Cogmind - Beta 9.1 *** ADVENTURER MODE // 2019.11.20 @ 17:56:29 Player: toad3k Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (80) 400 Value Destroyed (3168) 3168 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8168 Bonus ------- None Cogmind --------- Core Integrity 765/1000 Matter 300/300 Energy 32/100 System Corruption 13% Temperature Cool (0) Location -5/Factory Parts ------- Power (1) Propulsion (3) Improved Treads Utility (5) Large Storage Unit Improved Melee Analysis Suite Force Field Weapon (8) Inventory (10) Reinforced Deuterium Engine Reinforced Deuterium Engine Light Antimatter Reactor Flexi-carbon Leg Advanced Heat Sink Advanced Heat Sink Advanced Weight Redist. System Improved Particle Charger Core Shielding Pulse Rifle Peak State ------------ Power Light Angular Momentum Engine Propulsion Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Utility Large Storage Unit Melee Analysis Suite Melee Analysis Suite Improved Melee Analysis Suite Focal Shield Weapon Tesla Rifle Heavy Laser Plasma Rifle Battle Rifle Proton Missile Launcher Katana Ripper Inventory Reinforced Deuterium Engine Reinforced Deuterium Engine Light Antimatter Reactor Advanced Heat Sink Advanced Heat Sink Advanced Weight Redist. System Improved Particle Charger Core Shielding Force Field Pulse Rifle [Rating: 64] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Melee Analysis Suite Protection Hardened Heavy Armor Plating Weapon Katana Energy Gun Pulse Rifle Ballistic Gun Assault Rifle Launcher Proton Missile Launcher Special Weapon Welding Torch Impact Weapon Flail Slashing Weapon Katana Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 . . 2 . . 2 Power . | . . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . . Utility 3 | . . . 1 1 . . . . . 1 Weapon 6 | . . 2 1 1 . . 1 . . 1 Parts Attached 87 | 6 2 18 17 6 7 1 2 17 4 7 Power 8 | 1 . 2 2 . 1 . . 2 . . Engine 6 | 1 . 2 1 . . . . 2 . . Core 2 | . . . 1 . 1 . . . . . Reactor . | . . . . . . . . . . . Propulsion 35 | 2 1 7 5 2 4 . 2 10 . 2 Treads 17 | . . . 4 2 3 . 2 4 . 2 Leg 18 | 2 1 7 1 . 1 . . 6 . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 18 | 1 1 2 3 3 . . . 2 2 4 Device 6 | . . 1 . . . . . 2 . 3 Storage 2 | 1 1 . . . . . . . . . Processor 5 | . . . 2 . . . . . 2 1 Hackware . | . . . . . . . . . . . Protection 5 | . . 1 1 3 . . . . . . Artifact . | . . . . . . . . . . . Weapon 26 | 2 . 7 7 1 2 1 . 3 2 1 Energy Gun 13 | 1 . 3 4 . 2 . . 2 . 1 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 5 | 1 . 1 2 . . . . 1 . . Ballistic Cannon . | . . . . . . . . . . . Launcher 1 | . . . . . . . . . 1 . Special Weapon 1 | . . 1 . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . Slashing Weapon 3 | . . 1 1 . . . . . 1 . Piercing Weapon 1 | . . . . 1 . . . . . . Special Melee Weapon 1 | . . 1 . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . . Parts Lost 44 | . . 7 4 4 . . . 15 . 14 Power 4 | . . 1 1 . . . . 1 . 1 Propulsion 12 | . . 1 . . . . . 8 . 3 Utility 6 | . . . . 2 . . . 1 . 3 Weapon 22 | . . 5 3 2 . . . 5 . 7 Highest Loss Streak 8 | . . 2 3 2 . . . 8 . 6 Average Slot Usage (%) 81 | . 85 85 89 82 74 90 84 75 88 77 Engine 3 | . 14 10 6 . . . . 2 6 1 Core 3 | . . . 2 7 7 7 6 3 . . Treads 10 | . . . 8 15 14 15 17 17 . 4 Leg 7 | . 28 21 9 . . . . 2 20 9 Device 2 | . . 5 4 . . . . . 10 4 Storage 7 | . 14 11 9 7 7 7 6 6 6 5 Processor 6 | . . . 5 10 7 7 6 6 8 15 Protection 4 | . . 2 6 7 7 7 6 3 . . Energy Gun 12 | . 14 14 17 12 5 15 13 8 13 12 Ballistic Gun 1 | . 14 5 1 . . . . . 6 1 Impact Weapon 1 | . . . . . . 5 6 5 . . Slashing Weapon 12 | . . 9 16 15 15 15 13 12 8 10 Piercing Weapon 2 | . . . . 