Cogmind - Beta 11 --- EXPLORER MODE // 2022.04.20 @ 19:03:23 Player: Jaxz Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (114) 570 Value Destroyed (3437) 3437 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-47) -47 TOTAL SCORE: 7000 Bonus ------- High Alert Combat Kills 19 Friendly Fire -66 Cogmind --------- Core Integrity 0/850 Matter 101/300 Energy 100/100 System Corruption 8% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Improved Cooling System Improved Sensor Array Improved Shield Generator Hacking Suite Peak State ------------ > --- POWER ------------ Angular Momentum Engine Fission Core > --- PROPULSION ------- Armored Treads Armored Treads Improved Medium Treads > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Advanced Targeting Computer Target Analyzer Phase Shifter Improved Utility Shielding System Restoration Module > --- WEAPON ----------- Gauss Rifle Magnetic Acceleration Cannon Long-range Missile Launcher > --- INVENTORY -------- Light Antimatter Reactor Improved Cooling System Improved Sensor Array Target Analyzer Recoil Stabilizer Improved Shield Generator Hacking Suite Coil Gun Improved Datajack [Rating: 61] Favorites ----------- Power Fission Core Engine Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Improved Light Cannon Energy Gun EM Pulse Gun Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Long-range Missile Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 9 | . 1 2 2 2 2 Power 1 | . . . 1 . . Propulsion 2 | . . . 1 . 1 Utility 5 | . 1 2 . 1 1 Weapon 1 | . . . . 1 . Parts Attached 58 | 7 6 2 14 3 26 Power 10 | 1 1 . 3 . 5 Engine 5 | 1 1 . 2 . 1 Core 4 | . . . 1 . 3 Reactor 1 | . . . . . 1 Propulsion 10 | 2 . . 3 . 5 Treads 10 | 2 . . 3 . 5 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 22 | 3 2 2 6 1 8 Device 11 | 2 . 2 3 . 4 Storage 2 | 1 . . 1 . . Processor 3 | . 1 . 1 . 1 Hackware . | . . . . . . Protection 6 | . 1 . 1 1 3 Artifact . | . . . . . . Weapon 16 | 1 3 . 2 2 8 Energy Gun 1 | . 1 . . . . Energy Cannon . | . . . . . . Ballistic Gun 9 | 1 . . 1 2 5 Ballistic Cannon 4 | . 2 . 1 . 1 Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes . | . . . . . . Parts Lost 18 | . . . 2 . 16 Power 3 | . . . 1 . 2 Propulsion 4 | . . . . . 4 Utility 8 | . . . 1 . 7 Weapon 3 | . . . . . 3 Highest Loss Streak 12 | . . . 1 . 12 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 98 100 97 100 94 Engine 6 | . 12 10 14 7 . Core 5 | . . . . 7 10 Treads 22 | . 25 20 23 21 22 Device 10 | . 2 20 11 7 10 Storage 9 | . 12 10 11 14 8 Processor 10 | . 12 10 9 7 11 Protection 9 | . 9 10 8 14 10 Ballistic Gun 6 | . 5 . 2 14 8 Ballistic Cannon 9 | . 17 20 13 7 4 Launcher 1 | . . . . . 3 Naked Turns 12 | . . . . . 12 Heaviest Build 65 | 16 30 39 42 43 65 Greatest Support 90 | 40 40 40 60 60 90 Greatest Overweight (x) 2 | . . 1 2 . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 10 10 10 10 10 10 Average Capacity 9 | 8 10 10 10 10 9 Most Carried 10 | 10 10 9 10 9 10 Average Carried 9 | 6 9 8 9 8 9 Final Capacity 10 | 10 10 10 10 10 5 Final Carried 10 | 9 10 9 10 9 5 Class Distribution -------------------- 90% | Hacker-Mutant 9% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 2935 | 291 66 192 728 99 1559 Remotely . | . . . . . . Salvage Created 3782 | 99 135 66 694 154 2634 Parts 197 | 1 15 9 36 3 133 Haulers Intercepted . | . . . . . . Recyclers Shooed 9 | . . . . . 9 Parts Field Recycled 6 | . . 3 3 . . Retrieved Matter 15 | . . 10 5 . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 57 | . 3 2 15 . 