138 | 10 86 84 151 168 100 29 2 111 358 39 Gun 821 | 10 81 84 146 114 55 20 2 82 214 13 Cannon 295 | . . . . 54 45 9 . 21 140 26 Launcher 22 | . 5 . 5 . . . . 8 4 . Special . | . . . . . . . . . . . Kinetic 1069 | 10 81 40 143 168 100 29 2 103 354 39 Thermal 47 | . . 44 3 . . . . . . . Explosive 22 | . 5 . 5 . . . . 8 4 . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 50 | 4 12 30 31 22 20 22 . 16 50 18 Robot Miss Streak 5 | 1 3 3 3 4 5 2 . 4 3 3 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 12 | . 1 3 5 . . . . . 3 . Max Gunslinging Chain 1 | . 1 1 1 . . . . . 1 . Shots Hit Robots 881 | 6 57 66 119 129 78 23 . 74 295 34 Core Hits 542 | 2 32 23 68 91 45 15 . 53 178 35 Critical Hits 11 | . . . 2 3 . . . . 6 . Critical Kills 4 | . . . . 2 . . . . 2 . Critical Parts Destroyed 6 | . . . 2 1 . . . . 3 . Melee Attacks 4 | . . . . . . . . . 4 . Impact . | . . . . . . . . . . . Slashing 4 | . . . . . . . . . 4 . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 19010 | 50 890 699 2672 2246 1427 409 . 1845 8026 746 Guns 10077 | 50 439 699 1700 1402 788 303 . 898 3589 209 Cannons 5391 | . . . . 844 631 106 . 183 3090 537 Explosions 3202 | . 451 . 972 . . . . 764 1015 . Melee 150 | . . . . . . . . . 150 . Ramming 190 | . . . . . 8 . . . 182 . Kinetic 15001 | 50 439 261 1671 2246 1419 409 . 1081 6679 746 Thermal 687 | . . 438 29 . . . . . 220 . Explosive 2982 | . 451 . 972 . . . . 764 795 . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 150 | . . . . . . . . . 150 . Piercing . | . . . . . . . . . . . Highest Corruption 9 | . . . . . 3 3 3 . 9 9 Average Corruption 4 | . . . . . 2 3 3 . 2 9 Corruption Purged . | . . . . . . . . . . . Effects 131 | . . . . . 5 11 3 . 64 48 Message Errors 30 | . . . . . 2 2 . . 18 8 Matter Fused 38 | . . . . . 3 3 1 . 15 16 Heat Flow Errors 15 | . . . . . . 2 . . 4 9 Energy Discharges 17 | . . . . . . 1 2 . 10 4 Parts Rejected 2 | . . . . . . . . . . 2 Data Loss (minor) 13 | . . . . . . 2 . . 10 1 Data Loss (major) 3 | . . . . . . . . . . 3 Misfires 3 | . . . . . . . . . 1 2 Targeting Errors 9 | . . . . . . 1 . . 5 3 Weapon Failures 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 200 | . . . 6 . . . . 59 135 . Projectiles 61 | . . . . . . . . 6 55 . Explosions 117 | . . . 6 . . . . 53 58 . Melee 22 | . . . . . . . . . 22 . Knockbacks 52 | . . . . 11 6 3 . 4 26 2 Impact 3 | . . . . . . . . . 3 . Kinetic 46 | . . . . 10 6 3 . 4 21 2 Secondary 3 | . . . . 1 . . . . 2 . Self-Inflicted Damage 233 | . . . 86 . 4 . . . 143 . Shots 5 | . . . 3 . . . . . 2 . Rammed 43 | . 1 . . . 1 . . . 41 . Targets Rammed 44 | . 1 . . . 1 . . . 42 . Kicked . | . . . . . . . . . . . Crushed 1 | . . . . . . . . . 1 . Highest Temperature 441 | 1 54 280 156 327 243 437 10 246 441 199 Average Temperature 81 | 1 15 71 40 110 82 132 7 75 83 81 Received Heat Transfer 3180 | 30 126 258 381 513 84 126 . 213 954 495 Effects 12 | . . . . 3 1 5 . . 3 . Shutdowns 1 | . . . . . . . . . 1 . Energy Bleed 2 | . . . . 1 1 . . . . . Interference 7 | . . . . 2 . 3 . . 2 . Short Circuit 1 | . . . . . . 1 . . . . Damage (minor) 1 | . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . 3 . . . . . . . . Heat Transferred 1245 | . . 1021 74 . . . . . 150 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Low Peak Influence 456 | 20 175 184 456 397 135 . . . 350 . Initial 163 | . 11 . 21 163 65 . . . . . Average 123 | 3 54 69 252 281 57 . . . 96 . Maximum Alert Level 2 | . . . 2 1 . . . . 1 . Low Security (%) 73 | 100 100 100 30 9 100 . . . 82 . Level 1 25 | . . . 58 90 . . . . 17 . Level 2 1 | . . . 11 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 38 | . 2 3 5 7 3 . . . 18 . Investigation 8 | . 2 1 1 2 . . . . 2 . Extermination 12 | . . . . . 2 . . . 10 . Reinforcement 7 | . . 2 2 2 . . . . 1 . Assault 2 | . . . 2 . . . . . . . Garrison 9 | . . . . 3 1 . . . 5 . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Low Distress Signals 8 | . . . 1 5 1 . . . 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 200 | 1 12 12 38 27 15 5 . 23 61 6 Peak Tracking Total 11 | 1 5 4 11 4 3 3 . 4 4 4 Tactical Retreats 10 | . . . 