5 7 7 6 3 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 56 | 13 25 30 38 47 54 56 56 56 51 53 Greatest Support 78 | 20 20 30 42 42 58 58 78 78 59 50 Greatest Overweight (x) 2 | 1 1 2 1 1 2 . . 2 1 2 Average Overweight (x) . | . . . . . 1 . . . . . Largest Inventory Capacity 12 | 6 12 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 4 9 10 10 10 10 10 10 10 10 10 Most Carried 10 | 2 5 10 10 10 10 10 10 10 10 10 Average Carried 9 | . 3 7 9 9 9 10 9 9 8 9 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 2 5 10 10 10 10 10 10 9 10 10 Class Distribution -------------------- 54% | Scavenger-Mutant 29% | Mutant 8% | Tank 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Tank | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Matter Collected 1077 | 259 29 218 185 45 70 10 20 125 40 76 Remotely . | . . . . . . . . . . . Salvage Created 4050 | . 80 684 911 629 469 . 216 579 152 330 Parts 185 | . 7 29 49 37 19 . 6 17 5 16 Haulers Intercepted 3 | . . . 3 . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . 15 . . 11 3 . Prevented 5 | . . . . . . . . 3 2 . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Combat Hostiles Destroyed 68 | . 4 15 16 11 7 . 2 5 3 5 Melee 48 | . . 3 16 11 6 . 2 5 . 5 Guns 16 | . 4 12 . . . . . . . . AOE 3 | . . . . . . . . . 3 . Classes Destroyed 12 | . 2 4 3 1 2 . . . . . Worker 2 | . . 1 1 . . . . . . . Hauler 3 | . . . 3 . . . . . . . Operator 1 | . . . 1 . . . . . . . Watcher 6 | . . 1 2 1 . . 2 . . . Swarmer 10 | . 3 . 4 . . . . . 3 . Grunt 30 | . 1 11 4 6 4 . . 4 . . Brawler 1 | . . . . . 1 . . . . . Duelist 3 | . . 2 1 . . . . . . . Sentry 15 | . . 2 5 3 1 . 2 . . 2 Hunter 2 | . . . 2 . . . . . . . Programmer 5 | . . . . 2 . . . . . 3 Behemoth 2 | . . . . . 1 . . 1 . . Best Kill Streak 5 | . 2 4 5 4 3 . 1 4 3 2 Combat Bots Only 4 | . 2 3 3 3 3 . 1 4 3 2 Max Kills in Single Turn 2 | . 1 2 1 1 1 . 1 1 2 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . . . . . . 2 . Melee 1 | . . 1 1 1 1 . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Damage Taken 6585 | . 90 917 769 821 523 . 246 1981 37 1201 Core 1100 | . 5 138 191 123 69 . 32 295 12 235 Absorbed by Shields 18 | . . . . . . . . . . 18 Core Remaining (%) 76 | 100 98 65 65 . . 72 . . 60 . Volleys Fired 74 | . 6 59 4 . . . . 1 2 2 Largest 3 | . 2 3 2 . . . . 2 1 1 Hottest 145 | . 70 116 96 . . . . 145 39 65 Shots Fired 126 | . 12 100 8 . . . . 2 2 2 Gun 119 | . 12 95 8 . . . . 2 . 2 Cannon . | . . . . . . . . . . . Launcher 2 | . . . . . . . . . 2 . Special 5 | . . 5 . . . . . . . . Kinetic 59 | . 6 53 . . . . . . . . Thermal 63 | . 6 47 8 . . . . 2 . . Explosive . | . . . . . . . . . . . Electromagnetic 4 | . . . . . . . . . 2 2 Robot Hit Streak 28 | . 6 28 2 . . . . . 4 . Robot Miss Streak 2 | . 1 1 2 . . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . . 2 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . Shots Hit Robots 295 | . 7 95 54 36 21 . 11 45 3 23 Core Hits 128 | . 5 34 27 17 11 . 6 14 4 10 Critical Hits 10 | . . 1 1 1 5 . 1 1 . . Critical Kills 6 | . . 1 . 1 2 . 1 1 . . Critical Parts Destroyed 3 | . . . 1 . 2 . . . . . Melee Attacks 230 | . . 12 54 40 23 . 12 54 1 34 Impact 10 | . . . . . . . 2 8 . . Slashing 161 | . . 12 54 13 7 . 2 38 1 34 Piercing 59 | . . . . 27 16 . 8 8 . . Sneak Attacks 7 | . . 2 5 . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 28 | . . . 8 5 5 . 3 7 . . Damage Inflicted 8416 | . 89 1416 1931 1096 696 . 312 1810 170 896 Guns 1066 | . 89 916 61 . . . . . . . Cannons . | . . . . . . . . . . . Explosions 98 | . . . . . . . . . 98 . Melee 7244 | . . 492 1870 1096 696 . 312 1810 72 896 Ramming . | . . . . . . . . . . . Kinetic 471 | . 