Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.14 @ 22:33:29

Player: Jezoensis

Result: Self-destructed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (10)       2000
Robots Destroyed (90)      450
Value Destroyed (3209)     3209
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (134)                134
              TOTAL SCORE: 9533

 Bonus
-------
High Alert Combat Kills    134

 Cogmind 
---------
Core Integrity             1145/1300
Matter                     121/300
Energy                     220/220
System Corruption          0%
Temperature                Cool (45)
Movement                   Walking (150) Ox1
Location                   -3/Research

 Parts 
-------
>               --- POWER (2) --------
          Light Neutrino Core
          Micro Fission Core
>               --- PROPULSION (6) ---
       Improved Carbon-fiber Leg
        Armored Leg
                Myomer Leg
                Myomer Leg
>               --- UTILITY (11) -----
          Large Storage Unit
  High-capacity Storage Unit
                Structural Scanner
       Enhanced Optical Array
       Improved Sensor Array
       Advanced Signal Interpreter
       Advanced Launcher Guidance Computer
       Advanced Core Analyzer
                Launcher Loader
       Hardened Medium Armor Plating
>               --- WEAPON (2) -------
     Long-range Missile Launcher
                Power Sword
>               --- INVENTORY (18) ---
          Micro Fission Core
          Micro Fission Core
         Medium Storage Unit
                Energy Well (500)
                Launcher Loader
                Weapon Cycler
     Long-range Tractor Beam
                Mass Driver
                Hardcell Cannon
  Hypervelocity Mass Driver
     Long-range Missile Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Neutrino Core
          Micro Fission Core
>               --- PROPULSION -------
       Improved Carbon-fiber Leg
                Flexi-carbon Leg
        Armored Leg
                Myomer Leg
                Myomer Leg
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Storage Unit
                Structural Scanner
       Enhanced Optical Array
       Improved Sensor Array
       Advanced Signal Interpreter
       Advanced Launcher Guidance Computer
       Advanced Core Analyzer
                Launcher Loader
       Hardened Medium Armor Plating
>               --- WEAPON -----------
     Long-range Missile Launcher
                Power Sword
>               --- INVENTORY --------
          Micro Fission Core
          Micro Fission Core
         Medium Storage Unit
                Energy Well
                Launcher Loader
                Weapon Cycler
     Long-range Tractor Beam
                Mass Driver
                Hardcell Cannon
  Hypervelocity Mass Driver
     Long-range Missile Launcher
[Rating: 98]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Light Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Reinforced Antimatter Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     Flak Gun
  Energy Gun               Gatling Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Hypervelocity Mass Driver
  Launcher                 Long-range Missile Launcher
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res 
Slots Evolved              14   | .   .   2   2   2   2   2   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               4    | .   .   1   1   .   1   .   .   .   .   1   
  Utility                  9    | .   .   1   1   2   1   1   .   .   2   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             134  | 5   8   13  21  17  15  7   .   10  22  16  
  Power                    13   | 1   1   1   2   1   1   2   .   3   .   1   
    Engine                 3    | 1   1   1   .   .   .   .   .   .   .   .   
    Core                   9    | .   .   .   2   1   1   2   .   2   .   1   
    Reactor                1    | .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               23   | 2   .   3   3   5   4   1   .   1   1   3   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    23   | 2   .   3   3   5   4   1   .   1   1   3   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  42   | 1   3   3   6   6   1   3   .   2   9   8   
    Device                 15   | .   .   .   .   2   1   2   .   .   5   5   
    Storage                7    | 1   3   1   .   1   .   1   .   .   .   .   
    Processor              9    | .   .   1   3   1   .   .   .   1   1   2   
    Hackware               1    | .   .   .   .   .   .   .   .   .   1   .   
    Protection             10   | .   .   1   3   2   .   .   .   1   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   56   | 1   4   6   10  5   9   1   .   4   12  4   
    Energy Gun             12   | .   1   3   1   .   3   1   .   1   2   .   
    Energy Cannon          1    | .   1   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          26   | 1   2   1   7   5   4   .   .   2   4   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   1   
    Launcher               7    | .   .   2   2   .   .   .   .   .   2   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        9    | .   .   .   .   .   2   .   .   1   4   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   2   .   .   .   .   .   .   2   
Parts Lost                 12   | .   1   1   3   .   .   .   .   .   .   7   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               7    | .   .   1   2   .   .   .   .   .   .   4   
  Utility                  3    | .   .   .   .   .   .   .   .   .   .   3   
  Weapon                   2    | .   1   .   1   .   .   .   .   .   .   .   