37 Guns 16 | . 1 . 1 . 14 Cannons 35 | . 2 2 14 . 17 AOE 6 | . . . . . 6 Classes Destroyed 13 | 1 3 1 2 . 6 Worker 18 | . 1 1 2 . 14 Builder 12 | . . . 1 . 11 Tunneler 4 | . . . . . 4 Recycler 10 | 1 . . 1 1 7 Operator 1 | . . . . . 1 Watcher 12 | . 2 1 2 2 5 Swarmer 9 | . . . . . 9 Grunt 26 | . 3 . 11 . 12 Duelist 1 | . . . 1 . . Sentry 11 | . . 2 3 . 6 Hunter 4 | . . . . . 4 Programmer 5 | . . . . . 5 Behemoth 1 | . . . . . 1 Best Kill Streak 14 | 1 3 2 3 3 14 Combat Bots Only 4 | . 1 1 2 . 4 Max Kills in Single Turn 8 | 1 1 1 1 1 8 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 3653 | . 77 123 524 . 2929 Core 924 | . 9 9 46 . 860 Absorbed by Shields . | . . . . . . Redirected to Shielding 257 | . . . . . 257 Regen/Repaired (Parts) 34 | . . . 34 . . Core Remaining (%) 96 | 100 96 97 91 100 . Volleys Fired 230 | 7 21 15 52 6 129 Largest 3 | 1 2 2 2 2 3 Hottest 124 | 20 78 78 83 46 124 Shots Fired 470 | 7 29 26 104 12 292 Gun 223 | 7 8 . 8 12 188 Cannon 229 | . 21 26 96 . 86 Launcher 18 | . . . . . 18 Special . | . . . . . . Kinetic 444 | 7 21 26 104 12 274 Thermal . | . . . . . . Explosive 18 | . . . . . 18 Electromagnetic 8 | . 8 . . . . Robot Hit Streak 37 | 7 15 12 28 25 37 Robot Miss Streak 2 | . 1 1 1 . 2 Penetration Max 1 | . . . . . 1 Secondary Targets . | . . . . . . Shots Hit Robots 380 | 7 21 20 88 10 234 Core Hits 219 | 1 8 5 46 6 153 Critical Kills 2 | . . . . . 2 Critical Parts Destroyed 5 | . . . . . 5 Critical Strikes 17 | . 1 . 3 . 13 Destroy 8 | . . . . . 8 Blast 9 | . 1 . 3 . 5 Melee Attacks 4 | . . . . . 4 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 3 | . . . . . 3 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 10982 | 97 488 408 1722 150 8117 Guns 3897 | 97 99 . 128 150 3423 Cannons 4328 | . 279 408 1594 . 2047 Explosions 2757 | . 110 . . . 2647 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 8126 | 97 279 408 1722 150 5470 Thermal 865 | . 110 . . . 755 Explosive 1892 | . . . . . 1892 Electromagnetic 99 | . 99 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . . . . . 8 Average Corruption 1 | . . . . . 1 Corruption Purged 3 | . . . . . 3 Corruption Blocked . | . . . . . . Effects 15 | . . . . . 15 Message Errors 3 | . . . . . 3 Matter Fused 4 | . . . . . 4 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 2 | . . . . . 2 Data Loss (minor) 1 | . . . . . 1 Data Loss (major) 3 | . . . . . 3 Alerts 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 421 | . . . 12 . 409 Projectiles 83 | . . . 12 . 71 Explosions 338 | . . . . . 338 Melee . | . . . . . . Knockbacks 37 | . 4 1 23 . 9 Impact . | . . . . . . Kinetic 35 | . 4 1 22 . 8 Secondary 2 | . . . 1 . 1 Self-Inflicted Damage 73 | . . . . . 73 Shots 6 | . . . . . 6 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 394 | . 54 359 394 . 104 Average Temperature 113 | . 23 165 135 . 15 Received Heat Transfer 1566 | . 72 90 495 . 909 Effects 7 | . . 5 2 . . Shutdowns 1 | . . . 1 . . Energy Bleed 1 | . . 1 . . . Interference 2 | . . 2 . . . Matter Decay 1 | . . . 1 . . Short Circuit 1 | . . 1 . . . Damage (minor) 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . . 2 Heat Transferred 600 | . 50 . . . 550 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 461 | 5 126 87 241 94 461 Initial 39 | . 2 15 25 39 33 Average 115 | 1 75 55 69 48 169 Maximum Alert Level 2 | . . . 1 . 2 Low Security (%) 79 | 100 100 100 97 100 59 Level 1 18 | . . . 2 . 35 Level 2 2 | . . . . . 4 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . . . 1 . 