1 . 1 1 . 6 1 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Low Traps Triggered 8 | . 2 . 4 1 1 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Low Machines Disabled 7 | . . . 2 . . . . . 5 . Max in Single Turn 3 | . . . 2 . . . . . 3 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Low Machines Accessed 18 | . 1 2 1 1 7 . . 1 5 . Terminals 9 | . 1 2 1 . 4 . . 1 . . Fabricators . | . . . . . . . . . . . Repair Stations 5 | . . . . . 2 . . . 3 . Recycling Units 3 | . . . . 1 1 . . . 1 . Scanalyzers 1 | . . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . . Total Hacks 42 | . 3 5 3 5 13 . . 1 12 . Successful 35 | . 2 5 3 5 9 . . 1 10 . Failed 7 | . 1 . . . 4 . . . 2 . Catastrophic 1 | . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 12 | . . . 2 . . . 1 2 7 . Terminals 21 | . 3 5 3 . 9 . . 1 . . Fabricators . | . . . . . . . . . . . Repair Stations 9 | . . . . . 3 . . . 6 . Recycling Units 8 | . . . . 5 1 . . . 2 . Scanalyzers 4 | . . . . . . . . . 4 . Garrison Access . | . . . . . . . . . . . Terminal Hacks 18 | . 2 5 3 . 7 . . 1 . . Record 10 | . . 3 1 . 5 . . 1 . . Terminal Index 1 | . 1 . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . Dispatch Records 3 | . 1 . 1 . 1 . . . . . Maintenance Status 1 | . . 1 . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 5 | . . . . . 1 . . . 4 . Scan Component 3 | . . . . . 1 . . . 2 . Repair 2 | . . . . . . . . . 2 . Recycling Unit Hacks 8 | . . . . 5 1 . . . 2 . Recycle Component 1 | . . . . 1 . . . . . . Process 2 | . . . . 2 . . . . . . Report Inventory 3 | . . . . 1 1 . . . 1 . Retrieve Matter 1 | . . . . 1 . . . . . . Retrieve Components 1 | . . . . . . . . . 1 . Scanalyzer 4 | . . . . . . . . . 4 . Insert Component 3 | . . . . . . . . . 3 . Analyze 1 | . . . . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 10 | . . 1 . 1 4 . . . 4 . Full Trace Events 4 | . . 1 . 1 . . . . 2 . Feedback Events 1 | . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . 2 . Time 82 | . . . . . . . . . 82 . Parts Recycled 1 | . . . . 1 . . . . . . Recycled Matter 188 | . . . . 188 . . . . . . Retrieved Matter 238 | . . . . 238 . . . . . . Retrieved Components 10 | . . . . . . . . . 10 . Parts Scanalyzed 1 | . . . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Low Total Allies 6 | . . . 2 . . . 4 . . . Largest Group 4 | . . . 2 . . . 4 1 . . Highest-Rated Group 147 | . . . 62 . . . 147 36 . . Highest-Rated Ally 37 | . . . 31 . . . 37 36 . . Zionite Dispatches 1 | . . . . . . . . . 1 . Recon 1 | . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . Ally Attacks 8 | . . . 6 . . . . 2 . . Total Damage 125 | . . . 106 . . . . 19 . . Kills 2 | . . . 1 . . . . 1 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Low Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . 2 3 3 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . 1 . Prototype Stockpiles 1 | . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Low Turns Passed 16943 | 103 803 582 1086 1236 1684 645 1657 3053 4593 1501 Spaces Moved 9250 | 77 495 414 682 532 989 440 1245 1529 2230 617 Core 55 | 21 . . . . . 2 . . 1 31 Treads 5331 | . . . 141 455 357 35 . 1528 2229 586 Legs 374 | 56 318 . . . . . . . . . Wheels 3490 | . 177 414 541 77 632 403 1245 1 . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 110 110 110 120 130 130 130 130 160 180 Average Speed 163 | 100 135 110 128 194 158 139 130 189 173 235 Slowest Speed 950 | 120 150 110 180 210 210 950 130 190 600 900 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 48 | 9 53 25 66 33 14 55 89 95 48 49 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . 1 1 . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 11 | . . . . . . 4 2 3 . 2 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 179 | . 36 . 22 . . . . 37 82 2 Melee . | . . . . . . . . . . . Projectile 19 | . . . . . . . . . 17 2 AOE 160 | . 36 . 22 . . . . 37 65 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Low Total 10222 | 94 557 477 775 625 1050 455 1277 1609 2665 638 Wait 217 | . . . . . . . 