  Highest Loss Streak      3    | .   1   1   3   .   .   .   .   .   .   3   
Average Slot Usage (%)     97   | .   99  89  97  97  99  98  100 99  99  91  
  Engine                   3    | .   14  11  5   .   .   .   .   .   .   .   
  Core                     6    | .   .   .   4   7   6   9   11  10  10  9   
  Leg                      29   | .   28  32  35  29  32  29  29  29  26  25  
  Device                   11   | .   .   .   .   9   13  17  17  17  22  19  
  Storage                  12   | .   27  11  9   8   13  11  11  11  10  9   
  Processor                10   | .   .   9   11  15  13  11  11  11  10  11  
  Protection               5    | .   .   2   14  9   6   5   5   5   5   4   
  Energy Gun               3    | .   .   10  2   .   4   5   5   5   4   .   
  Ballistic Gun            8    | .   20  11  14  14  7   5   5   4   4   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             95   | 9   20  26  37  40  43  73  72  72  85  95  
  Greatest Support         119  | 20  20  30  40  48  68  78  78  81  86  119 
  Greatest Overweight (x)  1    | .   .   1   1   1   .   .   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 18   | 6   12  14  10  14  14  18  18  18  18  18  
  Average Capacity         13   | 4   9   10  10  10  14  15  18  18  18  18  
  Most Carried             18   | 3   9   10  10  11  14  16  16  18  18  18  
  Average Carried          12   | 2   5   8   8   9   13  14  15  17  17  12  
  Final Capacity           18   | 6   10  10  10  14  14  18  18  18  18  18  
  Final Carried            18   | 3   8   10  9   11  14  15  16  18  18  12  

 Class Distribution 
--------------------
 50% | Scavenger-Skirmisher
 20% | Mutant
 11% | Scavenger-Mutant
 10% | Scavenger-Assassin
  4% | Hacker-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
               Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -6/Factory
 Scavenger-Skirmisher | -5/Factory
 Scavenger-Skirmisher | -5/Waste
 Scavenger-Skirmisher | -5/Factory
    Hacker-Skirmisher | -4/Factory
   Scavenger-Assassin | -3/Research

 Resources                      | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  
-----------                Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res 
Matter Collected           2489 | 250 255 136 430 256 448 79  .   9   467 159 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3155 | .   447 227 742 287 540 79  .   55  425 353 
  Parts                    167  | .   28  21  46  17  31  3   .   3   10  8   
Haulers Intercepted        1    | .   .   .   1   .   .   .   .   .   .   .   
Recyclers Shooed           7    | .   1   1   2   .   2   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res 
Combat Hostiles Destroyed  61   | .   9   5   13  5   10  1   .   1   7   10  
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   2   
  Guns                     38   | .   7   2   10  5   10  1   .   .   3   .   
  Cannons                  2    | .   2   .   .   .   .   .   .   .   .   .   
  AOE                      18   | .   .   3   3   .   .   .   .   1   3   8   
Classes Destroyed          12   | .   5   1   4   .   2   .   .   .   .   .   
  Worker                   5    | .   1   3   .   .   1   .   .   .   .   .   
  Builder                  5    | .   .   .   2   .   1   .   .   .   1   1   
  Tunneler                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   .   .   
  Recycler                 4    | .   1   .   2   .   1   .   .   .   .   .   
  Operator                 3    | .   .   .   1   .   1   .   .   .   .   1   
  Watcher                  10   | .   3   1   1   3   1   .   .   .   .   1   
  Swarmer                  19   | .   3   1   3   3   6   .   .   .   .   3   
  Grunt                    23   | .   6   2   6   .   1   .   .   .   3   5   
  Sentry                   11   | .   .   2   2   2   2   1   .   .   2   .   
  Hunter                   7    | .   .   .   2   .   .   .   .   1   2   2   
  Programmer               1    | .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           7    | .   5   4   7   5   5   1   .   1   3   6   
  Combat Bots Only         5    | .   3   2   5   4   4   1   .   1   3   5   
Max Kills in Single Turn   2    | .   1   2   2   2   2   1   .   1   1   2   
  Gunslinging              1    | .   .   .   1   1   .   .   .   .   .   .   
