Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.15 @ 23:40:03 Player: Cacho Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (32) 160 Value Destroyed (921) 921 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (446) 446 TOTAL SCORE: 2827 Bonus ------- Follower Combat Kills 146 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -9/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Improved Heat Sink Large Storage Unit > --- WEAPON (2) ------- Beam Cannon Beam Cannon > --- INVENTORY (15) --- Ion Engine Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Wheel Wheel Large Storage Unit Lightpack 2.0 Beam Cannon Beam Cannon Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit > --- WEAPON ----------- Beam Cannon Beam Cannon > --- INVENTORY -------- Ion Engine Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Wheel Wheel Large Storage Unit Lightpack 2.0 Beam Cannon Beam Cannon Mining Laser [Rating: 13] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Weapon Beam Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 33 | . 26 7 . . Power 5 | . 4 1 . . Engine 2 | . 1 1 . . Core 3 | . 3 . . . Reactor . | . . . . . Propulsion 14 | . 10 4 . . Treads 2 | . 2 . . . Leg 12 | . 8 4 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | . 5 2 . . Device 6 | . 4 2 . . Storage 1 | . 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 7 | . 7 . . . Energy Gun 2 | . 2 . . . Energy Cannon 3 | . 3 . . . Ballistic Gun 1 | . 1 . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 1 | . 1 . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 8 | . 4 4 . . Power 2 | . 1 1 . . Propulsion 4 | . 2 2 . . Utility 1 | . . 1 . . Weapon 1 | . 1 . . . Highest Loss Streak 3 | . 3 3 . . To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 94 99 100 100 Engine 10 | . 7 10 14 14 Core 3 | . 6 3 . . Treads 1 | . 4 . . . Leg 26 | . 23 27 28 28 Device 12 | . 9 13 14 14 Storage 14 | . 14 14 14 14 Energy Gun 1 | . 3 . . . Energy Cannon 22 | . 11 28 28 28 Ballistic Gun 4 | . 13 . . . Peak Build Rating 13 | . 10 10 13 13 Average Rating 9 | . 7 9 10 13 On Entrance 9 | 6 6 10 10 13 Naked Turns . | . . . . . Heaviest Build 32 | 11 32 32 32 32 Greatest Support 40 | 20 40 20 20 20 Greatest Overweight (x) 2 | . 2 1 1 1 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 15 | . 15 15 15 15 Average Capacity 14 | . 14 15 15 15 Most Carried 15 | . 15 14 15 15 Average Carried 11 | . 9 12 12 15 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 6 14 12 15 15 Class Distribution -------------------- 76% | Scavenger-Mutant 23% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Resources | -11 -10 -10 -10 -9 ----------- Run | Yrd Mat Min Exi Min Matter Collected 628 | 179 369 80 . . Remotely . | . . . . . Salvage Created 1163 | . 762 401 . . Parts 62 | . 42 20 . . Haulers Intercepted 2 | . 2 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Combat Hostiles Destroyed 27 | . 14 13 . . Guns 14 | . 14 . . . Cannons 13 | . . 13 . . Classes Destroyed 6 | . 5 1 . . Worker 1 | . 1 . . . Builder 1 | . 1 . . . Hauler 2 | . 2 . . . Watcher 1 | . 1 . . . Swarmer 6 | . . 6 . . Grunt 21 | . 14 7 . . Best Kill Streak 6 | . 6 5 . . Combat Bots Only 5 | . 5 5 . . Max Kills in Single Turn 1 | . 1 1 . . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Exi Min Hostile Shots Fired 162 | . 101 59 . 2 Missed 37 | . 23 14 . . Damage Taken 1496 | . 992 491 . 13 Core 254 | . 191 50 . 13 Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 98 | . 67 31 . . Largest 2 | . 2 2 . . Hottest 120 | . 120 120 . . Shots Fired 195 | . 133 62 . . Gun 112 | . 112 . . . Cannon 82 | . 20 62 . . Launcher . | . . . . . Special 1 | . 1 . . . Kinetic 80 | . 80 . . . Thermal 115 | . 53 62 . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 13 | . 12 13 . . Robot Miss Streak 4 | . 3 4 . . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 122 | . 85 37 . . Core Hits 53 | . 38 15 . . Critical Kills . | . . . . . Critical Parts Destroyed 2 | . 2 . . . Critical Strikes 3 | . 3 . . . Burn 1 | . 1 . . . Destroy 2 | . 2 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1648 | . 965 683 . . Guns 841 | . 841 . . . Cannons 803 | . 124 679 . . Explosions . | . . . . . Melee . | . . . . . Ramming 4 | . . 4 . . Kinetic 568 | . 568 . . . Thermal 1076 | . 397 679 . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 15 | . . 15 . . Projectiles 15 | . . 15 . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 1 | . . 1 . . Kicked 1 | . . 1 . . Crushed . | . . . . . Highest Temperature 372 | . 372 336 . . Average Temperature 124 | . 129 117 . . Received Heat Transfer 708 | . 570 138 . . Effects 1 | . 1 . . . Shutdowns 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . 3 2 . . Heat Transferred 2590 | . 1147 1443 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Peak Influence 256 | . 190 256 . . Initial 1 | . . 1 . . Average 103 | . 61 148 . . Maximum Alert Level 1 | . . 1 . . Low Security (%) 86 | . 100 72 . 100 Level 1 13 | . . 27 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 3 . . . Investigation 2 | . 2 . . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Distress Signals 2 | . 2 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 50 | . 26 21 . 3 Peak Tracking Total 6 | . 