14 21 182 . Move 9240 | 76 494 413 681 531 988 439 1244 1528 2229 617 Hop . | . . . . . . . . . . . Pick Up 111 | 8 9 12 15 12 12 2 3 5 32 1 Fast Attach 3 | . . 1 2 . . . . . . . Attach 60 | 5 2 6 4 8 4 1 . 4 22 4 Detach 1 | . . . . 1 . . . . . . Swap 66 | . 6 4 9 7 3 1 13 6 16 1 Drop 46 | . 1 5 11 6 8 1 2 3 9 . Fire 430 | 5 44 36 53 60 34 11 1 42 129 15 Melee 4 | . . . . . . . . . 4 . Ram 5 | . 1 . . . 1 . . . 3 . Kick . | . . . . . . . . . . . Crush 39 | . . . . . . . . . 39 . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 3 exits: [*Min] / *Sto x2) -9/Storage -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: Low / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 69 | -11/Scrapyard | Discovered new exit (range 8) 104 | -11/Scrapyard | Entered Materials 107 | -10/Materials | Discovered new exit (range 12) 277 | -10/Materials | Identified exit to Mines 316 | -10/Materials | Build established: Mutant 564 | -10/Materials | Discovered new exit (range 10) 907 | -10/Materials | Entered another Materials area 907 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1017 | -9/Materials | Discovered new exit (range 4) 1124 | -9/Materials | Discovered new exit (range 6) 1413 | -9/Materials | Discovered new exit (range 7) 1489 | -9/Materials | Entered Storage 1897 | -9/Storage | Met a pair of Derelict thieves 1937 | -9/Storage | Build established: Tank 2004 | -9/Storage | Destroyed 8 combat bots 2382 | -9/Storage | Core integrity fell below 50% 2556 | -9/Storage | Discovered new exit (range 16) 2575 | -9/Storage | Entered Materials 2575 | -8/Materials | Evolved 2 slots: Utility x2 3275 | -8/Materials | Garrison activated, responded to threat 3497 | -8/Materials | Discovered new exit (range 5) 3677 | -8/Materials | Garrison activated, responded to threat 3811 | -8/Materials | Entered Factory 3811 | -7/Factory | Evolved 2 slots: Utility x2 4265 | -7/Factory | Discovered new exit (range 15) 5286 | -7/Factory | Garrison activated, responded to threat 5495 | -7/Factory | Entered Lower Caves 5780 | -7/Lower Caves | Learned Factory trap positions 6056 | -7/Lower Caves | Identified exit to Lower Caves 6133 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6140 | -7/Lower Caves | Entered Zion 6169 | -7/Zion | Found CR-A16's Pointy Stick 6231 | -7/Zion | Discovered new exit (range 16) 6290 | -7/Zion | System corruption cleaned by Quarantine Array 6508 | -7/Zion | Learned Factory terminal intel 6564 | -7/Zion | Learned Factory garrison access intel 6764 | -7/Zion | Imprinted 6766 | -7/Zion | Declared Zion's savior 6942 | -7/Zion | Learned 4 Factory zone layouts 7268 | -7/Zion | Given the Hacking Drone Bay 7274 | -7/Zion | Found Prototype Device 7275 | -7/Zion | Identified Hacking Drone Bay 7797 | -7/Zion | Entered Proximity Caves 7797 | -6/Proximity Caves | Accompanied by 1 ally 7816 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9707 | -6/Proximity Caves | Lost 3 parts (1p1u1w) 9850 | -6/Proximity Caves | Learned Factory stockpile data 10398 | -6/Proximity Caves | Build established: Scavenger-Tank 10436 | -6/Proximity Caves | Discovered new exit (range 15) 10626 | -6/Proximity Caves | Learned Factory non-interactive machine intel 10850 | -6/Proximity Caves | Entered Factory 10850 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10852 | -6/Factory | Loaded intel: 96 trap records 10854 | -6/Factory | Loaded intel: 202 non-interactive machine locations 10855 | -6/Factory | Loaded intel: 22 terminal locations 10856 | -6/Factory | Loaded intel: 4 garrison access locations 11121 | -6/Factory | Repaired Arm. Treads? 