  Exploded                 2    | .   .   1   1   .   .   .   .   1   1   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   -5   -5   -4   -3   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Was  Fac  Fac  Res  
Damage Taken               3756 | .    335  202  616  284  491  78   .    52   499  1199 
  Core                     425  | .    68   14   65   42   49   .    .    .    32   155  
  Absorbed by Shields      241  | .    .    .    .    93   .    .    .    .    148  .    
Core Remaining (%)         92   | 100  72   96   88   94   94   .    .    100  97   .    
Volleys Fired              202  | .    50   18   38   27   25   3    .    2    27   12   
  Largest                  2    | .    2    2    2    2    2    2    .    2    2    1    
  Hottest                  108  | .    80   79   81   53   108  108  .    108  108  43   
Shots Fired                372  | .    99   29   71   54   49   6    .    4    48   12   
  Gun                      330  | .    83   24   66   54   49   6    .    4    44   .    
  Cannon                   16   | .    16   .    .    .    .    .    .    .    .    .    
  Launcher                 26   | .    .    5    5    .    .    .    .    .    4    12   
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  255  | .    83   12   54   54   25   3    .    2    22   .    
  Thermal                  91   | .    16   12   12   .    24   3    .    2    22   .    
  Explosive                26   | .    .    5    5    .    .    .    .    .    4    12   
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         27   | .    14   12   12   24   27   11   .    7    17   11   
  Robot Miss Streak        5    | .    3    1    1    4    4    2    .    5    2    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        6    | .    1    .    3    2    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    1    .    .    .    .    .    .    
Shots Hit Robots           319  | .    69   22   53   42   45   6    .    4    47   31   
  Core Hits                248  | .    22   16   35   26   54   6    .    3    55   31   
  Critical Hits            1    | .    .    .    .    .    .    .    .    .    .    1    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              31   | .    .    .    .    .    2    .    .    2    6    21   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 31   | .    .    .    .    .    2    .    .    2    6    21   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8975 | .    804  653  1262 695  1010 149  .    120  1635 2647 
  Guns                     4443 | .    572  230  806  695  1010 149  .    28   953  .    
  Cannons                  230  | .    230  .    .    .    .    .    .    .    .    .    
  Explosions               3409 | .    .    423  456  .    .    .    .    92   583  1855 
  Melee                    891  | .    .    .    .    .    .    .    .    .    99   792  
  Ramming                  2    | .    2    .    .    .    .    .    .    .    .    .    
  Kinetic                  2928 | .    572  97   646  695  440  58   .    6    414  .    
  Thermal                  1745 | .    230  133  160  .    570  91   .    22   539  .    
  Explosive                3356 | .    .    423  456  .    .    .    .    92   583  1802 
  Electromagnetic          53   | .    .    .    .    .    .    .    .    .    .    53   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 891  | .    .    .    .    .    .    .    .    .    99   792  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    1    .    .    .    .    .    
  Average Corruption       1    | .    .    .    .    .    1    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            117  | .    .    29   5    .    .    .    .    .    .    83   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               104  | .    .    29   5    .    .    .    .    .    .    70   
  Melee                    13   | .    .    .    .    .    .    .    .    .    .    13   
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      406  | .    .    66   71   .    .    .    .    24   .    245  
  Shots                    15   | .    .    2    3    .    .    .    .    1    .    9    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             2    | .    1    .    1    .    .    .    .    .    .    .    
  Kicked                   2    | .    1    .    1    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        240  | .    237  46   131  24   228  158  .    64   240  111  
  Average Temperature      57   | .    75   19   37   4    66   80   .    34   90   42   
  Received Heat Transfer   927  | .    195  57   270  83   117  18   .    .    70   117  
  Effects                  3    | .    2    .    .    .    .    .    .    .    1    .    
    Energy Bleed           2    | .    1    .    .    .    .    .    .    .    1    .    
    Interference           1    | .    1    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    1    .    
  Parts Melted             9    | .    3    1    .    .    2    .    .    .    3    .    