8 Investigation . | . . . . . . Extermination 3 | . . . . . 3 Reinforcement 3 | . . . 1 . 2 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 6 | . . 1 3 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 86 | . 8 3 22 2 51 Peak Tracking Total 6 | . 2 3 5 2 6 Tactical Retreats 3 | . 1 . . . 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 10 | . . . 1 . 9 Indirectly 3 | . . . . . 3 Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 20 | . 1 . 1 . 18 Max in Single Turn 5 | . 1 . 1 . 5 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 15 | . 2 1 7 1 4 Terminals 9 | . 2 . 4 1 2 Fabricators 1 | . . . . . 1 Repair Stations 2 | . . . 1 . 1 Recycling Units . | . . . . . . Scanalyzers 3 | . . 1 2 . . Garrison Access . | . . . . . . Total Hacks 35 | . 4 2 21 1 7 Successful 30 | . 4 2 18 1 5 Failed 5 | . . . 3 . 2 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 17 | . 4 . 8 1 4 Fabricators 2 | . . . . . 2 Repair Stations 4 | . . . 3 . 1 Recycling Units . | . . . . . . Scanalyzers 12 | . . 2 10 . . Garrison Access . | . . . . . . Terminal Hacks 13 | . 4 . 5 1 3 Record 1 | . 1 . . . . Prototype ID Bank 1 | . . . 1 . . Branch Access Points 1 | . . . . . 1 Emergency Access Points 1 | . . . . . 1 Alert Level 4 | . 2 . 1 . 1 Locate Traps 1 | . 1 . . . . Dispatch Records 1 | . . . 1 . . Surveillance Status 1 | . . . 1 . . Patrol Status 1 | . . . 1 . . Recall Extermination 1 | . . . . 1 . Fabricator Hacks 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 4 | . . . 3 . 1 Scan Component 3 | . . . 2 . 1 Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 12 | . . 2 10 . . Insert Component 6 | . . 1 5 . . Analyze 6 | . . 1 5 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections 11 | . 2 1 4 1 3 Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built 1 | . . . . . 1 Authchips . | . . . . . . Time 50 | . . . . . 50 Total Robot Build Rating 5 | . . . . . 5 Part Schematics Acquired 5 | . . 1 4 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 36 | . . . 36 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 6 | . . 1 5 . . Part Schematics Acquired 5 | . . 1 4 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked 3 | . . . . . 3 Non-combat 2 | . . . . . 2 Combat 1 | . . . . . 1 Robot Hacks Applied 4 | . . . . . 4 parse_system 2 | . . . . . 2 no_distress 1 | . . . . . 1 find_chute 1 | . . . . . 1 Relay Couplers Released 3 | . . . . . 3 Programmers 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 20 | . . . . . 20 Highest-Rated Ally 20 | . . . . . 20 Total Orders 1 | . . . . . 1 COLLECT 1 | . . . . . 1 Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 5202 | 108 563 395 1344 221 2571 Spaces Moved 2509 | 49 304 167 664 123 1202 Core 5 | 5 . . . . . Treads 2504 | 44 304 167 664 123 1202 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 163 162 Average Speed 168 | 148 160 201 166 163 168 Slowest Speed 320 | 160 160 240 320 163 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 4 50 14 51 4 39 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 255 | . 7 . 4 . 244 Melee . | . . . . . . Projectile 14 | . 1 . 4 . 9 AOE 241 | . 6 . . . 235 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 3068 | 76 356 200 803 135 1498 Wait 166 | . 5 16 44 2 99 Move 2504 | 48 303 166 663 122 1202 Hop . | . . . . . . Pick Up 63 | 14 11 1 16 1 20 Fast Attach 11 | 1 1 . 3 . 6 Attach 32 | 5 3 2 8 3 11 Detach 3 | . . . 1 1 1 Swap 15 | 1 2 . 3 . 9 Drop 40 | . 10 . 13 . 17 Fire 230 | 7 21 15 52 6 129 Melee 4 | . . . . . 