6 3 . 4 Tactical Retreats 3 | . . 3 . . Traps | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Traps Triggered 4 | . 4 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -9 ---------- Run | Yrd Mat Min Exi Min Machines Disabled 3 | . . 3 . . Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Machines Accessed 9 | . 4 . 5 . Terminals 4 | . 4 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 12 | . 7 . 5 . Successful 7 | . 2 . 5 . Failed 5 | . 5 . . . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 1 | . . . 1 . Terminals 7 | . 7 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . 2 . 5 . Record 4 | . . . 4 . Prototype ID Bank 1 | . 1 . . . Dispatch Records 1 | . 1 . . . Derelict Proto ID Bank 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 4 . . . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Yrd Mat Min Exi Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Exi Min Total Allies 3 | . . 3 . . Largest Group 2 | . . 2 2 . Highest-Rated Group 62 | . . 62 62 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 27 | . . 27 . . Total Damage 310 | . . 310 . . Kills 8 | . . 8 . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Yrd Mat Min Exi Min Turns Passed 4253 | . 1389 1441 1350 73 Spaces Moved 1942 | 1 579 634 711 17 Core . | . . . . . Treads 77 | . 77 . . . Legs 1865 | 1 502 634 711 17 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 190 190 190 Average Speed 188 | 120 184 190 190 190 Slowest Speed 260 | 120 260 190 190 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 57 | 2 88 98 94 3 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 2 | . . 2 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . 2 . . Spaces Dug 1 | . 1 . . . Terrain Destroyed 1 | . 1 . . . Melee . | . . . . . Projectile 1 | . 1 . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Total 2348 | . 773 806 711 58 Wait 255 | . 80 134 . 41 Move 1938 | . 578 633 710 17 Hop . | . . . . . Pick Up 10 | . 9 . 1 . Fast Attach 11 | . 11 . . . Attach 8 | . 4 4 . . Detach 5 | . 5 . . . Swap 14 | . 11 3 . . Drop 8 | . 8 . . . Fire 98 | . 67 31 . . Melee . | . . . . . Ram . | . . . . . Kick 1 | . . 1 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 281 | -10/Materials | Lost 3 parts (1p2n) 306 | -10/Materials | Build established: Mutant 707 | -10/Materials | Core integrity fell below 50% 882 | -10/Materials | Discovered new exit (range 13) 1081 | -10/Materials | Build established: Scavenger-Mutant 1321 | -10/Materials | Discovered new exit (range 16) 1390 | -10/Materials | Entered Mines 1531 | -10/Mines | Core integrity fell below 20% 1607 | -10/Mines | Discovered new exit (range 14) 1808 | -10/Mines | Lost 3 parts (1p2n) 1811 | -10/Mines | Excavation squad dispatched 1811 | -10/Mines | A large section of the Mines collapsed 2047 | -10/Mines | Escorted by a lone wolf Derelict 2067 | -10/Mines | Learned location of Storage (-8) 2134 | -10/Mines | Learned location of Zion (-7) 2190 | -10/Mines | Discovered new exit (range 16) 2821 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2823 | -10/Mines | Discovered new exit (range 5) 2831 | -10/Mines | Entered Exiles 2831 | -10/Exiles | Accompanied by 2 allies 2860 | -10/Exiles | Discovered new exit (range 14) 2861 | -10/Exiles | Led the pair of lost Derelicts to a safe place 2887 | -10/Exiles | Met 8R-AWN 2917 | -10/Exiles | Met EX-HEX 3018 | -10/Exiles | Met EX-DEC 3045 | -10/Exiles | Visited The Gauntlet 3477 | -10/Exiles | Discovered new exit (range 10) 3599 | -10/Exiles | Met EX-BIN 3645 | -10/Exiles | Aligned with FarCom system 3647 | -10/Exiles | Given EX-Vault access code 3719 | -10/Exiles | Opened EX-Vault 3823 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3901 | -10/Exiles | Found Lightpack 2.0 4181 | -10/Exiles | Left Exiles lab with Lightpack 2.0 4181 | -10/Exiles | Entered Mines 4254 | -9/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- will continue to maintain contact via our distributed network. EX-BIN: And don't even think about spreading that code around. We're gonna change it right after you leave. Most certainly not to something like 1234 which I did last time as a little joke and some thief managed to sneak in here and steal a few of HEX's prototypes. 03838_ Connecting with BIN's Terminal... >>Record "BIN-022/Potential Leg" BIN: Why are 0b10 legs so slow? Clearly legs can be designed for scary speed if we want them to be. I see great potential in new approaches to legs! ** DEC: Overloadable legs, such genius, they'll never see this coming! ** HEX: Who is "they?" 03901_ Acquired Lightpack 2.0. LOCATION=UNKNOWN GOAL=ESCAPE 04181_ Receiving FarCom transmissions... 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""?????????? | | ??????????????????????? ?????????? | | ???????????????????????#???????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AuthchipAnalysisNanosword Manual? 0 Play Time 00:30:32 Cumulative 41.9 hours Start 2024.11.15 @ 22:54:02 End 2024.11.15 @ 23:40:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 27 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 32 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 16% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8bded4df-f61d-4ae4-9651-03f1397d00ca