  Heat Transferred         3983 | .    481  370  407  .    1275 200  .    50   1200 .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res 
Peak Influence             553  | .   194 343 543 373 219 103 44  136 236 553 
  Initial                  136  | .   .   40  51  136 72  53  29  26  57  107 
  Average                  134  | .   91  186 248 243 73  59  32  34  124 317 
Maximum Alert Level        2    | .   .   1   2   1   1   .   .   .   1   2   
  Low Security (%)         77   | 100 100 47  47  34  96  100 100 100 86  35  
  Level 1                  16   | .   .   52  25  65  3   .   .   .   13  24  
  Level 2                  5    | .   .   .   27  .   .   .   .   .   .   39  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   .   1   3   .   5   .   .   2   3   1   
  Investigation            1    | .   .   .   .   .   .   .   .   .   1   .   
  Extermination            2    | .   .   .   .   .   1   .   .   .   1   .   
  Reinforcement            7    | .   .   1   2   .   .   .   .   2   1   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 5    | .   .   .   1   .   4   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res 
Distress Signals           7    | .   3   .   1   1   1   .   .   .   .   1   
Communications Jammed      14   | .   .   .   .   .   .   .   .   .   5   9   
  Distress Signals         14   | .   .   .   .   .   .   .   .   .   5   9   
Times Spotted              109  | .   16  13  20  11  14  1   6   3   10  15  
  Peak Tracking Total      7    | .   4   7   6   5   5   1   6   1   5   6   
  Tactical Retreats        7    | .   1   2   1   1   2   .   .   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res 
Traps Triggered            4    | .   .   .   .   1   1   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res 
Machines Disabled          13   | .   1   4   2   .   .   .   .   4   1   1   
  Max in Single Turn       3    | .   1   2   1   .   .   .   .   3   1   1   
  Garrison Access          2    | .   .   .   1   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res 
Machines Accessed          36   | .   8   4   4   1   6   2   .   3   6   2   
  Terminals                30   | .   8   4   3   1   4   2   .   3   4   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          3    | .   .   .   1   .   1   .   .   .   .   1   
Total Hacks                104  | .   22  15  10  2   15  5   .   10  22  3   
  Successful               60   | .   14  9   8   2   5   2   .   5   13  2   
  Failed                   43   | .   7   6   2   .   10  3   .   5   9   1   
    Catastrophic           4    | .   1   .   .   .   1   1   .   .   .   1   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   
  Manual                   69   | .   12  11  9   2   10  5   .   8   10  2   
  Terminals                89   | .   22  15  9   2   10  5   .   10  15  1   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   4   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   3   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   3   .   
  Garrison Access          5    | .   .   .   1   .   2   .   .   .   .   2   
Terminal Hacks             28   | .   11  6   2   .   1   1   .   2   5   .   
  Record                   2    | .   1   .   .   .   .   .   .   1   .   .   
  Part Schematic           2    | .   1   .   1   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   1   2   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   1   2   .   .   .   .   .   .   1   .   
  Level Access Points      3    | .   1   1   .   .   .   .   .   .   1   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   
  Terminal Index           7    | .   1   1   1   .   1   1   .   1   1   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   2   .   .   .   .   .   .   .   2   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   2   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   2   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   1   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   1   .   
Garrison Access Hacks      2    | .   .   .   1   .   .   .   .   .   .   1   
  Seal Access              2    | .   .   .   1   .   .   .   .   .   .   1   
Unauthorized Hacks         25   | .   3   3   5   2   3   1   .   3   4   1   
  Terminals                23   | .   3   3   5   2   2   1   .   3   4   .   
    Track                  5    | .   1   1   2   .   .   .   .   .   1   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   1   .   .   
    Botnet                 9    | .   2   1   1   1   1   .   .   1   2   .   
    Operators              8    | .   .   1   2   1   1   1   .   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   .   1   
    Watchers               2    | .   .   .   .   .   1   .   .   .   .   1   
Data Cores Recovered       2    | .   .   .   .   .   1   .   .   .   .   1   
  Used                     2    | .   .   .   .   .   1   .   .   .   .   1   
Hacking Detections         30   | .   6   4   3   1   6   2   .   3   4   1   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   1   .   1   .   .   .   .   .   1   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   2   .   
    Matter                 190  | .   .   .   .   .   .   .   .   .   190 .   
    Time                   47   | .   .   .   .   .   .   .   .   .   47  .   