26 445 . . . . . . . . Thermal 603 | . 63 479 61 . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 98 | . . . . . . . . . 98 . Impact 272 | . . . . . . . 37 235 . . Slashing 5215 | . . 492 1870 290 141 . 31 1423 72 896 Piercing 1757 | . . . . 806 555 . 244 152 . . Highest Corruption 13 | . . . . 1 1 1 . . . 13 Average Corruption 1 | . . . . 1 1 1 . . . 4 Corruption Purged . | . . . . . . . . . . . Effects 20 | . . . . 5 1 2 . . . 12 Message Errors 5 | . . . . 2 . 1 . . . 2 Matter Fused 4 | . . . . . . . . . . 4 Heat Flow Errors 1 | . . . . . . . . . . 1 Energy Discharges 4 | . . . . . 1 . . . . 3 Data Loss (minor) 4 | . . . . 2 . 1 . . . 1 Targeting Errors 2 | . . . . 1 . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 435 | . . 86 76 . . . . 267 . 6 Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 435 | . . 86 76 . . . . 267 . 6 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 321 | . 45 321 . . 257 . 3 84 . 121 Average Temperature 84 | . 16 114 . . 123 . 2 28 . 62 Received Heat Transfer 2248 | . 18 462 180 417 228 . 102 717 . 124 Effects 4 | . . 4 . . . . . . . . Shutdowns 1 | . . 1 . . . . . . . . Interference 3 | . . 3 . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . 1 2 . . . . . . . . Heat Transferred 1574 | . 185 1240 149 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Peak Influence 310 | . 100 250 310 279 . . 155 . . 105 Average Influence 109 | . 39 90 191 144 . . 85 . . 56 Maximum Alert Level 1 | . . 1 1 1 . . . . . . Low Security (%) 84 | . . . . . . . . . . . Level 1 15 | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 8 | . 1 1 1 3 . . . . . 2 Investigation 2 | . 1 . . 1 . . . . . . Extermination 1 | . . . . . . . . . . 1 Reinforcement 2 | . . 1 1 . . . . . . . Assault . | . . . . . . . . . . . Garrison 3 | . . . . 2 . . . . . 1 Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Distress Signals 4 | . . 3 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 95 | . 6 25 22 12 7 . 5 5 3 10 Peak Tracking Total 6 | . 3 6 4 3 3 . 2 4 3 3 Tactical Retreats 9 | . 1 3 4 . . . . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Traps Triggered 1 | . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Machines Accessed 14 | . 3 3 . 5 . . 1 . . 2 Terminals 12 | . 3 3 . 3 . . 1 . . 2 Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . Recycling Units 1 | . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 40 | . 7 14 . 8 . . 5 . . 6 Successful 24 | . 2 11 . 4 . . 4 . . 3 Failed 16 | . 5 3 . 4 . . 1 . . 3 Catastrophic 3 | . . . . 2 . . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 7 | . 1 3 . 1 . . . . . 2 Terminals 38 | . 7 14 . 6 . . 5 . . 6 Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . Recycling Units 1 | . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 24 | . 2 11 . 4 . . 4 . . 3 Record 7 | . . 4 . 1 . . 2 . . . Part Schematic 2 | . . . . 1 . . . . . 1 Robot Schematic 1 | . . . . 1 . . . . . . Robot Analysis 2 | . 1 1 . . . . . . . . Prototype ID Bank 2 | . . 1 . . . . 1 . . . Emergency Access Points 1 | . . . . . . . . . . 1 Alert Level 1 | . 1 . . . . . . . . . Unreport Threat 3 | . . 2 . 1 . . . . . . Locate Traps 2 | . . 1 . . . . . . . 1 Registered Components 1 | . . . . . . . 1 . . . Registered Prototypes 1 | . . 1 . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 11 | . 2 2 . 4 . . 1 . . 2 Full Trace Events 3 | . 2 . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 . . . . . 1 Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 4 | . . . . 4 . . . . . . Programmers 4 | . . . . 4 . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Robot Analysis Total 2 | . 1 1 . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 . . 