11159 | -6/Factory | Build established: Scavenger-Gunner 11353 | -6/Factory | Garrison activated, responded to threat 12227 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 12228 | -6/Factory | Zion Recon squad teleported in 12505 | -6/Factory | Terminal network hard line cut 12873 | -6/Factory | Garrison activated, responded to threat 12937 | -6/Factory | Spotted B-75 Beast 12992 | -6/Factory | Lost 3 parts (1n1u1w) 13001 | -6/Factory | Destroyed B-75 Beast 13263 | -6/Factory | Build established: Gunner 13493 | -6/Factory | Core integrity fell below 50% 13537 | -6/Factory | Lost 8 parts (1p3n1u3w) 13698 | -6/Factory | Garrison activated, responded to threat 13891 | -6/Factory | Build established: Scavenger-Gunner 14208 | -6/Factory | Repaired Flak Gun 14881 | -6/Factory | Core integrity fell below 20% 14887 | -6/Factory | Lost 3 parts (2n1u) 15435 | -6/Factory | Discovered new exit (range 4) 15443 | -6/Factory | Entered Lower Caves 15446 | -6/Lower Caves | Encountered a Warlord checkpoint 15562 | -6/Lower Caves | Build established: Gunner 16218 | -6/Lower Caves | Lost 4 parts (1p1n1u1w) 16780 | -6/Lower Caves | Build established: Scavenger-Gunner 16944 | -6/Lower Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 16908_ Acquired 22 matter. 16917_ System corrupted: Energy discharge (-114). 16922_ Penetrated by Slug. 16925_ Slug penetrates Wall. 16925_ Penetrated by Slug. 16925_ Slug penetrates Earth. 16928_ Penetrated by Slug. 16928_ Imp. Core Shielding destroyed. 16929_ Penetrated by Slug. 16935_ System corrupted: Hvy. Flak Cannon targeting data glitched. 16936_ Penetrated by Slug. 16939_ Flak Cannon destroyed. 16939_ Penetrated by Slug. 16941_ System corrupted: Flak Gun targeting data glitched. 16942_ System corrupted: Flak Gun rejected. 16942_ Penetrated by Slug. 16944_ Slug penetrates Wall. [Achievement: First Step to Greatness] [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????##???????????????????????? | | ???????????????????????? ???????????????????????? | | ?????????????????????? ? ???????????????????????? | | ?????????????????????? ? #??????????????????????? | | ?????????????????????? ??????????????????????? | | ??????????????????????# ??????????????????????? | | ?????????????????????## ????##????????????????? | | ?????????????????????# ??? ?????????????????? | | ?????????????????????# #?? ??????????????????? | | ?????????????????????# # #?? ???????????????????? | | ?????????????????????? ? ???????????????????? | | ????????????????????#?# ## ????????????????????? | | ????????????????????# ? ?????????????????????? | | ???????????????????## ## #?????????????????????? | | ???????????????????# #?????????????????????? | | ?????????????????### @#??????????????????????? | | ?????????? h #??????????????????????? | | ??????????# h ## #??????????????????????? | | ??????????? ### ???# #??????????????????????? | | ???????????????# ?????#! #??????????????????????? | | ???????????????#???????# !#??????????????????????? | | ???????????????????????# #????????##????????????? | | ???????????????????????# #?????### #????????????? | | ???????????????????????# #????# #????????????? | | ??????????????? ?????# #???? ##???#???????? | | ???????????????? ????# ##??# ## #???????? | | ?????????????????# ??## ### #??????? | | ?????????????????# ### ????????? | | ????????????????## #????????????? | | ????????????? ## ####????????????? | | ?????????? ##???????????????? | | ?????????? ##????????????????? | | ?????????? ## #?????????????????? | | ???????????## ???## ##????????????????? | | ??????????????????## ##???????????????? | | ???????????????????# #???????????????? | | ??????????###?????## #???####????????? | | ???????#### ##????# #??## #???#####? | | #####?## #????# ### #?## ##?## ## | | # ### ##????####### ### #?# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Utility Shielding 66 Evasion (%) 50 Targeting Accuracy 24 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Hvy. Flak Cannon | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Backstab First Step to Greatness Fist Fight Hey, That's Mine! I'm Back, Baby! Leap Before You Look Let's See Who's Tougher Librarian Made in Tau Ceti IV More Dakka Please Novice Programmer One Hack Too Far Part-time Mechanic Please Form A Line Robot Respite Serviceable Loadout Shopping List Storm Trooper The One Tourist Troublemaker Challenges ------------ None Game ------ Seed AutogunIonMallet Manual? 0 Play Time 02:11:54 Cumulative 5.3 hours Start 2021.05.28 @ 21:48:37 End 2021.05.29 @ 22:54:20 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 8 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fda2abd9-2d23-478c-b5df-32cb5f32f07c