  Total Part Build Rating  10   | .   .   .   .   .   .   .   .   .   10  .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   1   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   1   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res 
Robot Analysis Total       3    | .   1   2   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  
-------------              Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res 
Turns Passed               5036 | 57  641 413 455 419 959 399 189 523 540 441 
Spaces Moved               3309 | 44  391 279 260 248 679 303 135 374 312 284 
  Core                     8    | 8   .   .   .   .   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Legs                     3301 | 36  391 279 260 248 679 303 135 374 312 284 
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 120 120 122 122 122 120 
  Average Speed            121  | 107 120 120 120 120 120 121 122 122 127 120 
  Slowest Speed            152  | 120 120 150 150 150 120 122 122 122 152 150 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       26   | 3   73  29  30  9   24  9   84  10  6   10  
  Regions Visited          10
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        7    | .   1   1   1   1   1   .   .   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   .   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 9    | .   .   .   .   .   2   .   .   2   5   .   
Terrain Destroyed          243  | .   .   25  30  .   2   .   .   50  31  105 
  Melee                    9    | .   .   .   .   .   2   .   .   2   5   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   
  AOE                      234  | .   .   25  30  .   .   .   .   48  26  105 
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res 
Total                      3996 | 51  471 327 352 330 784 332 159 436 404 350 
  Wait                     143  | .   6   2   7   15  29  5   24  32  20  3   
  Move                     3300 | 43  390 278 259 247 678 303 134 373 311 284 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  82   | 3   10  8   10  11  16  7   1   8   5   3   
  Fast Attach              38   | 5   4   3   8   6   2   1   .   2   3   4   
  Attach                   51   | .   4   4   8   5   7   3   .   3   8   9   
  Detach                   21   | .   .   2   4   1   3   .   .   .   6   5   
  Swap                     45   | .   .   6   5   6   6   3   .   5   11  3   
  Drop                     81   | .   6   6   12  12  16  7   .   9   7   6   
  Fire                     202  | .   50  18  38  27  25  3   .   2   27  12  
  Melee                    31   | .   .   .   .   .   2   .   .   2   6   21  
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Kick                     2    | .   1   .   1   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / Min x2)
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Low)
-6/Factory
-5/Factory
-5/Waste
-5/Factory
-4/Factory (discovered 4 exits: *Res x4)
-3/Research

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   58 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  396 | -10/Materials | Discovered new exit (range 16)
  522 | -10/Materials | Identified exit to Mines
  522 | -10/Materials | Central database locked down
  637 | -10/Materials | Identified exit to Materials
  699 | -10/Materials | Entered another Materials area
  699 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  786 | -9/Materials  | Identified exit to Materials
  875 | -9/Materials  | Discovered new exit (range 8)
 1082 | -9/Materials  | Build established: Scavenger-Mutant
 1112 | -9/Materials  | Entered another Materials area
 1112 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1418 | -8/Materials  | Garrison activated, responded to threat
 1506 | -8/Materials  | Lost 3 parts (2n1w)
 1515 | -8/Materials  | Discovered new exit (range 19)
 1558 | -8/Materials  | Identified exit to Factory
 1567 | -8/Materials  | Entered Factory
 1567 | -7/Factory    | Evolved 2 slots: Utility x2
 1596 | -7/Factory    | Discovered new exit (range 13)
 1646 | -7/Factory    | Identified exit to Lower Caves
 1824 | -7/Factory    | Build established: Scavenger-Skirmisher
 1939 | -7/Factory    | Discovered new exit (range 15)
 1985 | -7/Factory    | Identified exit to Factory
 1986 | -7/Factory    | Entered another Factory area
 1986 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2614 | -6/Factory    | Garrison activated, responded to threat
 2852 | -6/Factory    | Found Launcher Loader
 2860 | -6/Factory    | Discovered new exit (range 17)
 2873 | -6/Factory    | Garrison activated, responded to threat
 2928 | -6/Factory    | Identified exit to Factory
 2945 | -6/Factory    | Entered another Factory area
 2945 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 3076 | -5/Factory    | Spotted B-75 Beast
 3344 | -5/Factory    | Sucked down chute
 3344 | -5/Factory    | Entered Waste
 3370 | -5/Waste      | Spotted C-40 Crusher
 3406 | -5/Waste      | Spotted C-40 Crusher
 3451 | -5/Waste      | Spotted C-40 Crusher
 3460 | -5/Waste      | Spotted C-40 Crusher
 3478 | -5/Waste      | Spotted C-40 Crusher
 3504 | -5/Waste      | Spotted C-40 Crusher
 3522 | -5/Waste      | Discovered new exit (range 10)
 3532 | -5/Waste      | Identified exit to Factory
 3533 | -5/Waste      | Entered Factory
 3789 | -5/Factory    | Discovered new exit (range 4)
 3792 | -5/Factory    | Identified exit to Factory
 4056 | -5/Factory    | Entered another Factory area
 4056 | -4/Factory    | Evolved 2 slots: Utility x2
 4190 | -4/Factory    | Identified exit to Research
 4299 | -4/Factory    | Fabricated Launcher Loader?