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Turns Passed 5587 | 54 225 736 681 664 701 266 397 1087 130 646 Spaces Moved 2971 | 39 134 332 325 350 367 166 218 595 93 352 Core 6 | 6 . . . . . . . . . . Treads 1967 | . . . 205 350 348 166 218 513 . 167 Legs 998 | 33 134 332 120 . 19 . . 82 93 185 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 152 160 160 160 120 120 120 Average Speed 154 | 113 142 147 151 153 175 160 161 157 121 148 Slowest Speed 190 | 120 150 180 180 172 190 160 163 180 150 180 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 Exploration Rate (%) 28 | 4 28 37 32 13 62 17 8 87 14 11 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . 1 2 . 2 . . Spaces Dug 7 | . . . . . . . . 1 . 6 Terrain Destroyed 7 | . . . . . . . . 1 . 6 Melee 7 | . . . . . . . . 1 . 6 Projectile . | . . . . . . . . . . . AOE . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Total 3551 | 46 155 468 438 427 399 166 249 669 109 425 Wait 186 | . 12 38 32 37 4 . 19 8 4 32 Move 2960 | 38 133 331 324 349 366 165 217 594 92 351 Hop . | . . . . . . . . . . . Pick Up 19 | 2 1 3 3 . 2 . 1 5 2 . Fast Attach 62 | 6 1 12 16 5 3 1 1 8 3 6 Attach 13 | . . 1 1 1 . . 1 7 1 1 Detach 11 | . 1 2 1 1 . . 1 1 2 2 Swap 12 | . 1 5 . . 4 . . 2 . . Drop 30 | . . 5 13 3 4 . 1 1 2 1 Fire 74 | . 6 59 4 . . . . 1 2 2 Melee 183 | . . 12 44 31 16 . 8 42 1 29 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . 1 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 12) 280 | -10/Materials | Entered another Materials area 280 | -9/Materials | Evolved 2 slots: Weapon x2 307 | -9/Materials | Build established: Mutant 882 | -9/Materials | Discovered new exit (range 6) 1000 | -9/Materials | Discovered new exit (range 8) 1016 | -9/Materials | Entered another Materials area 1016 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1096 | -8/Materials | Lost 3 parts (3w) 1595 | -8/Materials | Build established: Tank 1652 | -8/Materials | Discovered new exit (range 9) 1697 | -8/Materials | Entered Factory 1697 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2176 | -7/Factory | Build established: Mutant 2208 | -7/Factory | Discovered new exit (range 12) 2247 | -7/Factory | Garrison activated, responded to threat 2361 | -7/Factory | Entered Lower Caves 2880 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2895 | -7/Lower Caves | Spotted B-75 Beast 2971 | -7/Lower Caves | Build established: Scavenger-Mutant 2988 | -7/Lower Caves | Destroyed B-75 Beast 3024 | -7/Lower Caves | Discovered new exit (range 16) 3056 | -7/Lower Caves | Learned Factory garrison access intel 3062 | -7/Lower Caves | Entered another Lower Caves area 3063 | -7/Lower Caves | Encountered a Warlord checkpoint 3178 | -7/Lower Caves | Discovered new exit (range 6) 3328 | -7/Lower Caves | Entered Factory 3328 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3329 | -6/Factory | Loaded intel: 4 garrison access locations 3631 | -6/Factory | Discovered new exit (range 12) 3725 | -6/Factory | Entered Lower Caves 4353 | -6/Lower Caves | Spotted B-75 Beast 4423 | -6/Lower Caves | Destroyed B-75 Beast 4453 | -6/Lower Caves | Lost 7 parts (1p2n1u3w) 4729 | -6/Lower Caves | Lost 8 parts (6n2w) 4799 | -6/Lower Caves | Discovered new exit (range 11) 4812 | -6/Lower Caves | Entered another Lower Caves area 4895 | -6/Lower Caves | Discovered new exit (range 7) 4942 | -6/Lower Caves | Entered Factory 4942 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4986 | -5/Factory | Spotted B-75 Beast 5231 | -5/Factory | Lost 4 parts (1p2n1w) 5504 | -5/Factory | Crushed by falling debris 5505 | -5/Factory | System corruption reached 10% 5553 | -5/Factory | Garrison activated, responded to threat 5570 | -5/Factory | Lost 6 parts (3u3w) 5588 | -5/Factory | Self-destructed Last Messages --------------- 05558_ Acquired 21 matter. 