4 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / *Sto) -8/Materials -7/Factory -6/Factory (discovered 5 exits: *Fac / Low x2 / Ext x2) History --------- Turn | Location | Event 51 | -11/Scrapyard | Identified exit to Materials 51 | -11/Scrapyard | Discovered exit to Materials (range 15) 109 | -11/Scrapyard | Entered Materials 109 | -10/Materials | Evolved 1 slot: Utility x1 305 | -10/Materials | Build established: Hacker-Mutant 328 | -10/Materials | Identified exit to Materials 328 | -10/Materials | Discovered exit to Materials (range 10) 549 | -10/Materials | Identified exit to Mines 549 | -10/Materials | Discovered exit to Mines (range 8) 672 | -10/Materials | Entered another Materials area 672 | -9/Materials | Evolved 2 slots: Utility x2 796 | -9/Materials | Identified exit to Storage 796 | -9/Materials | Discovered exit to Storage (range 9) 1033 | -9/Materials | Identified exit to Materials 1033 | -9/Materials | Discovered exit to Materials (range 10) 1067 | -9/Materials | Entered another Materials area 1067 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1159 | -8/Materials | Repaired Broken Lgt. Treads 2324 | -8/Materials | Identified exit to Factory 2324 | -8/Materials | Discovered exit to Factory (range 15) 2411 | -8/Materials | Entered Factory 2411 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2569 | -7/Factory | Identified exit to Factory 2569 | -7/Factory | Discovered exit to Factory (range 11) 2632 | -7/Factory | Entered another Factory area 2632 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3085 | -6/Factory | Garrison activated, responded to threat 3295 | -6/Factory | Spotted B-75 Beast 3328 | -6/Factory | Destroyed B-75 Beast 3386 | -6/Factory | Build established: Hacker-Gunner 3409 | -6/Factory | Fabricated R-10 Processor (x1) 3610 | -6/Factory | Identified exit to Lower Caves 3610 | -6/Factory | Identified exit to Extension 3629 | -6/Factory | Identified exit to Factory 3629 | -6/Factory | Discovered exit to Factory (range 10) 3812 | -6/Factory | Build established: Hacker-Mutant 5012 | -6/Factory | Garrison activated, responded to threat 5177 | -6/Factory | Core integrity fell below 50% 5195 | -6/Factory | Core integrity fell below 20% 5203 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Fission Core destroyed. U-05 Engineer lays Concrete. Target Analyzer destroyed. System corrupted by crushing effect (+2). Imp. Cooling System destroyed. U-05 Engineer lays Concrete. Magnetic Acceleration Cannon destroyed. U-05 Engineer lays Concrete. Critical hit (Burn: +37). U-05 Engineer lays Concrete. Adv. Targeting Computer severed. Knocked back. U-05 Engineer lays Concrete. System corrupted: Matter fused (-7). U-05 Engineer lays Concrete. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. Med. Storage Unit destroyed. System corrupted by crushing effect (+3). U-05 Engineer lays Concrete. 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Assault Rifle | -8/Materials | Scanalyzed Hardlight Generator | -8/Materials | Scanalyzed Lgt. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ R-10 Processor | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- My Command Is Your Wish Challenges ------------ None Game ------ Seed TrapCoordinationShredder Manual? 0 Play Time 01:34:27 Cumulative 30.8 hours Start 2022.04.20 @ 14:37:50 End 2022.04.20 @ 19:03:23 Sessions 6 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 43 Rogue 38 Adventurer 0 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 24 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 08fd0bdb-09dd-42be-9d5b-9e2c8098bf10