 4596 | -4/Factory    | Entered Research
 4596 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 4871 | -3/Research   | Lost 3 parts (2n1u)
 5037 | -3/Research   | Self-destructed

 Last Messages 
---------------
04898_ Destroyed Lgt. Antimatter Reactor.
04898_ S-43 Plague destroyed.
04898_ Carbon-fiber Leg destroyed.
04899_ S-43 Plague destroyed. <x2>
04900_ Acquired 6 matter.
04942_ Connecting with Garrison Access...
>>Trojan(Watchers)
Trojan loaded successfully.
  Testing...
  Watcher tracking enabled and active.
04943_ Connecting with Garrison Access...
>>Seal
Access door sealed.
04955_ Acquired Hyp. Mass Driver.
04975_ W-44 Eye distress signal alerts nearby ally.
05022_ Dropped Transmission Jammer.
05022_ Acquired Adv. Core Analyzer.
05036_ Penetrated by Slug.
05036_ Flexi-carbon Leg destroyed.
05036_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
| #      #         #? #???#       ?????????????????? |
| #####+######+###### #???#    !   ????????????????? |
|                  [  #???#       ?????????????????? |
|           ^         #???# #??# ??????????????????? |
|                     #####+########???????????????? |
|   ^           """   #            #???????????????? |
|  """""""      "G"   #            #???????????????? |
|  """""""      " "   #   """"""   #???????????????? |
|  """""""            #   """"""   #???????????????? |
|                     #   """"""   #???????????????? |
|                     #            #???????????????? |
|                     +            #???????????????? |
|                     #   """"""   #???????????????? |
| ##                  #   """"""   #???????????????? |
| ?#                  #   """"""   #???????????????? |
| ?#                  #            #???????????????? |
| ?#            !     #            #???????????????? |
| ?#               !  #############????????????????? |
| ?#             ]    ###########??????????????????? |
| ?#             k    #        !#??????????????????? |
| ?###############              #??????????????????? |
| ?????      ????#              #??????????????????? |
| ?????          #        !!    #??????????????????? |
| ????                Y  !!     +??????????????????? |
| ?????                   !     #??????????????????? |
| ???????????????#         @    #??????????????????? |
| ???????????????#              #??????????????????? |
| ??????????######    ##   ######??????????????????? |
| ??????????#              #???????????????????????? |
| ??????????#              #???????????????????????? |
| ??????????#              #???????????????????????? |
| ??????????#              #???????????????????????? |
| ??????????#              #???????????????????????? |
| ??????????#              #???????????????????????? |
| ??????????################???????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Coolant Potential          120
Energy Generation          32
Energy Capacity            240
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           13
Terrain Scan Density       10
Jamming Range              8
Armor Coverage             375
Resistance: KI             20
Resistance: TH             20
Resistance: EX             70
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       33
Weapon Cycling             30
Evasion (%)                50
Targeting Accuracy         6
Launcher Accuracy          40
Core Analysis              10
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
      Lrg. Storage Unit | -10/Materials | Hacked
 Imp. Utility Shielding | -8/Materials  | Hacked
        Launcher Loader | -4/Factory    | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Launcher Loader | x2 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TractorMatterGun
  Manual?         0
Play Time         01:21:23
  Cumulative      129.8 hours
  Start           2021.08.14 @ 21:11:09
  End             2021.08.14 @ 22:33:29
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          52
  Rogue           4
  Adventurer      46
  Explorer        2
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          56
Achievement%      34
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/TerminusFine
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1d68a5df-0a14-4545-870f-aef057a4cb12