05560_ R-10 Processor collects Imp. Target Analyzer. 05564_ R-10 Processor collects Imp. Remote Datajack. 05567_ R-10 Processor collects Antigrav System. 05568_ System corrupted: Component data lost. 05568_ R-10 Processor collects Imp. Heat Sink. 05569_ Slug penetrates Subcomponent Replicator. 05579_ Penetrated by Slug. 05581_ Imp. Treads destroyed. 05583_ System corrupted: Ripper targeting data glitched. 05584_ Penetrated by Slug. 05586_ R-10 Processor collects Tesla Rifle. 05587_ Penetrated by Slug. 05587_ Proton Missile Launcher destroyed. 05587_ Penetrated by Slug. 05587_ Ripper destroyed. 05587_ Penetrated by Slug. 05588_ System corrupted: Energy discharge (-8). [A new version of Cogmind is available, see F1 News page.] [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????#+??????????????? | | ????????????????????????????????? ??????????????? | | ????????????????????????????????? ??????????????? | | ????????????????????????????????? ???????######## | | ????????????????????????????????? #?????## | | ?????????????????????????????????# #?????#"! | | ?????????????????? ??????????????# #?????## | | ?????????????????? =!???????????# #??????# | | ??????????????????? = ???????????# #??????# | | ???????????????????? ???????????# #####??# """ | | ????????????????#####+########???# #??# """ | | ?????????????#### ##### #??# """ | | ????????????? + u %R[ #??# "" | | ????????????????# ##### #??# "" | | ????????????????# "" "" #???# #### | | ????????????????# "" "" % "#???# " # | | ????????????????# """ """h""#???# ########### | | ????????????????# """ """ ""#???# #???????# | | ????????????????# """ """ T#???# #?????### | | ????????????????# Y Y ""#???# #?????# | | ????????????????#! @ ""#???# #?????# | | ????????????????# ""#???# #?????### | | ????????????????# = #???# #???????# | | ????????????????#######+########## ######### | | ?????????????????????? ????? | | ?????????????????????? ?????? | | ????????????????????? ?????? | | ????????????????????? ?????? | | ???????????????????? ??????? | | ????????????????????###+#????????# ######### | | ?????????????????????????????????# #!! # | | ?????????????????????????????????# #!] """ # | | ?????????????????????????????????# # """ + | | ?????????????????????????????????#^^ # """ # | | ?????????????????????????????????# ^ # # | | ?????????????????????????????????# # ?# | | ?????????????????????????????????# [#######?# | | ?????????????????????????????????# %######### | | ?????????????????????????????????# !! | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????# | | ???????????????????????????????####"#+########## | | ???????????????????????????????# #??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Weapon Shielding 66 Evasion (%) 40 Melee Accuracy 16 Recoil Reduction 3 Particle Charging 20 Item Schematics ----------------- Spear | -7/Factory | Hacked Imp. Heavy Siege Treads | -5/Factory | Hacked Robot Schematics ------------------ G-47 Trooper | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Executioner This Is Interesting... Challenges ------------ None Game ------ Seed MakeshiftDroneRay Manual? 0 Play Time 00:47:56 Cumulative 29.9 hours Start 2019.11.20 @ 16:35:47 End 2019.11.20 @ 17:56:29 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 12 Rogue -12 Adventurer 12 Explorer 0 Win Type - Total 1 Types 0/0/1/0/0/0/0 Lore% 26 Gallery% 39 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 9d73caa6-7e52-45a9-97f6-661e21cfc0fe